[D] PvT 6 Gate - Page 3
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Catchafire2000
United States227 Posts
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tuho12345
4482 Posts
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CecilSunkure
United States2829 Posts
On June 10 2011 02:36 Anihc wrote: However, the problem is if the terran plays defensively, and makes a lot of bunkers. It's difficult attacking into a mass of bunkers, and then you'll end up in a mid-late game scenario where you're behind on tech and all you have are gateway units, and then the terran comes in with a huge medivac bioball and you're in trouble. You can actually get Hallu, and then hallu a warp prism into the other end of the Terran base. If they're a good player, they'll see it and pull a bunch of stuff towards it, making your bust easier. Also, I actually am going to make a youtube video of a replay analysis of a 6 Gate PvT that absolutely crushed the opponent. So if anyone is interested in getting another perspective on how to pull it off, check it out. I'll post it in here (if I remember) when I finish it too. | ||
Catchafire2000
United States227 Posts
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Payson
United States394 Posts
On August 05 2011 07:59 CecilSunkure wrote: Sounds awesome, would love to check that out. I guess I always play really standard, opening up 2gate Robo expand 100% of my PvT's, so checking out a really aggressive build would be awesome. | ||
akalarry
United States1978 Posts
just make sure they aren't going banshees, or do something to stop it in case they go banshees. if they go tanks, then just remacro up, get chargelots and own. | ||
JiYan
United States3668 Posts
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KingofGods
Canada1218 Posts
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CecilSunkure
United States2829 Posts
On August 05 2011 07:59 CecilSunkure wrote: You can actually get Hallu, and then hallu a warp prism into the other end of the Terran base. If they're a good player, they'll see it and pull a bunch of stuff towards it, making your bust easier. Also, I actually am going to make a youtube video of a replay analysis of a 6 Gate PvT that absolutely crushed the opponent. So if anyone is interested in getting another perspective on how to pull it off, check it out. I'll post it in here (if I remember) when I finish it too. I made that video! Here! It's a very cool game with Squirtle vs PuMa, a 7 Gate + Hallu allin. | ||
tomatriedes
New Zealand5356 Posts
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Darclite
United States1021 Posts
On August 05 2011 14:43 tomatriedes wrote: Even with a gas steal aren't you going to be vulnerable to banshees still? I know they will come later but if you're going six gateways before robo he could still catch you before you attack, no? While you are correct that you are vulnerable to banshee's as the toss with this build, I think the gas steal will deter the terran from getting banshees to begin with. Knowing how delayed they'll be and the likelihood of toss getting a robo, they will be more likely to simply go for a barracks heavy play. Also consider that if you get hallucination early enough and scout a starport with a tech lab with a phoenix, you will have a chance to throw down the robo and get an obs. | ||
Sated
England4983 Posts
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marvellosity
United Kingdom36161 Posts
Like someone posted on page 2, I like a charge+armour 6/7 gate with primarily zealots and some sentries. When doing it, I've always known one way or another that the Terran was committing to bio before I had to set up the infrastructure for it. | ||
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