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[D] PvT 6 Gate - Page 3

Forum Index > StarCraft 2 Strategy
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Catchafire2000
Profile Joined August 2010
United States227 Posts
August 04 2011 22:48 GMT
#41
The thing with this build that may make it challenging is that its uncommon to see Terrans on lower levels expand early against Protoss. Their aim is ALWAYS to stim push their opponents.
jabooty
tuho12345
Profile Blog Joined July 2011
4482 Posts
August 04 2011 22:58 GMT
#42
If I see Terran going bio, wouldn't it be better if I tech up to +2 armor and mass chargelots with sentries?
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
August 04 2011 22:59 GMT
#43
On June 10 2011 02:36 Anihc wrote:
However, the problem is if the terran plays defensively, and makes a lot of bunkers. It's difficult attacking into a mass of bunkers, and then you'll end up in a mid-late game scenario where you're behind on tech and all you have are gateway units, and then the terran comes in with a huge medivac bioball and you're in trouble.

You can actually get Hallu, and then hallu a warp prism into the other end of the Terran base. If they're a good player, they'll see it and pull a bunch of stuff towards it, making your bust easier.

Also, I actually am going to make a youtube video of a replay analysis of a 6 Gate PvT that absolutely crushed the opponent. So if anyone is interested in getting another perspective on how to pull it off, check it out. I'll post it in here (if I remember) when I finish it too.
Catchafire2000
Profile Joined August 2010
United States227 Posts
August 04 2011 23:12 GMT
#44
I'm looking forward to your video Cecil!!! Love your stuff so far!
jabooty
Payson
Profile Blog Joined April 2011
United States394 Posts
August 05 2011 02:03 GMT
#45
On August 05 2011 07:59 CecilSunkure wrote:
Show nested quote +
On June 10 2011 02:36 Anihc wrote:
However, the problem is if the terran plays defensively, and makes a lot of bunkers. It's difficult attacking into a mass of bunkers, and then you'll end up in a mid-late game scenario where you're behind on tech and all you have are gateway units, and then the terran comes in with a huge medivac bioball and you're in trouble.

You can actually get Hallu, and then hallu a warp prism into the other end of the Terran base. If they're a good player, they'll see it and pull a bunch of stuff towards it, making your bust easier.

Also, I actually am going to make a youtube video of a replay analysis of a 6 Gate PvT that absolutely crushed the opponent. So if anyone is interested in getting another perspective on how to pull it off, check it out. I'll post it in here (if I remember) when I finish it too.


Sounds awesome, would love to check that out. I guess I always play really standard, opening up 2gate Robo expand 100% of my PvT's, so checking out a really aggressive build would be awesome.
akalarry
Profile Joined January 2011
United States1978 Posts
Last Edited: 2011-08-05 03:48:29
August 05 2011 03:46 GMT
#46
6 gate is amazing against anyone doing rax play, espcially a fe. they have to make a lot of bunkers to stop it, and it's a fine line to scout it coming. there are a lot of games where my opponent does 1 or 2 rax fe, and they get too greedy not making enough bunkers, or they feel safe at just the wrong time and salvage them. i just lol and pretty much 1a with some slow, easy, but well placed force fields

just make sure they aren't going banshees, or do something to stop it in case they go banshees.

if they go tanks, then just remacro up, get chargelots and own.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
August 05 2011 03:53 GMT
#47
i find this build incredibly risky if he can expo / get his starport up successfully in time
KingofGods
Profile Joined July 2010
Canada1218 Posts
August 05 2011 04:01 GMT
#48
4kWardens 1-1-1 build gets you enough tanks out to stop it.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2011-08-05 05:16:43
August 05 2011 05:16 GMT
#49
On August 05 2011 07:59 CecilSunkure wrote:
Show nested quote +
On June 10 2011 02:36 Anihc wrote:
However, the problem is if the terran plays defensively, and makes a lot of bunkers. It's difficult attacking into a mass of bunkers, and then you'll end up in a mid-late game scenario where you're behind on tech and all you have are gateway units, and then the terran comes in with a huge medivac bioball and you're in trouble.

You can actually get Hallu, and then hallu a warp prism into the other end of the Terran base. If they're a good player, they'll see it and pull a bunch of stuff towards it, making your bust easier.

Also, I actually am going to make a youtube video of a replay analysis of a 6 Gate PvT that absolutely crushed the opponent. So if anyone is interested in getting another perspective on how to pull it off, check it out. I'll post it in here (if I remember) when I finish it too.

I made that video!

Here!

It's a very cool game with Squirtle vs PuMa, a 7 Gate + Hallu allin.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
August 05 2011 05:43 GMT
#50
Even with a gas steal aren't you going to be vulnerable to banshees still? I know they will come later but if you're going six gateways before robo he could still catch you before you attack, no?
Darclite
Profile Joined January 2011
United States1021 Posts
August 05 2011 06:07 GMT
#51
On August 05 2011 14:43 tomatriedes wrote:
Even with a gas steal aren't you going to be vulnerable to banshees still? I know they will come later but if you're going six gateways before robo he could still catch you before you attack, no?


While you are correct that you are vulnerable to banshee's as the toss with this build, I think the gas steal will deter the terran from getting banshees to begin with. Knowing how delayed they'll be and the likelihood of toss getting a robo, they will be more likely to simply go for a barracks heavy play. Also consider that if you get hallucination early enough and scout a starport with a tech lab with a phoenix, you will have a chance to throw down the robo and get an obs.
They're fools. You should eat them.
Sated
Profile Blog Joined March 2011
England4983 Posts
August 05 2011 09:24 GMT
#52
--- Nuked ---
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
August 05 2011 14:52 GMT
#53
I tend to feel that a Terran will show his marauders before you have to commit to the 6gate, or at least you can find out.

Like someone posted on page 2, I like a charge+armour 6/7 gate with primarily zealots and some sentries. When doing it, I've always known one way or another that the Terran was committing to bio before I had to set up the infrastructure for it.
[15:15] <Palmar> and yes marv, you're a total hottie
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