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[G] WoL Openings/Timings - Page 9

Forum Index > StarCraft 2 Strategy
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Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
August 07 2011 21:42 GMT
#161
On August 08 2011 06:20 4kmonk wrote:
The MC 3 gate PvP timing is wrong. You get 1 zealot 4 stalkers 2 sentry at 6:10 for his standard build.
Yes you are correct in that you will have 1z 4st 2snt at 6:10, however MC has 1z 4st 1snt before that point. I thought that was somewhat important due to the fact that it's 16s earlier, though thanks for pointing that out, I'll tag on the other sentry, like I was supposed to.
Administrator
monk
Profile Blog Joined May 2009
United States8477 Posts
August 08 2011 18:31 GMT
#162
On August 08 2011 06:42 wo1fwood wrote:
Show nested quote +
On August 08 2011 06:20 4kmonk wrote:
The MC 3 gate PvP timing is wrong. You get 1 zealot 4 stalkers 2 sentry at 6:10 for his standard build.
Yes you are correct in that you will have 1z 4st 2snt at 6:10, however MC has 1z 4st 1snt before that point. I thought that was somewhat important due to the fact that it's 16s earlier, though thanks for pointing that out, I'll tag on the other sentry, like I was supposed to.


The replay that you watched is actually a different version of MC's standard 3 gate build. If you watch all the other replays I have in my thread, you'll see that MC more consistently does a slightly different version which has 1 zealot 2 stalker 2 sentry at 5:45 and warps in 2 more stalkers at 6:10.
Moderator
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
August 09 2011 14:17 GMT
#163
On August 09 2011 03:31 4kmonk wrote:
Show nested quote +
On August 08 2011 06:42 wo1fwood wrote:
On August 08 2011 06:20 4kmonk wrote:
The MC 3 gate PvP timing is wrong. You get 1 zealot 4 stalkers 2 sentry at 6:10 for his standard build.
Yes you are correct in that you will have 1z 4st 2snt at 6:10, however MC has 1z 4st 1snt before that point. I thought that was somewhat important due to the fact that it's 16s earlier, though thanks for pointing that out, I'll tag on the other sentry, like I was supposed to.


The replay that you watched is actually a different version of MC's standard 3 gate build. If you watch all the other replays I have in my thread, you'll see that MC more consistently does a slightly different version which has 1 zealot 2 stalker 2 sentry at 5:45 and warps in 2 more stalkers at 6:10.

Thanks for the help. As per our conversation, I updated the ordering and will add your variant alongside the more economic one (see thread).

--

The 2 Sentry Gate expand vs Z has also been added.
Administrator
Crosswind
Profile Joined May 2010
United States279 Posts
August 09 2011 14:19 GMT
#164
Hey, OP, this is freaking spectacular. Love it.

-Cross
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
Last Edited: 2011-08-10 01:44:21
August 09 2011 18:40 GMT
#165
OK, so to add to the plethora of updates recently, I just finished adding the DT expand builds for PvT and PvZ.

Edit: And added the 2 Gate Stargate PvT.
Administrator
Aftershock912
Profile Joined August 2011
United States15 Posts
August 18 2011 19:40 GMT
#166
Sweet, this is some cool info
Dont Be Perfect, Be Clutch
thunderwang0
Profile Joined August 2010
3 Posts
August 19 2011 09:30 GMT
#167
This is seriously one of the best threads on this forum board. Nice job.
BlindSC2
Profile Joined January 2011
United Kingdom435 Posts
Last Edited: 2011-08-19 13:06:24
August 19 2011 13:04 GMT
#168
Great thread.

Was wondering if you'd be interested in either making a second thread, or extending this thread to include 'gamestate-less' timings (made-up phrase, don't know if this type of timing has a proper name already). That'd be awesome

Timings that work no matter the state of the game, ones like in your 'general' timings for each race

E.G The one you stated where it takes ~3:15 from gas being placed to ling speed. It doesn't matter if the zerg went 14/14, hatch first or whatever, that timing applies whatever the scenario.

Or the timing that from the robo being placed, it takes ~3:00 for the first colossus to pop

One I use often, if you start a robo bay and forge at the same time, +1 and thermal lance will finish at the same time

I find timings like these extremely useful for mid/late game or 'crazy' situations where something like a 6pool happened, so all your specific build order timings are thrown off. These can be used to setup a timing attack regardless of the situation



Wise men speak because they have something to say, fools; because they have to say something - Plato
Adventurekid
Profile Blog Joined April 2011
Sweden505 Posts
August 30 2011 10:29 GMT
#169
I would like to thank you so much for this thread. It really helps me improve!
You should build a turtle fence!
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
August 30 2011 10:35 GMT
#170
put this in liquipedia....NOW!
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
EPIqFuFuFluX
Profile Joined August 2011
United States15 Posts
August 30 2011 17:28 GMT
#171
Very nice work indeed. Thank you for sharing this information.
Strength in Unity
pebblebeach
Profile Joined June 2011
35 Posts
August 30 2011 17:38 GMT
#172
Thank you, I was looking for a guide like this.
Sleight
Profile Blog Joined May 2009
2471 Posts
August 30 2011 17:38 GMT
#173
Yeah, I would like if we added more relative timings such as 3:15 from Extractor down to Metabolic Boost finish.

Other Zerg ones:

From time Infestor Pit goes down, Infestors with energy for Fungal is 160 seconds or 2:40. Start of spire to Mutalisks is 113 or 1:53 ~2 min. From time Hive starts, fastest possible Brood Lord is 284 seconds or 4:34, so realistically 4:45ish. For Protoss buddies, from the time Lair starts, the fastest Roach Burrow with Speed push is 190s or 3:10.

I think relative timings are wayyyyy more useful 9/10 against Zerg and for everyone after 9 minutes.
One Love
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
September 02 2011 01:28 GMT
#174
On August 31 2011 02:38 Sleight wrote:
Yeah, I would like if we added more relative timings such as 3:15 from Extractor down to Metabolic Boost finish.

Other Zerg ones:

From time Infestor Pit goes down, Infestors with energy for Fungal is 160 seconds or 2:40. Start of spire to Mutalisks is 113 or 1:53 ~2 min. From time Hive starts, fastest possible Brood Lord is 284 seconds or 4:34, so realistically 4:45ish. For Protoss buddies, from the time Lair starts, the fastest Roach Burrow with Speed push is 190s or 3:10.

I think relative timings are wayyyyy more useful 9/10 against Zerg and for everyone after 9 minutes.

tyty. Please let me know of others that I may have missed. I have updated each of the general sections to add these timings such as the ones mentioned above.
Administrator
danakaz
Profile Blog Joined June 2011
Denmark84 Posts
September 02 2011 10:57 GMT
#175
This is awesome work. Thank you very much.
Arklite
Profile Joined September 2010
12 Posts
September 02 2011 12:41 GMT
#176
So helpful thank you just what I needed!
CBNMystery
Profile Joined June 2011
Canada25 Posts
September 02 2011 16:48 GMT
#177
This is pretty awesome :D
CB NERDS
wingweaver415
Profile Blog Joined February 2011
United States66 Posts
September 02 2011 20:25 GMT
#178
awesome post! this will really help my game out....
The future belongs to those who believe in the beauty of their dreams.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
September 20 2011 18:12 GMT
#179
I just finished updating the Terran section with the patch 1.4 updates, hooray!
Administrator
Mr.SoloDolo
Profile Joined June 2011
American Samoa90 Posts
Last Edited: 2011-10-13 19:49:09
October 13 2011 19:48 GMT
#180
Thanks for your work wo1fwood
Incontrol+Idra+Tyler Fighting
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