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[G] WoL Openings/Timings - Page 11

Forum Index > StarCraft 2 Strategy
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Prev 1 9 10 11 12 Next All
kc
Profile Joined August 2006
Canada212 Posts
January 27 2012 13:17 GMT
#201
are these all up to date timings? with the new patch?
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
February 02 2012 13:51 GMT
#202
On January 27 2012 22:17 kc wrote:
are these all up to date timings? with the new patch?
Aside from the Zerg averages which have likely changed due to metagame shifts, yes (i need to collect more data before I change those). I also just added the PvZ 7gate immortal/warp prism timing.
Administrator
JayIsImbA
Profile Joined October 2011
Germany54 Posts
February 02 2012 21:30 GMT
#203
up to date or not, thanks for the nice work! good thread!
"More gg, more skill!" WhiteRa
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
February 07 2012 16:45 GMT
#204
I just updated it with the PvT sentry/immortal push that Puzzle has been doing for a little while now.
Administrator
Jrac
Profile Joined May 2011
United States2 Posts
February 07 2012 18:07 GMT
#205
wow, nice work, I need to memorize some of these..... (-_-)
INFINITY FIGHTING
Spaceboy
Profile Joined February 2011
United Kingdom220 Posts
February 12 2012 17:22 GMT
#206
Wow this is amazing, I've been looking for something similar for ages (as I assumed it must exist somewhere), thanks very much for the hard work :D
I am terrible at this game!
Nimbl3
Profile Joined October 2010
Australia49 Posts
February 16 2012 01:52 GMT
#207
Sitting down at work and just saw this post.. all i can really say is... Awesome.. my problem is losing to a lot of timings and i just cannot understand when they are about to come... this will deffinetly give me some idea of my game play and will learn to adjust well from now on..

Thank you +1 from me :D
Dream as if you will live for ever, Live as if you would die today
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
March 18 2012 16:14 GMT
#208
OK, finally got around to updating the Zerg Averages so they should be at least more accurate than they were previously. I currently don't have nearly enough data to say they are really %100 accurate, but I will continually add to this when I can.

I've also updated the T section with MMA's banshee pvt and the more recent hellion marauder push vs. Z. The PDF should be up to date soon as well.
Administrator
SOURD1ESEL
Profile Joined December 2011
United States57 Posts
March 22 2012 05:10 GMT
#209
Thank you this is very helpful for many reasons. It is a comprehensive lists of solid builds that I can do and it provides me with scouting information. Thanks!
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
April 22 2012 00:22 GMT
#210
Just added the 2 base 3 colossus push Squirtle was doing at IPL. Have MLG reps to, will be working on adding in averages soon.
Administrator
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
April 29 2012 11:49 GMT
#211
I just wanted to make a quick note that in preparation for the incoming HotS beta, this thread has been renamed from "Basic" to "WoL". Once HotS is released, this thread will no longer be updated.
Administrator
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
April 29 2012 12:00 GMT
#212
Nice
Valor is a poor substitute for numbers.
Silentness
Profile Blog Joined August 2009
United States2821 Posts
April 29 2012 12:01 GMT
#213
I like that two base 3 colossi build from Squirtle I will definitely try it out.
GL HF... YOLO..lololollol.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
May 07 2012 00:47 GMT
#214
I finally got time this weekend to go through some replay packs, including IPL4 and MLG Columbus. They have been added into the Zerg Averages section.
Administrator
MidnightZL
Profile Joined August 2012
Sweden203 Posts
October 27 2012 12:23 GMT
#215
One thing im wondering about is the following lines:

• It Takes ~2:35 From Starting A Twilight Council To Having Dark Templar In Play.

Since Twilight Council doesnt make any DTs i assume they mean it takes ~2:35 to make both Twilight Council and a Templar Archives and a DT? or what do you mean?


And then this line:
• If You Begin A Twilight Council When +1 Is ~%66 (110/160) Complete, You Will Be Able To Begin +2 When Twilight Council Finishes.

When +1 what? i assume you mean +1 Ground Weapon, it's very uncertain what you mean for the new players that havent been around for long.


- I'm fairly certain YOLO is just Carpe Diem for stupid people - Jack Black
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
October 27 2012 12:52 GMT
#216
On October 27 2012 21:23 MidnightZL wrote:
One thing im wondering about is the following lines:

• It Takes ~2:35 From Starting A Twilight Council To Having Dark Templar In Play.

Since Twilight Council doesnt make any DTs i assume they mean it takes ~2:35 to make both Twilight Council and a Templar Archives and a DT? or what do you mean?


And then this line:
• If You Begin A Twilight Council When +1 Is ~%66 (110/160) Complete, You Will Be Able To Begin +2 When Twilight Council Finishes.

When +1 what? i assume you mean +1 Ground Weapon, it's very uncertain what you mean for the new players that havent been around for long.





All +1 forge upgrades take the same amount of time.

2:35 until you can build your first DT from the combined build times of Twilight Council and Dark Shrine.

If you're not familiar with the used terms you'd better start off here:

http://wiki.teamliquid.net/starcraft2/Units
I think esports is pretty nice.
IIIOmegaIII
Profile Joined May 2011
Sweden319 Posts
October 27 2012 14:48 GMT
#217
2.1 Protoss General
• A 10 gate completes @2:30.
• A 13 gate completes @2:48.

u sure about that...?
TimeFlighT
Profile Joined August 2011
Australia257 Posts
October 27 2012 15:29 GMT
#218
Hi OP, could you kindly update this thread for new timings if possible? Thank you for your hard work.
Mahtasooma
Profile Joined November 2010
Germany475 Posts
October 29 2012 10:24 GMT
#219
• From the time a Hive begins to having brood lords in play is ~3:54 (assumes you have made corruptors before greater spire completes and have a spire before hive completes).
• It takes ~3:40 from starting a Hive to having ultralisks in play.


This is interesting... I always thought Broods would take a far longer time to have out than Ultras.
Most casters point this out a lot, at least.
http://twitch.tv/mahtasooma
Nyast
Profile Joined November 2010
Belgium554 Posts
October 29 2012 11:26 GMT
#220
The time between putting down a twilight council to having Templar with storm is ~2:40 (1:50 w/ constant chrono(5))


That one sounds wrong. Twilight council is 50s, templar archives is 50s, then storm is 110s but can be cut to 60s with 5 chronos. So that's actually 2:40 w/ constant chronos (5), and 3:30 without chronos.
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