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[G] WoL Openings/Timings - Page 6

Forum Index > StarCraft 2 Strategy
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Nairi
Profile Joined September 2010
Finland75 Posts
April 06 2011 02:09 GMT
#101
if a zerg fast expands how quickly can he get 12 mutas? according to the list spire is done at 8:13 but presumably 12 mutas can not be made immidiately?

Live long and prosper -Han Solo. Twitter: @Nairisc
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
Last Edited: 2011-04-06 02:45:38
April 06 2011 02:28 GMT
#102
favorite rush is the blink stalker one... anyone have replays for blink stalker and dark templar rushes?

EDIT: I got the ones from the OP. I was wondering if I can get more examples of well executed ones.

P.S. Can we get some replays for 1 Rax FE? Preferably from a tourney?
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
Last Edited: 2011-04-11 20:57:02
April 06 2011 12:09 GMT
#103
On April 06 2011 11:09 Nairi wrote:
if a zerg fast expands how quickly can he get 12 mutas? according to the list spire is done at 8:13 but presumably 12 mutas can not be made immidiately?

you're only going to get about 5-8 mutas on the first pop depending on when the spire went down. I need to do some research into fastest times vs. average pro times as I've seen the spire complete about 1 minute later than this timing quite a lot.

Edit: As I suspected, the average 2 base spire timing completed around 9:12 with 5-9 mutas being available at that time. This was however extremely dependent on the amount of pressure put on the zerg. Sometimes they could get the spire out a 8:14, other times 9:50. Sometimes they had the spire but could not produce any mutas.
Administrator
statikg
Profile Joined May 2010
Canada930 Posts
April 06 2011 13:06 GMT
#104
Typically mutas come at 10-13 minutes, if they hit you before 10 I have to say you probably didn't apply enough early game pressure. At least in TvZ mutas basically ALWAYS come. The only macro game situation in which you won't see mutas is if you see infestors first. Then you might still see mutas, but not for a while, and when they do come they probably will come in numbers too large to defend by turrets, build one turret in the middle of your mineral line anyway. If you can't find a spire, and there is no giant 2base baneling bust coming and no infestors, they have hidden it, prepare for mutas anyway.
Alexbeav
Profile Joined August 2010
Greece56 Posts
April 06 2011 13:30 GMT
#105
i love you man! life-saving post! might actually make me switch to random from terran once i get my 250 wins achi :D
TwoMagTrav
Profile Joined January 2011
United States195 Posts
April 06 2011 14:09 GMT
#106
Awesome thread! Makes it easy to see where you're at when coming up with a new build.
When I feed the poor they call me a saint, when I ask why the poor have no food they call me a socialist
CrayonKing
Profile Joined August 2010
Cambodia124 Posts
April 08 2011 15:39 GMT
#107
What is the best way to defend against a 4WG rush or any early rush by P if you 1rax FE.

Is dropping 2 rax infront of ur nat sufficient?
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
April 08 2011 16:50 GMT
#108
On April 09 2011 00:39 CrayonKing wrote:
What is the best way to defend against a 4WG rush or any early rush by P if you 1rax FE.

Is dropping 2 rax infront of ur nat sufficient?

I assume you mean 2 bunkers and not rax, but this should answer your question:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=209914
Administrator
lelantos
Profile Joined March 2011
United States41 Posts
April 09 2011 02:30 GMT
#109
great guide really helped me but whats difference between say 4 warpgate and 4 gate with 1 gas?
Tonic420
Profile Joined December 2010
Canada59 Posts
April 09 2011 03:06 GMT
#110
Best thread ever! Thank you so much for posting this, will help a ton when trying to analyze my replays!
Blah!
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
April 09 2011 12:17 GMT
#111
On April 09 2011 11:30 lelantos wrote:
great guide really helped me but whats difference between say 4 warpgate and 4 gate with 1 gas?

I think this should answer your question
http://wiki.teamliquid.net/starcraft2/4_Warpgate_Rush
Administrator
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
April 09 2011 14:02 GMT
#112
Banner has been added to the OP!
Administrator
Distortionz
Profile Blog Joined May 2010
United States133 Posts
April 09 2011 16:09 GMT
#113
I really like this guide.. I think its a great idea. I feel alot of people can't really stick to multiple BO's and have no idea about the importance of timing within them. As day9 said in one of his daily's.. in most cases using timing, you can even tell the spawn location of the other players.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
April 12 2011 21:35 GMT
#114
Added a quick references section. There's also a Broodwar guide by Chill that explains the importance of timing.
Administrator
rsvp
Profile Blog Joined January 2006
United States2266 Posts
April 12 2011 21:40 GMT
#115
K4G timing seems a bit off... if research is done at 47, then zealots should be in the opponent's base 10 seconds later, 4:10 at the latest not 4:19.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
Last Edited: 2011-04-12 21:50:55
April 12 2011 21:48 GMT
#116
On April 13 2011 06:40 Anihc wrote:
K4G timing seems a bit off... if research is done at 47, then zealots should be in the opponent's base 10 seconds later, 4:10 at the latest not 4:19.
There's that short period where the wg transform is occurring, so that adds 10 seconds before you can actually warp in any units. The 4:47/8 time is when wgr at the core finishes. Do you think it's better to list the actual time where you can begin to warp in units rather than the research completion?
Administrator
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 12 2011 22:12 GMT
#117
wow sick thread. bookmarked
When they see MC Probe, all the ladies disrobe.
JasinAli
Profile Joined November 2010
Sweden37 Posts
April 12 2011 22:40 GMT
#118
Would anyone be so kind to get the timing for planetary fortress rush? I dont play terran so mine wouldnt be optimal
I'm semi bad at everything I do.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
April 12 2011 23:04 GMT
#119
On April 13 2011 07:40 JasinAli wrote:
Would anyone be so kind to get the timing for planetary fortress rush? I dont play terran so mine wouldnt be optimal
I've been meaning to add this... aaand done. Read Plexa's thread though, it's kind of important.
Administrator
Xanczor
Profile Blog Joined July 2010
United States254 Posts
April 13 2011 23:53 GMT
#120
Could you add the mass ling infestor +1 attack and +1 armor for zerg? thanks.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=100673&currentpage=22
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