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so i searched a bit and i didnt find any threads giving any specific advice on how 1rax FE goes about surviving vs a 4gate, im looking for a basic BO that will help me learn TvP in a macro style, so please say more than "make bunkers", i need to know how many, and where, and when, whether to get gas or not, and when, and then what to do with it, and when :D
also im considering 2rax FE, in which case im not sure exactly when im supposed to get gas, assuming 1 rax will have a tech lab, or when to make orbcommand, cos tbh i only know orb command timing when im opening 1 rax or 1-1-1, i havent done much 2 rax play before, when would i incorporate gas into it? etc
thanks in advance, kind regards
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1 Rax FE needs to have bunkers to defend 4 Gate. Simple as that honestly... You should be building the CC in your base and bunkering your ramp. This will buy you time to get the units out that you were teching towards and help break the 4 Gate.
For a 2 Rax gasless FE, we have another example of Synystyr's epic build plugs >_> http://www.teamliquid.net/forum/viewmessage.php?topic_id=185963
Check it out, it should be detailed enough for you to get the information you'd like
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First off I am in Gold so take my advice with a grain of salt. Currently my favorite strategy in TvP is StimmedProbe’s Million Man Marine TvP Style. It starts with a 1 rax FE as well. If you do a fast expand your safest bet (imo) is to immediately drop 2 more rax then a refinery and 2-3 bunkers either at your ramp, or if you already floated your CC, your natural. You want at least 1 tech lab for marauders/upgrade as soon as you have the gas. A big part of fast expanding is having good scouting so you can be ready for the 4gate. Another important thing is have ~6 or so workers on a hotkey for fast repair when the attack comes. Also make sure your units are lines up behind the bunkers in a concave, NOT in a ball, before the attack comes.
I am by no means a top player but as long as I repair quickly and constantly produce scvs/units I can hold off 4gates very effectively.
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i can't play against people and can only practice build orders, but i've been wondering how a 1 gate FE would do against a protoss that 4 gates you with a warp prism or hallucination/observer+pylon to attack your main first and then your front after you pull your marines out of the bunkers (hallucination attack comes at just under 7 minutes with 4 units in the main and like 15ish at your front, i'd imagine that the ones using robo build would be faster)
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1 racks FE is pretty risky bulids and loses alot to one base all ins. When i play terran i normally 2 racks FE. open standard with 13 gas. techlab fast concusive, drop another racks, then bulid inbase CC. i feel that it works pretty well and can easily hold off a 4 gate if you scout hte 4 gate.
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It is pretty safe on a long rush distances map if you can keep the pylon from going down.
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