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[G] TvP The Art of Mech - Page 4

Forum Index > StarCraft 2 Strategy
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farseerdk
Profile Joined May 2010
Canada504 Posts
March 06 2011 01:41 GMT
#61
You can feedback PDDs.

Griffith lets play some PvTs and get you more replay fodder.
Perspective is merely an angle.
takkatakka
Profile Joined August 2010
United States48 Posts
Last Edited: 2011-03-06 01:44:20
March 06 2011 01:42 GMT
#62
On March 06 2011 09:49 Griffith` wrote:

I'm telling you guys, if you put up PFs at your key choke points it becomes nearly fucking impossible for protoss to be "mobile" short of going carriers. I used to have this problem ALL the time when I played vs P that just went blink stalkers + colossi, I knew I could completely own the unit combo if only I could find a way to force a fight. By putting up PFs around the map, you make it really difficult for the protoss to engage anything without taking heavy losses.

oh, added some replays.


You noted in another post(can't find it now) that once your third is up you can afford to make defensive PF's (non-mining PF's).
What about before you can get your third up/PFs up?
The trouble I've experienced is dealing with lots of blink stalker/warp prism harass while I'm on 2 base and trying to get a third - I dont have the economy to start throwing down defensive PF's meant soley for defending my cliffs/back side.

The obvious answer to me was to turtle up until you have enough defense to deflect his aggression while still having enough units to take and hold your third, but that lets the toss take an easy third that will come much earlier than yours. I don't believe mech units at mid game are cost efficient enough to make up for the economic gap.

If the toss is smart, he'll sim city his mineral lines and drop 2 cannons so your hellion harass is ineffective.

I've been throwing around the idea of doing thor drops to obtain map control (mech version of marauder drops) but it's too risky considering thors are slow to replace, do less damage per full drop ship, and cost more gas.

Maybe mech + bio drops? Research stim and make enough marines or marauders to fill 2 dropships for map control?

Bixs
Profile Joined September 2010
Denmark66 Posts
March 06 2011 01:47 GMT
#63
Yes spamming PFs are fun - map becomes like sim city :o)
Tsuycc
Profile Joined February 2011
Canada269 Posts
March 06 2011 01:49 GMT
#64
I really like how you've found away to substitute the weakness of a mech army without spidermines... but i think this is sign to show blizzard how much taking out the spidermine affected mech and its not like spider mines were imbalanced


anyway, i have been getting better with how to use this build and i am glad that someone has been improving on this play style
[Hoping spider mines are brought back in SC2] // MarineKing // Leta // Polt | Terran Pride "my girlfriend is the medivac" -Rain
Hellhammer
Profile Blog Joined March 2010
Canada144 Posts
March 06 2011 01:52 GMT
#65
Ya... These replays are complete bullshit. This thread is an 100% e-penis booster, and that's it. Sorry to be so harsh on you, but you wasted my time by making a really nice theorycraft thread, then provide hideous replays for it.

CLS and Stition look pretty good. Not denying that. Except in those games you killed 30+ probes for free. Well, duh, you should win with anything after that. Also, they both decided to hand over their armies for free. Any protoss that runs their army into a turtle terran army will of course lose.

The game against the carriers. Well, hm, let's see. Once again, protoss runs into you head on, but not only against a normal terran composition, but against PFs, battle cruisers, and plenty of ghosts. I wonder who is going to win that battle... I wonder why he didn't just blink into your main and gut you that way. On top of all that, this is FAR from a typical game (unless your avilo).

Please provide replays of both players playing very well, instead of showing us two toss losing more than half of their probes, and throwing their armies into yours for free. And the other one playing like a moron.

The protoss didn't even drop one DT, never even thought of making a warp prism, and just LOVED to throw away their armies for free.

Not to kick a dead horse, but what jeffrey said :
On March 06 2011 10:07 iAmJeffReY wrote:
... why would you post a rep vs me playing as toss when I've played 10 protoss games?

Might as well put the one before it where you died to a 10 gate 2 zeal rush? lol
Oh what people will do.
pretty much sums up the thread. Just makes me think even more that you are 'prettying up' your thread by adding weak replays. And.... ( I know I don't show mercy ) all the maps are on shattered temple. Having fun in custom are we?

I'll check back and hopefully see a replay of a protoss who plays smart and doesn't lose half his economy for free. Or you could just keep buffing your ego and post some more really bad replays
If Jesus comes, kill him again.
Bixs
Profile Joined September 2010
Denmark66 Posts
Last Edited: 2011-03-06 03:19:16
March 06 2011 01:58 GMT
#66
I noticed that even jinro was floating alot of minerals in his TvP vs axslave (who that was spelled right?) Which definitely could have been used to prevent the chargelots and immortals getting a good attack surface, on top of that he didn't get ghost ? dunno why... he was even facing HT still no ghost
QQmonster
Profile Joined September 2010
Canada240 Posts
March 06 2011 03:19 GMT
#67
Lol, stop bashing on his play. His guide is good regardless of his individual level lof play. It's called a ad hominem fallacy to attack a persons argument based on their individual merit, and not their actual argument.

http://www.sc2replayed.com/replays/141277-1v1-terran-protoss-metalopolis

Here's a little bit higher level replay of the same strategy he talks about in the OP.
EX-top 10 guildwars player yeye XD
CodECleaR
Profile Joined November 2010
United States395 Posts
March 06 2011 03:22 GMT
#68
damnit, i hope no good terrans i play on ladder (mid-high masters) figure out how to use mech properly. It's actually quite strong if done correctly (good harass, good expo+upgrade+siege timing) and pretty much decimated a lot of late game toss army compositions if executed nigh perfectly.
How do you beat a terran who's hardcore turtling off 3 base? Flip him on his back and walk away."
Bixs
Profile Joined September 2010
Denmark66 Posts
Last Edited: 2011-03-06 03:29:13
March 06 2011 03:24 GMT
#69
In my opinion the real innovation here is the PF's.. for me at the very least it is making mech much more durable.. at the 3kish master lvl EU
Bixs
Profile Joined September 2010
Denmark66 Posts
March 06 2011 03:28 GMT
#70
On March 05 2011 13:14 Joedaddy wrote:
I'd love to see several replays of your mech style vs blink stalkers. I only say it because KawaiiRice was saying last night that he feels mech is only working because most toss don't know how to play against it yet. He also said that anyone who is close to good with blink stalkers just destros mech builds.

Where did he say this? :O I wanna listen to it!
Raiznhell
Profile Joined January 2010
Canada786 Posts
March 06 2011 03:36 GMT
#71
On March 06 2011 12:28 Bixs wrote:
Show nested quote +
On March 05 2011 13:14 Joedaddy wrote:
I'd love to see several replays of your mech style vs blink stalkers. I only say it because KawaiiRice was saying last night that he feels mech is only working because most toss don't know how to play against it yet. He also said that anyone who is close to good with blink stalkers just destros mech builds.

Where did he say this? :O I wanna listen to it!


He probably said it on his stream sometime after he got picked apart by Hasu with blink/collossi which seems to be the common European counter to Mech and Europeans use Mech way more than us US Terrans do so EU Toss's have more experience dealing with it especially with players like GoOdy.
Cake or Death?
Hellhammer
Profile Blog Joined March 2010
Canada144 Posts
March 06 2011 03:41 GMT
#72
On March 06 2011 12:19 QQmonster wrote:
Lol, stop bashing on his play. His guide is good regardless of his individual level lof play. It's called a ad hominem fallacy to attack a persons argument based on their individual merit, and not their actual argument.

http://www.sc2replayed.com/replays/141277-1v1-terran-protoss-metalopolis

Here's a little bit higher level replay of the same strategy he talks about in the OP.

Learn to read... I said his guide was good. Nice ad hominem fallacy??! ...
If Jesus comes, kill him again.
Bixs
Profile Joined September 2010
Denmark66 Posts
March 06 2011 03:47 GMT
#73
+ Show Spoiler +
On March 06 2011 12:19 QQmonster wrote:
Lol, stop bashing on his play. His guide is good regardless of his individual level lof play. It's called a ad hominem fallacy to attack a persons argument based on their individual merit, and not their actual argument.

http://www.sc2replayed.com/replays/141277-1v1-terran-protoss-metalopolis

Here's a little bit higher level replay of the same strategy he talks about in the OP.


Don't wanna sound like a jerk.. but that was a horrible move with the mass tanks - in the start, didn't feel like higher level play? :S
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2011-03-06 04:13:18
March 06 2011 04:12 GMT
#74
http://www.sc2replayed.com/replays/146892-1v1-terran-protoss-gutterhulk

another replay of mid masters toss, lots of very aggressive play, and I didn't manage to kill as many probes early game

(Far did beat me on the same map previous when we spawned close positions on Shattered Temple) This strategy is hard to pull off when you don't have a continuous path of expansions.
griffith.583 (NA)
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
March 06 2011 04:15 GMT
#75
I did see the vs cLs game on shattered, and I agree it was fairly weak. The protoss loses the game about 13 mins in when his stalker/immortal push whiffs horrendously and the Terran spends the next 18 minutes securing the win even though he could of just a-moved the protoss at that point. Killing 50 probes just made it more laughable.

But I'm not entirely sure about mech in general. I doubt it'll be a worthy strat because protoss will learn how to counter that shit hard with their vast array of counters, but i dunno.
ProgamerAustralian alcohol user follow @iaguzSC2
QQmonster
Profile Joined September 2010
Canada240 Posts
March 06 2011 04:31 GMT
#76
On March 06 2011 12:47 Bixs wrote:
+ Show Spoiler +
On March 06 2011 12:19 QQmonster wrote:
Lol, stop bashing on his play. His guide is good regardless of his individual level lof play. It's called a ad hominem fallacy to attack a persons argument based on their individual merit, and not their actual argument.

http://www.sc2replayed.com/replays/141277-1v1-terran-protoss-metalopolis

Here's a little bit higher level replay of the same strategy he talks about in the OP.


Don't wanna sound like a jerk.. but that was a horrible move with the mass tanks - in the start, didn't feel like higher level play? :S



what do you mean massing tanks was a horrible move? thats the point of mech...
EX-top 10 guildwars player yeye XD
Bixs
Profile Joined September 2010
Denmark66 Posts
March 06 2011 05:10 GMT
#77
+ Show Spoiler +
On March 06 2011 13:31 QQmonster wrote:
Show nested quote +
On March 06 2011 12:47 Bixs wrote:
+ Show Spoiler +
On March 06 2011 12:19 QQmonster wrote:
Lol, stop bashing on his play. His guide is good regardless of his individual level lof play. It's called a ad hominem fallacy to attack a persons argument based on their individual merit, and not their actual argument.

http://www.sc2replayed.com/replays/141277-1v1-terran-protoss-metalopolis

Here's a little bit higher level replay of the same strategy he talks about in the OP.


Don't wanna sound like a jerk.. but that was a horrible move with the mass tanks - in the start, didn't feel like higher level play? :S



what do you mean massing tanks was a horrible move? thats the point of mech...

I hope your not serious ? oO You can't expect to mass tanks and nothing else and do massive damage to any competent protoss. Chargelots will flank you, immortals will tank you like a beast, HT will storm you, phoenix will lift you.

At the very least you want a good positional advantage..

Imo, mech is thor, tanks and hellions. Not only massing tanks?
farseerdk
Profile Joined May 2010
Canada504 Posts
March 06 2011 05:19 GMT
#78
rawr

[image loading]
Perspective is merely an angle.
Griffith`
Profile Joined September 2010
714 Posts
March 06 2011 06:54 GMT
#79
http://www.sc2replayed.com/replays/146932-1v1-terran-protoss-gutterhulk

some more ragequit protoss players (this ones 2.6k masters or so)
griffith.583 (NA)
QQmonster
Profile Joined September 2010
Canada240 Posts
March 06 2011 07:01 GMT
#80
On March 06 2011 14:10 Bixs wrote:
+ Show Spoiler +
On March 06 2011 13:31 QQmonster wrote:
Show nested quote +
On March 06 2011 12:47 Bixs wrote:
+ Show Spoiler +
On March 06 2011 12:19 QQmonster wrote:
Lol, stop bashing on his play. His guide is good regardless of his individual level lof play. It's called a ad hominem fallacy to attack a persons argument based on their individual merit, and not their actual argument.

http://www.sc2replayed.com/replays/141277-1v1-terran-protoss-metalopolis

Here's a little bit higher level replay of the same strategy he talks about in the OP.


Don't wanna sound like a jerk.. but that was a horrible move with the mass tanks - in the start, didn't feel like higher level play? :S



what do you mean massing tanks was a horrible move? thats the point of mech...

I hope your not serious ? oO You can't expect to mass tanks and nothing else and do massive damage to any competent protoss. Chargelots will flank you, immortals will tank you like a beast, HT will storm you, phoenix will lift you.

At the very least you want a good positional advantage..

Imo, mech is thor, tanks and hellions. Not only massing tanks?



I never had only tanks.. at the start there were bunkers with marines + turrets... later on i had hellions ghosts and ravens and vikings...
EX-top 10 guildwars player yeye XD
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