• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:38
CEST 23:38
KST 06:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th120Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th TL.net Map Contest #22 - Voting & Ladder Map Selection The death of cheese, from a professional cheeser. Code S Season 2 (2026) - RO8 Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event Data needed BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ? Soma's ASL Finals Review
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3618 users

[G] TvP The Art of Mech - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
Whitewing
Profile Joined October 2010
United States7483 Posts
March 05 2011 11:32 GMT
#21
On March 05 2011 20:11 GDbushido wrote:
what kind of protoss sees a 1-1 open without even a bunker and doesnt 4gate?


One who fast expanded, or is worried about hidden barracks/tech.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
Last Edited: 2011-03-05 11:40:49
March 05 2011 11:33 GMT
#22
How do you deal with collosus walking up your cliff alongside a blink stalker based army(a composition that comes out as you are powering upgrades and creating a strong defensive line at your natural to 3rd/4th base)? With the way mech works you really can't unless for whatever reason you have 5+ tanks situated at your main and an army that is in position.

I have played many mech games as T, and the blink stalker/collosus tactic is impossible to counter. Unlike BW, protoss can literally go into your main with mid game tech and you don't have spidermines, or the mobile force to deal with it. Since I play random at a decent level, I do know both sides of the spectrum, and if I see a T going for full mech, I will just go mass stalker/collosus and demolish his main, while staying very cost effective vs a mech army that is being forced to move around.

Your first screenshot shows a perfect picture as to what I mean. Around that timing is when Toss can take advantage of blink/cliff walking and your tank line will be forced back up a narrow ramp, in which you will lose a battle of cost efficiency as well as important production/upgrade buildings. Worst part about is that they can simply blink and walk out as soon as the damage is done unlike in BW where a recall almost always meant eventually losing all the units.

Of course mech is viable on a few maps as well, and I personally encourage T's to use it as often as possible since MMM becomes useless as late game approaches. It's just that currently there is really no possible way to not get your main fucked without having pre-emptive defense(and a lot of it, a few tanks protecting your cliff isn't going to stop anything), which means a weaker map presence/defense at your other expos.

iko
Profile Joined February 2010
New Zealand137 Posts
Last Edited: 2011-03-05 12:38:14
March 05 2011 12:35 GMT
#23
Immortal drops are just going to shit on you so hard in this build.

How do you suggest dealing with them, curious?

If you cut into your factory units to get some Vikings, I feel that you'll just get steamrolled by Gateway units or just Immortals on the ground. Your immobility really shines when well-used Warp Prisms can deal really huge amounts of damage early game

Moments like those are where I really wish we had Goliaths... Thors are far too cumbersome
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2011-03-05 12:51:19
March 05 2011 12:50 GMT
#24
edit
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
March 05 2011 16:01 GMT
#25
Good guide, but people are probably better off watching PredY's replays as he plays mech on a much higher level. I also don't think mech is holdable against agressive 1 base Protoss play, PredY's bio into mech seems a lot more robust.
I think esports is pretty nice.
derpzzz
Profile Joined March 2011
20 Posts
March 05 2011 16:05 GMT
#26
why woud somebody want to go mech when u have units like marauders and medivacs
Dante08
Profile Blog Joined February 2008
Singapore4179 Posts
March 05 2011 16:15 GMT
#27
Cause marauders are not cost efficient anymore when toss gets a certain number of colossi or Templar. It is still good if you know how to utilize them but Terran is gonna have to find alternatives
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
March 05 2011 16:23 GMT
#28
Since you get seige first and don't even start blue flame until 50+ supply, isn't your worst nightmare a protoss who starts a 3rd nexus when he sees your passive play? By the time you have Hellions to use, he's got 50 probes and some stalkers at each base.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
derpzzz
Profile Joined March 2011
20 Posts
Last Edited: 2011-03-05 16:27:54
March 05 2011 16:24 GMT
#29
On March 06 2011 01:15 Dante08 wrote:
Cause marauders are not cost efficient anymore when toss gets a certain number of colossi or Templar. It is still good if you know how to utilize them but Terran is gonna have to find alternatives

neither is mech cost efficent when protoss builds counter to it, u lose mobility and cant pressure the protoss early in game. Obv both have their pros and cons but i still think bio (with mixed mech like viking/medivacs maybe thor for FF stomping) is superior to mech in tvp match up.
Blade2322
Profile Joined November 2010
Japan99 Posts
March 05 2011 16:36 GMT
#30
Ive been using a big variety in my TvP lately but my main compostion has been consisting of Marine, Tank, banchee, ghost. Then just mix in a few other support units such as a couple medvacs. If he get phinioex a couple thors will help. As well as raven are always good to have plus provide constant mobile detection. In my opening ive been going 1 rax marine then wall-off w/bunker then get factary asap. Then get a tank with siege. As well as adding on an additional raxas well as getting my eng bay for turrents for detection. Then start building my cc in base to expand. While throwing down one or 2 more bunker is key postions at my natural to defend. Then once youve been getting plently of scv's start getting out alot of tanks and marines. Then thrown down an armory along with an addintonal eng bay for double upgrade for your marines. And getting plus attack for your tanks. Then make sure to get ghost out just as your taking your third. As well as thwoing down dounle starports w/tech lab for banchees and a couple ravens for mobile detection. At this point depending on how the game is progressing you should start pushing out and hopefully put your army in a osition between the protss's main and natural. And the rest of his expos. This compstion really depends on key emps since it is so weak to ht's. Be sure to have at least 4 ghost optimly 6. Make sure to keep up the upgrades and steadly take your 4 and 5 as well. Also you can use the banchees for good harass as well as hellion drop work well. Also if your ravens are just sitting around doing nothing and protoss have an underprotoected base just thrown down a few a-turrents.
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
March 05 2011 17:33 GMT
#31
Any more reps?
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
March 05 2011 17:46 GMT
#32
Dang, I was thinking about writing a mech guide but this blows what I was going to write out of the water. Perhaps you should add what to do about warp prisms? I've found that even just one warp prism can wreck your day if it makes it into the main and drops dts zealots or basically anything for that matter.
Descolada in everything not TL/Starcraft
Kyandid
Profile Joined September 2010
Canada124 Posts
Last Edited: 2011-03-05 18:21:36
March 05 2011 18:06 GMT
#33
[image loading]

i couldn't resist.

I personally feel like the gist of this strategy is right, absolutely. But do you think marines would offer a much more versatile, cost effective and powerful backbone than Hellions or Thors? I feel like the ghosts do heavily specialize your army and tap into precious gas.

I also feel like mech is, just like in SC1, the most complex playstyle for Terran, but ultimately the best. I've toyed around with alot of mech-only in TvP and it's really, remarkably effective sometimes, but there are so many intricacies and timings that need to be fleshed out before it becomes a staple.
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2011-03-05 18:21:41
March 05 2011 18:16 GMT
#34
On March 06 2011 02:46 Coriolis wrote:
Dang, I was thinking about writing a mech guide but this blows what I was going to write out of the water. Perhaps you should add what to do about warp prisms? I've found that even just one warp prism can wreck your day if it makes it into the main and drops dts zealots or basically anything for that matter.


God tell me about warp prisms lololol, if you look at the minimaps I pretty much spam missile turrets around the perimeter of my base. It's not just for warp prisms but also for the almost inevitable transition to air.

On March 06 2011 03:06 Kyandid wrote:
[image loading]

i couldn't resist.

I personally feel like the gist of this strategy is right, absolutely. But do you think marines would offer a much more versatile, cost effective and powerful backbone than Hellions or Thors?



My main problem with marines is 1: they don't do a ton of damage against zealots (fully upgraded zealots have FOUR armor, and you really can't afford to pump both ground upgrades, vehicle upgrades, AND air upgrades), so late game you essentially end up with a bunch of 1/1 marines that do 3 damage against zealots.

Another reason is that marines provide almost no staying power. Your tanks are the main damage dealers, you need units to keep your tanks alive, not more fodder for the colossi/storm.
griffith.583 (NA)
djdoodoo
Profile Blog Joined August 2010
United Kingdom192 Posts
March 05 2011 18:17 GMT
#35
Hi Griffith, I was thinking that if the protos is getting carriers then it would be a good idea to get ravens for the point defense drones. They could be very helpful with respect to that. Maybe you could add that to the guide or test it.
Griffith`
Profile Joined September 2010
714 Posts
March 05 2011 18:19 GMT
#36
On March 06 2011 03:17 djdoodoo wrote:
Hi Griffith, I was thinking that if the protos is getting carriers then it would be a good idea to get ravens for the point defense drones. They could be very helpful with respect to that. Maybe you could add that to the guide or test it.


PDD is useless against interceptors
griffith.583 (NA)
GinDo
Profile Blog Joined September 2010
3327 Posts
March 05 2011 18:44 GMT
#37
On March 06 2011 03:19 Griffith` wrote:
Show nested quote +
On March 06 2011 03:17 djdoodoo wrote:
Hi Griffith, I was thinking that if the protos is getting carriers then it would be a good idea to get ravens for the point defense drones. They could be very helpful with respect to that. Maybe you could add that to the guide or test it.


PDD is useless against interceptors


Yeah PDD loses energy per shot. 8 interceptors each doing 2 shots means 16 shots a volley per carrier. Lets say 5 carriers. Thats 80 shots a volley.

Your gonna need alot of PDD. Your better off spamming AT.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
bobucles
Profile Joined November 2010
410 Posts
Last Edited: 2011-03-05 19:05:20
March 05 2011 19:04 GMT
#38
On March 06 2011 03:44 GinDo wrote:
Show nested quote +
On March 06 2011 03:19 Griffith` wrote:
On March 06 2011 03:17 djdoodoo wrote:
Hi Griffith, I was thinking that if the protos is getting carriers then it would be a good idea to get ravens for the point defense drones. They could be very helpful with respect to that. Maybe you could add that to the guide or test it.


PDD is useless against interceptors


Yeah PDD loses energy per shot. 8 interceptors each doing 2 shots means 16 shots a volley per carrier. Lets say 5 carriers. Thats 80 shots a volley.

Your gonna need alot of PDD. Your better off spamming AT.
No. PDD is literally useless against interceptors. It does not stop interceptor shots.
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2011-03-05 20:03:06
March 05 2011 19:49 GMT
#39
http://www.sc2replayed.com/replays/146703-1v1-terran-protoss-gutterhulk

vs 3k+ masters protoss, pretty much everything you can want. Thors tanks bfh harass ghosts double nukes, 10+ PFs and god knows how many turrets and vikings
griffith.583 (NA)
GinDo
Profile Blog Joined September 2010
3327 Posts
March 05 2011 20:47 GMT
#40
Like your guide. Nice to see people Trying to mech in TvP.

Ghosts are a big part of TvP because EMP counters units that counter Mech such as Archons and Immortals. People aren't willing these days to cut a Tank for a ghost these days. But if you think about it if you land an EMP its like a massive siege tank hit that knocks out all the shields.

I have finally concluded that their is only 1 weakness to mech that i can't seem to figure out and its how to prevent the Stalker Collosi Blink in base. Its pretty much impossible to defend against unless you move all your tanks in position with Vikings. And alot of times they can just Blink in and then Blink out.

When they do this with Observers its not an issue because a Turret with Range can prevent observer Spotting, but with Collosi i just don;t now how to defend this. Collosi Blink is just so mobile.

If this can be figured out i personally think mech can be viable.

ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech2796
JuggernautJason170
CosmosSc2 18
StarCraft: Brood War
ajuk12(nOOB) 15
NaDa 12
Counter-Strike
pashabiceps3274
fl0m1999
shoxiejesuss1943
apEX1724
Pyrionflax176
Super Smash Bros
PPMD47
Heroes of the Storm
Liquid`Hasu487
Other Games
summit1g9519
Grubby4532
ZombieGrub242
UpATreeSC81
Mew2King40
Organizations
Other Games
BasetradeTV252
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 294
• Hupsaiya 45
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• Michael_bg 34
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21053
League of Legends
• Lourlo1192
• Stunt312
Other Games
• WagamamaTV362
Upcoming Events
Replay Cast
2h 23m
Sparkling Tuna Cup
12h 23m
WardiTV Spring Champion…
13h 23m
Maestros of the Game
17h 53m
The PondCast
1d 12h
Kung Fu Cup
1d 13h
uThermal 2v2 Circuit
1d 17h
Maestros of the Game
1d 17h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Spring Champion…
2 days
Maestros of the Game
2 days
Replay Cast
3 days
uThermal 2v2 Circuit
3 days
Maestros of the Game
3 days
Replay Cast
4 days
Solar vs Classic
uThermal 2v2 Circuit
4 days
GSL
5 days
herO vs Rogue
Maru vs Cure
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.