I know games played isn't a good indicator of skill but you got Koreans in Gold League and Plat league with Carrier icons or Kerrigan icons.
[G] TvZ Griffith's 4OC Pressure Push - Page 32
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SecretA5DC
Korea (South)225 Posts
I know games played isn't a good indicator of skill but you got Koreans in Gold League and Plat league with Carrier icons or Kerrigan icons. | ||
dslyecix
Canada37 Posts
On December 31 2010 08:37 SecretA5DC wrote: + Show Spoiler + On December 31 2010 08:28 dslyecix wrote: + Show Spoiler + On December 31 2010 08:19 SecretA5DC wrote: Just two quick questions, what's the command to select all your OC's at once? and how do you position your OCs once you're finished with all 4? Do you put 3 in your base and 1 in the natural? or 2 at each base? Pretty sure you just have to hotkey them together, no other trick to it. As for the positioning, I'd assume you'd want to keep your extras hidden for as long as possible, so at least until you get all 4 scouted you should keep your extra 2 in your main. After they've been scouted I suppose you can put them wherever you want them, possibly as part of a wall-off if needed. Just make sure they're well protected because losing them wouldn't be a great idea. What do you mean by Hotkeying them together? So I ctrl-1 one OC, and then select another OC and press ctrl-1? Press shift + 1 to add a selected unit to a group. So either grab both your CCs and press ctrl + 1 to add them at once, or if you already have a CC on 1, then press shift + 1 while the newer CC is selected. Set the SCV waypoints to their respective mineral patches and you never have to look at your CCs again, just 1ss if you have two CCs, or 1sss if you have 3 etc. | ||
Iron_
United States389 Posts
After watching many of the replays, I also find it nice that you replenish so fast. Lets face it, one way or another the zerg is going to make blings, and the zerg is going to blow your shit up. Its going to happen over and over every game until you drop him enough or wear him down on resources and bases. Sooooooo, why not use a strat that replenishes this fast? Thanks for the very specific write up, I look forward to seeing 80 marines blow up then make 80 more. | ||
Foxtrot
Canada21 Posts
This really is a new approach and every zerg I have been playing against today have raged-quit saying that this is OP and the game is imbalanced. A few days ago I was getting raped by mutas. | ||
SecretA5DC
Korea (South)225 Posts
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Foxtrot
Canada21 Posts
On January 01 2011 15:38 Foxtrot wrote: Just want to say that I played this strat exclusively today and have been getting extremely good results. TvZ used to be, by far, my weak match-up, I think that it's now my best. This is just so strong. The point is just to stay alive long enough for your OC to kick in, then you've got such a good economy, it's ridiculous. You can then start denying his expos and even if he blows your shit up, you can remake them so fast, it's crazy. Also, not only mules gives you a good economy but you can also saturate your expos extremely fast with this build. This really is a new approach and every zerg I have been playing against today have raged-quit saying that this is OP and the game is imbalanced. A few days ago I was getting raped by mutas. Forgot to say that I am 2350 Diamond in US servers. | ||
SecretA5DC
Korea (South)225 Posts
On January 02 2011 00:35 Foxtrot wrote: Forgot to say that I am 2350 Diamond in US servers. We should do some Team Matches | ||
Griffith`
714 Posts
On January 01 2011 15:38 Foxtrot wrote: Just want to say that I played this strat exclusively today and have been getting extremely good results. TvZ used to be, by far, my weak match-up, I think that it's now my best. This is just so strong. The point is just to stay alive long enough for your OC to kick in, then you've got such a good economy, it's ridiculous. You can then start denying his expos and even if he blows your shit up, you can remake them so fast, it's crazy. Also, not only mules gives you a good economy but you can also saturate your expos extremely fast with this build. This really is a new approach and every zerg I have been playing against today have raged-quit saying that this is OP and the game is imbalanced. A few days ago I was getting raped by mutas. Glad its working out well for you! Post some reps when you get a chance. | ||
iAmJeffReY
United States4262 Posts
It really is imba, although I wouldn't suggest mass marines really... but that's just because I moved away from them. I played foxtrot not a few days ago on either allbusiness or iamjeffrey! I found, when I 2 rax no gas, I can afford to get the 2 extra CCs as I turtle and harass with hellions, just so long as I have two facs up with tech labs when I drop expo to nat, and get both gasses. Then you can churn out thors or siege tanks effectively forcing the zerg to change units so you're back on even ground, just with heavy mule usage. | ||
Foxtrot
Canada21 Posts
On January 02 2011 02:47 iAmJeffReY wrote: I'd go 3 OCs in base on a smaller open nat map, drop one at the nat when safe, and then make 2 more to PF my 3rd and 4th, so I end up with 3 OCs for mass scan/mules. It really is imba, although I wouldn't suggest mass marines really... but that's just because I moved away from them. I played foxtrot not a few days ago on either allbusiness or iamjeffrey! I found, when I 2 rax no gas, I can afford to get the 2 extra CCs as I turtle and harass with hellions, just so long as I have two facs up with tech labs when I drop expo to nat, and get both gasses. Then you can churn out thors or siege tanks effectively forcing the zerg to change units so you're back on even ground, just with heavy mule usage. Actually, my bnet username is not Foxtrot, it's Doombringer | ||
Zombo Joe
Canada850 Posts
I sniped the gold expansion and then built a marine tank medivac army twice as large the next largest army. | ||
PowerDes
United States520 Posts
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Danger-dog
United States50 Posts
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Conrose
437 Posts
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Dartmoose
United States11 Posts
http://screplays.com/replays/dartmoose/14700 http://screplays.com/replays/dartmoose/14702 | ||
MockHamill
Sweden1798 Posts
This makes me wonder, it is possible to do this vs Protoss? When will Protoss have an observer in your base and detect what you are doing? Also, can your economic advantage kick in early enough so that you can overwhelm a teching Protoss with Marines and Mauraders? Protoss teching up is much more scary than Zerg trying to do the same thing. | ||
Antisocialmunky
United States5912 Posts
Then what is he going to do? You can almost wall your whole nat with floated OCs and if you go rax rax fact then he's not going to be able to roach or bling bust through a production wall, a CC wall with tanks behind them and perhaps bunkers. Then his only real option is going to have to mass expand to counter. I'm not sure what hiding this actually does for you. Better to show and force a predictable the mass expand response and use your ridiculous harass units (hellion/banshee/medivac) to deal with it before pushing out and taking your extra bases. I do think that the 3 OC is somewhat more optimal. You're not delaying your tech as much and you can take that crucial third with a PFort and actually have 3 base worth of income from not mining out your main as quickly. Zerg can easily have infestors when you push out late with bio so getting tanks and ravens or whatever tech is quite important. I'd personally want to see more mech variant reps. I'd also be curious if there are any ways you can push your growth curve by cutting SCVs in favor of OCs. | ||
policymaker
Greece152 Posts
Funniest thing about mass marines is that if your opponents commits too much to banes to kill you then he has no units to counter attack. | ||
snrcrackles
United States19 Posts
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gcFamous
New Zealand35 Posts
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