• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:19
CEST 21:19
KST 04:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists6[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers4Maestros of the Game 2 announced12026 GSL Tour plans announced2Weekly Cups (April 6-12): herO doubles, "Villains" prevail0MaNa leaves Team Liquid18
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Maestros of the Game 2 announced 2026 GSL Tour plans announced Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid
Tourneys
2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone [ASL21] Ro16 Preview Pt1: Fresh Flow BW General Discussion ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group B [ASL21] Ro24 Group F [ASL21] Ro16 Group A [Megathread] Daily Proleagues
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2021 users

[G] TvZ Griffith's 4OC Pressure Push - Page 32

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 30 31 32 33 34 37 Next All
SecretA5DC
Profile Joined December 2010
Korea (South)225 Posts
December 31 2010 21:17 GMT
#621
Keep in mind this I'm Mid Tier Plat on KOR server while Diamond on NA. I just play there whenever I'm home for break. I'm sure for the top 3K+ Korean zergs they open up hatch first and can block early harass and can macro effectively late game.

I know games played isn't a good indicator of skill but you got Koreans in Gold League and Plat league with Carrier icons or Kerrigan icons.
dslyecix
Profile Joined November 2010
Canada37 Posts
December 31 2010 21:31 GMT
#622
On December 31 2010 08:37 SecretA5DC wrote:
+ Show Spoiler +
On December 31 2010 08:28 dslyecix wrote:
+ Show Spoiler +
On December 31 2010 08:19 SecretA5DC wrote:
Just two quick questions, what's the command to select all your OC's at once? and how do you position your OCs once you're finished with all 4? Do you put 3 in your base and 1 in the natural? or 2 at each base?

Pretty sure you just have to hotkey them together, no other trick to it. As for the positioning, I'd assume you'd want to keep your extras hidden for as long as possible, so at least until you get all 4 scouted you should keep your extra 2 in your main. After they've been scouted I suppose you can put them wherever you want them, possibly as part of a wall-off if needed. Just make sure they're well protected because losing them wouldn't be a great idea.


What do you mean by Hotkeying them together? So I ctrl-1 one OC, and then select another OC and press ctrl-1?

Press shift + 1 to add a selected unit to a group. So either grab both your CCs and press ctrl + 1 to add them at once, or if you already have a CC on 1, then press shift + 1 while the newer CC is selected.

Set the SCV waypoints to their respective mineral patches and you never have to look at your CCs again, just 1ss if you have two CCs, or 1sss if you have 3 etc.
Iron_
Profile Joined April 2010
United States389 Posts
January 01 2011 00:52 GMT
#623
I am about to start trying this strat out. The thing that made me finally say to myself to try this, is that when I lose to zerg, I ALWAYS lose to zerg when I am attacking HIM. I never lose by going heavy econ and getting run over at my base. This may happen to me with this strat, but I am going to play the odds and figure that the zerg would rather spam the map than come attack me.

After watching many of the replays, I also find it nice that you replenish so fast. Lets face it, one way or another the zerg is going to make blings, and the zerg is going to blow your shit up. Its going to happen over and over every game until you drop him enough or wear him down on resources and bases. Sooooooo, why not use a strat that replenishes this fast?

Thanks for the very specific write up, I look forward to seeing 80 marines blow up then make 80 more.
Foxtrot
Profile Joined May 2010
Canada21 Posts
January 01 2011 06:38 GMT
#624
Just want to say that I played this strat exclusively today and have been getting extremely good results. TvZ used to be, by far, my weak match-up, I think that it's now my best. This is just so strong. The point is just to stay alive long enough for your OC to kick in, then you've got such a good economy, it's ridiculous. You can then start denying his expos and even if he blows your shit up, you can remake them so fast, it's crazy. Also, not only mules gives you a good economy but you can also saturate your expos extremely fast with this build.

This really is a new approach and every zerg I have been playing against today have raged-quit saying that this is OP and the game is imbalanced. A few days ago I was getting raped by mutas.
SecretA5DC
Profile Joined December 2010
Korea (South)225 Posts
January 01 2011 14:09 GMT
#625
This works pretty awesome in 3vs3s
Foxtrot
Profile Joined May 2010
Canada21 Posts
January 01 2011 15:35 GMT
#626
On January 01 2011 15:38 Foxtrot wrote:
Just want to say that I played this strat exclusively today and have been getting extremely good results. TvZ used to be, by far, my weak match-up, I think that it's now my best. This is just so strong. The point is just to stay alive long enough for your OC to kick in, then you've got such a good economy, it's ridiculous. You can then start denying his expos and even if he blows your shit up, you can remake them so fast, it's crazy. Also, not only mules gives you a good economy but you can also saturate your expos extremely fast with this build.

This really is a new approach and every zerg I have been playing against today have raged-quit saying that this is OP and the game is imbalanced. A few days ago I was getting raped by mutas.


Forgot to say that I am 2350 Diamond in US servers.
SecretA5DC
Profile Joined December 2010
Korea (South)225 Posts
January 01 2011 15:37 GMT
#627
On January 02 2011 00:35 Foxtrot wrote:
Show nested quote +
On January 01 2011 15:38 Foxtrot wrote:
Just want to say that I played this strat exclusively today and have been getting extremely good results. TvZ used to be, by far, my weak match-up, I think that it's now my best. This is just so strong. The point is just to stay alive long enough for your OC to kick in, then you've got such a good economy, it's ridiculous. You can then start denying his expos and even if he blows your shit up, you can remake them so fast, it's crazy. Also, not only mules gives you a good economy but you can also saturate your expos extremely fast with this build.

This really is a new approach and every zerg I have been playing against today have raged-quit saying that this is OP and the game is imbalanced. A few days ago I was getting raped by mutas.


Forgot to say that I am 2350 Diamond in US servers.


We should do some Team Matches
Griffith`
Profile Joined September 2010
714 Posts
January 01 2011 17:43 GMT
#628
On January 01 2011 15:38 Foxtrot wrote:
Just want to say that I played this strat exclusively today and have been getting extremely good results. TvZ used to be, by far, my weak match-up, I think that it's now my best. This is just so strong. The point is just to stay alive long enough for your OC to kick in, then you've got such a good economy, it's ridiculous. You can then start denying his expos and even if he blows your shit up, you can remake them so fast, it's crazy. Also, not only mules gives you a good economy but you can also saturate your expos extremely fast with this build.

This really is a new approach and every zerg I have been playing against today have raged-quit saying that this is OP and the game is imbalanced. A few days ago I was getting raped by mutas.


Glad its working out well for you! Post some reps when you get a chance.
griffith.583 (NA)
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
January 01 2011 17:47 GMT
#629
I'd go 3 OCs in base on a smaller open nat map, drop one at the nat when safe, and then make 2 more to PF my 3rd and 4th, so I end up with 3 OCs for mass scan/mules.

It really is imba, although I wouldn't suggest mass marines really... but that's just because I moved away from them.

I played foxtrot not a few days ago on either allbusiness or iamjeffrey!


I found, when I 2 rax no gas, I can afford to get the 2 extra CCs as I turtle and harass with hellions, just so long as I have two facs up with tech labs when I drop expo to nat, and get both gasses. Then you can churn out thors or siege tanks effectively forcing the zerg to change units so you're back on even ground, just with heavy mule usage.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Foxtrot
Profile Joined May 2010
Canada21 Posts
January 01 2011 18:17 GMT
#630
On January 02 2011 02:47 iAmJeffReY wrote:
I'd go 3 OCs in base on a smaller open nat map, drop one at the nat when safe, and then make 2 more to PF my 3rd and 4th, so I end up with 3 OCs for mass scan/mules.

It really is imba, although I wouldn't suggest mass marines really... but that's just because I moved away from them.

I played foxtrot not a few days ago on either allbusiness or iamjeffrey!


I found, when I 2 rax no gas, I can afford to get the 2 extra CCs as I turtle and harass with hellions, just so long as I have two facs up with tech labs when I drop expo to nat, and get both gasses. Then you can churn out thors or siege tanks effectively forcing the zerg to change units so you're back on even ground, just with heavy mule usage.


Actually, my bnet username is not Foxtrot, it's Doombringer
Zombo Joe
Profile Joined May 2010
Canada850 Posts
January 01 2011 21:51 GMT
#631
Works too well in 4v4s.

I sniped the gold expansion and then built a marine tank medivac army twice as large the next largest army.
I am Terranfying.
PowerDes
Profile Blog Joined September 2010
United States520 Posts
January 03 2011 04:17 GMT
#632
This strategy is ridiculously good in FFA. Wall off and mass orbitals, then mass mm ball/ mass medivac drops.
twitch.tv/PowerDes
Danger-dog
Profile Joined April 2006
United States50 Posts
January 03 2011 05:32 GMT
#633
I've been playing some FFA as T, and I've realized that it doesn't really matter how many SCVs you get above the minimum for however many gas you want, because with 5 OC you can suck a golds dry in like 3 min.
Here Lies The Zerg Lurker, R.I.P. 1998-2010.
Conrose
Profile Joined October 2010
437 Posts
January 03 2011 07:07 GMT
#634
I was just thinking if in PvT you scouted early or rushed DT tech, wouldn't it be a good timing window to construct a 3rd OC to serve as a stopgap measure while teching up to your Ravens and then used for MULES after your Raven is completed?
Dartmoose
Profile Joined January 2011
United States11 Posts
January 05 2011 04:20 GMT
#635
In the OP, you stated good to perfect macro will get you a 200/200 army by 13-14 minutes. I've done this build twice now on ladder (won both times but i think i was matched with sub-par zergs). However, I never approach the 200/200 at the 14 minute mark, even in practice against a medium computer. Not even close.... Am I doing something horribly wrong? The second replay on scrap station is probably the better one to watch. Also, I'd appreciate any tips ^^

http://screplays.com/replays/dartmoose/14700
http://screplays.com/replays/dartmoose/14702
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2011-01-07 12:18:16
January 07 2011 12:17 GMT
#636
I have done this strategy against Zerg a couple of times and it is quite strong.

This makes me wonder, it is possible to do this vs Protoss? When will Protoss have an observer in your base and detect what you are doing?

Also, can your economic advantage kick in early enough so that you can overwhelm a teching Protoss with Marines and Mauraders? Protoss teching up is much more scary than Zerg trying to do the same thing.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-01-07 15:08:34
January 07 2011 14:57 GMT
#637
I don't really know why people insist on hiding this. You're going to be 2 raxxing so zerg has to defend for a little bit. Then he's not going to worry as much because its not the SCV pull variant. Then he's going to scout and see you have 2+X OC.

Then what is he going to do? You can almost wall your whole nat with floated OCs and if you go rax rax fact then he's not going to be able to roach or bling bust through a production wall, a CC wall with tanks behind them and perhaps bunkers. Then his only real option is going to have to mass expand to counter.

I'm not sure what hiding this actually does for you. Better to show and force a predictable the mass expand response and use your ridiculous harass units (hellion/banshee/medivac) to deal with it before pushing out and taking your extra bases.

I do think that the 3 OC is somewhat more optimal. You're not delaying your tech as much and you can take that crucial third with a PFort and actually have 3 base worth of income from not mining out your main as quickly. Zerg can easily have infestors when you push out late with bio so getting tanks and ravens or whatever tech is quite important.

I'd personally want to see more mech variant reps. I'd also be curious if there are any ways you can push your growth curve by cutting SCVs in favor of OCs.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
policymaker
Profile Joined September 2010
Greece152 Posts
Last Edited: 2011-01-09 06:34:33
January 09 2011 06:32 GMT
#638
ive been practicing this strat and it works great so far. I have problems massing the army fast enough, and getting 2/2 + upgrades, but it still works like a charm, and the obvious counter to this(banes/infestors) are easily countered by micro+ fast medivacs. Support marines with some marauders on the front, try to engage in a choke point, and laugh at the next 100 supply marines killing off all opposition. Great work figuring this one out, needs good apm and macro/micro skills though. Surviving the first minutes is quite easy if u delay ur 4th CC, 2 barracks and 1 cc as wall works like a charm, if u spot raoches just repair bunkers, if he goes bust he wont be able to take out more than ur 1 barracks, because the marines besides barracks will shoot the first banes anyway, so u just place marines on choke point of destructed barracks and defend against lings.


Funniest thing about mass marines is that if your opponents commits too much to banes to kill you then he has no units to counter attack.
Hardcore gamer/Hellenic Community Enthusiast
snrcrackles
Profile Joined November 2010
United States19 Posts
January 09 2011 07:33 GMT
#639
Ever since I started using this build, I've only lost one game to zerg. This build is simply amazing. It allows youto outmacro a zerg player quite easily. Sometimes I do a 3OC, only because I have so many resources flowing in with only three, that I can keep my prdouction constant. I've tried this build out a little against protoss, I've had some luck with it, but fending off a 4gate is a little tough. All in all, this build hs allowed me to win over 3/4ths of my games against zerg since I've been using it. It simply works wonders.
gcFamous
Profile Joined December 2010
New Zealand35 Posts
Last Edited: 2011-01-09 10:18:22
January 09 2011 10:17 GMT
#640
Just started using this build yesterday Im at 2600diamond, currently 7-1 with it, only lost the first match because it was my first time trying the build, the Grifith 4OC is amazing =D
Prev 1 30 31 32 33 34 37 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 557
elazer 270
IndyStarCraft 147
ProTech132
UpATreeSC 89
BRAT_OK 73
JuggernautJason34
Railgan 19
MindelVK 14
StarCraft: Brood War
Calm 3251
Mini 524
firebathero 163
Light 126
Dewaltoss 123
Soulkey 99
Counter-Strike
fl0m5933
pashabiceps2460
Pyrionflax151
Super Smash Bros
Mew2King64
PPMD18
Heroes of the Storm
Liquid`Hasu324
Other Games
summit1g4153
Grubby2830
FrodaN1521
B2W.Neo509
ceh9477
m0e_tv322
C9.Mang0154
Hui .99
ArmadaUGS95
QueenE69
Organizations
Other Games
BasetradeTV355
Counter-Strike
PGL117
StarCraft 2
angryscii 15
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Adnapsc2 18
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 26
• blackmanpl 12
• FirePhoenix8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota284
League of Legends
• TFBlade2206
Other Games
• imaqtpie1518
• Shiphtur252
Upcoming Events
PiGosaur Cup
4h 41m
CranKy Ducklings
13h 41m
Kung Fu Cup
16h 41m
Replay Cast
1d 4h
The PondCast
1d 14h
WardiTV Map Contest Tou…
1d 15h
Replay Cast
2 days
Escore
2 days
WardiTV Map Contest Tou…
2 days
OSC
2 days
[ Show More ]
Korean StarCraft League
3 days
CranKy Ducklings
3 days
WardiTV Map Contest Tou…
3 days
IPSL
3 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
4 days
IPSL
4 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
5 days
RSL Revival
6 days
Afreeca Starleague
6 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Proleague 2026-04-13
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.