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[G] TvZ Griffith's 4OC Pressure Push - Page 34

Forum Index > StarCraft 2 Strategy
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Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2011-02-01 03:04:36
February 01 2011 02:32 GMT
#661
Yep its fairly up to date, but only diff between 3 and 4 OC is that you don't make your 4th OC.

Just came across the comment in this and LOLed pretty hard:

http://www.sc2replayed.com/replays/130825-1v1-terran-zerg-delta-quadrant#c1

You can start with 4OC to get used to the macro mechanics, then tone it down to perfection with 3OC.
griffith.583 (NA)
farseerdk
Profile Joined May 2010
Canada504 Posts
February 01 2011 05:54 GMT
#662
Wow YT... your thread still going hardcore eh?
Perspective is merely an angle.
Griffith`
Profile Joined September 2010
714 Posts
February 01 2011 06:01 GMT
#663
haha DK yo i have a new TvP build I wanna try on you
griffith.583 (NA)
Conrose
Profile Joined October 2010
437 Posts
Last Edited: 2011-02-01 06:32:12
February 01 2011 06:31 GMT
#664
Loved the whole "Took me ten minutes for it to sink in" comment towards the end, lol.

But yeah, I wonder if there are some timings where you can slip in a 3rd OC in a TvP.
HeroFighter
Profile Joined June 2010
United States51 Posts
February 01 2011 06:46 GMT
#665
On February 01 2011 09:20 Griffith` wrote:
More 3OC into mech (marine tank medivac raven) ~ masters level

http://www.sc2replayed.com/replays/133049-1v1-terran-zerg-xelnaga-caverns
http://www.sc2replayed.com/replays/133047-2v2-terran-zerg-metalopolis
http://www.sc2replayed.com/replays/133046-1v1-terran-zerg-xelnaga-caverns

I am starting to think that 3OC may in fact be the sweetest spot.

this is my favorite build against zerg!! but the zerg in the first replay is definitely not masters lol...
Soldiers Fight For You, Heroes Die For You
Griffith`
Profile Joined September 2010
714 Posts
February 01 2011 06:49 GMT
#666
oops the first zerg isn't, he's #1 in his diamond division, the second x'naga caverns one is in masters, sry got replays confused
griffith.583 (NA)
Conrose
Profile Joined October 2010
437 Posts
February 01 2011 06:51 GMT
#667
On February 01 2011 15:49 Griffith` wrote:
oops the first zerg isn't, he's #1 in his diamond division, the second x'naga caverns one is in masters, sry got replays confused


I'm telling you though, you should try to get up a 3v3 or 4v4 team and try out some variants for this build.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
February 01 2011 06:52 GMT
#668
I love this build, the only times I've lost are the times I forgot to take a new expansion. You mine out so fast. You really need to mass expand to reap the benefits of this build.
I am Terranfying.
Selkie
Profile Blog Joined October 2010
United States530 Posts
February 02 2011 20:52 GMT
#669
I got bored one game, decided to try it. Holy... I can A-move in Diamond now XD!

I've lost twice: Once was to nydus cheese (I sensed cheese, made a lot of bunkers at my nat/ramp... and got nydus'd.- even then, it was only bad control that made me lose), and to sheer stupidity (I got complacent, having killed zerg's 3rd, nat, main, and tech.. zerg went into hero muta micro, and I was unable to secure my 3rd due to sheer stupidity.)

Otherwise, I've been rolling people. I'm adapting this to protoss, so far it's been so-so, died to a 4 gate (bad control... noticing a theme?), and a blink stalker timing push (Which just rolled me, so eh.)
FinestHour
Profile Joined August 2010
United States18466 Posts
Last Edited: 2011-02-05 00:30:25
February 05 2011 00:26 GMT
#670
Been doing this in at the master league level against 2800 opponents.Will post replays for everyone soon. I have a question for Griffith though: Around how many SCVs do you usually stop producing them once your 4oc starts to kick in?
thug life.                                                       MVP/ex-
FinestHour
Profile Joined August 2010
United States18466 Posts
February 05 2011 00:27 GMT
#671
On February 01 2011 15:52 Zombo Joe wrote:
I love this build, the only times I've lost are the times I forgot to take a new expansion. You mine out so fast. You really need to mass expand to reap the benefits of this build.


It's very nice because you are able to fend off muta harass with the mass marine, and have the surplus command centers to immediately begin mining at a new base.
thug life.                                                       MVP/ex-
Senorcuidado
Profile Joined May 2010
United States700 Posts
February 05 2011 02:43 GMT
#672
On February 01 2011 11:32 Griffith` wrote:
Yep its fairly up to date, but only diff between 3 and 4 OC is that you don't make your 4th OC.

Just came across the comment in this and LOLed pretty hard:

http://www.sc2replayed.com/replays/130825-1v1-terran-zerg-delta-quadrant#c1

You can start with 4OC to get used to the macro mechanics, then tone it down to perfection with 3OC.


hahahaha that is very funny. i hope he was actually raging, i'm gonna watch the replay now.

I've been doing this build quite a bit and I still love it, very very fun style of play!
roymarthyup
Profile Joined April 2010
1442 Posts
Last Edited: 2011-02-05 03:11:16
February 05 2011 03:04 GMT
#673
i honestly think the best way to do this build would be to go light on the gas, possibly just get 1 gas, and get tons of barracks / marines and 5 orbital commands ASAP


use the 1 gas to build factory, tech lab, siege tank, siege mode upgrade ASAP

5 orbitals are equal to 30 mineral SCV's allowing for tons of marines, and you can have these orbitals running and mining your original base before you even expand and the zerg cannot break your wall when you have mass marines and possibly a 6-7 minutes siege tank with siege mode

after you have 5 orbitals and 26 SCV's (full 1base saturation with 2gas) you fly out your 9 barracks and create a giant wall protecting your natural and land an orbital at your natural and have siege tanks holding the choke and use the 5 orbitals to build tons of fast SCV's and mule out the natural quickly

5 orbitals will mine out all your bases quickly, but not THAAT quickly. giving you time to turret up and fortify your bases before moving on and taking the next base to fortify that base with walls and turrets

the benefit of orbitals is it allows you to turret up your bases and get some thors to stop muta harass while still having large income letting you get to that 200/200 doom army of marines, some blue flame hellions, siege tanks, and thors, vikings to counter broods
shinosai
Profile Blog Joined April 2010
United States1577 Posts
February 05 2011 03:12 GMT
#674
My main problem with doing the 4 orbital is that the delay in gas makes tech kind of hard. One time my opponent rushed to fungal growth and lol'd my marines. 3 orbital on the other hand isn't that out of the way, and does give you a lot of extra minerals to play with, but doesn't force you into a mineral heavy strategy.
Be versatile, know when to retreat, and carry a big gun.
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2011-02-05 07:30:40
February 05 2011 07:21 GMT
#675
On February 05 2011 12:12 shinosai wrote:
My main problem with doing the 4 orbital is that the delay in gas makes tech kind of hard. One time my opponent rushed to fungal growth and lol'd my marines. 3 orbital on the other hand isn't that out of the way, and does give you a lot of extra minerals to play with, but doesn't force you into a mineral heavy strategy.


Yep, I've switched to 3OC as well. The cookie cutter build I use nowadays is:

10 sd
12 rax (scout after this rax is done)
14 rax
15 OC
16 sd
25 CC
25 SD
31 CC
griffith.583 (NA)
Elp
Profile Joined September 2010
Netherlands86 Posts
Last Edited: 2011-02-05 10:53:53
February 05 2011 10:52 GMT
#676
On February 03 2011 05:52 Selkie wrote:
I got bored one game, decided to try it. Holy... I can A-move in Diamond now XD!

I've lost twice: Once was to nydus cheese (I sensed cheese, made a lot of bunkers at my nat/ramp... and got nydus'd.- even then, it was only bad control that made me lose), and to sheer stupidity (I got complacent, having killed zerg's 3rd, nat, main, and tech.. zerg went into hero muta micro, and I was unable to secure my 3rd due to sheer stupidity.)

Otherwise, I've been rolling people. I'm adapting this to protoss, so far it's been so-so, died to a 4 gate (bad control... noticing a theme?), and a blink stalker timing push (Which just rolled me, so eh.)

I'd love to see this build in the TvP matchup. I tried a 3OC build vs protoss this morning, i did win but it was against a proxy zealot rush opening, not exactly a regular game. I think its possible to get 3OC and enough marines+bunkers to hold off a 4-gate.

However, i think a problem vs protoss is going to be sentries at the bottom of your ramp. You dont have enough forces to win against a 4-gate army without bunkers, so you have to turtle in the main for a while. Protoss will contain you in your base, splitting your army with sentries if you try to move out. I hate it when that happens. I guess you could bunker up at the choke of your natural, but that's very map dependent.

(oh btw, i've been using a 3OC build vs zerg for the last month and i love it. TvZ is now my best matchup, thanks griffith )
Griffith`
Profile Joined September 2010
714 Posts
Last Edited: 2011-02-08 19:27:35
February 08 2011 19:26 GMT
#677
I've discovered a super econ build for those who dont like the 2 rax marine pressure, and it is absolutely brutal for zerg if you have good macro:

10 supply
12 rax
17 CC
19 OC (OC only after your first cc)
19 supply
21 CC

then add 1 raxes, then double geyser, then 2 rax
or
2 rax, then double geyser, then 1 rax

ultimately you want: 2 rax tech lab and 2 rax reactor

expand yourself and constantly deny zerg's 3rd

you will have stim at around 9:00 minutes (about 1:30 earlier than the 2rax FE 3OC variant)


http://www.sc2replayed.com/replays/136706-1v1-terran-zerg-xelnaga-caverns
griffith.583 (NA)
Tynan
Profile Joined December 2010
Canada111 Posts
February 08 2011 20:36 GMT
#678
I think the broader innovation here is that Terran can build their economy faster than their SCV production speed would suggest.

This means that they can match or near match the Zerg's ability to drone hard, which in turn means that you don't have to freak out and always try to kill the Zerg early (or even necessarily harass him).

I'm sure there are a hundred good variations of 1,2, or 3 extra OCs to work into various build orders. Griffith's deeper discovery is that Terran can be a macro race too.

(and you get the extra benefit of higher army food limit w/ same economy, hard-to-kill economy, and scans).
Creativity... Go!
OmNomSpy
Profile Joined August 2010
United States68 Posts
February 08 2011 21:12 GMT
#679
Just came across this replay and I LOLd pretty hard.

[image loading]
Griffith`
Profile Joined September 2010
714 Posts
February 08 2011 23:50 GMT
#680
man i remember that one -_- was horribad play on my part and i BMed like a little kid lol
griffith.583 (NA)
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