Keep up the replay packs they help alot of people, and allow me to watch korean ladder games 2nd hand :D. Try using banelings more in ZvP, i've been playing with them alot and they are helping a ton. mainly as a counter and harrassment tool.
Artosis Reppack 2 + Discussion - Page 5
Forum Index > StarCraft 2 Strategy |
PrinceXizor
United States17713 Posts
Keep up the replay packs they help alot of people, and allow me to watch korean ladder games 2nd hand :D. Try using banelings more in ZvP, i've been playing with them alot and they are helping a ton. mainly as a counter and harrassment tool. | ||
H0bgawblin
United States109 Posts
How do you know when to stop focusing so much on the basics and refining mechanics? it seems like Idra's approach the the game is to focus very little on builds and to just be ridiculously sick at the mechanics. Is this what a player should focus on until the top 200 list? Q2: What do you think of the roach buff for next patch, specifically in the case of ZvP (effects vs terran are obvious)? P.S. People like you who do these help questions and content stuff makes this game and community worth being a part of. If you ever play on NA server and are in the mood to absolutely school a scrub let me know eh? | ||
Artosis
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United States2138 Posts
On October 08 2010 10:26 H0bgawblin wrote: Q1: Artosis, I'm a 1200 diamond player and I'm in a clan right now who is going to have active practice games and scrims. My goal is to be good for my clan and for myself without sacrificing too much of my life. I've noticed that the way I've gotten better consistently is to focus on basic execution as well as basic mechanics. Even recently, as I started to focus on builds I started to see a decline in the rate I improve. How do you know when to stop focusing so much on the basics and refining mechanics? it seems like Idra's approach the the game is to focus very little on builds and to just be ridiculously sick at the mechanics. Is this what a player should focus on until the top 200 list? Q2: What do you think of the roach buff for next patch, specifically in the case of ZvP (effects vs terran are obvious)? P.S. People like you who do these help questions and content stuff makes this game and community worth being a part of. If you ever play on NA server and are in the mood to absolutely school a scrub let me know eh? Q1. Focus on economy based RTS basics. Everyone sucks at these. Most valuable thing you can ever learn in sc. Q2. Its a really good idea in theory, I can't wait to try it in practice. Roaches just arent good enough right now. sry i dont play us server, ridiculous latency from korea. | ||
ProperOne
United States102 Posts
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Toxiferous
United States388 Posts
![]() Thanks Artosis | ||
Fistdantilus
United States136 Posts
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Artosis
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United States2138 Posts
On October 08 2010 11:26 ProperOne wrote: Hey Artosis do you think that increasing Roaches range, like blizzard announced they would, will change alot of the way all matchups play out? ZvT, no. ZvP, maybe. ZvZ, not really sure. | ||
Vaporized
United States1471 Posts
On October 08 2010 11:52 Fistdantilus wrote: Artosis, you obviously love spine crawlers against heavy gateway units early. Are you doing this because it's the only way, or merely the best way? I've been trying for weeks with 1 spine plus units, and I can't hold with either a ling or roach based defense. ~1500 D. im not artosis.... but i havent lost to a 4 gate since i started building 4 spines at my nat. either your units are going to tank for the spines or vice versa. spines are essential imo zvp. i think realistically spines are just a minor speedbump in the zerg macro machine. what zerg doesnt float on minerals at some point? one other thing to keep in mind is that spines effectiveness seems to increase exponentially the more u have as well. 3 minimum, 4+ to be safe. im no pro but i have fended off many, many 4 gates. | ||
lynx.oblige
Sierra Leone2268 Posts
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kzn
United States1218 Posts
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Artosis
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United States2138 Posts
On October 08 2010 11:52 Fistdantilus wrote: Artosis, you obviously love spine crawlers against heavy gateway units early. Are you doing this because it's the only way, or merely the best way? I've been trying for weeks with 1 spine plus units, and I can't hold with either a ling or roach based defense. ~1500 D. I honestly don't know if there is a best way yet. I don't always do it, but sometimes I prefer to on a map with a small choke, like Lost Temple or Steppes of War. | ||
Artosis
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United States2138 Posts
On October 08 2010 13:05 kzn wrote: Not really a zerg question, but what is the strongest build (in your opinion, obviously) that you have encountered ZvP, all-around? Fast expansion into warpgate pressure (see Lotze vs IdrA on Blistering Sands, minus the part where Lotze wastes his army.) and also random Colossus pushes are ridiculously hard to stop. | ||
kzn
United States1218 Posts
On October 08 2010 14:03 Artosis wrote: Fast expansion into warpgate pressure (see Lotze vs IdrA on Blistering Sands, minus the part where Lotze wastes his army.) and also random Colossus pushes are ridiculously hard to stop. Do you have much of an opinion on the various "fast" expos? i.e. fast forge exp vs 1/2wg sentry expo vs 3wg expo? | ||
H0bgawblin
United States109 Posts
Q2: I just watched the idra vs tarson match where upon seeing the mech play on xel'naga caverns, idra elected to go mass mutas. In your previous thread you discussed mass roaches being a viable solution to a two base terran push. However, if upon seeing tanks in the mix of units, Is mass muta a viable solution even if he has a splash of marines? Or is mass muta simply the answer to mass mech and not mech/bio. | ||
Artosis
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United States2138 Posts
On October 08 2010 14:32 kzn wrote: Do you have much of an opinion on the various "fast" expos? i.e. fast forge exp vs 1/2wg sentry expo vs 3wg expo? The best fast expansion is warp=>expand=>warp gate pressure. its actually so unfair lol ![]() all fast expos as p are pretty good, but really that one's the best. | ||
Artosis
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United States2138 Posts
On October 08 2010 14:56 H0bgawblin wrote: With all of the 1.2 patch notes, do you think we will see a lot of spine crawler play after feing like in BW with a queen at the ramp to block if he goes hellions? I mean, can reapers be viable at all that early? Q2: I just watched the idra vs tarson match where upon seeing the mech play on xel'naga caverns, idra elected to go mass mutas. In your previous thread you discussed mass roaches being a viable solution to a two base terran push. However, if upon seeing tanks in the mix of units, Is mass muta a viable solution even if he has a splash of marines? Or is mass muta simply the answer to mass mech and not mech/bio. I don't know if they will be useful still or not. I think at first tehy will be 100% neglected, and then in a few months when no one remembers the reaper, they will make some sort of comeback, even if not as big as they were before. Will we go back to spine/queen? I don't really know atm. I personally don't want to play like that, I hate it vs terran. But that might be because of the reaper. Hard to seperate the reaper from terran at this point in my mind. Q2. Mutas aren't really the counter to anything. They are somehting a player can outplay his opponent with. The reason IdrA used mutas in that game was because that morning we found out about the magic box vs thor stuff. No top players knew/saw/played vs that yet, so it was safe to assume Tarson would use just thors, not thor/marine. Roaches are still, atm, the best choice to combat a 2 base mech. | ||
GriNn
United States243 Posts
Also, love your infestor play in ZvZ. | ||
Gene(S)is
Sweden419 Posts
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Artosis
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United States2138 Posts
On October 08 2010 15:15 grinTOR wrote: Artosis, after watching 4 or 5 of your ZvZs I noticed you didn't send out a scout (besides Ovie obviously) even when the maps usually warrant one. I also noticed you tended not to scout a lot mid game too, and sometimes went near-blind on your unit comp. Why exactly is this? Not trying to be critical just trying to understand =P Also, love your infestor play in ZvZ. Don't need to scout with the baneling opening. As for blindly making units, yeah I do that a lot in ZvZ. Nothing beats Roach/Hydra/Infestor, and I don't wanna lose ovies to mutas/hydras, so I skimp on scouting a bit. realistically I should poke and prod with a couple speedlings more. | ||
Artosis
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United States2138 Posts
On October 08 2010 15:55 Gene(S)is wrote: seems like you're just posting games that you win, how fun is that? Thanks for bringing this up, Gene(S)is. If you weren't a retard, you would have read my post and put 2+2 together. I have been discing lately, and it dropped my ladder score. I have 3 types of games right now as i climb back up. 1. Wins - you see most of them here. I don't post ridiculous games that are over in a couple minutes. 2. Disconnects - still disconnecting in 1/5th of my games. 3. Losses - I think I lost a total of 2 games out of the last 30 or so. Didn't find the pylon, leave as soon as I see 5 zealots and a sentry at my hatch while I have 2 zerglings. Thanks for being a jackass though! Enjoy your time on the forums! | ||
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