Q2: You really like spine crawlers; although they do work pretty well in conjunction with fungal growth, I sometimes wonder if you're overdoing it (namely the ZvP on Steppes of War in this replay pack). What are your thoughts on this?
Artosis Reppack 2 + Discussion - Page 2
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the p00n
Netherlands615 Posts
Q2: You really like spine crawlers; although they do work pretty well in conjunction with fungal growth, I sometimes wonder if you're overdoing it (namely the ZvP on Steppes of War in this replay pack). What are your thoughts on this? | ||
Artosis
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United States2138 Posts
On October 07 2010 14:04 Dental Floss wrote: I just watched some very cool infester/roach/hydra ZvPs. Have you ever played around with a quick +1 into mass ling in ZvP? I've been trying it after watching some dimaga replays, but this infester style play seems quite strong. yeah i've played around with that. its absolutely terrible. dont use it. | ||
BentoBox
Canada303 Posts
Also, I saw you drop 9 spine crawlers after what you thought would be a 4 gate push on steppes. Were you simply overreacting or is that a number you would actually recommend due to the short rush distance? At times, you go back to your main to take a quick glance at your hatchery but don't inject larvae even if there are no eggs in production~ Do you sometimes delay injects so as to time it with the other hatcheries? Also, how do you generally remind yourself to macro? <3ing your replays btw. I don't even play Zerg but watching you play grants me such greater general gaming sense~ I almost feel like joining the Zerg martyr club, lol. | ||
Tenda
United States146 Posts
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Artosis
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United States2138 Posts
On October 07 2010 14:20 the p00n wrote: Q1: What is your opinion on corruptors against colossi? I usually see you trying to outmuscle his early colossi with roaches and stuff, even if you have a spire up. Wouldn't a few corruptors be handy, provided you have little to no mutalisks remaining? Q2: You really like spine crawlers; although they do work pretty well in conjunction with fungal growth, I sometimes wonder if you're overdoing it (namely the ZvP on Steppes of War in this replay pack). What are your thoughts on this? Q1. Corrupters are nice vs the first Colossus push, but after that they are seemingly less so. They are just so useless by the time the Colos are gone, and the thing is, the Colos kill way more of your ground units than your corrupters kill of their stuff, so its kinda a losing proposition. I do normally use them some tho. Q2. I made quite a few that game. The thing is, slow lings are 100% worthless in every way. I don't like dying early. Maybe I made too many maybe not. Impossible to tell, for sure, so I played a bit safer than normal. | ||
Artosis
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United States2138 Posts
On October 07 2010 15:13 BentoBox wrote: Quite ballsy of you to lead with your infestors when they can get picked off by collossi/stalkers seemingly w/o effort. Are you currently playing around with ling/roach/infestor because you find it too strenuous to fend off aggression while tryign to get a critical mass of mutalisks? As while there's a 50 gas differential between both units, infestors have more stopping power in low numbers~ Also, I saw you drop 9 spine crawlers after what you thought would be a 4 gate push on steppes. Were you simply overreacting or is that a number you would actually recommend due to the short rush distance? At times, you go back to your main to take a quick glance at your hatchery but don't inject larvae even if there are no eggs in production~ Do you sometimes delay injects so as to time it with the other hatcheries? Also, how do you generally remind yourself to macro? <3ing your replays btw. I don't even play Zerg but watching you play grants me such greater general gaming sense~ I almost feel like joining the Zerg martyr club, lol. Q1. Yeah, I'm kind of testing out a lot of ZvP ideas. Defending timing attacks while making Mutas can be ridiculously hard, so I've been playing around a lot with infestors. Q2. Probably a slight overreaction. At the time I thought it was just about right. You'd be surprised what a pig headed warpgate rushes can break thru. Q3. Sometimes I skip injects to sync my hatches. Sometimes I skip injects to save energy for transfusions if I'm scared a certain type of rush is coming. Sometimes I skip injects if I just know I can't possibly use the larva, in order to gain some energy for a transfusion later. Sometimes I just miss injects. That time was probably just me missing it. You have to gain a rythm in your macro, its the only way. | ||
Artosis
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United States2138 Posts
On October 07 2010 15:19 Tenda wrote: why do you open gas first against toss? maybe im missing something, but i cant see how it is better than 14 pool, 15 hatch. the only thing you need to worry about early on is 2 gate, and when you open up 14 pool 15 hatch, you can skip your queen for a roach warren and hold it off any 2 gate and keep your hatch, even if it is proxy. I don't always open gas first vs protoss, but there are a ton of reasons to do it. Firstly, the boosted out stalker rush needs speed to be dealt with. Second, I like to search around for proxy pylons nonstop. Third, if they decide to do something ridiculous, such as the really fast zealots+1sentry warpgate rush, or cannon the bottom of my ramp, I'll be uber glad I made it. | ||
Ch4rlesM
France7 Posts
I watched your ZvZs and I love your play with infestors, that's where I'm trying to go with my mid-game. However, I have troubles with early-game in ZvZ, I don't really know how to open and I can see this lack of confidence reflecting on my play and I react very badly - RW after seeing an early pool for example. My question is, what's your rule for ZvZ openings? Banelings on small maps/big ramps? Roaches on small ramps like DQ? Also, I never know when to expand, and how to react after seeing my opponent expanding : expand as well, or just do an all-in push if I can afford it? Thx you so much for your rep, and keep up the good work ![]() | ||
Darkren
Canada1841 Posts
On October 07 2010 14:45 Artosis wrote: yeah i've played around with that. its absolutely terrible. dont use it. Im so this is just too good, best quote of the day. Ok lets be serious, if im late game vs a p and i go ultra ling, can't the protoss just counter with zealot immortal and a few sentries to block off the immortal, has happened to me several times and zealots seem really cost effect vs ultra and are not bad vs zergling. What would be the best transition to counter that mix | ||
BentoBox
Canada303 Posts
Just a guess @_@ | ||
KvltMan
Sweden1609 Posts
Thanks, Artosis. | ||
Redunzl
862 Posts
thanks again but there so many. | ||
LeCastor
France234 Posts
I love your ZvZ, need more of them ![]() Do you think it's still ok to go infestors + hydra when the ground distance is big. How can you make a push without being harrased by mutas ? (Leave some infestors in the base, spores , ... ? ) | ||
Artosis
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United States2138 Posts
On October 07 2010 16:01 Ch4rlesM wrote: Hey Artosis, I watched your ZvZs and I love your play with infestors, that's where I'm trying to go with my mid-game. However, I have troubles with early-game in ZvZ, I don't really know how to open and I can see this lack of confidence reflecting on my play and I react very badly - RW after seeing an early pool for example. My question is, what's your rule for ZvZ openings? Banelings on small maps/big ramps? Roaches on small ramps like DQ? Also, I never know when to expand, and how to react after seeing my opponent expanding : expand as well, or just do an all-in push if I can afford it? Thx you so much for your rep, and keep up the good work ![]() if u want to get actually good at zvz, do the baneling build everygame until u ,aster it. That build will teach you everything. | ||
Vequeth
United Kingdom1116 Posts
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Zerebreat
Germany32 Posts
On October 07 2010 18:36 Artosis wrote: if u want to get actually good at zvz, do the baneling build everygame until u ,aster it. That build will teach you everything. Doing the 14E14P in ZvZ made me feel like I'am not learning anything (~600 Dia right know read: I suck) except for microing those 2 units. Guess I'll try that again. Switched to 14Hatch with an early scout and only did the Baneling build on 4 Player maps where my opponent spawned on the base my drone didn't scout to be safe. Is there something you would recommend me for forcing a more macro oriented play in ZvZ without being so weak to a possible 6 Pool? edit: I just watched your ZvP on Steppes and would like to ask what made you cancel the 2nd Queen at your main Hatch? | ||
MasterVelVet
Belgium132 Posts
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Gentso
United States2218 Posts
You did an interesting strat against a Protoss on Steppes of War, which was some kind of mass spine crawler defense into roach/infestor followed by ultralisks. I have a few questions about that game. 1) Why did you get so so so many spinecrawlers? Was it because your plan from the start was to turtle and drone really hard with them until he attacked, and do you think you might have went overboard with them early on? 2) Is infestor against a standard protoss army like that going to become Standard? | ||
LeCastor
France234 Posts
On October 07 2010 19:50 Gentso wrote: 1) Why did you get so so so many spinecrawlers? Was it because your plan from the start was to turtle and drone really hard with them until he attacked, and do you think you might have went overboard with them early on? He already answered to this above. | ||
mOOnGLaDe
Australia49 Posts
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