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On September 22 2010 04:53 Hendeca wrote: I'm a little embarrassed about this one, but I never used stim in BW! Never realized how AMAZING it was!
It was better in BW. In BW it doubled your rate of fire, in SC2 it only increases by 50%.
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In scrap station, you can queue blink stalkers from your base to the island, and from the island to the enemy's base. (you prolly need vision)
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On September 22 2010 05:06 some_noob wrote: In scrap station, you can queue blink stalkers from your base to the island, and from the island to the enemy's base. (you prolly need vision)
You can also blink to the islands on LT if your opponent floated to the island or isn't protecting it. At least the bottom right, I'd assume top left as well.
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On September 21 2010 23:21 Tenks wrote: Playing with HP bars always on makes micro a ton easier.
Also calling MULEs down right on a mineral patch. I think I went like 5 beta patches without knowing that. ^__^ this one made me laugh a little. I've had my own fair share the problem while tinkering with terran in custom matches.
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You can target fire with bunkers..
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As other people have mentioned, HP bars on. Makes feedbacking an incoming medivac drop only to watch 3 out of 4 of them blow up delicious, and makes bad terran players run away when they lose their raven and they realize I had DTs flanking them. Prior to that, I don't think I used feedback very much due to not knowing what had enough energy to get 1 shotted.
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During beta and for some time after release I didn't know how to spread creep, I thought that I had to make the queen spawn a new creep tumor each time I wanted to spread more creep...
Until I saw in a VOD a player clicking on a creep tumor...
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Back in beta, I didn't realize you could swap terran tech labs. I thought they were building specific. It also took me awhile to realize robo is 100 gas and not 200 like in bw.
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On September 22 2010 04:48 Devolved wrote:Show nested quote +On September 22 2010 04:22 Day[9] wrote: Kind of a complicated one, but still really useful!
The background info: If a work has money in his hand, pressing "C" (return cargo) causes the worker to return the cargo and then go back to collecting resources. This is useful if you select a worker to go build something, but it's holding some money, you press "C" and once he returns, you tell him to move towards building again.
The cool thing: Suppose a worker is mining minerals and you want him to go mine gas. Suppose the worker is holding minerals too (ie on a return trip!). If you tell him to mine gas, then you press the "C" button, he'll return the minerals AND THEN GO MINE GAS ZOMG. It's pretty impressively awesome subtlety that makes it SO MUCH EASIER to send guys into gas in mid game. woowoo. I'm not sure if pressing "C" qualifies as complicated.
It starts with a "C". Good enough in my book!
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..a burrowed zerg unit can prevent a building from being placed in that location (particularly fun if you drop a zergling or a roach at someone's natural expansion).
This could screw up your opponent so much. I am definitely going to try this.
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I noticed a significant improvement in my play if I have slept and eaten well and am not tired.
Its really obvious but has nothing to do with actual in-game stuff so many people don't think about it at all. Sometimes its more beneficial to your play to go have a decent meal and make sure you've gotten your 8 hrs of sleep rather than staying up to watch korean streams and massing games to the point where you realize you haven't eaten in 8 hours lol.
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For me I just figured this out a few days ago (i'm zerg)... and it's been working wonders... Against any player 1k~ in rating I have trouble keeping up with very aggressive builds especially against players who know how to spend their minerals.
As zerg usually you would find good times to power up super hard on drones, and then change your production to pure army units- I think quite a few players do that. So yeah FE, drone up hard, scout out w/e and start making your all-star unit composition. Against players who aggressively 4gate in a non-all-inish way, or Terrans who chug out cheap units and keep sending them to you within that timing window where you just don't have the "right" units, you will automatically lose no matter how long you can try to outlast the guy.
What I found, which I think is stupidly obvious and makes me want to slam my head into my keyboard- is to just make drones while you make units, with one exception... BE REALLY GOOD ABOUT IT lol! So after doing this, I crush every aggressive 1k+ player, to make sure I was right about doing it, I experimented by doing in one game and not doing it in the other. And it works, I'll probably be sailing myself to 1500 before I run into my next wall of frustration, go on a 8+ games losing streak, rage on TL, and get banned again. =P Ah yes, the woes of a zerg player.
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when warping n protoss units.
click icon. hold shift. spam click.
easy.
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A friend of mine who is rank #1 or #2 in his platinum division didn't know you could spread creep with tumors, he just figured it out a week ago.
As for myself, I didn't really know how to MBS until 2 weeks ago and I'm rank #8 in my diamond division...yeah I'm bad :{
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not too sure if it improved it at ton, but i found out a few days ago that as playing random, you can find out which race you're going to get into the game during the loading screen by looking at your mouse cursor, it changes depending on what race you are and it's always 100% correct :D
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when i learned that i can 15hatch and get away with it a lot vs protoss because all they do is 4gate.
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Yesterday i realized i can build an armory without building an engineering bay earlier. That really is awesome for me now :D
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On September 22 2010 05:06 some_noob wrote: In scrap station, you can queue blink stalkers from your base to the island, and from the island to the enemy's base. (you prolly need vision) That's brilliant! I didn't realize this.
For me i was a really basic thing. I went through my first 10-15 ladder matches building around 20 probes/drones/scvs and then quitting. I started watching Day[9]'s dailies and I gotta tell you, pumping up the economy explained so much - mostly how my 40-food army would get stompe by something 2x that size, and how they'd do it. :p
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Dunno if anyone know this but:
You can target fire with static defense: cannons, spine, spore, bunkers
If you burrow a bunch of units and use one unit as bait, the splash that hits your unit hits burrowed units too. doesn't make a lot of sense imo but had a friend who burrowed 20 hydras and had 3 roaches on top of it. hellion splash pwned those hydras lol
banelings that explode do dmg regardless of whether they were attacking your units or if your units killed the baneling. ergo if you think your dark templar can go around sniping banelings you're sorely mistaken
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When the starcraft 2 compendium gets made... I want to see everything in here on it.
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