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Learning something obvious that improved your SC2 - Page 8

Forum Index > StarCraft 2 Strategy
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Wihl
Profile Blog Joined June 2010
Sweden472 Posts
September 21 2010 20:32 GMT
#141
The fact that you dont need to unburrow banelings to blow them up. It did blow my mind. I always thought I had to unborrow and then attack move. I feel so sneaky when i have 10 burrowed banelings in a control group and I get to bait the bioball into it with some lings or whatever.. wait until they're above the banelings and then just press X. It's the greatest feeling ever.
Slakter
Profile Joined January 2010
Sweden1947 Posts
September 21 2010 20:34 GMT
#142
Not me, but a lot of people (Including pros!) just recently learned that units dont share the same Warp gate cooldown.
Protoss, can't live with em', can't kill em'.
pyjamads
Profile Joined May 2010
Denmark33 Posts
September 21 2010 20:38 GMT
#143
You can use stim on marines and marauders in bunkers...
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
September 21 2010 20:42 GMT
#144
On September 22 2010 05:38 pyjamads wrote:
You can use stim on marines and marauders in bunkers...


WHAT? Did not know this. Awesome.
I want to fuck Soulkey with a Zelderan.
Speedbump
Profile Blog Joined January 2010
New Zealand338 Posts
September 21 2010 20:44 GMT
#145
Shift-queueing both patrol and move commands. It means that my scouting is a lot easier to do nowadays, because I don't have to waste half my time telling my SCV to move anymore.

Took me a while to get used to it though, even though I played BW to a worse-than-village standard back before beta.
CounteR
Profile Joined August 2010
New Zealand103 Posts
September 21 2010 20:59 GMT
#146
Not really a fan of Zerg but u can apparently "Auto unburrow" Banelings.. Not really 100% sure but still really cool :D
GG GL HF
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
September 21 2010 21:02 GMT
#147
My zerg 14 gas 13 pool build order had a flaw in that I always kept three drones at gas so that i always had like 300 gas in the bank when toss came and killed me with 7 zealots. Once i started taking two drones of gas i found myself with just enough gas to get lair in a timely fashion but with lots of minerals for droning and expanding.

Those two drones made a surprisingly big impact on my early game.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
papaz
Profile Joined December 2009
Sweden4149 Posts
September 21 2010 21:16 GMT
#148
What I've learned:
Select a unit and right click on another of your own unit to make it follow that unit.

Background
I used to hotkey units with same speed on same hotkey so that i can micro and make for example zealots go in front of stalkers. If i had them in same control group stalkers would get faster to the target and zealots slacking behind.

Now i just make stalkers follow zealots and just move my zealots which gives better army positioning.

You can even A-move only the zealots and the stalkers will also A-move by just the "follow trick".
Twaxter
Profile Joined April 2010
Canada190 Posts
September 21 2010 21:20 GMT
#149
You can spawn infested terrans burrowed .

lmao
Lose and Learn
YourMom
Profile Joined April 2010
Romania565 Posts
Last Edited: 2010-09-21 21:52:42
September 21 2010 21:52 GMT
#150
Appending unfinished warping units to my main army control group. Toss macro so easy ^_^.
I'm very good at making carriers.
techh
Profile Joined June 2010
Iceland82 Posts
September 21 2010 23:14 GMT
#151
If your worker is stuck (getting attacked from another worker early game) and you cannot get away. Click on the nearest mineral patch and the worker will simply go threw the attacking worker and live.

Obv does not work for zealots etc, since they cannot mine so they dont "phase out" when they try to go to mine minerals.

Yes this works 110% of the time.
shindigs
Profile Blog Joined May 2009
United States4795 Posts
September 21 2010 23:18 GMT
#152
On September 22 2010 06:02 Ghad wrote:
My zerg 14 gas 13 pool build order had a flaw in that I always kept three drones at gas so that i always had like 300 gas in the bank when toss came and killed me with 7 zealots. Once i started taking two drones of gas i found myself with just enough gas to get lair in a timely fashion but with lots of minerals for droning and expanding.

Those two drones made a surprisingly big impact on my early game.


Taking drones off gas has helped blocking 4 warpgate for me as well as transition into mass ling-dimaga style.

Amazing stuff.

Also pretty much using infestors in every matchup.
Photographer@shindags || twitch.tv/shindigs
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
September 21 2010 23:33 GMT
#153
Less production buildings and more consistant production will actually leave you with more units and a faster expansion >< who would have thought...
"losers always whine about their best, Winners go home and fuck the prom queen"
Vei
Profile Joined March 2010
United States2845 Posts
September 21 2010 23:39 GMT
#154
I'm 1020 diamond and I *just* learned overlord speed upgrade affects overseers
=|
www.justin.tv/veisc2 ~ 720p + commentary
Desram
Profile Joined August 2010
Canada4 Posts
September 21 2010 23:54 GMT
#155
I didn't know you can ctrl click instead of double clicking..
Chaoz
Profile Joined March 2010
United States507 Posts
September 21 2010 23:58 GMT
#156
On September 22 2010 05:24 YunhOLee wrote:
not too sure if it improved it at ton, but i found out a few days ago that as playing random, you can find out which race you're going to get into the game during the loading screen by looking at your mouse cursor, it changes depending on what race you are and it's always 100% correct :D


There's a cursor during the loading screen? I've never gotten that and I always complained how Blizzard needs to implement it.
Jonoman92
Profile Blog Joined September 2006
United States9111 Posts
September 22 2010 00:00 GMT
#157
The unit selection cap is unlimited, not just 24 units. Took me a while to figure out that you could tab through if you had more than 24 selected. I watched a replay of some z controlling like a 100 lings at once and was like whattttt.
Jonoman92
Profile Blog Joined September 2006
United States9111 Posts
September 22 2010 00:00 GMT
#158
On September 21 2010 23:23 jamesr12 wrote:
Show nested quote +
On September 21 2010 23:23 hEndO wrote:
as Zerg i just learned that once you have 1 lair but 2 hatches you can get Overlord speed on one and Overlord drop on the other. I always thought i could only research them at the Lair. =/


took me awhile to recgonize this change from BW as well


whoa really? I don't play z much but that is crazy.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
September 22 2010 00:02 GMT
#159
CTRL+F1 lets you select all your lazy workers.
Kevmeister @ Dota2
yoplate
Profile Joined August 2010
United States332 Posts
September 22 2010 00:03 GMT
#160
Ghosts can use the snipe ability on overseers, makinng it easy to eliminate zerg detection.
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