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Active: 1300 users

Learning something obvious that improved your SC2 - Page 9

Forum Index > StarCraft 2 Strategy
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Phanekim
Profile Joined April 2003
United States777 Posts
September 22 2010 01:08 GMT
#161
they should put up these tips in the load up screen
i like cheese
Typho0n
Profile Blog Joined November 2008
Canada276 Posts
September 22 2010 01:11 GMT
#162
On September 21 2010 23:23 hEndO wrote:
as Zerg i just learned that once you have 1 lair but 2 hatches you can get Overlord speed on one and Overlord drop on the other. I always thought i could only research them at the Lair. =/


omg I just learned this by reading your post bahahaha! That's awesome!
Bosu
Profile Blog Joined June 2008
United States3247 Posts
Last Edited: 2010-09-22 01:14:59
September 22 2010 01:14 GMT
#163
Roach speed makes them go faster above ground. For about a month I thought it was just while burrowed.
#1 Kwanro Fan
Reptilia
Profile Joined June 2010
Chile913 Posts
September 22 2010 01:22 GMT
#164
what i recently learned which is really really helpful is that if you press (for example) d ( d is hotkey for drop) on your medivac it will start dropping units while you control the medivac to move everywhere
The secret to creativity is knowing how to hide your sources
Yuka
Profile Joined June 2010
United States133 Posts
September 22 2010 01:35 GMT
#165
Zerg: Corruption (Corruptor special ability, of course) can be cast on ground units. Very handy against high hp ground units (thor, ultralisk,etc.)

Protoss: a low attention/quick way to expand to resource nodes blocked by rocks ~ use a pylon/photon cannon to destroy the rocks, while you manage your army and do other things. With proper placement, it'll also provide defenses as your nexus warps in.

Terran: seems a lot of my opponents forget that I don't need to get air units to get into their base even if they've blocked their choke. Fly in a few barracks and land them in a tucked-away corner. Even if your opponent finds them, it's easy to just lift off and make your army elsewhere.
Race? No, I'm equally bad with all of them.
Perscienter
Profile Joined June 2010
957 Posts
Last Edited: 2010-09-22 11:55:33
September 22 2010 10:07 GMT
#166
  • EMP uncovers cloacked units for a moment. With the help of it, you can hunt observers.
  • 9 overlord is more efficient than 10 overlord in most standard bos.
  • It's possible to turn flyer helper always on in the options. Henceforth, every unit will graphically be supported by a marker, which shows their exact position above ground.
  • It is possible to spot if mineral fields are being mined, by scouting in a range of them which not already uncovers the mineral field itself. You can already see some flashes. But you still have to be quite near.
  • Massive units like the thor, ultralisk and colossus break force fields, but it doesn't work with hallucinated colossi.
  • Shift patrol is generally possible and allows workers to change their direction without hesitating. If the starting and end point of the patrol command are the same, the unit will run in circles.
  • Blink works despite fungal growth being cast upon the stalkers.
  • Destructible rocks have an armor of 3, which makes it almost impossible for Zerg to kill them with queens and zerglings.
  • A thor needs eleven shots to shoot down a void ray. Don't run with a void ray from a thor, no matter, how many scvs are repairing them!
  • When tanks are unsieging, the player can already queue up move commands and a siege command and vice versa.
  • strg+alt+f will let the camera follow (a) unit(s).
  • strg+shift+f will toggle the fps counter.
Lilyith
Profile Joined September 2010
1 Post
September 22 2010 10:14 GMT
#167
I learnt that 1 mutalisk = 100 Gas, and 2 roaches and a Hydra is also 100 Gas, and that Roach Hydra is a goooood unit composition.
making carriers is a good skill i have
MjrBuzz
Profile Joined April 2010
United States219 Posts
September 22 2010 10:27 GMT
#168
On September 22 2010 00:05 Adeeler wrote:

Shift + # to add units to a group instead of selecting a group and shift selecting then Ctrl + # to reassigning all to the group is much faster way of reinforcing.



Thank you! Learned something new!!!
Forget the loss. Remember the lesson.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 22 2010 10:39 GMT
#169
One thing that has greatly improved my success on the Ladder was to acknowledge how bad Zerg is and switching to another race...
https://soundcloud.com/thesamplethief
zizou21
Profile Joined September 2006
United States3683 Posts
September 22 2010 10:41 GMT
#170
Dude 70% of this thread is new to me ...
its me, tasteless,s roomate LOL!
Drazzzt
Profile Joined September 2002
Germany999 Posts
September 22 2010 10:51 GMT
#171
On September 22 2010 05:08 SnowFantasy wrote:
You can target fire with bunkers..

PLUS: you can use stim when selecting a bunker.
Be Nice, Be Fair, Be Mannered.
Mongery
Profile Joined May 2009
892 Posts
September 22 2010 10:53 GMT
#172
Massgaming is the only way in improving and analyze ur game afterwards, check timings etc.
http://www.twitch.tv/mongery_tv https://www.esportsearnings.com/players/27699-mongery-
apriores
Profile Joined March 2010
Romania41 Posts
September 22 2010 11:03 GMT
#173
I learned the larvae injection technique with all queens in one control and using V + Shift + click + Backspace to quickly spawn on every base.
inTheMood
Profile Joined April 2010
Norway128 Posts
September 22 2010 11:03 GMT
#174
I've just noticed how good +1 lings are.

Seriously, it has totally changed my zvp!
DIMAGA | Ret | mOOnGLaDe | Hero | White-Ra | DRG | Dragon | Snute
Perkins1752
Profile Joined May 2009
Germany214 Posts
September 22 2010 11:03 GMT
#175
On September 22 2010 19:39 kickinhead wrote:
One thing that has greatly improved my success on the Ladder was to acknowledge how bad Zerg is and switching to another race...

same here: by switching form Z to T for a week, I realized, you don't need 50 apm or a gameplan to play Diamond Terran.
Bio
Profile Joined June 2010
Canada185 Posts
September 22 2010 11:21 GMT
#176
Reapers are only 1 supply!!!!! I play zeg and thought "well, they should be at least 2.... Then i played T in a 2v2, and......
"Oh no, he has run out of..... base!"
b_unnies
Profile Blog Joined March 2006
3579 Posts
September 22 2010 11:28 GMT
#177
I'll use Sentry as an example:

If I have 12 Sentries and i activate guardian shield, only 1 sentry activates the spell rather than all 12 activating guardian shield.

I'm still not used to this change from BW
FaCE_1
Profile Blog Joined December 2006
Canada6184 Posts
September 22 2010 11:36 GMT
#178
On September 22 2010 03:31 Obstbaum wrote:
Show nested quote +
On September 22 2010 02:46 Najda wrote:
Factories cost 150/100. Seriously I got to 1100 diamond before I realized this, I thought they were 200/100.


i loled....hard


I know it's cost but I have a real hard tiem to put it down at 150
n_n
SiegeMode
Profile Joined August 2010
United States206 Posts
September 22 2010 11:39 GMT
#179
My bio play improved dramatically when I realized I only had to hit stim once, not t tab t for marines and marauders. No wonder they died so quick..
Piledriver
Profile Blog Joined August 2010
United States1697 Posts
Last Edited: 2010-09-22 11:41:35
September 22 2010 11:40 GMT
#180
* You can neural parasite a mothership and use it to vortex your enemy units while focus firing the mothership.

I dont know if this is obvious, but yesterday in a really long game against a zerg, I finally teched up to Carriers+ mothership to break the deadlock....and got RAPED. The zerg just got 1 infestor along with his hydra army and just NPed my mothership and vortexed my entire carrier + zealot + stalker force...and then focus fired the mohership. 400 minerals/gas down the drain, and I lost the game right there. I was sooooo pissed when this happened.

Nerf NP...shouldnt be usable on hero units
Envy fan since NTH.
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