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Learning something obvious that improved your SC2 - Page 40

Forum Index > StarCraft 2 Strategy
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KimJongChill
Profile Joined January 2011
United States6429 Posts
June 04 2011 19:27 GMT
#781
That when you are doing the backspace inject and having the nomadic queens problem that you can just hit S for stop and you will never have to lose games just trying to find your queens again!
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
ninjakingcola
Profile Joined March 2011
United States405 Posts
June 04 2011 22:59 GMT
#782
You should edit the "You can feedback ANYTHING with energy" to any unit with energy, you can't feedback Nexi/Orbitals.
Where my demons hide? Why, if I showed you it wouldn't be a secret my dear.
_-NoMaN-_
Profile Joined May 2011
Canada250 Posts
June 04 2011 23:20 GMT
#783
Not sure if someone said this, but u can add unit to a control group by: selecting the units, hold shift, then hit the desired hotkey. this can be especially useful for zergs (with good macro). With roach ling on 1, make round of roach (spending all larva), hold shift, then 1. now all ur units can be instantly rallied to whever ur army is
NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
Last Edited: 2011-08-22 18:53:24
August 22 2011 18:39 GMT
#784
Protoss: HT's storm can one-shot a good deal of saved-up zerg larvae. Found out when going for the Combat achievement where you need to kill 20 units with a single HT's storms.

Terran: (quite obvious but maybe worth stating): Battlecruisers' Yamato Cannon one-shots lesser air units and can't be dodged, which seems to be one of the best uses of that ability. Especially when unassisted battlecruisers run into vikings and especially since battlecruisers are so slow that retreating is practically pointless (because they will die anyway but without dealing damage before). So don't waste Yamato on isolated turrets (or any turrets when you have like 3 armour upgrade) and don't waste any time firing those Yamatos as any damage you deal from ordinary BC weapons before landing a Yamato is wasted (since Yamato one-shots). And don't think a second before firing Yamatos at capital ships, either (ONE each). And don't forget you have the Yamatos (used to happen to me).
Gardukk
Profile Joined August 2011
United States3 Posts
September 22 2011 23:26 GMT
#785
Creep Tumors display a team color while they still retain the ability to spawn a new tumor. When the ability is used, the color disappears and they become "creep" colored. You can use this to quickly assess which Tumors can still be used.
Qxz
Profile Joined May 2011
Canada189 Posts
Last Edited: 2011-09-23 00:36:12
September 23 2011 00:34 GMT
#786
When I transferred drones from gas to minerals or vice-versa, I used to either wait until they delivered their cargo, or didn't wait and so they lost it. Watching IdrA I realized you don't have to sacrifice either time or money! Tell the worker to go harvest something else, and then hit "C". If he has any cargo, he will deliver it, and then go to its new destination. I now hit C as a reflex whenever I redirect a worker.

I can't say this improved my play much though. What did, however, was realizing I didn't make enough drones and just massing drones all game long.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
September 23 2011 01:31 GMT
#787
I embarrassed to say, but I didn't know for the longest time that creep tumors will spawn an additional creep tumor.
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