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Learning something obvious that improved your SC2

Forum Index > StarCraft 2 Strategy
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Myrlin
Profile Joined August 2010
United States9 Posts
Last Edited: 2010-11-06 12:56:58
September 21 2010 14:19 GMT
#1
So,

Plat 1600 1v1 random player, 1400 diamond 2v2 on my original account.
800 Diamond on my friends acct I use for 1v1 sometimes.

I just realized you can chrono boost the Warpgates cooldown time as Protoss.
The reason it's funny is because I play ALOT of Protoss and I win ALOT!


What have you recently learned that should have been obvious that will now make you even better than you were 2 seconds ago before you knew it. (Any Race)

Updated with this nice summary of the tips inside.

On November 02 2010 04:30 Skrattybones wrote:
Hey guys,

I just went through this entire thread and have pulled (almost) every tip posted in here. I will now proceed to put them in here, separated by "All", "Terran", "Protoss", and "Zerg". If the OP wishes to copy this list and add it to the original post, awesome.

Also note that I attempted to only include tips which are absolutely true, but as I only play Zerg I haven't gone through and verified them.
--

All:

+ Show Spoiler +


- Playing with HP Bars makes micro way easier

- Hitting Ctrl+F1 instantly selects all Idle Workers.

- You can hold down a hotkey instead of pressing it over and over (IE: Hold down F and click everywhere you want multiple fungal growths with multiple Infestors). This stands true for practically everything, across every race.

- You can add new units to an existing control group by holding Shift and setting them to the group you want.

- Transferring some harvesters to a new expansion is better for your economy than simply saturating from scratch.

- MULEs can be spotted dropping by everybody, even in fog of war.

- 'Alt' shows/hides health bars, depending on whether you have them turned on or off.

- Spacebar will center you on your base.

- Backspace will cycle you through multiple bases.

- Tab will cycle through multiple things on the same control group.

- pressing 'C' on a worker with resources in his hand will send him back to deliver the resources automatically.

- You can target fire with any form of static defense (IE: bunkers, spine crawlers, photon cannons)

- Holding shift allows you to set multiple waypoints, making it easier to scout multiple bases automatically.

- By selecting units and right-clicking on another unit you order them to follow that particular unit. This is helpful for ordering faster units to follow behind slower units.

- workers pinned/trapped by enemy units can be rescued by ordering them to a mineral patch. They will phase through their obstacle to get there. This also works for scouting an enemy base walled-off with a unit guarding the path.

- Massive units (Thors/Colossus/Ultralisk) will break forcefields.

- You can turn on a Flier Helper option to help accurately target flying units with spells.

- You can move the camera by holding the middle mouse button, as opposed to dragging your cursor to the edge of the screen and/or using the arrow keys.

- If you are under attack at your mineral line by lings or zealots early on, and have fewer units to defend, grab all of your probes and select attack, then mine, then attack, then mine, with a few game seconds in between each command. What you are doing is changing their priorities so that unless your opponent has queued attacked every single one of your workers, their attacking units will face your probes, then switch to your units, then to the probes, then to your units, effectively making them only hit your actual attackers about half the time. You can also trap units between the probes because they will ignore pathing to mine, then attack, then ignore pathing, then attack.


- You can start production on units even when supply blocked. Once you remedy the situation the units will begin production automatically.

- You can have more than 24 units bound to a control group. It will open up a new page within that control group to display those units.


Terran:

+ Show Spoiler +

- You can call MULEs down directly on to mineral patches.

- SCVs can attack.

- Tech Labs/ Reactors are universal. You can swap buildings around to make use of them without needing to build more add-ons.

- You can drop Vikings and Thors from Medivacs.

- MULEs can repair mechs. Calling them down in battle is a fast way to get repairs done.

- You can use Medivacs to quickly load up your army and fly away from a battle, instead of just using them for healing.

- SCVs can repair Protoss mechanical units as well. (great for team games.)

- Medivacs can heal all biological units of any race on the same team (also great for team games.)

- If you have multiples of the same production building selected (IE: Four Barracks) the game will automatically spread the production of that unit evenly across all the selected buildings.

- Hellions can target and effectively damage/destroy zerg larva.

- Pressing 'D' and clicking a Medivac while loaded with units will begin dropping units while the Medivac is moving.

- SCVs can be set to auto-repair.

- The Hunter Seeker Missile will destroy zerg larva in one shot.

- Splash damage will hit burrowed units if unburrowed units are being targeted.

- Marines and Marauders can be stimmed inside bunkers.

- EMP temporarily uncovers cloaked units.

- You can que up movement and re-sieging your tanks while they are un-sieging.

- You can drop MULEs anywhere you have vision. You can drop MULEs on the enemy base after a scan to force sieged tanks to attack them, damaging buildings by the splash.

- SCVs on auto-repair loaded into a Medivac will repair everything they can inside the Medivac (possibly at a higher resource cost).


Protoss:

+ Show Spoiler +

- Chronoboost reduces Warpgate cooldown.

- Hallucinated units can scout for you.

- Stalker's Blink can be qued with Shift to ensure none get left behind.

- You can set autocast on Carriers to automatically replenish lost Interceptors.

- You can que up targets for Interceptors so they don't return to their Carrier after a target is destroyed.

- Psionic Storm doesn't stack. Make sure to spread multiple casts out.

- Guardian Shield doesn't stack. Spread them out across all your units instead of trying to over-shield your heavy hitters.

- If you have multiple Nexus' hotkeyed using Chronoboost will automatically use the first Nexus' energy, even if other Nexus' have more.

- If a pylon goes down while units are warping in all the units will be canceled.

- You can feedback ANYTHING with energy. This includes Thors, Banshees, and Queens.

- on Scrap Station (with vision) you can blink to and from the island, and past rocks.

- Warp Gate units don't share the same cooldowns.

- Void Rays can stand up to eleven shots from a Thor.

- Cybernetics Core only costs 150 minerals as opposed to 200.

- You can Chronoboost from the minimap.

- Hallucinated Phoenixes soak up Point Defense Drone energy.


Zerg:

+ Show Spoiler +

- If you have a Lair you can research Lair upgrades at other Hatcheries.

- Overlords can spew creep on buildings to keep them safe if your hatchery gets destroyed.

- You can bind all Queens to a single hotkey, then select all and inject larva to a hatchery. The closest Queen will inject.

- Nydus Canals can spawn multiple entrances.

- You can rally units directly into a Nydus Canal.

- Nydus Worms can spawn anywhere, and generate Creep when they successfully form.

- Banelings can be detonated manually while burrowed.

- Burrowed units can have Burrow set to autocast. They will unburrow when an enemy is in range and attack.

- Inject Larva has a slight cooldown during the animation. If you try to inject multiple Hatcheries side-by-side, the Queen might skip the second and move straight to the third.

- Hatcheries still being morphed can be added to a control group, regardless of whether they are finished morphing or not.

- Having multiple Queens at a base makes for a good defense against early aggression.

- You can select multiple drones and command them to make a building. Only the closest drone will make the building.

- You can select multiple drones and que up multiple buildings. Only one drone for each building will leave the mineral patches.

- You still need to research Burrow to make use of the Tunneling Claws upgrade for Roaches.

- Creep Tumors can clone themselves to continue the spread of creep.

- Multiple creep tumors in the same area will speed the spread of creep exponentially.

- Queens can spawn larva through the minimap.

- Infestor's Fungal Growth works on/ reveals cloaked units.

- Infestor's Neural Parasite will instantly kill a zerg egg.

- Infestor's Neural Parasite works on Motherships. You can use the enemy Mothership to Vortex his own army.

- Infestors can spawn Infested Terrans while burrowed.

- A well placed burrowed unit can stop a building from being built on that spot.

- The Overlord Speed upgrade affects morphed Overseers as well.

- You can cancel a cloned Creep Tumor before it finishes to return it to the tumor you cloned it from.

- Overlords are no longer a detector. They have to morph to Overseer, which is available once you have a Lair.

- You can Shift-add eggs to a control group. (IE: If you have mutas bound to '1', and you make more you can use Shift to add them to '1'.)

- Hatcheries larva cap extends past seven, but caps in the high teens/early twenties.

- Burrowed roaches are slightly visible while moving.




Great ambition is the passion of a great character. Those endowed with it may perform very good or very bad acts. All depends on the principles which direct them.
Tenks
Profile Joined April 2010
United States3104 Posts
September 21 2010 14:21 GMT
#2
Playing with HP bars always on makes micro a ton easier.


Also calling MULEs down right on a mineral patch. I think I went like 5 beta patches without knowing that.
Wat
storm44
Profile Blog Joined July 2010
1293 Posts
September 21 2010 14:22 GMT
#3
im in diamond and I didn't know that scv's could attack lol
hEndO
Profile Joined June 2010
United States124 Posts
September 21 2010 14:23 GMT
#4
as Zerg i just learned that once you have 1 lair but 2 hatches you can get Overlord speed on one and Overlord drop on the other. I always thought i could only research them at the Lair. =/
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
September 21 2010 14:23 GMT
#5
On September 21 2010 23:23 hEndO wrote:
as Zerg i just learned that once you have 1 lair but 2 hatches you can get Overlord speed on one and Overlord drop on the other. I always thought i could only research them at the Lair. =/


took me awhile to recgonize this change from BW as well
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
DTown
Profile Blog Joined April 2010
United States428 Posts
Last Edited: 2010-09-21 14:24:22
September 21 2010 14:24 GMT
#6
I just discovered something that is very situational, but still I feel this thread is an appropriate venue to share it. If you are zerg and you reach lair tech, always have some OL's pooping creep asap. I mean, you should be doing this anyway but I found the additional advantage that if your Lair gets sniped, you can move the OL's around and they will continue pooping creep. This is very useful to keep your buildings alive while you rebuild your hatchery, either there or somewhere else.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
Last Edited: 2010-09-21 14:24:43
September 21 2010 14:24 GMT
#7
I still don't know how to drop units from medivac properly.

You can bind all queens to one hotkey. Then select all queens and inject larva to a hach. The closest queen will inject which means the queen which actually guarding the expansion.
Its grack
teh_longinator
Profile Joined March 2010
Canada725 Posts
September 21 2010 14:28 GMT
#8
That you can hotkey a nydus canal, and have more than one exit per entrance :s
NikonTC
Profile Joined September 2010
United Kingdom418 Posts
September 21 2010 14:33 GMT
#9
Tech Labs and Reactors are modular (a barracks tech lab works with factory etc) :p I still don't really make full use of this feature even though i've known about it for a few weeks now..
"IdrA crushes the marine push, absolutely demolishes this 2 rax play. Would not be suprised to see a GG from IdrA at any moment" Day[9]
Complete
Profile Joined October 2009
United States1864 Posts
September 21 2010 14:33 GMT
#10
How to research hallucination

(seriously, didn't know it exiseted, improving my PvZ drastically!)
Zzoram
Profile Joined February 2008
Canada7115 Posts
September 21 2010 14:33 GMT
#11
On September 21 2010 23:28 teh_longinator wrote:
That you can hotkey a nydus canal, and have more than one exit per entrance :s


Did you know you can make an exit at each hatchery, and rally your units to the worm?

It's good for bases far away to let you quickly unload the units it makes near the rest of your army.
Buffy
Profile Blog Joined May 2010
Sweden665 Posts
September 21 2010 14:35 GMT
#12
On September 21 2010 23:28 teh_longinator wrote:
That you can hotkey a nydus canal, and have more than one exit per entrance :s

something that took me a while to learn to, useful on certain maps LT/Desert Oasis, can work on kulas ravine as well, but haven't tried it there yet!
Yes I am
Enervate
Profile Joined August 2010
United States1769 Posts
September 21 2010 14:36 GMT
#13
I realized that "w" was the a preset hotkey for all of your warpgates like 2 weeks ago which now lets me use the 3 hotkey for something else.
figq
Profile Blog Joined May 2010
12519 Posts
September 21 2010 14:50 GMT
#14
I know how larva works, but never brought myself to realize this means Zerg must use all available larvae asap, in order to force hatcheries to renew them. Otherwise there's likely some waste of resources on boosting larva production. It's obvious, but so important, and I'm pretty sure not many zergs optimize their strats enough to cover that.

I also learned that selecting larva along with a drone, hitting stop (and re-mine the drone) forces larva to move closer to the minerals if it's not. In addition, in the first seconds of the game, it may be useful to build the drone directly from a larva of your choice (click on the larva, not the hatch), so that it's the closest position to the minerals.
If you stand next to my head, you can hear the ocean. - Day[9]
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
September 21 2010 14:53 GMT
#15
On September 21 2010 23:23 hEndO wrote:
as Zerg i just learned that once you have 1 lair but 2 hatches you can get Overlord speed on one and Overlord drop on the other. I always thought i could only research them at the Lair. =/


:O Holy crap I just became a better Zerg, thank you thread (and starter)
O_o
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
September 21 2010 14:54 GMT
#16
Burrow is tier 2 tech. :s
"One fish, two fish, red fish, BLUE TANK!" - Artosis
teh_longinator
Profile Joined March 2010
Canada725 Posts
September 21 2010 14:57 GMT
#17
On September 21 2010 23:33 Zzoram wrote:
Show nested quote +
On September 21 2010 23:28 teh_longinator wrote:
That you can hotkey a nydus canal, and have more than one exit per entrance :s


Did you know you can make an exit at each hatchery, and rally your units to the worm?

It's good for bases far away to let you quickly unload the units it makes near the rest of your army.


Haha yeah, I found out that point in the same game. I meant to set my rally point CLOSE to the entrance, and ended up mis-clicking and setting my rally point in there.

On September 21 2010 23:35 Buffy wrote:
Show nested quote +
On September 21 2010 23:28 teh_longinator wrote:
That you can hotkey a nydus canal, and have more than one exit per entrance :s

something that took me a while to learn to, useful on certain maps LT/Desert Oasis, can work on kulas ravine as well, but haven't tried it there yet!


I tried it on Kulas Ravine (2nd/3rd time using them. I made one at every expansion, since the 'Toss I was against decided he'd contain my base with cannons -_-.
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
September 21 2010 14:57 GMT
#18
On September 21 2010 23:54 MangoTango wrote:
Burrow is tier 2 tech. :s

Baaargh, that's why I've never been able to get burrow when I want it.
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
santoki
Profile Blog Joined April 2010
United States107 Posts
September 21 2010 15:00 GMT
#19
dunno if this is obvious! but i learned to drone harder at the beginning of games even against the 4gate and get units last minute. unless of course its super early pressure or 2gate. I guess just knowing when to drone. Always made too many units and got miffed on econ
Floydian
Profile Blog Joined March 2009
United Kingdom374 Posts
September 21 2010 15:01 GMT
#20
On September 21 2010 23:23 hEndO wrote:
as Zerg i just learned that once you have 1 lair but 2 hatches you can get Overlord speed on one and Overlord drop on the other. I always thought i could only research them at the Lair. =/

WHAT
Mind is blown. Thank you
ChaosWielder
Profile Blog Joined April 2010
United States166 Posts
September 21 2010 15:01 GMT
#21
I learned how to shift queue Stalker blink. Needless to say, I have a new build under my belt.
TheFinalWord
Profile Joined May 2010
Australia790 Posts
September 21 2010 15:04 GMT
#22
You can hold down a hotkey instead of spamming it.
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
September 21 2010 15:05 GMT
#23
On September 22 2010 00:01 ChaosWielder wrote:
I learned how to shift queue Stalker blink. Needless to say, I have a new build under my belt.

Ohhhh, so that's how Protoss do it.
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
slained
Profile Blog Joined October 2006
Canada966 Posts
September 21 2010 15:05 GMT
#24
You can press ctrl + f1 to select all you idle workers at any time.
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
September 21 2010 15:05 GMT
#25
On September 21 2010 23:50 figq wrote:....

I also learned that selecting larva along with a drone, hitting stop (and re-mine the drone) forces larva to move closer to the minerals if it's not. In addition, in the first seconds of the game, it may be useful to build the drone directly from a larva of your choice (click on the larva, not the hatch), so that it's the closest position to the minerals.


I've been trying to replicate this in sc2 to get the larva to move closer to the mineral patchs but it never seems to work for me at least. I remember it used to work in BW with an ovie.

Shift + # to add units to a group instead of selecting a group and shift selecting then Ctrl + # to reassigning all to the group is much faster way of reinforcing.
BigAndrew5000
Profile Joined September 2010
United States17 Posts
September 21 2010 15:06 GMT
#26
When you make a new expo, if you actually take like half your workers from the original one (supposing it's still with 8 mineral patches), then you will make your mineral income rise a lot faster then if you just made new SCVs for that expo, instead of transferring half of them...

And mules give you around 300 minerals, basically for free. So this is what the scan costs - 300 minerals, or 2 1000 hp barracks you could build to fly over and survey your opponent's base.
If you must do it... Do it with honor!
MetalSlug
Profile Joined February 2010
Germany443 Posts
September 21 2010 15:07 GMT
#27
i learned that i can drop Vikings from medivacs and repair stuff inside of them for horrendous high costs.

Also Call down mule is visible even in fog of war making it easy to spot hidden Terra expos.
MKP | Maru | Nada | Boxer | Supernova | Keen
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
September 21 2010 15:09 GMT
#28
On September 22 2010 00:06 BigAndrew5000 wrote:
When you make a new expo, if you actually take like half your workers from the original one (supposing it's still with 8 mineral patches), then you will make your mineral income rise a lot faster then if you just made new SCVs for that expo, instead of transferring half of them...

And mules give you around 300 minerals, basically for free. So this is what the scan costs - 300 minerals, or 2 1000 hp barracks you could build to fly over and survey your opponent's base.



Flawed logic there friend... Mules don't cost minerals, you still have the minerals even if you don't use a mule, they just come in slower.
VirtualAlex
Profile Joined May 2010
41 Posts
September 21 2010 15:09 GMT
#29
I remember when I realized that I could have many larva at a hatch and not just 7. I would just not bother injecting because I thought 7 was the max.

I also learned that banelings could explode from burrowed position if you do it manually.
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
September 21 2010 15:10 GMT
#30
Oh I'll add this to the thread..

I didn't know Mules could repair until I heard in some tournament game somebody called down a mule in the field to do emergency repairs on their army (I assume thors or bcs)...

That's a pretty hero use of mule
mololu
Profile Joined September 2010
Switzerland64 Posts
September 21 2010 15:10 GMT
#31
I've learned that spit on Z's queens has an invisible cooldown while the animation is cast. If you have 2 queens and 3 hatches and spit the main, then the hatch next to it, then a far away hatch, your queens will decide it's time for an exodus. Thus:

Spit main first, then expo, then inbase hatches.

Stops the wonky queen exodus.

Also realized creep tumor is 20 and not 25 energy... wow man that made me feel stupid.
vyyye
Profile Joined July 2010
Sweden3917 Posts
September 21 2010 15:10 GMT
#32
On September 22 2010 00:09 BladeRunner wrote:
Show nested quote +
On September 22 2010 00:06 BigAndrew5000 wrote:
When you make a new expo, if you actually take like half your workers from the original one (supposing it's still with 8 mineral patches), then you will make your mineral income rise a lot faster then if you just made new SCVs for that expo, instead of transferring half of them...

And mules give you around 300 minerals, basically for free. So this is what the scan costs - 300 minerals, or 2 1000 hp barracks you could build to fly over and survey your opponent's base.



Flawed logic there friend... Mules don't cost minerals, you still have the minerals even if you don't use a mule, they just come in slower.

Still, if you use a scan there's 300ish minerals you won't have after the mule would've finished mining. With a mule you might be able to get that extra upgrade/unit/whatever, without it you wouldn't.
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
Last Edited: 2010-09-21 15:13:05
September 21 2010 15:11 GMT
#33
On September 22 2010 00:09 VirtualAlex wrote:
I remember when I realized that I could have many larva at a hatch and not just 7. I would just not bother injecting because I thought 7 was the max.

I also learned that banelings could explode from burrowed position if you do it manually.



You can also right click on burrow and they'll autocast it as soon as something comes in range if you're a noob like me who isn't quick enough to catch them manually (actually they unburrow and attack that thing so you still have to manage it if your enemy knows they're there)
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
September 21 2010 15:12 GMT
#34
On September 22 2010 00:10 mololu wrote:
I've learned that spit on Z's queens has an invisible cooldown while the animation is cast. If you have 2 queens and 3 hatches and spit the main, then the hatch next to it, then a far away hatch, your queens will decide it's time for an exodus. Thus:

Spit main first, then expo, then inbase hatches.

Stops the wonky queen exodus.

Also realized creep tumor is 20 and not 25 energy... wow man that made me feel stupid.



Wait, what? I remember having to wait for 25 energy to drop a creep tumor on several occasions...

http://wiki.teamliquid.net/starcraft2/Queen
J7S
Profile Joined March 2009
Brazil179 Posts
September 21 2010 15:13 GMT
#35
I found out that you don't need to select an individual drone to make a building. You can select all of them build an extractor and only the closest drone to the extractor do build it.
"Mein Führer, I can walk!" - Dr. Strangelove
TheFinalWord
Profile Joined May 2010
Australia790 Posts
Last Edited: 2010-09-21 15:14:16
September 21 2010 15:14 GMT
#36
On September 22 2010 00:10 mololu wrote:
Also realized creep tumor is 20 and not 25 energy... wow man that made me feel stupid.

I was like this will change my life! Then I checked liquipedia and you're wrong? Are you sure?

I might as well add another thing, kiting is so much easier with stop command then attack move command.
Coufu
Profile Joined July 2010
Guam137 Posts
September 21 2010 15:14 GMT
#37
Couple things:

You can right-click burrowed banelings to make them automatically unburrow when an enemy unit comes over (although it is better to micro them)

You can right-click the interceptor button to make carriers auto-make interceptors.

TobZero
Profile Blog Joined March 2010
Germany493 Posts
Last Edited: 2010-09-21 15:15:03
September 21 2010 15:14 GMT
#38
if you expand as Z and once you ordered the drone to build an hatch you can right away add the drone to your hatchery hotkeygroup. when its done later you will have the hatch in your hotkeygroup!
-= we are the swarm =-
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
September 21 2010 15:14 GMT
#39
After Day9 last night i played around with carriers a little.

Interceptors go back to the carrier after their target is killed, unless you have a target queued up or you tell them to attack while they are en route to the carrier.

You can issue an attack order then move orders and the interceptors will continue focusing fire until the target is out of range or dead.
When you play the game of drones you win or you die.
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
September 21 2010 15:15 GMT
#40
On September 22 2010 00:14 Azro wrote:
if you expand as Z and once you ordered the drone to build an hatch you can right away add the drone to your hatchery hotkeygroup. when its done later you will have the hatch in your hotkeygroup!

WEIRD

but awesome
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
btlyger
Profile Blog Joined February 2010
United States470 Posts
September 21 2010 15:15 GMT
#41
Massing queens as defense instead of rushing roaches against zealots actually works extremely freaking well.
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
TheFinalWord
Profile Joined May 2010
Australia790 Posts
Last Edited: 2010-09-21 15:23:03
September 21 2010 15:16 GMT
#42
On September 22 2010 00:10 mololu wrote:
Also realized creep tumor is 20 and not 25 energy... wow man that made me feel stupid.

I was like this will change my life! Then I checked liquipedia and you're wrong? Are you sure?

I might as well add another thing, kiting is so much easier with stop command then attack move command.

On September 22 2010 00:14 Coufu wrote:

You can right-click the interceptor button to make carriers auto-make interceptors.

wow thanks this is awesome. Great thread. edit: Quoted myself instead of editing : \
fevax
Profile Joined February 2010
Turkey143 Posts
Last Edited: 2010-09-21 15:17:52
September 21 2010 15:17 GMT
#43
This thread is GOLD!
I just realized that as zerg, it is so much better to have at least all tier 1 tech buildings -even if u dont plan to use them- then having to build a baneling nest only when you see their 40 marines.
ziteNiA
Profile Joined April 2010
Sweden73 Posts
September 21 2010 15:17 GMT
#44
i learned that Psionic storm doesnt stack
Day9 for President
fevax
Profile Joined February 2010
Turkey143 Posts
September 21 2010 15:20 GMT
#45
On September 22 2010 00:06 BigAndrew5000 wrote:
When you make a new expo, if you actually take like half your workers from the original one (supposing it's still with 8 mineral patches), then you will make your mineral income rise a lot faster then if you just made new SCVs for that expo, instead of transferring half of them...

And mules give you around 300 minerals, basically for free. So this is what the scan costs - 300 minerals, or 2 1000 hp barracks you could build to fly over and survey your opponent's base.

It is not actually only 300 minerals for 2 barracks. it is 300 + lost mining time on 2 scvs for the duration of construction.
fevax
Profile Joined February 2010
Turkey143 Posts
September 21 2010 15:23 GMT
#46
On September 22 2010 00:10 mololu wrote:
Also realized creep tumor is 20 and not 25 energy... wow man that made me feel stupid.

It IS 25 energy man don't feel stupid
http://starcraft.wikia.com/wiki/Creep_tumor
Toads
Profile Blog Joined February 2009
Canada1795 Posts
September 21 2010 15:27 GMT
#47
On September 22 2010 00:10 mololu wrote:
I've learned that spit on Z's queens has an invisible cooldown while the animation is cast. If you have 2 queens and 3 hatches and spit the main, then the hatch next to it, then a far away hatch, your queens will decide it's time for an exodus. Thus:

Spit main first, then expo, then inbase hatches.

Stops the wonky queen exodus.

Also realized creep tumor is 20 and not 25 energy... wow man that made me feel stupid.


creep cost 25 energy i'm pretty sure
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
teh_longinator
Profile Joined March 2010
Canada725 Posts
September 21 2010 15:28 GMT
#48
On September 22 2010 00:13 J7S wrote:
I found out that you don't need to select an individual drone to make a building. You can select all of them build an extractor and only the closest drone to the extractor do build it.


Wait, what? Why did I not know this? I've been playing Zerg for the last 2 years :s.

Well, now that I know this, I won't be so careful to select 1 Drone, and 1 Drone only haha... Actually, I probably will, simply because sometimes I like to scout (move command) before expanding or making buildings.


On September 22 2010 00:14 Coufu wrote:
Couple things:

You can right-click burrowed banelings to make them automatically unburrow when an enemy unit comes over (although it is better to micro them)

You can right-click the interceptor button to make carriers auto-make interceptors.



Auto-cast unburrow? That's pretty awesome. So if they make mass Marines, I can have banelings just pop out like Spider-Mines?


On September 22 2010 00:15 btlyger wrote:
Massing queens as defense instead of rushing roaches against zealots actually works extremely freaking well.


I meant to try this, but my queens always send up dying to the Zealots. Maybe now that I've learned to play with health bars always showing, I can micro my Transfuse better.

Oh, also, game improving discovery... playing with health bars = better micro with Transfuse/burrowing roaches.
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 21 2010 15:29 GMT
#49
On September 22 2010 00:17 ziteNiA wrote:
i learned that Psionic storm doesnt stack
Really!? I didn't know this. This'll make me panic a bit less as noobs spam storm on the same units! Still gotta move out of it tho. hehe
Behavior is a function of its consequences.
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
September 21 2010 15:29 GMT
#50
Getting tunneling claws doesn't give you burrow for your roaches =(
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
Macavity
Profile Joined July 2010
United States83 Posts
September 21 2010 15:31 GMT
#51
Fantastic thread.

Burrow can be put on autocast allowing things like using banelings as mines.

Always making harvestors especially in the mid-game and during battles. Once you get an expo up, use both bases to make harvestors.

Neglecting the dropship aspect of the medivac during the MMM ball. I'd get medivacs purely for their healing. But if a bunch of banelings are coming or you are outnumbered, just load up and fly away.
DuneBug
Profile Joined April 2010
United States668 Posts
September 21 2010 15:35 GMT
#52
Banelings:
Used to think they sucked and were impossible to use until i saw a video with a guy using the move command to wrap them around the opponent's forces instead of attack move or something like that...

Spam click move into the juicy part of the army. Anything that dies in transit will explode. These days I almost never let my banelings 'attack' and always wait for the opponent to kill them while they're right in the middle of his troops.

neural parasite and fungal growth with the infestor while burrowed... God i hope this doesn't get patched.
TIME TO SAY GOODNIGHT BRO!
mololu
Profile Joined September 2010
Switzerland64 Posts
September 21 2010 15:36 GMT
#53
Sorry everyone on the 20 energy thing. Indeed tumors cost 25 energy. Man now I feel stupid.

Then what on earth was it that cost 20 energy?! Something cost 20 that I thought cost 25...


I found out that you don't need to select an individual drone to make a building. You can select all of them build an extractor and only the closest drone to the extractor do build it.


Man... so obvious.

Great thread though by the way.
Coufu
Profile Joined July 2010
Guam137 Posts
September 21 2010 15:36 GMT
#54
On September 22 2010 00:29 bonifaceviii wrote:
Getting tunneling claws doesn't give you burrow for your roaches =(


I always wondered about this. It was a huge debate when BW was in beta whether lurkers should be given burrow without having to research it first at lair. Ultimately, of course, they were given the burrow ability automatically, so I thought that it would have only made sense to give SC2's new burrowing unit some kind of automatic burrowing ability without having to research burrow tech =/
tetracycloide
Profile Joined July 2010
295 Posts
September 21 2010 15:37 GMT
#55
You can manage your replays using the standard windows file system without even opening the client. It's help immensly with organizing my replays and the ones I download into managable groups that share similar themes so I can quickly find the ones I need to refine a specific build or tactic.
My vanity is justified
radiaL
Profile Joined August 2003
Andorra2690 Posts
September 21 2010 15:40 GMT
#56
Even while the extractor is building, you can take 3 drones and tell them to go mine. They will wait near it until it's complete and then start harvesting. Amazing for super late game when you really don't have time and instead have to go back to microing your army or fight off harass or whatever. I use this in early game too, espeically when getting harassed hardcore -_-


The autodetonate on banelings sucks, because the unburrow animation is slow.. it's better to babysit and just press X.


SCVs can repair all mechanical units (duh). The not 'duh' part of that is that they can also repair protoss units, which is excellent for team games. Repairing my buddy's collosus or mamaship = yummy.
sideproject: twitch.tv Starcraft II Viewers data - http://twitchsc2data.com/
teh_longinator
Profile Joined March 2010
Canada725 Posts
September 21 2010 15:40 GMT
#57
On September 22 2010 00:35 DuneBug wrote:
Banelings:
Used to think they sucked and were impossible to use until i saw a video with a guy using the move command to wrap them around the opponent's forces instead of attack move or something like that...

Spam click move into the juicy part of the army. Anything that dies in transit will explode. These days I almost never let my banelings 'attack' and always wait for the opponent to kill them while they're right in the middle of his troops.

neural parasite and fungal growth with the infestor while burrowed... God i hope this doesn't get patched.



You can neural parasite and fungal growth while burrowed? That makes it so much better. I thought it was just Infested Terran you could do that with.

Man, now I hope this doesn't get patched. I'd love to have more than 5 hours to enjoy it before it gets patched.... I guess I'll see tomorrow evening.
vyyye
Profile Joined July 2010
Sweden3917 Posts
September 21 2010 15:42 GMT
#58
On September 22 2010 00:15 bonifaceviii wrote:
Show nested quote +
On September 22 2010 00:14 Azro wrote:
if you expand as Z and once you ordered the drone to build an hatch you can right away add the drone to your hatchery hotkeygroup. when its done later you will have the hatch in your hotkeygroup!

WEIRD

but awesome

Noticed that when I did the gas steal (and cancelling), but too stupid to think of hatcheries. Sweet!
BigAndrew5000
Profile Joined September 2010
United States17 Posts
September 21 2010 15:45 GMT
#59
Guys, there is a topic on official foruns with more of these tips....

http://us.battle.net/sc2/en/forum/topic/628237813
If you must do it... Do it with honor!
Hammurabio
Profile Joined August 2010
152 Posts
September 21 2010 16:02 GMT
#60
On September 22 2010 00:13 J7S wrote:
I found out that you don't need to select an individual drone to make a building. You can select all of them build an extractor and only the closest drone to the extractor do build it.


You can also build multiple buildings with a selection of drones. Works good for 13pool/12extractor. Also when maynarding (sp?) drones to your expo, direct all of them to the minerals, then build 2 extractors. All drones except the two will start mining.

Grond
Profile Blog Joined June 2010
599 Posts
September 21 2010 16:02 GMT
#61
On September 22 2010 00:14 Coufu wrote:
Couple things:

You can right-click burrowed banelings to make them automatically unburrow when an enemy unit comes over (although it is better to micro them)

You can right-click the interceptor button to make carriers auto-make interceptors.



Unfortunately this ability was implemented rather badly. They unburrow when a unit is in site range which is not very good against large amounts of MM with concussive shells. It would much preferable if they just blew up when a unit was in their explosion range.
NecroSaint
Profile Joined June 2010
England102 Posts
September 21 2010 16:04 GMT
#62
I didnt realised that creep tumors spread themselves, id been dragging my queen every time out to the middle of the map, it wasnt fun.
tetracycloide
Profile Joined July 2010
295 Posts
September 21 2010 16:06 GMT
#63
On September 22 2010 00:14 Azro wrote:
if you expand as Z and once you ordered the drone to build an hatch you can right away add the drone to your hatchery hotkeygroup. when its done later you will have the hatch in your hotkeygroup!

You can set rally points while a hatch is building as well, both worker and larva.

Speaking of, another big one for me was realizing you could rally individual eggs and add them to groups before they hatch. On good use for the individual rallying is for workers so they don't all go to the same place when they pop.

In the campaign with the drop pods protoss tech I noticed I could keep my barracks on one hotkey group by themselves to que up units and them also include the barracks in my army hotkey groups so the rally points would constantly be updated when i moved my units for continuous reenforcement in the field.
My vanity is justified
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
September 21 2010 16:07 GMT
#64
On September 22 2010 00:09 BladeRunner wrote:
Show nested quote +
On September 22 2010 00:06 BigAndrew5000 wrote:
When you make a new expo, if you actually take like half your workers from the original one (supposing it's still with 8 mineral patches), then you will make your mineral income rise a lot faster then if you just made new SCVs for that expo, instead of transferring half of them...

And mules give you around 300 minerals, basically for free. So this is what the scan costs - 300 minerals, or 2 1000 hp barracks you could build to fly over and survey your opponent's base.



Flawed logic there friend... Mules don't cost minerals, you still have the minerals even if you don't use a mule, they just come in slower.


Looking at just minerals is silly. By your logic you would never make additional SCVs...after all, you still have the minerals even without more SCVs, they just come in slower :S

You see, economy in SC2 isn't about minerals/gas, it's about how fast you're getting them, also called income. Using scan instead of MULE doesn't cost you minerals, but it does cost you income. MULEs don't give you free minerals, but they do give you free income, and that's what makes them so good.

When people say "scan instead of MULE costs you 270 minerals", what they mean is that it costs you 3 min/sec for 90 seconds
next week on Everybody Loves HypnoToad:
cocosoft
Profile Joined May 2010
Sweden1068 Posts
September 21 2010 16:11 GMT
#65
On September 21 2010 23:19 Myrlin wrote:
So,

High Plat ~900 random player.

I just realized you can chrono boost the Warpgates cooldown time as Protoss.
The reason it's funny is because I play ALOT of Protoss and I win ALOT!


What have you recently learned that should have been obvious that will now make you even better than you were 2 seconds ago before you knew it. (Any Race)


Hi, I knew that since early beta... and I was a Terran player back then.

Plat ~800 random player.
¯\_(ツ)_/¯
Jaeger
Profile Joined December 2009
United States1150 Posts
September 21 2010 16:11 GMT
#66
If you have multiple nexus in one hotkey group and use chrono boost it will always use the first nexus's energy first if it has 25, even if other nexus have 100. You have to manually manage which nexus you're chronoboosting from in order to not waste potential energy.
https://www.dotabuff.com/players/8137911
SilverPotato
Profile Joined July 2010
United States560 Posts
September 21 2010 16:13 GMT
#67
That hellions rape larva
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
knyttym
Profile Blog Joined December 2006
United States5797 Posts
September 21 2010 16:14 GMT
#68
As you zerg you can hold down a hotkey to produce units. When I was trying to morph banelings I would literally have to hit the e key 30 times.
awu25
Profile Joined April 2010
United States2003 Posts
September 21 2010 16:24 GMT
#69
On September 22 2010 01:11 cocosoft wrote:
Show nested quote +
On September 21 2010 23:19 Myrlin wrote:
So,

High Plat ~900 random player.

I just realized you can chrono boost the Warpgates cooldown time as Protoss.
The reason it's funny is because I play ALOT of Protoss and I win ALOT!


What have you recently learned that should have been obvious that will now make you even better than you were 2 seconds ago before you knew it. (Any Race)


Hi, I knew that since early beta... and I was a Terran player back then.

Plat ~800 random player.

you totally missed the point of this whole thread
Philosophy
Profile Joined May 2010
186 Posts
September 21 2010 16:24 GMT
#70
On September 21 2010 23:24 bokeevboke wrote:
I still don't know how to drop units from medivac properly.


Press d and click on the medivac to unload units while its moving.
Buddhist
Profile Joined April 2010
United States658 Posts
Last Edited: 2010-09-21 16:36:51
September 21 2010 16:34 GMT
#71
I'm surprised that I haven't learned anything from this thread, and I only play toss. (most of these are zerg things).

:/

Decent thread, I guess, but there's a better version on the official b.net forums with a list in the OP.
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2010-09-21 17:30:51
September 21 2010 17:26 GMT
#72
On September 22 2010 01:11 cocosoft wrote:
Show nested quote +
On September 21 2010 23:19 Myrlin wrote:
So,

High Plat ~900 random player.

I just realized you can chrono boost the Warpgates cooldown time as Protoss.
The reason it's funny is because I play ALOT of Protoss and I win ALOT!


What have you recently learned that should have been obvious that will now make you even better than you were 2 seconds ago before you knew it. (Any Race)


Hi, I knew that since early beta... and I was a Terran player back then.

Plat ~800 random player.


wow good for you man :D

you can make your tanks siege when they reach their destination with shift. Not good for covering long distances but great for pushing forward while still microing mm,helions, thors.

edit: I just learned in this thread that I should be using 'stop' with an mm ball rather than a-move...
Jaeger
Profile Joined December 2009
United States1150 Posts
Last Edited: 2010-09-21 17:41:08
September 21 2010 17:40 GMT
#73
You can quickly create a forcefield wall by selecting your sentry group and holding f while spamming click.

Bunkers add +1 range to units.


Anyone have any tips for dealing with mass repair planetary fortress in the early midgame without splash as P (i.e. no storm or colossus) shift queuing attack commands on SCVs seems to always kill the first one so quickly that my units retarget the planetary and try to finish killing it before moving onto the next attack queued scv.
https://www.dotabuff.com/players/8137911
Najda
Profile Joined June 2010
United States3765 Posts
September 21 2010 17:46 GMT
#74
Factories cost 150/100. Seriously I got to 1100 diamond before I realized this, I thought they were 200/100.
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
Last Edited: 2010-09-21 17:47:51
September 21 2010 17:46 GMT
#75
On September 21 2010 23:19 Myrlin wrote:
So,

High Plat ~900 random player.

I just realized you can chrono boost the Warpgates cooldown time as Protoss.
The reason it's funny is because I play ALOT of Protoss and I win ALOT!


What have you recently learned that should have been obvious that will now make you even better than you were 2 seconds ago before you knew it. (Any Race)


A lot*

On Topic: Sentries only cost 50 minerals
Survival is winning, everything else is bullshit.
Liquid_Chaos
Profile Joined August 2010
Israel1 Post
September 21 2010 17:48 GMT
#76
here's one. Not very usefull but still is funny to do:

you can use the mother ship to teleport larve.

Now I'm not sure if this may work in team games (having a team mate teleport the larve of another), but it does work if you mind control a probe, make a nexus, and tech up to mother ships.

once teleported, the larve MUST be on creep, or they die right away. After you teleport them, they start going back to the hatchery they came from (and I think, that hatchery will not make new larve, as long as 3 of them are alive).

May be a "cool" way to sneak an expantion (move an over lord, make creep, teleport larve, and make drones), but you can just as easly teleport the drones.

maybe alow the innocent larve crawl next to an enemy base (units will attack them), and morph them into ultra's when no one's looking.

either way, not very useful, but nice to know.
If there's one, there're more .... unless someone took the last one
Mystgun
Profile Joined September 2010
Hong Kong311 Posts
September 21 2010 17:50 GMT
#77
With queen you can spawn larva on the minimap. You do have to be a bit precise with the cursor though but it saves the hassle of going back to your base in mid-fight.
fevax
Profile Joined February 2010
Turkey143 Posts
Last Edited: 2010-09-21 18:00:15
September 21 2010 17:58 GMT
#78
On September 22 2010 02:48 Liquid_Chaos wrote:
here's one. Not very usefull but still is funny to do:

you can use the mother ship to teleport larve.

Now I'm not sure if this may work in team games (having a team mate teleport the larve of another), but it does work if you mind control a probe, make a nexus, and tech up to mother ships.

once teleported, the larve MUST be on creep, or they die right away. After you teleport them, they start going back to the hatchery they came from (and I think, that hatchery will not make new larve, as long as 3 of them are alive).

May be a "cool" way to sneak an expantion (move an over lord, make creep, teleport larve, and make drones), but you can just as easly teleport the drones.

maybe alow the innocent larve crawl next to an enemy base (units will attack them), and morph them into ultra's when no one's looking.

either way, not very useful, but nice to know.

This does not improve your play, it's just a cute trick.
This thread is different than the one on battle.net forums which is called "TRICKS YOU DIDN'T KNOW WORKED!".
This one is called "Learning something obvious that improved your SC2".
Why can't some people understand what they read ?
mamelouk
Profile Joined April 2010
France135 Posts
Last Edited: 2010-09-21 18:10:30
September 21 2010 18:00 GMT
#79
since I played sc:bw a lot, I always wait to have 200 mineral to build a cybernetic core, even if they cost 150...

same for gas extractor, wait for 100 when they cost 75

--- so many tricks in mind

scv can be set to auto repair.. (hello medics in mech armies)
if you're on health bar always on, you can use alt to hide them (and the other way around)
you can queue a rally to multiple points with shift
you can hallucinate air units, and scout with them
you can use sc2gears to autosave your replays (since the old one get auto deleted if not manually saved)
you can't blink somewhere you don't have vision
you can chronoboost gateways so you can warp in units faster
if you double press a number, you'll go the group location (not new..)
you can feedback the crap out of thors
if you make multiple tumors, the creep will spread much faster (4 tumors is the magic number)
archons make a nice front vs mass ultra
if you kill a pylon while units are being warped, all the units die
...Uniden
Glasse
Profile Joined July 2010
Canada1237 Posts
September 21 2010 18:01 GMT
#80
i learned 2 weeks ago that you can inject larvae from the mini map. saves me precious seconds
some_noob
Profile Joined August 2010
160 Posts
September 21 2010 18:05 GMT
#81
When warping units as protoss, you can
[hold unit hotkey] + click click click
instead of
hotkey+ click, hotkey+ click, hotkey+ click,
monx
Profile Blog Joined May 2010
Canada1400 Posts
September 21 2010 18:07 GMT
#82
shift + "control group number" to add units to a particular group instead of remaking the whole group each time. Learned that at end of beta -_-
@ggmonx
Jaeger
Profile Joined December 2009
United States1150 Posts
September 21 2010 18:11 GMT
#83
On September 22 2010 03:05 some_noob wrote:
When warping units as protoss, you can
[hold unit hotkey] + click click click
instead of
hotkey+ click, hotkey+ click, hotkey+ click,


More reliable to press unit hotkey, hold shift + click click click
https://www.dotabuff.com/players/8137911
some_noob
Profile Joined August 2010
160 Posts
September 21 2010 18:14 GMT
#84
On September 22 2010 03:11 Jaeger wrote:
Show nested quote +
On September 22 2010 03:05 some_noob wrote:
When warping units as protoss, you can
[hold unit hotkey] + click click click
instead of
hotkey+ click, hotkey+ click, hotkey+ click,


More reliable to press unit hotkey, hold shift + click click click


Why is that ?
and wouldn't this be less effective if you want to warp different kind of units ?
Fusionbomb
Profile Joined April 2010
United States25 Posts
September 21 2010 18:15 GMT
#85
You can feedback Corruptors, banshee's Thor, Queen. To me it was always obvious I could feedback Ghosts, and other high templar. but some of those other units don't really stick out as "Psionic"

Since most people don't use corruption or 240 MM cannon most of the units sit there with full energy, ripe for feedback.

I find myself going Templar tech a lot more often rather than predictable Colossus.
For Aiur!
Hikari
Profile Blog Joined May 2010
1914 Posts
September 21 2010 18:18 GMT
#86
alt+htoky is the toggle of certain spells ie: repair, build interceptors.
Fungal growth makes phoenix very weak vs muta
You can spread creep tumors up and down cliffs using ovs.
Jaeger
Profile Joined December 2009
United States1150 Posts
September 21 2010 18:26 GMT
#87
On September 22 2010 03:14 some_noob wrote:
Show nested quote +
On September 22 2010 03:11 Jaeger wrote:
On September 22 2010 03:05 some_noob wrote:
When warping units as protoss, you can
[hold unit hotkey] + click click click
instead of
hotkey+ click, hotkey+ click, hotkey+ click,


More reliable to press unit hotkey, hold shift + click click click


Why is that ?
and wouldn't this be less effective if you want to warp different kind of units ?


The hold key method works because of key press repeating, there is a small delay after your press the key before it starts repeating, if you inadvertently click on something between your first warp in and the start of the key repeating (say the unit you warped in for instance) you'll deselect your warpgates.
https://www.dotabuff.com/players/8137911
Obstbaum
Profile Joined July 2010
Switzerland224 Posts
September 21 2010 18:29 GMT
#88
3 points:

-build a lot of stuff
-build a lot to build a lot of stuff
-dont play random Oo (isnt fun though, but it helps your winrate INSANELY)

btw <3 trump 4 this
Protoss_Carrier
Profile Joined September 2010
414 Posts
September 21 2010 18:30 GMT
#89
Corruptors can be feedbacked, and so is Overseer.

I often forget that they have energy.
Carrier has arrived.
Obstbaum
Profile Joined July 2010
Switzerland224 Posts
September 21 2010 18:31 GMT
#90
On September 22 2010 02:46 Najda wrote:
Factories cost 150/100. Seriously I got to 1100 diamond before I realized this, I thought they were 200/100.


i loled....hard
dranko
Profile Joined April 2010
Sweden378 Posts
September 21 2010 18:41 GMT
#91
Raven's Hunter Seeker Missile will one-shot larvae, and, having a pretty decent AoE, it will likely take out all available larvae at a hatchery if targeted correctly.
Devolved
Profile Joined April 2008
United States2753 Posts
September 21 2010 18:41 GMT
#92
On September 22 2010 00:01 ChaosWielder wrote:
I learned how to shift queue Stalker blink. Needless to say, I have a new build under my belt.

What does this do? What is the point?
$♥$
sketch.one
Profile Joined March 2010
United States9 Posts
September 21 2010 18:42 GMT
#93
i never played sc1 and i remember when i learned about shift clicking to queue stuff during the beta. blew my mind. probably the one thing that improved my game the most. (though totally obvious to you guys), oh that and the hold command for choke points. learned that one shortly after.

some other stuff i use a lot and take for granted:

- hitting spacebar if you happen to fly off your base at the start of the game and haven't hotkeyed it
- backspace for toggling bases (though i map it to a diff key on my keyboard since it's so far away)
- ctrl-f1 to select all idle workers (shift f1, f1 also work for single units)
- shift queue blink-attack moves (via the hdstarcraft demo on LT)
- alt to show healthbars
- exploding banelings while burrowed without having to unburrow
- shift V on hotkeyed queens and spam clicking minimap to inject larvae
- shift c resource gathering queuing (though arguably can mess up your build if you get carried away)
- 10 OL with hatch trick is slightly greater than 9 OL without hatch trick (tested multiple times)
- spawning location of Z slightly affects econ/rush (12oclock being the worst since larvae are farthest from mineral patch) though it's best for ling rushes.
- sending workers to gas before it's done will still get them to mine once it's done
- fungal growth on cloaked units
- tab for cycling units / buildings that are all on one hotkey
- hotkeying tech labs

nice thread.



sketch.680 | US | Random
Kashll
Profile Blog Joined May 2008
United States1117 Posts
September 21 2010 18:42 GMT
#94
On September 22 2010 00:05 slained wrote:
You can press ctrl + f1 to select all you idle workers at any time.


Lol facepalm. I used to think i was clever when i would hold shift and spam the F1 button.
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
sketch.one
Profile Joined March 2010
United States9 Posts
September 21 2010 18:43 GMT
#95
On September 22 2010 03:41 Devolved wrote:
Show nested quote +
On September 22 2010 00:01 ChaosWielder wrote:
I learned how to shift queue Stalker blink. Needless to say, I have a new build under my belt.

What does this do? What is the point?



it's good for getting a group of stalkers up a ledge so they don't get stuck after the blink and prevent the rest of the stalkers from getting up the ledge. hdstarcraft has a video tutorial on his youtube channel.
sketch.680 | US | Random
SpicyCrab
Profile Blog Joined March 2010
402 Posts
September 21 2010 18:46 GMT
#96
I remember when I found out that you could spawn creep tumors from creep tumors ^^,
I'm such a baller in my dreams. - HiFriend
kiykiy
Profile Joined July 2009
233 Posts
September 21 2010 18:49 GMT
#97
you can scan and call down mules to bomb opponent tanks
lalala
kidcrash89
Profile Joined August 2010
198 Posts
Last Edited: 2010-09-21 18:50:30
September 21 2010 18:49 GMT
#98
Don't make units to defend until you have to. Probably the single most effective piece of advice I've learned. And tips on using Overlords (sac'ing, positioning, etc)
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2010-09-21 18:53:07
September 21 2010 18:52 GMT
#99
alt+hotkey is the toggle of certain spells ie: repair, build interceptors.

wow that's gonna hugely help me when i need to pull scvs with my army

Raven's Hunter Seeker Missile will one-shot larvae, and, having a pretty decent AoE, it will likely take out all available larvae at a hatchery if targeted correctly.


also, Helions kill larva in just a few shots as well

hotkeying tech labs


why.. ?
ascoe
Profile Blog Joined June 2010
Korea (South)133 Posts
September 21 2010 18:53 GMT
#100
one day i learned not to attack move into a nydus

Devolved
Profile Joined April 2008
United States2753 Posts
September 21 2010 19:00 GMT
#101
On September 22 2010 03:43 sketch.one wrote:
Show nested quote +
On September 22 2010 03:41 Devolved wrote:
On September 22 2010 00:01 ChaosWielder wrote:
I learned how to shift queue Stalker blink. Needless to say, I have a new build under my belt.

What does this do? What is the point?



it's good for getting a group of stalkers up a ledge so they don't get stuck after the blink and prevent the rest of the stalkers from getting up the ledge. hdstarcraft has a video tutorial on his youtube channel.

Wow, that seems really useful. Thanks for the heads up about the video. Time to switch races -_-
$♥$
Medzo
Profile Blog Joined June 2009
United States627 Posts
September 21 2010 19:01 GMT
#102
If you have 8 larva and morph them all into a unit that fits into the same control group, hit shift + control group to add them instantly. When you move the real group around it will set the egg rallypoint to meetup with your units.
Skaff
Profile Joined February 2010
United States240 Posts
September 21 2010 19:01 GMT
#103
The "backspace" key will cycle though your cc's/hatches/nexi? I've known that one for a bit but it has really caught some people off guard.
Kindred
Profile Blog Joined May 2010
Canada396 Posts
September 21 2010 19:02 GMT
#104
Pressing TAB will cycle through the stuff in your hotkey lol
Two 2.93GHz 6-Core Intel Xeon “Westmere” (12 cores) + 32GB RAM + Four 512GB Solid-State Drives + Two ATI Radeon HD 5770 1GB + Two Apple LED Cinema Display (27" flat panel) + Quad-channel 4Gb Fibre Channel PCI Express card
Grebliv
Profile Joined May 2006
Iceland800 Posts
September 21 2010 19:05 GMT
#105
On September 22 2010 03:52 gogogadgetflow wrote:
Show nested quote +
hotkeying tech labs


why.. ?


you can hotkey all your upgrade buildings together and then just tab through it when the time comes I guess.
ESV Mapmaking!
Devolved
Profile Joined April 2008
United States2753 Posts
September 21 2010 19:06 GMT
#106
On September 22 2010 01:11 Jaeger wrote:
If you have multiple nexus in one hotkey group and use chrono boost it will always use the first nexus's energy first if it has 25, even if other nexus have 100. You have to manually manage which nexus you're chronoboosting from in order to not waste potential energy.

Why does it matter which Nexus you're chrono-boosting from? Seems like a waste of time to manually manage which nexus you're boosting from.
$♥$
ShadowReaver
Profile Joined March 2010
Canada563 Posts
September 21 2010 19:09 GMT
#107
Learning how to kite
Holding down a key to spawn lots of units
Learning how to quickly spawn larva
Learning that you can creep tumor across the rocks at scrap station
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
September 21 2010 19:10 GMT
#108
On September 22 2010 04:06 Devolved wrote:
Show nested quote +
On September 22 2010 01:11 Jaeger wrote:
If you have multiple nexus in one hotkey group and use chrono boost it will always use the first nexus's energy first if it has 25, even if other nexus have 100. You have to manually manage which nexus you're chronoboosting from in order to not waste potential energy.

Why does it matter which Nexus you're chrono-boosting from? Seems like a waste of time to manually manage which nexus you're boosting from.


Because if one of your Nexi are maxed on energy, then you're losing energy by not spending it.
On my way...
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
September 21 2010 19:22 GMT
#109
Kind of a complicated one, but still really useful!

The background info:
If a work has money in his hand, pressing "C" (return cargo) causes the worker to return the cargo and then go back to collecting resources. This is useful if you select a worker to go build something, but it's holding some money, you press "C" and once he returns, you tell him to move towards building again.

The cool thing:
Suppose a worker is mining minerals and you want him to go mine gas. Suppose the worker is holding minerals too (ie on a return trip!). If you tell him to mine gas, then you press the "C" button, he'll return the minerals AND THEN GO MINE GAS ZOMG. It's pretty impressively awesome subtlety that makes it SO MUCH EASIER to send guys into gas in mid game. woowoo.
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
sketch.one
Profile Joined March 2010
United States9 Posts
September 21 2010 19:29 GMT
#110
On September 22 2010 04:05 Grebliv wrote:
Show nested quote +
On September 22 2010 03:52 gogogadgetflow wrote:
hotkeying tech labs


why.. ?


you can hotkey all your upgrade buildings together and then just tab through it when the time comes I guess.



it's also nice to see the status of an upgrade to know when to push out while having vision of your army. like when stim finished.
sketch.680 | US | Random
Demarini
Profile Joined May 2010
United States151 Posts
Last Edited: 2010-09-21 19:32:14
September 21 2010 19:32 GMT
#111
I learned that when Terran can mass a bioball and 1 a into a well microd army they have a good chance unless the opposing player is on two bases, so I play League of Legends now.
Devolved
Profile Joined April 2008
United States2753 Posts
September 21 2010 19:48 GMT
#112
On September 22 2010 04:22 Day[9] wrote:
Kind of a complicated one, but still really useful!

The background info:
If a work has money in his hand, pressing "C" (return cargo) causes the worker to return the cargo and then go back to collecting resources. This is useful if you select a worker to go build something, but it's holding some money, you press "C" and once he returns, you tell him to move towards building again.

The cool thing:
Suppose a worker is mining minerals and you want him to go mine gas. Suppose the worker is holding minerals too (ie on a return trip!). If you tell him to mine gas, then you press the "C" button, he'll return the minerals AND THEN GO MINE GAS ZOMG. It's pretty impressively awesome subtlety that makes it SO MUCH EASIER to send guys into gas in mid game. woowoo.

I'm not sure if pressing "C" qualifies as complicated.
$♥$
Easy772
Profile Joined May 2010
374 Posts
September 21 2010 19:50 GMT
#113
hotkeying buildings helped my game a lot.. Expanding during a push.
"The best way to improve is to play one matchup on one map doing one strategy.. if you are good at one strategy you are a good player, if you are okay at many strategies you are an okay player at best" -Day[9] 181
Azaryah
Profile Joined September 2010
United States55 Posts
September 21 2010 19:50 GMT
#114
You can inject larva on the mini map, without having to look at each hatchery. A cross-hair will come up, and if it's green, you can inject on that hatchery.
'Be water, my friend"
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 21 2010 19:51 GMT
#115
On September 22 2010 04:50 ArgonSC2 wrote:
You can inject larva on the mini map, without having to look at each hatchery. A cross-hair will come up, and if it's green, you can inject on that hatchery.


Wow, never knew this one, thanks.
Coaching for 1v1 and Team games at Gosucoaching.com
Hendeca
Profile Joined September 2010
United States23 Posts
September 21 2010 19:53 GMT
#116
I'm a little embarrassed about this one, but I never used stim in BW! Never realized how AMAZING it was!
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 21 2010 19:53 GMT
#117
On September 22 2010 00:05 slained wrote:
You can press ctrl + f1 to select all you idle workers at any time.


Finally learned something! Sweeet.
ALPINA
Profile Joined May 2010
3791 Posts
September 21 2010 19:54 GMT
#118
On September 22 2010 00:05 slained wrote:
You can press ctrl + f1 to select all you idle workers at any time.


If that's true then thanks really nice tip.
You should never underestimate the predictability of stupidity
Hendeca
Profile Joined September 2010
United States23 Posts
September 21 2010 20:00 GMT
#119
Oh yeah, apparently Neural Parasiting a zerg egg kills it instantly?
Zefa
Profile Joined May 2010
United States297 Posts
September 21 2010 20:00 GMT
#120
On September 22 2010 02:40 Jaeger wrote:
You can quickly create a forcefield wall by selecting your sentry group and holding f while spamming click.


Wow ty. I guess this would work for every thing else thats similar? Like snipe or storm?
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 21 2010 20:05 GMT
#121
On September 22 2010 04:53 Hendeca wrote:
I'm a little embarrassed about this one, but I never used stim in BW! Never realized how AMAZING it was!


It was better in BW. In BW it doubled your rate of fire, in SC2 it only increases by 50%.
some_noob
Profile Joined August 2010
160 Posts
September 21 2010 20:06 GMT
#122
In scrap station, you can queue blink stalkers from your base to the island, and from the island to the enemy's base. (you prolly need vision)
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 21 2010 20:08 GMT
#123
On September 22 2010 05:06 some_noob wrote:
In scrap station, you can queue blink stalkers from your base to the island, and from the island to the enemy's base. (you prolly need vision)


You can also blink to the islands on LT if your opponent floated to the island or isn't protecting it. At least the bottom right, I'd assume top left as well.
Vz0
Profile Joined August 2010
Canada378 Posts
September 21 2010 20:08 GMT
#124
On September 21 2010 23:21 Tenks wrote:
Playing with HP bars always on makes micro a ton easier.


Also calling MULEs down right on a mineral patch. I think I went like 5 beta patches without knowing that.

^__^ this one made me laugh a little. I've had my own fair share the problem while tinkering with terran in custom matches.
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
September 21 2010 20:08 GMT
#125
You can target fire with bunkers..
tetramaster
Profile Joined July 2010
Canada253 Posts
September 21 2010 20:10 GMT
#126
As other people have mentioned, HP bars on. Makes feedbacking an incoming medivac drop only to watch 3 out of 4 of them blow up delicious, and makes bad terran players run away when they lose their raven and they realize I had DTs flanking them. Prior to that, I don't think I used feedback very much due to not knowing what had enough energy to get 1 shotted.
Al Bundy
Profile Joined April 2010
7257 Posts
September 21 2010 20:10 GMT
#127
During beta and for some time after release I didn't know how to spread creep, I thought that I had to make the queen spawn a new creep tumor each time I wanted to spread more creep...

Until I saw in a VOD a player clicking on a creep tumor...
o choro é livre
KazeHydra
Profile Blog Joined August 2010
Japan2788 Posts
September 21 2010 20:11 GMT
#128
Back in beta, I didn't realize you could swap terran tech labs. I thought they were building specific. It also took me awhile to realize robo is 100 gas and not 200 like in bw.
"Because I know this promise that won’t disappear will turn even a cause of tears into strength. You taught me that if I can believe, there is nothing that cannot come true." - Nana Mizuki (Yakusoku) 17:36 ils kaze got me into nana 17:36 ils by his blog
Skaff
Profile Joined February 2010
United States240 Posts
September 21 2010 20:13 GMT
#129
On September 22 2010 04:48 Devolved wrote:
Show nested quote +
On September 22 2010 04:22 Day[9] wrote:
Kind of a complicated one, but still really useful!

The background info:
If a work has money in his hand, pressing "C" (return cargo) causes the worker to return the cargo and then go back to collecting resources. This is useful if you select a worker to go build something, but it's holding some money, you press "C" and once he returns, you tell him to move towards building again.

The cool thing:
Suppose a worker is mining minerals and you want him to go mine gas. Suppose the worker is holding minerals too (ie on a return trip!). If you tell him to mine gas, then you press the "C" button, he'll return the minerals AND THEN GO MINE GAS ZOMG. It's pretty impressively awesome subtlety that makes it SO MUCH EASIER to send guys into gas in mid game. woowoo.

I'm not sure if pressing "C" qualifies as complicated.


It starts with a "C". Good enough in my book!
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
September 21 2010 20:16 GMT
#130
..a burrowed zerg unit can prevent a building from being placed in that location (particularly fun if you drop a zergling or a roach at someone's natural expansion).


This could screw up your opponent so much. I am definitely going to try this.
Developer for http://mtgfiddle.com
Reason.SC2
Profile Joined April 2010
Canada1047 Posts
September 21 2010 20:17 GMT
#131
I noticed a significant improvement in my play if I have slept and eaten well and am not tired.

Its really obvious but has nothing to do with actual in-game stuff so many people don't think about it at all. Sometimes its more beneficial to your play to go have a decent meal and make sure you've gotten your 8 hrs of sleep rather than staying up to watch korean streams and massing games to the point where you realize you haven't eaten in 8 hours lol.
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
September 21 2010 20:17 GMT
#132
For me I just figured this out a few days ago (i'm zerg)... and it's been working wonders... Against any player 1k~ in rating I have trouble keeping up with very aggressive builds especially against players who know how to spend their minerals.

As zerg usually you would find good times to power up super hard on drones, and then change your production to pure army units- I think quite a few players do that. So yeah FE, drone up hard, scout out w/e and start making your all-star unit composition. Against players who aggressively 4gate in a non-all-inish way, or Terrans who chug out cheap units and keep sending them to you within that timing window where you just don't have the "right" units, you will automatically lose no matter how long you can try to outlast the guy.

What I found, which I think is stupidly obvious and makes me want to slam my head into my keyboard- is to just make drones while you make units, with one exception... BE REALLY GOOD ABOUT IT lol! So after doing this, I crush every aggressive 1k+ player, to make sure I was right about doing it, I experimented by doing in one game and not doing it in the other. And it works, I'll probably be sailing myself to 1500 before I run into my next wall of frustration, go on a 8+ games losing streak, rage on TL, and get banned again. =P Ah yes, the woes of a zerg player.
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
September 21 2010 20:20 GMT
#133
when warping n protoss units.

click icon.
hold shift.
spam click.

easy.
What the Fu- REAPERS?!
RaFeStaR
Profile Blog Joined July 2010
United States161 Posts
September 21 2010 20:20 GMT
#134
A friend of mine who is rank #1 or #2 in his platinum division didn't know you could spread creep with tumors, he just figured it out a week ago.


As for myself, I didn't really know how to MBS until 2 weeks ago and I'm rank #8 in my diamond division...yeah I'm bad :{
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
September 21 2010 20:24 GMT
#135
not too sure if it improved it at ton, but i found out a few days ago that as playing random, you can find out which race you're going to get into the game during the loading screen by looking at your mouse cursor, it changes depending on what race you are and it's always 100% correct :D
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
universalwill
Profile Blog Joined August 2010
United States654 Posts
September 21 2010 20:24 GMT
#136
when i learned that i can 15hatch and get away with it a lot vs protoss because all they do is 4gate.
LargeAmount
Profile Joined September 2010
Germany1 Post
September 21 2010 20:25 GMT
#137
Yesterday i realized i can build an armory without building an engineering bay earlier. That really is awesome for me now :D
This is how it works: Money comes in, favors go out, the people loose. We need to send a message: Game Over.
doktorFunken
Profile Joined September 2010
United States41 Posts
September 21 2010 20:29 GMT
#138
On September 22 2010 05:06 some_noob wrote:
In scrap station, you can queue blink stalkers from your base to the island, and from the island to the enemy's base. (you prolly need vision)

That's brilliant! I didn't realize this.

For me i was a really basic thing. I went through my first 10-15 ladder matches building around 20 probes/drones/scvs and then quitting. I started watching Day[9]'s dailies and I gotta tell you, pumping up the economy explained so much - mostly how my 40-food army would get stompe by something 2x that size, and how they'd do it. :p
All we need is a little Energon and a lot of luck.
Wire
Profile Joined July 2009
United States494 Posts
September 21 2010 20:31 GMT
#139
Dunno if anyone know this but:

You can target fire with static defense: cannons, spine, spore, bunkers

If you burrow a bunch of units and use one unit as bait, the splash that hits your unit hits burrowed units too. doesn't make a lot of sense imo but had a friend who burrowed 20 hydras and had 3 roaches on top of it. hellion splash pwned those hydras lol

banelings that explode do dmg regardless of whether they were attacking your units or if your units killed the baneling. ergo if you think your dark templar can go around sniping banelings you're sorely mistaken
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
September 21 2010 20:31 GMT
#140
When the starcraft 2 compendium gets made... I want to see everything in here on it.
Wihl
Profile Blog Joined June 2010
Sweden472 Posts
September 21 2010 20:32 GMT
#141
The fact that you dont need to unburrow banelings to blow them up. It did blow my mind. I always thought I had to unborrow and then attack move. I feel so sneaky when i have 10 burrowed banelings in a control group and I get to bait the bioball into it with some lings or whatever.. wait until they're above the banelings and then just press X. It's the greatest feeling ever.
Slakter
Profile Joined January 2010
Sweden1947 Posts
September 21 2010 20:34 GMT
#142
Not me, but a lot of people (Including pros!) just recently learned that units dont share the same Warp gate cooldown.
Protoss, can't live with em', can't kill em'.
pyjamads
Profile Joined May 2010
Denmark33 Posts
September 21 2010 20:38 GMT
#143
You can use stim on marines and marauders in bunkers...
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
September 21 2010 20:42 GMT
#144
On September 22 2010 05:38 pyjamads wrote:
You can use stim on marines and marauders in bunkers...


WHAT? Did not know this. Awesome.
I want to fuck Soulkey with a Zelderan.
Speedbump
Profile Blog Joined January 2010
New Zealand338 Posts
September 21 2010 20:44 GMT
#145
Shift-queueing both patrol and move commands. It means that my scouting is a lot easier to do nowadays, because I don't have to waste half my time telling my SCV to move anymore.

Took me a while to get used to it though, even though I played BW to a worse-than-village standard back before beta.
CounteR
Profile Joined August 2010
New Zealand103 Posts
September 21 2010 20:59 GMT
#146
Not really a fan of Zerg but u can apparently "Auto unburrow" Banelings.. Not really 100% sure but still really cool :D
GG GL HF
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
September 21 2010 21:02 GMT
#147
My zerg 14 gas 13 pool build order had a flaw in that I always kept three drones at gas so that i always had like 300 gas in the bank when toss came and killed me with 7 zealots. Once i started taking two drones of gas i found myself with just enough gas to get lair in a timely fashion but with lots of minerals for droning and expanding.

Those two drones made a surprisingly big impact on my early game.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
papaz
Profile Joined December 2009
Sweden4149 Posts
September 21 2010 21:16 GMT
#148
What I've learned:
Select a unit and right click on another of your own unit to make it follow that unit.

Background
I used to hotkey units with same speed on same hotkey so that i can micro and make for example zealots go in front of stalkers. If i had them in same control group stalkers would get faster to the target and zealots slacking behind.

Now i just make stalkers follow zealots and just move my zealots which gives better army positioning.

You can even A-move only the zealots and the stalkers will also A-move by just the "follow trick".
Twaxter
Profile Joined April 2010
Canada190 Posts
September 21 2010 21:20 GMT
#149
You can spawn infested terrans burrowed .

lmao
Lose and Learn
YourMom
Profile Joined April 2010
Romania565 Posts
Last Edited: 2010-09-21 21:52:42
September 21 2010 21:52 GMT
#150
Appending unfinished warping units to my main army control group. Toss macro so easy ^_^.
I'm very good at making carriers.
techh
Profile Joined June 2010
Iceland82 Posts
September 21 2010 23:14 GMT
#151
If your worker is stuck (getting attacked from another worker early game) and you cannot get away. Click on the nearest mineral patch and the worker will simply go threw the attacking worker and live.

Obv does not work for zealots etc, since they cannot mine so they dont "phase out" when they try to go to mine minerals.

Yes this works 110% of the time.
shindigs
Profile Blog Joined May 2009
United States4795 Posts
September 21 2010 23:18 GMT
#152
On September 22 2010 06:02 Ghad wrote:
My zerg 14 gas 13 pool build order had a flaw in that I always kept three drones at gas so that i always had like 300 gas in the bank when toss came and killed me with 7 zealots. Once i started taking two drones of gas i found myself with just enough gas to get lair in a timely fashion but with lots of minerals for droning and expanding.

Those two drones made a surprisingly big impact on my early game.


Taking drones off gas has helped blocking 4 warpgate for me as well as transition into mass ling-dimaga style.

Amazing stuff.

Also pretty much using infestors in every matchup.
Photographer@shindags || twitch.tv/shindigs
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
September 21 2010 23:33 GMT
#153
Less production buildings and more consistant production will actually leave you with more units and a faster expansion >< who would have thought...
"losers always whine about their best, Winners go home and fuck the prom queen"
Vei
Profile Joined March 2010
United States2845 Posts
September 21 2010 23:39 GMT
#154
I'm 1020 diamond and I *just* learned overlord speed upgrade affects overseers
=|
www.justin.tv/veisc2 ~ 720p + commentary
Desram
Profile Joined August 2010
Canada4 Posts
September 21 2010 23:54 GMT
#155
I didn't know you can ctrl click instead of double clicking..
Chaoz
Profile Joined March 2010
United States507 Posts
September 21 2010 23:58 GMT
#156
On September 22 2010 05:24 YunhOLee wrote:
not too sure if it improved it at ton, but i found out a few days ago that as playing random, you can find out which race you're going to get into the game during the loading screen by looking at your mouse cursor, it changes depending on what race you are and it's always 100% correct :D


There's a cursor during the loading screen? I've never gotten that and I always complained how Blizzard needs to implement it.
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
September 22 2010 00:00 GMT
#157
The unit selection cap is unlimited, not just 24 units. Took me a while to figure out that you could tab through if you had more than 24 selected. I watched a replay of some z controlling like a 100 lings at once and was like whattttt.
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
September 22 2010 00:00 GMT
#158
On September 21 2010 23:23 jamesr12 wrote:
Show nested quote +
On September 21 2010 23:23 hEndO wrote:
as Zerg i just learned that once you have 1 lair but 2 hatches you can get Overlord speed on one and Overlord drop on the other. I always thought i could only research them at the Lair. =/


took me awhile to recgonize this change from BW as well


whoa really? I don't play z much but that is crazy.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
September 22 2010 00:02 GMT
#159
CTRL+F1 lets you select all your lazy workers.
Kevmeister @ Dota2
yoplate
Profile Joined August 2010
United States332 Posts
September 22 2010 00:03 GMT
#160
Ghosts can use the snipe ability on overseers, makinng it easy to eliminate zerg detection.
Phanekim
Profile Joined April 2003
United States777 Posts
September 22 2010 01:08 GMT
#161
they should put up these tips in the load up screen
i like cheese
Typho0n
Profile Blog Joined November 2008
Canada276 Posts
September 22 2010 01:11 GMT
#162
On September 21 2010 23:23 hEndO wrote:
as Zerg i just learned that once you have 1 lair but 2 hatches you can get Overlord speed on one and Overlord drop on the other. I always thought i could only research them at the Lair. =/


omg I just learned this by reading your post bahahaha! That's awesome!
Bosu
Profile Blog Joined June 2008
United States3247 Posts
Last Edited: 2010-09-22 01:14:59
September 22 2010 01:14 GMT
#163
Roach speed makes them go faster above ground. For about a month I thought it was just while burrowed.
#1 Kwanro Fan
Reptilia
Profile Joined June 2010
Chile913 Posts
September 22 2010 01:22 GMT
#164
what i recently learned which is really really helpful is that if you press (for example) d ( d is hotkey for drop) on your medivac it will start dropping units while you control the medivac to move everywhere
The secret to creativity is knowing how to hide your sources
Yuka
Profile Joined June 2010
United States133 Posts
September 22 2010 01:35 GMT
#165
Zerg: Corruption (Corruptor special ability, of course) can be cast on ground units. Very handy against high hp ground units (thor, ultralisk,etc.)

Protoss: a low attention/quick way to expand to resource nodes blocked by rocks ~ use a pylon/photon cannon to destroy the rocks, while you manage your army and do other things. With proper placement, it'll also provide defenses as your nexus warps in.

Terran: seems a lot of my opponents forget that I don't need to get air units to get into their base even if they've blocked their choke. Fly in a few barracks and land them in a tucked-away corner. Even if your opponent finds them, it's easy to just lift off and make your army elsewhere.
Race? No, I'm equally bad with all of them.
Perscienter
Profile Joined June 2010
957 Posts
Last Edited: 2010-09-22 11:55:33
September 22 2010 10:07 GMT
#166
  • EMP uncovers cloacked units for a moment. With the help of it, you can hunt observers.
  • 9 overlord is more efficient than 10 overlord in most standard bos.
  • It's possible to turn flyer helper always on in the options. Henceforth, every unit will graphically be supported by a marker, which shows their exact position above ground.
  • It is possible to spot if mineral fields are being mined, by scouting in a range of them which not already uncovers the mineral field itself. You can already see some flashes. But you still have to be quite near.
  • Massive units like the thor, ultralisk and colossus break force fields, but it doesn't work with hallucinated colossi.
  • Shift patrol is generally possible and allows workers to change their direction without hesitating. If the starting and end point of the patrol command are the same, the unit will run in circles.
  • Blink works despite fungal growth being cast upon the stalkers.
  • Destructible rocks have an armor of 3, which makes it almost impossible for Zerg to kill them with queens and zerglings.
  • A thor needs eleven shots to shoot down a void ray. Don't run with a void ray from a thor, no matter, how many scvs are repairing them!
  • When tanks are unsieging, the player can already queue up move commands and a siege command and vice versa.
  • strg+alt+f will let the camera follow (a) unit(s).
  • strg+shift+f will toggle the fps counter.
Lilyith
Profile Joined September 2010
1 Post
September 22 2010 10:14 GMT
#167
I learnt that 1 mutalisk = 100 Gas, and 2 roaches and a Hydra is also 100 Gas, and that Roach Hydra is a goooood unit composition.
making carriers is a good skill i have
MjrBuzz
Profile Joined April 2010
United States219 Posts
September 22 2010 10:27 GMT
#168
On September 22 2010 00:05 Adeeler wrote:

Shift + # to add units to a group instead of selecting a group and shift selecting then Ctrl + # to reassigning all to the group is much faster way of reinforcing.



Thank you! Learned something new!!!
Forget the loss. Remember the lesson.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 22 2010 10:39 GMT
#169
One thing that has greatly improved my success on the Ladder was to acknowledge how bad Zerg is and switching to another race...
https://soundcloud.com/thesamplethief
zizou21
Profile Joined September 2006
United States3683 Posts
September 22 2010 10:41 GMT
#170
Dude 70% of this thread is new to me ...
its me, tasteless,s roomate LOL!
Drazzzt
Profile Joined September 2002
Germany999 Posts
September 22 2010 10:51 GMT
#171
On September 22 2010 05:08 SnowFantasy wrote:
You can target fire with bunkers..

PLUS: you can use stim when selecting a bunker.
Be Nice, Be Fair, Be Mannered.
Mongery
Profile Joined May 2009
892 Posts
September 22 2010 10:53 GMT
#172
Massgaming is the only way in improving and analyze ur game afterwards, check timings etc.
http://www.twitch.tv/mongery_tv https://www.esportsearnings.com/players/27699-mongery-
apriores
Profile Joined March 2010
Romania41 Posts
September 22 2010 11:03 GMT
#173
I learned the larvae injection technique with all queens in one control and using V + Shift + click + Backspace to quickly spawn on every base.
inTheMood
Profile Joined April 2010
Norway128 Posts
September 22 2010 11:03 GMT
#174
I've just noticed how good +1 lings are.

Seriously, it has totally changed my zvp!
DIMAGA | Ret | mOOnGLaDe | Hero | White-Ra | DRG | Dragon | Snute
Perkins1752
Profile Joined May 2009
Germany214 Posts
September 22 2010 11:03 GMT
#175
On September 22 2010 19:39 kickinhead wrote:
One thing that has greatly improved my success on the Ladder was to acknowledge how bad Zerg is and switching to another race...

same here: by switching form Z to T for a week, I realized, you don't need 50 apm or a gameplan to play Diamond Terran.
Bio
Profile Joined June 2010
Canada185 Posts
September 22 2010 11:21 GMT
#176
Reapers are only 1 supply!!!!! I play zeg and thought "well, they should be at least 2.... Then i played T in a 2v2, and......
"Oh no, he has run out of..... base!"
b_unnies
Profile Blog Joined March 2006
3579 Posts
September 22 2010 11:28 GMT
#177
I'll use Sentry as an example:

If I have 12 Sentries and i activate guardian shield, only 1 sentry activates the spell rather than all 12 activating guardian shield.

I'm still not used to this change from BW
FaCE_1
Profile Blog Joined December 2006
Canada6172 Posts
September 22 2010 11:36 GMT
#178
On September 22 2010 03:31 Obstbaum wrote:
Show nested quote +
On September 22 2010 02:46 Najda wrote:
Factories cost 150/100. Seriously I got to 1100 diamond before I realized this, I thought they were 200/100.


i loled....hard


I know it's cost but I have a real hard tiem to put it down at 150
n_n
SiegeMode
Profile Joined August 2010
United States206 Posts
September 22 2010 11:39 GMT
#179
My bio play improved dramatically when I realized I only had to hit stim once, not t tab t for marines and marauders. No wonder they died so quick..
Piledriver
Profile Blog Joined August 2010
United States1697 Posts
Last Edited: 2010-09-22 11:41:35
September 22 2010 11:40 GMT
#180
* You can neural parasite a mothership and use it to vortex your enemy units while focus firing the mothership.

I dont know if this is obvious, but yesterday in a really long game against a zerg, I finally teched up to Carriers+ mothership to break the deadlock....and got RAPED. The zerg just got 1 infestor along with his hydra army and just NPed my mothership and vortexed my entire carrier + zealot + stalker force...and then focus fired the mohership. 400 minerals/gas down the drain, and I lost the game right there. I was sooooo pissed when this happened.

Nerf NP...shouldnt be usable on hero units
Envy fan since NTH.
GoDannY
Profile Joined August 2006
Germany442 Posts
September 22 2010 11:41 GMT
#181
On September 22 2010 20:03 inTheMood wrote:
I've just noticed how good +1 lings are.

Seriously, it has totally changed my zvp!


Kinda similiar story, after watching TLO on GSL I realized how epic fast upgrades are, ok its like 5-6 units less but in an actual fight it makes SO much of a difference. I was rather like many other (even obviously korean) players that I tended to go +1 (+2 for collosi eventually), perhaps in a long game +1 armor and then totally forget about upgrades.

It doesn't cost much, it doesnt take any space in the production cue, most of the time I can afford a forge anyway (later also a 2nd) and it suddenly makes my units feel so much stronger (especially Stalkers and Guardian Shields for instance, soo good).
Team LifeStyle - it's more than a game
Drazzzt
Profile Joined September 2002
Germany999 Posts
September 22 2010 11:47 GMT
#182
I realized how good feedback is in TvP against Mass Medivacs over a bioball. I used to psi storm a lot which is ok if there are only a few medivac. However, if there are more it's really nice to feedback some and then storm the rest. If there are 2 many medivacs they simply will heal all units (which run away from storm anyways) and it's like wasting a storm for almost nothing. Draining medivacs will in principle have a similar effect like psi storm only longer lasting.
And feedback is also great against medivac drops, so leaving 1-2 HTs in every base will work wonders.
Be Nice, Be Fair, Be Mannered.
Okiesmokie
Profile Joined May 2010
Canada379 Posts
September 22 2010 11:47 GMT
#183
I thought for the longest time that a Cybernetics Core cost 200 minerals Damn you Broodwar!
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
September 22 2010 11:48 GMT
#184
found out hydras suck

User was temp banned for this post.
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
September 22 2010 11:51 GMT
#185
On September 22 2010 00:04 TheFinalWord wrote:
You can hold down a hotkey instead of spamming it.


the point of spamming is to maintain high apm so that you are "on the go" and to warm up your hands. Holding down a key doesnt really help anything.

@ OP, i hate to shit all over your parade but 900 is pretty low diamond, or low-middle
some_noob
Profile Joined August 2010
160 Posts
September 22 2010 11:56 GMT
#186
On September 22 2010 20:51 Pulimuli wrote:
Show nested quote +
On September 22 2010 00:04 TheFinalWord wrote:
You can hold down a hotkey instead of spamming it.


the point of spamming is to maintain high apm so that you are "on the go" and to warm up your hands. Holding down a key doesnt really help anything.

@ OP, i hate to shit all over your parade but 900 is pretty low diamond, or low-middle

It's okay to warm up with useless APM, but in this case, you actually lose something ( time) because of spam

It's better to hold the key 1 sec rather than spam it 15 times,
Zolid
Profile Joined September 2010
United States228 Posts
September 22 2010 11:56 GMT
#187
Timing pushes...seriously once I learned about those I actually started winning games.
Wanna hear a funny joke....? Knock knock....
AlgeriaT
Profile Joined April 2010
Sweden2197 Posts
Last Edited: 2010-09-22 12:33:41
September 22 2010 11:57 GMT
#188
Edit: repairing mules already added, sorry.

On September 22 2010 04:32 Demarini wrote:
I learned that when Terran can mass a bioball and 1 a into a well microd army they have a good chance unless the opposing player is on two bases, so I play League of Legends now.

On September 22 2010 20:03 Perkins1752 wrote:
Show nested quote +
On September 22 2010 19:39 kickinhead wrote:
One thing that has greatly improved my success on the Ladder was to acknowledge how bad Zerg is and switching to another race...

same here: by switching form Z to T for a week, I realized, you don't need 50 apm or a gameplan to play Diamond Terran.

This shit is getting so old :/
CORN GIRL + Flash + FanTaSy + CholeraSC + iNcontroL 4 eva <3
Lumb
Profile Joined August 2010
United Kingdom78 Posts
September 22 2010 11:58 GMT
#189
On September 22 2010 20:51 Pulimuli wrote:
Show nested quote +
On September 22 2010 00:04 TheFinalWord wrote:
You can hold down a hotkey instead of spamming it.


the point of spamming is to maintain high apm so that you are "on the go" and to warm up your hands. Holding down a key doesnt really help anything.

@ OP, i hate to shit all over your parade but 900 is pretty low diamond, or low-middle


I hate to shit all over your parade but OP isn't in diamond.
Piledriver
Profile Blog Joined August 2010
United States1697 Posts
September 22 2010 12:09 GMT
#190
On September 22 2010 20:51 Pulimuli wrote:
Show nested quote +
On September 22 2010 00:04 TheFinalWord wrote:
You can hold down a hotkey instead of spamming it.


the point of spamming is to maintain high apm so that you are "on the go" and to warm up your hands. Holding down a key doesnt really help anything.

@ OP, i hate to shit all over your parade but 900 is pretty low diamond, or low-middle



What does this thread have to do with being in Diamond? Seriously, retards like you want to turn everything into an e-peen measuring contest.

On-topic - Learning stutter step micro / attack animation cancelling helped me to win a lot of micro wars, especially allowing me to get into good positions much faster and not wasting dps time by simply a + moving.




Envy fan since NTH.
DethAdder
Profile Joined September 2010
United States164 Posts
September 22 2010 12:13 GMT
#191
This thread has been a great read and an eye opener for sure. Mad props to the OP and everyone who contributed.
"When there's no privacy, seperate will never be seen. Attached at the hip to me"-CKY
Carefoot
Profile Blog Joined June 2010
Canada410 Posts
September 22 2010 12:13 GMT
#192
you can use the extractor trick all game long if you need to squeeze out a fast queen all game long.

Burrow is a great anti-harass tool good
vs Bansheez even with your queen - forces scans.

if you neural parasite an opponents larvae you hav access to ther tech tree (ie. Ultras)

you can neural parasite with a neural parasited Infestor.

Armor upgrade formTerranz ffects auto turrets.

Uf you nuke more then twic under 2 secs you can sonetimes be fast enough so the gane inly gives 1'nuckear launch warning.

The sky calls to us. If we do not destroy ourselves, we will one day venture to the stars
Ripzone
Profile Joined September 2010
Germany12 Posts
September 22 2010 12:13 GMT
#193
- You can press alt + [Hotkey] to activate auto-skills instead of rightclicking

- With auto-repair scvs you can attack-move and shift-rightklick back to the minerals. They will repair everything and then go back mining

- A Medivac is slower than a Stalker (without blink)
Stropheum
Profile Joined January 2010
United States1124 Posts
September 22 2010 12:19 GMT
#194
On September 22 2010 03:41 Devolved wrote:
Show nested quote +
On September 22 2010 00:01 ChaosWielder wrote:
I learned how to shift queue Stalker blink. Needless to say, I have a new build under my belt.

What does this do? What is the point?

If you select like 20 stalkers and have them blink up a cliff, some of them will overflow and might not make it up the cliff, instead go to the side or something. Whereas if you move command them to below the cliff, and issue the blink command (while still holding shift) they'll each make it to that point one or two at a time and blink up the cliff (also issuing a move command away from the ledge in the queue is a good idea as well)
some_noob
Profile Joined August 2010
160 Posts
September 22 2010 12:20 GMT
#195
On September 22 2010 21:13 Carefoot wrote:

if you neural parasite an opponents larvae you hav access to ther tech tree (ie. Ultras)




I don't think that's true anymore
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
September 22 2010 12:23 GMT
#196
that Extractors only costs 25min lolol.

If you cancel a creep tumour when it's under fire, you can get it back to your previous one.

...and for some really stupid reason, I kept thinking Hydras were 100gas because they're t2 -____-"

Roach also don't get burrow after researching tunneling claw.



AND ULTRALISKS/QUEEN CAN BURROW lolololol.
trew
Profile Joined May 2010
Sweden93 Posts
September 22 2010 12:34 GMT
#197
I dunno if anyone mentioned it before but..
If you have 2 OC in a group, they will produce 1 scv each if you press 'S' twice.
Likewise with 2 CC, but if you have 1 OC and 1 CC grouped, then the OC will queue scvs instead of having one building in the CC.
JWD
Profile Blog Joined October 2007
United States12607 Posts
Last Edited: 2010-09-23 01:31:58
September 22 2010 12:39 GMT
#198
Edit: thread reopened. Please don't post stuff in here that won't be useful to other players, for example
On September 22 2010 20:48 ------- wrote:
found out hydras suck
✌
Carefoot
Profile Blog Joined June 2010
Canada410 Posts
September 22 2010 12:39 GMT
#199
On September 22 2010 21:20 some_noob wrote:
Show nested quote +
On September 22 2010 21:13 Carefoot wrote:

if you neural parasite an opponents larvae you hav access to ther tech tree (ie. Ultras)




I don't think that's true anymore


It is don't misinform people.
The sky calls to us. If we do not destroy ourselves, we will one day venture to the stars
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
September 23 2010 01:23 GMT
#200
Thanks for reopening, this thread isn't like a "post your shit thread" because people actually read every post and learn stuff before posting their own things.
birdkicker
Profile Blog Joined August 2010
United States752 Posts
September 23 2010 01:31 GMT
#201
On September 22 2010 20:48 Geo.Rion wrote:
found out hydras suck


Haha. +1 Agreed. Ever since I started using Mutalisks instead of Hydralisks my ranking sky-rocketed.
D-Lite
Profile Blog Joined May 2010
United Kingdom223 Posts
September 23 2010 01:36 GMT
#202
hotkeying an upgrade structure so you can check its progress helps your timing pushes to no end
Real men proxygate
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
September 23 2010 01:38 GMT
#203
you can keep your drone alive if it is trapped by an opponent's unit by right clicking on a mineral field.
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
WithRespect
Profile Joined August 2010
United States27 Posts
Last Edited: 2010-09-23 01:56:03
September 23 2010 01:43 GMT
#204
So much info in this thread!!

Might be obvious but you can que up things like going into siege mode right when the tank arrives at the location or for toss move unload, power mode. Freeing up a few moments to make a perfect two pronged attack.

edit: because i didn't see it in here rotating view to nuke behind buildings, hence outside of the view of the person you are nuking, they wont be able to see where you are nuking unless they turn their camera.
as always, WithRespect.
nodq
Profile Blog Joined May 2010
Germany123 Posts
September 23 2010 02:04 GMT
#205
On September 21 2010 23:23 hEndO wrote:
as Zerg i just learned that once you have 1 lair but 2 hatches you can get Overlord speed on one and Overlord drop on the other. I always thought i could only research them at the Lair. =/


HAHAHAHAA thakn you, never thought about that. Good to know :D even if i dont often upgrade OL drop.
Spawn moooaaaar Overloooaaaarddzzzz!
tchan
Profile Joined August 2010
Australia121 Posts
September 23 2010 02:34 GMT
#206
Cybernetics core don't cost 200 minerals?... Far out I've been waiting for 200 minerals each time. Damn you Starcraft 1.
noD
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2010-09-23 03:03:29
September 23 2010 03:01 GMT
#207
I just learned with custom maps that making early rax depot etc really gets u behind economy ...
Edit: Just learned that ppl generally dont scout proxy rax if u r low level. ..
skirmisheR
Profile Joined August 2010
Sweden451 Posts
September 23 2010 03:03 GMT
#208
After I got to diamond I realized that banshees don't hit air targets, but not until someone told me xD
I can jungle Pudge, can you?
Mindspider
Profile Joined August 2010
91 Posts
September 23 2010 03:42 GMT
#209
1000+ Diamond

Just recently learned that creep tumors can actually spawn more creep tumors. My god, that was a great day.

Also recently realized just how good a well-placed Fungal Growth can be. Now I try to get infestors every time.
Kpyolysis32
Profile Joined April 2010
553 Posts
September 23 2010 03:56 GMT
#210
On September 23 2010 10:43 WithRespect wrote:
So much info in this thread!!

Might be obvious but you can que up things like going into siege mode right when the tank arrives at the location or for toss move unload, power mode. Freeing up a few moments to make a perfect two pronged attack.

edit: because i didn't see it in here rotating view to nuke behind buildings, hence outside of the view of the person you are nuking, they wont be able to see where you are nuking unless they turn their camera.


IS THIS SECOND ONE TRUE
If it is, that's the most frightening thing I've ever heard. I might have to end up going through on that switch to R, just so I can use this. No joke.
Man, do I not keep this up to date, or what?
ohlala
Profile Joined October 2007
Germany232 Posts
September 23 2010 10:52 GMT
#211
about the stop kiting thing. i dont think its all that good. the units up front might end up idling instead of atacking. i switched back to attack command because of that.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2010-09-23 11:18:15
September 23 2010 11:17 GMT
#212
learned that phoenixes while having a bigger range than mutas have deceleration which makes them fly up IN the range of the mutas when you attack-move;
if you wanna stay out of muta-range and still get shots off you have to order a simple "move"-command and right-click on the closest muta once you get in range, afterwards move away; changed my PvZ on LT and I'm going to use it on the improved DO as well (which I now happen to kinda like, since the ledges are also gone)
"You see....YOU SEE..." © 2010 Sen
andrewwiggin
Profile Joined September 2010
Australia435 Posts
September 23 2010 12:22 GMT
#213
mules can REPAIR things!!!!
WakaDoDo
Profile Joined July 2009
Sweden1183 Posts
September 23 2010 12:28 GMT
#214
On September 23 2010 11:34 tchan wrote:
Cybernetics core don't cost 200 minerals?... Far out I've been waiting for 200 minerals each time. Damn you Starcraft 1.

What seriously? o_o

Creating this thread was a great initiative. Kudos OP!
Durst
Profile Joined September 2010
Brazil2 Posts
September 23 2010 12:32 GMT
#215
On September 22 2010 00:09 BladeRunner wrote:
Show nested quote +
On September 22 2010 00:06 BigAndrew5000 wrote:
When you make a new expo, if you actually take like half your workers from the original one (supposing it's still with 8 mineral patches), then you will make your mineral income rise a lot faster then if you just made new SCVs for that expo, instead of transferring half of them...

And mules give you around 300 minerals, basically for free. So this is what the scan costs - 300 minerals, or 2 1000 hp barracks you could build to fly over and survey your opponent's base.



Flawed logic there friend... Mules don't cost minerals, you still have the minerals even if you don't use a mule, they just come in slower.


supossing you have 8 workers and I have the same 8...

and since we are playing the same game whereas is going to end at the same time, if I've used a mule i'll gonna have 300 more minerals than you... you are thinking like a long-term payment whereas you gonna be paid sooner or later... but on starcraft the income depends only on time no on the amount...
Begunn
Profile Joined August 2010
Slovenia9 Posts
September 23 2010 12:44 GMT
#216
I just realized like only a week ago, that Overlords are not detector units, they have to morph to Overseer

So banshees against zerg actually aren't that bad of a harassment unit
Need a light?
Shakes
Profile Joined April 2010
Australia557 Posts
September 23 2010 12:58 GMT
#217
On September 23 2010 12:42 Mindspider wrote:
Just recently learned that creep tumors can actually spawn more creep tumors. My god, that was a great day.


Was going to say the same thing. When the game came out I was getting like 5 extra queens because that seemed like the only way I could spread as much creep as what I'd seen the pros do (had only seen the game casted, hadn't watched any replays to see what they were actually doing).
JrK
Profile Joined June 2010
United States283 Posts
September 23 2010 13:03 GMT
#218
Thanks for re-opening the thread!
JrKjrKJrk
Wa11street
Profile Joined August 2010
25 Posts
September 23 2010 13:41 GMT
#219
I play random so these happen all the time.

3 zealots and 2 probes will beat most toss players in if u draw pvp.

Infestors are necessary.

2 banshees will win you most games.

eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
September 23 2010 16:03 GMT
#220
I learned a few cool things, most of them purely by accident.

1. You can set rally points directly onto your other units in a control group. Meaning that u dont have to scroll to your buildings to select them.

2. You can use mules for more than just mining. In tvt when your enemy its turtling up you can use his tanks against him. Just scan, drop a mule right next to anything in the tanks range but out of any other units. For example drop scan and drop a mule at the outside of his wall choke to make his tanks auto fire at the blocking buildings. The splash damage will damage severely everything around it. Depending on how many tanks he has it can cause alot of damage. You sometimes even force him to waste scans thinking there are tanks outside his base when there is nothing there.

You can do the same thing to cause premature detonation with blings. Sure its 300 minerals lost but sometimes its better than losing a large army to them.

3. Using patrol is sometimes better than using attack move especially when harrassing
6 poll is a good skill toi have
dronescout
Profile Joined March 2010
Iceland246 Posts
September 23 2010 18:44 GMT
#221
Alt + f4 will exist the game instead of giving me extra rescources
I will destroy everyone in 2017
kelstar
Profile Joined July 2010
Canada35 Posts
September 23 2010 18:51 GMT
#222
Hey long time listener first time caller. Great thread btw I will throw in a few things mostly obvious ones as it seems most of the gems have already been posted here previously.


~ If your Zerg each time you make an overlod if you shift add them all to one control group when your lair tech finishes you can select them all and hit the pewp creep hotkey and it can be very handy

~ If you have zealot charge you can manually use it to charge your own stuff, this can be handy if you are retreating from a battle and have some z's lagging behind and you don't want them to die or take extra damage from scary things chasing them.

~ I'll mention the magic box trick for using mutalisks to fight thors this is ultimately extremely helpful if the situation presents itself using it perfectly can prevent your mutes from taking any splash damage whatsoever. If you don't know what I'm talking about there is an hdstarcraft video or husky video or somethin on it. I can't post the link from my phone so maybe someone can add that later.

~ Another mute trick is attacking your own units to have the bounced waves hit invisible units. For example you have a DT partying in your mineral line and you figure your gonna lose those drones anyway you can mob the invis DT and start owning your drones and he will start eating bounces. (can someone confirm this I might just be making crap up)

~ Something simple that if I remember to do that helps alot is hotkeying my proxy pylon so when the heat is on I don't need to waste time clicking on the mini map or scrolling to start reinforcing my army via warpgates.

All of these can be found in other discussions I'm sure but I thought I would share them here as well for the sake of getting them out to more people.

Cheers
dvide
Profile Joined March 2010
United Kingdom287 Posts
September 23 2010 18:58 GMT
#223
I suppose this was obvious in hindsight, but I just found out you can tab between the burrow and unburrow commands if you have selected a mixture of burrowed and unburrowed units. Since both commands share the same hotkey, this makes it easier if you want to unburrow all of your units as you wont be required to select only those units that are currently burrowed. You can just press TAB + R instead, which is very handy to know if you're doing some cute burrow micro.
dantroid225
Profile Joined April 2010
United States56 Posts
September 23 2010 19:00 GMT
#224
On September 22 2010 21:39 Carefoot wrote:
Show nested quote +
On September 22 2010 21:20 some_noob wrote:
On September 22 2010 21:13 Carefoot wrote:

if you neural parasite an opponents larvae you hav access to ther tech tree (ie. Ultras)




I don't think that's true anymore


It is don't misinform people.



Well, this thread just made my day :D

Also... manually detonating Blings ftw
Sanguinarius
Profile Joined January 2010
United States3427 Posts
September 23 2010 19:03 GMT
#225
Shift Qing stalker blink was the biggest improvement for me.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
ahcho00
Profile Joined March 2010
United States220 Posts
September 23 2010 19:06 GMT
#226
while harassing units with a banshee or some other unit -- u can shift+rightclick units in order and it'll attack the units in that order.

i use it against drones/probes/scvs so i can do other stuff without actually having the banshee attack the building and waste time.
japro
Profile Joined August 2010
172 Posts
September 23 2010 19:18 GMT
#227
Finding out that creep tumors can replicate themselves and that I don't need a queen wandering around the map after playing like 200 games as random .
MrArarat
Profile Joined September 2010
Argentina132 Posts
September 23 2010 19:27 GMT
#228
Great post!
Can someone confirm if you turn the camera and nuke, the other player cant see the dot?
Resting on the mountain side...
DamageInq
Profile Joined April 2010
United States283 Posts
September 23 2010 19:50 GMT
#229
On September 22 2010 00:05 slained wrote:
You can press ctrl + f1 to select all you idle workers at any time.


Oooh that's a good one.



Honestly I knew you could do this but never though to- holding shift while laying down forcefields rather than pressing f a bunch of times.

You can shift queue patrol points. Mid game you can do this with a worker to constantly scout all the bases for hidden expos.

You can feedback a PDD.

"Scissors are OP. Rock is fine." -Paper
dvide
Profile Joined March 2010
United Kingdom287 Posts
September 23 2010 20:04 GMT
#230
On September 24 2010 04:50 DamageInq wrote:
You can feedback a PDD.

Not as of patch 1.1. They made PDD a structure.
SmokeDout
Profile Joined September 2010
United States1 Post
September 23 2010 20:05 GMT
#231
Haven't made it through all the posts, but something I just recently learned was that you could shift queue your rally points, allowing your troops to take a path around a fortified area when they and are runing to reinforce, instead of taking a direct path there which may be fortified.
parkLife
Profile Joined August 2010
Canada125 Posts
September 23 2010 20:26 GMT
#232
Learned how good Toss ground attack upgrade was! It upgrades Immortals and Colossi as well!!!
In SC1, ZvZ was Rock-Paper-Scissors... unless JaeDong was playing, then it was Rock-Paper-Scissors-JD, and JD beats all of them.
BadassHamster
Profile Joined July 2007
United States16 Posts
September 23 2010 20:55 GMT
#233
Creep tumor spreading used to take me forever until I found out:
- 4 tumors right next to one another (or even just two) spread creep way quicker than one.
- you can ctrl-click a tumor to grab the whole pack and then shift-spam spawn creep tumor to spread them to the next spot really quickly.
- adjusting your mental checklist to do spread creep after each round of queen injects makes it way easier to remember.
numLoCK
Profile Blog Joined November 2008
Canada1416 Posts
September 24 2010 06:44 GMT
#234
Roach Warren doesn't cost gas o.O
I always thought it was like the BW hydralisk den.
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
September 24 2010 06:46 GMT
#235
On September 24 2010 15:44 numLoCK wrote:
Roach Warren doesn't cost gas o.O
I always thought it was like the BW hydralisk den.


Lol I also just recently learnt this.

ALSO, you can figure out how long something has left to build by dragging the mouse over the status bar. This helps so much with me working out the timing of everything =D
Super_bricklayer
Profile Joined May 2010
France104 Posts
Last Edited: 2010-09-24 10:44:19
September 24 2010 10:33 GMT
#236
I don't remember seeing this one :

-You can add eggs as zerg to your control group. So for example, your mutas are on 4, you create let say 5 more, you Ctrl clic on the eggs ( to deselect the larva that are not used ) then press Shit+4. So when they'll pop out they will be already in your control group.

-Also, when you make an overloard, i find it useful to think about his placement right away. So usually ( considering my hatches are on 1 ) i go for : 1,s,v then right clic on a good spot. So you don't have to get back to him then.
I will definitely add that kelstar tips ( right above ) and add them in one control group, so all my ovi will spread creep when i reach T2.


Edit : Ho and another one that i used when i played Terran :

-When you want your rally point to follow your army, it can be annoying cause if the unit with the rally point die your reinforcement will go at the spot where it happened. So just Shift right clic on several units of you army, so when one will die, they will go for the next one.
My English is bad, hope it's understandable. :/
Strajder
Profile Joined August 2010
60 Posts
September 24 2010 10:46 GMT
#237
On September 21 2010 23:24 bokeevboke wrote:
I still don't know how to drop units from medivac properly.


The moving drop technique

(It's from BW, but also applies to SC2. And to all races, too.)
Succsex Dragon #1 GM 2013
Scottymc
Profile Joined August 2010
Australia134 Posts
September 24 2010 10:54 GMT
#238
That if im 700 platinum as zerg if i switch to terran i can get 1400+ terran. Its true it happened to me.
If you think playing with under 100APM is noob try having a ping of 450. Welcome australians to BNET 2.0....
GaussWaffle
Profile Joined May 2010
United States211 Posts
September 24 2010 14:20 GMT
#239
That holding down a key with multiple larva queues them up really fast.

On the downside, the speed which it does this is directly related to your computer speed, so for me it starts giving me a disadvantage around mid/late game
ALPINA
Profile Joined May 2010
3791 Posts
September 24 2010 17:17 GMT
#240
That when casting Fungal Growth on flying units, you need to target not a unit itself but a flier helper. I didn't know this thing before and I missed ton of FG because of this.
You should never underestimate the predictability of stupidity
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
September 24 2010 17:24 GMT
#241
Didn't know gas was 75 and cyber core was 150 -.-;;;; I thought they were 100 and 200 like in sc1 -.-;;
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
September 24 2010 17:29 GMT
#242
On September 24 2010 05:04 dvide wrote:
Show nested quote +
On September 24 2010 04:50 DamageInq wrote:
You can feedback a PDD.

Not as of patch 1.1. They made PDD a structure.

Why?
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
September 24 2010 17:31 GMT
#243
On September 21 2010 23:57 teh_longinator wrote:
Show nested quote +
On September 21 2010 23:33 Zzoram wrote:
On September 21 2010 23:28 teh_longinator wrote:
That you can hotkey a nydus canal, and have more than one exit per entrance :s


Did you know you can make an exit at each hatchery, and rally your units to the worm?

It's good for bases far away to let you quickly unload the units it makes near the rest of your army.


Haha yeah, I found out that point in the same game. I meant to set my rally point CLOSE to the entrance, and ended up mis-clicking and setting my rally point in there.

Show nested quote +
On September 21 2010 23:35 Buffy wrote:
On September 21 2010 23:28 teh_longinator wrote:
That you can hotkey a nydus canal, and have more than one exit per entrance :s

something that took me a while to learn to, useful on certain maps LT/Desert Oasis, can work on kulas ravine as well, but haven't tried it there yet!


I tried it on Kulas Ravine (2nd/3rd time using them. I made one at every expansion, since the 'Toss I was against decided he'd contain my base with cannons -_-.


can you clarify the second one please?
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 24 2010 17:39 GMT
#244
--- Nuked ---
PTZ.
Profile Joined September 2010
72 Posts
September 26 2010 15:47 GMT
#245
On September 22 2010 03:05 some_noob wrote:
When warping units as protoss, you can
[hold unit hotkey] + click click click
instead of
hotkey+ click, hotkey+ click, hotkey+ click,


*mind assplodes*

This would work so much better than me always scrambling to hit the shift button after selecting my unit of choice. I must try this.

And yes, I fail at keyborading in the sense that I can't just leave my hand there without any attention so every button that I can avoid having to press is a big advantage for me =o.
Arclight84
Profile Joined September 2010
1 Post
September 26 2010 19:41 GMT
#246
On September 23 2010 10:43 WithRespect wrote:
edit: because i didn't see it in here rotating view to nuke behind buildings, hence outside of the view of the person you are nuking, they wont be able to see where you are nuking unless they turn their camera.



I tried this out today and popped a nuke down with rotation behind several terran buildings. The dot shines through the building itself so unfortunately you can't hide them. I'm going to have to look into zerg/toss buildings as well as natural terrain but so far, doesn't look good.
Onioncookie
Profile Joined May 2010
Germany624 Posts
September 26 2010 20:02 GMT
#247
One day some 1 told me i can use Shift + Controlgroup to add units to that controllgroup

I was like o.O
ucbEntilZha
Profile Joined May 2010
United States96 Posts
September 26 2010 20:22 GMT
#248
Found out last night in a team game that you can mine out of a teammate's gas geiser even if their refiner/extractor/assimilator isn't the same race as you. I ended up taking his old expo that got taken out and rather than build my own extractors used his refineries. Was kind of funny seeing drones return oil barrels rather than gas globules though.
UC Berkeley CSL | http://www.cstarleague.com/league/teams/76 | follow us at justin.tv/ucberkeleycsl
Massiv
Profile Joined September 2010
United States5 Posts
September 26 2010 20:34 GMT
#249
Didnt realize Nydus Worm could spawn anywhere, thought it had to be on creep.
I would fly an Overlord to the spot I wanted it and generate creep.
But Im only in Bronze.
http://dotabuff.com/players/67918968
NyuNyu
Profile Joined September 2010
Canada146 Posts
September 26 2010 20:40 GMT
#250
I am a diamond Zerg now but back when i was rank ONE in my plat division I found out you can spread creep tumors with your last creep tumor I had been using an extra queen and 25 energy every time up till then HAHA!
1800~ Random Diamond, C+ ICCup 2008 - "Flying is learning how to throw yourself at the ground and miss."
shiNe.
Profile Joined July 2010
Canada120 Posts
September 26 2010 20:49 GMT
#251
massing charge-lots against any ground composition, is generally a good idea.
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
September 26 2010 21:01 GMT
#252
1.1k diamond and until less than a month ago I though Factories were 200 100 like in bw
Dota 3hard5me
orion27
Profile Joined June 2010
United States44 Posts
September 26 2010 21:04 GMT
#253
I think this was already mentioned but holding down the F key lets you place FF's a lot easier. Same with storm....
Streets Ahead
TiBe
Profile Joined November 2009
Mexico200 Posts
September 26 2010 21:14 GMT
#254
I just know thanks to Psy that burrowed units are invisible to these fucking sensor towers :-)
CurLy[]
Profile Joined August 2010
United States759 Posts
September 26 2010 21:15 GMT
#255
On September 22 2010 05:20 Thoreezhea wrote:
when warping n protoss units.

click icon.
hold shift.
spam click.

easy.



hold E,S,Z respectively
spam click
Great pasta mom, very Korean. Even my crown leans to the side. Gangsta. --------->
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
September 26 2010 21:18 GMT
#256
Blistering Sands, you can use your first ovie to go directly behind the mineral lines against T. There is enough space where a marine does not have enough range to hit the ovie and the timing works out where only 1 marine is out as you are making it past the opponents CC.
Kikuichimonji
Profile Joined June 2010
United States102 Posts
September 26 2010 21:22 GMT
#257
You can use the minimap to chrono boost. If you have all your nexii on 1 hotkey and want to chrono probes it's easy to tell which is the nexus because they will be a slightly brighter green (because they're selected).

This is theorycrafting but if toss uses FF to cut zerg balls in half and doesn't have an observer you can just burrow and wait for the FF to go away.
Pixalized
Profile Joined August 2010
United States25 Posts
September 26 2010 21:32 GMT
#258
That stimming when you have selected marauders and marines stims both.
"But that's ok, I have a great build order for women. 8 Movie, 10 Dinner, 12 Kiss. If that doesn't work I follow up with some harrassment." -Day[9]
Ciddass
Profile Joined April 2010
Germany149 Posts
September 26 2010 21:34 GMT
#259
making no units until 6 minute mark
gaizka
Profile Blog Joined August 2008
United States991 Posts
September 26 2010 21:40 GMT
#260
Playing with the hp bars on.
pyjamads
Profile Joined May 2010
Denmark33 Posts
September 26 2010 21:40 GMT
#261
On September 24 2010 23:20 GaussWaffle wrote:
That holding down a key with multiple larva queues them up really fast.

On the downside, the speed which it does this is directly related to your computer speed, so for me it starts giving me a disadvantage around mid/late game


It is actually a system setting, in windows you can just go to keyboard settings and set the "repeat rate" down, så that you can keep up, and stop in time...
Millitron
Profile Blog Joined August 2010
United States2611 Posts
September 26 2010 21:47 GMT
#262
On September 22 2010 04:02 Kindred wrote:
Pressing TAB will cycle through the stuff in your hotkey lol

This is the single most important thing I've learned. Especially since I play T and tend to bioball with ghost support.
Who called in the fleet?
Scottymc
Profile Joined August 2010
Australia134 Posts
September 26 2010 22:44 GMT
#263
That as zerg once u get ultras it seems the inbalance goes away.
If you think playing with under 100APM is noob try having a ping of 450. Welcome australians to BNET 2.0....
Certa
Profile Joined July 2010
30 Posts
September 26 2010 22:47 GMT
#264
I still have no idea how to use a nydus canal. Thankfully, I play Protoss. I played random in beta and never figured it out, though.
FroTW
Profile Joined September 2010
United States22 Posts
September 26 2010 22:53 GMT
#265
I learned that there's an option to add a grid for when you are building stuff which helps optimize building space(especially for Zerg)
s4m222
Profile Joined March 2010
United States272 Posts
September 27 2010 00:14 GMT
#266
Didn't know gas was 75 and cyber core was 150


O SHIT? cybercore is 150 min? .... no wonder sometimes it would build when i had like 190.... i NEVER thought to look at building cost... WOW.... i knew the gas but CYBERCOREEEE

this will change things.... holy shiet.... im just speechless... gaping mouth lol.... wow....
keOkatoN
Profile Joined May 2010
2 Posts
Last Edited: 2010-09-27 00:17:13
September 27 2010 00:17 GMT
#267
You can stim the units in your bunker by selecting your bunker and pressing T!
Rahlekk
Profile Joined September 2010
United States107 Posts
September 27 2010 00:18 GMT
#268
Figured out that you can select units then click on a transport to load them all fast, instead of using L on each unit.

Then again, I play Zerg, not many drops from me... But I think I'll do them more often now. >.>
viel gluck TLO ^^ | 행운을 빌어요 BoxeR
Terranist
Profile Blog Joined March 2009
United States2496 Posts
September 27 2010 00:20 GMT
#269
in beta i didnt know you could use backspace to change between your main buildings until a zerg friend showed me.
The Show of a Lifetime
mamelouk
Profile Joined April 2010
France135 Posts
October 04 2010 16:42 GMT
#270
I thought that thread was closed? no? well, bump then.

you can queue rally points (with shift). most useful for productions buildings that are in concave wall
...Uniden
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
October 04 2010 16:44 GMT
#271
On September 27 2010 06:32 Pixalized wrote:
That stimming when you have selected marauders and marines stims both.

WHAT? LOL fuck my life.
Moderator
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
October 04 2010 16:46 GMT
#272
On September 22 2010 04:22 Day[9] wrote:
Kind of a complicated one, but still really useful!

The background info:
If a work has money in his hand, pressing "C" (return cargo) causes the worker to return the cargo and then go back to collecting resources. This is useful if you select a worker to go build something, but it's holding some money, you press "C" and once he returns, you tell him to move towards building again.

The cool thing:
Suppose a worker is mining minerals and you want him to go mine gas. Suppose the worker is holding minerals too (ie on a return trip!). If you tell him to mine gas, then you press the "C" button, he'll return the minerals AND THEN GO MINE GAS ZOMG. It's pretty impressively awesome subtlety that makes it SO MUCH EASIER to send guys into gas in mid game. woowoo.

Yea, this one's important I use it a lot.
Moderator
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
October 04 2010 17:04 GMT
#273
when sending banelings to kill a PF, group them with 2-4 zerglings. When you move in for the kill, the zerglings will arrive first (since they're faster) and draw the fire from the PF. This lets your baneling ball reach the PF without any casualties.

Also, when you do this, detonate your banelings on the side next to the mineral line, so that you kill workers too.

It's not totally obvious, but it has helped my ZvT vs PFs.
next week on Everybody Loves HypnoToad:
Xenom73
Profile Joined October 2010
United States26 Posts
October 04 2010 18:18 GMT
#274
I always created control groups with shift - so if I accidentally hit the wrong number when adding to or creating a new group, I messed up my control group for the rest of the game. That is until I found out about alt.
Awaken my child, and embrace the glory that is your birthright.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
October 04 2010 18:21 GMT
#275
hallucinated phoenixes soak up energy of the PDD even when detected from the raven

since I found this out I'm trying to incorporate hallucination vs marine/banshee/raven timing-pushes and try to hallucinate 2-3 phoenixes right before the push arrives
"You see....YOU SEE..." © 2010 Sen
Loophole
Profile Blog Joined October 2002
United States867 Posts
October 04 2010 18:55 GMT
#276
On September 22 2010 02:40 Jaeger wrote:
You can quickly create a forcefield wall by selecting your sentry group and holding f while spamming click.

Bunkers add +1 range to units.


Anyone have any tips for dealing with mass repair planetary fortress in the early midgame without splash as P (i.e. no storm or colossus) shift queuing attack commands on SCVs seems to always kill the first one so quickly that my units retarget the planetary and try to finish killing it before moving onto the next attack queued scv.


Hold shift after you hit f the first time and then you can just spam the forcefields by clicking, you don't have to keep hitting F.

When you are attacking the SCVs, click a to attack, then hold shift while you simply click on each SCV.

Same technique improves both.
"Fundamental preparation is always effective. Work on those parts of your game that are fundamentally weak." -Kareem Abdul-Jabbar
Loophole
Profile Blog Joined October 2002
United States867 Posts
October 04 2010 19:08 GMT
#277
On September 22 2010 03:41 Devolved wrote:
Show nested quote +
On September 22 2010 00:01 ChaosWielder wrote:
I learned how to shift queue Stalker blink. Needless to say, I have a new build under my belt.

What does this do? What is the point?


http://www.starcraft2videos.com/video/starcraft-2-videos-starcraft-2-cool-protoss-shift-queue-blink-trick/
"Fundamental preparation is always effective. Work on those parts of your game that are fundamentally weak." -Kareem Abdul-Jabbar
Jaeger
Profile Joined December 2009
United States1150 Posts
October 04 2010 19:10 GMT
#278
If you're transferring workers to a new expansion that already has gas up select all your workers right click the first gas, shift click 3 portraits to deselect them, right click second gas shift click 3 more portraits to deselect them, then right click the remaining workers on a mineral patch.
https://www.dotabuff.com/players/8137911
Erzz
Profile Blog Joined August 2010
Canada184 Posts
October 04 2010 19:17 GMT
#279
if zerg units are on auto-unburrow flying units make them unburrow.

Grid hotkeys makes it so much easier to learn upgrade hotkeys.
durielz
Profile Joined September 2010
United States26 Posts
October 04 2010 19:19 GMT
#280
1300~ (and bad) Z here, just learned that F1 selects idle workers from listening to Artosis's tournament commentating. After hundreds and hundreds of matches.
yeti
Profile Blog Joined January 2010
United States258 Posts
October 04 2010 19:32 GMT
#281
for plat protoss:
W is the hotkey for warpgates...yeah

I used to use 3 just fine and have my army on 4-6 (BW style!)
After accidentally hitting W a few times I figured it out. Now I just ignore 3.
BW muscle memory for the win!
the absurd is sin without god
DamageInq
Profile Joined April 2010
United States283 Posts
October 04 2010 19:34 GMT
#282
On September 24 2010 19:33 Super_bricklayer wrote:

-When you want your rally point to follow your army, it can be annoying cause if the unit with the rally point die your reinforcement will go at the spot where it happened. So just Shift right clic on several units of you army, so when one will die, they will go for the next one.


This is a good one thanks.

-Warp prisms can load/unload while in phase more or even moving into or out of phase mode.
-When your probe is at exactly 1/4 build time, rally the nexus to a patch that a worker just finished mining from. This times out so the probe gets there right as the other one leaves and does not have to wait or look for a different patch.

I didn't just learn this but I'll post it because it's usefull:

-Workers ignore unit pathing while mining. This means with scouting workers, if you right click on the mineral patch in or out of the enemy base, your worker will go right through the enemy units. This is specifically usefull in ZvP scouting a base with 1 zealot on hold position.
"Scissors are OP. Rock is fine." -Paper
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
October 04 2010 19:35 GMT
#283
On September 22 2010 21:23 me_viet wrote:
If you cancel a creep tumour when it's under fire, you can get it back to your previous one.


Woah, really? :O I just got better at Zerg.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Jayrod
Profile Joined August 2010
1820 Posts
October 04 2010 19:43 GMT
#284
The one thing that improved my sc2 tremendously was listening to Day9's oldschooll broodwar podcast about winning with an advantage. It really puts things in perspective and it made me almost instantaneously understand how to respond after i've won or lost a battle. My games tend to be longer because id rather control the map than push in for the win. I rarely push for the win in any game and most of the GG's come because im controlling the map and they are mined out. I like the idea of winning fight after fight in a match and creating a bigger gap in my advantage over time.
moOseclouD
Profile Joined August 2010
6 Posts
October 04 2010 20:06 GMT
#285
This didn't help me learn anything helpful but it was definitely fun: If you play zerg and mindcontrol protoss and terran, you can chronoboost terran structures xD.
"I open three gate zealot rush and transition into MOTHERFUCKING carriers!" - Day9
DrQton
Profile Joined September 2010
United States17 Posts
October 05 2010 13:54 GMT
#286
carriers interceptors only cost 25mins not 50

the void ray is just a giant drill
Comprissent
Profile Joined September 2010
United States314 Posts
October 05 2010 15:08 GMT
#287
Watching day9's casts... no really, just tons of dumb stuff that i usually do. But mostly, figuring out that i was able to hotkey all of my nexuses into one key to chronoboost -_-
He's French-Canadian, so he's gonna do fast expand into stupid zealot timing into something else gay
BadassHamster
Profile Joined July 2007
United States16 Posts
October 05 2010 15:45 GMT
#288
On October 05 2010 03:18 Xenom73 wrote:
I always created control groups with shift - so if I accidentally hit the wrong number when adding to or creating a new group, I messed up my control group for the rest of the game. That is until I found out about alt.


What did you find out about alt?
Malinor
Profile Joined November 2008
Germany4727 Posts
October 05 2010 15:53 GMT
#289
That each creep tumor can throw down an additional creep tumor.

Finally made me figure out how some guys can spread this creep so damn well. Though my Queens are lazy now.
"Withstand. Suffer. Live as you must now live. There will, one day, be answer to this." ||| "A life, Jimmy, you know what that is? It's the shit that happens while you're waiting for moments that never come."
BecciGirlXXX
Profile Joined October 2010
Central Afr. Rep.1 Post
Last Edited: 2010-10-05 15:57:44
October 05 2010 15:56 GMT
#290
pew
i suck my cock
Kikuichimonji
Profile Joined June 2010
United States102 Posts
October 05 2010 19:06 GMT
#291
If you destroy the pylon where someone is warping in wg units the units are automatically cancelled (with 75% resources returned) and their production cycle is wasted.
kataa
Profile Blog Joined August 2010
United Kingdom384 Posts
October 05 2010 19:17 GMT
#292
On October 06 2010 00:53 Malinor wrote:
That each creep tumor can throw down an additional creep tumor.

Finally made me figure out how some guys can spread this creep so damn well. Though my Queens are lazy now.


I was shocked as well. I was watching decembers stream after playing zerg a whole month and going "how are all those creep tumors popping up with no queen??!?! Hax.

Then I felt stupid, really stupid.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
October 05 2010 19:20 GMT
#293
Viking are not a counter to Carriers, not even a soft counter. They barely break even. Use marines with stim instead.
Footloop
Profile Joined September 2010
14 Posts
October 05 2010 19:25 GMT
#294
On October 06 2010 04:06 Kikuichimonji wrote:
If you destroy the pylon where someone is warping in wg units the units are automatically cancelled (with 75% resources returned) and their production cycle is wasted.

No, it cancels the units but it also ends the warpgate's cooldown. I'm fairly sure it also returns 100% of the cost rather than 75%, but I'm not entirely certain.
Sabin010
Profile Joined September 2010
United States1892 Posts
Last Edited: 2010-10-05 19:30:01
October 05 2010 19:29 GMT
#295
You don't need to play War of the Worlds for PvP midgame if you get the mother ship and a couple pheonix.

EDIT: And you can use feedback to pop thors for hella damage.
StuBob
Profile Joined March 2010
United States373 Posts
October 05 2010 19:34 GMT
#296
I figured out that grid hotkeys are amazing.

On October 06 2010 00:45 BadassHamster wrote:
Show nested quote +
On October 05 2010 03:18 Xenom73 wrote:
I always created control groups with shift - so if I accidentally hit the wrong number when adding to or creating a new group, I messed up my control group for the rest of the game. That is until I found out about alt.


What did you find out about alt?

I have this problem all the time, what does alt do?
I play RANDOM!
Adrenaline Seed
Profile Joined August 2010
United States194 Posts
October 05 2010 19:35 GMT
#297
If you set your rally point on a unit you can shift set your rally point on another unit or ground location in the event that your rallied unit dies.

This will prevent your units from standing outside of each of their production facilities.

Same concept for setting your rally point to attack a scouting worker.
Think Big. Act Small. Fail Fast. Learn Quickly.
Gnial
Profile Blog Joined July 2010
Canada907 Posts
October 05 2010 19:36 GMT
#298
People almost never use the corruptor's spell. You can feedback corrupters, which have 200 max energy and 200 health, to one-shot them a lot of the time.
1, eh? 2, eh? 3, eh?
disflipgotsgame
Profile Joined September 2010
United States9 Posts
October 05 2010 19:36 GMT
#299
playing 2v2, 3v3, 4v4 and you get a dropped player immediately, you need to rush with the extra income you get to even the odds. wait too long and its GG.
don't let my wins go to my head or my losses to go my heart
TheDominator
Profile Blog Joined November 2009
New Zealand336 Posts
October 05 2010 19:37 GMT
#300
That there isn't a cap of seven larvae on hatcheries. I thought that no more larvae can be made on a hatch that a queen had spawned larvae on and the larvae weren't used.
You can go a long way with a smile. You can go a lot farther with a smile and a gun.
kyouriharu
Profile Joined September 2010
United States9 Posts
October 05 2010 21:59 GMT
#301
Infestors can shoot Zombie Marines over a wall in.
erulabs
Profile Joined April 2010
United States41 Posts
Last Edited: 2010-10-05 22:02:26
October 05 2010 22:00 GMT
#302
This is outside of SC directly but... Maintain your health!

The only activity where I notice my recent eating/health habits as much as in SC is off road mountain bike riding. If I'm caffeinated up and low on protein my skill level drops wildly. My mother came into town and cooked me good food that lasted about a week, I jumped something like 300 points up from 1200->1500 diamond Z.

Of course, now that she went back home and I'm back to Ramen and Redbull, i'm back to my normal losing streaks

But yes, it's a bit weird for a video game, but I force myself not to ladder when I'm drunk/stoned/tired/hungry etc. Eat well, maintain your health and keep a good mood and you'll be -amazed- at how much better you play.

This really applies to everything in life, but let's be honest. No one wants to be in peak condition all day long. The couch and the TV have a sacred place in every westerners life
The high altitude bomber siren tolls for thee
Kikuichimonji
Profile Joined June 2010
United States102 Posts
October 06 2010 02:47 GMT
#303
On October 06 2010 04:25 Footloop wrote:
Show nested quote +
On October 06 2010 04:06 Kikuichimonji wrote:
If you destroy the pylon where someone is warping in wg units the units are automatically cancelled (with 75% resources returned) and their production cycle is wasted.

No, it cancels the units but it also ends the warpgate's cooldown. I'm fairly sure it also returns 100% of the cost rather than 75%, but I'm not entirely certain.
Ah, sorry then.
instantdry
Profile Joined September 2007
Canada308 Posts
October 06 2010 03:10 GMT
#304
If you borrow a roach and double tap unborrow at a cliff, it will go up or down the cliff.
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
October 06 2010 05:19 GMT
#305
On October 06 2010 12:10 instantdry wrote:
If you borrow a roach and double tap unborrow at a cliff, it will go up or down the cliff.

Mind=Blown........

2 creep tumors are the most efficient number for spreading creep, more than that and your increase is nominal.

1 spine crawler, 1 queen and 4-8 lings will hold off almost all 2 gate pushes.

Zergling +1 atk reduces "hits to kill" on marauders by 7.

The longer a map is the better fast expanding is (this may seem obvious but may help zergs realize why they are losing more on smaller maps).

Here's an important one- 5 RR is flat out beat by 2 stargate VR (Like everytime I have ever gotten into that situation). The zerg push starts out very effective but won't be able to kill the toss opponent completely before the vr's pop up and then it takes about 90 secs to get proper AA to deal with the VR's.

Hydras have 80 hp which is equal to the notoriously weak sentry (40H and 40S).

2 base w/ 2 queens is outpaced by 3x reactor rax 2x rauder rax (which is 950 mins to zerg 900 spent). While this logic is flawed, it shows that 2 base T>>>> 2 base zerg and zerg expanding is dangerous because of lack of wall ins that other races have. fully populating the rax would take 1050min and 75g per minute. To go along w/ this rant mules are about as effective as 4x workers and the time on 50 energy is approx the same as the lifetime of mules (95 secs).

Hatcheries make 3x larvae in the time that vomit larvae gives you 4. Because of this I have been testing delaying queen production and 2 dudes off gas to get a quicker hatch (and making queens after the hatch is down).

velo
Profile Joined September 2010
Australia48 Posts
October 06 2010 05:38 GMT
#306
I remember when I worked out that queens could be used to spawn extra larvae on a hatchery... I was like WOAH! I have potential to produce soo many more units. I never played BW and this was pretty early on. I remember calling up a friend who's in diamond and told him about my amazing discovery, you can imagine his reaction.

Heaps of useful info in this thread!
checo
Profile Joined November 2008
Mexico1364 Posts
October 06 2010 06:01 GMT
#307
I play T but decide to try Z since it seems really interesting, so i play and get surprise on how easy was to drone, and actually over did it, when my oponente when to atack i had like 10lings, 5 roaches and 4 hydras vs a colosi, 2 inmortals, 5 stalkers and a shit loat of zealots... Of course i add like 4 spineCrawlers and get more units asap, i losse my natural but had so many drones on my many(save most of the natural drones before it went down that after i fend of the atack at my main with the queens and the new units i was able to put my natural, a hatch on my main and saturate the natural just at it finish, Make units hard and rape the P...

I learn i must no drone whore to hard, but if i manage to save the drones after i losse a hatch i can still come back XD
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
twoliveanddie
Profile Joined January 2010
United States2049 Posts
October 06 2010 07:13 GMT
#308
everyone who posted a technique that was new to someone else probably wishes they were in a game against that person.
Fyro
Profile Joined June 2010
Canada123 Posts
October 06 2010 07:21 GMT
#309
On October 06 2010 12:10 instantdry wrote:
If you borrow a roach and double tap unborrow at a cliff, it will go up or down the cliff.


Can you explain this some more?

i can't get it to work
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 06 2010 07:25 GMT
#310
On September 22 2010 00:04 TheFinalWord wrote:
You can hold down a hotkey instead of spamming it.


Wait... what? :O

I'm 1200 diamond Zerg and I didn't know this :D
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
October 06 2010 07:32 GMT
#311
On October 06 2010 16:25 Subversion wrote:
Show nested quote +
On September 22 2010 00:04 TheFinalWord wrote:
You can hold down a hotkey instead of spamming it.


Wait... what? :O

I'm 1200 diamond Zerg and I didn't know this :D

I use this all the time to spawn drone 11 and 12. If you 9OL you will have a bit more than 100 minerals when the overlord pops. So if you hold down the button when the overlord is about to spawn, you'll have great timing.
One trick I learned here is to turn up your repeat if you use the "hold-down" thing a lot.

On October 06 2010 16:21 Fyro wrote:
Show nested quote +
On October 06 2010 12:10 instantdry wrote:
If you borrow a roach and double tap unborrow at a cliff, it will go up or down the cliff.


Can you explain this some more?

i can't get it to work

That's because I don't think it actually works...
Bankai - Correlation does not imply causation
kikki
Profile Blog Joined October 2010
United Kingdom41 Posts
October 06 2010 08:12 GMT
#312
On October 06 2010 16:32 NeoLearner wrote:
Show nested quote +
On October 06 2010 16:25 Subversion wrote:
On September 22 2010 00:04 TheFinalWord wrote:
You can hold down a hotkey instead of spamming it.


Wait... what? :O

I'm 1200 diamond Zerg and I didn't know this :D

I use this all the time to spawn drone 11 and 12. If you 9OL you will have a bit more than 100 minerals when the overlord pops. So if you hold down the button when the overlord is about to spawn, you'll have great timing.
One trick I learned here is to turn up your repeat if you use the "hold-down" thing a lot.

Show nested quote +
On October 06 2010 16:21 Fyro wrote:
On October 06 2010 12:10 instantdry wrote:
If you borrow a roach and double tap unborrow at a cliff, it will go up or down the cliff.


Can you explain this some more?

i can't get it to work

That's because I don't think it actually works...


That's interesting, does holding the hotkey down pre-having enough minerals queue it as soon as you do? I've never actually done that I've just usually spammed the hotkey near to having enough minerals..
www.cybr.com
skronch
Profile Blog Joined December 2008
United States2717 Posts
October 06 2010 08:13 GMT
#313
On September 22 2010 03:07 monx wrote:
shift + "control group number" to add units to a particular group instead of remaking the whole group each time. Learned that at end of beta -_-

holy shit i can't believe i didn't know this. glad i read this thread now
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
October 06 2010 08:14 GMT
#314
On October 06 2010 17:12 kikki wrote:
Show nested quote +
On October 06 2010 16:32 NeoLearner wrote:
On October 06 2010 16:25 Subversion wrote:
On September 22 2010 00:04 TheFinalWord wrote:
You can hold down a hotkey instead of spamming it.


Wait... what? :O

I'm 1200 diamond Zerg and I didn't know this :D

I use this all the time to spawn drone 11 and 12. If you 9OL you will have a bit more than 100 minerals when the overlord pops. So if you hold down the button when the overlord is about to spawn, you'll have great timing.
One trick I learned here is to turn up your repeat if you use the "hold-down" thing a lot.

On October 06 2010 16:21 Fyro wrote:
On October 06 2010 12:10 instantdry wrote:
If you borrow a roach and double tap unborrow at a cliff, it will go up or down the cliff.


Can you explain this some more?

i can't get it to work

That's because I don't think it actually works...


That's interesting, does holding the hotkey down pre-having enough minerals queue it as soon as you do? I've never actually done that I've just usually spammed the hotkey near to having enough minerals..

Yes, it does. You keep hearing the "Not enough mineralzzzzzzz" a few times but when the larvae pop, drones are immediately built. Don't know if and how much faster it is than spamming. Would depend on your apm I guess.
Bankai - Correlation does not imply causation
Shrewmy
Profile Joined May 2010
Australia199 Posts
October 06 2010 08:21 GMT
#315
On October 06 2010 07:00 erulabs wrote:
This is outside of SC directly but... Maintain your health!

The only activity where I notice my recent eating/health habits as much as in SC is off road mountain bike riding. If I'm caffeinated up and low on protein my skill level drops wildly. My mother came into town and cooked me good food that lasted about a week, I jumped something like 300 points up from 1200->1500 diamond Z.

Of course, now that she went back home and I'm back to Ramen and Redbull, i'm back to my normal losing streaks

But yes, it's a bit weird for a video game, but I force myself not to ladder when I'm drunk/stoned/tired/hungry etc. Eat well, maintain your health and keep a good mood and you'll be -amazed- at how much better you play.

This really applies to everything in life, but let's be honest. No one wants to be in peak condition all day long. The couch and the TV have a sacred place in every westerners life

A poor diet will typically impair cognitive function.

Try adding in more meat into your ramen or something
Scheefe
Profile Joined May 2010
Netherlands226 Posts
October 06 2010 09:06 GMT
#316
I dont know if this has been posted before but you can CTRL CLICK the TOP LEFT icon of your production cycle to select these units. Somehow helped me when 24 Zerglings hatched.
Your hero is standing at a bad posistion and deserved to die.
Mr Cochese
Profile Joined October 2010
United Kingdom11 Posts
October 06 2010 15:40 GMT
#317
Realising that banelings are actually good was pretty important for me.
I died in a crash two years ago - is that what they told you?
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
October 06 2010 15:46 GMT
#318
Using an emp grenade on an observer or dark templar will temporarily remove their cloaking.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
J7S
Profile Joined March 2009
Brazil179 Posts
October 06 2010 21:34 GMT
#319
The changeling actually doesnt look so different from the opponent units in their perspective. It has a strange color only in the Zergs perspective.
"Mein Führer, I can walk!" - Dr. Strangelove
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
October 06 2010 22:14 GMT
#320
Zergling + Baneling easy micro:
1. Put them in one group.
2. Identify target, and issue a move command BEHIND it.
3. Once your speedlings have moved past the target, a-move for the win.

This works because your speedlings are faster than the banelings. The banelings get dragged behind like a deadly kite, while the speedlings soak up fire and form a wall behind your target. Clearing out a mineral line can be hilarious: you run the speedlings to the far entrance, he panics and moves all the harvesters out the other entrance... into the banelings.
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
October 06 2010 23:46 GMT
#321
On the second to last mission of the campaign on normal a friend was having a go at it and he showed me a magical feature. You could press V to open the advanced buildings tab and get factories and starports and all those other amazing things. I felt a little bit silly afterwards and suddenly realised why the campaign was a bit more difficult than it should be.
Kyandid
Profile Joined September 2010
Canada124 Posts
October 07 2010 03:14 GMT
#322
You should (almost never) unsiege or siege up all of your tanks at once.

And you can stim marines in bunkers.

goddamn
Jacobs Ladder
Profile Joined May 2010
United States1705 Posts
October 07 2010 03:19 GMT
#323
On October 06 2010 17:21 Shrewmy wrote:
Show nested quote +
On October 06 2010 07:00 erulabs wrote:
This is outside of SC directly but... Maintain your health!

The only activity where I notice my recent eating/health habits as much as in SC is off road mountain bike riding. If I'm caffeinated up and low on protein my skill level drops wildly. My mother came into town and cooked me good food that lasted about a week, I jumped something like 300 points up from 1200->1500 diamond Z.

Of course, now that she went back home and I'm back to Ramen and Redbull, i'm back to my normal losing streaks

But yes, it's a bit weird for a video game, but I force myself not to ladder when I'm drunk/stoned/tired/hungry etc. Eat well, maintain your health and keep a good mood and you'll be -amazed- at how much better you play.

This really applies to everything in life, but let's be honest. No one wants to be in peak condition all day long. The couch and the TV have a sacred place in every westerners life

A poor diet will typically impair cognitive function.

Try adding in more meat into your ramen or something

To tie into this, I've noticed a general trend. I spend the first half of my day pretty hungry because I generally do class work/go to class/study before about 4pm. After then, I'll come back and play a game or two before dinner (usually my first proper meal). I WILL LOSE THESE GAMES. Then after dinner I go 4/0.

The moral, EAT BEFORE YOU PLAY. If you're starving, you'll play badly.
fusihunter
Profile Joined September 2010
Australia208 Posts
October 07 2010 04:18 GMT
#324
On October 06 2010 12:10 instantdry wrote:
If you borrow a roach and double tap unborrow at a cliff, it will go up or down the cliff.


Why has there been a page ignoring this one!

Do you have a video of this?

Are you saying you can actually scale cliffs with burrowed roaches?
"I actually don't like games. I just like beating people." - Idra
paranoiax
Profile Joined September 2010
Germany3 Posts
October 07 2010 10:19 GMT
#325
On October 07 2010 07:14 nanoscorp wrote:
Zergling + Baneling easy micro:
1. Put them in one group.
2. Identify target, and issue a move command BEHIND it.
3. Once your speedlings have moved past the target, a-move for the win.

This works because your speedlings are faster than the banelings. The banelings get dragged behind like a deadly kite, while the speedlings soak up fire and form a wall behind your target. Clearing out a mineral line can be hilarious: you run the speedlings to the far entrance, he panics and moves all the harvesters out the other entrance... into the banelings.


wow, sounds useful
HuK: nothing suspicious going on here
Daveoo2
Profile Joined September 2010
Australia19 Posts
October 07 2010 11:42 GMT
#326
I've been right click to attack-move. I spent a while yelling at my computer until I realized.
Good Gaming!
iPoLL
Profile Joined September 2010
Germany30 Posts
October 07 2010 12:34 GMT
#327
Storms and guardian shield do not stack ...

Sentries do pretty well against every non-tier-3 air unit
freshjive
Profile Joined August 2010
United States32 Posts
October 07 2010 12:42 GMT
#328
You can almost non-stop chrono boost probes out of 1 nexus minus a few seconds delay here or there. This is unreal for fast expansions. You just need to chrono the nex and nothing else.
If I'm going to bet on anyone, I'm going to bet on myself
Kyandid
Profile Joined September 2010
Canada124 Posts
October 07 2010 12:49 GMT
#329
One more thing I forgot to mention - splash damage takes weapon/armour types into consideration.

If a marine and a marauder are standing right ontop of eachother, and a tank attacks one, the marauder will invariably be hit for (99% of) the full 50 damage, from the tank's 35+15, whereas the marine will take his 35, no matter which one is targeted.
Metaspace
Profile Joined November 2006
Austria670 Posts
October 07 2010 12:56 GMT
#330
On September 25 2010 02:17 Alpina wrote:
That when casting Fungal Growth on flying units, you need to target not a unit itself but a flier helper. I didn't know this thing before and I missed ton of FG because of this.

Is this the same with corrupt? I have the feeling this might explain why I did hit a few times in some games
Wir haben zuwenig Vespingas!
oni_link
Profile Joined July 2010
Germany165 Posts
October 07 2010 13:10 GMT
#331
no,corrupt is no aoe spell and you can just click on the unit to apply it, while fg and storm only hit in their dedicated aoe on the ground(means the flyer helper has to be inside the ground aoe, not the unit itself)
?:O
Metaspace
Profile Joined November 2006
Austria670 Posts
October 07 2010 13:10 GMT
#332
Also:

You can Ctrl+right click to issue an A-move (instead of going A+left click)

Hard to adapt after years of BW...
Wir haben zuwenig Vespingas!
Mofisto
Profile Joined October 2010
United Kingdom585 Posts
October 07 2010 14:37 GMT
#333
That sacrificing units can be beneficial. I used to get raped by banelings, until i realised that you could feed individual units to them as you retreat.
"Speed has never killed anyone. Suddenly becoming stationary, that's what gets you."
trm_
Profile Joined August 2010
France4 Posts
October 07 2010 15:03 GMT
#334
If you are spreading your creep and the new tumor is under attack, you can cancel it (by pressing escape) and you stil can spread the creap elsewhere/later. You just saved your creephighway. Very useful early game ZvT.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
October 07 2010 15:15 GMT
#335
On October 07 2010 22:10 Metaspace wrote:
Also:

You can Ctrl+right click to issue an A-move (instead of going A+left click)

Hard to adapt after years of BW...


Whoa. I wonder if I'll ever use this, but if I start... I'll probably never be able to play Brood War again. Scary thought.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Kikuichimonji
Profile Joined June 2010
United States102 Posts
October 07 2010 17:42 GMT
#336
On October 07 2010 21:56 Metaspace wrote:
Show nested quote +
On September 25 2010 02:17 Alpina wrote:
That when casting Fungal Growth on flying units, you need to target not a unit itself but a flier helper. I didn't know this thing before and I missed ton of FG because of this.

Is this the same with corrupt? I have the feeling this might explain why I did hit a few times in some games
Actually if you turn on the flying target help you can click on the unit itself too (for any spell). It automatically moves your target to where the flying unit really is.
Actionwaffle
Profile Joined August 2010
United States9 Posts
October 07 2010 17:47 GMT
#337
On September 21 2010 23:23 hEndO wrote:
as Zerg i just learned that once you have 1 lair but 2 hatches you can get Overlord speed on one and Overlord drop on the other. I always thought i could only research them at the Lair. =/


Oh shit seriously? I was used to back in the day BW when you have to have multi layer to multi research.
Im here to save lives, for a fee of course.
Laekoth
Profile Joined September 2010
United States45 Posts
October 07 2010 18:38 GMT
#338
You can press ctrl + f1 to select all you idle workers at any time.


...thats amazing
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
October 07 2010 18:47 GMT
#339
I just wanna say this is a great thread. I always read it and learned so much from it.
Moderator
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2010-10-07 19:48:30
October 07 2010 19:26 GMT
#340
Is that Roach thing real? Someone please comment, that is the most interesting thing I have read here in a while

EDIT: I forgot my contribution: If you want to preform a concave, it is easiest to do it by moving your troops in a line to a certain direction, then hitting stop. When they stop they will all be in one giant line that should be at a right angle to where your opponent will come from.

EDIT: If you are under attack at your mineral line by lings or zealots early on, and have fewer units to defend, grab all of your probes and select attack, then mine, then attack, then mine, with a few game seconds in between each command. What you are doing is changing their priorities so that unless your opponent has queued attacked every single one of your workers, their attacking units will face your probes, then switch to your units, then to the probes, then to your units, effectively making them only hit your actual attackers about half the time. You can also trap units between the probes because they will ignore pathing to mine, then attack, then ignore pathing, then attack.
Knowing is half the battle... the other half is lasers.
Sabin010
Profile Joined September 2010
United States1892 Posts
October 07 2010 20:04 GMT
#341
On October 06 2010 04:36 disflipgotsgame wrote:
playing 2v2, 3v3, 4v4 and you get a dropped player immediately, you need to rush with the extra income you get to even the odds. wait too long and its GG.


I am a bronze leauge dude ~420.

If I see some one on the opposite team drop in a 3v3 or 4v4. I immediately 6 pool, 6 rax reaper or cannon rush with fast double warp gate support..... Wait I 8 pool, 6 rax reaper or cannon rush in every 3v3 or 4v4 game when nobody drops...

I learned that building multiple unit producing structures isn't considered cheating.
WooFreakinHoo
Profile Joined April 2010
United States6 Posts
Last Edited: 2010-10-07 21:33:01
October 07 2010 20:21 GMT
#342
The Unload All button can be set to autocast. Its not so good for dropships, but amazing for a single point in a nydus network.

A clever zerg can rally ground troops from hatch to nydus, and provide those units instant travel to any expansion or (with 20 in-game seconds of foresight) any battle location.

Edit: Doesn't work anymore. No idea when it was changed though.
Glacius0
Profile Joined July 2010
Netherlands66 Posts
Last Edited: 2010-10-07 20:44:50
October 07 2010 20:36 GMT
#343
On October 08 2010 05:21 WooFreakinHoo wrote:
The Unload All button can be set to autocast. Its not so good for dropships, but amazing for a single point in a nydus network.

A clever zerg can rally ground troops from hatch to nydus, and provide those units instant travel to any expansion or (with 20 in-game seconds of foresight) any battle location.

You sir, are a mean genius. I would really love a function like that. It would make dropping stuff and using nydus so much easier.

But you are mean since it doesn't work And now I cry :...(


On October 07 2010 22:10 Metaspace wrote:
Also:

You can Ctrl+right click to issue an A-move (instead of going A+left click)

Hard to adapt after years of BW...

This is also not working for me. Maybe it depends on your control scheme or maybe you are wrong
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
October 07 2010 20:47 GMT
#344
On October 08 2010 05:21 WooFreakinHoo wrote:
The Unload All button can be set to autocast. Its not so good for dropships, but amazing for a single point in a nydus network.

A clever zerg can rally ground troops from hatch to nydus, and provide those units instant travel to any expansion or (with 20 in-game seconds of foresight) any battle location.

Whattttttttttt
Moderator
WooFreakinHoo
Profile Joined April 2010
United States6 Posts
Last Edited: 2010-10-07 21:32:18
October 07 2010 21:25 GMT
#345
On October 08 2010 05:36 Glacius0 wrote:
Show nested quote +
On October 08 2010 05:21 WooFreakinHoo wrote:
The Unload All button can be set to autocast. Its not so good for dropships, but amazing for a single point in a nydus network.

A clever zerg can rally ground troops from hatch to nydus, and provide those units instant travel to any expansion or (with 20 in-game seconds of foresight) any battle location.

You sir, are a mean genius. I would really love a function like that. It would make dropping stuff and using nydus so much easier.

But you are mean since it doesn't work And now I cry :...(


Used to, I swear. Double checking now

Edit: Wow, cant be used anymore. I play mostly P and as a result never noticed this change.
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
October 07 2010 22:10 GMT
#346
That you can move the camera by holding the middle mouse button, instead of dragging your mouse all the way to the edge of the screen.

1300 Dia and I just learnt about this.
"If you don't give a shit which gum you buy, get stride" - Tyler
DrGreen
Profile Joined July 2010
Poland708 Posts
Last Edited: 2010-10-07 22:16:57
October 07 2010 22:15 GMT
#347
I learned that Carriers are awesome (comparable to collosi) if you manage to get them.

edit:
@up MY MIND IS BLOWN!
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
October 07 2010 22:20 GMT
#348
On October 08 2010 04:26 tehemperorer wrote:
Is that Roach thing real? Someone please comment, that is the most interesting thing I have read here in a while

EDIT: I forgot my contribution: If you want to preform a concave, it is easiest to do it by moving your troops in a line to a certain direction, then hitting stop. When they stop they will all be in one giant line that should be at a right angle to where your opponent will come from.

EDIT: If you are under attack at your mineral line by lings or zealots early on, and have fewer units to defend, grab all of your probes and select attack, then mine, then attack, then mine, with a few game seconds in between each command. What you are doing is changing their priorities so that unless your opponent has queued attacked every single one of your workers, their attacking units will face your probes, then switch to your units, then to the probes, then to your units, effectively making them only hit your actual attackers about half the time. You can also trap units between the probes because they will ignore pathing to mine, then attack, then ignore pathing, then attack
.


Woah, seriously? That's going to help so much! o_o
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
StuBob
Profile Joined March 2010
United States373 Posts
October 07 2010 22:34 GMT
#349
Is you tell your wokers to stop, they can act as a wall because of priority
I play RANDOM!
FeydRautha
Profile Joined April 2010
United States10 Posts
October 07 2010 22:52 GMT
#350
I just realized last night that scv's are biological and can be healed by medivacs! That makes repairing my planetary fortress even more awesome!

Also realized last night, that repairing cost minerals. I was just letting lings hit my wall while I had 4 scv's repairing and all of a sudden they made it in. I said WTH, and my teammate pointed out that I ran out of minerals. (Good to know!)
God help us, we are in the hands of engineers -Jeff Goldblum
Guard
Profile Joined August 2010
Canada43 Posts
October 07 2010 22:56 GMT
#351
Hallucinated collosus walk through force fields like ghosts and real ones break force fields (just like ultras and thors).
you can build a pylon next to an elevated surface and once you get vision of it warp units on it
Zealots are amazing against pretty much everything on the ground early in the game, except when they get kited by faster ranged units of course

Some things that absolutely amazed me so far - setting interceptors on auto-buy, holding buttons while warping units in
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
October 07 2010 23:25 GMT
#352
To make an easy creep highway with OL's, select them all, right click where you want the first one, shift click one away, right click where you want the next one, shift click etc.

Much easier than selecting and moving them individually.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
whave
Profile Joined September 2010
Hungary13 Posts
Last Edited: 2010-10-08 08:10:01
October 08 2010 08:06 GMT
#353
I realized I need to cry after seeing all these Diamond people not even reading what's on the screen, and spreading tumors with traveling queens, AA-ing with banshees etc...

But the REAL thing is... you can see burrowed roaches moving! I didn't think that's the case, as burrowed units can't attack unlike cloaked ghosts, banshees, templars, but anyways... was watching a replay if my opponent had a map hack, as he moved on top of my burrowed roaches every single time, without detection nearby.

Turns out there is a very thin, shadow-like spot over every roach (playing on Ultra settings). It moves slowly, but if you are actually looking for it, you can't miss it. Makes a burrow-harass quite hard.

Edit: needs to be tested tough from opponent's pov. Maybe it was just the replay.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
October 08 2010 09:02 GMT
#354
On October 08 2010 17:06 whave wrote:

Edit: needs to be tested tough from opponent's pov. Maybe it was just the replay.


nope, definitely possible, also on lower quality (there you see a shadow kinda like a black "blob"); really awsome to know if you have teched templar and don't have an observer around because you built your robo late
"You see....YOU SEE..." © 2010 Sen
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-10-08 09:19:07
October 08 2010 09:18 GMT
#355
With a Warp Prism you can Queue "Drop" and then "Phase"... mode by holding Shift doing U (left click) and then E.

So, My favorite is Storm drop (4 Temps full), morph to Archons, then warp in 5 Zeals right behind em because your warp field will be waiting
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Touch
Profile Joined August 2010
Canada475 Posts
Last Edited: 2010-10-08 09:33:33
October 08 2010 09:31 GMT
#356
On October 08 2010 07:20 Qikz wrote:
Show nested quote +
On October 08 2010 04:26 tehemperorer wrote:
Is that Roach thing real? Someone please comment, that is the most interesting thing I have read here in a while

EDIT: I forgot my contribution: If you want to preform a concave, it is easiest to do it by moving your troops in a line to a certain direction, then hitting stop. When they stop they will all be in one giant line that should be at a right angle to where your opponent will come from.

EDIT: If you are under attack at your mineral line by lings or zealots early on, and have fewer units to defend, grab all of your probes and select attack, then mine, then attack, then mine, with a few game seconds in between each command. What you are doing is changing their priorities so that unless your opponent has queued attacked every single one of your workers, their attacking units will face your probes, then switch to your units, then to the probes, then to your units, effectively making them only hit your actual attackers about half the time. You can also trap units between the probes because they will ignore pathing to mine, then attack, then ignore pathing, then attack
.


Woah, seriously? That's going to help so much! o_o
Shit just got real.

My tip: Hold the S key of your Terran, or E key if your Protoss in the loading screen, then immediately select your CC/Nexus after the game is done loading, your worker should build right when you select.
Sieg
Metaspace
Profile Joined November 2006
Austria670 Posts
October 08 2010 11:41 GMT
#357
On October 08 2010 05:36 Glacius0 wrote:
Show nested quote +
On October 07 2010 22:10 Metaspace wrote:
Also:

You can Ctrl+right click to issue an A-move (instead of going A+left click)

Hard to adapt after years of BW...

This is also not working for me. Maybe it depends on your control scheme or maybe you are wrong

I use standard key setup. It is even documented in the key configuration options.
Hold Ctrl and right click, with units selected to make them attack-move to the clicked location.
Wir haben zuwenig Vespingas!
Eka
Profile Joined September 2010
Sweden71 Posts
October 08 2010 12:25 GMT
#358
Binding mouse 4 to backspace
naveedx983
Profile Joined August 2010
United States58 Posts
October 08 2010 15:04 GMT
#359
On October 07 2010 22:10 Metaspace wrote:
You can Ctrl+right click to issue an A-move (instead of going A+left click)


Thanks, I think I may use this one


You can call a MULE directly to a mineral patch

You can EMP a building's energy (EMP OC before a nuke)

When supply blocked you can still start production (different from warcraft 3)


CidO
Profile Joined June 2010
United States695 Posts
October 08 2010 15:12 GMT
#360
Honestly? I finally learned what 1a2a3a is. I'll have to try Ctrl right click and see how many hands like doing that. Pre building my creep highway while teching up to lair and leaving all my overlords in a control group so i just have to press the 7 or 8 key and boom, instant creep highway to my opponents base.
:P
Elvin
Profile Blog Joined May 2010
149 Posts
October 08 2010 15:30 GMT
#361
I learned that you don't have to EMP your banshees in TvP (to prevent one-shotting from HT's feedback ) but smashing decloak and cloak button (which costs 25 mana) is enough to burn the useless energy.
Velloray
Profile Joined October 2010
2 Posts
October 08 2010 18:01 GMT
#362
Just learned that you can burrow drones. Great for minimizing the impact of mid game mineral line harassment, as attackers seldom bring detection.
Marimokkori
Profile Blog Joined October 2009
United States306 Posts
October 08 2010 18:04 GMT
#363
Well, I feel like I wasted a lot of time reading the whole thread because 85% of it is people repeating each other...


On topic:

When chasing a unit that is just out of range of your marauders, don't stim the whole group to chase it down, just stim the front marauder to apply the slow and the rest will catch up. Saves medivac energy.


A lot of these things seem much better for people completely new to StarCraft, as there are a lot of bw techniques popping up:
On October 08 2010 08:25 MonsieurGrimm wrote:
To make an easy creep highway with OL's, select them all, right click where you want the first one, shift click one away, right click where you want the next one, shift click etc.

Much easier than selecting and moving them individually.

Just fyi, this is called cloning.

On October 09 2010 00:12 CidO wrote:
Honestly? I finally learned what 1a2a3a is. I'll have to try Ctrl right click and see how many hands like doing that.

I don't think my hands would like this...
1, ctrl+right-click, 2, ctrl+right-click. You'd have to release control each time you switch groups, otherwise you'll just override previous control groups and mess up the attack.
A little nonsense now and then is relished by the wisest men
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 08 2010 18:11 GMT
#364
Hitting C to return cargo after building something with a probe or sending them to gas will make them return the cargo then proceed with what you told them to do, without the need to queue. I've been using it like mad.
Pobearo
Profile Joined August 2009
United States351 Posts
October 08 2010 18:12 GMT
#365
Banshees are really good.
greycubed
Profile Joined May 2010
United States615 Posts
October 08 2010 18:26 GMT
#366
On October 08 2010 20:41 Metaspace wrote:
Show nested quote +
On October 08 2010 05:36 Glacius0 wrote:
On October 07 2010 22:10 Metaspace wrote:
Also:

You can Ctrl+right click to issue an A-move (instead of going A+left click)

Hard to adapt after years of BW...

This is also not working for me. Maybe it depends on your control scheme or maybe you are wrong

I use standard key setup. It is even documented in the key configuration options.
Hold Ctrl and right click, with units selected to make them attack-move to the clicked location.
They took that out in beta. How is it still working for you?
http://i.imgur.com/N3ujB.png
OfficerTJHooker
Profile Joined October 2010
Canada97 Posts
October 08 2010 18:40 GMT
#367
Hotkeying my nexus to '5' and pressing 5, e, every 15ish seconds to train a probe.

Seriously.
Scoot and turn, scoot and turn...
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
October 08 2010 18:50 GMT
#368
On October 05 2010 04:35 MangoTango wrote:
Show nested quote +
On September 22 2010 21:23 me_viet wrote:
If you cancel a creep tumour when it's under fire, you can get it back to your previous one.


Woah, really? :O I just got better at Zerg.


WTF NO WAY! NICE.
bobcat
Profile Joined May 2010
United States488 Posts
October 08 2010 19:48 GMT
#369
Probes can be used to block 6 pool lings until you get the zealot out.
"I just want to see bobcat wrist deep in someone's mother's anus" 165 votes
kweer
Profile Joined September 2010
United States34 Posts
October 08 2010 20:12 GMT
#370
I'd say that one thing I've started doing as a zerg player is if I am ever supply blocked, I spend the small amount of extra resources that accumulate while supply blocked on some sort of tech building. Even if it is something that I don't need at the moment. The prime example of this is infestation pit. GET ONE EVERY GAME ASAP EVEN IF YOU DON'T PLAN ON USING INFESTORS. This will greatly quicken you ability to go tier 3 so the moment you see the terran player switching you mech you can go hive->ultra.

I see too many zerg players that go muta/ling/bling and never throw down a roach warren or don't tech to hive. Its 150 minerals and I can guarantee you that at some point you are going to wish you had it.
Void rays are the new black.
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
Last Edited: 2010-10-08 20:16:56
October 08 2010 20:16 GMT
#371
On October 09 2010 05:12 kweer wrote:
I'd say that one thing I've started doing as a zerg player is if I am ever supply blocked, I spend the small amount of extra resources that accumulate while supply blocked on some sort of tech building. Even if it is something that I don't need at the moment. The prime example of this is infestation pit. GET ONE EVERY GAME ASAP EVEN IF YOU DON'T PLAN ON USING INFESTORS. This will greatly quicken you ability to go tier 3 so the moment you see the terran player switching you mech you can go hive->ultra.

I see too many zerg players that go muta/ling/bling and never throw down a roach warren or don't tech to hive. Its 150 minerals and I can guarantee you that at some point you are going to wish you had it.


True this, not only can you go hive instantly. as soon as he makes 5 thors you just parasite all of them and his army disappears! happy bday you kweer
I can only play starcraft when I am shit canned. IPXZERG is a god.
FinalReach
Profile Joined April 2010
United States4 Posts
October 08 2010 21:46 GMT
#372
During the SC2 beta i got to platinum(when plat was diamond) without knowing that you could a attack.

Turns out its really helpful to be able to move your army and not just have them ignoring the other dudes army and marching to their deaths.
Poltergeist-
Profile Blog Joined May 2010
Sweden336 Posts
October 08 2010 21:49 GMT
#373
lol...brood lords come from corrupters, not mutalisk! yay...
greycubed
Profile Joined May 2010
United States615 Posts
October 08 2010 21:55 GMT
#374
I was high Platinum as Zerg before a friend who I played against a lot mentioned creep tumors can spawn more creep tumors. I thought only queens made them and I had queens running all around the map all game long spitting out creep tumors. It blew my mind.
http://i.imgur.com/N3ujB.png
Bandino
Profile Joined August 2010
United States342 Posts
October 08 2010 22:00 GMT
#375
i learned how to read opponents build orders and early game play. now instead of having to guess for the next 10 minutes after my scout died, i can pretty much predict what build/tech path my opponent is going by his opening and unit comp.
.kv
Profile Blog Joined August 2010
United States2332 Posts
October 08 2010 22:25 GMT
#376
you can use a warp prism to power up structures
kweer
Profile Joined September 2010
United States34 Posts
October 09 2010 00:04 GMT
#377
On October 09 2010 05:16 Rotodyne wrote:
Show nested quote +
On October 09 2010 05:12 kweer wrote:
I'd say that one thing I've started doing as a zerg player is if I am ever supply blocked, I spend the small amount of extra resources that accumulate while supply blocked on some sort of tech building. Even if it is something that I don't need at the moment. The prime example of this is infestation pit. GET ONE EVERY GAME ASAP EVEN IF YOU DON'T PLAN ON USING INFESTORS. This will greatly quicken you ability to go tier 3 so the moment you see the terran player switching you mech you can go hive->ultra.

I see too many zerg players that go muta/ling/bling and never throw down a roach warren or don't tech to hive. Its 150 minerals and I can guarantee you that at some point you are going to wish you had it.


True this, not only can you go hive instantly. as soon as he makes 5 thors you just parasite all of them and his army disappears! happy bday you kweer


heh thanks man i'm late for my work happy hour in my honor. Is this website's date off because it is still the 8th of October here in the US.
Void rays are the new black.
Skrag
Profile Joined May 2010
United States643 Posts
October 09 2010 00:10 GMT
#378
On September 22 2010 06:16 papaz wrote:
What I've learned:
Select a unit and right click on another of your own unit to make it follow that unit.

Background
I used to hotkey units with same speed on same hotkey so that i can micro and make for example zealots go in front of stalkers. If i had them in same control group stalkers would get faster to the target and zealots slacking behind.

Now i just make stalkers follow zealots and just move my zealots which gives better army positioning.

You can even A-move only the zealots and the stalkers will also A-move by just the "follow trick".


Some very cool things about follow. Say you have a stalker following a zealot:

If the zealot is moving with a move command rather than an attack command, and enemies are nearby, the stalker will keep following rather than attacking as long as the zealot is moving, but as soon as the zealot stops, the stalker will attack anything in range.

If the zealot is on attack-move or attacking an enemy directly, the stalker will attack things within range. Unfortunately, it doesn't focus on the zealot's target, just attacks things in range based on priority.

So, following units try to mimic the leader's behavior.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Thatcheress
Profile Joined September 2010
Australia25 Posts
October 09 2010 02:52 GMT
#379
I learned that Archons are bad in SC2 recently. I was like, "WTF, why is my Archon army dying, it's UNSTOPPABLE!", and then I read about it on TL and was like, "Oh, right."
Ho hum.
Thatcheress
Profile Joined September 2010
Australia25 Posts
October 09 2010 04:23 GMT
#380
TIL that Extractors are 25 minerals, not 75.

Needless to say, I shat my pants.
Ho hum.
trew
Profile Joined May 2010
Sweden93 Posts
October 09 2010 21:30 GMT
#381
Learned today that terran can repair protoss units in team games. :-)
n3mo
Profile Joined May 2010
United States298 Posts
October 09 2010 21:42 GMT
#382
On October 10 2010 06:30 Phlaim wrote:
Learned today that terran can repair protoss units in team games. :-)


lolol you know, medivacs can heal allied zerg units too? ultras + medivacs = overpowered. its mad fun to do =D
My hatred for [banelings] is way greater than my compassion
H0i
Profile Joined October 2010
Netherlands484 Posts
October 09 2010 22:47 GMT
#383
On October 09 2010 13:23 Thatcheress wrote:
TIL that Extractors are 25 minerals, not 75.

Needless to say, I shat my pants.

The drone costs 50 minerals too, and you don't get it back.
Leeto
Profile Joined August 2007
United States1320 Posts
October 09 2010 23:16 GMT
#384
There's another thread, but learning that you can check the races of the opponents by clicking that icon in the top right has helped a lot in casual team games.
KOVU
Profile Joined September 2010
Denmark708 Posts
Last Edited: 2010-10-10 08:31:33
October 10 2010 08:26 GMT
#385
On October 10 2010 06:30 Phlaim wrote:
Learned today that terran can repair protoss units in team games. :-)

Wow, this seems amazing, esspecially if paired up with an early medivac, immortal zealots!

Also thanks alot for all the contributing in this thread, I just love this thread so much : )
aNDRoM
Profile Blog Joined July 2010
United States637 Posts
October 10 2010 09:45 GMT
#386
Back to the OP's realization that you can use chrono boost on warp gates to reduce their cool down, if you time it right, you can benefit from it speeding up more than just one cool down cycle. I've warped in Zealots, boost some gates, warped in more Zealots, and I notice that the gates I boosted still finish cooling down a little earlier than the non-boosted gates.
Hi. My name is Werner Brandes. My voice is my passport. Verify me.
Tristy
Profile Joined April 2010
Norway172 Posts
October 10 2010 11:02 GMT
#387
On September 21 2010 23:24 bokeevboke wrote:
I still don't know how to drop units from medivac properly.

You can bind all queens to one hotkey. Then select all queens and inject larva to a hach. The closest queen will inject which means the queen which actually guarding the expansion.


There is one huge problem with that tho.
If you got good macro and is perfect on your inject timings, the closest queen will have 23/24 energy when inject is done, if you atempt injecting then the closest queen with the highest energy count will make a run for it, and that can be quite far.

Personally I got all hatches on one key(1), and then uses backspace to cycle through the hatcheries and just targets the queen and inject hatch (you can target pretty much anything, the queen takes presedence).
Also I got backspace keybound to macro button (G19), but you can keybind it to caps lock or pipe or some other as well.
"Choose life!"
DarthLeader
Profile Joined May 2010
Canada123 Posts
October 10 2010 17:20 GMT
#388
I went 1k diamond thinking core was 200 minerai instead of 150. omfg, I am ashamed.
You will be assimilated. Resistance is futile.
DariMa
Profile Joined August 2010
Canada88 Posts
October 10 2010 17:36 GMT
#389
On September 21 2010 23:22 storm44 wrote:
im in diamond and I didn't know that scv's could attack lol


That is just embarrsing to everysingle diamond player, that such bad people can make it
Oceanic
Profile Blog Joined November 2007
United States122 Posts
October 10 2010 20:01 GMT
#390
Just found out factories only cost 150/100. I've been waiting til 200/100 to drop down my factory every game.
I need a sig
Cryhavoc
Profile Joined April 2010
372 Posts
October 10 2010 23:30 GMT
#391
On September 22 2010 00:17 ziteNiA wrote:
i learned that Psionic storm doesnt stack

thanks bro i didnt know that.

little thinks i noticed that doesnt write here(i never used 1lol)

-U can build a photon canon under warp prism(not 2 much but u dont have to wait for the pylon)

-u can MC a probe and build a nexus and than CB your upgrades or larva spawn time(no u cant MC your team mates probe)

-u can group a overlord with a drone to hold.

-and sentry shield doesnt effect on splash damage.
En Taro Adun!
creditmobilier
Profile Joined May 2010
United States82 Posts
October 11 2010 01:07 GMT
#392
Not me, but my friend learned that you can move a unit by right clicking. For whatever reason he thought you had to press "m" even though he has seen my friend and I plenty of times.
MisterFred
Profile Joined October 2010
United States2033 Posts
October 11 2010 01:16 GMT
#393
You can switch to the grid system for hotkeys. Thank goodness for the grid system.
"The victor? Not the highest scoring, nor the best strategist, nor the best tactitian. The victor was he that was closest to the Tao of FFA." -.Praetor
oxley
Profile Joined July 2010
Australia34 Posts
October 11 2010 01:24 GMT
#394
Back in beta when I was in silver and stuff, learning to always produce workers improved my play heaps.
May all your hits be crits.
rigelq
Profile Joined May 2010
United States230 Posts
October 11 2010 01:56 GMT
#395
Something that I have recently found out is that you can shift queue up patrol move. This is especially useful because if you shift queue it so the start point is at the same place as the end point the unit will go around in a triangle/rectangle/whatever shape you made. Super super nice for scouting cause you just shift patrol queue a probe and make a rectangle around his base and he/she/it will continuously move, so you dont have to keep updating the shift normal move.

Here is a picture to demonstrate.

[image loading]

papaHav
Profile Joined August 2010
Australia14 Posts
October 11 2010 02:56 GMT
#396
PZ 2v2 team can use overlords vision + pylon outside enemy cliff to warp into their base.

slices and dices the 1-1-1 hellion drops -> banshee (most tech rushes)
Low APM diamond
Pfhor
Profile Joined September 2010
123 Posts
October 11 2010 03:01 GMT
#397
Someone could confirm this, but I believe any unit immediately put inside a warp prism will instantly start regaining shields without the pause that usually occurs after they exit combat. This is very good for immortals.
DarkOmen
Profile Joined September 2010
Canada72 Posts
October 11 2010 03:03 GMT
#398
After several weeks of hearing about muta "magic boxes" vs thors and only having a vague idea what it was about, I finally looked it up tonight. Doh! I've lost matches for not having researched that earlier...
"I'm on a pumpkin pie diet right now. It's all I eat. I feel like I'm gonna die, but it's so delicious." - Artosis
Detectable
Profile Joined October 2010
Norway58 Posts
Last Edited: 2010-10-11 03:12:53
October 11 2010 03:12 GMT
#399
Delete, replied to wrong thread
"Oh it's easy, just lose your whole fucking base!" -Day[9]
papaHav
Profile Joined August 2010
Australia14 Posts
October 11 2010 03:54 GMT
#400
Delta Quadrant / Tarsonis Assault have spots with "gaps" instead of cliffs allowing Protoss easy access to behind walls... warping-in across the gap very early in the game.

(or sneaking DT's past pesky supply depot walls)

Die terran scum!
Low APM diamond
CuttyFlam
Profile Joined April 2010
Belgium523 Posts
October 11 2010 11:16 GMT
#401
This may sound really dumb, but what exactly do people mean if they talk about shift+queue stalker blink? I mean in what situation and how should it be used? Like in move to certain spot then shift + blink ?

I really dont see it lol .. would be nice if someone could explain this to me hehe thx
Leave it to ................... Luck!!
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
October 11 2010 11:25 GMT
#402
Bunkers can target fire!
GoldenH
Profile Blog Joined March 2010
1115 Posts
October 11 2010 12:17 GMT
#403
basically you can queue up a blink, like you want to jump up a ridge, you can click next to the ridge, then shift-queue blink up the ridge, and then do something else on the other side, attack move maybe.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
inahan
Profile Joined October 2010
Croatia15 Posts
October 11 2010 12:54 GMT
#404
On September 22 2010 00:00 santoki wrote:
dunno if this is obvious! but i learned to drone harder at the beginning of games even against the 4gate and get units last minute. unless of course its super early pressure or 2gate. I guess just knowing when to drone. Always made too many units and got miffed on econ


this !!!
drone drone !
after that ..
drone !
pew pew
-_-
Profile Blog Joined November 2003
United States7081 Posts
October 11 2010 14:51 GMT
#405
People keep talking about ctrl right clicking =ing an attack move. I like hotkeying units to 98, so this would be very useful for me. But whenever I try it, it just plain doesn't work. Was it patched out? Do I need to use a different scheme? What?
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 11 2010 17:57 GMT
#406
On October 11 2010 23:51 -_- wrote:
People keep talking about ctrl right clicking =ing an attack move. I like hotkeying units to 98, so this would be very useful for me. But whenever I try it, it just plain doesn't work. Was it patched out? Do I need to use a different scheme? What?


I'm like 99% sure that was patched out a long time ago when everyone kept getting pissed about it. I could be wrong however.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
xaeiu
Profile Blog Joined September 2010
432 Posts
October 13 2010 13:55 GMT
#407
i'm not sure if anyone already mentioned it but i just realized that workers can get through units without gettin blocked just by clicking the mineral in direction...
of course it's not really that big of a deal and there are not really that much things you can do with that information...
but especially against protoss in early stages walling of with buildings and 1 or 2 units it's good to know if you wanna get into the base to scout...
Metaspace
Profile Joined November 2006
Austria670 Posts
Last Edited: 2010-10-13 14:22:07
October 13 2010 14:16 GMT
#408
EDIT: deleted
Wir haben zuwenig Vespingas!
happyness
Profile Joined June 2010
United States2400 Posts
October 20 2010 06:11 GMT
#409
I just found out fungal growth reveals cloaked units. It's probably already been said, but it is very useful
:DDD
gaizka
Profile Blog Joined August 2008
United States991 Posts
October 20 2010 06:34 GMT
#410
Banelings on move command are better than attack command banelings.
echobong
Profile Joined September 2010
Canada92 Posts
October 20 2010 06:47 GMT
#411
On October 20 2010 15:34 gaizka wrote:
Banelings on move command are better than attack command banelings.


why is that?
happyness
Profile Joined June 2010
United States2400 Posts
Last Edited: 2010-10-20 06:50:22
October 20 2010 06:49 GMT
#412
Daria
Profile Blog Joined August 2010
Australia500 Posts
October 20 2010 07:07 GMT
#413
On October 20 2010 15:47 echobong wrote:
Show nested quote +
On October 20 2010 15:34 gaizka wrote:
Banelings on move command are better than attack command banelings.


why is that?

They won't blow up on anything that is infront (eg; when a terran MMM ball has marauders at the front), and instead die when they go like in the middle of the army due to auto attk by marines
daria[e]
Zorkit
Profile Joined February 2010
Canada66 Posts
October 20 2010 07:08 GMT
#414
On October 20 2010 15:47 echobong wrote:
Show nested quote +
On October 20 2010 15:34 gaizka wrote:
Banelings on move command are better than attack command banelings.


why is that?


they can surround the enemy instead of just all exploding into the first one they see.

imagine a scary marine maruader ball vs 6 banelings:
Attack Move = 6 banes blowing into the marauder standing in the front, terran still kinda scary
Move = 6 banes walking past the marauders and blowing up beside the marines as they die. ball is now less scary.
aepal
Profile Joined May 2010
Netherlands123 Posts
Last Edited: 2010-10-20 07:37:55
October 20 2010 07:28 GMT
#415
Scenario:
TvT and you and your opponent have tank/marine/marauder. It is lategame with both players having their side of the map with plenty of orbital commands. Your enemy is positioned well and has sieged up his ridiculous amount of siegetanks.

Tip:
Having so many orbitals allows you to save up energy for scans/mules more easily. So before you move in for the kill, scan his army and drop some mules into his bioball so his own tanksplash will soften his army quite allot. Or choose to drop some in the tanks to have the same effect. Your push will be quite stronger especially when it is a 200 food vs 200food army battles, every little thing helps.
Assymptotic
Profile Joined February 2009
United States552 Posts
October 20 2010 07:29 GMT
#416
Pressing W on my keyboard to select all of my warpgates. So much easier than hotkeying them to 6.
So close, and yet so far
sniverty
Profile Joined October 2010
United States72 Posts
October 20 2010 07:38 GMT
#417
I've been trying to find out how I can drop units from my dropship/overlord while moving, your help would be much appreciated.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
October 20 2010 07:55 GMT
#418
On October 20 2010 16:38 sniverty wrote:
I've been trying to find out how I can drop units from my dropship/overlord while moving, your help would be much appreciated.

!!!!!!
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
mx99
Profile Joined March 2010
Poland23 Posts
October 20 2010 08:02 GMT
#419
I learned from day[9] tv that towers (with detectors) have detect range much bigger that actual attack range. One turret in mineral line is enough to help repeal cloaked banshee.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
October 20 2010 08:06 GMT
#420
Oh, I noticed that in the campaign with the Banshees, Supernova iirc !
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
pure.resonance
Profile Joined May 2010
United States32 Posts
Last Edited: 2010-10-20 08:15:05
October 20 2010 08:14 GMT
#421
You can drop units from a moving dropship (or w/e) by issuing the move command, and then issuing the unload all command and targeting the dropship itself.

I kept seeing it in pro games (and actually saw myself do it once completely by accident) but couldn't figure it out until finally, one day it i tried this and it worked!
And it was in BW of all places (yes it works there too!)
i'll rip all the electrons out of your body, and make you positive
aNooburak
Profile Joined May 2010
Australia190 Posts
October 20 2010 08:16 GMT
#422
I just learned that you can shift command patrol with your scouting worker in the opponent's base. That way it can make circles continuously while I do something else :D
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
October 20 2010 08:26 GMT
#423
Tried it in the unit tester, Baneling bombs never felt that awesome !
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Metaspace
Profile Joined November 2006
Austria670 Posts
October 20 2010 08:34 GMT
#424
On October 20 2010 16:38 sniverty wrote:
I've been trying to find out how I can drop units from my dropship/overlord while moving, your help would be much appreciated.

You order the transport unit somewhere, click or press "Unload", then click on the transport unit itself.

Alternate method: While the transport unit is selected, click on the wireframe model of a loaded unit (displayed in the center display at the lower edge of screen) to unload it at the transport unit's current location.
Wir haben zuwenig Vespingas!
Slutfish
Profile Joined October 2010
Australia1 Post
October 20 2010 13:57 GMT
#425
I recently discovered that scvs inside a medivac will repair any siege tanks/hellions inside with them. This is very handy for early hellion drops as you can take 2 scvs along with your 3 hellions (or 4 scvs and a siege tank if that's your thing) and pickup and repair them as they get damaged then drop them back again.
Metaspace
Profile Joined November 2006
Austria670 Posts
Last Edited: 2010-10-20 14:53:59
October 20 2010 14:52 GMT
#426
What!!! This is a ridiculous advantage.
Wir haben zuwenig Vespingas!
SaLaYa
Profile Blog Joined September 2010
United States363 Posts
October 20 2010 14:59 GMT
#427
I just learned that overload speed/transport can be researched on two different bases... I'm 1400 diamond Zerg in 1v1 and 1500 diamond in 2v2... fml.
Cornell 2014 // eYe_am_SaSsY
Genesis128
Profile Joined April 2010
Norway103 Posts
October 20 2010 15:10 GMT
#428
On October 20 2010 22:57 Slutfish wrote:
I recently discovered that scvs inside a medivac will repair any siege tanks/hellions inside with them. This is very handy for early hellion drops as you can take 2 scvs along with your 3 hellions (or 4 scvs and a siege tank if that's your thing) and pickup and repair them as they get damaged then drop them back again.


Seriously!? That is just awesome. I have got to try this out.
I would rather have a bottle in front of me than a frontal lobotomy
Glacius0
Profile Joined July 2010
Netherlands66 Posts
Last Edited: 2010-10-20 15:20:37
October 20 2010 15:11 GMT
#429
On October 20 2010 22:57 Slutfish wrote:
I recently discovered that scvs inside a medivac will repair any siege tanks/hellions inside with them. This is very handy for early hellion drops as you can take 2 scvs along with your 3 hellions (or 4 scvs and a siege tank if that's your thing) and pickup and repair them as they get damaged then drop them back again.

Omg it's actually true. Put them on auto-repair. Thank god there's no room for SCVs when there's a thor in a medivac. Is this a bug?

OMG nr 2. Just imagine a hellion drop with 3 hellions and 2 SCVs in a medivac! I am gonna cry for zerg
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
October 20 2010 15:12 GMT
#430
On September 22 2010 00:05 slained wrote:
You can press ctrl + f1 to select all you idle workers at any time.


this is HUGE for me, thx alot
UnholyRai
Profile Joined September 2010
720 Posts
Last Edited: 2010-10-20 15:19:17
October 20 2010 15:19 GMT
#431
omg some of these things are insane.

/mind EXPLODES
Gogo Grubby.
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
October 20 2010 15:20 GMT
#432
On October 21 2010 00:10 Genesis128 wrote:
Show nested quote +
On October 20 2010 22:57 Slutfish wrote:
I recently discovered that scvs inside a medivac will repair any siege tanks/hellions inside with them. This is very handy for early hellion drops as you can take 2 scvs along with your 3 hellions (or 4 scvs and a siege tank if that's your thing) and pickup and repair them as they get damaged then drop them back again.


Seriously!? That is just awesome. I have got to try this out.


I don't play terran so I dont know this for sure, but some one said that it takes much more resources to repair in a drop ship, like 2-3x more
When you play the game of drones you win or you die.
esolu
Profile Joined May 2010
United States3 Posts
October 20 2010 15:21 GMT
#433
It is much easier to target air units with Fungal growth when you have the air markers turned on in the game settings. I would always end up missing my first or catching 1 out of 8 units. Now I just target the dots
FLuE
Profile Joined September 2010
United States1012 Posts
October 20 2010 15:33 GMT
#434
Just gonna throw this one out there because I play a lot of 2's and people ALWAYS ask what the opponents race was.

If you click on the top right corner icon where you can give your partner unit control, it will also tell you the races(or if they picked random) of you partner and opponent. This might be obvious but 1 out of like 3 games my partner asks what their races were so don't know how many know this. I'm sure there is a hotkey for this menu to just not sure what it is.
DISHU
Profile Blog Joined April 2010
United Kingdom348 Posts
October 20 2010 15:33 GMT
#435
On October 09 2010 09:10 Skrag wrote:
Show nested quote +
On September 22 2010 06:16 papaz wrote:
What I've learned:
Select a unit and right click on another of your own unit to make it follow that unit.

Background
I used to hotkey units with same speed on same hotkey so that i can micro and make for example zealots go in front of stalkers. If i had them in same control group stalkers would get faster to the target and zealots slacking behind.

Now i just make stalkers follow zealots and just move my zealots which gives better army positioning.

You can even A-move only the zealots and the stalkers will also A-move by just the "follow trick".


Some very cool things about follow. Say you have a stalker following a zealot:

If the zealot is moving with a move command rather than an attack command, and enemies are nearby, the stalker will keep following rather than attacking as long as the zealot is moving, but as soon as the zealot stops, the stalker will attack anything in range.

If the zealot is on attack-move or attacking an enemy directly, the stalker will attack things within range. Unfortunately, it doesn't focus on the zealot's target, just attacks things in range based on priority.

So, following units try to mimic the leader's behavior.


thast sick this thread is so asome will the stalker out run the zealot if there kinda nearby or will he always stay behind him ? (wanna use my zeolt as a meat shield!)

Time flies like an arrow, fruit flies like a banana. But what are timeflies and why do they like an arrow?
Lglow
Profile Blog Joined April 2009
130 Posts
October 20 2010 15:37 GMT
#436
On October 21 2010 00:33 FLuE wrote:
Just gonna throw this one out there because I play a lot of 2's and people ALWAYS ask what the opponents race was.

If you click on the top right corner icon where you can give your partner unit control, it will also tell you the races(or if they picked random) of you partner and opponent. This might be obvious but 1 out of like 3 games my partner asks what their races were so don't know how many know this. I'm sure there is a hotkey for this menu to just not sure what it is.


Actaully, this is extremely useful for me! I am very guilty of either zoning out or checking up on my email while the loading screen is on, thanks
Dazer
Profile Joined September 2010
239 Posts
October 20 2010 15:38 GMT
#437
On October 20 2010 16:38 sniverty wrote:
I've been trying to find out how I can drop units from my dropship/overlord while moving, your help would be much appreciated.


http://www.youtube.com/user/PsyStarcraft#p/search/3/hWjRvzrFpFo
raf3776
Profile Blog Joined August 2010
United States1904 Posts
October 20 2010 15:41 GMT
#438
If u control group multiple buildings, you can tab to each different building. Like from warpgates (tab) stargates.. Etc
WWJD (What Would Jaedong Do)
raf3776
Profile Blog Joined August 2010
United States1904 Posts
October 20 2010 15:46 GMT
#439
If u control group multiple buildings, you can tab to each different building. Like from warpgates (tab) stargates.. Etc
WWJD (What Would Jaedong Do)
inFeZa
Profile Blog Joined June 2009
Australia556 Posts
October 20 2010 16:59 GMT
#440
On October 21 2010 00:46 raf3776 wrote:
If u control group multiple buildings, you can tab to each different building. Like from warpgates (tab) stargates.. Etc

Great idea, saves alot of hot keys

I learnt that this thread rocks. Keep it up.
Starcraft 2 in-game Observer. Follow me twitter.com/infeza
Morik
Profile Joined August 2010
65 Posts
Last Edited: 2010-10-20 17:40:11
October 20 2010 17:14 GMT
#441
Would be nice if someone with a lot of extra time on their hands went through the thread and gathered up all the things people have learned... I've only had time to read a few pages, and I learned stuff on most of the pages.

I recently learned from another thread that you can hold down a key to do certain things. I already knew this for building units (esp as zerg, select all your larva, hold down z to build a ton of zerglings), but its also useful for things like fungal growth: select your infestors, hold down f, click on each spot you want a fungal. Bam, multi-fungals, no need to do:
f click f click f click
just hold f and click click click.

EDIT: And with a bunch of corrupters, just hold down C and multi-click to corrupt a bunch of their units. (This way it takes much less time and you can get right back to microing other things.) I'm totally gonna need to remember to do this in the heat of battle... cause right now I don't use corruption that much, usually just an initial cast on a unit or two...
Morik
Profile Joined August 2010
65 Posts
October 20 2010 17:21 GMT
#442
On October 06 2010 18:06 Scheefe wrote:
I dont know if this has been posted before but you can CTRL CLICK the TOP LEFT icon of your production cycle to select these units. Somehow helped me when 24 Zerglings hatched.


Huh? What do you mean by "icon of your production cycle"?
hungraa
Profile Joined September 2010
United States25 Posts
October 20 2010 17:35 GMT
#443
On October 21 2010 02:14 Morik wrote:
Would be nice if someone with a lot of extra time on their hands went through the thread and gathered up all the things people have learned... I've only had time to read a few pages, and I learned stuff on most of the pages.

I recently learned from another thread that you can hold down a key to do certain things. I already knew this for building units (esp as zerg, select all your larva, hold down z to build a ton of zerglings), but its also useful for things like fungal growth: select your infestors, hold down f, click on each spot you want a fungal. Bam, multi-fungals, no need to do:
f click f click f click
just hold f and click click click.



wow... this is .... amazing! thanks
Check out my personal VoD's! www.youtube.com/hungraaStarcraft
TheDon1
Profile Joined October 2010
United Kingdom1 Post
October 20 2010 18:50 GMT
#444
I don't know if this has already been posted but the cybernetics core dosen't require power to build stuff at your gateways if say the pylon gets killed I found out a while ago which is pretty nice! what i'm not sure about is does it work the same for all protoss tec buildings ?

and this is my first post so hi all = )
War does not determine who is right - only who is left.
canary40
Profile Joined May 2008
4 Posts
October 20 2010 18:55 GMT
#445
I was watching a day9 vid and I learned that making more drones is good for economy and that you don't need to make too much of an army until an attack is imminent
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
October 21 2010 07:18 GMT
#446
On October 21 2010 03:50 TheDon1 wrote:
I don't know if this has already been posted but the cybernetics core dosen't require power to build stuff at your gateways if say the pylon gets killed I found out a while ago which is pretty nice! what i'm not sure about is does it work the same for all protoss tec buildings ?

and this is my first post so hi all = )


i witnessed that with the templars archives i think.

so i guess it's the same for robo bay and fleet beacon
Kevmeister @ Dota2
Gordonbombay
Profile Joined August 2010
United States24 Posts
October 21 2010 07:34 GMT
#447
When I first started playing SC2 I didn't know you could just right click the mineral patches to set the drone waypoint, i was hitting G all the time or whatever the damn hotkey is.
Snowfield
Profile Blog Joined April 2010
1289 Posts
October 21 2010 07:43 GMT
#448
Shift clickig siegetanks, hold down shift, press D(unsiege), click a spot and click E(siege) now they will unpack, go to the marked location and siege while you do other stuff
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
October 21 2010 08:27 GMT
#449
Queens on creep are have a faster movement speed than Battlecruisers and if given sufficient time and area with creep spread can kite them without being hit.
While not being viable all game or against mass BC since queen GtA is 9 dmg (1 atk) with BC plating being 3 and 550 hp, it will at least help delay the while Spire tech or hydra tech can come out. Especially if the Terran has been 1-base BC rushing/cheesing, the army count with be significantly lowered due to investment in fast tier 3 tech. Hanging on without dying will win you the game so finding any way to buy time is crucial for your econ and tech to catch-up.
A single queen will take 92 GtA shots to kill a BC. 3 Queens will take a 1/3 of the shots/time and with transfusion can at least soften the BC before muta/corruptor/hydra can come out. At worst let buildings or at best the Hatchery/Lair tank the dmg to buy time.
Gnosticteachings
Profile Joined October 2010
1 Post
October 21 2010 09:01 GMT
#450
After like 100 or more games I learned that more than 3 (or 4) drones on gas is 100% useless, since they just wait in front of the geyser....

I rallied more drones to them when I needed a lot of gas so sometimes they had 7 or more drones.

Spawns a thought which pro's will use in time. the 4th drone on the geyser is often almost a waste.
But since often has a lot of spare minerals it could be worth it to sometimes put 4 drones on one geyser

I would think some geysers are so close to the hatch the 4th drone does nothing, but some are farther away.
s4m222
Profile Joined March 2010
United States272 Posts
October 21 2010 09:11 GMT
#451
yea more than 3 is such a negligible improvement its better to get minerals... ONCE in a while you will see a pro doing some specific strategy that even a little more gas may help... (speaking from SC1) But basically almost never will you see more than 2.

However many new people dont consider that you can throttle your gas intake, especially early game depending on your build and not automatically keep 3 on your gas. Depending on your build order many times after you get that first 50, 100 or whatever you need, pull your workers off for minerals. Giving you more minerals for more unit producing structures, FE etc.
Legion.217
Profile Joined August 2010
28 Posts
October 21 2010 10:56 GMT
#452
I learned that sometimes rather than trying to figure out how to beat a strat, it is better to come up with your own strat that prevents the other player from doing the strat you don't like, thus giving you control of the flow of the game.
RationalGaze
Profile Joined October 2010
United Kingdom121 Posts
October 21 2010 12:45 GMT
#453
On October 21 2010 02:14 Morik wrote:
I recently learned from another thread that you can hold down a key to do certain things. I already knew this for building units (esp as zerg, select all your larva, hold down z to build a ton of zerglings), but its also useful for things like fungal growth: select your infestors, hold down f, click on each spot you want a fungal. Bam, multi-fungals, no need to do:
f click f click f click
just hold f and click click click.


This is great info, thanks! This will help me with my ghost sniping. At the moment I have to frantically press R,left-click target, R, left-click target to snipe enemy units. Now I will just hold R and click away.

The best "mechanic-discovery" I've had so far is that you can drop mules on minerals (as has been mentioned earlier in the thread). For the first few games I thought it was so annoying how I had to drop the mule next to the mineral patch, wait for his little container to drop away, then select him and tell him to mine. Eventually I saw a pro replay where the mule got dropped and straight away started mining, so now I have it locked down.

On another note (don't know if this has been mentioned), but if you destroy the pylon Protoss units are warping in on, they all die immediately (as long as they haven't finished warping obviously).
но ни шагу назад
Musketeer
Profile Joined August 2010
142 Posts
October 21 2010 13:51 GMT
#454
On October 08 2010 08:25 MonsieurGrimm wrote:
To make an easy creep highway with OL's, select them all, right click where you want the first one, shift click one away, right click where you want the next one, shift click etc.

Much easier than selecting and moving them individually.

Do you mean shift-click in the unit selection screen?
jaelerin
Profile Joined October 2010
United States36 Posts
October 21 2010 15:18 GMT
#455
How to have my medivacs follow my MM ball:
M + left click on a guy in the ball
Even better: hold shift and have them follow 5-6 different ones in case the first guy dies.

While walking across the map, you can now a-move the army and the medivacs don't get ahead. In combat, you now just select and move the ball to where it needs to go and the medivacs follow automatically.
peon.power
Profile Joined March 2010
Germany43 Posts
Last Edited: 2010-10-21 15:25:24
October 21 2010 15:24 GMT
#456
If youre enemy has less gas spend in units than he should have he 99% hides his tech somewhere (or has horrible macro).

ie. protoss has 2 gas but only zealots -> theres very high chance of a stargate or robo that you didnt scout.

Of course this is a very simple example and its a very logic conclusion, but this helped me a ton playing zerg against protoss hiding double stargates for example.
Durp
Profile Blog Joined September 2010
Canada3117 Posts
October 21 2010 15:31 GMT
#457
This thread makes me question how the fuck I'm still in gold league...


SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
Metaspace
Profile Joined November 2006
Austria670 Posts
October 22 2010 09:29 GMT
#458
On October 21 2010 22:51 Musketeer wrote:
Show nested quote +
On October 08 2010 08:25 MonsieurGrimm wrote:
To make an easy creep highway with OL's, select them all, right click where you want the first one, shift click one away, right click where you want the next one, shift click etc.

Much easier than selecting and moving them individually.

Do you mean shift-click in the unit selection screen?

Yes, it is called "cloning". Look it up
Wir haben zuwenig Vespingas!
SlapMySalami
Profile Joined August 2010
United States1060 Posts
October 27 2010 06:08 GMT
#459
On October 22 2010 00:18 jaelerin wrote:
How to have my medivacs follow my MM ball:
M + left click on a guy in the ball
Even better: hold shift and have them follow 5-6 different ones in case the first guy dies.

While walking across the map, you can now a-move the army and the medivacs don't get ahead. In combat, you now just select and move the ball to where it needs to go and the medivacs follow automatically.


i dont play terran but whenever i rallied it to units itd pick them up and i never knew how to fix it -___- yaaay
marineking will u huk my bigtt1 ilu
Roop
Profile Joined July 2010
United States16 Posts
October 27 2010 06:19 GMT
#460
On October 20 2010 16:38 sniverty wrote:
I've been trying to find out how I can drop units from my dropship/overlord while moving, your help would be much appreciated.


Hit 'D' and click on your dropship/overlord. You have to do this for each overlord or dropship, but they will drop while moving.

Better yet, you can shift+queue the drop command to start dropping at any specified location while moving.
SlapMySalami
Profile Joined August 2010
United States1060 Posts
October 27 2010 06:36 GMT
#461
On October 11 2010 12:01 Pfhor wrote:
Someone could confirm this, but I believe any unit immediately put inside a warp prism will instantly start regaining shields without the pause that usually occurs after they exit combat. This is very good for immortals.


untrue just tried it
marineking will u huk my bigtt1 ilu
SnowSC2
Profile Blog Joined September 2010
United States678 Posts
October 27 2010 07:09 GMT
#462
One thing i found on my own but havent told anyone till now is that at the loading screen, if you hold ctrl+f1 while the game starts, you will start with all drones already selected.

Idk if anyone else knew this but ive always done it.
Also ctrl+f1 at any point selects all idle workers.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
October 27 2010 07:53 GMT
#463
You can turbo robo in PvT without building a single combat unit.
You want 20 good men, but you need a bad pussy.
Dante08
Profile Blog Joined February 2008
Singapore4128 Posts
October 27 2010 08:17 GMT
#464
Don't know if this has been posted, but I didn't know you could select more than 24 units per hotkey until a few weeks back, just that the extra units go into another tab. I used to have 3-5 hotkeys for all my units, guess its cause of playing too much bw last time haha. Since I noticed microing became much easier
k43r
Profile Joined September 2010
Poland112 Posts
October 27 2010 08:19 GMT
#465
Broodlords are imposssible strong. I mean impossible, try it for your own fellow zergs.
Lubisz to,suko!
yevoc
Profile Joined September 2010
United States93 Posts
October 27 2010 10:29 GMT
#466
If your team-mate leaves the game in a 2v2, you gain control of his units even if he didn't give you control before leaving.
"If they have some strange build going on, just go %$#ing kill them" - Day9
machination
Profile Joined September 2010
United States175 Posts
October 27 2010 16:31 GMT
#467
if someone leaves in a team game obviously you get control, but you also gain resources from their harvesters.

So If someone drops at the start of a game I always spam build their harvesters and do a tier1 / early tier2 tech push (typically timing push on +1 attack) to take advantage of the spike in early economy.
Emperor_Earth
Profile Blog Joined April 2009
United States824 Posts
October 27 2010 21:11 GMT
#468
On October 21 2010 21:45 RationalGaze wrote:
Show nested quote +
On October 21 2010 02:14 Morik wrote:
I recently learned from another thread that you can hold down a key to do certain things. I already knew this for building units (esp as zerg, select all your larva, hold down z to build a ton of zerglings), but its also useful for things like fungal growth: select your infestors, hold down f, click on each spot you want a fungal. Bam, multi-fungals, no need to do:
f click f click f click
just hold f and click click click.


This is great info, thanks! This will help me with my ghost sniping. At the moment I have to frantically press R,left-click target, R, left-click target to snipe enemy units. Now I will just hold R and click away.

The best "mechanic-discovery" I've had so far is that you can drop mules on minerals (as has been mentioned earlier in the thread). For the first few games I thought it was so annoying how I had to drop the mule next to the mineral patch, wait for his little container to drop away, then select him and tell him to mine. Eventually I saw a pro replay where the mule got dropped and straight away started mining, so now I have it locked down.

On another note (don't know if this has been mentioned), but if you destroy the pylon Protoss units are warping in on, they all die immediately (as long as they haven't finished warping obviously).


Better is to:

Right click move your infestor towards their army, press f, hold shift, spam click your fungals out, right click back to your main army, let go of shift

will start with all of them moving to your target rather than 1 by one

they will all thrown fungals as soon as in range

soon as done with fungals they will queue back to safety
@Emperor_Earth ------- "Amat Victoria Curam."
Kava
Profile Joined October 2010
Canada65 Posts
Last Edited: 2010-10-28 07:16:09
October 28 2010 07:13 GMT
#469
It's been mentioned that you can burrow banelings and detonate them while still burrowed.

What hasn't been mentioned is how to most effectively mine up an attack lane with them. It takes 8-16 banelings to wipe a terran bio-ball clean of marines, leaving only marauders at low HP and whatever mech was chilling in there.

Simply burrow them (in groups of two) with about 2 units of space between each pair of burrowed banelings. Form a grid as wide as you need to, and when the terran army walks over this attack lane.. goodbye marines. Possibly one of the most cost effective ways of killing marines as zerg.

There are positioning concerns with this, but generally there are only 1-2 viable attack paths a bio ball can take. If the heat is on, do it at the choke(s) to your natural.

It's a beautiful thing to watch 400 minerals and 200 gas wipe out 40+ supply of upgraded marines.. more so when it's all you had left for army >.<
I am bad ergo I win. ♥ this logic
Slaytesics
Profile Blog Joined August 2010
United States123 Posts
October 28 2010 07:47 GMT
#470
On September 22 2010 00:14 NukeTheBunnys wrote:
After Day9 last night i played around with carriers a little.

Interceptors go back to the carrier after their target is killed, unless you have a target queued up or you tell them to attack while they are en route to the carrier.

You can issue an attack order then move orders and the interceptors will continue focusing fire until the target is out of range or dead.

That is useful, I should try a carrier rush/harrass (lol)
im currently stuck in diamond league , waiting my promotion to grandmaster - KiWiKaKi
Reborn58
Profile Joined August 2010
United States238 Posts
October 29 2010 15:26 GMT
#471
Ok so this isn't really obvious but I just found out the other day you can chrono boost a building by clicking on its vicinity on the minimap...I know for sure this works on Nexus, haven't tried it on other buildings yet...
Pretty awesome while you are microing your probe around the opponents base or doing phoenix harass, etc.
That's what she said
lundell100
Profile Joined July 2010
Sweden232 Posts
October 29 2010 16:20 GMT
#472
I learned this:
In ZvZ,
If you use the infestors Neural Parasite(Mind Control) on the enemy players larva, and build for example a drone with the Neural Parasited larva, the larva instantly dies after the Neural Parasite time runs out.
I don't really now what you can do with this, but it's good to know I guess
RationalGaze
Profile Joined October 2010
United Kingdom121 Posts
October 29 2010 16:28 GMT
#473
I just learned last night from watching Day9's Wednesday cast that there is an upgrade for the Medivac's starting energy . I completely ignored all those upgrades at the Starport tech lab except the Banshee cloak since I assumed they were for Ravens.
но ни шагу назад
Neo.NEt
Profile Joined August 2010
United States785 Posts
October 29 2010 18:15 GMT
#474
On October 08 2010 17:06 whave wrote:
I realized I need to cry after seeing all these Diamond people not even reading what's on the screen, and spreading tumors with traveling queens, AA-ing with banshees etc...

But the REAL thing is... you can see burrowed roaches moving! I didn't think that's the case, as burrowed units can't attack unlike cloaked ghosts, banshees, templars, but anyways... was watching a replay if my opponent had a map hack, as he moved on top of my burrowed roaches every single time, without detection nearby.

Turns out there is a very thin, shadow-like spot over every roach (playing on Ultra settings). It moves slowly, but if you are actually looking for it, you can't miss it. Makes a burrow-harass quite hard.

Edit: needs to be tested tough from opponent's pov. Maybe it was just the replay.


I just realized this in a custom when a guy had literally 150 roaches burrow moving, I thought I must have been crazy.
Apologize.
bobcat
Profile Joined May 2010
United States488 Posts
October 29 2010 18:18 GMT
#475
On September 21 2010 23:50 figq wrote:
I know how larva works, but never brought myself to realize this means Zerg must use all available larvae asap, in order to force hatcheries to renew them. Otherwise there's likely some waste of resources on boosting larva production. It's obvious, but so important, and I'm pretty sure not many zergs optimize their strats enough to cover that.

I also learned that selecting larva along with a drone, hitting stop (and re-mine the drone) forces larva to move closer to the minerals if it's not. In addition, in the first seconds of the game, it may be useful to build the drone directly from a larva of your choice (click on the larva, not the hatch), so that it's the closest position to the minerals.



I learned that you can continuously produce larva with the queen without having to use them. That way you can stack up a lot of larva.
"I just want to see bobcat wrist deep in someone's mother's anus" 165 votes
bobcat
Profile Joined May 2010
United States488 Posts
October 29 2010 18:19 GMT
#476
On October 27 2010 16:53 BluzMan wrote:
You can turbo robo in PvT without building a single combat unit.



You will die if you get scouted.
"I just want to see bobcat wrist deep in someone's mother's anus" 165 votes
bobartig
Profile Joined August 2010
40 Posts
October 29 2010 18:31 GMT
#477
On October 21 2010 02:14 Morik wrote:

I recently learned from another thread that you can hold down a key to do certain things. I already knew this for building units (esp as zerg, select all your larva, hold down z to build a ton of zerglings), but its also useful for things like fungal growth: select your infestors, hold down f, click on each spot you want a fungal. Bam, multi-fungals, no need to do:
f click f click f click
just hold f and click click click.


For future reference, this is called smartcasting. You'll see it referred to on wikis and such. Took me forever to learn this, too.
SnowSC2
Profile Blog Joined September 2010
United States678 Posts
October 30 2010 07:24 GMT
#478
On October 30 2010 03:31 bobartig wrote:
Show nested quote +
On October 21 2010 02:14 Morik wrote:

I recently learned from another thread that you can hold down a key to do certain things. I already knew this for building units (esp as zerg, select all your larva, hold down z to build a ton of zerglings), but its also useful for things like fungal growth: select your infestors, hold down f, click on each spot you want a fungal. Bam, multi-fungals, no need to do:
f click f click f click
just hold f and click click click.


For future reference, this is called smartcasting. You'll see it referred to on wikis and such. Took me forever to learn this, too.

i actually never put together that you can do that without holding shift.
I mean i would hold z to make zerglings and stuff like that but for some reason i would always hold shift for units abilities which made it unnecessarily complicated (dealing with waypoints).
papaHav
Profile Joined August 2010
Australia14 Posts
November 01 2010 03:28 GMT
#479
No-chrono warpgate, 140 seconds
+ Transform, 10seconds
= 150seconds

This finishes at the same time as Twilight council (50) + Darkshrine (100).
This makes the timing of DT rush very easy... just have proxy pylons up in time!
Low APM diamond
slmw
Profile Blog Joined October 2010
Finland233 Posts
November 01 2010 14:06 GMT
#480
You can scout Terran expansions without vision because the mule droppods are visible.

If you do a Thor drop, you can micro it so that there's no reload between shooting at the overlord and shooting at the queen. Little trick to increase your DPS.
rbx270j
Profile Joined November 2010
Canada540 Posts
November 01 2010 15:04 GMT
#481
I just found out that you could rally from a hatchery. I was having a hell of a time rallying each larva during drone production.
Fujitsi
Profile Joined April 2010
Belgium65 Posts
November 01 2010 15:10 GMT
#482


I just realized this in a custom when a guy had literally 150 roaches burrow moving, I thought I must have been crazy.


I'd love to know how he got 150 roaches
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
November 01 2010 15:11 GMT
#483
scvs can repair allied mechanical units such as stalkers and collossi \o\
Meh.
shaunnn
Profile Joined October 2010
Ireland1230 Posts
November 01 2010 15:17 GMT
#484
On October 27 2010 16:09 Reptaur wrote:
One thing i found on my own but havent told anyone till now is that at the loading screen, if you hold ctrl+f1 while the game starts, you will start with all drones already selected.

Idk if anyone else knew this but ive always done it.
Also ctrl+f1 at any point selects all idle workers.


wow thats huge thanks
The naniwa - Unit of protoss skill, defined as the number of gates you build off of one base
druui
Profile Joined October 2010
United States12 Posts
November 01 2010 15:38 GMT
#485
On September 22 2010 00:05 slained wrote:
You can press ctrl + f1 to select all you idle workers at any time.


thank for this tip, it is a god-send tip!
I have no quote come to mind.. yet! :p
InThayne
Profile Joined November 2010
United States2 Posts
November 01 2010 16:20 GMT
#486
What a wealth of information!
Needs a synopsis though.
About the only thing I can add is you don't have to use the keyboard at all !
There are little icon thingys on the screen and you can do everything with the mouse.
This leaves your other hand open for the all important beer or smoke.
I would suggest a bottle however, as cans tend to get crushed in the excitement...
vaahto
Profile Joined September 2010
65 Posts
November 01 2010 16:20 GMT
#487
I learnt that sensor tower's detection radius circle is visible on the enemy's minimap, even if the tower was never scouted.
Aervhorn
Profile Joined October 2010
Norway67 Posts
November 01 2010 16:28 GMT
#488
When controlling phoenixes, they will fire-on-the-run when you MOVE them. That means you want to move them around and NEVER A-move with them because then they will simply stop and come within range of the mutalisks.

I cried when I received this catharsis.
Delarchon
Profile Joined April 2010
Finland132 Posts
November 01 2010 16:37 GMT
#489
Archons are psionic.

Not armored and psionic just psionic. They dont take any bonus damage from anything. And also EMP doesn't take away all the shields just 100.
What kind of sorcery is this?
IntoTheBush
Profile Joined July 2010
United States552 Posts
November 01 2010 16:41 GMT
#490
When i first started playing SC2 it was on LT and i made my 3rd in my main so i could lift and take it to gold, but I made a planetary fortress before lifting. So I learned that if u make a planetary you cant lift
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
November 01 2010 16:44 GMT
#491
The raven's seeker missle does friendly fire!
I approached his 5 ravens with my 10 mutas (magic boxed), the missles went off then suddenly EVERYTHING was dead. Though it might take some killer micro, I can see this being abused.
Bora Pain minha porra!
JonnyCosMo
Profile Joined April 2009
United States57 Posts
November 01 2010 16:46 GMT
#492
/dance
ZZZZAARG
Delarchon
Profile Joined April 2010
Finland132 Posts
November 01 2010 16:58 GMT
#493
On October 05 2010 03:21 sleepingdog wrote:
hallucinated phoenixes soak up energy of the PDD even when detected from the raven

since I found this out I'm trying to incorporate hallucination vs marine/banshee/raven timing-pushes and try to hallucinate 2-3 phoenixes right before the push arrives


This is huge!

I will most definitely start using this too but maybe its better to hallucinate stalkers since you get 2 instead of one. Maybe they will also soak the energy.

This is so going to get patched. I can feel it coming already.
What kind of sorcery is this?
zZygote
Profile Blog Joined January 2007
Canada898 Posts
November 01 2010 17:20 GMT
#494
Learning when playing as zerg stop making drones at specific timings to create a fuckton of units.

When minerals float, expand, then rally all units to expansion, spam 14 larva when harassing with mutas or attacking = profit.
Skrattybones
Profile Joined October 2010
Canada37 Posts
Last Edited: 2010-11-01 23:38:01
November 01 2010 19:30 GMT
#495
Hey guys,

I just went through this entire thread and have pulled (almost) every tip posted in here. I will now proceed to put them in here, separated by "All", "Terran", "Protoss", and "Zerg". If the OP wishes to copy this list and add it to the original post, awesome.

Also note that I attempted to only include tips which are absolutely true, but as I only play Zerg I haven't gone through and verified them.
--

All:

+ Show Spoiler +


- Playing with HP Bars makes micro way easier

- Hitting Ctrl+F1 instantly selects all Idle Workers.

- You can hold down a hotkey instead of pressing it over and over (IE: Hold down F and click everywhere you want multiple fungal growths with multiple Infestors). This stands true for practically everything, across every race.

- You can add new units to an existing control group by holding Shift and setting them to the group you want.

- Transferring some harvesters to a new expansion is better for your economy than simply saturating from scratch.

- MULEs can be spotted dropping by everybody, even in fog of war.

- 'Alt' shows/hides health bars, depending on whether you have them turned on or off.

- Spacebar will center you on your base.

- Backspace will cycle you through multiple bases.

- Tab will cycle through multiple things on the same control group.

- pressing 'C' on a worker with resources in his hand will send him back to deliver the resources automatically.

- You can target fire with any form of static defense (IE: bunkers, spine crawlers, photon cannons)

- Holding shift allows you to set multiple waypoints, making it easier to scout multiple bases automatically.

- By selecting units and right-clicking on another unit you order them to follow that particular unit. This is helpful for ordering faster units to follow behind slower units.

- workers pinned/trapped by enemy units can be rescued by ordering them to a mineral patch. They will phase through their obstacle to get there. This also works for scouting an enemy base walled-off with a unit guarding the path.

- Massive units (Thors/Colossus/Ultralisk) will break forcefields.

- You can turn on a Flier Helper option to help accurately target flying units with spells.

- You can move the camera by holding the middle mouse button, as opposed to dragging your cursor to the edge of the screen and/or using the arrow keys.

- If you are under attack at your mineral line by lings or zealots early on, and have fewer units to defend, grab all of your probes and select attack, then mine, then attack, then mine, with a few game seconds in between each command. What you are doing is changing their priorities so that unless your opponent has queued attacked every single one of your workers, their attacking units will face your probes, then switch to your units, then to the probes, then to your units, effectively making them only hit your actual attackers about half the time. You can also trap units between the probes because they will ignore pathing to mine, then attack, then ignore pathing, then attack.


- You can start production on units even when supply blocked. Once you remedy the situation the units will begin production automatically.

- You can have more than 24 units bound to a control group. It will open up a new page within that control group to display those units.


Terran:

+ Show Spoiler +

- You can call MULEs down directly on to mineral patches.

- SCVs can attack.

- Tech Labs/ Reactors are universal. You can swap buildings around to make use of them without needing to build more add-ons.

- You can drop Vikings and Thors from Medivacs.

- MULEs can repair mechs. Calling them down in battle is a fast way to get repairs done.

- You can use Medivacs to quickly load up your army and fly away from a battle, instead of just using them for healing.

- SCVs can repair Protoss mechanical units as well. (great for team games.)

- Medivacs can heal all biological units of any race on the same team (also great for team games.)

- If you have multiples of the same production building selected (IE: Four Barracks) the game will automatically spread the production of that unit evenly across all the selected buildings.

- Hellions can target and effectively damage/destroy zerg larva.

- Pressing 'D' and clicking a Medivac while loaded with units will begin dropping units while the Medivac is moving.

- SCVs can be set to auto-repair.

- The Hunter Seeker Missile will destroy zerg larva in one shot.

- Splash damage will hit burrowed units if unburrowed units are being targeted.

- Marines and Marauders can be stimmed inside bunkers.

- EMP temporarily uncovers cloaked units.

- You can que up movement and re-sieging your tanks while they are un-sieging.

- You can drop MULEs anywhere you have vision. You can drop MULEs on the enemy base after a scan to force sieged tanks to attack them, damaging buildings by the splash.

- SCVs on auto-repair loaded into a Medivac will repair everything they can inside the Medivac (possibly at a higher resource cost).


Protoss:

+ Show Spoiler +

- Chronoboost reduces Warpgate cooldown.

- Hallucinated units can scout for you.

- Stalker's Blink can be qued with Shift to ensure none get left behind.

- You can set autocast on Carriers to automatically replenish lost Interceptors.

- You can que up targets for Interceptors so they don't return to their Carrier after a target is destroyed.

- Psionic Storm doesn't stack. Make sure to spread multiple casts out.

- Guardian Shield doesn't stack. Spread them out across all your units instead of trying to over-shield your heavy hitters.

- If you have multiple Nexus' hotkeyed using Chronoboost will automatically use the first Nexus' energy, even if other Nexus' have more.

- If a pylon goes down while units are warping in all the units will be canceled.

- You can feedback ANYTHING with energy. This includes Thors, Banshees, and Queens.

- on Scrap Station (with vision) you can blink to and from the island, and past rocks.

- Warp Gate units don't share the same cooldowns.

- Void Rays can stand up to eleven shots from a Thor.

- Cybernetics Core only costs 150 minerals as opposed to 200.

- You can Chronoboost from the minimap.

- Hallucinated Phoenixes soak up Point Defense Drone energy.


Zerg:

+ Show Spoiler +

- If you have a Lair you can research Lair upgrades at other Hatcheries.

- Overlords can spew creep on buildings to keep them safe if your hatchery gets destroyed.

- You can bind all Queens to a single hotkey, then select all and inject larva to a hatchery. The closest Queen will inject.

- Nydus Canals can spawn multiple entrances.

- You can rally units directly into a Nydus Canal.

- Nydus Worms can spawn anywhere, and generate Creep when they successfully form.

- Banelings can be detonated manually while burrowed.

- Burrowed units can have Burrow set to autocast. They will unburrow when an enemy is in range and attack.

- Inject Larva has a slight cooldown during the animation. If you try to inject multiple Hatcheries side-by-side, the Queen might skip the second and move straight to the third.

- Hatcheries still being morphed can be added to a control group, regardless of whether they are finished morphing or not.

- Having multiple Queens at a base makes for a good defense against early aggression.

- You can select multiple drones and command them to make a building. Only the closest drone will make the building.

- You can select multiple drones and que up multiple buildings. Only one drone for each building will leave the mineral patches.

- You still need to research Burrow to make use of the Tunneling Claws upgrade for Roaches.

- Creep Tumors can clone themselves to continue the spread of creep.

- Multiple creep tumors in the same area will speed the spread of creep exponentially.

- Queens can spawn larva through the minimap.

- Infestor's Fungal Growth works on/ reveals cloaked units.

- Infestor's Neural Parasite will instantly kill a zerg egg.

- Infestor's Neural Parasite works on Motherships. You can use the enemy Mothership to Vortex his own army.

- Infestors can spawn Infested Terrans while burrowed.

- A well placed burrowed unit can stop a building from being built on that spot.

- The Overlord Speed upgrade affects morphed Overseers as well.

- You can cancel a cloned Creep Tumor before it finishes to return it to the tumor you cloned it from.

- Overlords are no longer a detector. They have to morph to Overseer, which is available once you have a Lair.

- You can Shift-add eggs to a control group. (IE: If you have mutas bound to '1', and you make more you can use Shift to add them to '1'.)

- Hatcheries larva cap extends past seven, but caps in the high teens/early twenties.

- Burrowed roaches are slightly visible while moving.

Still learning/ First you get the zerglings. Then you get the power. THEN you get the women.
GrassEater
Profile Joined July 2010
Sweden417 Posts
November 01 2010 20:11 GMT
#496
On September 22 2010 02:40 Jaeger wrote:
You can quickly create a forcefield wall by selecting your sentry group and holding f while spamming click.

Bunkers add +1 range to units.


Anyone have any tips for dealing with mass repair planetary fortress in the early midgame without splash as P (i.e. no storm or colossus) shift queuing attack commands on SCVs seems to always kill the first one so quickly that my units retarget the planetary and try to finish killing it before moving onto the next attack queued scv.


I guess you dont have to shift click. Only klick a without the shifth then. An other way is to forcefield the pf so scv:S cant repair. I guess it requires 4 forcefileds or something to be effective
Crystal368
Profile Joined September 2010
Sweden161 Posts
November 01 2010 20:24 GMT
#497
- Blink works even through Fungal Growth.


Not anymore, right?
|MKP|MMA|ThorZaIN|SjoW|SeleCT|
Skrattybones
Profile Joined October 2010
Canada37 Posts
November 01 2010 21:22 GMT
#498
On November 02 2010 05:24 Crystal368 wrote:
Show nested quote +
- Blink works even through Fungal Growth.


Not anymore, right?


Not sure. If someone can confirm/deny it I'll change that.
Still learning/ First you get the zerglings. Then you get the power. THEN you get the women.
Doso
Profile Joined March 2008
Germany769 Posts
November 01 2010 21:28 GMT
#499
Oh wow, creep tumours can actually plant another creep tumour. I always had an extra queen for that.
CurLy[]
Profile Joined August 2010
United States759 Posts
November 01 2010 21:34 GMT
#500
On November 02 2010 06:22 Skrattybones wrote:
Show nested quote +
On November 02 2010 05:24 Crystal368 wrote:
- Blink works even through Fungal Growth.


Not anymore, right?


Not sure. If someone can confirm/deny it I'll change that.


Yeah you cannot blink with fungal anymore since the last patch.
Great pasta mom, very Korean. Even my crown leans to the side. Gangsta. --------->
Cyanocyst
Profile Joined October 2010
2222 Posts
November 01 2010 21:49 GMT
#501
On September 21 2010 23:23 hEndO wrote:
as Zerg i just learned that once you have 1 lair but 2 hatches you can get Overlord speed on one and Overlord drop on the other. I always thought i could only research them at the Lair. =/



What really? I didn't know that. I mean i knew once you reached Lair tech you can research burrow, from just a hatch. But the icons for speed, and drops don't show on hatches.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Retgery
Profile Joined August 2010
Canada1229 Posts
Last Edited: 2010-11-01 22:00:29
November 01 2010 21:50 GMT
#502
For toss, if you build a structure in a power field, and then the power field is lost the structure will still finish, though it will be unpowered
this makes Warp prisms just a little more fun to use
Fall down 7 times, stand up 8.
Skrattybones
Profile Joined October 2010
Canada37 Posts
November 01 2010 23:38 GMT
#503
On November 02 2010 06:34 CurLy[] wrote:
Show nested quote +
On November 02 2010 06:22 Skrattybones wrote:
On November 02 2010 05:24 Crystal368 wrote:
- Blink works even through Fungal Growth.


Not anymore, right?


Not sure. If someone can confirm/deny it I'll change that.


Yeah you cannot blink with fungal anymore since the last patch.


Aight, removed that tip from the Protoss section.
Still learning/ First you get the zerglings. Then you get the power. THEN you get the women.
Soulish
Profile Joined April 2010
Canada1403 Posts
November 02 2010 00:04 GMT
#504
On September 27 2010 04:41 Arclight84 wrote:
Show nested quote +
On September 23 2010 10:43 WithRespect wrote:
edit: because i didn't see it in here rotating view to nuke behind buildings, hence outside of the view of the person you are nuking, they wont be able to see where you are nuking unless they turn their camera.



I tried this out today and popped a nuke down with rotation behind several terran buildings. The dot shines through the building itself so unfortunately you can't hide them. I'm going to have to look into zerg/toss buildings as well as natural terrain but so far, doesn't look good.


you can aim at the very corner of a nexus and they wont see it.
me all in, he drone drone drone, me win
Mukester
Profile Joined October 2010
United States27 Posts
November 02 2010 02:26 GMT
#505
Zerg extractor trick where u build one to be under supply cap then cancel to have more drones then you can have at the time.

Also, with mules you can call them down in the field, (generally with thors), and have them repair on the spot - helps out when ur scv's are getting sniped .
Do not try to foresee what you do not understand.
.Carnage
Profile Joined August 2010
United States99 Posts
November 02 2010 03:10 GMT
#506
Tapping the hotkey to check a queen energy instead of double tapping to it
He's just not the fastest zergling in the control group. -DayJ
Blasts
Profile Joined September 2010
Netherlands99 Posts
Last Edited: 2010-11-02 13:53:35
November 02 2010 13:52 GMT
#507
Pressing spacebar will NOT get you to your base. Spacebar will get you to the most recent event. In other words, if you got attacked on the top of the map, your camera will go there.

However, if an unit just finished producing and you press spacebar, you will get to the building that produced the strucuture.

Just wanted to clean that up.

Also, you can double extractor trick, I didn't realise until I saw an opponent do it.
My worst MU is me vs my cat. I always try to 2 rax him, but he 4 claws me :(
inFeZa
Profile Blog Joined June 2009
Australia556 Posts
November 02 2010 14:04 GMT
#508
Protoss:

I wanna see this used. You can Warp in buildings using power from a Warp Prism. Maybe hide some tech since you dont need any power to make those units once it's completed
Starcraft 2 in-game Observer. Follow me twitter.com/infeza
jHERO
Profile Joined August 2010
China167 Posts
November 02 2010 14:14 GMT
#509
blue flame helions counter chargelots........... never knew that and im 1.6k diamond
Coult
Profile Joined July 2010
Canada83 Posts
November 02 2010 14:57 GMT
#510
On November 02 2010 11:26 Mukester wrote:
Zerg extractor trick where u build one to be under supply cap then cancel to have more drones then you can have at the time.

Also, with mules you can call them down in the field, (generally with thors), and have them repair on the spot - helps out when ur scv's are getting sniped .


Sweet, didn't know that!
"Wheat, you are a dirty bastard and I think that you smell " - Dj Wheat
SilverPotato
Profile Joined July 2010
United States560 Posts
November 02 2010 16:32 GMT
#511
On November 02 2010 23:14 jHERO wrote:
blue flame helions hard counter chargelots........... never knew that and im 1.6k diamond

Fixed

I love getting 3-4 blue hellions in my army to burn through those pesky devils. Plus its fun to imagine the toss players face when they see 4 hellions destroy all their zealots... it probably looks something like this ._.
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
Talho
Profile Joined August 2010
Belgium592 Posts
November 02 2010 16:41 GMT
#512
You can change your opponents colour to be always red.
Its on the minimap
Phonics
Profile Joined October 2010
114 Posts
November 02 2010 16:54 GMT
#513
Just figured out that you can set a default rally point for drones / units as zerg Before I just rallied each egg manually.

Boy do I feel dumb now.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
November 02 2010 17:00 GMT
#514
You can't spawn directly north/south of your opponent on Shakuras Plateau.

I figured everyone knew this, but I'm recently seeing some high-level reps where players are using their worker scout to scout the spawn above/below them XD
next week on Everybody Loves HypnoToad:
Panoptic
Profile Joined September 2009
United Kingdom515 Posts
November 02 2010 17:06 GMT
#515
Having really good macro will win you more games than anything else. Banshee's in your base...I couldn't care less, keep on making workers, they're probably so focused on harass that they have less workers than you anyway.
"Crom laughs at your four winds!"
thethingx
Profile Joined November 2010
United States1 Post
November 02 2010 17:58 GMT
#516
You can set rally points to a unit, hold shift and rally to multiple units in case the first one dies.
zenith8
Profile Joined October 2010
55 Posts
November 02 2010 22:07 GMT
#517
that Creep tumours could Spawn another Creep tumour when playing Zerg. I Always thought that the Pros had such insane APM to be able to get such a big massive highway by constantly using queens to make a Creep tumour. I always wondered how they did it and experimented with getting an extra queen purely for Creep tumours until 2 months later I finally realised from watching a PSY starcraft tips and tricks video that you could actually Spawn another tumour from the original one. Man did I feel dumb!
TheFinalWord
Profile Joined May 2010
Australia790 Posts
November 03 2010 09:57 GMT
#518
You can also chrono gateway changing into warp gate.
xaeiu
Profile Blog Joined September 2010
432 Posts
November 03 2010 12:04 GMT
#519
ooo maaaan
i got quite a lot tricks and lil stuff which might help a lot during a game but i never figured out how to drop units while moving the transporting unit...tried it once and somehow i was too stupid or i don't know. but i never paid much attention anymore on that...
and after years ( ) of wondering how to drop units out while moving your transporter i finally got it...
so obvious and i was just one single click away
anathema
Profile Joined September 2010
Poland20 Posts
November 03 2010 12:08 GMT
#520
On September 27 2010 05:34 Massiv wrote:
Didnt realize Nydus Worm could spawn anywhere, thought it had to be on creep.
I would fly an Overlord to the spot I wanted it and generate creep.
But Im only in Bronze.


though there are many things new for me here (bronze as well) I was like "WTF?!" when I saw this one :O

Keep up the good work lads.
Super_bricklayer
Profile Joined May 2010
France104 Posts
November 03 2010 12:26 GMT
#521
On November 02 2010 04:30 Skrattybones wrote:
Hey guys,

I just went through this entire thread and have pulled (almost) every tip posted in here. I will now proceed to put them in here, separated by "All", "Terran", "Protoss", and "Zerg". If the OP wishes to copy this list and add it to the original post, awesome.

Also note that I attempted to only include tips which are absolutely true, but as I only play Zerg I haven't gone through and verified them.
--

All:

+ Show Spoiler +


- Playing with HP Bars makes micro way easier

- Hitting Ctrl+F1 instantly selects all Idle Workers.

- You can hold down a hotkey instead of pressing it over and over (IE: Hold down F and click everywhere you want multiple fungal growths with multiple Infestors). This stands true for practically everything, across every race.

- You can add new units to an existing control group by holding Shift and setting them to the group you want.

- Transferring some harvesters to a new expansion is better for your economy than simply saturating from scratch.

- MULEs can be spotted dropping by everybody, even in fog of war.

- 'Alt' shows/hides health bars, depending on whether you have them turned on or off.

- Spacebar will center you on your base.

- Backspace will cycle you through multiple bases.

- Tab will cycle through multiple things on the same control group.

- pressing 'C' on a worker with resources in his hand will send him back to deliver the resources automatically.

- You can target fire with any form of static defense (IE: bunkers, spine crawlers, photon cannons)

- Holding shift allows you to set multiple waypoints, making it easier to scout multiple bases automatically.

- By selecting units and right-clicking on another unit you order them to follow that particular unit. This is helpful for ordering faster units to follow behind slower units.

- workers pinned/trapped by enemy units can be rescued by ordering them to a mineral patch. They will phase through their obstacle to get there. This also works for scouting an enemy base walled-off with a unit guarding the path.

- Massive units (Thors/Colossus/Ultralisk) will break forcefields.

- You can turn on a Flier Helper option to help accurately target flying units with spells.

- You can move the camera by holding the middle mouse button, as opposed to dragging your cursor to the edge of the screen and/or using the arrow keys.

- If you are under attack at your mineral line by lings or zealots early on, and have fewer units to defend, grab all of your probes and select attack, then mine, then attack, then mine, with a few game seconds in between each command. What you are doing is changing their priorities so that unless your opponent has queued attacked every single one of your workers, their attacking units will face your probes, then switch to your units, then to the probes, then to your units, effectively making them only hit your actual attackers about half the time. You can also trap units between the probes because they will ignore pathing to mine, then attack, then ignore pathing, then attack.


- You can start production on units even when supply blocked. Once you remedy the situation the units will begin production automatically.

- You can have more than 24 units bound to a control group. It will open up a new page within that control group to display those units.


Terran:

+ Show Spoiler +

- You can call MULEs down directly on to mineral patches.

- SCVs can attack.

- Tech Labs/ Reactors are universal. You can swap buildings around to make use of them without needing to build more add-ons.

- You can drop Vikings and Thors from Medivacs.

- MULEs can repair mechs. Calling them down in battle is a fast way to get repairs done.

- You can use Medivacs to quickly load up your army and fly away from a battle, instead of just using them for healing.

- SCVs can repair Protoss mechanical units as well. (great for team games.)

- Medivacs can heal all biological units of any race on the same team (also great for team games.)

- If you have multiples of the same production building selected (IE: Four Barracks) the game will automatically spread the production of that unit evenly across all the selected buildings.

- Hellions can target and effectively damage/destroy zerg larva.

- Pressing 'D' and clicking a Medivac while loaded with units will begin dropping units while the Medivac is moving.

- SCVs can be set to auto-repair.

- The Hunter Seeker Missile will destroy zerg larva in one shot.

- Splash damage will hit burrowed units if unburrowed units are being targeted.

- Marines and Marauders can be stimmed inside bunkers.

- EMP temporarily uncovers cloaked units.

- You can que up movement and re-sieging your tanks while they are un-sieging.

- You can drop MULEs anywhere you have vision. You can drop MULEs on the enemy base after a scan to force sieged tanks to attack them, damaging buildings by the splash.

- SCVs on auto-repair loaded into a Medivac will repair everything they can inside the Medivac (possibly at a higher resource cost).


Protoss:

+ Show Spoiler +

- Chronoboost reduces Warpgate cooldown.

- Hallucinated units can scout for you.

- Stalker's Blink can be qued with Shift to ensure none get left behind.

- You can set autocast on Carriers to automatically replenish lost Interceptors.

- You can que up targets for Interceptors so they don't return to their Carrier after a target is destroyed.

- Psionic Storm doesn't stack. Make sure to spread multiple casts out.

- Guardian Shield doesn't stack. Spread them out across all your units instead of trying to over-shield your heavy hitters.

- If you have multiple Nexus' hotkeyed using Chronoboost will automatically use the first Nexus' energy, even if other Nexus' have more.

- If a pylon goes down while units are warping in all the units will be canceled.

- You can feedback ANYTHING with energy. This includes Thors, Banshees, and Queens.

- on Scrap Station (with vision) you can blink to and from the island, and past rocks.

- Warp Gate units don't share the same cooldowns.

- Void Rays can stand up to eleven shots from a Thor.

- Cybernetics Core only costs 150 minerals as opposed to 200.

- You can Chronoboost from the minimap.

- Hallucinated Phoenixes soak up Point Defense Drone energy.


Zerg:

+ Show Spoiler +

- If you have a Lair you can research Lair upgrades at other Hatcheries.

- Overlords can spew creep on buildings to keep them safe if your hatchery gets destroyed.

- You can bind all Queens to a single hotkey, then select all and inject larva to a hatchery. The closest Queen will inject.

- Nydus Canals can spawn multiple entrances.

- You can rally units directly into a Nydus Canal.

- Nydus Worms can spawn anywhere, and generate Creep when they successfully form.

- Banelings can be detonated manually while burrowed.

- Burrowed units can have Burrow set to autocast. They will unburrow when an enemy is in range and attack.

- Inject Larva has a slight cooldown during the animation. If you try to inject multiple Hatcheries side-by-side, the Queen might skip the second and move straight to the third.

- Hatcheries still being morphed can be added to a control group, regardless of whether they are finished morphing or not.

- Having multiple Queens at a base makes for a good defense against early aggression.

- You can select multiple drones and command them to make a building. Only the closest drone will make the building.

- You can select multiple drones and que up multiple buildings. Only one drone for each building will leave the mineral patches.

- You still need to research Burrow to make use of the Tunneling Claws upgrade for Roaches.

- Creep Tumors can clone themselves to continue the spread of creep.

- Multiple creep tumors in the same area will speed the spread of creep exponentially.

- Queens can spawn larva through the minimap.

- Infestor's Fungal Growth works on/ reveals cloaked units.

- Infestor's Neural Parasite will instantly kill a zerg egg.

- Infestor's Neural Parasite works on Motherships. You can use the enemy Mothership to Vortex his own army.

- Infestors can spawn Infested Terrans while burrowed.

- A well placed burrowed unit can stop a building from being built on that spot.

- The Overlord Speed upgrade affects morphed Overseers as well.

- You can cancel a cloned Creep Tumor before it finishes to return it to the tumor you cloned it from.

- Overlords are no longer a detector. They have to morph to Overseer, which is available once you have a Lair.

- You can Shift-add eggs to a control group. (IE: If you have mutas bound to '1', and you make more you can use Shift to add them to '1'.)

- Hatcheries larva cap extends past seven, but caps in the high teens/early twenties.

- Burrowed roaches are slightly visible while moving.


Could we place that post on the OP so we don't get another 30 pages of the same tips ?

I mean, i really like this thread, don't want to be too rude here, but i don't think we saw something new since this post for example.

I don't want to force anyone to read the all thread, but as Skrattybones made this ( by the way, thanks a lot dude ! ) now it would be a shame to see that thread go on as it was before. Don't ya think ?
DamageInq
Profile Joined April 2010
United States283 Posts
Last Edited: 2010-11-03 12:30:56
November 03 2010 12:28 GMT
#522
Zealot charge increases movespeed of zealots by .5. This makes them faster than unupgraded roaches and hydras off creep and faster than the entire un-stimmed terran army execpt hellions and reapers. Even when charge is on CD.

Also, With chargelots and blink stalkers, you can manually charge at a blink stalker then quickly blink up a cliff and the zealots will charge all the way around to the stalker.
"Scissors are OP. Rock is fine." -Paper
BlacKcuD
Profile Joined October 2010
Germany107 Posts
November 03 2010 13:29 GMT
#523
A ghost may EMP an enemy's Command Center to drain all its energy (denying scans if you are nuking early etc)
Avid map maker and e-sport enthusiast.
HungShark
Profile Joined June 2010
United States134 Posts
November 03 2010 13:58 GMT
#524
~1500 Platinum Zerg player with over 300 games played (since beta). I RECENTLY discovered that creep tumors can produce MORE creep tumors. I've been using nothing but queens before that.
Die again in good health!
teh_longinator
Profile Joined March 2010
Canada725 Posts
November 03 2010 14:22 GMT
#525
Recently saw/found out that Overlords can drop Banelings while moving. This means that the Baneling splash/damage is evenly distributed through the mineral line, instead of just blowing up a few SCV/Drones and auto-targeting the main building.
FirstQT
Profile Joined October 2010
United States115 Posts
Last Edited: 2010-11-03 14:39:20
November 03 2010 14:25 GMT
#526
if you neural parasite a probe and build a nexus with it, you can chrono boost your zerg buildings. /thread

edit-just double checked it and it'll speed up lair->hive as well as upgrades/queens. not too sure about it speeding up larva inject though. animation for chronoboosted hive morphing is pretty silly
inFeZa
Profile Blog Joined June 2009
Australia556 Posts
November 03 2010 14:35 GMT
#527
that hallucination to PDD is soo good! but yeah i think its gonna be LOLPATCHED. i hope not.
Starcraft 2 in-game Observer. Follow me twitter.com/infeza
Jeffbelittle
Profile Joined August 2010
United States468 Posts
November 03 2010 14:38 GMT
#528
First: That is freaking sweet.

Does anyone know if whether or not mass-recalling units with a mothership grabs the protoss or the zergs units? It'd take forever for me to test this.
chokke
Profile Joined August 2010
Norway228 Posts
November 03 2010 15:41 GMT
#529
The esc (escape)-button cancels units. Took me a while, and was pretty annoying producing an extra queen (queue) and have click the hatch, then click the queen to cancel it. Now it's a dream if stuff is queued since it cancels the unbuilt stuff first :D . Allthough not as crucial for zergs compared to terran (and to some degree, protoss).
Clamps
Profile Joined May 2010
66 Posts
November 03 2010 16:00 GMT
#530
I missed this thread when it first started and I too picked up a few tips.

Props to Super_bricklayer for consolidating it all. I did notice a few that I beleive to be incorrect.

You can't feedback Thors anymore, you have that as a feedback example.

Spacebar doesn't center you on your base, it centers you on the last notification (The ones on the left of the screen). Since most things that happen happen at your base, space USUALLY brings you to your base, but not always. If your units engage the enemy in the field and the game says that your forces are under attack, space bar will bring you to the battle. If you're macroing and your scouting prob gets hit, space will bring you to the probe so long as it gave you the probe attack notification. Hitting space again will bring you to the notification that happened second from last, hitting again goes to the one before that and so on. Since, as I said, most things that happen, happen in your base you can usually get your base within 1-3 taps of the space bar, giving the illusion that space brings you to your base.

You can't blink to islands anymore, I don't think the scrap station tip works now.

Might be worth mentioning that EMP even reveals cloaked units that don't use energy, like observers and dark templar. The effect only lasts a few seconds, but is often enough to kill those low hp units.

And here's a contribution of my own:
Nydus exits from the same source automatically queue even without holding shift. So you can tell the network to build multiple exits all at once and it will start working on them in series.

Units retreat into a nydus network twice as fast with two exits (at the cost of 100/100). While your nydus is building, queue a second exit. When reinforcements arrive you can retreat back into the two worms twice as fast and suffer fewer losses. You have to manually send half to one worm and half to the other.

You can build two or more worm exits at once if you build two or more nydus entrances at your base. (Useful late game when you're close or at max and money is building up and you want to move a HUGE army through a network quickly.

Fantastic thread.


Clamps
Profile Joined May 2010
66 Posts
November 03 2010 16:05 GMT
#531
Oh one more (I love nydus worms).

You can hit stop on a nydus worm to stop it from unloading. This is useful if the enemy shows up right when you start unloading a large force, so you can abort the attack and don't unload your units one by one into a bloodbath.
iPBioOrMech
Profile Joined May 2010
Turkey297 Posts
November 03 2010 16:13 GMT
#532
Terran players can steal their enemy's tech labs + reactors.
i created scan BM, MvP created mule drop.
ashaman771
Profile Joined April 2010
Canada114 Posts
November 03 2010 16:56 GMT
#533
Couple pretty noob questions, so be gentle

I noticed while watching the GSL (totally worth the $20 without a doubt) that some players at the beginning of the game get a single worker on each hot key super quick, almost instantaneously. How are they doing this? They can't just be select each worker individually and assigning them their own hot key that quickly...?

Second, you have a pack of drop ships, and a pack of M&M, how do you get them in the pack of drop ships super fast? I select both packs together then have to keep clicking on the drop ships, but there's a better way I suspect.
The Dead Room Podcast, check it out!
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 03 2010 17:20 GMT
#534
On November 04 2010 01:56 ashaman771 wrote:


Second, you have a pack of drop ships, and a pack of M&M, how do you get them in the pack of drop ships super fast? I select both packs together then have to keep clicking on the drop ships, but there's a better way I suspect.

Select M&M, hold shift, click on the drop ships.
Head Coach Park: "They should buff tanks!"
Jira
Profile Joined May 2010
Germany27 Posts
Last Edited: 2010-11-03 17:21:26
November 03 2010 17:20 GMT
#535
On November 04 2010 01:56 ashaman771 wrote:
Couple pretty noob questions, so be gentle

I noticed while watching the GSL (totally worth the $20 without a doubt) that some players at the beginning of the game get a single worker on each hot key super quick, almost instantaneously. How are they doing this? They can't just be select each worker individually and assigning them their own hot key that quickly...?

Second, you have a pack of drop ships, and a pack of M&M, how do you get them in the pack of drop ships super fast? I select both packs together then have to keep clicking on the drop ships, but there's a better way I suspect.


I'm not entirely sure what you mean about the workers, but I'd guess it's just one worker on multiple hotkeys. People tend to hotkey stuff to more then one butten at the beginning (I use to hotkey my first scout on 1-3, dunno why honestly... just a habit)

Edit: Nevermind, missunterstood the second question.
ashaman771
Profile Joined April 2010
Canada114 Posts
November 03 2010 17:28 GMT
#536
On November 04 2010 02:20 Jira wrote:
Show nested quote +
On November 04 2010 01:56 ashaman771 wrote:
Couple pretty noob questions, so be gentle

I noticed while watching the GSL (totally worth the $20 without a doubt) that some players at the beginning of the game get a single worker on each hot key super quick, almost instantaneously. How are they doing this? They can't just be select each worker individually and assigning them their own hot key that quickly...?

Second, you have a pack of drop ships, and a pack of M&M, how do you get them in the pack of drop ships super fast? I select both packs together then have to keep clicking on the drop ships, but there's a better way I suspect.


I'm not entirely sure what you mean about the workers, but I'd guess it's just one worker on multiple hotkeys. People tend to hotkey stuff to more then one butten at the beginning (I use to hotkey my first scout on 1-3, dunno why honestly... just a habit)

Edit: Nevermind, missunterstood the second question.


this has to be it. it's the same worker on different keys, it's done too fast to be anything else i suspect.
The Dead Room Podcast, check it out!
ashaman771
Profile Joined April 2010
Canada114 Posts
November 03 2010 17:28 GMT
#537
On November 04 2010 02:20 Sapphire.lux wrote:
Show nested quote +
On November 04 2010 01:56 ashaman771 wrote:


Second, you have a pack of drop ships, and a pack of M&M, how do you get them in the pack of drop ships super fast? I select both packs together then have to keep clicking on the drop ships, but there's a better way I suspect.

Select M&M, hold shift, click on the drop ships.


thanks!
The Dead Room Podcast, check it out!
Jtn
Profile Blog Joined October 2010
444 Posts
November 03 2010 17:29 GMT
#538
On November 04 2010 01:56 ashaman771 wrote:
I noticed while watching the GSL (totally worth the $20 without a doubt) that some players at the beginning of the game get a single worker on each hot key super quick, almost instantaneously. How are they doing this? They can't just be select each worker individually and assigning them their own hot key that quickly...?


I think you're just talking about sending each worker to its own patch correct? They're just hitting F1 to select an idle worker and sending it to a patch.
ashaman771
Profile Joined April 2010
Canada114 Posts
November 03 2010 18:10 GMT
#539
On November 04 2010 02:29 Jtn wrote:
Show nested quote +
On November 04 2010 01:56 ashaman771 wrote:
I noticed while watching the GSL (totally worth the $20 without a doubt) that some players at the beginning of the game get a single worker on each hot key super quick, almost instantaneously. How are they doing this? They can't just be select each worker individually and assigning them their own hot key that quickly...?


I think you're just talking about sending each worker to its own patch correct? They're just hitting F1 to select an idle worker and sending it to a patch.


Nope, i know that F1 'trick'.

I forget which match i was watching, but all of a sudden SCVs were on each hotkey in a second. thanks to the post above, i know it's all the same SCV. I thought maybe I was missing something
The Dead Room Podcast, check it out!
Clamps
Profile Joined May 2010
66 Posts
November 03 2010 18:40 GMT
#540
F1 to split your workers at the start is a neat trick and would have been awesome in BW, but I fear that it will take me almost exactly the same amount of time to hit F1 and click six times as it does for the game to auto-split them when you tell them to all mine the same patch.

brijan
Profile Blog Joined September 2008
Australia144 Posts
November 04 2010 13:00 GMT
#541
Only learnt this just now and apologies if it has been posted:

You can see what kind of unit is being warped in by the stargate by zooming in.
Day000
Profile Joined July 2010
Belgium58 Posts
November 04 2010 13:22 GMT
#542
On September 21 2010 23:21 Tenks wrote:
Playing with HP bars always on makes micro a ton easier.


Also calling MULEs down right on a mineral patch. I think I went like 5 beta patches without knowing that.


How does this exactly works? I know you can hold the alt key but the bars disappear when you release the key. This tread is great btw I just learned some new zerg stuff.
ThorZaiN |-| Grubby |-| Stephano
Sabin010
Profile Joined September 2010
United States1892 Posts
November 04 2010 13:43 GMT
#543
~420 BronzeLeagueDude here. I learned that if a Protoss goes for a forge Fast expand on LT, you can safely drone hard tech up to lair and drop a nydus in his main. Bringing two queens in the nydus can stuff the two void rays with transfuse. if he got them, but you may be in trouble if he got 3 pheonix.
whave
Profile Joined September 2010
Hungary13 Posts
November 04 2010 13:55 GMT
#544
On November 04 2010 22:22 Day000 wrote:
Show nested quote +
On September 21 2010 23:21 Tenks wrote:
Playing with HP bars always on makes micro a ton easier.


Also calling MULEs down right on a mineral patch. I think I went like 5 beta patches without knowing that.


How does this exactly works? I know you can hold the alt key but the bars disappear when you release the key. This tread is great btw I just learned some new zerg stuff.


just turn hp bars on in Gameplay Options
powernapper
Profile Blog Joined August 2010
Italy21 Posts
November 04 2010 14:35 GMT
#545
realizing hatchery is 300 minerals and not 400 after having changed from terran to zerg.
has left the game
Clamps
Profile Joined May 2010
66 Posts
November 04 2010 15:16 GMT
#546
From day9 I learned to expand when I attack. That's something obvious in retrospect but was NOT obvious before. The best defense for a budding expansion is a good offense. Your new expo is defended by the mere fact that there's an army of units headed for his base that he has to go through or around to get to your expo and even if you trade armies at his front, your expo is still defended by the fact that he's got nothing left with which to attack. (Some exception apply) Coincidentally, it takes about as long to build an expo as it does to march across the map and engage in a skirmish, so when the attack is done your expo is up. I also learned that if you march across, find a bigger entrenched force and retreat that's ok too because you've lost nothing and still gained an expo.



Nazarid
Profile Joined February 2010
United States445 Posts
November 04 2010 15:25 GMT
#547
Mass marines wins out over banelings! although im not as skilled as "Foxer" i actually have destroyed the last 9 zerg players ive fought with pure marines and medivacs
Randomize the world, and Life shall be given.
pxds
Profile Joined October 2010
Brazil72 Posts
November 04 2010 15:56 GMT
#548
you can change the game speed of the campaing! i played for 3h hours on the normal game speed, it bugged me off how slow those scvs were moving... it's on the options gameplay tab.
--
Penke
Profile Joined October 2010
Sweden346 Posts
November 04 2010 19:35 GMT
#549
On September 22 2010 00:05 slained wrote:
You can press ctrl + f1 to select all you idle workers at any time.


You can? awesome! I've always F1ned them seperately until now , thanks :D
tygar
Profile Joined October 2010
United States1 Post
November 05 2010 15:54 GMT
#550
The best thing I've done to improve my gameplay has been to tweak my mouse. Tuning the acceleration and movement was one thing, but even more significant was binding the middle mouse button to one of the buttons on the side. That middle button is unnatural to press, and with a side button, it's just so much easier to grab and scroll the map view. The other way of scrolling (bumping my mouse up against the screen edge) is way too error prone.
archides
Profile Joined November 2010
United States31 Posts
November 06 2010 12:47 GMT
#551
I just found the option to turn on the game time and health bars. I feel like I'm being cheap =P cuz I can micro so much better...I now always knowing which of his units are weak, and always knowing what time it is in the early game really helps my awareness. Up until a couple days ago I had to rely spidey sense.
Cheddar
neo_sporin
Profile Blog Joined August 2010
United States516 Posts
November 06 2010 13:10 GMT
#552
That mutas are actually kick-ass.

So in rising through the ranks I got to diamond with almost never using mutas, i just never really saw the point. During MLG DC i was watching idra who basically goes ling, bling, muta in ZvT and so i started fooling around with them in that matchup, but still in ZvP i went exclusively roach/hydra.

Now I've been practicing muta/ling on toss and have figured out the timings for when to expect that 4 gate. Since I finally got comfortable with it, I am currently on a 9 match win streak (i only play like 2 games every 3 days) and am currently 90-65. I almost fear playing and ending the streak.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
November 06 2010 13:13 GMT
#553
I learned this isn't SCBW and factories cost 150/100 not 200/100. I made it to I think about 1500-1600 diamond before I realized I had 50 minerals left over after factory building -_-
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Effect010
Profile Joined May 2010
Germany89 Posts
November 06 2010 19:31 GMT
#554
zerg units heal themshelves on creep=)
"Keep stepping over dead bodys." - day9
Philip2110
Profile Joined April 2010
Scotland798 Posts
November 06 2010 19:40 GMT
#555
Took me a while to learn you could attack move... yeh :s
Master Sc2 - Diamond LoL - Eu W
Corvette
Profile Blog Joined October 2010
United States433 Posts
November 06 2010 19:55 GMT
#556
On November 07 2010 04:31 Effect010 wrote:
zerg units heal themshelves on creep=)


they heal themselves everywhere
Arisen
Profile Blog Joined October 2010
United States2382 Posts
November 06 2010 23:50 GMT
#557
As zerg after you build a creep tumor, that creep tumor can build one creep tumor in a radius. Never Realized this until watching some random replay in first person, and the only reason I caught it was he was being pretty slow about it. Should be obvious as it states it on the icon from the queen, but was always in too much of a rush to notice.
"If you're not angry, you're not paying attention"
Effect010
Profile Joined May 2010
Germany89 Posts
November 07 2010 10:20 GMT
#558
On November 07 2010 04:55 Corvette wrote:
Show nested quote +
On November 07 2010 04:31 Effect010 wrote:
zerg units heal themshelves on creep=)


they heal themselves everywhere

yeah=) sry i got wrong informations
"Keep stepping over dead bodys." - day9
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
November 09 2010 23:20 GMT
#559
As zerg, you can use progress bars and simple math to figure out how many larva you'll have when the structure finishes. Say you want to have 3 larva available when your roach warren finishes, but it is at 10/55 when a second larva pops on your hatchery. You can safely make 2 drones and still have 3 larva when the warren finishes (15 game seconds between larva pops.) I use the same technique when forced to make an early pool in zvz (scouting a 7 pool for example).
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
November 09 2010 23:33 GMT
#560
On November 04 2010 01:56 ashaman771 wrote:
Couple pretty noob questions, so be gentle

I noticed while watching the GSL (totally worth the $20 without a doubt) that some players at the beginning of the game get a single worker on each hot key super quick, almost instantaneously. How are they doing this? They can't just be select each worker individually and assigning them their own hot key that quickly...?

Second, you have a pack of drop ships, and a pack of M&M, how do you get them in the pack of drop ships super fast? I select both packs together then have to keep clicking on the drop ships, but there's a better way I suspect.


I click nexus. Hit E, select workers , right click mineral, hit probe, shift + 1, hit probe shift + 2, hit probe shift + 3, hit nexus shift + 5, hit Y click on mineral patch. If you practice it a lot you can do it in under 1-2 seconds.
Developer for http://mtgfiddle.com
Xanczor
Profile Blog Joined July 2010
United States254 Posts
November 10 2010 02:09 GMT
#561
On September 21 2010 23:19 Myrlin wrote:

- You can drop MULEs anywhere you have vision. You can drop MULEs on the enemy base after a scan to force sieged tanks to attack them, damaging buildings by the splash.




LOL wow thats amazing im gonna try that my next tvt cause usually in tvt in late game ur like 5000k minerals and 0 gas. Lol seems fun cool find


http://www.teamliquid.net/forum/viewmessage.php?topic_id=100673&currentpage=22
Jimbooo
Profile Blog Joined October 2010
203 Posts
November 10 2010 02:16 GMT
#562
Love this thread , learned lots from it =DDD

My tip , holding shift down lets you do multiple things , like adding units to a group or building buildings. Also works for spells like Storm and fungal i think.
Sarang
Profile Blog Joined September 2010
Australia2363 Posts
November 10 2010 02:21 GMT
#563

Just thought I'd clarify on a Zerg point - larvae on hatcheries caps at 19.

The obvious thing that I learned were hotkeys, and back when I played Protoss, to have my builder probe on a control group.

Instead of moving my view to my nexus, selecting a probe, clicking "build" then clicking "pylon", I just go 7-B-E. Much faster.
"Killer helped me feel better before coming to the arena. He told me to say that." - Bomber
gmorf33
Profile Joined September 2010
25 Posts
November 16 2010 01:37 GMT
#564
Day9's coaching stream with DJwheat actually had quite a few little obvious things that i just never did or realized. Actually that stream was the most helpful thing of all time in my RTS life. Just the little things of tapping back and forth, seperating the eyes and the hands. Checking food, checking money, checking queens, and glancing at minimap constantly and having that mental checklist. And also just not freaking out in battles. It was so eye opening to see how day9 was instructing wheat during the heat of battles. "ignore that, it doesn't matter, vomit larve, vomit larve!!" etc. I practiced those things for a day vs. very hard ai, and by the end of the day i went from always losing to VH Ai to beating them pretty handledly. I also went from low gold to platnium in the same day. Yeah i'm still a newb, but this has me on the right track of not completely sucking anymore lol.
hongster
Profile Joined November 2010
12 Posts
November 16 2010 08:06 GMT
#565
Overseers dropping changelings *behind* buildings (in my case a factory) makes the changeling all but invisible unless you see it go down. Even then I'm not sure if you can even force your guys to attack him since the attack command will select the building.

I normally try to detect them by double clicking my marines and looking for the odd man out, but this hides the changeling from view.
ProperOne
Profile Joined August 2010
United States102 Posts
November 16 2010 08:49 GMT
#566
That drones could a move..... lol i swear to god i never knew this till i was like 1500 platinum around ~100 games. I lost to 6 pool alot before then ....
justindab0mb
Profile Joined October 2010
United States213 Posts
November 16 2010 09:05 GMT
#567
Up until I was around ~1600 zerg I thought spine crawlers cost 150 + the drone.. So I never made them because I thought it was so lame that I had to actually pay 200 (I figured it cost more because it could move). When I found out they "only" cost 100... :O
"Hi there! I'm a big fan of all-ins, and I also play Terran"
MindTricks
Profile Joined November 2010
16 Posts
November 16 2010 11:26 GMT
#568
cool
djtopa
Profile Joined September 2010
United Kingdom59 Posts
November 16 2010 12:46 GMT
#569
Windows key can be disabled. I'm having less nervous breakdowns now...
CrayonKing
Profile Joined August 2010
Cambodia124 Posts
November 16 2010 13:35 GMT
#570
If you have your buildings (rax/warpgate etc) rallied to a unit and that unit dies, you lose your rally point and your stream of reinforments stop....Im 2000 T and i could never figure out wtf i was doing because half my units would still be at my base.
nangus
Profile Joined November 2010
United States1 Post
November 16 2010 13:53 GMT
#571
If you change to windowed mode and select maximized it will not freeze your game if you have an incoming aim message that takes focus.
bOOgyWC
Profile Joined February 2010
Germany153 Posts
November 16 2010 14:47 GMT
#572
Would be nice if someone else could test it, but a few days ago i got owned pretty hard as i destroyed the main of a terran and he got to the Island on ScrapStation which i couldnt reach anymore with my blink stalker.....and i did it a few patches ago with zero problems.

got me owned pretty hard and embarrassing (he safed 2 starports and turtled like crazy while building Towers all over the place while i teched blink stalker and massed hardcore....and then couldnt blink in.....after another neccessary tech switch on my side his BattleCruiser Battalion crushed me and i was so embarassed that i wouldnt want to try to fight back...)
TheGiz
Profile Blog Joined October 2010
Canada708 Posts
November 16 2010 16:28 GMT
#573
Yo boogy, try a Mothership bust. Once it has enough energy just float it in and Mass Recall. Even try it before getting all the way in as it'll move units to the nearest safe landing zone.
Life is not about making due with what you have; it's about finding out just how much you can achieve. Never settle for anything less than the best. - - - Read my blog!
TheGrimace
Profile Blog Joined May 2010
United States929 Posts
November 16 2010 16:53 GMT
#574
On November 16 2010 17:06 hongster wrote:
Overseers dropping changelings *behind* buildings (in my case a factory) makes the changeling all but invisible unless you see it go down. Even then I'm not sure if you can even force your guys to attack him since the attack command will select the building.

I normally try to detect them by double clicking my marines and looking for the odd man out, but this hides the changeling from view.


Delete and Insert rotate the camera to the sides, so you can snipe the changeling. Still a good tip though.
ZerOfy
Profile Joined October 2010
United Kingdom405 Posts
November 16 2010 16:57 GMT
#575
Listening to music when I play.
My life for Aiur!
crescendo111
Profile Joined August 2010
11 Posts
November 16 2010 17:14 GMT
#576
I have a question. Say you trade armies with your opponent in front of his base, only you have a few units leftover.

Should you:

A)Retreat those units
B)Sprint to the mineral line and try to pick off a few workers before his next batch of units pop
C)Try to take down a key building
D)???
Dreamer.T
Profile Joined December 2009
United States3584 Posts
Last Edited: 2010-11-16 19:09:27
November 16 2010 19:00 GMT
#577
On November 17 2010 02:14 crescendo111 wrote:
I have a question. Say you trade armies with your opponent in front of his base, only you have a few units leftover.

Should you:

A)Retreat those units
B)Sprint to the mineral line and try to pick off a few workers before his next batch of units pop
C)Try to take down a key building
D)???


It depends. Usually if you only have like 3 or 4 or a similar small number of units left over, just go and pick off his workers. If they happen to be expensive units, then send them back home. Most of the time, with so few units left over though it's not a good idea to take down a key building, since you most likely won't be able to kill it.

A terran tip: When dealing with banes with rines, it is better to leave a very small amount of rines behind to be sacrificed, while the rest moves behind and fires, rather than running and firing with the whole group.
Forever the best, IMMvp <3
HarryHood
Profile Joined August 2010
United States105 Posts
November 16 2010 20:53 GMT
#578
On November 16 2010 21:46 djtopa wrote:
Windows key can be disabled. I'm having less nervous breakdowns now...


For some reason the disable windows key option didn't work for me, I'm not sure why.

Anyway, I just disabled it the old fashioned way, with a screwdriver =D.

Hate that damn button...
It's not like I just one day DECIDED to play Terran. I was born that way, and there isn't one thing I or anybody else can do about it.
Reuental
Profile Joined July 2009
United States457 Posts
November 16 2010 20:57 GMT
#579
On November 17 2010 05:53 HarryHood wrote:
Show nested quote +
On November 16 2010 21:46 djtopa wrote:
Windows key can be disabled. I'm having less nervous breakdowns now...


For some reason the disable windows key option didn't work for me, I'm not sure why.

Anyway, I just disabled it the old fashioned way, with a screwdriver =D.

Hate that damn button...


A lot of BW players used to remove the windows key from there computer. I'm sure quite a few(including me) still do.
I'm a Crab made of men.
iNoobSoWhat
Profile Joined October 2010
Russian Federation370 Posts
November 17 2010 02:54 GMT
#580
Spacebar will center you on your base.

Not true. Why still not fixed?
Metaspace
Profile Joined November 2006
Austria670 Posts
November 17 2010 09:05 GMT
#581
On November 17 2010 05:53 HarryHood wrote:
Show nested quote +
On November 16 2010 21:46 djtopa wrote:
Windows key can be disabled. I'm having less nervous breakdowns now...


For some reason the disable windows key option didn't work for me, I'm not sure why.

Anyway, I just disabled it the old fashioned way, with a screwdriver =D.

Hate that damn button...

Same for me. Then I went to the options, unchecked it, "Apply", then options again, checked "disable windows key", and from then on it worked.
Wir haben zuwenig Vespingas!
Lobo2me
Profile Joined May 2010
Norway1213 Posts
November 18 2010 23:34 GMT
#582
You can larva inject through the minimap. I prefer to have all queens in a group and press V between each time (instead of holding shift-V), then I know if I clicked correctly or not because the cursor will change.
Bad manners are better than no manners at all.
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
November 22 2010 21:04 GMT
#583
Burrowed roaches regen pretty fast even without Tunneling claws. I always knew roaches were good with burrow, but for some reason I thought TC was necessary to get the regen... There's actually a little icon that says this isn't the case but HEY. Special thanks to MrBitter and his streaming, the coaching session with EGMachine on ZvP made me ask the question, "Why isn't he getting TC with this build?" and then I went, "ohhhhh." and thought of this thread.
Crackensan
Profile Joined August 2010
United States479 Posts
November 22 2010 21:13 GMT
#584
As Zerg:

Today emphasized the importance of surrounding your enemy and making sure your units prevent his retreat. I played a vs an early Marine push, and engaged on creep, being paitent until my slow 'lings could surround his small force, crushing it.

Then i sandwiched his 1 tank, 2 Marauder, 6 Marine push inbetween 'lings and Banelings, crushing that as well, then crushing his main with the left overs.

Lesson: Surround and destroy!
Tasteless: "Well this strategy is made of balls"--Concerning Fruitdealer Vs. BoXeR
s4m222
Profile Joined March 2010
United States272 Posts
November 22 2010 21:14 GMT
#585
TOP RIGHT Corner, click the little blue bottom and you can see your alliance, and opponents race (unless they picked random)

Sometimes i miss the load screen and i would have to meekly ask... your race? Which was met with some nice people saying I am _____ T P Z. And others saying... I dont know lol.

Then one day when i asked one nice guy, he said, next time click the little button top right. And voila shows opponent ID and RACE... I thanked him profusely... although i won... which i felt bad about for some reason
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
November 22 2010 21:36 GMT
#586
On November 07 2010 04:31 Effect010 wrote:
zerg units heal themshelves on creep=)

They heal themselves everywhere. New thing learned.
My other car is a battlecruiser.
revente
Profile Joined November 2010
Poland5 Posts
November 26 2010 01:46 GMT
#587
When using broodlords, to have your broodlings on battlefield before engaging enemy sacrifice 1 zergling or other unit and attack it and then you can keep spamming attack on other broodlings already on ground to have a constant wall of them, also it might be a good idea to retreat using this trick which will make their effective range longer.
Teazer
Profile Joined December 2010
Denmark20 Posts
December 01 2010 11:13 GMT
#588
When trying to pick off an SCV constructing a building with your scouting worker, attack-move near it and your worker will automatically start attacking the SCV (if possible). Had been trying to manually click it for so long and it was such a pain. Much easier this way!
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
December 01 2010 11:41 GMT
#589
That a Reactor on a Barracks can be replaced by just getting another Barracks with no addon, not delaying production and not having a fragile slow-to-replace Reactor add-on for the enemy to shoot.
Since the costs of the Reactor compared to that of a Barracks is pretty close, another Barracks is a valid option and you can always give it add-on later on.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Br3ezy
Profile Blog Joined September 2010
United States720 Posts
December 01 2010 11:47 GMT
#590
you press S instead of escape to stop a scv from buildilng something LOL
Check out my guide to mechanics http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876
TALegion
Profile Joined October 2010
United States1187 Posts
December 01 2010 12:00 GMT
#591
The way that I decide on how many drones and how many fighting units to make is by scouting.
When I learned this, I went up a division and my mind was blown...
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
December 01 2010 14:18 GMT
#592
When I kept losing to MM pushes at 9-11 minutes in, even though I spent well over the amount of resources on army compared to his and I had lost over 10x the amount he had according to the units lost tab, I realized how much balls gateway units actually suck.

Now I either collosus rush or 4gate v Terran every game.
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
December 01 2010 14:22 GMT
#593
I used to build too many turrets in TvZ against mutas. I watched a Day9 daily and learnt that units are better defence.
bobobby999
Profile Joined December 2009
United States23 Posts
December 01 2010 14:38 GMT
#594
you can change color so that you are teal and the enemy is red (makes it easier to see things on the minimap) by pressing the button next to the minimap or pressing alt+f
meh
vsportsguy
Profile Joined September 2010
United States118 Posts
December 01 2010 16:00 GMT
#595
On November 03 2010 02:00 BlasiuS wrote:
You can't spawn directly north/south of your opponent on Shakuras Plateau.

I figured everyone knew this, but I'm recently seeing some high-level reps where players are using their worker scout to scout the spawn above/below them XD

Haha thanks, you just saved me some scouting. I never knew this.
AZbadfish
Profile Joined September 2010
United States56 Posts
December 01 2010 16:07 GMT
#596
i didn't see this in the consolidation up top. i just learned this the other day and it has drastically improved my play.

if you have a unit/structure hotkeyed, pushing that hotkey twice moves to the map to that unit/structure.

best thing it has done for me is now i hotkey my supply depot scv to 0 so when i need to build one it's 0-0-b-s then 1-1 back to my army. :D
That is the baddest f*cking rainbow I've ever seen!
Synneby
Profile Joined October 2005
Sweden61 Posts
December 01 2010 16:39 GMT
#597
On November 07 2010 08:50 Arisen wrote:
As zerg after you build a creep tumor, that creep tumor can build one creep tumor in a radius. Never Realized this until watching some random replay in first person, and the only reason I caught it was he was being pretty slow about it. Should be obvious as it states it on the icon from the queen, but was always in too much of a rush to notice.


Im a 1600 dimond zerg and i didnt know this... Fuck! Oh well, my game is gonna fucking skyrocket
awang0830
Profile Joined July 2010
83 Posts
December 01 2010 16:46 GMT
#598
TIL that Hydras are Light units, not armored..., from now on, they will be lifted by phoenixes and pwned
awang0830
Profile Joined July 2010
83 Posts
December 01 2010 16:49 GMT
#599
On November 23 2010 06:14 s4m222 wrote:
TOP RIGHT Corner, click the little blue bottom and you can see your alliance, and opponents race (unless they picked random)

Sometimes i miss the load screen and i would have to meekly ask... your race? Which was met with some nice people saying I am _____ T P Z. And others saying... I dont know lol.

Then one day when i asked one nice guy, he said, next time click the little button top right. And voila shows opponent ID and RACE... I thanked him profusely... although i won... which i felt bad about for some reason



OMG!!!! i forget to pay attention to the loadscreen ALL THE TIME!!!! THANK YOU!
awang0830
Profile Joined July 2010
83 Posts
December 01 2010 16:50 GMT
#600
On November 10 2010 11:09 Xanczor wrote:
Show nested quote +
On September 21 2010 23:19 Myrlin wrote:

- You can drop MULEs anywhere you have vision. You can drop MULEs on the enemy base after a scan to force sieged tanks to attack them, damaging buildings by the splash.




LOL wow thats amazing im gonna try that my next tvt cause usually in tvt in late game ur like 5000k minerals and 0 gas. Lol seems fun cool find




what if you drop the mule in his mineral line and they have tanks sieged to protect it @@?
awang0830
Profile Joined July 2010
83 Posts
December 01 2010 17:58 GMT
#601
Storming at the shadow not on top of air units
awang0830
Profile Joined July 2010
83 Posts
December 01 2010 18:04 GMT
#602
On October 09 2010 00:04 naveedx983 wrote:
Show nested quote +
On October 07 2010 22:10 Metaspace wrote:
You can Ctrl+right click to issue an A-move (instead of going A+left click)


Thanks, I think I may use this one


You can call a MULE directly to a mineral patch

You can EMP a building's energy (EMP OC before a nuke)

When supply blocked you can still start production (different from warcraft 3)




@@ can you feedback a command center?
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
December 01 2010 18:14 GMT
#603
On December 02 2010 03:04 awang0830 wrote:
Show nested quote +
On October 09 2010 00:04 naveedx983 wrote:
On October 07 2010 22:10 Metaspace wrote:
You can Ctrl+right click to issue an A-move (instead of going A+left click)


Thanks, I think I may use this one


You can call a MULE directly to a mineral patch

You can EMP a building's energy (EMP OC before a nuke)

When supply blocked you can still start production (different from warcraft 3)




@@ can you feedback a command center?

No cuz terran is imba T.T
Roblicious
Profile Joined October 2010
United States64 Posts
December 01 2010 21:43 GMT
#604
Hitting Alt- Windows still takes you to your desktop even with alt-tab and windows key disabled.

No idea why I even hit those buttons, but it was frusterating as hell when I was about to beat this Zerg and I do that crap and end up having to close SC2 and take that free loss

Fixed by popping off the windows button though :D
Bane1998
Profile Joined August 2010
United States21 Posts
December 02 2010 00:24 GMT
#605
On September 24 2010 03:51 kelstar wrote:
~ If your Zerg each time you make an overlod if you shift add them all to one control group when your lair tech finishes you can select them all and hit the pewp creep hotkey and it can be very handy


I would love to do this, however.... shift-# also adds the larvae, not just the eggs, to the control group. Thus if I hit SV for an overlord, there's likely other larvae in my selection, so SV Shift-2 will add the new overlord to group 2, but it also adds all the other larvae to the group. So then later on in the game I end up with weird units in my 'overlord' group.

Ctrl-Clicking the SV egg before hotkeying takes some mouse aiming, which sort of defeats the savings to me. It would be nice if larvae wasn't able to be added to control groups, and only eggs, then this would work well for me.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
December 02 2010 00:29 GMT
#606
Hmm the first week of retail I didn't know about chronoboost. So figuring that out helped. Also about three weeks later I figured out what feedback did :O

No, I didn't play the beta or much rts before SC2 lol
get rich or die mining
TL+ Member
Regstata
Profile Joined October 2010
United States207 Posts
December 08 2010 12:18 GMT
#607
On December 02 2010 02:58 awang0830 wrote:
Storming at the shadow not on top of air units


I was so bad at infestor play because I didn't know to fungal BENEATH the air units and always clicked directly on them. It took me a while to figure out why I was only catching some of the air units on the top half of a flock
mineraahhhllllllsss
Fruscainte
Profile Blog Joined December 2009
4596 Posts
December 08 2010 12:26 GMT
#608
On December 08 2010 21:18 Regstata wrote:
Show nested quote +
On December 02 2010 02:58 awang0830 wrote:
Storming at the shadow not on top of air units


I was so bad at infestor play because I didn't know to fungal BENEATH the air units and always clicked directly on them. It took me a while to figure out why I was only catching some of the air units on the top half of a flock


OH SO THAT'S HOW YOU DO IT.
iMremedyz
Profile Joined December 2010
United States7 Posts
December 08 2010 12:36 GMT
#609
Im diamond in everything 1900 rating in one v one and i just realized that there is a idle worker picture in the bottom left and i play terran so you can imagine how many times that happens. I picked up game late and never looked into any minor details so i might still be missing some things but whatever this one made me feel stupid, also always play with bars on MICRO FOR THE WIN.
Greatness is a hobbie, to make someone rage quit is my passion.
Mitosis.
Profile Joined November 2010
Sweden16 Posts
December 08 2010 14:14 GMT
#610
On December 08 2010 21:26 Fruscainte wrote:
Show nested quote +
On December 08 2010 21:18 Regstata wrote:
On December 02 2010 02:58 awang0830 wrote:
Storming at the shadow not on top of air units


I was so bad at infestor play because I didn't know to fungal BENEATH the air units and always clicked directly on them. It took me a while to figure out why I was only catching some of the air units on the top half of a flock


OH SO THAT'S HOW YOU DO IT.


Try going to options and turning on "show flyer helpers". Then all you have to do is to aim for th small dots under the air units with your storms/fungals. Your minds ill be blown

As for me I have had several big "aha!" moments. Including but not limited to spawn larva on minimap as well as spamming spells while holding down shift. Also learnt that building hatcheries spawn creep, so if you cancel them you can actually put down an evo chamber at your oponents natural to block expansions. Right back at you, protoss and terran!
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
December 11 2010 04:51 GMT
#611
I learned today that drones can sneak UNDER forcefields on LT Yup They can get under the forcefield and escape my army
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Mystix
Profile Joined September 2010
Canada78 Posts
December 11 2010 07:03 GMT
#612
On December 11 2010 13:51 ZeromuS wrote:
I learned today that drones can sneak UNDER forcefields on LT Yup They can get under the forcefield and escape my army


What do you mean?
eth3n
Profile Joined August 2010
718 Posts
December 11 2010 07:10 GMT
#613
On December 11 2010 16:03 Mystix wrote:
Show nested quote +
On December 11 2010 13:51 ZeromuS wrote:
I learned today that drones can sneak UNDER forcefields on LT Yup They can get under the forcefield and escape my army


What do you mean?

seconded
Idra Potter: I don't use avada kedavra because i have self-respect.
niilzon
Profile Joined October 2010
Belgium105 Posts
December 11 2010 13:37 GMT
#614
Hitting Ctrl+F1 instantly selects all Idle Workers.


Oh my god. Thank you so much for this ! Doing this with just F1 was a pain and a macro-killing move. Thank youuuuu :D
Alvas
Profile Joined August 2010
United States309 Posts
December 11 2010 14:32 GMT
#615
one word... hotkeys.

Also, how do you turn on health bars? I always want to during battles to help with micro, but I dont know how...
Every bullet counts...
0c3LoT
Profile Joined May 2010
Canada162 Posts
December 11 2010 14:34 GMT
#616
On December 11 2010 23:32 Alvas wrote:
one word... hotkeys.

Also, how do you turn on health bars? I always want to during battles to help with micro, but I dont know how...


Options -> Gameplay.
Winning is a lifestyle choice.
CuirassEU
Profile Joined November 2010
Germany24 Posts
December 11 2010 15:05 GMT
#617
The Hatchery has rallypoints for Drones and Units ....Just noticed last week rallyes all units and Drones right from the Larva....Decreased my APM drasticaly.
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
December 11 2010 15:11 GMT
#618
- SCVs on auto-repair loaded into a Medivac will repair everything they can inside the Medivac (possibly at a higher resource cost).

wow really? That's surprising, I'll have to try that.
lakritzc
Profile Blog Joined April 2010
Sweden164 Posts
December 11 2010 15:16 GMT
#619
I've learned this recently, and this is pretty obvious...

When you get hooked on losing streak for days, the most common thing is to look at whats wrong with your gameplay. But there is no real answer to that. Instead you should think more outside the box. What can you do to destroy your enemy? Do you feel like you would be able to Nydus his main while attacking his workers in his expansion?

Strike yourself with opportunity, rather than just making the same mistakes all over again. This thinking pattern gets more evaluated the higher you get into the game.
BHBITG https://www.youtube.com/channel/UCBBVLSgvd0y6gMZrvvequ0A Subscribe to my YouTube.
TheAlchemist89
Profile Blog Joined December 2010
160 Posts
Last Edited: 2010-12-11 16:28:16
December 11 2010 16:27 GMT
#620
Small tip and it may have been mentioned already, but Ghosts can EMP Nexus' and Orbital Commands (likely queens too, didn't test, but I'm sure it'll work).

Limited usefulness but dropping a few ghosts to cancel Scans can be interesting in nuke play. Nothing groundbreaking, but fun to play with :D
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 11 2010 17:32 GMT
#621
No idea if this was mentioned already, but when I was watching jinro during some of the GSL games, I saw his SCVS sometimes bugging out at the minerals...and then i'm like....OHHHHH...he was spam right clicking on the closest mineral patches to get that SCV in the queue on that patch so there could be two SCVs mining from the closest patches.

People might wanna start doing this every game...it's pretty much like the mineral boosting thing from b4 except legit on some maps like LT though it makes negligible difference because a lot of the patches are almost all the same distance, but on other maps it can make around a 50-70 mineral difference early game.
Sup
Metaspace
Profile Joined November 2006
Austria670 Posts
December 14 2010 13:37 GMT
#622
On December 12 2010 00:16 lakritzc wrote:
I've learned this recently, and this is pretty obvious...

When you get hooked on losing streak for days, the most common thing is to look at whats wrong with your gameplay. But there is no real answer to that. Instead you should think more outside the box. What can you do to destroy your enemy? Do you feel like you would be able to Nydus his main while attacking his workers in his expansion?

Strike yourself with opportunity, rather than just making the same mistakes all over again. This thinking pattern gets more evaluated the higher you get into the game.

When this happens to me, I take a break and get enough sleep. Last friday, 1 win, 8 losses.
Saturday, 1 loss, 8 wins. :-)
Wir haben zuwenig Vespingas!
Metaspace
Profile Joined November 2006
Austria670 Posts
December 14 2010 13:39 GMT
#623
On December 02 2010 06:43 Roblicious wrote:
Hitting Alt- Windows still takes you to your desktop even with alt-tab and windows key disabled.

No idea why I even hit those buttons, but it was frusterating as hell when I was about to beat this Zerg and I do that crap and end up having to close SC2 and take that free loss

Fixed by popping off the windows button though :D

I fixed this by deselecting the option "disable windows key", then re-anabling it.
Wir haben zuwenig Vespingas!
Spammish
Profile Joined December 2010
United Kingdom42 Posts
December 14 2010 14:21 GMT
#624
"- on Scrap Station (with vision) you can blink to and from the island, and past rocks."

I tested this myself and couldn't get it to work, either the map has been changed since or I'm doing it wrong, is anyone able to upload a replay or a video of them doing it recently? I've attempted it from both bases and it doesn't even appear possible to even blink onto the island (and yes, I was spotting it with and observer).
"tahts halo, don't worry O_O" - LiquidHuK, MLG
naveedx983
Profile Joined August 2010
United States58 Posts
December 14 2010 16:57 GMT
#625
On December 14 2010 23:21 Spammish wrote:
"- on Scrap Station (with vision) you can blink to and from the island, and past rocks."

I tested this myself and couldn't get it to work, either the map has been changed since or I'm doing it wrong, is anyone able to upload a replay or a video of them doing it recently? I've attempted it from both bases and it doesn't even appear possible to even blink onto the island (and yes, I was spotting it with and observer).


This was patched recently, you can now only blink across gaps that are connected by land in some way.

Or something like that
Denis Lachance
Profile Joined June 2010
Canada162 Posts
December 16 2010 04:15 GMT
#626
On December 15 2010 01:57 naveedx983 wrote:
Show nested quote +
On December 14 2010 23:21 Spammish wrote:
"- on Scrap Station (with vision) you can blink to and from the island, and past rocks."

I tested this myself and couldn't get it to work, either the map has been changed since or I'm doing it wrong, is anyone able to upload a replay or a video of them doing it recently? I've attempted it from both bases and it doesn't even appear possible to even blink onto the island (and yes, I was spotting it with and observer).


This was patched recently, you can now only blink across gaps that are connected by land in some way.

Or something like that


Are you sure? Do you know which patch this was? how recently?
Eppur si muove
CapnAmerica
Profile Blog Joined November 2010
United States508 Posts
December 16 2010 04:18 GMT
#627
As far as I know, Scrap Station used to be possible to blink across before Blizzard adjusted the maps to prevent it. Nothing to do with weird blink coding, just distance was changed to protect against Blink Stalker cheesiness, like a space brolossus.
After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage. - pandaburn
FearTHeFrO
Profile Joined August 2010
United States204 Posts
December 19 2010 22:09 GMT
#628
Well I was having a lot of trouble with tank pushes in pvt and then I found out a nice little trick. When you scout out that its going to be one-base tank push, 4 immortals can 1 shot tanks. So this has helped me a ton in defending these pushes.
Sermokala
Profile Blog Joined November 2010
United States13925 Posts
December 19 2010 22:27 GMT
#629
Photon cannons have detection.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
BuuGhost
Profile Joined December 2010
Netherlands340 Posts
December 19 2010 22:43 GMT
#630
Terran can load up units in a Command Center & lift it off
Orbital commands can lift off but can't load up units
Planetary fortresses can't lift off but can load up units
"Kinda like this thing but there’s something you should know, I just came to say hello."
stalking.d00m
Profile Joined December 2010
213 Posts
Last Edited: 2010-12-28 05:55:17
December 28 2010 05:32 GMT
#631
PROTOSS-Psionic storms can kill ALL the eggs in the hatchery. I wonder why it isn't mentioned since even 'Helions can kill eggs' was mentioned which is pretty common knowledge.
ZERG- You can make creep highways by using overlord's 'Generate creep' ability. It allows for extremely fast deployment of Zerg forces. Also, Drones can burrow too,
TERRAN-The nuke timing is perfectly aligned with the Protoss Mothership's vortex. So vortex your enemy's army then immediately ask your ally to nuke vortex. The nuke will fall on enemies EXACTLY when they come out and destroy his whole army in one shot. Extremely overpowered in team games.
<3 to all fellow gamers.
badcop
Profile Joined October 2010
United States176 Posts
December 28 2010 05:51 GMT
#632
Carriers' build interceptors button can be autocasted.
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
Last Edited: 2010-12-28 06:29:51
December 28 2010 05:56 GMT
#633
Left clicking on the minimap has the same effect as left clicking on the map. I sorta knew this from an old queen inject method, but recently I've been putting it into play more with ling scouts, overlord scouts, and searching for stuff like proxy pylons. If you have a rough target, minimap clicks are waaaay faster than screen scrolling, and still faster than shifting view with the minimap and then clicking on the map.

edit: left/right, same difference
Antares777
Profile Joined June 2010
United States1971 Posts
December 28 2010 06:01 GMT
#634
On December 28 2010 14:51 badcop wrote:
Carriers' build interceptors button can be autocasted.


Whoa! I didn't know that!

Oh wait, I don't play as Protoss...
Rawr
Profile Blog Joined October 2010
Sweden624 Posts
December 28 2010 09:05 GMT
#635
When rallied to minerals, workers automatically begin harvesting.
Joo Se-Hyuk
sandyph
Profile Joined September 2010
Indonesia1640 Posts
December 28 2010 09:21 GMT
#636
in Extinction (4v4) the farthest expo is not an island but just a ditch where your stalker can get stuck when blinks to it
Put quote here for readability
Mindflow
Profile Joined November 2010
Korea (South)320 Posts
December 28 2010 09:25 GMT
#637
2600 Diamond terran and didnt learn how to Medivac drop and move at the same time till a few days ago =(
Promethium
Profile Joined October 2010
Australia32 Posts
December 28 2010 09:47 GMT
#638
On December 28 2010 18:25 Mindflow wrote:
2600 Diamond terran and didnt learn how to Medivac drop and move at the same time till a few days ago =(


I still don't know how to do that. I must be pressing the keys in the wrong order or something D:
That which does not kill you has made a tactical error.
lololol
Profile Joined February 2006
5198 Posts
December 28 2010 10:01 GMT
#639
On December 16 2010 13:15 Denis Lachance wrote:
Show nested quote +
On December 15 2010 01:57 naveedx983 wrote:
On December 14 2010 23:21 Spammish wrote:
"- on Scrap Station (with vision) you can blink to and from the island, and past rocks."

I tested this myself and couldn't get it to work, either the map has been changed since or I'm doing it wrong, is anyone able to upload a replay or a video of them doing it recently? I've attempted it from both bases and it doesn't even appear possible to even blink onto the island (and yes, I was spotting it with and observer).


This was patched recently, you can now only blink across gaps that are connected by land in some way.

Or something like that


Are you sure? Do you know which patch this was? how recently?


On 07.07.10, beta patch 16.
There was a bug, where blink range was effectively increased, if there was unpathatable terrain in the way. You can still blink over gaps and such just fine, just the bug was fixed.
This also fixed blinking on top of ramps blocked by rocks with no spotter.
I'll call Nada.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
December 28 2010 10:13 GMT
#640
Learned how to doom drop like the pros
I actually sometimes build warp prisms now!
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
ZeroTalent
Profile Joined December 2010
United States297 Posts
December 28 2010 10:15 GMT
#641
Have I mentioned I love this thread? Here's my contribution:

If you CTRL+click on a unit or building, all units or buildings of the same type currently on screen will be selected. It's a lifesaver when putting together hotkey groups, or if you're in a big battle and want all of one unit type to focus fire in one place.
Can we get an official definition of "all-in"? Please?
Sarchasm
Profile Joined April 2010
South Africa64 Posts
December 28 2010 12:02 GMT
#642
I'm late to realise Psi Storms don't stack...heavy stuffs :O
Of all the things I've lost, I miss my mind the most
ForTheDr3am
Profile Joined November 2010
842 Posts
December 28 2010 13:44 GMT
#643
You can't give an attack-move command to units that are currently warping in.
CaptRoadkill
Profile Joined September 2010
Austria13 Posts
December 28 2010 13:46 GMT
#644
On December 08 2010 21:36 iMremedyz wrote:
Im diamond in everything 1900 rating in one v one and i just realized that there is a idle worker picture in the bottom left and i play terran so you can imagine how many times that happens. I picked up game late and never looked into any minor details so i might still be missing some things but whatever this one made me feel stupid, also always play with bars on MICRO FOR THE WIN.


This should never happen at all, not even to a bronze player. You can queue up actions by pressing down the shift key while ordering them. Always order your workers to go right back to mining after building something.
AXygnus
Profile Blog Joined November 2010
Portugal1008 Posts
December 28 2010 13:53 GMT
#645
Took me some time to notice that a Chrono Boosted Nexus doesn't mine faster :/
"To create, to recreate. To create, to recreate. Down to the last seed, I stand with a dark stare. Still silent. Still frighteningly silent."
simpy
Profile Joined December 2010
Australia29 Posts
December 28 2010 13:58 GMT
#646
Guardian Shield doesn't affect melee attacks!
I never have trouble spending money IRL, why do I have such trouble on SC2 -______-
Poltergeist-
Profile Blog Joined May 2010
Sweden336 Posts
December 28 2010 14:06 GMT
#647
When playing zerg you can have all of your hatcheries on the same hotkey. Then you can select all available larva and build units. Also makes it easy to rally lol.
tuestresfat
Profile Joined December 2010
2555 Posts
Last Edited: 2010-12-28 16:38:55
December 28 2010 14:10 GMT
#648
I didn't read through all 33 pages but I'll add stuff I know that isn't in the OP

General
- You can check how saturated your base is by highlighting all workers mining minerals. If you selected 3 rows of workers (looking at the bottom center of your screen) that means you have 24 workers (1 row can go up to 8)

- You can repeatedly use your scouting worker to mine from your opponent's mineral patch, cancel it just before your worker actually gathers minerals, go to another patch and repeat over and over effectively preventing your opponent to mine from 2 of the initial 8 mineral patches. Obviously this requires high apm, and just annoys your opponent more than anything.

- You can hotkey camera views with ctrl+(f5-f8). Usually a good idea to hotkey your ramp, backdoor rocks, proxy pylon, etc.


Terran
- Unlike what is says in the OP, you CANNOT see mules being called down by your opponent in the fog of war. (patched)

- Add on's are universal not just for yourself but for your opponent/teammate as well. Even though you still have to destroy them to win the game, you can steal your opponent's add on's should you find yourself in the position.

- You can EMP a Nexus / Orbital Command

- SCV's can be healed by medivacs or repaired by other SCV's


Protoss
- Unlike what it says in the OP, you CANNOT Feedback a Nexus / Orbital Command. You can however, cast Feedback on Point Defense Drones.

- Blinking Stalkers the instant before they get hit by an attack causes them to dodge the attack completely (the timing window is pretty small and not viable in a large battle, but very applicable in a small engagement).

- Hallucinated Immortals only take 20dmg with hardened shields

- You can turn off the auto-cast on Zealot Charge

- You can Chronoboost your ally's buildings. Chronoboosting a Hatchery results in faster larva replenishment, you cannot chronoboost eggs however.

- With your scouting Probe, you can usually place a proxy pylon in your opponent's mineral line to trap 1 or more of his workers. Does not work against Zerg for obvious reasons.

- Probes have less health (20/20) than SCVs and Drones (45). In a straight up a-click no micro battle, Probes will lose.


edit:
Zerg
- If you cancel a Hatchery, it will leave enough creep for you to build a 3x3 building. This can make baneling busts really difficult to scout if your terran opponent scans and doesn't see a lair or use of creep tumors (so he will think your main is the only place you can place tech structures).

- You can neural parasite a probe/scv and make any structure of the opposing race.

- Moving burrowed units onto supply depots prevents the terran from lifting them up.

- Larva are units and can activate a Xel'Naga watch tower if they are close enough.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
December 28 2010 14:51 GMT
#649
On December 12 2010 01:27 LastLullaby wrote:
Small tip and it may have been mentioned already, but Ghosts can EMP Nexus' and Orbital Commands (likely queens too, didn't test, but I'm sure it'll work).

Limited usefulness but dropping a few ghosts to cancel Scans can be interesting in nuke play. Nothing groundbreaking, but fun to play with :D

Not game-breaking...lol? Get ghosts vs t. Research cloak. Let energy build up. Cloak, then walk 2 to each OC, EMP all energy away from them. Snipe all scvs/enemy units with impunity. GG. I've seen this happen once in all my time watching SC2, and i have no idea why.
T v T, if you don't go banshee, there is usually no detection available, as most Ts will just rely on scans for clutch detection, then build a raven or eng bay for future. But eliminate all scans...and you can knock off scvs so quick it's gg well before you could get nay detection out.
Rawr
Profile Blog Joined October 2010
Sweden624 Posts
Last Edited: 2010-12-28 15:06:21
December 28 2010 15:02 GMT
#650
+ Show Spoiler +
On December 28 2010 23:10 tuestresfat wrote:
- Workers have a slight delay after gathering minerals, you can make them mine faster by repeatedly queuing "c + right click (on the mineral patch)" to make them return gathered minerals with no delay. Obviously this is rather insignificant but it's not like you have anything better to do at the start of a match.


Patched out in September.

+ Show Spoiler +
On December 28 2010 23:10 tuestresfat wrote:
- Hallucinated Immortals only take 20dmg with hardened shields.


How did this make you improve?

+ Show Spoiler +
On December 28 2010 23:10 tuestresfat wrote:
- Larva are units and can activate a Xel'Naga watch tower if they are close enough.


How did this make you improve, it's a fun fact, but I don't see any practical application of this.
Joo Se-Hyuk
chennai
Profile Joined October 2010
India7 Posts
December 28 2010 15:03 GMT
#651
Creep is neutral- In ZvZ units of either side get a speed bonus irrespective of the allegiance of the creep source, also u can build crawlers on 'his' creep

Terran add ons are neutral(just like in broodwar), you can land your buildings on your enemies add ons after their buildings are destroyed, they will change to ur colour and start benefitting ur rax

Sadly(or thankfully) psi isnt neutral, you cannot warp in units in the opponents pylon field.


Also most people know that mothership vortex affects all units(self and enemy). But many dont know that the mothership itself is immune to vortex(there was a recent game where a player, tester i think, tried to send his mothership into the vortex to save it but didn't work, even the caster thought it would work. can someone link the video it was a PvZ on metalapolis)
tuestresfat
Profile Joined December 2010
2555 Posts
December 28 2010 16:38 GMT
#652
On December 29 2010 00:02 Silverymoon wrote:
+ Show Spoiler +
On December 28 2010 23:10 tuestresfat wrote:
- Workers have a slight delay after gathering minerals, you can make them mine faster by repeatedly queuing "c + right click (on the mineral patch)" to make them return gathered minerals with no delay. Obviously this is rather insignificant but it's not like you have anything better to do at the start of a match.


Patched out in September.

+ Show Spoiler +
On December 28 2010 23:10 tuestresfat wrote:
- Hallucinated Immortals only take 20dmg with hardened shields.


How did this make you improve?

+ Show Spoiler +
On December 28 2010 23:10 tuestresfat wrote:
- Larva are units and can activate a Xel'Naga watch tower if they are close enough.


How did this make you improve, it's a fun fact, but I don't see any practical application of this.


thanks. wasn't aware, i don't actually do it

useful vs a siege tank contain

LOL it definitely didn't. just a fun fact.
dgReborn
Profile Joined August 2010
United States453 Posts
December 28 2010 16:51 GMT
#653
Most obvious piece of information

Hydras are pretty much terrible ZvT. -_-
I have no enemies, But i'm intensely disliked by my friends.
Rawr
Profile Blog Joined October 2010
Sweden624 Posts
December 28 2010 16:59 GMT
#654
On December 29 2010 01:38 tuestresfat wrote:
Show nested quote +
On December 29 2010 00:02 Silverymoon wrote:
+ Show Spoiler +
On December 28 2010 23:10 tuestresfat wrote:
- Workers have a slight delay after gathering minerals, you can make them mine faster by repeatedly queuing "c + right click (on the mineral patch)" to make them return gathered minerals with no delay. Obviously this is rather insignificant but it's not like you have anything better to do at the start of a match.


Patched out in September.

+ Show Spoiler +
On December 28 2010 23:10 tuestresfat wrote:
- Hallucinated Immortals only take 20dmg with hardened shields.


How did this make you improve?

+ Show Spoiler +
On December 28 2010 23:10 tuestresfat wrote:
- Larva are units and can activate a Xel'Naga watch tower if they are close enough.


How did this make you improve, it's a fun fact, but I don't see any practical application of this.


thanks. wasn't aware, i don't actually do it

useful vs a siege tank contain

LOL it definitely didn't. just a fun fact.


Well, it's a good way to break the contain if you don't have a robo. I'll have to test that.
Joo Se-Hyuk
Brandus
Profile Joined September 2010
148 Posts
December 28 2010 18:18 GMT
#655
On December 28 2010 22:44 ForTheDr3am wrote:
You can't give an attack-move command to units that are currently warping in.


no, but you can queue a move then attack for a warping-in unit
hmeh
Profile Joined April 2010
United States2 Posts
December 29 2010 08:34 GMT
#656
On December 28 2010 23:10 tuestresfat wrote:
- You can Chronoboost your ally's buildings. Chronoboosting a Hatchery results in faster larva replenishment, you cannot chronoboost eggs however.


This isn't true at all. Was it ever?
Nahah
Profile Joined December 2010
5 Posts
December 29 2010 08:47 GMT
#657
You can hold a Xel'Naga tower with changelin, looks like both players can hold the tower if the opponent is not manually attacking your changelin
Rawr
Profile Blog Joined October 2010
Sweden624 Posts
Last Edited: 2010-12-29 09:26:22
December 29 2010 09:25 GMT
#658
On December 29 2010 17:34 hmeh wrote:
Show nested quote +
On December 28 2010 23:10 tuestresfat wrote:
- You can Chronoboost your ally's buildings. Chronoboosting a Hatchery results in faster larva replenishment, you cannot chronoboost eggs however.


This isn't true at all. Was it ever?


I think it was, but it was removed I guess.



Around 14 minutes in.
Joo Se-Hyuk
.Aar
Profile Joined September 2010
2177 Posts
December 29 2010 09:26 GMT
#659
On December 29 2010 17:34 hmeh wrote:
Show nested quote +
On December 28 2010 23:10 tuestresfat wrote:
- You can Chronoboost your ally's buildings. Chronoboosting a Hatchery results in faster larva replenishment, you cannot chronoboost eggs however.


This isn't true at all. Was it ever?


I believe you can chronoboost your ally's structures.. if they have left. Not 100% on this, though.
now run into the setting sun, and suffer, but don't mess up your hair.
Optimist
Profile Joined December 2010
Australia161 Posts
December 29 2010 13:30 GMT
#660
On December 28 2010 23:10 tuestresfat wrote:
- Probes have less health (20/20) than SCVs and Drones (45). In a straight up a-click no micro battle, Probes will lose.


Clearly someone saw Psy's tips and tricks videos regarding this one though, I believe drones actually have 40 health, although they'll still beat a probe one on one as they'll regenerate at least one hit point during the fight.
I don't always write a quote, but when I do, it's always this one.
hmeh
Profile Joined April 2010
United States2 Posts
December 29 2010 19:31 GMT
#661
On December 29 2010 18:25 Silverymoon wrote:
Show nested quote +
On December 29 2010 17:34 hmeh wrote:
On December 28 2010 23:10 tuestresfat wrote:
- You can Chronoboost your ally's buildings. Chronoboosting a Hatchery results in faster larva replenishment, you cannot chronoboost eggs however.


This isn't true at all. Was it ever?


I think it was, but it was removed I guess.

http://www.youtube.com/watch?v=k72gIqbyRW0

Around 14 minutes in.


Those are his, not his ally's. So if you happen to neural a probe and build a nexus then yeah it'll work.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-12-29 19:46:40
December 29 2010 19:46 GMT
#662
Can the OP be updated? Some of the stuff isn't necessarily true anymore, like the MULE dropping thing. Great list though.

(only if you have time ofc)
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
December 29 2010 19:48 GMT
#663
On December 29 2010 22:30 Blarghgh wrote:
Show nested quote +
On December 28 2010 23:10 tuestresfat wrote:
- Probes have less health (20/20) than SCVs and Drones (45). In a straight up a-click no micro battle, Probes will lose.


Clearly someone saw Psy's tips and tricks videos regarding this one though, I believe drones actually have 40 health, although they'll still beat a probe one on one as they'll regenerate at least one hit point during the fight.

True. Another wonder of SC2 though. Probes are weakest worker unit, however, with micro, you can circle hurt ones around until their shield regens, and then they are far better than drones and SCVs 1 on 1.
jader
Profile Joined October 2010
United States10 Posts
December 29 2010 19:52 GMT
#664
On December 28 2010 22:53 AXygnus wrote:
Took me some time to notice that a Chrono Boosted Nexus doesn't mine faster :/


You just ruined my life...

Is this true??
vapor666
Profile Joined December 2010
United States11 Posts
December 29 2010 19:59 GMT
#665
On December 30 2010 04:52 jader wrote:
Show nested quote +
On December 28 2010 22:53 AXygnus wrote:
Took me some time to notice that a Chrono Boosted Nexus doesn't mine faster :/


You just ruined my life...

Is this true??


CB on a nexus builds probes faster, which equals faster mining. However, the resource gather per probe remains the same.
ZeroTalent
Profile Joined December 2010
United States297 Posts
December 29 2010 20:09 GMT
#666
On December 30 2010 04:59 vapor666 wrote:
Show nested quote +
On December 30 2010 04:52 jader wrote:
On December 28 2010 22:53 AXygnus wrote:
Took me some time to notice that a Chrono Boosted Nexus doesn't mine faster :/


You just ruined my life...

Is this true??


CB on a nexus builds probes faster, which equals faster mining. However, the resource gather per probe remains the same.


Yeah when I played my first few games as Protoss I thought I noticed the probe animation moving faster when they were close to a CBed nexus. But it was just wishful thinking.
Can we get an official definition of "all-in"? Please?
SpaceGhost
Profile Joined October 2010
United States61 Posts
January 09 2011 20:06 GMT
#667
hallucinated colossus benefits from the Thermal Lance range research :D

helpful because your LSD colossus stays out of the range of cannons or other detection.
mit der dummheit kampfen die gotter selbst vergebens
HardCorey
Profile Blog Joined May 2010
United States709 Posts
January 09 2011 23:35 GMT
#668
You can call down supplies on an ally's supply depot if you're both terran.

also that hallucinated colossus idea is pretty cool.
Don't Worry, Be Happy.
HardCorey
Profile Blog Joined May 2010
United States709 Posts
January 28 2011 20:41 GMT
#669
Oh i just figured out the coolest thing today. When playing as random you can tell what race you are going to be playing as about 30seconds earlier because of which cursor you have on the loading screen.
Don't Worry, Be Happy.
Crankenstein
Profile Joined December 2010
Australia150 Posts
January 29 2011 01:14 GMT
#670
YOU CAN PUT LANDED VIKINGS IN A MEDIVAC!!1!
Chinesewonder
Profile Joined November 2010
Canada354 Posts
January 29 2011 02:32 GMT
#671
WOA, didnt know you could set burrowed zerg units to autocast!!! Does this mean you can randomly burrow 2 banelings everywhere all over the map, get them to autocast and they will unburrow when terran units are on top of them??? If so I can see this drastically changing my ZvT.

My contribution. An obvious thing, if your zerg and you want to quickly saturate a new expansion, have all your hatches grouped into one group and click it to the mineral patch of your new expansion. You can quickly build 15-20 drones to head there when they hatch without manually doing it yourself. Really helped me saturate.
Armsved
Profile Joined May 2010
Denmark642 Posts
January 29 2011 02:35 GMT
#672
When creeptumors die zerg loses vision instant, creep or no creep... Only took me 7 month to figure that out.
YOOO
OzkanTheFlip
Profile Blog Joined January 2011
United States246 Posts
January 29 2011 02:40 GMT
#673
Overseers have the contaminate ability
Make Moar Roaches
Fruscainte
Profile Blog Joined December 2009
4596 Posts
January 29 2011 02:40 GMT
#674
On January 29 2011 10:14 Crankenstein wrote:
YOU CAN PUT LANDED VIKINGS IN A MEDIVAC!!1!


This was the most beautiful piece of information when I figured this out.

Every time I'm on at a hug lead, I fill up 6 medivacs with vikings and just drop his base and get up and fly away.
Optimist
Profile Joined December 2010
Australia161 Posts
January 29 2011 02:50 GMT
#675
On January 29 2011 05:41 HardCorey wrote:
Oh i just figured out the coolest thing today. When playing as random you can tell what race you are going to be playing as about 30seconds earlier because of which cursor you have on the loading screen.


OH MY GOD THIS I realised this yesterday too after playing maybe my 80th game of random, I was so happy. I really like being able tell what matchup I'm going to be playing (unless the other guy is random of course) before the game starts, gives me a few seconds to think about my plan.
I don't always write a quote, but when I do, it's always this one.
yrag89
Profile Joined July 2008
Malaysia315 Posts
January 29 2011 03:02 GMT
#676
I just found out drones and queens can burrow. No more losing queens now.
secondly morrow is a korean pro who plays terran what the hell did you expect lol - charlie420247
Whitewing
Profile Joined October 2010
United States7483 Posts
January 29 2011 03:22 GMT
#677
You can go fast lair to contaminate warp gate research with an overseer if you're quick and basically force a GG right there.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
fuzzy_panda
Profile Blog Joined November 2010
New Zealand1681 Posts
Last Edited: 2011-01-29 04:10:42
January 29 2011 04:08 GMT
#678
this is something that took me a while to figure out, but in options, if you go to the display page, you can change the resolution from windowed, windowed(fullscreen) and fullscreen. Windowed(fullscreen) is basically full screen but wen u click alt-tab or windows key you can look at other things while sc2 is still running in the background. in other words, you never minimize the sc2 window and lag. you can click back on the game and play straight away. i saw some of the casters do this but didnt realise how until a few weeks ago. its quite convenient as i can surf the net, change music tracks etc while in a ladder game and not worry about lagging or the amount of time it takes to get bak in the game
Befree
Profile Joined April 2010
695 Posts
January 29 2011 05:02 GMT
#679
I found out you can select unload all and then select your dropship and it drops units on the move.

10 years of playing Starcraft and I didn't know this!! Please tell me others didn't know this! I thought you just had to always individually select the units within the dropship to do this.
Dhurn
Profile Joined November 2010
United States53 Posts
January 29 2011 06:07 GMT
#680
On January 10 2011 05:06 SpaceGhost wrote:
hallucinated colossus benefits from the Thermal Lance range research :D

helpful because your LSD colossus stays out of the range of cannons or other detection.


Kinda contradictory though because the moment you attack with it they see it does no damage and know it's fake anyway
Cabracan
Profile Joined January 2011
New Zealand119 Posts
January 29 2011 06:43 GMT
#681
I played through the entire beta thinking factories costed 200 minerals like in Brood war and all my build orders were made around a 200 mineral factory.
Tivo
Profile Joined August 2010
United States121 Posts
January 29 2011 06:56 GMT
#682
On January 29 2011 15:07 Dhurn wrote:
Show nested quote +
On January 10 2011 05:06 SpaceGhost wrote:
hallucinated colossus benefits from the Thermal Lance range research :D

helpful because your LSD colossus stays out of the range of cannons or other detection.


Kinda contradictory though because the moment you attack with it they see it does no damage and know it's fake anyway

Not if it's mixed in with real ones.
HuggyBear
Profile Joined November 2010
Australia377 Posts
January 29 2011 07:00 GMT
#683
On January 29 2011 11:50 Blarghgh wrote:
Show nested quote +
On January 29 2011 05:41 HardCorey wrote:
Oh i just figured out the coolest thing today. When playing as random you can tell what race you are going to be playing as about 30seconds earlier because of which cursor you have on the loading screen.


OH MY GOD THIS I realised this yesterday too after playing maybe my 80th game of random, I was so happy. I really like being able tell what matchup I'm going to be playing (unless the other guy is random of course) before the game starts, gives me a few seconds to think about my plan.


The problem is how you make the cursor show up. Sometimes it shows up, sometimes the cursor's not visible until the match starts
"Sleeping with SeLeCT is Standard. Once you've slept with Day9 everything else is just ..." - CatZ
.Aar
Profile Joined September 2010
2177 Posts
January 29 2011 07:06 GMT
#684
Macroing a 200/200 food army with 3/3 upgrades is much better than trying to hardcore micro your squad of four marines ten minutes into the game.
now run into the setting sun, and suffer, but don't mess up your hair.
thurst0n
Profile Blog Joined December 2010
United States611 Posts
January 29 2011 22:34 GMT
#685
I am pretty sure I read through all this and learned some great things. Read some obvious things too many times, and read some things that I personally already knew. All in all a GREAT thread!

As I'm sure this is obvious to some people I am going to post it because I think that is the point of this thread.

When I first started this game, I must have mis-read the chronoboost information, because I thought ONE chrono to your nexus would speed up all your buildings.
I would waste every chornoboost directly on my nexus. I thought this would make my gateways that were warping in build faster while making probes build faster, while making every other building faster. It makes sense now that it's not this way, but I guess the main thing I thought was that by chrono-ing my nexus, it would make my buildings warp-in faster. Wasted a lot of chrono on that haha!

Since my RTS really started in War3. I've always known about Ctrl and Shift Click. I know it's been mentioned in this thread, but even friends of mine who play this game a lot don't seem to know Ctrl+Click will select all units/buildings of the same type. Shift+Basically anything will queue commands for a unit. eg scv build depot then go back to mining.
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
tuestresfat
Profile Joined December 2010
2555 Posts
January 29 2011 23:51 GMT
#686
On January 29 2011 16:00 HuggyBear wrote:
Show nested quote +
On January 29 2011 11:50 Blarghgh wrote:
On January 29 2011 05:41 HardCorey wrote:
Oh i just figured out the coolest thing today. When playing as random you can tell what race you are going to be playing as about 30seconds earlier because of which cursor you have on the loading screen.


OH MY GOD THIS I realised this yesterday too after playing maybe my 80th game of random, I was so happy. I really like being able tell what matchup I'm going to be playing (unless the other guy is random of course) before the game starts, gives me a few seconds to think about my plan.


The problem is how you make the cursor show up. Sometimes it shows up, sometimes the cursor's not visible until the match starts

omfg u serious??? I play random a lot and i never noticed ><

and yea if someone knows why the cursor comes up for some games and doesn't for others it'd be greatly greatly appreciated :D
CodECleaR
Profile Joined November 2010
United States395 Posts
January 30 2011 03:05 GMT
#687
You can take a group of zealots, turn auto charge off, and manually click charge on a marauder/marine in the back of a group of terran units. The zealots will go surround the entire army as they rush to the back to kill that single unit. A-move l0l zeal surround and storm away.
How do you beat a terran who's hardcore turtling off 3 base? Flip him on his back and walk away."
Mofisto
Profile Joined October 2010
United Kingdom585 Posts
February 10 2011 14:26 GMT
#688
AA turrets hit collossi. Found this out last night; literally blew my mind
"Speed has never killed anyone. Suddenly becoming stationary, that's what gets you."
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
February 10 2011 15:50 GMT
#689
On February 10 2011 23:26 mofisto wrote:
AA turrets hit collossi. Found this out last night; literally blew my mind


Yeah, I think they previewed that before the game went to beta. Or I was just such a nerd that I found out before playing the beta. Somehow.

Good reasons to watch any and all previews they do for HotS whenever they decide to release info for it!
Mowr
Profile Joined November 2010
Sweden791 Posts
February 10 2011 18:07 GMT
#690
On January 29 2011 14:02 Befree wrote:
I found out you can select unload all and then select your dropship and it drops units on the move.

10 years of playing Starcraft and I didn't know this!! Please tell me others didn't know this! I thought you just had to always individually select the units within the dropship to do this.

Sorry but I think pretty much everyone does this. But the most common way is to make the ship move and then when you want them to drop you drop click ON the medivac, then it starts to release the troops.

ONT: It took a while for me to discover that shift not only adds units to a group but also creates groups. Now I only use crtl to create groups if I accidentally added the wrong unit to a group.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
Kaitlin
Profile Joined December 2010
United States2958 Posts
February 10 2011 22:21 GMT
#691
Someone a couple pages up mentioned using 'Y' as a rally. Obviously, simply right-clicking sets the rally point. Also, something I didn't know right away, for Zerg's separate worker rally point, you don't have to hit 'G', right clicking on the minerals sets the worker rally.

The confusion about Chronoboosting your allies structures has been confused. You can only do this after your Protoss partner in a team game leaves and you are able to control what is left of his forces. At this point, you can chrono his buildings or yours. You can also build units with his structures, or otherwise spend minerals, which you can't do even with control given, while he is still in the game.

Here's something to make sure you never do. If you're essentially contained as PvT with Seige Tanks outside your base, but they don't have vision, don't get cute with Phoenix Graviton Beams ...

Also, a good way to hide Tech for Protoss, especially a Dark Shrine, is to simply use a probe dropped from a warp prism at some obscure location to warp it in and leave again. The structure doesn't have to be powered, since the building itself doesn't do any research. This goes for other buildings which are pre-requisites. Forges, Cyber Cores, Templar Archives, etc have to be present to make Photon Cannons, Stalkers and Sentries and higher tech buildings, and HT's, but they don't require power unless they themselves want to do some sort of research.

As for patches changing Blink Stalkers, they don't need a path in all cases, as you can still blink to the islands on Lost Temple. It was just particular maps that were changed.
Regstata
Profile Joined October 2010
United States207 Posts
February 15 2011 04:13 GMT
#692
On February 10 2011 23:26 mofisto wrote:
AA turrets hit collossi. Found this out last night; literally blew my mind


This was the only way I found that I could beat some of the TvP campaign missions on brutal.
mineraahhhllllllsss
pirapopoto
Profile Joined January 2011
Brazil20 Posts
February 15 2011 04:29 GMT
#693
until yesterday i thought magic box was an active ability that mutas have..

Rhyme
Profile Joined May 2010
United States1069 Posts
February 15 2011 04:43 GMT
#694
On January 30 2011 08:51 tuestresfat wrote:
Show nested quote +
On January 29 2011 16:00 HuggyBear wrote:
On January 29 2011 11:50 Blarghgh wrote:
On January 29 2011 05:41 HardCorey wrote:
Oh i just figured out the coolest thing today. When playing as random you can tell what race you are going to be playing as about 30seconds earlier because of which cursor you have on the loading screen.


OH MY GOD THIS I realised this yesterday too after playing maybe my 80th game of random, I was so happy. I really like being able tell what matchup I'm going to be playing (unless the other guy is random of course) before the game starts, gives me a few seconds to think about my plan.


The problem is how you make the cursor show up. Sometimes it shows up, sometimes the cursor's not visible until the match starts

omfg u serious??? I play random a lot and i never noticed ><

and yea if someone knows why the cursor comes up for some games and doesn't for others it'd be greatly greatly appreciated :D


keep your cursor hovering over a chat box when you find a match, as if you were about to click it and type something. it should make your cursor show up during the loading screen
dont ever say that
BoondockVeritas
Profile Joined August 2010
United States191 Posts
February 15 2011 05:32 GMT
#695
If I get really aggressive with my opening as protoss vs something like terran with an adel scott type build, I can make him crap himself into making bunkers and getting ready for an attack when i'm actually just safely expanding after just poking at his ramp.
NA server Veritas.414, KR server Bullet.382. 지지요!
ExcludedCookie
Profile Joined November 2010
Canada1 Post
February 15 2011 05:36 GMT
#696
On February 15 2011 13:43 Rhyme wrote:
Show nested quote +
On January 30 2011 08:51 tuestresfat wrote:
On January 29 2011 16:00 HuggyBear wrote:
On January 29 2011 11:50 Blarghgh wrote:
On January 29 2011 05:41 HardCorey wrote:
Oh i just figured out the coolest thing today. When playing as random you can tell what race you are going to be playing as about 30seconds earlier because of which cursor you have on the loading screen.


OH MY GOD THIS I realised this yesterday too after playing maybe my 80th game of random, I was so happy. I really like being able tell what matchup I'm going to be playing (unless the other guy is random of course) before the game starts, gives me a few seconds to think about my plan.


The problem is how you make the cursor show up. Sometimes it shows up, sometimes the cursor's not visible until the match starts

omfg u serious??? I play random a lot and i never noticed ><

and yea if someone knows why the cursor comes up for some games and doesn't for others it'd be greatly greatly appreciated :D


keep your cursor hovering over a chat box when you find a match, as if you were about to click it and type something. it should make your cursor show up during the loading screen


thank you so much
cats
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
February 15 2011 05:52 GMT
#697
in the upper right hand corner the little icon that allows you to see opponents race... wicked frustrating to just forget it when game starts or not catch itin loading screen only to have to scout early to see... was super pumped to find that out
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
sawedust
Profile Joined December 2010
United States506 Posts
February 15 2011 07:02 GMT
#698
Location hotkeys, brought to my attention by Day[9].

Makes warping in units so much easier and way faster than the method I had previously been using with having hotkeys all over my keyboard.

I also changed them from F5 and up to F1 and up; moved idle probe to the ` button.

(Probably already listed in this thread, but seeing as how there are 34 pages and I don't have that much time I thought I'd just get my input in here!)
Whitewing
Profile Joined October 2010
United States7483 Posts
February 15 2011 08:58 GMT
#699
You can make terran buildings spin in the air in circles really freaking fast so that they tip on their side. Fun to do inside the enemy base.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
February 15 2011 09:30 GMT
#700
There is a visible change to the Roach model depending on wether or not he has researched Tunneling Claw. WITH the research completed the roach has coloured spikes on his back; without research there is no spikes.
Sometimes I sits and thinks, and sometimes I just sits
FinestHour
Profile Joined August 2010
United States18466 Posts
February 15 2011 09:35 GMT
#701
On February 15 2011 17:58 Whitewing wrote:
You can make terran buildings spin in the air in circles really freaking fast so that they tip on their side. Fun to do inside the enemy base.


That has to do with having the building patrol at a certain distance right?
thug life.                                                       MVP/ex-
Thorxes
Profile Joined January 2011
United States119 Posts
Last Edited: 2011-02-15 16:56:26
February 15 2011 16:53 GMT
#702
Sorry, found the answer towards the end of the thread.
I feel like I used to be smarter....but that's when I knew less.
Whitewing
Profile Joined October 2010
United States7483 Posts
February 15 2011 17:52 GMT
#703
On February 15 2011 18:35 FinestHour wrote:
Show nested quote +
On February 15 2011 17:58 Whitewing wrote:
You can make terran buildings spin in the air in circles really freaking fast so that they tip on their side. Fun to do inside the enemy base.


That has to do with having the building patrol at a certain distance right?


Yup yup, you create a small patrol triangle (use shift) and if the distances are right, you can have so much fun with it.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
whatthefat
Profile Blog Joined August 2010
United States918 Posts
February 16 2011 19:07 GMT
#704
A poorly placed creep tumor can block your ability to take an expansion... Seems obvious, but I guess I'd never actually thought about whether you can build on tumors before.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
vahgar.r24
Profile Joined October 2010
India465 Posts
February 16 2011 19:51 GMT
#705
If u have 5 rax with 3 teach and 2 reactor, choose the barracks and hit 'D' 3 times and then hit 'A' 2 times to get 3 maraders and 4 marines . No mix up of units,!
Somethings are just worth fighting for
ballasdontcry
Profile Joined January 2011
Canada595 Posts
February 16 2011 19:53 GMT
#706
until a few weeks ago, i didn't realize you can highlight multiple scvs and build with all of them... lol. i always thought the ones that wasn't making the first building would just idle
VeryAverage
Profile Joined January 2011
United States424 Posts
February 16 2011 20:15 GMT
#707
I would like to add as zerg, you can have a drone set to a hotkey and whatever that drone builds, the building will stay as that hotkey. So if you want to just save some time, set your drone to whatever you would normally make your second hatch on (this works with shift control groups too) and it the hatchery will automatically be on that hotkey.
Avila
Profile Joined December 2010
Canada39 Posts
February 16 2011 20:34 GMT
#708
that you can use shift control siege!
"If you're not 1st, you're last"
Avila
Profile Joined December 2010
Canada39 Posts
February 16 2011 21:30 GMT
#709
[QUOTE]On September 22 2010 19:07 Perscienter wrote:
[list][*]EMP uncovers cloacked units for a moment. With the help of it, you can hunt observers.

I dont know if wasting an EMP would be worth it to uncloak an observer?
I wonder though which is better. Scan, raven, tower, emp.
I would say tower since ebays will be up anyway for upgrades.
"If you're not 1st, you're last"
Kammalleri
Profile Joined November 2010
Canada613 Posts
February 17 2011 00:43 GMT
#710
4 gating in pvp?
b0urne420
Profile Joined December 2010
Canada112 Posts
February 17 2011 06:20 GMT
#711
"SCVs on auto-repair loaded into a Medivac will repair everything they can inside the Medivac (possibly at a higher resource cost)."

doesnt work, just tried it in unit tester
Rhyme
Profile Joined May 2010
United States1069 Posts
February 17 2011 06:27 GMT
#712
On February 17 2011 15:20 b0urne420 wrote:
"SCVs on auto-repair loaded into a Medivac will repair everything they can inside the Medivac (possibly at a higher resource cost)."

doesnt work, just tried it in unit tester


It was a bug from some time ago.
dont ever say that
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
Last Edited: 2011-02-20 09:18:44
February 20 2011 09:17 GMT
#713
i thought roach warren costed gas for my first 50 games(kinda like a hydra den in sc1)
so i kept losing to 4gate and random terran cheese because my roach warren was delayed a good 30 seconds vs the worst players imaginable.
Now it's sooo easy roach OP
"come korea next time... FXO house... 10 korean, 10 korean"
AlphaWhale
Profile Joined December 2010
Australia328 Posts
February 20 2011 09:21 GMT
#714
You build a worker before sending your first group to mine, or so I was told. Made splitting drones much easier to do. Before this I would send drones and then make the first.

Also learning that creep tumors can make creep tumors.
The icon for diamond league is actually a sapphire.
z0nk0
Profile Joined January 2011
Belarus6 Posts
February 22 2011 12:40 GMT
#715
you can fungal growth infested terran which heals them
Raembo
Profile Joined December 2010
Indonesia46 Posts
February 22 2011 13:19 GMT
#716
On February 22 2011 21:40 z0nk0 wrote:
you can fungal growth infested terran which heals them


but it doesn't extend the 30 sec life of infested marine right?
"People don't change, they only adapt"
SgtCoDFish
Profile Blog Joined July 2010
United Kingdom1520 Posts
February 22 2011 13:22 GMT
#717
On February 22 2011 22:19 Raembo wrote:
Show nested quote +
On February 22 2011 21:40 z0nk0 wrote:
you can fungal growth infested terran which heals them


but it doesn't extend the 30 sec life of infested marine right?


Just tested, I'm fairly sure it's not true. Infested terrans just regenerate health naturally, don't think fungal affects the regen at all
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
February 25 2011 04:00 GMT
#718
"Backspace will cycle you through multiple bases."

I actually changed this key to the tilda key, ~, to make it easier for when I random zerg.

Also, I put all my unit producing structures (besides cc/hatch/nexus) in the same control group and tab through them. I think it's probably the best way to do it (and more of a nooby thing: I keep all my upgrade buildings on control group 6 or 7 so I won't forget about them)
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
KevinIX
Profile Joined October 2009
United States2472 Posts
Last Edited: 2011-02-25 04:11:14
February 25 2011 04:09 GMT
#719
Well, I learned more than one thing obvious. During Beta, Trump was doing video reviews of replays. At the time, I was Bronze league. There were a ton of things I got from watching Trump review my replay, and a few more from watching his stream. Overnight, I shot up from Bronze to Diamond pretty much (actually took about 2 weeks only to reach platinum from bronze. And on release, I placed platinum and ranked up to Diamond in 3 days.)

The biggest things I learned were:

Keep building workers. I usually built some workers in the early game, but stopped. I didn't realize the importance of workers.

Good build order. I learned the 3 rax push, and slowly branched into several different builds. But I got really efficient at build orders.

Scouting. I never thought about scouting ahead of my army before, or the importance of knowing where the enemy army is. I always do that now.

Stutter-step micro. So basic, but I never knew about it.

Also, I switched from Zerg to Terran. It just fits my style better.
Liquid FIGHTING!!!
RevRich
Profile Joined February 2011
United States218 Posts
February 25 2011 04:50 GMT
#720
Wow there was a few of those I really didn't know about. Great post!
z0nk0
Profile Joined January 2011
Belarus6 Posts
February 26 2011 09:33 GMT
#721
You don't have to use the mouse button to click commands, an example is if you want to build a zergling you can just press Z.
isSoCool
Profile Joined November 2010
Sweden19 Posts
Last Edited: 2011-03-04 10:23:01
March 04 2011 10:22 GMT
#722
You can get to masters by only building marines as Terran.
CountBarq
Profile Joined February 2011
United States45 Posts
March 04 2011 10:56 GMT
#723
I was playing a long game against a computer just to mass infestor and build all of the toss's buildings and units and tehn kill him with his own stuff and I realized the lair tech transfering to other hatcheries thing.

it's kinda' awesome. If I have two hatcheries and a lair, I can tech and go to hive all at the same time- if there's gas for it.
We’ve heard that a million monkeys at a million keyboards could produce the complete works of Shakespeare; now, thanks to the Internet, we know that is not true
graNite
Profile Blog Joined December 2010
Germany4434 Posts
March 04 2011 11:13 GMT
#724
You can steal your enemies' Tech Labs and Reactors by building your own Barracks', Factories or Starports on it.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Bellygareth
Profile Joined October 2010
France512 Posts
March 04 2011 11:17 GMT
#725
On March 04 2011 19:56 CountBarq wrote:
I was playing a long game against a computer just to mass infestor and build all of the toss's buildings and units and tehn kill him with his own stuff and I realized the lair tech transfering to other hatcheries thing.

it's kinda' awesome. If I have two hatcheries and a lair, I can tech and go to hive all at the same time- if there's gas for it.


Hmm you believed that you needed a lair for each expansion in order to build lair tech units right?

It's not the first time I ear something like that it must come from another RTS logic pbly.

As for me I just learnt that you can repair units in medivacs if you have a auto-repair scv inside.
The More you know...
CountBarq
Profile Joined February 2011
United States45 Posts
March 04 2011 11:25 GMT
#726
On March 04 2011 20:17 Bellygareth wrote:
Show nested quote +
On March 04 2011 19:56 CountBarq wrote:
I was playing a long game against a computer just to mass infestor and build all of the toss's buildings and units and tehn kill him with his own stuff and I realized the lair tech transfering to other hatcheries thing.

it's kinda' awesome. If I have two hatcheries and a lair, I can tech and go to hive all at the same time- if there's gas for it.


Hmm you believed that you needed a lair for each expansion in order to build lair tech units right?

It's not the first time I ear something like that it must come from another RTS logic pbly.

As for me I just learnt that you can repair units in medivacs if you have a auto-repair scv inside.
The More you know...


Not at all. I thought only the lair could research the upgrades(Overlord/seer speed, carry, burrow), but all hatcheries once you get lair can. Which could mean getting what I said up above all at the same time and not having timing tradeoffs.
We’ve heard that a million monkeys at a million keyboards could produce the complete works of Shakespeare; now, thanks to the Internet, we know that is not true
pandaminion
Profile Joined October 2010
United States270 Posts
March 04 2011 11:47 GMT
#727
All:
-Buildings have certain animations when something is happening to them. This can range from the obvious, such as blinking lights on a Barracks, or big green blobs on Hatcheries, to the more subtle like how Baneling Nests shake when they're researching Centrifugal Hooks. If you can't learn them all, at the very least note the difference between buildings in "work" and buildings "at rest."
-You can queue up movement and active abilities; for example select a Siege Tank, hold Shift, click to an area, and then push E to make your tank move somewhere and then siege up automatically. This applies to almost every active ability -- Changeling, Burrow, Vortex, Burrow, Siegemode, PDD, etc.


Terran:
-If you're lazy and have lots of MULEs saved up, you can drop up to 8 (6 for Gold) MULEs onto a single mineral patch and they'll spread out automatically, just like SCVs. 2 MULEs cannot mine from the same patch, so don't call down more MULEs than mineral patches or it's a complete waste.
-Interesting economical note: 1 MULE at a gold mineral patch gives 400 minerals, the cost of expanding there in the first place.


Zerg:
-When dealing with super early marine aggression, remember that workers and zerglings are slightly FASTER than marines. Use the opportunity to surround, then attack. If you a-move, you will lose a lot more than you should
-Fungal also reveals burrowed units!
-You can break the 200 Food limit by selecting all your drones, building a bunch of spores (cheapest, smallest structure), and then building army units. Once the eggs are morphing, cancel the spores and you'll have a 200+ food army.
-Morphing heals a unit completely. So morph your injured Zerglings and Corruptors first, as their evolved forms will start with full health. Additionally, don't waste fungals on Baneling Cocoons unless you're sure that Fungal will be able to kill them immediately, as finishing a morph heals fully and removes all debuffs (like Fungal)

Protoss:
-Hallucinate can force your enemy to overbuild countering, but ultimately useless units such as Vikings and Corruptors in the case of Hallucinated Colossi.
-You can break walls by using forcefield to push one or two units through walls.

Can't think of anything else right now!
Oneoldfogie
Profile Joined February 2011
United Kingdom61 Posts
March 04 2011 14:02 GMT
#728
Sometimes... You can actually just go and kill him.
smacky
Profile Blog Joined February 2011
United States108 Posts
March 04 2011 14:13 GMT
#729
high diamond is low level play...who knew
all i want is flying zerglings....fling!! make it a micro
smacky
Profile Blog Joined February 2011
United States108 Posts
March 04 2011 14:16 GMT
#730
does fungal growthing an infested terran allow it to last longer or just heal it? could try it myself but cant log in for a while
all i want is flying zerglings....fling!! make it a micro
Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2011-03-04 14:39:38
March 04 2011 14:39 GMT
#731
Terran: you can see when a bunker is empty or full, just by looking at the little windows. If they're lit, there's a party inside !
RoachyRoach
Profile Joined February 2011
81 Posts
March 04 2011 17:03 GMT
#732
Ok, I havent read this anywhere but it was something that I realised in the beta. I've kept myself from discussing it because I play toss and this sort of information only helps those playing against me :/

BUT
DID YOU KNOW

Stargates are unique in the sense that you can see what unit it is producing by the shape of the half warped object in the middle?

Commence Mind Blasting

:O
smacky
Profile Blog Joined February 2011
United States108 Posts
March 04 2011 17:17 GMT
#733
putting crtl key on left thumb...alt anyone? conserves lots of hand movement

try hitting 2, alt, shift, left mouse click new units, release shift, 2, and gogog

usual precautions regarding alttab and windows key
all i want is flying zerglings....fling!! make it a micro
Clamps
Profile Joined May 2010
66 Posts
March 25 2011 03:05 GMT
#734
Here's something I didn't know and just stumbled over.

Injured zerglings morph into full health banelings. I wonder if the same is true of broodlords.

In my case they were hit by fungal growth so they had something like 3 hps when I morphed them. POP! all green health banelings... cool.


IzieBoy
Profile Blog Joined November 2010
United States865 Posts
March 25 2011 03:17 GMT
#735
roaches, marauders, and stalkers rule. good to have other specialist units but more than 6 is usually a waste.

oh and you can place a nuke directly on a raven or observer without being detected... 12 tac range versus 11 sight range
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
Infested-Mind
Profile Joined March 2011
Korea (South)7 Posts
March 25 2011 07:13 GMT
#736
Just how important it is to get overlord speed.
Tumor
Profile Joined July 2010
Austria192 Posts
March 25 2011 08:08 GMT
#737
maybe you can add the drop mechanic via droping on the overlord or medivac by clicking on the unit itself.
DrGreen
Profile Joined July 2010
Poland708 Posts
March 25 2011 08:20 GMT
#738
On March 04 2011 20:13 graNite wrote:
You can steal your enemies' Tech Labs and Reactors by building your own Barracks', Factories or Starports on it.


Did it improve your gameplay?


On March 04 2011 20:47 pandaminion wrote:
Terran:
-If you're lazy and have lots of MULEs saved up, you can drop up to 8 (6 for Gold) MULEs onto a single mineral patch and they'll spread out automatically, just like SCVs. 2 MULEs cannot mine from the same patch, so don't call down more MULEs than mineral patches or it's a complete waste.


Thats untrue. MULEs will spread only if there's free mineral patch nearby. If you drop 20 MULEs on gold expo they all will mine over each other mining whole expansion in few minutes.
ZeroTalent
Profile Joined December 2010
United States297 Posts
Last Edited: 2011-04-08 18:57:28
April 08 2011 17:46 GMT
#739
On March 04 2011 20:47 pandaminion wrote:
-You can break the 200 Food limit by selecting all your drones, building a bunch of spores (cheapest, smallest structure), and then building army units. Once the eggs are morphing, cancel the spores and you'll have a 200+ food army.


WTF HAX. Can you post a video or a replay with this trick? It almost feels like a bug; like the army units shouldn't hatch (same thing happens if the cocoon has no physical space to put its hatched units; see the When Cheese Fails episode with a proxy hatch)..

Now I want to see the zerg 400 food pushgogogo.

EDIT: Lemme pay it forward with some stuff I've found.

Zerg:
* If you remap the basecam hotkey to capslock, you can do the mrbitter inject technique without moving your hand.
General:
* Use one of the camera hotkeys on your rally point, so you don't lose track of units. Get it the habit of hitting ctrl+f5 after you set your rally
* When selecting a single building, mouse over the progress bar in the wireframe. It'll show you how much longer remains on production/research (unit is game seconds).
Can we get an official definition of "all-in"? Please?
Pamposek
Profile Joined April 2011
Czech Republic56 Posts
April 08 2011 19:44 GMT
#740
If you do fast pool in ZvZ, you can put spine on enemy creep, where he can't see it. Hatchery does not provide sight for whole creep, which it's spreading from it.
We are the swarm!
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
April 08 2011 20:08 GMT
#741
On April 09 2011 02:46 ZeroTalent wrote:
Show nested quote +
On March 04 2011 20:47 pandaminion wrote:
-You can break the 200 Food limit by selecting all your drones, building a bunch of spores (cheapest, smallest structure), and then building army units. Once the eggs are morphing, cancel the spores and you'll have a 200+ food army.


WTF HAX. Can you post a video or a replay with this trick? It almost feels like a bug; like the army units shouldn't hatch (same thing happens if the cocoon has no physical space to put its hatched units; see the When Cheese Fails episode with a proxy hatch)..

Now I want to see the zerg 400 food pushgogogo.


It's the extractor trick, sort of.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
kungfu
Profile Joined May 2010
United States30 Posts
April 08 2011 20:24 GMT
#742
Through the 38 odd pages this has probably already been mentioned but...

I learned a few weeks ago that I could ctrl+click to select all the same unit/building type on screen or in the bottom middle where the selected units are shown.

I'm sure its one of those things everyone else knows, but it was a revolution for me when a friend told me about it xD
ElPeque.fogata
Profile Joined May 2010
Uruguay462 Posts
April 08 2011 20:28 GMT
#743
Yup.

it is nice to Ctrl + click all your spine crawlers and shiftclick the enemy units so they kill them instead of just damaging several.
GribStream.com - Historical Weather Forecast API - https://gribstream.com/
DumJumJmyWum
Profile Joined March 2011
United States75 Posts
April 08 2011 20:38 GMT
#744
did not know you could queue commands for unsieging->move->siege for tanks! thanks!
lorkac
Profile Blog Joined December 2010
United States2297 Posts
April 08 2011 20:46 GMT
#745
Rally points don't gave to be straight lines. If you shift click rally points, the unit will move from one point to the other until it reaches the last point.

Simplest thing that improved my game more than anything is building supply depots more consistently.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
vitaum88
Profile Joined October 2010
Brazil86 Posts
April 08 2011 20:52 GMT
#746
u can use enemy's techlabs and reactors as your own... just land on top of it
Tá afim de treta, moleque?
Curu
Profile Joined March 2010
Canada2817 Posts
April 08 2011 21:01 GMT
#747
You can shift queue tanks to unsiege-move-siege again.

I used to be able to do nothing else while waiting for my tanks to get into position and siege, this trick made my TvZ 1000000x better.
wat
trew
Profile Joined May 2010
Sweden93 Posts
April 08 2011 21:06 GMT
#748
On April 09 2011 05:52 vitaum88 wrote:
u can use enemy's techlabs and reactors as your own... just land on top of it


wat? that's cool to know in base trade situations. I mean, guess you shouldn´t kill the addons then.
dalenous
Profile Joined July 2010
19 Posts
April 08 2011 22:08 GMT
#749
O...its not really something i learned but something i started to do. I started to talk out loud to myself to keep up on my mechanics. so while playing ill be like, "ok spawn larva, make creep tumor, check drone count, scout, spawn larva, make creep tumor, make drones, move army around, build den, larva, creep, scout, units, drones. . . " you get the point, as the game goes on i just say larva, creep, drones, move, scout. This type of "mental checklist" really helpes me out a lot.
Soulish
Profile Joined April 2010
Canada1403 Posts
Last Edited: 2011-04-08 22:40:38
April 08 2011 22:39 GMT
#750
If you're terran, you can expand

+ Show Spoiler +
nothing can kill a graviton beamed changeling
me all in, he drone drone drone, me win
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
Last Edited: 2011-04-08 22:51:56
April 08 2011 22:47 GMT
#751
On April 09 2011 06:06 Phlaim wrote:
Show nested quote +
On April 09 2011 05:52 vitaum88 wrote:
u can use enemy's techlabs and reactors as your own... just land on top of it


wat? that's cool to know in base trade situations. I mean, guess you shouldn´t kill the addons then.




What, is this for real? No way dude, I have to tell my terran friends. This is probably the best thing I've ever learned from this thread.
Developer for http://mtgfiddle.com
sleigh bells
Profile Joined April 2011
United States358 Posts
April 09 2011 23:06 GMT
#752
putting techlabs/ebay/armories/ghost academies/etc. on a single hotkey helped me a lot, so i don't have to go back to my base to upgrade.
Sup son? ¯\__(ツ)__/¯
A.J.
Profile Joined August 2010
United States209 Posts
April 09 2011 23:26 GMT
#753
"shift + number" adds something to a control group.

This helped me a lot with zerg since I used to hotkey every single one of my queens/hatches to a separate hotkey.

Now I just need to learn how to remove an individual unit from a control group.
Take a chance
TypeDBS
Profile Joined December 2010
Germany134 Posts
Last Edited: 2011-04-09 23:30:48
April 09 2011 23:30 GMT
#754
On April 10 2011 08:26 A.J. wrote:
"shift + number" adds something to a control group.

This helped me a lot with zerg since I used to hotkey every single one of my queens/hatches to a separate hotkey.

Now I just need to learn how to remove an individual unit from a control group.

select a group of units, hold down shift, click the units' potraits of those you want to remove from that group (i mean the little picture of each unit in the bottom middle). reset your new group to ctrl+x if necessary/wanted
Grandmaster Terran check out my stream at justin.tv/dbsstarcraft
A.J.
Profile Joined August 2010
United States209 Posts
April 09 2011 23:33 GMT
#755
On April 10 2011 08:30 DBS wrote:
Show nested quote +
On April 10 2011 08:26 A.J. wrote:
"shift + number" adds something to a control group.

This helped me a lot with zerg since I used to hotkey every single one of my queens/hatches to a separate hotkey.

Now I just need to learn how to remove an individual unit from a control group.

select a group of units, hold down shift, click the units' potraits of those you want to remove from that group (i mean the little picture of each unit in the bottom middle). reset your new group to ctrl+x if necessary/wanted

Thanks a lot!

This thread is very helpful.
Take a chance
Betalump
Profile Blog Joined September 2010
United States109 Posts
Last Edited: 2011-04-10 00:36:21
April 10 2011 00:10 GMT
#756
You can put workers on hold position to form a wall that enemy units won't attack. This is extremely useful for blocking ramps (I.E. protoss 4 gating tries to run past spine crawlers into your main) or to protect your ranged units from melee units. (I.E. using SCV's to form a wall between your marines and their zealots/zerglings.

Workers on hold position will not be attacked as long as there is a unit with a higher attack priority nearby. You have to tell your unit to specifically attack the worker on hold position in order to kill it.

Many things in the OP are "fixed" or changed now. Mules cannot be seen through fog of war anymore. I don't believe blink stalkers can blink to any island on any map anymore. There were some others.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
April 10 2011 00:42 GMT
#757
This isn't really a trick or anything, but just adding lots and lots more production facilities as Terran as soon as you hit max and start banking is really amazingly useful. I was in a TvT today and due to just adding a ton of buildings I was getting 7 tanks a production cycle rather than the 2 I used to. Even if you shouldn't be able to support that many, banking minerals and gas really does add up when your maxed!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
April 10 2011 02:11 GMT
#758
That you can usually win a game simply by having a bigger army.
SilentShout
Profile Joined March 2011
686 Posts
April 10 2011 02:16 GMT
#759
Is there a Mac equivalent command of hitting Control + F1 to select idle workers?
Imalengrat
Profile Blog Joined November 2010
Australia365 Posts
April 10 2011 02:35 GMT
#760
Pretty much all the things said are very useful.
Thanks alot
Mass Motherships Counters Almost everything
Allenssmart
Profile Joined March 2011
19 Posts
April 10 2011 02:50 GMT
#761
blue flame hellions > zealots
Ironsights
Profile Joined January 2011
United States196 Posts
April 10 2011 03:46 GMT
#762
One point in the OP is wrong:
Under the all races spoiler it says MULEs can be seen through Fog of War when they are called down. I forget which patch it was, but that has been corrected.

Aside from that, sweet thread. Didn't know about SCV's repairing from inside medivacs...thats pretty cool to know.
Pain, like any other emotion, can be turned off. // If there can be no victory, then I shall fight forever.
Turo
Profile Blog Joined October 2010
Canada333 Posts
April 10 2011 03:55 GMT
#763
The obvious thing I learned was that you're playing a PERSON, who can only do a limited number of things at once...

The # of drops I do has now increased drastically ^_^
0neDose
Profile Joined September 2010
Canada14 Posts
April 10 2011 08:14 GMT
#764
-you can hotkey locations on the map, warp-in spots or hatcheries, etc (the buttons are inconvenient so go to hotkeys-> global hotkeys, and change the location hotkey)

Terren - you can hide and build ur expo inside ur base and make SCVs til u r ready to take your expo.

-if you have big hands you can use the F-keys for hotkey groups, go change hotkeys in the hotkey menu

-there are custom maps that help you practice SPLITS, MACRO, MICRO, Build Order testing

-having specific mouse sensitivity settings matter (go read a guide about 1:1 mouse to pixel ratio)

-turning off/on music in sounds can help you play better

-you can import/export hotkeys to a different account by moving the hotkey folder from 1 account to another (this is in the mydocuments/starcraft 2/112321323123 <------ each number is a different account) remember to actually load the hotkeys

- being #1 in your league doesn't guarantee league promotion. Hidden MMR rating and being considered an active player (low bonus pool) determine league promotion.

-being inactive (high bonus pool) but having high MMR means your opponents could always be from higher leagues.

- 1 bonus pool point is generated every hour

-having all your production on 1 hot-key will allow you to produce from all of them (press tab to cycle through production facilities)

-holding shift and highlighting (with your mouse) a unit that is in the group will deselect or select them out of OR into your group.

-shift-clicking on portraits will remove units from your selected group.

-use the above method to send 1 unit to scout the tower. (click to move your army to the tower, shift deselect 1 unit using the above method, and then click where you want your entire army -1 unit to be at) Also remember to make a new hotkey for the army.. so the unit doesn't get moved off from the tower.

The unexamined life is not worth living - Socratis
Charon1979
Profile Joined October 2010
Austria317 Posts
April 10 2011 11:25 GMT
#765
shift + [number] mgerges the selected unit/s with the unit/s hotkeyed on [number]
xJaCEx
Profile Joined August 2010
155 Posts
April 10 2011 11:35 GMT
#766
I just figured this one out the other day it wasn't really an issue for me because I rarely need to do it as terran but you can target flying units with spells by looking for the shadows as they are rather large for flying units. So this makes emp on void rays a bit easyer if your having problems clicking on one of them :/
First blood is as good as anything.
Chivalric
Profile Joined March 2011
United Kingdom13 Posts
April 10 2011 11:49 GMT
#767
On April 10 2011 20:35 xJaCEx wrote:
I just figured this one out the other day it wasn't really an issue for me because I rarely need to do it as terran but you can target flying units with spells by looking for the shadows as they are rather large for flying units. So this makes emp on void rays a bit easyer if your having problems clicking on one of them :/


You could go in to the menu and turn on the flyer helper option which will colour the units when you're on top of them No need to look for shadows which can be quite difficult to see.
jacobdfs
Profile Joined February 2011
Korea (South)9 Posts
Last Edited: 2011-04-10 12:55:02
April 10 2011 12:49 GMT
#768
Terran: When you have an OC and a PF on the same hotkey, pressing S to queue up SCVs will max out the OC queue and won't queue up any on the PF. You have to press Tab to select the PF and then queue workers. Took me forever to figure this out while playing as Random.

Edit: Also if you have a regular CC in the mix, as well. When you have them all on one hotkey, it sorts it into OC -> CC -> PF. It'll select all the OCs by default (although all their portraits show up), so you have to tab through the CCs and PFs to get to them.
theorybiscuit
Profile Joined May 2010
Canada117 Posts
April 10 2011 12:50 GMT
#769
Just started doing the backspace inject:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=125725

Queens are now < 50 energy for the whole game. O.o
An opinion should be the result of thought, not a substitute for it. ~Jef Mallett
bennni
Profile Joined February 2011
Iceland27 Posts
May 01 2011 23:00 GMT
#770
I never knew Queens cost food...
Zergoratory
Dragom
Profile Joined December 2010
194 Posts
May 01 2011 23:05 GMT
#771
making worker continously
"The second thing to go is your memory...ergh, I can't remember what the first thing is..."
Yip12343
Profile Joined December 2010
120 Posts
May 01 2011 23:20 GMT
#772
cool thread

As of right now, probably playing with HP bars on. other than that probably nothing else ^^
AndAgain
Profile Joined November 2010
United States2621 Posts
May 01 2011 23:24 GMT
#773
When watching replays, the "spending" tab often has useful information. Sometimes I don't understand why I lost, but then I see that I got hugely outspent on technology (of course, useful if understood correctly.)
All your teeth should fall out and hair should grow in their place!
iNbluE
Profile Joined January 2011
Switzerland674 Posts
May 01 2011 23:25 GMT
#774
The ctrl+idle workers just blew my mind :D
ლ(╹◡╹ლ)
Kaitlin
Profile Joined December 2010
United States2958 Posts
May 02 2011 00:06 GMT
#775
On April 10 2011 11:16 Nate5911 wrote:
Is there a Mac equivalent command of hitting Control + F1 to select idle workers?


Whatever modifier you use to select an entire group of something by clicking on one of them is that button you need. Probably also the same button you use to create a new control group.
Kaitlin
Profile Joined December 2010
United States2958 Posts
May 02 2011 00:10 GMT
#776
On April 09 2011 07:47 darmousseh wrote:
Show nested quote +
On April 09 2011 06:06 Phlaim wrote:
On April 09 2011 05:52 vitaum88 wrote:
u can use enemy's techlabs and reactors as your own... just land on top of it


wat? that's cool to know in base trade situations. I mean, guess you shouldn´t kill the addons then.




What, is this for real? No way dude, I have to tell my terran friends. This is probably the best thing I've ever learned from this thread.


Yep it's true. What I'd really love to see is the completely unlikely scenario where a TvT is down to one player with a tech lab, the other with a barracks. Barracks simply lands on tech lab and wins. Now that would be something to see.
NoisyNinja
Profile Joined February 2011
United States991 Posts
May 02 2011 00:54 GMT
#777
I never knew what control groups were.
mikenet
Profile Joined April 2010
Canada5 Posts
May 02 2011 01:28 GMT
#778
Felt stupid when I used to a-move my blings at a group of marines instead of just moving at the ball and watching all the marines die instead of just half them dieing....Only works when the Terran doesn't split his army well of course.
"If you're not first your last"
Taxo
Profile Joined April 2011
Belgium23 Posts
June 04 2011 18:08 GMT
#779
An obvious one, but perhaps not everybody knows it:
When buildings are building you can already add them to a control group, in addition when the building is a production facility, you can already set your rally point during construction.

It really helped me, so I neve forgot about extra buildings I made and so that no units would just stand idle near their facility ^^
I'm from Belgium so I don't speak English really well. You can always correct me if it's done in a friendly manner ^^
Mitarohmar
Profile Joined February 2011
Belgium5 Posts
June 04 2011 19:11 GMT
#780
I realised getting 21 sentries before a robo wasn't too good of an idea... I got into platinum doing that... somehow. Almost instantly got into diamond once I stopped doing that.
KimJongChill
Profile Joined January 2011
United States6429 Posts
June 04 2011 19:27 GMT
#781
That when you are doing the backspace inject and having the nomadic queens problem that you can just hit S for stop and you will never have to lose games just trying to find your queens again!
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
ninjakingcola
Profile Joined March 2011
United States405 Posts
June 04 2011 22:59 GMT
#782
You should edit the "You can feedback ANYTHING with energy" to any unit with energy, you can't feedback Nexi/Orbitals.
Where my demons hide? Why, if I showed you it wouldn't be a secret my dear.
_-NoMaN-_
Profile Joined May 2011
Canada250 Posts
June 04 2011 23:20 GMT
#783
Not sure if someone said this, but u can add unit to a control group by: selecting the units, hold shift, then hit the desired hotkey. this can be especially useful for zergs (with good macro). With roach ling on 1, make round of roach (spending all larva), hold shift, then 1. now all ur units can be instantly rallied to whever ur army is
NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
Last Edited: 2011-08-22 18:53:24
August 22 2011 18:39 GMT
#784
Protoss: HT's storm can one-shot a good deal of saved-up zerg larvae. Found out when going for the Combat achievement where you need to kill 20 units with a single HT's storms.

Terran: (quite obvious but maybe worth stating): Battlecruisers' Yamato Cannon one-shots lesser air units and can't be dodged, which seems to be one of the best uses of that ability. Especially when unassisted battlecruisers run into vikings and especially since battlecruisers are so slow that retreating is practically pointless (because they will die anyway but without dealing damage before). So don't waste Yamato on isolated turrets (or any turrets when you have like 3 armour upgrade) and don't waste any time firing those Yamatos as any damage you deal from ordinary BC weapons before landing a Yamato is wasted (since Yamato one-shots). And don't think a second before firing Yamatos at capital ships, either (ONE each). And don't forget you have the Yamatos (used to happen to me).
Gardukk
Profile Joined August 2011
United States3 Posts
September 22 2011 23:26 GMT
#785
Creep Tumors display a team color while they still retain the ability to spawn a new tumor. When the ability is used, the color disappears and they become "creep" colored. You can use this to quickly assess which Tumors can still be used.
Qxz
Profile Joined May 2011
Canada189 Posts
Last Edited: 2011-09-23 00:36:12
September 23 2011 00:34 GMT
#786
When I transferred drones from gas to minerals or vice-versa, I used to either wait until they delivered their cargo, or didn't wait and so they lost it. Watching IdrA I realized you don't have to sacrifice either time or money! Tell the worker to go harvest something else, and then hit "C". If he has any cargo, he will deliver it, and then go to its new destination. I now hit C as a reflex whenever I redirect a worker.

I can't say this improved my play much though. What did, however, was realizing I didn't make enough drones and just massing drones all game long.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
September 23 2011 01:31 GMT
#787
I embarrassed to say, but I didn't know for the longest time that creep tumors will spawn an additional creep tumor.
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