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Learning something obvious that improved your SC2 - Page 11

Forum Index > StarCraft 2 Strategy
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birdkicker
Profile Blog Joined August 2010
United States752 Posts
September 23 2010 01:31 GMT
#201
On September 22 2010 20:48 Geo.Rion wrote:
found out hydras suck


Haha. +1 Agreed. Ever since I started using Mutalisks instead of Hydralisks my ranking sky-rocketed.
D-Lite
Profile Blog Joined May 2010
United Kingdom223 Posts
September 23 2010 01:36 GMT
#202
hotkeying an upgrade structure so you can check its progress helps your timing pushes to no end
Real men proxygate
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
September 23 2010 01:38 GMT
#203
you can keep your drone alive if it is trapped by an opponent's unit by right clicking on a mineral field.
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
WithRespect
Profile Joined August 2010
United States27 Posts
Last Edited: 2010-09-23 01:56:03
September 23 2010 01:43 GMT
#204
So much info in this thread!!

Might be obvious but you can que up things like going into siege mode right when the tank arrives at the location or for toss move unload, power mode. Freeing up a few moments to make a perfect two pronged attack.

edit: because i didn't see it in here rotating view to nuke behind buildings, hence outside of the view of the person you are nuking, they wont be able to see where you are nuking unless they turn their camera.
as always, WithRespect.
nodq
Profile Blog Joined May 2010
Germany123 Posts
September 23 2010 02:04 GMT
#205
On September 21 2010 23:23 hEndO wrote:
as Zerg i just learned that once you have 1 lair but 2 hatches you can get Overlord speed on one and Overlord drop on the other. I always thought i could only research them at the Lair. =/


HAHAHAHAA thakn you, never thought about that. Good to know :D even if i dont often upgrade OL drop.
Spawn moooaaaar Overloooaaaarddzzzz!
tchan
Profile Joined August 2010
Australia121 Posts
September 23 2010 02:34 GMT
#206
Cybernetics core don't cost 200 minerals?... Far out I've been waiting for 200 minerals each time. Damn you Starcraft 1.
noD
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2010-09-23 03:03:29
September 23 2010 03:01 GMT
#207
I just learned with custom maps that making early rax depot etc really gets u behind economy ...
Edit: Just learned that ppl generally dont scout proxy rax if u r low level. ..
skirmisheR
Profile Joined August 2010
Sweden451 Posts
September 23 2010 03:03 GMT
#208
After I got to diamond I realized that banshees don't hit air targets, but not until someone told me xD
I can jungle Pudge, can you?
Mindspider
Profile Joined August 2010
91 Posts
September 23 2010 03:42 GMT
#209
1000+ Diamond

Just recently learned that creep tumors can actually spawn more creep tumors. My god, that was a great day.

Also recently realized just how good a well-placed Fungal Growth can be. Now I try to get infestors every time.
Kpyolysis32
Profile Joined April 2010
553 Posts
September 23 2010 03:56 GMT
#210
On September 23 2010 10:43 WithRespect wrote:
So much info in this thread!!

Might be obvious but you can que up things like going into siege mode right when the tank arrives at the location or for toss move unload, power mode. Freeing up a few moments to make a perfect two pronged attack.

edit: because i didn't see it in here rotating view to nuke behind buildings, hence outside of the view of the person you are nuking, they wont be able to see where you are nuking unless they turn their camera.


IS THIS SECOND ONE TRUE
If it is, that's the most frightening thing I've ever heard. I might have to end up going through on that switch to R, just so I can use this. No joke.
Man, do I not keep this up to date, or what?
ohlala
Profile Joined October 2007
Germany232 Posts
September 23 2010 10:52 GMT
#211
about the stop kiting thing. i dont think its all that good. the units up front might end up idling instead of atacking. i switched back to attack command because of that.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2010-09-23 11:18:15
September 23 2010 11:17 GMT
#212
learned that phoenixes while having a bigger range than mutas have deceleration which makes them fly up IN the range of the mutas when you attack-move;
if you wanna stay out of muta-range and still get shots off you have to order a simple "move"-command and right-click on the closest muta once you get in range, afterwards move away; changed my PvZ on LT and I'm going to use it on the improved DO as well (which I now happen to kinda like, since the ledges are also gone)
"You see....YOU SEE..." © 2010 Sen
andrewwiggin
Profile Joined September 2010
Australia435 Posts
September 23 2010 12:22 GMT
#213
mules can REPAIR things!!!!
WakaDoDo
Profile Joined July 2009
Sweden1183 Posts
September 23 2010 12:28 GMT
#214
On September 23 2010 11:34 tchan wrote:
Cybernetics core don't cost 200 minerals?... Far out I've been waiting for 200 minerals each time. Damn you Starcraft 1.

What seriously? o_o

Creating this thread was a great initiative. Kudos OP!
Durst
Profile Joined September 2010
Brazil2 Posts
September 23 2010 12:32 GMT
#215
On September 22 2010 00:09 BladeRunner wrote:
Show nested quote +
On September 22 2010 00:06 BigAndrew5000 wrote:
When you make a new expo, if you actually take like half your workers from the original one (supposing it's still with 8 mineral patches), then you will make your mineral income rise a lot faster then if you just made new SCVs for that expo, instead of transferring half of them...

And mules give you around 300 minerals, basically for free. So this is what the scan costs - 300 minerals, or 2 1000 hp barracks you could build to fly over and survey your opponent's base.



Flawed logic there friend... Mules don't cost minerals, you still have the minerals even if you don't use a mule, they just come in slower.


supossing you have 8 workers and I have the same 8...

and since we are playing the same game whereas is going to end at the same time, if I've used a mule i'll gonna have 300 more minerals than you... you are thinking like a long-term payment whereas you gonna be paid sooner or later... but on starcraft the income depends only on time no on the amount...
Begunn
Profile Joined August 2010
Slovenia9 Posts
September 23 2010 12:44 GMT
#216
I just realized like only a week ago, that Overlords are not detector units, they have to morph to Overseer

So banshees against zerg actually aren't that bad of a harassment unit
Need a light?
Shakes
Profile Joined April 2010
Australia557 Posts
September 23 2010 12:58 GMT
#217
On September 23 2010 12:42 Mindspider wrote:
Just recently learned that creep tumors can actually spawn more creep tumors. My god, that was a great day.


Was going to say the same thing. When the game came out I was getting like 5 extra queens because that seemed like the only way I could spread as much creep as what I'd seen the pros do (had only seen the game casted, hadn't watched any replays to see what they were actually doing).
JrK
Profile Joined June 2010
United States283 Posts
September 23 2010 13:03 GMT
#218
Thanks for re-opening the thread!
JrKjrKJrk
Wa11street
Profile Joined August 2010
25 Posts
September 23 2010 13:41 GMT
#219
I play random so these happen all the time.

3 zealots and 2 probes will beat most toss players in if u draw pvp.

Infestors are necessary.

2 banshees will win you most games.

eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
September 23 2010 16:03 GMT
#220
I learned a few cool things, most of them purely by accident.

1. You can set rally points directly onto your other units in a control group. Meaning that u dont have to scroll to your buildings to select them.

2. You can use mules for more than just mining. In tvt when your enemy its turtling up you can use his tanks against him. Just scan, drop a mule right next to anything in the tanks range but out of any other units. For example drop scan and drop a mule at the outside of his wall choke to make his tanks auto fire at the blocking buildings. The splash damage will damage severely everything around it. Depending on how many tanks he has it can cause alot of damage. You sometimes even force him to waste scans thinking there are tanks outside his base when there is nothing there.

You can do the same thing to cause premature detonation with blings. Sure its 300 minerals lost but sometimes its better than losing a large army to them.

3. Using patrol is sometimes better than using attack move especially when harrassing
6 poll is a good skill toi have
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