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Learning something obvious that improved your SC2 - Page 12

Forum Index > StarCraft 2 Strategy
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dronescout
Profile Joined March 2010
Iceland246 Posts
September 23 2010 18:44 GMT
#221
Alt + f4 will exist the game instead of giving me extra rescources
I will destroy everyone in 2017
kelstar
Profile Joined July 2010
Canada35 Posts
September 23 2010 18:51 GMT
#222
Hey long time listener first time caller. Great thread btw I will throw in a few things mostly obvious ones as it seems most of the gems have already been posted here previously.


~ If your Zerg each time you make an overlod if you shift add them all to one control group when your lair tech finishes you can select them all and hit the pewp creep hotkey and it can be very handy

~ If you have zealot charge you can manually use it to charge your own stuff, this can be handy if you are retreating from a battle and have some z's lagging behind and you don't want them to die or take extra damage from scary things chasing them.

~ I'll mention the magic box trick for using mutalisks to fight thors this is ultimately extremely helpful if the situation presents itself using it perfectly can prevent your mutes from taking any splash damage whatsoever. If you don't know what I'm talking about there is an hdstarcraft video or husky video or somethin on it. I can't post the link from my phone so maybe someone can add that later.

~ Another mute trick is attacking your own units to have the bounced waves hit invisible units. For example you have a DT partying in your mineral line and you figure your gonna lose those drones anyway you can mob the invis DT and start owning your drones and he will start eating bounces. (can someone confirm this I might just be making crap up)

~ Something simple that if I remember to do that helps alot is hotkeying my proxy pylon so when the heat is on I don't need to waste time clicking on the mini map or scrolling to start reinforcing my army via warpgates.

All of these can be found in other discussions I'm sure but I thought I would share them here as well for the sake of getting them out to more people.

Cheers
dvide
Profile Joined March 2010
United Kingdom287 Posts
September 23 2010 18:58 GMT
#223
I suppose this was obvious in hindsight, but I just found out you can tab between the burrow and unburrow commands if you have selected a mixture of burrowed and unburrowed units. Since both commands share the same hotkey, this makes it easier if you want to unburrow all of your units as you wont be required to select only those units that are currently burrowed. You can just press TAB + R instead, which is very handy to know if you're doing some cute burrow micro.
dantroid225
Profile Joined April 2010
United States56 Posts
September 23 2010 19:00 GMT
#224
On September 22 2010 21:39 Carefoot wrote:
Show nested quote +
On September 22 2010 21:20 some_noob wrote:
On September 22 2010 21:13 Carefoot wrote:

if you neural parasite an opponents larvae you hav access to ther tech tree (ie. Ultras)




I don't think that's true anymore


It is don't misinform people.



Well, this thread just made my day :D

Also... manually detonating Blings ftw
Sanguinarius
Profile Joined January 2010
United States3427 Posts
September 23 2010 19:03 GMT
#225
Shift Qing stalker blink was the biggest improvement for me.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
ahcho00
Profile Joined March 2010
United States220 Posts
September 23 2010 19:06 GMT
#226
while harassing units with a banshee or some other unit -- u can shift+rightclick units in order and it'll attack the units in that order.

i use it against drones/probes/scvs so i can do other stuff without actually having the banshee attack the building and waste time.
japro
Profile Joined August 2010
172 Posts
September 23 2010 19:18 GMT
#227
Finding out that creep tumors can replicate themselves and that I don't need a queen wandering around the map after playing like 200 games as random .
MrArarat
Profile Joined September 2010
Argentina132 Posts
September 23 2010 19:27 GMT
#228
Great post!
Can someone confirm if you turn the camera and nuke, the other player cant see the dot?
Resting on the mountain side...
DamageInq
Profile Joined April 2010
United States283 Posts
September 23 2010 19:50 GMT
#229
On September 22 2010 00:05 slained wrote:
You can press ctrl + f1 to select all you idle workers at any time.


Oooh that's a good one.



Honestly I knew you could do this but never though to- holding shift while laying down forcefields rather than pressing f a bunch of times.

You can shift queue patrol points. Mid game you can do this with a worker to constantly scout all the bases for hidden expos.

You can feedback a PDD.

"Scissors are OP. Rock is fine." -Paper
dvide
Profile Joined March 2010
United Kingdom287 Posts
September 23 2010 20:04 GMT
#230
On September 24 2010 04:50 DamageInq wrote:
You can feedback a PDD.

Not as of patch 1.1. They made PDD a structure.
SmokeDout
Profile Joined September 2010
United States1 Post
September 23 2010 20:05 GMT
#231
Haven't made it through all the posts, but something I just recently learned was that you could shift queue your rally points, allowing your troops to take a path around a fortified area when they and are runing to reinforce, instead of taking a direct path there which may be fortified.
parkLife
Profile Joined August 2010
Canada125 Posts
September 23 2010 20:26 GMT
#232
Learned how good Toss ground attack upgrade was! It upgrades Immortals and Colossi as well!!!
In SC1, ZvZ was Rock-Paper-Scissors... unless JaeDong was playing, then it was Rock-Paper-Scissors-JD, and JD beats all of them.
BadassHamster
Profile Joined July 2007
United States16 Posts
September 23 2010 20:55 GMT
#233
Creep tumor spreading used to take me forever until I found out:
- 4 tumors right next to one another (or even just two) spread creep way quicker than one.
- you can ctrl-click a tumor to grab the whole pack and then shift-spam spawn creep tumor to spread them to the next spot really quickly.
- adjusting your mental checklist to do spread creep after each round of queen injects makes it way easier to remember.
numLoCK
Profile Blog Joined November 2008
Canada1416 Posts
September 24 2010 06:44 GMT
#234
Roach Warren doesn't cost gas o.O
I always thought it was like the BW hydralisk den.
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
September 24 2010 06:46 GMT
#235
On September 24 2010 15:44 numLoCK wrote:
Roach Warren doesn't cost gas o.O
I always thought it was like the BW hydralisk den.


Lol I also just recently learnt this.

ALSO, you can figure out how long something has left to build by dragging the mouse over the status bar. This helps so much with me working out the timing of everything =D
Super_bricklayer
Profile Joined May 2010
France104 Posts
Last Edited: 2010-09-24 10:44:19
September 24 2010 10:33 GMT
#236
I don't remember seeing this one :

-You can add eggs as zerg to your control group. So for example, your mutas are on 4, you create let say 5 more, you Ctrl clic on the eggs ( to deselect the larva that are not used ) then press Shit+4. So when they'll pop out they will be already in your control group.

-Also, when you make an overloard, i find it useful to think about his placement right away. So usually ( considering my hatches are on 1 ) i go for : 1,s,v then right clic on a good spot. So you don't have to get back to him then.
I will definitely add that kelstar tips ( right above ) and add them in one control group, so all my ovi will spread creep when i reach T2.


Edit : Ho and another one that i used when i played Terran :

-When you want your rally point to follow your army, it can be annoying cause if the unit with the rally point die your reinforcement will go at the spot where it happened. So just Shift right clic on several units of you army, so when one will die, they will go for the next one.
My English is bad, hope it's understandable. :/
Strajder
Profile Joined August 2010
60 Posts
September 24 2010 10:46 GMT
#237
On September 21 2010 23:24 bokeevboke wrote:
I still don't know how to drop units from medivac properly.


The moving drop technique

(It's from BW, but also applies to SC2. And to all races, too.)
Succsex Dragon #1 GM 2013
Scottymc
Profile Joined August 2010
Australia134 Posts
September 24 2010 10:54 GMT
#238
That if im 700 platinum as zerg if i switch to terran i can get 1400+ terran. Its true it happened to me.
If you think playing with under 100APM is noob try having a ping of 450. Welcome australians to BNET 2.0....
GaussWaffle
Profile Joined May 2010
United States211 Posts
September 24 2010 14:20 GMT
#239
That holding down a key with multiple larva queues them up really fast.

On the downside, the speed which it does this is directly related to your computer speed, so for me it starts giving me a disadvantage around mid/late game
ALPINA
Profile Joined May 2010
3791 Posts
September 24 2010 17:17 GMT
#240
That when casting Fungal Growth on flying units, you need to target not a unit itself but a flier helper. I didn't know this thing before and I missed ton of FG because of this.
You should never underestimate the predictability of stupidity
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