Learning something obvious that improved your SC2 - Page 12
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dronescout
Iceland246 Posts
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kelstar
Canada35 Posts
~ If your Zerg each time you make an overlod if you shift add them all to one control group when your lair tech finishes you can select them all and hit the pewp creep hotkey and it can be very handy ~ If you have zealot charge you can manually use it to charge your own stuff, this can be handy if you are retreating from a battle and have some z's lagging behind and you don't want them to die or take extra damage from scary things chasing them. ~ I'll mention the magic box trick for using mutalisks to fight thors this is ultimately extremely helpful if the situation presents itself using it perfectly can prevent your mutes from taking any splash damage whatsoever. If you don't know what I'm talking about there is an hdstarcraft video or husky video or somethin on it. I can't post the link from my phone so maybe someone can add that later. ~ Another mute trick is attacking your own units to have the bounced waves hit invisible units. For example you have a DT partying in your mineral line and you figure your gonna lose those drones anyway you can mob the invis DT and start owning your drones and he will start eating bounces. (can someone confirm this I might just be making crap up) ~ Something simple that if I remember to do that helps alot is hotkeying my proxy pylon so when the heat is on I don't need to waste time clicking on the mini map or scrolling to start reinforcing my army via warpgates. All of these can be found in other discussions I'm sure but I thought I would share them here as well for the sake of getting them out to more people. Cheers | ||
dvide
United Kingdom287 Posts
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dantroid225
United States56 Posts
Well, this thread just made my day :D Also... manually detonating Blings ftw | ||
Sanguinarius
United States3427 Posts
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ahcho00
United States220 Posts
i use it against drones/probes/scvs so i can do other stuff without actually having the banshee attack the building and waste time. | ||
japro
172 Posts
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MrArarat
Argentina132 Posts
Can someone confirm if you turn the camera and nuke, the other player cant see the dot? ![]() | ||
DamageInq
United States283 Posts
On September 22 2010 00:05 slained wrote: You can press ctrl + f1 to select all you idle workers at any time. Oooh that's a good one. Honestly I knew you could do this but never though to- holding shift while laying down forcefields rather than pressing f a bunch of times. You can shift queue patrol points. Mid game you can do this with a worker to constantly scout all the bases for hidden expos. You can feedback a PDD. | ||
dvide
United Kingdom287 Posts
On September 24 2010 04:50 DamageInq wrote: You can feedback a PDD. Not as of patch 1.1. They made PDD a structure. | ||
SmokeDout
United States1 Post
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parkLife
Canada125 Posts
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BadassHamster
United States16 Posts
- 4 tumors right next to one another (or even just two) spread creep way quicker than one. - you can ctrl-click a tumor to grab the whole pack and then shift-spam spawn creep tumor to spread them to the next spot really quickly. - adjusting your mental checklist to do spread creep after each round of queen injects makes it way easier to remember. | ||
numLoCK
Canada1416 Posts
I always thought it was like the BW hydralisk den. | ||
me_viet
Australia1350 Posts
On September 24 2010 15:44 numLoCK wrote: Roach Warren doesn't cost gas o.O I always thought it was like the BW hydralisk den. Lol I also just recently learnt this. ALSO, you can figure out how long something has left to build by dragging the mouse over the status bar. This helps so much with me working out the timing of everything =D | ||
Super_bricklayer
France104 Posts
-You can add eggs as zerg to your control group. So for example, your mutas are on 4, you create let say 5 more, you Ctrl clic on the eggs ( to deselect the larva that are not used ) then press Shit+4. So when they'll pop out they will be already in your control group. -Also, when you make an overloard, i find it useful to think about his placement right away. So usually ( considering my hatches are on 1 ) i go for : 1,s,v then right clic on a good spot. So you don't have to get back to him then. I will definitely add that kelstar tips ( right above ) and add them in one control group, so all my ovi will spread creep when i reach T2. Edit : Ho and another one that i used when i played Terran : -When you want your rally point to follow your army, it can be annoying cause if the unit with the rally point die your reinforcement will go at the spot where it happened. So just Shift right clic on several units of you army, so when one will die, they will go for the next one. My English is bad, hope it's understandable. :/ | ||
Strajder
60 Posts
On September 21 2010 23:24 bokeevboke wrote: I still don't know how to drop units from medivac properly. The moving drop technique (It's from BW, but also applies to SC2. And to all races, too.) | ||
Scottymc
Australia134 Posts
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GaussWaffle
United States211 Posts
On the downside, the speed which it does this is directly related to your computer speed, so for me it starts giving me a disadvantage around mid/late game | ||
ALPINA
3791 Posts
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