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On September 24 2010 23:20 GaussWaffle wrote: That holding down a key with multiple larva queues them up really fast.
On the downside, the speed which it does this is directly related to your computer speed, so for me it starts giving me a disadvantage around mid/late game
It is actually a system setting, in windows you can just go to keyboard settings and set the "repeat rate" down, så that you can keep up, and stop in time...
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On September 22 2010 04:02 Kindred wrote: Pressing TAB will cycle through the stuff in your hotkey lol This is the single most important thing I've learned. Especially since I play T and tend to bioball with ghost support.
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That as zerg once u get ultras it seems the inbalance goes away.
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I still have no idea how to use a nydus canal. Thankfully, I play Protoss. I played random in beta and never figured it out, though.
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I learned that there's an option to add a grid for when you are building stuff which helps optimize building space(especially for Zerg)
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Didn't know gas was 75 and cyber core was 150
O SHIT? cybercore is 150 min? .... no wonder sometimes it would build when i had like 190.... i NEVER thought to look at building cost... WOW.... i knew the gas but CYBERCOREEEE
this will change things.... holy shiet.... im just speechless... gaping mouth lol.... wow....
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You can stim the units in your bunker by selecting your bunker and pressing T!
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Figured out that you can select units then click on a transport to load them all fast, instead of using L on each unit.
Then again, I play Zerg, not many drops from me... But I think I'll do them more often now. >.>
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in beta i didnt know you could use backspace to change between your main buildings until a zerg friend showed me.
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I thought that thread was closed? no? well, bump then.
you can queue rally points (with shift). most useful for productions buildings that are in concave wall
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Calgary25963 Posts
On September 27 2010 06:32 Pixalized wrote: That stimming when you have selected marauders and marines stims both. WHAT? LOL fuck my life.
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Calgary25963 Posts
On September 22 2010 04:22 Day[9] wrote: Kind of a complicated one, but still really useful!
The background info: If a work has money in his hand, pressing "C" (return cargo) causes the worker to return the cargo and then go back to collecting resources. This is useful if you select a worker to go build something, but it's holding some money, you press "C" and once he returns, you tell him to move towards building again.
The cool thing: Suppose a worker is mining minerals and you want him to go mine gas. Suppose the worker is holding minerals too (ie on a return trip!). If you tell him to mine gas, then you press the "C" button, he'll return the minerals AND THEN GO MINE GAS ZOMG. It's pretty impressively awesome subtlety that makes it SO MUCH EASIER to send guys into gas in mid game. woowoo. Yea, this one's important I use it a lot.
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when sending banelings to kill a PF, group them with 2-4 zerglings. When you move in for the kill, the zerglings will arrive first (since they're faster) and draw the fire from the PF. This lets your baneling ball reach the PF without any casualties.
Also, when you do this, detonate your banelings on the side next to the mineral line, so that you kill workers too.
It's not totally obvious, but it has helped my ZvT vs PFs.
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I always created control groups with shift - so if I accidentally hit the wrong number when adding to or creating a new group, I messed up my control group for the rest of the game. That is until I found out about alt.
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hallucinated phoenixes soak up energy of the PDD even when detected from the raven
since I found this out I'm trying to incorporate hallucination vs marine/banshee/raven timing-pushes and try to hallucinate 2-3 phoenixes right before the push arrives
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On September 22 2010 02:40 Jaeger wrote: You can quickly create a forcefield wall by selecting your sentry group and holding f while spamming click.
Bunkers add +1 range to units.
Anyone have any tips for dealing with mass repair planetary fortress in the early midgame without splash as P (i.e. no storm or colossus) shift queuing attack commands on SCVs seems to always kill the first one so quickly that my units retarget the planetary and try to finish killing it before moving onto the next attack queued scv.
Hold shift after you hit f the first time and then you can just spam the forcefields by clicking, you don't have to keep hitting F.
When you are attacking the SCVs, click a to attack, then hold shift while you simply click on each SCV.
Same technique improves both.
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If you're transferring workers to a new expansion that already has gas up select all your workers right click the first gas, shift click 3 portraits to deselect them, right click second gas shift click 3 more portraits to deselect them, then right click the remaining workers on a mineral patch.
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if zerg units are on auto-unburrow flying units make them unburrow.
Grid hotkeys makes it so much easier to learn upgrade hotkeys.
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1300~ (and bad) Z here, just learned that F1 selects idle workers from listening to Artosis's tournament commentating. After hundreds and hundreds of matches.
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