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Learning something obvious that improved your SC2 - Page 15

Forum Index > StarCraft 2 Strategy
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yeti
Profile Blog Joined January 2010
United States258 Posts
October 04 2010 19:32 GMT
#281
for plat protoss:
W is the hotkey for warpgates...yeah

I used to use 3 just fine and have my army on 4-6 (BW style!)
After accidentally hitting W a few times I figured it out. Now I just ignore 3.
BW muscle memory for the win!
the absurd is sin without god
DamageInq
Profile Joined April 2010
United States283 Posts
October 04 2010 19:34 GMT
#282
On September 24 2010 19:33 Super_bricklayer wrote:

-When you want your rally point to follow your army, it can be annoying cause if the unit with the rally point die your reinforcement will go at the spot where it happened. So just Shift right clic on several units of you army, so when one will die, they will go for the next one.


This is a good one thanks.

-Warp prisms can load/unload while in phase more or even moving into or out of phase mode.
-When your probe is at exactly 1/4 build time, rally the nexus to a patch that a worker just finished mining from. This times out so the probe gets there right as the other one leaves and does not have to wait or look for a different patch.

I didn't just learn this but I'll post it because it's usefull:

-Workers ignore unit pathing while mining. This means with scouting workers, if you right click on the mineral patch in or out of the enemy base, your worker will go right through the enemy units. This is specifically usefull in ZvP scouting a base with 1 zealot on hold position.
"Scissors are OP. Rock is fine." -Paper
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
October 04 2010 19:35 GMT
#283
On September 22 2010 21:23 me_viet wrote:
If you cancel a creep tumour when it's under fire, you can get it back to your previous one.


Woah, really? :O I just got better at Zerg.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Jayrod
Profile Joined August 2010
1820 Posts
October 04 2010 19:43 GMT
#284
The one thing that improved my sc2 tremendously was listening to Day9's oldschooll broodwar podcast about winning with an advantage. It really puts things in perspective and it made me almost instantaneously understand how to respond after i've won or lost a battle. My games tend to be longer because id rather control the map than push in for the win. I rarely push for the win in any game and most of the GG's come because im controlling the map and they are mined out. I like the idea of winning fight after fight in a match and creating a bigger gap in my advantage over time.
moOseclouD
Profile Joined August 2010
6 Posts
October 04 2010 20:06 GMT
#285
This didn't help me learn anything helpful but it was definitely fun: If you play zerg and mindcontrol protoss and terran, you can chronoboost terran structures xD.
"I open three gate zealot rush and transition into MOTHERFUCKING carriers!" - Day9
DrQton
Profile Joined September 2010
United States17 Posts
October 05 2010 13:54 GMT
#286
carriers interceptors only cost 25mins not 50

the void ray is just a giant drill
Comprissent
Profile Joined September 2010
United States314 Posts
October 05 2010 15:08 GMT
#287
Watching day9's casts... no really, just tons of dumb stuff that i usually do. But mostly, figuring out that i was able to hotkey all of my nexuses into one key to chronoboost -_-
He's French-Canadian, so he's gonna do fast expand into stupid zealot timing into something else gay
BadassHamster
Profile Joined July 2007
United States16 Posts
October 05 2010 15:45 GMT
#288
On October 05 2010 03:18 Xenom73 wrote:
I always created control groups with shift - so if I accidentally hit the wrong number when adding to or creating a new group, I messed up my control group for the rest of the game. That is until I found out about alt.


What did you find out about alt?
Malinor
Profile Joined November 2008
Germany4721 Posts
October 05 2010 15:53 GMT
#289
That each creep tumor can throw down an additional creep tumor.

Finally made me figure out how some guys can spread this creep so damn well. Though my Queens are lazy now.
"Withstand. Suffer. Live as you must now live. There will, one day, be answer to this." ||| "A life, Jimmy, you know what that is? It's the shit that happens while you're waiting for moments that never come."
BecciGirlXXX
Profile Joined October 2010
Central Afr. Rep.1 Post
Last Edited: 2010-10-05 15:57:44
October 05 2010 15:56 GMT
#290
pew
i suck my cock
Kikuichimonji
Profile Joined June 2010
United States102 Posts
October 05 2010 19:06 GMT
#291
If you destroy the pylon where someone is warping in wg units the units are automatically cancelled (with 75% resources returned) and their production cycle is wasted.
kataa
Profile Blog Joined August 2010
United Kingdom384 Posts
October 05 2010 19:17 GMT
#292
On October 06 2010 00:53 Malinor wrote:
That each creep tumor can throw down an additional creep tumor.

Finally made me figure out how some guys can spread this creep so damn well. Though my Queens are lazy now.


I was shocked as well. I was watching decembers stream after playing zerg a whole month and going "how are all those creep tumors popping up with no queen??!?! Hax.

Then I felt stupid, really stupid.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
October 05 2010 19:20 GMT
#293
Viking are not a counter to Carriers, not even a soft counter. They barely break even. Use marines with stim instead.
Footloop
Profile Joined September 2010
14 Posts
October 05 2010 19:25 GMT
#294
On October 06 2010 04:06 Kikuichimonji wrote:
If you destroy the pylon where someone is warping in wg units the units are automatically cancelled (with 75% resources returned) and their production cycle is wasted.

No, it cancels the units but it also ends the warpgate's cooldown. I'm fairly sure it also returns 100% of the cost rather than 75%, but I'm not entirely certain.
Sabin010
Profile Joined September 2010
United States1892 Posts
Last Edited: 2010-10-05 19:30:01
October 05 2010 19:29 GMT
#295
You don't need to play War of the Worlds for PvP midgame if you get the mother ship and a couple pheonix.

EDIT: And you can use feedback to pop thors for hella damage.
StuBob
Profile Joined March 2010
United States373 Posts
October 05 2010 19:34 GMT
#296
I figured out that grid hotkeys are amazing.

On October 06 2010 00:45 BadassHamster wrote:
Show nested quote +
On October 05 2010 03:18 Xenom73 wrote:
I always created control groups with shift - so if I accidentally hit the wrong number when adding to or creating a new group, I messed up my control group for the rest of the game. That is until I found out about alt.


What did you find out about alt?

I have this problem all the time, what does alt do?
I play RANDOM!
Adrenaline Seed
Profile Joined August 2010
United States194 Posts
October 05 2010 19:35 GMT
#297
If you set your rally point on a unit you can shift set your rally point on another unit or ground location in the event that your rallied unit dies.

This will prevent your units from standing outside of each of their production facilities.

Same concept for setting your rally point to attack a scouting worker.
Think Big. Act Small. Fail Fast. Learn Quickly.
Gnial
Profile Blog Joined July 2010
Canada907 Posts
October 05 2010 19:36 GMT
#298
People almost never use the corruptor's spell. You can feedback corrupters, which have 200 max energy and 200 health, to one-shot them a lot of the time.
1, eh? 2, eh? 3, eh?
disflipgotsgame
Profile Joined September 2010
United States9 Posts
October 05 2010 19:36 GMT
#299
playing 2v2, 3v3, 4v4 and you get a dropped player immediately, you need to rush with the extra income you get to even the odds. wait too long and its GG.
don't let my wins go to my head or my losses to go my heart
TheDominator
Profile Blog Joined November 2009
New Zealand336 Posts
October 05 2010 19:37 GMT
#300
That there isn't a cap of seven larvae on hatcheries. I thought that no more larvae can be made on a hatch that a queen had spawned larvae on and the larvae weren't used.
You can go a long way with a smile. You can go a lot farther with a smile and a gun.
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