Learning something obvious that improved your SC2 - Page 17
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wonderwall
New Zealand695 Posts
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Kyandid
Canada124 Posts
And you can stim marines in bunkers. goddamn | ||
Jacobs Ladder
United States1705 Posts
On October 06 2010 17:21 Shrewmy wrote: A poor diet will typically impair cognitive function. Try adding in more meat into your ramen or something ![]() To tie into this, I've noticed a general trend. I spend the first half of my day pretty hungry because I generally do class work/go to class/study before about 4pm. After then, I'll come back and play a game or two before dinner (usually my first proper meal). I WILL LOSE THESE GAMES. Then after dinner I go 4/0. The moral, EAT BEFORE YOU PLAY. If you're starving, you'll play badly. | ||
fusihunter
Australia208 Posts
On October 06 2010 12:10 instantdry wrote: If you borrow a roach and double tap unborrow at a cliff, it will go up or down the cliff. Why has there been a page ignoring this one! Do you have a video of this? Are you saying you can actually scale cliffs with burrowed roaches? | ||
paranoiax
Germany3 Posts
On October 07 2010 07:14 nanoscorp wrote: Zergling + Baneling easy micro: 1. Put them in one group. 2. Identify target, and issue a move command BEHIND it. 3. Once your speedlings have moved past the target, a-move for the win. This works because your speedlings are faster than the banelings. The banelings get dragged behind like a deadly kite, while the speedlings soak up fire and form a wall behind your target. Clearing out a mineral line can be hilarious: you run the speedlings to the far entrance, he panics and moves all the harvesters out the other entrance... into the banelings. wow, sounds useful | ||
Daveoo2
Australia19 Posts
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iPoLL
Germany30 Posts
Sentries do pretty well against every non-tier-3 air unit | ||
freshjive
United States32 Posts
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Kyandid
Canada124 Posts
If a marine and a marauder are standing right ontop of eachother, and a tank attacks one, the marauder will invariably be hit for (99% of) the full 50 damage, from the tank's 35+15, whereas the marine will take his 35, no matter which one is targeted. | ||
Metaspace
Austria670 Posts
On September 25 2010 02:17 Alpina wrote: That when casting Fungal Growth on flying units, you need to target not a unit itself but a flier helper. I didn't know this thing before and I missed ton of FG because of this. Is this the same with corrupt? I have the feeling this might explain why I did hit a few times in some games | ||
oni_link
Germany165 Posts
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Metaspace
Austria670 Posts
You can Ctrl+right click to issue an A-move (instead of going A+left click) Hard to adapt after years of BW... | ||
Mofisto
United Kingdom585 Posts
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trm_
France4 Posts
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Wolf
Korea (South)3290 Posts
On October 07 2010 22:10 Metaspace wrote: Also: You can Ctrl+right click to issue an A-move (instead of going A+left click) Hard to adapt after years of BW... Whoa. I wonder if I'll ever use this, but if I start... I'll probably never be able to play Brood War again. Scary thought. | ||
Kikuichimonji
United States102 Posts
On October 07 2010 21:56 Metaspace wrote: Actually if you turn on the flying target help you can click on the unit itself too (for any spell). It automatically moves your target to where the flying unit really is.Is this the same with corrupt? I have the feeling this might explain why I did hit a few times in some games | ||
Actionwaffle
United States9 Posts
On September 21 2010 23:23 hEndO wrote: as Zerg i just learned that once you have 1 lair but 2 hatches you can get Overlord speed on one and Overlord drop on the other. I always thought i could only research them at the Lair. =/ Oh shit seriously? I was used to back in the day BW when you have to have multi layer to multi research. | ||
Laekoth
United States45 Posts
You can press ctrl + f1 to select all you idle workers at any time. ...thats amazing | ||
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Chill
Calgary25963 Posts
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tehemperorer
United States2183 Posts
EDIT: I forgot my contribution: If you want to preform a concave, it is easiest to do it by moving your troops in a line to a certain direction, then hitting stop. When they stop they will all be in one giant line that should be at a right angle to where your opponent will come from. EDIT: If you are under attack at your mineral line by lings or zealots early on, and have fewer units to defend, grab all of your probes and select attack, then mine, then attack, then mine, with a few game seconds in between each command. What you are doing is changing their priorities so that unless your opponent has queued attacked every single one of your workers, their attacking units will face your probes, then switch to your units, then to the probes, then to your units, effectively making them only hit your actual attackers about half the time. You can also trap units between the probes because they will ignore pathing to mine, then attack, then ignore pathing, then attack. | ||
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