Learning something obvious that improved your SC2 - Page 19
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Elvin
149 Posts
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Velloray
2 Posts
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Marimokkori
United States306 Posts
On topic: When chasing a unit that is just out of range of your marauders, don't stim the whole group to chase it down, just stim the front marauder to apply the slow and the rest will catch up. Saves medivac energy. ![]() A lot of these things seem much better for people completely new to StarCraft, as there are a lot of bw techniques popping up: On October 08 2010 08:25 MonsieurGrimm wrote: To make an easy creep highway with OL's, select them all, right click where you want the first one, shift click one away, right click where you want the next one, shift click etc. Much easier than selecting and moving them individually. Just fyi, this is called cloning. On October 09 2010 00:12 CidO wrote: Honestly? I finally learned what 1a2a3a is. I'll have to try Ctrl right click and see how many hands like doing that. I don't think my hands would like this... 1, ctrl+right-click, 2, ctrl+right-click. You'd have to release control each time you switch groups, otherwise you'll just override previous control groups and mess up the attack. | ||
TedJustice
Canada1324 Posts
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Pobearo
United States351 Posts
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greycubed
United States615 Posts
On October 08 2010 20:41 Metaspace wrote: They took that out in beta. How is it still working for you? I use standard key setup. It is even documented in the key configuration options. Hold Ctrl and right click, with units selected to make them attack-move to the clicked location. | ||
OfficerTJHooker
Canada97 Posts
Seriously. | ||
FabledIntegral
United States9232 Posts
On October 05 2010 04:35 MangoTango wrote: Woah, really? :O I just got better at Zerg. WTF NO WAY! NICE. | ||
bobcat
United States488 Posts
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kweer
United States34 Posts
I see too many zerg players that go muta/ling/bling and never throw down a roach warren or don't tech to hive. Its 150 minerals and I can guarantee you that at some point you are going to wish you had it. | ||
Rotodyne
United States2263 Posts
On October 09 2010 05:12 kweer wrote: I'd say that one thing I've started doing as a zerg player is if I am ever supply blocked, I spend the small amount of extra resources that accumulate while supply blocked on some sort of tech building. Even if it is something that I don't need at the moment. The prime example of this is infestation pit. GET ONE EVERY GAME ASAP EVEN IF YOU DON'T PLAN ON USING INFESTORS. This will greatly quicken you ability to go tier 3 so the moment you see the terran player switching you mech you can go hive->ultra. I see too many zerg players that go muta/ling/bling and never throw down a roach warren or don't tech to hive. Its 150 minerals and I can guarantee you that at some point you are going to wish you had it. True this, not only can you go hive instantly. as soon as he makes 5 thors you just parasite all of them and his army disappears! happy bday you kweer | ||
FinalReach
United States4 Posts
Turns out its really helpful to be able to move your army and not just have them ignoring the other dudes army and marching to their deaths. | ||
Poltergeist-
Sweden336 Posts
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greycubed
United States615 Posts
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Bandino
United States342 Posts
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.kv
United States2332 Posts
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kweer
United States34 Posts
On October 09 2010 05:16 Rotodyne wrote: True this, not only can you go hive instantly. as soon as he makes 5 thors you just parasite all of them and his army disappears! happy bday you kweer heh thanks man i'm late for my work happy hour in my honor. Is this website's date off because it is still the 8th of October here in the US. | ||
Skrag
United States643 Posts
On September 22 2010 06:16 papaz wrote: What I've learned: Select a unit and right click on another of your own unit to make it follow that unit. Background I used to hotkey units with same speed on same hotkey so that i can micro and make for example zealots go in front of stalkers. If i had them in same control group stalkers would get faster to the target and zealots slacking behind. Now i just make stalkers follow zealots and just move my zealots which gives better army positioning. You can even A-move only the zealots and the stalkers will also A-move by just the "follow trick". Some very cool things about follow. Say you have a stalker following a zealot: If the zealot is moving with a move command rather than an attack command, and enemies are nearby, the stalker will keep following rather than attacking as long as the zealot is moving, but as soon as the zealot stops, the stalker will attack anything in range. If the zealot is on attack-move or attacking an enemy directly, the stalker will attack things within range. Unfortunately, it doesn't focus on the zealot's target, just attacks things in range based on priority. So, following units try to mimic the leader's behavior. | ||
Thatcheress
Australia25 Posts
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Thatcheress
Australia25 Posts
Needless to say, I shat my pants. | ||
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