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Learning something obvious that improved your SC2 - Page 19

Forum Index > StarCraft 2 Strategy
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Elvin
Profile Blog Joined May 2010
149 Posts
October 08 2010 15:30 GMT
#361
I learned that you don't have to EMP your banshees in TvP (to prevent one-shotting from HT's feedback ) but smashing decloak and cloak button (which costs 25 mana) is enough to burn the useless energy.
Velloray
Profile Joined October 2010
2 Posts
October 08 2010 18:01 GMT
#362
Just learned that you can burrow drones. Great for minimizing the impact of mid game mineral line harassment, as attackers seldom bring detection.
Marimokkori
Profile Blog Joined October 2009
United States306 Posts
October 08 2010 18:04 GMT
#363
Well, I feel like I wasted a lot of time reading the whole thread because 85% of it is people repeating each other...


On topic:

When chasing a unit that is just out of range of your marauders, don't stim the whole group to chase it down, just stim the front marauder to apply the slow and the rest will catch up. Saves medivac energy.


A lot of these things seem much better for people completely new to StarCraft, as there are a lot of bw techniques popping up:
On October 08 2010 08:25 MonsieurGrimm wrote:
To make an easy creep highway with OL's, select them all, right click where you want the first one, shift click one away, right click where you want the next one, shift click etc.

Much easier than selecting and moving them individually.

Just fyi, this is called cloning.

On October 09 2010 00:12 CidO wrote:
Honestly? I finally learned what 1a2a3a is. I'll have to try Ctrl right click and see how many hands like doing that.

I don't think my hands would like this...
1, ctrl+right-click, 2, ctrl+right-click. You'd have to release control each time you switch groups, otherwise you'll just override previous control groups and mess up the attack.
A little nonsense now and then is relished by the wisest men
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 08 2010 18:11 GMT
#364
Hitting C to return cargo after building something with a probe or sending them to gas will make them return the cargo then proceed with what you told them to do, without the need to queue. I've been using it like mad.
Pobearo
Profile Joined August 2009
United States351 Posts
October 08 2010 18:12 GMT
#365
Banshees are really good.
greycubed
Profile Joined May 2010
United States615 Posts
October 08 2010 18:26 GMT
#366
On October 08 2010 20:41 Metaspace wrote:
Show nested quote +
On October 08 2010 05:36 Glacius0 wrote:
On October 07 2010 22:10 Metaspace wrote:
Also:

You can Ctrl+right click to issue an A-move (instead of going A+left click)

Hard to adapt after years of BW...

This is also not working for me. Maybe it depends on your control scheme or maybe you are wrong

I use standard key setup. It is even documented in the key configuration options.
Hold Ctrl and right click, with units selected to make them attack-move to the clicked location.
They took that out in beta. How is it still working for you?
http://i.imgur.com/N3ujB.png
OfficerTJHooker
Profile Joined October 2010
Canada97 Posts
October 08 2010 18:40 GMT
#367
Hotkeying my nexus to '5' and pressing 5, e, every 15ish seconds to train a probe.

Seriously.
Scoot and turn, scoot and turn...
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
October 08 2010 18:50 GMT
#368
On October 05 2010 04:35 MangoTango wrote:
Show nested quote +
On September 22 2010 21:23 me_viet wrote:
If you cancel a creep tumour when it's under fire, you can get it back to your previous one.


Woah, really? :O I just got better at Zerg.


WTF NO WAY! NICE.
bobcat
Profile Joined May 2010
United States488 Posts
October 08 2010 19:48 GMT
#369
Probes can be used to block 6 pool lings until you get the zealot out.
"I just want to see bobcat wrist deep in someone's mother's anus" 165 votes
kweer
Profile Joined September 2010
United States34 Posts
October 08 2010 20:12 GMT
#370
I'd say that one thing I've started doing as a zerg player is if I am ever supply blocked, I spend the small amount of extra resources that accumulate while supply blocked on some sort of tech building. Even if it is something that I don't need at the moment. The prime example of this is infestation pit. GET ONE EVERY GAME ASAP EVEN IF YOU DON'T PLAN ON USING INFESTORS. This will greatly quicken you ability to go tier 3 so the moment you see the terran player switching you mech you can go hive->ultra.

I see too many zerg players that go muta/ling/bling and never throw down a roach warren or don't tech to hive. Its 150 minerals and I can guarantee you that at some point you are going to wish you had it.
Void rays are the new black.
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
Last Edited: 2010-10-08 20:16:56
October 08 2010 20:16 GMT
#371
On October 09 2010 05:12 kweer wrote:
I'd say that one thing I've started doing as a zerg player is if I am ever supply blocked, I spend the small amount of extra resources that accumulate while supply blocked on some sort of tech building. Even if it is something that I don't need at the moment. The prime example of this is infestation pit. GET ONE EVERY GAME ASAP EVEN IF YOU DON'T PLAN ON USING INFESTORS. This will greatly quicken you ability to go tier 3 so the moment you see the terran player switching you mech you can go hive->ultra.

I see too many zerg players that go muta/ling/bling and never throw down a roach warren or don't tech to hive. Its 150 minerals and I can guarantee you that at some point you are going to wish you had it.


True this, not only can you go hive instantly. as soon as he makes 5 thors you just parasite all of them and his army disappears! happy bday you kweer
I can only play starcraft when I am shit canned. IPXZERG is a god.
FinalReach
Profile Joined April 2010
United States4 Posts
October 08 2010 21:46 GMT
#372
During the SC2 beta i got to platinum(when plat was diamond) without knowing that you could a attack.

Turns out its really helpful to be able to move your army and not just have them ignoring the other dudes army and marching to their deaths.
Poltergeist-
Profile Blog Joined May 2010
Sweden336 Posts
October 08 2010 21:49 GMT
#373
lol...brood lords come from corrupters, not mutalisk! yay...
greycubed
Profile Joined May 2010
United States615 Posts
October 08 2010 21:55 GMT
#374
I was high Platinum as Zerg before a friend who I played against a lot mentioned creep tumors can spawn more creep tumors. I thought only queens made them and I had queens running all around the map all game long spitting out creep tumors. It blew my mind.
http://i.imgur.com/N3ujB.png
Bandino
Profile Joined August 2010
United States342 Posts
October 08 2010 22:00 GMT
#375
i learned how to read opponents build orders and early game play. now instead of having to guess for the next 10 minutes after my scout died, i can pretty much predict what build/tech path my opponent is going by his opening and unit comp.
.kv
Profile Blog Joined August 2010
United States2332 Posts
October 08 2010 22:25 GMT
#376
you can use a warp prism to power up structures
kweer
Profile Joined September 2010
United States34 Posts
October 09 2010 00:04 GMT
#377
On October 09 2010 05:16 Rotodyne wrote:
Show nested quote +
On October 09 2010 05:12 kweer wrote:
I'd say that one thing I've started doing as a zerg player is if I am ever supply blocked, I spend the small amount of extra resources that accumulate while supply blocked on some sort of tech building. Even if it is something that I don't need at the moment. The prime example of this is infestation pit. GET ONE EVERY GAME ASAP EVEN IF YOU DON'T PLAN ON USING INFESTORS. This will greatly quicken you ability to go tier 3 so the moment you see the terran player switching you mech you can go hive->ultra.

I see too many zerg players that go muta/ling/bling and never throw down a roach warren or don't tech to hive. Its 150 minerals and I can guarantee you that at some point you are going to wish you had it.


True this, not only can you go hive instantly. as soon as he makes 5 thors you just parasite all of them and his army disappears! happy bday you kweer


heh thanks man i'm late for my work happy hour in my honor. Is this website's date off because it is still the 8th of October here in the US.
Void rays are the new black.
Skrag
Profile Joined May 2010
United States643 Posts
October 09 2010 00:10 GMT
#378
On September 22 2010 06:16 papaz wrote:
What I've learned:
Select a unit and right click on another of your own unit to make it follow that unit.

Background
I used to hotkey units with same speed on same hotkey so that i can micro and make for example zealots go in front of stalkers. If i had them in same control group stalkers would get faster to the target and zealots slacking behind.

Now i just make stalkers follow zealots and just move my zealots which gives better army positioning.

You can even A-move only the zealots and the stalkers will also A-move by just the "follow trick".


Some very cool things about follow. Say you have a stalker following a zealot:

If the zealot is moving with a move command rather than an attack command, and enemies are nearby, the stalker will keep following rather than attacking as long as the zealot is moving, but as soon as the zealot stops, the stalker will attack anything in range.

If the zealot is on attack-move or attacking an enemy directly, the stalker will attack things within range. Unfortunately, it doesn't focus on the zealot's target, just attacks things in range based on priority.

So, following units try to mimic the leader's behavior.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Thatcheress
Profile Joined September 2010
Australia25 Posts
October 09 2010 02:52 GMT
#379
I learned that Archons are bad in SC2 recently. I was like, "WTF, why is my Archon army dying, it's UNSTOPPABLE!", and then I read about it on TL and was like, "Oh, right."
Ho hum.
Thatcheress
Profile Joined September 2010
Australia25 Posts
October 09 2010 04:23 GMT
#380
TIL that Extractors are 25 minerals, not 75.

Needless to say, I shat my pants.
Ho hum.
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