I really dont see it lol .. would be nice if someone could explain this to me hehe thx
Learning something obvious that improved your SC2 - Page 21
Forum Index > StarCraft 2 Strategy |
CuttyFlam
Belgium523 Posts
I really dont see it lol .. would be nice if someone could explain this to me hehe thx | ||
Deleted User 47542
1484 Posts
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GoldenH
1115 Posts
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inahan
Croatia15 Posts
On September 22 2010 00:00 santoki wrote: dunno if this is obvious! but i learned to drone harder at the beginning of games even against the 4gate and get units last minute. unless of course its super early pressure or 2gate. I guess just knowing when to drone. Always made too many units and got miffed on econ this !!! drone drone ! after that .. drone ! | ||
-_-
United States7081 Posts
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Diamond
United States10796 Posts
On October 11 2010 23:51 -_- wrote: People keep talking about ctrl right clicking =ing an attack move. I like hotkeying units to 98, so this would be very useful for me. But whenever I try it, it just plain doesn't work. Was it patched out? Do I need to use a different scheme? What? I'm like 99% sure that was patched out a long time ago when everyone kept getting pissed about it. I could be wrong however. | ||
xaeiu
432 Posts
of course it's not really that big of a deal and there are not really that much things you can do with that information... but especially against protoss in early stages walling of with buildings and 1 or 2 units it's good to know if you wanna get into the base to scout... | ||
Metaspace
Austria670 Posts
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happyness
United States2400 Posts
:DDD | ||
gaizka
United States991 Posts
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echobong
Canada92 Posts
On October 20 2010 15:34 gaizka wrote: Banelings on move command are better than attack command banelings. why is that? | ||
happyness
United States2400 Posts
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Daria
Australia500 Posts
They won't blow up on anything that is infront (eg; when a terran MMM ball has marauders at the front), and instead die when they go like in the middle of the army due to auto attk by marines | ||
Zorkit
Canada66 Posts
they can surround the enemy instead of just all exploding into the first one they see. imagine a scary marine maruader ball vs 6 banelings: Attack Move = 6 banes blowing into the marauder standing in the front, terran still kinda scary Move = 6 banes walking past the marauders and blowing up beside the marines as they die. ball is now less scary. | ||
aepal
Netherlands123 Posts
TvT and you and your opponent have tank/marine/marauder. It is lategame with both players having their side of the map with plenty of orbital commands. Your enemy is positioned well and has sieged up his ridiculous amount of siegetanks. Tip: Having so many orbitals allows you to save up energy for scans/mules more easily. So before you move in for the kill, scan his army and drop some mules into his bioball so his own tanksplash will soften his army quite allot. Or choose to drop some in the tanks to have the same effect. Your push will be quite stronger especially when it is a 200 food vs 200food army battles, every little thing helps. | ||
Assymptotic
United States552 Posts
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sniverty
United States72 Posts
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ToastieNL
Netherlands845 Posts
On October 20 2010 16:38 sniverty wrote: I've been trying to find out how I can drop units from my dropship/overlord while moving, your help would be much appreciated. !!!!!! | ||
mx99
Poland23 Posts
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ToastieNL
Netherlands845 Posts
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