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Learning something obvious that improved your SC2 - Page 21

Forum Index > StarCraft 2 Strategy
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CuttyFlam
Profile Joined April 2010
Belgium523 Posts
October 11 2010 11:16 GMT
#401
This may sound really dumb, but what exactly do people mean if they talk about shift+queue stalker blink? I mean in what situation and how should it be used? Like in move to certain spot then shift + blink ?

I really dont see it lol .. would be nice if someone could explain this to me hehe thx
Leave it to ................... Luck!!
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
October 11 2010 11:25 GMT
#402
Bunkers can target fire!
GoldenH
Profile Blog Joined March 2010
1115 Posts
October 11 2010 12:17 GMT
#403
basically you can queue up a blink, like you want to jump up a ridge, you can click next to the ridge, then shift-queue blink up the ridge, and then do something else on the other side, attack move maybe.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
inahan
Profile Joined October 2010
Croatia15 Posts
October 11 2010 12:54 GMT
#404
On September 22 2010 00:00 santoki wrote:
dunno if this is obvious! but i learned to drone harder at the beginning of games even against the 4gate and get units last minute. unless of course its super early pressure or 2gate. I guess just knowing when to drone. Always made too many units and got miffed on econ


this !!!
drone drone !
after that ..
drone !
pew pew
-_-
Profile Blog Joined November 2003
United States7081 Posts
October 11 2010 14:51 GMT
#405
People keep talking about ctrl right clicking =ing an attack move. I like hotkeying units to 98, so this would be very useful for me. But whenever I try it, it just plain doesn't work. Was it patched out? Do I need to use a different scheme? What?
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 11 2010 17:57 GMT
#406
On October 11 2010 23:51 -_- wrote:
People keep talking about ctrl right clicking =ing an attack move. I like hotkeying units to 98, so this would be very useful for me. But whenever I try it, it just plain doesn't work. Was it patched out? Do I need to use a different scheme? What?


I'm like 99% sure that was patched out a long time ago when everyone kept getting pissed about it. I could be wrong however.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
xaeiu
Profile Blog Joined September 2010
432 Posts
October 13 2010 13:55 GMT
#407
i'm not sure if anyone already mentioned it but i just realized that workers can get through units without gettin blocked just by clicking the mineral in direction...
of course it's not really that big of a deal and there are not really that much things you can do with that information...
but especially against protoss in early stages walling of with buildings and 1 or 2 units it's good to know if you wanna get into the base to scout...
Metaspace
Profile Joined November 2006
Austria670 Posts
Last Edited: 2010-10-13 14:22:07
October 13 2010 14:16 GMT
#408
EDIT: deleted
Wir haben zuwenig Vespingas!
happyness
Profile Joined June 2010
United States2400 Posts
October 20 2010 06:11 GMT
#409
I just found out fungal growth reveals cloaked units. It's probably already been said, but it is very useful
:DDD
gaizka
Profile Blog Joined August 2008
United States991 Posts
October 20 2010 06:34 GMT
#410
Banelings on move command are better than attack command banelings.
echobong
Profile Joined September 2010
Canada92 Posts
October 20 2010 06:47 GMT
#411
On October 20 2010 15:34 gaizka wrote:
Banelings on move command are better than attack command banelings.


why is that?
happyness
Profile Joined June 2010
United States2400 Posts
Last Edited: 2010-10-20 06:50:22
October 20 2010 06:49 GMT
#412
Daria
Profile Blog Joined August 2010
Australia500 Posts
October 20 2010 07:07 GMT
#413
On October 20 2010 15:47 echobong wrote:
Show nested quote +
On October 20 2010 15:34 gaizka wrote:
Banelings on move command are better than attack command banelings.


why is that?

They won't blow up on anything that is infront (eg; when a terran MMM ball has marauders at the front), and instead die when they go like in the middle of the army due to auto attk by marines
daria[e]
Zorkit
Profile Joined February 2010
Canada66 Posts
October 20 2010 07:08 GMT
#414
On October 20 2010 15:47 echobong wrote:
Show nested quote +
On October 20 2010 15:34 gaizka wrote:
Banelings on move command are better than attack command banelings.


why is that?


they can surround the enemy instead of just all exploding into the first one they see.

imagine a scary marine maruader ball vs 6 banelings:
Attack Move = 6 banes blowing into the marauder standing in the front, terran still kinda scary
Move = 6 banes walking past the marauders and blowing up beside the marines as they die. ball is now less scary.
aepal
Profile Joined May 2010
Netherlands123 Posts
Last Edited: 2010-10-20 07:37:55
October 20 2010 07:28 GMT
#415
Scenario:
TvT and you and your opponent have tank/marine/marauder. It is lategame with both players having their side of the map with plenty of orbital commands. Your enemy is positioned well and has sieged up his ridiculous amount of siegetanks.

Tip:
Having so many orbitals allows you to save up energy for scans/mules more easily. So before you move in for the kill, scan his army and drop some mules into his bioball so his own tanksplash will soften his army quite allot. Or choose to drop some in the tanks to have the same effect. Your push will be quite stronger especially when it is a 200 food vs 200food army battles, every little thing helps.
Assymptotic
Profile Joined February 2009
United States552 Posts
October 20 2010 07:29 GMT
#416
Pressing W on my keyboard to select all of my warpgates. So much easier than hotkeying them to 6.
So close, and yet so far
sniverty
Profile Joined October 2010
United States72 Posts
October 20 2010 07:38 GMT
#417
I've been trying to find out how I can drop units from my dropship/overlord while moving, your help would be much appreciated.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
October 20 2010 07:55 GMT
#418
On October 20 2010 16:38 sniverty wrote:
I've been trying to find out how I can drop units from my dropship/overlord while moving, your help would be much appreciated.

!!!!!!
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
mx99
Profile Joined March 2010
Poland23 Posts
October 20 2010 08:02 GMT
#419
I learned from day[9] tv that towers (with detectors) have detect range much bigger that actual attack range. One turret in mineral line is enough to help repeal cloaked banshee.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
October 20 2010 08:06 GMT
#420
Oh, I noticed that in the campaign with the Banshees, Supernova iirc !
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
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