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Learning something obvious that improved your SC2 - Page 23

Forum Index > StarCraft 2 Strategy
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Morik
Profile Joined August 2010
65 Posts
Last Edited: 2010-10-20 17:40:11
October 20 2010 17:14 GMT
#441
Would be nice if someone with a lot of extra time on their hands went through the thread and gathered up all the things people have learned... I've only had time to read a few pages, and I learned stuff on most of the pages.

I recently learned from another thread that you can hold down a key to do certain things. I already knew this for building units (esp as zerg, select all your larva, hold down z to build a ton of zerglings), but its also useful for things like fungal growth: select your infestors, hold down f, click on each spot you want a fungal. Bam, multi-fungals, no need to do:
f click f click f click
just hold f and click click click.

EDIT: And with a bunch of corrupters, just hold down C and multi-click to corrupt a bunch of their units. (This way it takes much less time and you can get right back to microing other things.) I'm totally gonna need to remember to do this in the heat of battle... cause right now I don't use corruption that much, usually just an initial cast on a unit or two...
Morik
Profile Joined August 2010
65 Posts
October 20 2010 17:21 GMT
#442
On October 06 2010 18:06 Scheefe wrote:
I dont know if this has been posted before but you can CTRL CLICK the TOP LEFT icon of your production cycle to select these units. Somehow helped me when 24 Zerglings hatched.


Huh? What do you mean by "icon of your production cycle"?
hungraa
Profile Joined September 2010
United States25 Posts
October 20 2010 17:35 GMT
#443
On October 21 2010 02:14 Morik wrote:
Would be nice if someone with a lot of extra time on their hands went through the thread and gathered up all the things people have learned... I've only had time to read a few pages, and I learned stuff on most of the pages.

I recently learned from another thread that you can hold down a key to do certain things. I already knew this for building units (esp as zerg, select all your larva, hold down z to build a ton of zerglings), but its also useful for things like fungal growth: select your infestors, hold down f, click on each spot you want a fungal. Bam, multi-fungals, no need to do:
f click f click f click
just hold f and click click click.



wow... this is .... amazing! thanks
Check out my personal VoD's! www.youtube.com/hungraaStarcraft
TheDon1
Profile Joined October 2010
United Kingdom1 Post
October 20 2010 18:50 GMT
#444
I don't know if this has already been posted but the cybernetics core dosen't require power to build stuff at your gateways if say the pylon gets killed I found out a while ago which is pretty nice! what i'm not sure about is does it work the same for all protoss tec buildings ?

and this is my first post so hi all = )
War does not determine who is right - only who is left.
canary40
Profile Joined May 2008
4 Posts
October 20 2010 18:55 GMT
#445
I was watching a day9 vid and I learned that making more drones is good for economy and that you don't need to make too much of an army until an attack is imminent
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
October 21 2010 07:18 GMT
#446
On October 21 2010 03:50 TheDon1 wrote:
I don't know if this has already been posted but the cybernetics core dosen't require power to build stuff at your gateways if say the pylon gets killed I found out a while ago which is pretty nice! what i'm not sure about is does it work the same for all protoss tec buildings ?

and this is my first post so hi all = )


i witnessed that with the templars archives i think.

so i guess it's the same for robo bay and fleet beacon
Kevmeister @ Dota2
Gordonbombay
Profile Joined August 2010
United States24 Posts
October 21 2010 07:34 GMT
#447
When I first started playing SC2 I didn't know you could just right click the mineral patches to set the drone waypoint, i was hitting G all the time or whatever the damn hotkey is.
Snowfield
Profile Blog Joined April 2010
1289 Posts
October 21 2010 07:43 GMT
#448
Shift clickig siegetanks, hold down shift, press D(unsiege), click a spot and click E(siege) now they will unpack, go to the marked location and siege while you do other stuff
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
October 21 2010 08:27 GMT
#449
Queens on creep are have a faster movement speed than Battlecruisers and if given sufficient time and area with creep spread can kite them without being hit.
While not being viable all game or against mass BC since queen GtA is 9 dmg (1 atk) with BC plating being 3 and 550 hp, it will at least help delay the while Spire tech or hydra tech can come out. Especially if the Terran has been 1-base BC rushing/cheesing, the army count with be significantly lowered due to investment in fast tier 3 tech. Hanging on without dying will win you the game so finding any way to buy time is crucial for your econ and tech to catch-up.
A single queen will take 92 GtA shots to kill a BC. 3 Queens will take a 1/3 of the shots/time and with transfusion can at least soften the BC before muta/corruptor/hydra can come out. At worst let buildings or at best the Hatchery/Lair tank the dmg to buy time.
Gnosticteachings
Profile Joined October 2010
1 Post
October 21 2010 09:01 GMT
#450
After like 100 or more games I learned that more than 3 (or 4) drones on gas is 100% useless, since they just wait in front of the geyser....

I rallied more drones to them when I needed a lot of gas so sometimes they had 7 or more drones.

Spawns a thought which pro's will use in time. the 4th drone on the geyser is often almost a waste.
But since often has a lot of spare minerals it could be worth it to sometimes put 4 drones on one geyser

I would think some geysers are so close to the hatch the 4th drone does nothing, but some are farther away.
s4m222
Profile Joined March 2010
United States272 Posts
October 21 2010 09:11 GMT
#451
yea more than 3 is such a negligible improvement its better to get minerals... ONCE in a while you will see a pro doing some specific strategy that even a little more gas may help... (speaking from SC1) But basically almost never will you see more than 2.

However many new people dont consider that you can throttle your gas intake, especially early game depending on your build and not automatically keep 3 on your gas. Depending on your build order many times after you get that first 50, 100 or whatever you need, pull your workers off for minerals. Giving you more minerals for more unit producing structures, FE etc.
Legion.217
Profile Joined August 2010
28 Posts
October 21 2010 10:56 GMT
#452
I learned that sometimes rather than trying to figure out how to beat a strat, it is better to come up with your own strat that prevents the other player from doing the strat you don't like, thus giving you control of the flow of the game.
RationalGaze
Profile Joined October 2010
United Kingdom121 Posts
October 21 2010 12:45 GMT
#453
On October 21 2010 02:14 Morik wrote:
I recently learned from another thread that you can hold down a key to do certain things. I already knew this for building units (esp as zerg, select all your larva, hold down z to build a ton of zerglings), but its also useful for things like fungal growth: select your infestors, hold down f, click on each spot you want a fungal. Bam, multi-fungals, no need to do:
f click f click f click
just hold f and click click click.


This is great info, thanks! This will help me with my ghost sniping. At the moment I have to frantically press R,left-click target, R, left-click target to snipe enemy units. Now I will just hold R and click away.

The best "mechanic-discovery" I've had so far is that you can drop mules on minerals (as has been mentioned earlier in the thread). For the first few games I thought it was so annoying how I had to drop the mule next to the mineral patch, wait for his little container to drop away, then select him and tell him to mine. Eventually I saw a pro replay where the mule got dropped and straight away started mining, so now I have it locked down.

On another note (don't know if this has been mentioned), but if you destroy the pylon Protoss units are warping in on, they all die immediately (as long as they haven't finished warping obviously).
но ни шагу назад
Musketeer
Profile Joined August 2010
142 Posts
October 21 2010 13:51 GMT
#454
On October 08 2010 08:25 MonsieurGrimm wrote:
To make an easy creep highway with OL's, select them all, right click where you want the first one, shift click one away, right click where you want the next one, shift click etc.

Much easier than selecting and moving them individually.

Do you mean shift-click in the unit selection screen?
jaelerin
Profile Joined October 2010
United States36 Posts
October 21 2010 15:18 GMT
#455
How to have my medivacs follow my MM ball:
M + left click on a guy in the ball
Even better: hold shift and have them follow 5-6 different ones in case the first guy dies.

While walking across the map, you can now a-move the army and the medivacs don't get ahead. In combat, you now just select and move the ball to where it needs to go and the medivacs follow automatically.
peon.power
Profile Joined March 2010
Germany43 Posts
Last Edited: 2010-10-21 15:25:24
October 21 2010 15:24 GMT
#456
If youre enemy has less gas spend in units than he should have he 99% hides his tech somewhere (or has horrible macro).

ie. protoss has 2 gas but only zealots -> theres very high chance of a stargate or robo that you didnt scout.

Of course this is a very simple example and its a very logic conclusion, but this helped me a ton playing zerg against protoss hiding double stargates for example.
Durp
Profile Blog Joined September 2010
Canada3117 Posts
October 21 2010 15:31 GMT
#457
This thread makes me question how the fuck I'm still in gold league...


SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
Metaspace
Profile Joined November 2006
Austria670 Posts
October 22 2010 09:29 GMT
#458
On October 21 2010 22:51 Musketeer wrote:
Show nested quote +
On October 08 2010 08:25 MonsieurGrimm wrote:
To make an easy creep highway with OL's, select them all, right click where you want the first one, shift click one away, right click where you want the next one, shift click etc.

Much easier than selecting and moving them individually.

Do you mean shift-click in the unit selection screen?

Yes, it is called "cloning". Look it up
Wir haben zuwenig Vespingas!
SlapMySalami
Profile Joined August 2010
United States1060 Posts
October 27 2010 06:08 GMT
#459
On October 22 2010 00:18 jaelerin wrote:
How to have my medivacs follow my MM ball:
M + left click on a guy in the ball
Even better: hold shift and have them follow 5-6 different ones in case the first guy dies.

While walking across the map, you can now a-move the army and the medivacs don't get ahead. In combat, you now just select and move the ball to where it needs to go and the medivacs follow automatically.


i dont play terran but whenever i rallied it to units itd pick them up and i never knew how to fix it -___- yaaay
marineking will u huk my bigtt1 ilu
Roop
Profile Joined July 2010
United States16 Posts
October 27 2010 06:19 GMT
#460
On October 20 2010 16:38 sniverty wrote:
I've been trying to find out how I can drop units from my dropship/overlord while moving, your help would be much appreciated.


Hit 'D' and click on your dropship/overlord. You have to do this for each overlord or dropship, but they will drop while moving.

Better yet, you can shift+queue the drop command to start dropping at any specified location while moving.
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