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Learning something obvious that improved your SC2 - Page 18

Forum Index > StarCraft 2 Strategy
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Sabin010
Profile Joined September 2010
United States1892 Posts
October 07 2010 20:04 GMT
#341
On October 06 2010 04:36 disflipgotsgame wrote:
playing 2v2, 3v3, 4v4 and you get a dropped player immediately, you need to rush with the extra income you get to even the odds. wait too long and its GG.


I am a bronze leauge dude ~420.

If I see some one on the opposite team drop in a 3v3 or 4v4. I immediately 6 pool, 6 rax reaper or cannon rush with fast double warp gate support..... Wait I 8 pool, 6 rax reaper or cannon rush in every 3v3 or 4v4 game when nobody drops...

I learned that building multiple unit producing structures isn't considered cheating.
WooFreakinHoo
Profile Joined April 2010
United States6 Posts
Last Edited: 2010-10-07 21:33:01
October 07 2010 20:21 GMT
#342
The Unload All button can be set to autocast. Its not so good for dropships, but amazing for a single point in a nydus network.

A clever zerg can rally ground troops from hatch to nydus, and provide those units instant travel to any expansion or (with 20 in-game seconds of foresight) any battle location.

Edit: Doesn't work anymore. No idea when it was changed though.
Glacius0
Profile Joined July 2010
Netherlands66 Posts
Last Edited: 2010-10-07 20:44:50
October 07 2010 20:36 GMT
#343
On October 08 2010 05:21 WooFreakinHoo wrote:
The Unload All button can be set to autocast. Its not so good for dropships, but amazing for a single point in a nydus network.

A clever zerg can rally ground troops from hatch to nydus, and provide those units instant travel to any expansion or (with 20 in-game seconds of foresight) any battle location.

You sir, are a mean genius. I would really love a function like that. It would make dropping stuff and using nydus so much easier.

But you are mean since it doesn't work And now I cry :...(


On October 07 2010 22:10 Metaspace wrote:
Also:

You can Ctrl+right click to issue an A-move (instead of going A+left click)

Hard to adapt after years of BW...

This is also not working for me. Maybe it depends on your control scheme or maybe you are wrong
Chill
Profile Blog Joined January 2005
Calgary25992 Posts
October 07 2010 20:47 GMT
#344
On October 08 2010 05:21 WooFreakinHoo wrote:
The Unload All button can be set to autocast. Its not so good for dropships, but amazing for a single point in a nydus network.

A clever zerg can rally ground troops from hatch to nydus, and provide those units instant travel to any expansion or (with 20 in-game seconds of foresight) any battle location.

Whattttttttttt
Moderator
WooFreakinHoo
Profile Joined April 2010
United States6 Posts
Last Edited: 2010-10-07 21:32:18
October 07 2010 21:25 GMT
#345
On October 08 2010 05:36 Glacius0 wrote:
Show nested quote +
On October 08 2010 05:21 WooFreakinHoo wrote:
The Unload All button can be set to autocast. Its not so good for dropships, but amazing for a single point in a nydus network.

A clever zerg can rally ground troops from hatch to nydus, and provide those units instant travel to any expansion or (with 20 in-game seconds of foresight) any battle location.

You sir, are a mean genius. I would really love a function like that. It would make dropping stuff and using nydus so much easier.

But you are mean since it doesn't work And now I cry :...(


Used to, I swear. Double checking now

Edit: Wow, cant be used anymore. I play mostly P and as a result never noticed this change.
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
October 07 2010 22:10 GMT
#346
That you can move the camera by holding the middle mouse button, instead of dragging your mouse all the way to the edge of the screen.

1300 Dia and I just learnt about this.
"If you don't give a shit which gum you buy, get stride" - Tyler
DrGreen
Profile Joined July 2010
Poland708 Posts
Last Edited: 2010-10-07 22:16:57
October 07 2010 22:15 GMT
#347
I learned that Carriers are awesome (comparable to collosi) if you manage to get them.

edit:
@up MY MIND IS BLOWN!
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
October 07 2010 22:20 GMT
#348
On October 08 2010 04:26 tehemperorer wrote:
Is that Roach thing real? Someone please comment, that is the most interesting thing I have read here in a while

EDIT: I forgot my contribution: If you want to preform a concave, it is easiest to do it by moving your troops in a line to a certain direction, then hitting stop. When they stop they will all be in one giant line that should be at a right angle to where your opponent will come from.

EDIT: If you are under attack at your mineral line by lings or zealots early on, and have fewer units to defend, grab all of your probes and select attack, then mine, then attack, then mine, with a few game seconds in between each command. What you are doing is changing their priorities so that unless your opponent has queued attacked every single one of your workers, their attacking units will face your probes, then switch to your units, then to the probes, then to your units, effectively making them only hit your actual attackers about half the time. You can also trap units between the probes because they will ignore pathing to mine, then attack, then ignore pathing, then attack
.


Woah, seriously? That's going to help so much! o_o
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
StuBob
Profile Joined March 2010
United States373 Posts
October 07 2010 22:34 GMT
#349
Is you tell your wokers to stop, they can act as a wall because of priority
I play RANDOM!
FeydRautha
Profile Joined April 2010
United States10 Posts
October 07 2010 22:52 GMT
#350
I just realized last night that scv's are biological and can be healed by medivacs! That makes repairing my planetary fortress even more awesome!

Also realized last night, that repairing cost minerals. I was just letting lings hit my wall while I had 4 scv's repairing and all of a sudden they made it in. I said WTH, and my teammate pointed out that I ran out of minerals. (Good to know!)
God help us, we are in the hands of engineers -Jeff Goldblum
Guard
Profile Joined August 2010
Canada43 Posts
October 07 2010 22:56 GMT
#351
Hallucinated collosus walk through force fields like ghosts and real ones break force fields (just like ultras and thors).
you can build a pylon next to an elevated surface and once you get vision of it warp units on it
Zealots are amazing against pretty much everything on the ground early in the game, except when they get kited by faster ranged units of course

Some things that absolutely amazed me so far - setting interceptors on auto-buy, holding buttons while warping units in
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
October 07 2010 23:25 GMT
#352
To make an easy creep highway with OL's, select them all, right click where you want the first one, shift click one away, right click where you want the next one, shift click etc.

Much easier than selecting and moving them individually.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
whave
Profile Joined September 2010
Hungary13 Posts
Last Edited: 2010-10-08 08:10:01
October 08 2010 08:06 GMT
#353
I realized I need to cry after seeing all these Diamond people not even reading what's on the screen, and spreading tumors with traveling queens, AA-ing with banshees etc...

But the REAL thing is... you can see burrowed roaches moving! I didn't think that's the case, as burrowed units can't attack unlike cloaked ghosts, banshees, templars, but anyways... was watching a replay if my opponent had a map hack, as he moved on top of my burrowed roaches every single time, without detection nearby.

Turns out there is a very thin, shadow-like spot over every roach (playing on Ultra settings). It moves slowly, but if you are actually looking for it, you can't miss it. Makes a burrow-harass quite hard.

Edit: needs to be tested tough from opponent's pov. Maybe it was just the replay.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
October 08 2010 09:02 GMT
#354
On October 08 2010 17:06 whave wrote:

Edit: needs to be tested tough from opponent's pov. Maybe it was just the replay.


nope, definitely possible, also on lower quality (there you see a shadow kinda like a black "blob"); really awsome to know if you have teched templar and don't have an observer around because you built your robo late
"You see....YOU SEE..." © 2010 Sen
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-10-08 09:19:07
October 08 2010 09:18 GMT
#355
With a Warp Prism you can Queue "Drop" and then "Phase"... mode by holding Shift doing U (left click) and then E.

So, My favorite is Storm drop (4 Temps full), morph to Archons, then warp in 5 Zeals right behind em because your warp field will be waiting
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Touch
Profile Joined August 2010
Canada475 Posts
Last Edited: 2010-10-08 09:33:33
October 08 2010 09:31 GMT
#356
On October 08 2010 07:20 Qikz wrote:
Show nested quote +
On October 08 2010 04:26 tehemperorer wrote:
Is that Roach thing real? Someone please comment, that is the most interesting thing I have read here in a while

EDIT: I forgot my contribution: If you want to preform a concave, it is easiest to do it by moving your troops in a line to a certain direction, then hitting stop. When they stop they will all be in one giant line that should be at a right angle to where your opponent will come from.

EDIT: If you are under attack at your mineral line by lings or zealots early on, and have fewer units to defend, grab all of your probes and select attack, then mine, then attack, then mine, with a few game seconds in between each command. What you are doing is changing their priorities so that unless your opponent has queued attacked every single one of your workers, their attacking units will face your probes, then switch to your units, then to the probes, then to your units, effectively making them only hit your actual attackers about half the time. You can also trap units between the probes because they will ignore pathing to mine, then attack, then ignore pathing, then attack
.


Woah, seriously? That's going to help so much! o_o
Shit just got real.

My tip: Hold the S key of your Terran, or E key if your Protoss in the loading screen, then immediately select your CC/Nexus after the game is done loading, your worker should build right when you select.
Sieg
Metaspace
Profile Joined November 2006
Austria670 Posts
October 08 2010 11:41 GMT
#357
On October 08 2010 05:36 Glacius0 wrote:
Show nested quote +
On October 07 2010 22:10 Metaspace wrote:
Also:

You can Ctrl+right click to issue an A-move (instead of going A+left click)

Hard to adapt after years of BW...

This is also not working for me. Maybe it depends on your control scheme or maybe you are wrong

I use standard key setup. It is even documented in the key configuration options.
Hold Ctrl and right click, with units selected to make them attack-move to the clicked location.
Wir haben zuwenig Vespingas!
Eka
Profile Joined September 2010
Sweden71 Posts
October 08 2010 12:25 GMT
#358
Binding mouse 4 to backspace
naveedx983
Profile Joined August 2010
United States58 Posts
October 08 2010 15:04 GMT
#359
On October 07 2010 22:10 Metaspace wrote:
You can Ctrl+right click to issue an A-move (instead of going A+left click)


Thanks, I think I may use this one


You can call a MULE directly to a mineral patch

You can EMP a building's energy (EMP OC before a nuke)

When supply blocked you can still start production (different from warcraft 3)


CidO
Profile Joined June 2010
United States695 Posts
October 08 2010 15:12 GMT
#360
Honestly? I finally learned what 1a2a3a is. I'll have to try Ctrl right click and see how many hands like doing that. Pre building my creep highway while teching up to lair and leaving all my overlords in a control group so i just have to press the 7 or 8 key and boom, instant creep highway to my opponents base.
:P
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