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On October 06 2010 04:36 disflipgotsgame wrote: playing 2v2, 3v3, 4v4 and you get a dropped player immediately, you need to rush with the extra income you get to even the odds. wait too long and its GG.
I am a bronze leauge dude ~420.
If I see some one on the opposite team drop in a 3v3 or 4v4. I immediately 6 pool, 6 rax reaper or cannon rush with fast double warp gate support..... Wait I 8 pool, 6 rax reaper or cannon rush in every 3v3 or 4v4 game when nobody drops...
I learned that building multiple unit producing structures isn't considered cheating.
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The Unload All button can be set to autocast. Its not so good for dropships, but amazing for a single point in a nydus network.
A clever zerg can rally ground troops from hatch to nydus, and provide those units instant travel to any expansion or (with 20 in-game seconds of foresight) any battle location.
Edit: Doesn't work anymore. No idea when it was changed though.
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On October 08 2010 05:21 WooFreakinHoo wrote: The Unload All button can be set to autocast. Its not so good for dropships, but amazing for a single point in a nydus network.
A clever zerg can rally ground troops from hatch to nydus, and provide those units instant travel to any expansion or (with 20 in-game seconds of foresight) any battle location. You sir, are a mean genius. I would really love a function like that. It would make dropping stuff and using nydus so much easier.
But you are mean since it doesn't work And now I cry :...(
On October 07 2010 22:10 Metaspace wrote: Also:
You can Ctrl+right click to issue an A-move (instead of going A+left click)
Hard to adapt after years of BW... This is also not working for me. Maybe it depends on your control scheme or maybe you are wrong
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Calgary25963 Posts
On October 08 2010 05:21 WooFreakinHoo wrote: The Unload All button can be set to autocast. Its not so good for dropships, but amazing for a single point in a nydus network.
A clever zerg can rally ground troops from hatch to nydus, and provide those units instant travel to any expansion or (with 20 in-game seconds of foresight) any battle location. Whattttttttttt
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On October 08 2010 05:36 Glacius0 wrote:Show nested quote +On October 08 2010 05:21 WooFreakinHoo wrote: The Unload All button can be set to autocast. Its not so good for dropships, but amazing for a single point in a nydus network.
A clever zerg can rally ground troops from hatch to nydus, and provide those units instant travel to any expansion or (with 20 in-game seconds of foresight) any battle location. You sir, are a mean genius. I would really love a function like that. It would make dropping stuff and using nydus so much easier. But you are mean since it doesn't work  And now I cry :...(
Used to, I swear. Double checking now 
Edit: Wow, cant be used anymore. I play mostly P and as a result never noticed this change.
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That you can move the camera by holding the middle mouse button, instead of dragging your mouse all the way to the edge of the screen.
1300 Dia and I just learnt about this.
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I learned that Carriers are awesome (comparable to collosi) if you manage to get them.
edit: @up MY MIND IS BLOWN!
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United Kingdom12022 Posts
On October 08 2010 04:26 tehemperorer wrote: Is that Roach thing real? Someone please comment, that is the most interesting thing I have read here in a while
EDIT: I forgot my contribution: If you want to preform a concave, it is easiest to do it by moving your troops in a line to a certain direction, then hitting stop. When they stop they will all be in one giant line that should be at a right angle to where your opponent will come from.
EDIT: If you are under attack at your mineral line by lings or zealots early on, and have fewer units to defend, grab all of your probes and select attack, then mine, then attack, then mine, with a few game seconds in between each command. What you are doing is changing their priorities so that unless your opponent has queued attacked every single one of your workers, their attacking units will face your probes, then switch to your units, then to the probes, then to your units, effectively making them only hit your actual attackers about half the time. You can also trap units between the probes because they will ignore pathing to mine, then attack, then ignore pathing, then attack.
Woah, seriously? That's going to help so much! o_o
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Is you tell your wokers to stop, they can act as a wall because of priority
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I just realized last night that scv's are biological and can be healed by medivacs! That makes repairing my planetary fortress even more awesome!
Also realized last night, that repairing cost minerals. I was just letting lings hit my wall while I had 4 scv's repairing and all of a sudden they made it in. I said WTH, and my teammate pointed out that I ran out of minerals. (Good to know!)
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Hallucinated collosus walk through force fields like ghosts and real ones break force fields (just like ultras and thors). you can build a pylon next to an elevated surface and once you get vision of it warp units on it Zealots are amazing against pretty much everything on the ground early in the game, except when they get kited by faster ranged units of course
Some things that absolutely amazed me so far - setting interceptors on auto-buy, holding buttons while warping units in
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To make an easy creep highway with OL's, select them all, right click where you want the first one, shift click one away, right click where you want the next one, shift click etc.
Much easier than selecting and moving them individually.
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I realized I need to cry after seeing all these Diamond people not even reading what's on the screen, and spreading tumors with traveling queens, AA-ing with banshees etc... 
But the REAL thing is... you can see burrowed roaches moving! I didn't think that's the case, as burrowed units can't attack unlike cloaked ghosts, banshees, templars, but anyways... was watching a replay if my opponent had a map hack, as he moved on top of my burrowed roaches every single time, without detection nearby.
Turns out there is a very thin, shadow-like spot over every roach (playing on Ultra settings). It moves slowly, but if you are actually looking for it, you can't miss it. Makes a burrow-harass quite hard.
Edit: needs to be tested tough from opponent's pov. Maybe it was just the replay.
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On October 08 2010 17:06 whave wrote:
Edit: needs to be tested tough from opponent's pov. Maybe it was just the replay.
nope, definitely possible, also on lower quality (there you see a shadow kinda like a black "blob"); really awsome to know if you have teched templar and don't have an observer around because you built your robo late
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With a Warp Prism you can Queue "Drop" and then "Phase"... mode by holding Shift doing U (left click) and then E.
So, My favorite is Storm drop (4 Temps full), morph to Archons, then warp in 5 Zeals right behind em because your warp field will be waiting
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On October 08 2010 07:20 Qikz wrote:Show nested quote +On October 08 2010 04:26 tehemperorer wrote: Is that Roach thing real? Someone please comment, that is the most interesting thing I have read here in a while
EDIT: I forgot my contribution: If you want to preform a concave, it is easiest to do it by moving your troops in a line to a certain direction, then hitting stop. When they stop they will all be in one giant line that should be at a right angle to where your opponent will come from.
EDIT: If you are under attack at your mineral line by lings or zealots early on, and have fewer units to defend, grab all of your probes and select attack, then mine, then attack, then mine, with a few game seconds in between each command. What you are doing is changing their priorities so that unless your opponent has queued attacked every single one of your workers, their attacking units will face your probes, then switch to your units, then to the probes, then to your units, effectively making them only hit your actual attackers about half the time. You can also trap units between the probes because they will ignore pathing to mine, then attack, then ignore pathing, then attack. Woah, seriously? That's going to help so much! o_o Shit just got real.
My tip: Hold the S key of your Terran, or E key if your Protoss in the loading screen, then immediately select your CC/Nexus after the game is done loading, your worker should build right when you select.
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On October 08 2010 05:36 Glacius0 wrote:Show nested quote +On October 07 2010 22:10 Metaspace wrote: Also:
You can Ctrl+right click to issue an A-move (instead of going A+left click)
Hard to adapt after years of BW... This is also not working for me. Maybe it depends on your control scheme or maybe you are wrong  I use standard key setup. It is even documented in the key configuration options. Hold Ctrl and right click, with units selected to make them attack-move to the clicked location.
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Binding mouse 4 to backspace
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On October 07 2010 22:10 Metaspace wrote: You can Ctrl+right click to issue an A-move (instead of going A+left click)
Thanks, I think I may use this one 
You can call a MULE directly to a mineral patch
You can EMP a building's energy (EMP OC before a nuke)
When supply blocked you can still start production (different from warcraft 3)
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Honestly? I finally learned what 1a2a3a is. I'll have to try Ctrl right click and see how many hands like doing that. Pre building my creep highway while teching up to lair and leaving all my overlords in a control group so i just have to press the 7 or 8 key and boom, instant creep highway to my opponents base.
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