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Learning something obvious that improved your SC2 - Page 6

Forum Index > StarCraft 2 Strategy
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Devolved
Profile Joined April 2008
United States2753 Posts
September 21 2010 19:00 GMT
#101
On September 22 2010 03:43 sketch.one wrote:
Show nested quote +
On September 22 2010 03:41 Devolved wrote:
On September 22 2010 00:01 ChaosWielder wrote:
I learned how to shift queue Stalker blink. Needless to say, I have a new build under my belt.

What does this do? What is the point?



it's good for getting a group of stalkers up a ledge so they don't get stuck after the blink and prevent the rest of the stalkers from getting up the ledge. hdstarcraft has a video tutorial on his youtube channel.

Wow, that seems really useful. Thanks for the heads up about the video. Time to switch races -_-
$♥$
Medzo
Profile Blog Joined June 2009
United States627 Posts
September 21 2010 19:01 GMT
#102
If you have 8 larva and morph them all into a unit that fits into the same control group, hit shift + control group to add them instantly. When you move the real group around it will set the egg rallypoint to meetup with your units.
Skaff
Profile Joined February 2010
United States240 Posts
September 21 2010 19:01 GMT
#103
The "backspace" key will cycle though your cc's/hatches/nexi? I've known that one for a bit but it has really caught some people off guard.
Kindred
Profile Blog Joined May 2010
Canada396 Posts
September 21 2010 19:02 GMT
#104
Pressing TAB will cycle through the stuff in your hotkey lol
Two 2.93GHz 6-Core Intel Xeon “Westmere” (12 cores) + 32GB RAM + Four 512GB Solid-State Drives + Two ATI Radeon HD 5770 1GB + Two Apple LED Cinema Display (27" flat panel) + Quad-channel 4Gb Fibre Channel PCI Express card
Grebliv
Profile Joined May 2006
Iceland800 Posts
September 21 2010 19:05 GMT
#105
On September 22 2010 03:52 gogogadgetflow wrote:
Show nested quote +
hotkeying tech labs


why.. ?


you can hotkey all your upgrade buildings together and then just tab through it when the time comes I guess.
ESV Mapmaking!
Devolved
Profile Joined April 2008
United States2753 Posts
September 21 2010 19:06 GMT
#106
On September 22 2010 01:11 Jaeger wrote:
If you have multiple nexus in one hotkey group and use chrono boost it will always use the first nexus's energy first if it has 25, even if other nexus have 100. You have to manually manage which nexus you're chronoboosting from in order to not waste potential energy.

Why does it matter which Nexus you're chrono-boosting from? Seems like a waste of time to manually manage which nexus you're boosting from.
$♥$
ShadowReaver
Profile Joined March 2010
Canada563 Posts
September 21 2010 19:09 GMT
#107
Learning how to kite
Holding down a key to spawn lots of units
Learning how to quickly spawn larva
Learning that you can creep tumor across the rocks at scrap station
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
September 21 2010 19:10 GMT
#108
On September 22 2010 04:06 Devolved wrote:
Show nested quote +
On September 22 2010 01:11 Jaeger wrote:
If you have multiple nexus in one hotkey group and use chrono boost it will always use the first nexus's energy first if it has 25, even if other nexus have 100. You have to manually manage which nexus you're chronoboosting from in order to not waste potential energy.

Why does it matter which Nexus you're chrono-boosting from? Seems like a waste of time to manually manage which nexus you're boosting from.


Because if one of your Nexi are maxed on energy, then you're losing energy by not spending it.
On my way...
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
September 21 2010 19:22 GMT
#109
Kind of a complicated one, but still really useful!

The background info:
If a work has money in his hand, pressing "C" (return cargo) causes the worker to return the cargo and then go back to collecting resources. This is useful if you select a worker to go build something, but it's holding some money, you press "C" and once he returns, you tell him to move towards building again.

The cool thing:
Suppose a worker is mining minerals and you want him to go mine gas. Suppose the worker is holding minerals too (ie on a return trip!). If you tell him to mine gas, then you press the "C" button, he'll return the minerals AND THEN GO MINE GAS ZOMG. It's pretty impressively awesome subtlety that makes it SO MUCH EASIER to send guys into gas in mid game. woowoo.
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
sketch.one
Profile Joined March 2010
United States9 Posts
September 21 2010 19:29 GMT
#110
On September 22 2010 04:05 Grebliv wrote:
Show nested quote +
On September 22 2010 03:52 gogogadgetflow wrote:
hotkeying tech labs


why.. ?


you can hotkey all your upgrade buildings together and then just tab through it when the time comes I guess.



it's also nice to see the status of an upgrade to know when to push out while having vision of your army. like when stim finished.
sketch.680 | US | Random
Demarini
Profile Joined May 2010
United States151 Posts
Last Edited: 2010-09-21 19:32:14
September 21 2010 19:32 GMT
#111
I learned that when Terran can mass a bioball and 1 a into a well microd army they have a good chance unless the opposing player is on two bases, so I play League of Legends now.
Devolved
Profile Joined April 2008
United States2753 Posts
September 21 2010 19:48 GMT
#112
On September 22 2010 04:22 Day[9] wrote:
Kind of a complicated one, but still really useful!

The background info:
If a work has money in his hand, pressing "C" (return cargo) causes the worker to return the cargo and then go back to collecting resources. This is useful if you select a worker to go build something, but it's holding some money, you press "C" and once he returns, you tell him to move towards building again.

The cool thing:
Suppose a worker is mining minerals and you want him to go mine gas. Suppose the worker is holding minerals too (ie on a return trip!). If you tell him to mine gas, then you press the "C" button, he'll return the minerals AND THEN GO MINE GAS ZOMG. It's pretty impressively awesome subtlety that makes it SO MUCH EASIER to send guys into gas in mid game. woowoo.

I'm not sure if pressing "C" qualifies as complicated.
$♥$
Easy772
Profile Joined May 2010
374 Posts
September 21 2010 19:50 GMT
#113
hotkeying buildings helped my game a lot.. Expanding during a push.
"The best way to improve is to play one matchup on one map doing one strategy.. if you are good at one strategy you are a good player, if you are okay at many strategies you are an okay player at best" -Day[9] 181
Azaryah
Profile Joined September 2010
United States55 Posts
September 21 2010 19:50 GMT
#114
You can inject larva on the mini map, without having to look at each hatchery. A cross-hair will come up, and if it's green, you can inject on that hatchery.
'Be water, my friend"
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 21 2010 19:51 GMT
#115
On September 22 2010 04:50 ArgonSC2 wrote:
You can inject larva on the mini map, without having to look at each hatchery. A cross-hair will come up, and if it's green, you can inject on that hatchery.


Wow, never knew this one, thanks.
Coaching for 1v1 and Team games at Gosucoaching.com
Hendeca
Profile Joined September 2010
United States23 Posts
September 21 2010 19:53 GMT
#116
I'm a little embarrassed about this one, but I never used stim in BW! Never realized how AMAZING it was!
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 21 2010 19:53 GMT
#117
On September 22 2010 00:05 slained wrote:
You can press ctrl + f1 to select all you idle workers at any time.


Finally learned something! Sweeet.
ALPINA
Profile Joined May 2010
3791 Posts
September 21 2010 19:54 GMT
#118
On September 22 2010 00:05 slained wrote:
You can press ctrl + f1 to select all you idle workers at any time.


If that's true then thanks really nice tip.
You should never underestimate the predictability of stupidity
Hendeca
Profile Joined September 2010
United States23 Posts
September 21 2010 20:00 GMT
#119
Oh yeah, apparently Neural Parasiting a zerg egg kills it instantly?
Zefa
Profile Joined May 2010
United States297 Posts
September 21 2010 20:00 GMT
#120
On September 22 2010 02:40 Jaeger wrote:
You can quickly create a forcefield wall by selecting your sentry group and holding f while spamming click.


Wow ty. I guess this would work for every thing else thats similar? Like snipe or storm?
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