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On September 22 2010 03:43 sketch.one wrote:Show nested quote +On September 22 2010 03:41 Devolved wrote:On September 22 2010 00:01 ChaosWielder wrote: I learned how to shift queue Stalker blink. Needless to say, I have a new build under my belt. What does this do? What is the point? it's good for getting a group of stalkers up a ledge so they don't get stuck after the blink and prevent the rest of the stalkers from getting up the ledge. hdstarcraft has a video tutorial on his youtube channel. Wow, that seems really useful. Thanks for the heads up about the video. Time to switch races -_-
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If you have 8 larva and morph them all into a unit that fits into the same control group, hit shift + control group to add them instantly. When you move the real group around it will set the egg rallypoint to meetup with your units.
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The "backspace" key will cycle though your cc's/hatches/nexi? I've known that one for a bit but it has really caught some people off guard.
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Pressing TAB will cycle through the stuff in your hotkey lol
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On September 22 2010 03:52 gogogadgetflow wrote: why.. ?
you can hotkey all your upgrade buildings together and then just tab through it when the time comes I guess.
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On September 22 2010 01:11 Jaeger wrote: If you have multiple nexus in one hotkey group and use chrono boost it will always use the first nexus's energy first if it has 25, even if other nexus have 100. You have to manually manage which nexus you're chronoboosting from in order to not waste potential energy. Why does it matter which Nexus you're chrono-boosting from? Seems like a waste of time to manually manage which nexus you're boosting from.
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Learning how to kite Holding down a key to spawn lots of units Learning how to quickly spawn larva Learning that you can creep tumor across the rocks at scrap station
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On September 22 2010 04:06 Devolved wrote:Show nested quote +On September 22 2010 01:11 Jaeger wrote: If you have multiple nexus in one hotkey group and use chrono boost it will always use the first nexus's energy first if it has 25, even if other nexus have 100. You have to manually manage which nexus you're chronoboosting from in order to not waste potential energy. Why does it matter which Nexus you're chrono-boosting from? Seems like a waste of time to manually manage which nexus you're boosting from.
Because if one of your Nexi are maxed on energy, then you're losing energy by not spending it.
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Kind of a complicated one, but still really useful!
The background info: If a work has money in his hand, pressing "C" (return cargo) causes the worker to return the cargo and then go back to collecting resources. This is useful if you select a worker to go build something, but it's holding some money, you press "C" and once he returns, you tell him to move towards building again.
The cool thing: Suppose a worker is mining minerals and you want him to go mine gas. Suppose the worker is holding minerals too (ie on a return trip!). If you tell him to mine gas, then you press the "C" button, he'll return the minerals AND THEN GO MINE GAS ZOMG. It's pretty impressively awesome subtlety that makes it SO MUCH EASIER to send guys into gas in mid game. woowoo.
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On September 22 2010 04:05 Grebliv wrote:you can hotkey all your upgrade buildings together and then just tab through it when the time comes I guess.
it's also nice to see the status of an upgrade to know when to push out while having vision of your army. like when stim finished.
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I learned that when Terran can mass a bioball and 1 a into a well microd army they have a good chance unless the opposing player is on two bases, so I play League of Legends now.
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On September 22 2010 04:22 Day[9] wrote: Kind of a complicated one, but still really useful!
The background info: If a work has money in his hand, pressing "C" (return cargo) causes the worker to return the cargo and then go back to collecting resources. This is useful if you select a worker to go build something, but it's holding some money, you press "C" and once he returns, you tell him to move towards building again.
The cool thing: Suppose a worker is mining minerals and you want him to go mine gas. Suppose the worker is holding minerals too (ie on a return trip!). If you tell him to mine gas, then you press the "C" button, he'll return the minerals AND THEN GO MINE GAS ZOMG. It's pretty impressively awesome subtlety that makes it SO MUCH EASIER to send guys into gas in mid game. woowoo. I'm not sure if pressing "C" qualifies as complicated.
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hotkeying buildings helped my game a lot.. Expanding during a push.
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You can inject larva on the mini map, without having to look at each hatchery. A cross-hair will come up, and if it's green, you can inject on that hatchery.
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On September 22 2010 04:50 ArgonSC2 wrote: You can inject larva on the mini map, without having to look at each hatchery. A cross-hair will come up, and if it's green, you can inject on that hatchery.
Wow, never knew this one, thanks.
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I'm a little embarrassed about this one, but I never used stim in BW! Never realized how AMAZING it was!
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On September 22 2010 00:05 slained wrote: You can press ctrl + f1 to select all you idle workers at any time.
Finally learned something! Sweeet.
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On September 22 2010 00:05 slained wrote: You can press ctrl + f1 to select all you idle workers at any time.
If that's true then thanks really nice tip.
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Oh yeah, apparently Neural Parasiting a zerg egg kills it instantly?
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On September 22 2010 02:40 Jaeger wrote: You can quickly create a forcefield wall by selecting your sentry group and holding f while spamming click.
Wow ty. I guess this would work for every thing else thats similar? Like snipe or storm?
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