• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:13
CEST 06:13
KST 13:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview1[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event11Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Do we have a pimpest plays list? AI Question ASL21 General Discussion
Tourneys
[ASL21] Ro8 Day 4 [Megathread] Daily Proleagues [ASL21] Ro8 Day 3 [ASL21] Ro8 Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1070 users

Learning something obvious that improved your SC2 - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 38 39 40 Next All
Grond
Profile Blog Joined June 2010
599 Posts
September 21 2010 16:02 GMT
#61
On September 22 2010 00:14 Coufu wrote:
Couple things:

You can right-click burrowed banelings to make them automatically unburrow when an enemy unit comes over (although it is better to micro them)

You can right-click the interceptor button to make carriers auto-make interceptors.



Unfortunately this ability was implemented rather badly. They unburrow when a unit is in site range which is not very good against large amounts of MM with concussive shells. It would much preferable if they just blew up when a unit was in their explosion range.
NecroSaint
Profile Joined June 2010
England102 Posts
September 21 2010 16:04 GMT
#62
I didnt realised that creep tumors spread themselves, id been dragging my queen every time out to the middle of the map, it wasnt fun.
tetracycloide
Profile Joined July 2010
295 Posts
September 21 2010 16:06 GMT
#63
On September 22 2010 00:14 Azro wrote:
if you expand as Z and once you ordered the drone to build an hatch you can right away add the drone to your hatchery hotkeygroup. when its done later you will have the hatch in your hotkeygroup!

You can set rally points while a hatch is building as well, both worker and larva.

Speaking of, another big one for me was realizing you could rally individual eggs and add them to groups before they hatch. On good use for the individual rallying is for workers so they don't all go to the same place when they pop.

In the campaign with the drop pods protoss tech I noticed I could keep my barracks on one hotkey group by themselves to que up units and them also include the barracks in my army hotkey groups so the rally points would constantly be updated when i moved my units for continuous reenforcement in the field.
My vanity is justified
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
September 21 2010 16:07 GMT
#64
On September 22 2010 00:09 BladeRunner wrote:
Show nested quote +
On September 22 2010 00:06 BigAndrew5000 wrote:
When you make a new expo, if you actually take like half your workers from the original one (supposing it's still with 8 mineral patches), then you will make your mineral income rise a lot faster then if you just made new SCVs for that expo, instead of transferring half of them...

And mules give you around 300 minerals, basically for free. So this is what the scan costs - 300 minerals, or 2 1000 hp barracks you could build to fly over and survey your opponent's base.



Flawed logic there friend... Mules don't cost minerals, you still have the minerals even if you don't use a mule, they just come in slower.


Looking at just minerals is silly. By your logic you would never make additional SCVs...after all, you still have the minerals even without more SCVs, they just come in slower :S

You see, economy in SC2 isn't about minerals/gas, it's about how fast you're getting them, also called income. Using scan instead of MULE doesn't cost you minerals, but it does cost you income. MULEs don't give you free minerals, but they do give you free income, and that's what makes them so good.

When people say "scan instead of MULE costs you 270 minerals", what they mean is that it costs you 3 min/sec for 90 seconds
next week on Everybody Loves HypnoToad:
cocosoft
Profile Joined May 2010
Sweden1068 Posts
September 21 2010 16:11 GMT
#65
On September 21 2010 23:19 Myrlin wrote:
So,

High Plat ~900 random player.

I just realized you can chrono boost the Warpgates cooldown time as Protoss.
The reason it's funny is because I play ALOT of Protoss and I win ALOT!


What have you recently learned that should have been obvious that will now make you even better than you were 2 seconds ago before you knew it. (Any Race)


Hi, I knew that since early beta... and I was a Terran player back then.

Plat ~800 random player.
¯\_(ツ)_/¯
Jaeger
Profile Joined December 2009
United States1150 Posts
September 21 2010 16:11 GMT
#66
If you have multiple nexus in one hotkey group and use chrono boost it will always use the first nexus's energy first if it has 25, even if other nexus have 100. You have to manually manage which nexus you're chronoboosting from in order to not waste potential energy.
https://www.dotabuff.com/players/8137911
SilverPotato
Profile Joined July 2010
United States560 Posts
September 21 2010 16:13 GMT
#67
That hellions rape larva
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
knyttym
Profile Blog Joined December 2006
United States5797 Posts
September 21 2010 16:14 GMT
#68
As you zerg you can hold down a hotkey to produce units. When I was trying to morph banelings I would literally have to hit the e key 30 times.
awu25
Profile Joined April 2010
United States2003 Posts
September 21 2010 16:24 GMT
#69
On September 22 2010 01:11 cocosoft wrote:
Show nested quote +
On September 21 2010 23:19 Myrlin wrote:
So,

High Plat ~900 random player.

I just realized you can chrono boost the Warpgates cooldown time as Protoss.
The reason it's funny is because I play ALOT of Protoss and I win ALOT!


What have you recently learned that should have been obvious that will now make you even better than you were 2 seconds ago before you knew it. (Any Race)


Hi, I knew that since early beta... and I was a Terran player back then.

Plat ~800 random player.

you totally missed the point of this whole thread
Philosophy
Profile Joined May 2010
186 Posts
September 21 2010 16:24 GMT
#70
On September 21 2010 23:24 bokeevboke wrote:
I still don't know how to drop units from medivac properly.


Press d and click on the medivac to unload units while its moving.
Buddhist
Profile Joined April 2010
United States658 Posts
Last Edited: 2010-09-21 16:36:51
September 21 2010 16:34 GMT
#71
I'm surprised that I haven't learned anything from this thread, and I only play toss. (most of these are zerg things).

:/

Decent thread, I guess, but there's a better version on the official b.net forums with a list in the OP.
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2010-09-21 17:30:51
September 21 2010 17:26 GMT
#72
On September 22 2010 01:11 cocosoft wrote:
Show nested quote +
On September 21 2010 23:19 Myrlin wrote:
So,

High Plat ~900 random player.

I just realized you can chrono boost the Warpgates cooldown time as Protoss.
The reason it's funny is because I play ALOT of Protoss and I win ALOT!


What have you recently learned that should have been obvious that will now make you even better than you were 2 seconds ago before you knew it. (Any Race)


Hi, I knew that since early beta... and I was a Terran player back then.

Plat ~800 random player.


wow good for you man :D

you can make your tanks siege when they reach their destination with shift. Not good for covering long distances but great for pushing forward while still microing mm,helions, thors.

edit: I just learned in this thread that I should be using 'stop' with an mm ball rather than a-move...
Jaeger
Profile Joined December 2009
United States1150 Posts
Last Edited: 2010-09-21 17:41:08
September 21 2010 17:40 GMT
#73
You can quickly create a forcefield wall by selecting your sentry group and holding f while spamming click.

Bunkers add +1 range to units.


Anyone have any tips for dealing with mass repair planetary fortress in the early midgame without splash as P (i.e. no storm or colossus) shift queuing attack commands on SCVs seems to always kill the first one so quickly that my units retarget the planetary and try to finish killing it before moving onto the next attack queued scv.
https://www.dotabuff.com/players/8137911
Najda
Profile Joined June 2010
United States3765 Posts
September 21 2010 17:46 GMT
#74
Factories cost 150/100. Seriously I got to 1100 diamond before I realized this, I thought they were 200/100.
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
Last Edited: 2010-09-21 17:47:51
September 21 2010 17:46 GMT
#75
On September 21 2010 23:19 Myrlin wrote:
So,

High Plat ~900 random player.

I just realized you can chrono boost the Warpgates cooldown time as Protoss.
The reason it's funny is because I play ALOT of Protoss and I win ALOT!


What have you recently learned that should have been obvious that will now make you even better than you were 2 seconds ago before you knew it. (Any Race)


A lot*

On Topic: Sentries only cost 50 minerals
Survival is winning, everything else is bullshit.
Liquid_Chaos
Profile Joined August 2010
Israel1 Post
September 21 2010 17:48 GMT
#76
here's one. Not very usefull but still is funny to do:

you can use the mother ship to teleport larve.

Now I'm not sure if this may work in team games (having a team mate teleport the larve of another), but it does work if you mind control a probe, make a nexus, and tech up to mother ships.

once teleported, the larve MUST be on creep, or they die right away. After you teleport them, they start going back to the hatchery they came from (and I think, that hatchery will not make new larve, as long as 3 of them are alive).

May be a "cool" way to sneak an expantion (move an over lord, make creep, teleport larve, and make drones), but you can just as easly teleport the drones.

maybe alow the innocent larve crawl next to an enemy base (units will attack them), and morph them into ultra's when no one's looking.

either way, not very useful, but nice to know.
If there's one, there're more .... unless someone took the last one
Mystgun
Profile Joined September 2010
Hong Kong311 Posts
September 21 2010 17:50 GMT
#77
With queen you can spawn larva on the minimap. You do have to be a bit precise with the cursor though but it saves the hassle of going back to your base in mid-fight.
fevax
Profile Joined February 2010
Turkey143 Posts
Last Edited: 2010-09-21 18:00:15
September 21 2010 17:58 GMT
#78
On September 22 2010 02:48 Liquid_Chaos wrote:
here's one. Not very usefull but still is funny to do:

you can use the mother ship to teleport larve.

Now I'm not sure if this may work in team games (having a team mate teleport the larve of another), but it does work if you mind control a probe, make a nexus, and tech up to mother ships.

once teleported, the larve MUST be on creep, or they die right away. After you teleport them, they start going back to the hatchery they came from (and I think, that hatchery will not make new larve, as long as 3 of them are alive).

May be a "cool" way to sneak an expantion (move an over lord, make creep, teleport larve, and make drones), but you can just as easly teleport the drones.

maybe alow the innocent larve crawl next to an enemy base (units will attack them), and morph them into ultra's when no one's looking.

either way, not very useful, but nice to know.

This does not improve your play, it's just a cute trick.
This thread is different than the one on battle.net forums which is called "TRICKS YOU DIDN'T KNOW WORKED!".
This one is called "Learning something obvious that improved your SC2".
Why can't some people understand what they read ?
mamelouk
Profile Joined April 2010
France135 Posts
Last Edited: 2010-09-21 18:10:30
September 21 2010 18:00 GMT
#79
since I played sc:bw a lot, I always wait to have 200 mineral to build a cybernetic core, even if they cost 150...

same for gas extractor, wait for 100 when they cost 75

--- so many tricks in mind

scv can be set to auto repair.. (hello medics in mech armies)
if you're on health bar always on, you can use alt to hide them (and the other way around)
you can queue a rally to multiple points with shift
you can hallucinate air units, and scout with them
you can use sc2gears to autosave your replays (since the old one get auto deleted if not manually saved)
you can't blink somewhere you don't have vision
you can chronoboost gateways so you can warp in units faster
if you double press a number, you'll go the group location (not new..)
you can feedback the crap out of thors
if you make multiple tumors, the creep will spread much faster (4 tumors is the magic number)
archons make a nice front vs mass ultra
if you kill a pylon while units are being warped, all the units die
...Uniden
Glasse
Profile Joined July 2010
Canada1237 Posts
September 21 2010 18:01 GMT
#80
i learned 2 weeks ago that you can inject larvae from the mini map. saves me precious seconds
Prev 1 2 3 4 5 6 38 39 40 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#80 (TLMC 22 Edition)
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 750
RuFF_SC2 214
ROOTCatZ 209
SpeCial 91
CosmosSc2 15
StarCraft: Brood War
GuemChi 6469
910 52
Bale 16
Noble 13
Icarus 6
ZergMaN 3
Dota 2
monkeys_forever331
Counter-Strike
Stewie2K678
Super Smash Bros
Mew2King63
Other Games
summit1g8215
tarik_tv5625
C9.Mang0534
fl0m484
ViBE44
Organizations
Other Games
gamesdonequick887
BasetradeTV418
Dota 2
PGL Dota 2 - Main Stream41
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 121
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 28
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1111
Other Games
• Scarra3178
Upcoming Events
GSL
5h 17m
Classic vs Cure
Maru vs Rogue
GSL
1d 5h
SHIN vs Zoun
ByuN vs herO
OSC
1d 6h
OSC
1d 8h
Replay Cast
1d 19h
Escore
2 days
The PondCast
2 days
WardiTV Invitational
2 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
2 days
Replay Cast
2 days
[ Show More ]
CranKy Ducklings
3 days
RSL Revival
3 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
3 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
3 days
BSL
3 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
4 days
BSL
4 days
GSL
5 days
Afreeca Starleague
5 days
Monday Night Weeklies
5 days
Afreeca Starleague
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.