• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:55
CEST 05:55
KST 12:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach4[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon105
StarCraft 2
General
Weekly Cups (Sept 21-27): herO and ByuN double Recent patches and the Future Stellar Fest 1 Replay Pack StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder BW General Discussion [ASL22] Ro8 Preview: Within Reach PLAYzone Challenge - open offline tour in Prague an AI researcher's take on the ladder bot
Tourneys
[ASL22] Rp8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8210 users

Learning something obvious that improved your SC2 - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 38 39 40 Next All
Grond
Profile Blog Joined June 2010
599 Posts
September 21 2010 16:02 GMT
#61
On September 22 2010 00:14 Coufu wrote:
Couple things:

You can right-click burrowed banelings to make them automatically unburrow when an enemy unit comes over (although it is better to micro them)

You can right-click the interceptor button to make carriers auto-make interceptors.



Unfortunately this ability was implemented rather badly. They unburrow when a unit is in site range which is not very good against large amounts of MM with concussive shells. It would much preferable if they just blew up when a unit was in their explosion range.
NecroSaint
Profile Joined June 2010
England102 Posts
September 21 2010 16:04 GMT
#62
I didnt realised that creep tumors spread themselves, id been dragging my queen every time out to the middle of the map, it wasnt fun.
tetracycloide
Profile Joined July 2010
295 Posts
September 21 2010 16:06 GMT
#63
On September 22 2010 00:14 Azro wrote:
if you expand as Z and once you ordered the drone to build an hatch you can right away add the drone to your hatchery hotkeygroup. when its done later you will have the hatch in your hotkeygroup!

You can set rally points while a hatch is building as well, both worker and larva.

Speaking of, another big one for me was realizing you could rally individual eggs and add them to groups before they hatch. On good use for the individual rallying is for workers so they don't all go to the same place when they pop.

In the campaign with the drop pods protoss tech I noticed I could keep my barracks on one hotkey group by themselves to que up units and them also include the barracks in my army hotkey groups so the rally points would constantly be updated when i moved my units for continuous reenforcement in the field.
My vanity is justified
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
September 21 2010 16:07 GMT
#64
On September 22 2010 00:09 BladeRunner wrote:
Show nested quote +
On September 22 2010 00:06 BigAndrew5000 wrote:
When you make a new expo, if you actually take like half your workers from the original one (supposing it's still with 8 mineral patches), then you will make your mineral income rise a lot faster then if you just made new SCVs for that expo, instead of transferring half of them...

And mules give you around 300 minerals, basically for free. So this is what the scan costs - 300 minerals, or 2 1000 hp barracks you could build to fly over and survey your opponent's base.



Flawed logic there friend... Mules don't cost minerals, you still have the minerals even if you don't use a mule, they just come in slower.


Looking at just minerals is silly. By your logic you would never make additional SCVs...after all, you still have the minerals even without more SCVs, they just come in slower :S

You see, economy in SC2 isn't about minerals/gas, it's about how fast you're getting them, also called income. Using scan instead of MULE doesn't cost you minerals, but it does cost you income. MULEs don't give you free minerals, but they do give you free income, and that's what makes them so good.

When people say "scan instead of MULE costs you 270 minerals", what they mean is that it costs you 3 min/sec for 90 seconds
next week on Everybody Loves HypnoToad:
cocosoft
Profile Joined May 2010
Sweden1068 Posts
September 21 2010 16:11 GMT
#65
On September 21 2010 23:19 Myrlin wrote:
So,

High Plat ~900 random player.

I just realized you can chrono boost the Warpgates cooldown time as Protoss.
The reason it's funny is because I play ALOT of Protoss and I win ALOT!


What have you recently learned that should have been obvious that will now make you even better than you were 2 seconds ago before you knew it. (Any Race)


Hi, I knew that since early beta... and I was a Terran player back then.

Plat ~800 random player.
¯\_(ツ)_/¯
Jaeger
Profile Joined December 2009
United States1150 Posts
September 21 2010 16:11 GMT
#66
If you have multiple nexus in one hotkey group and use chrono boost it will always use the first nexus's energy first if it has 25, even if other nexus have 100. You have to manually manage which nexus you're chronoboosting from in order to not waste potential energy.
https://www.dotabuff.com/players/8137911
SilverPotato
Profile Joined July 2010
United States560 Posts
September 21 2010 16:13 GMT
#67
That hellions rape larva
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
knyttym
Profile Blog Joined December 2006
United States5797 Posts
September 21 2010 16:14 GMT
#68
As you zerg you can hold down a hotkey to produce units. When I was trying to morph banelings I would literally have to hit the e key 30 times.
awu25
Profile Joined April 2010
United States2003 Posts
September 21 2010 16:24 GMT
#69
On September 22 2010 01:11 cocosoft wrote:
Show nested quote +
On September 21 2010 23:19 Myrlin wrote:
So,

High Plat ~900 random player.

I just realized you can chrono boost the Warpgates cooldown time as Protoss.
The reason it's funny is because I play ALOT of Protoss and I win ALOT!


What have you recently learned that should have been obvious that will now make you even better than you were 2 seconds ago before you knew it. (Any Race)


Hi, I knew that since early beta... and I was a Terran player back then.

Plat ~800 random player.

you totally missed the point of this whole thread
Philosophy
Profile Joined May 2010
186 Posts
September 21 2010 16:24 GMT
#70
On September 21 2010 23:24 bokeevboke wrote:
I still don't know how to drop units from medivac properly.


Press d and click on the medivac to unload units while its moving.
Buddhist
Profile Joined April 2010
United States658 Posts
Last Edited: 2010-09-21 16:36:51
September 21 2010 16:34 GMT
#71
I'm surprised that I haven't learned anything from this thread, and I only play toss. (most of these are zerg things).

:/

Decent thread, I guess, but there's a better version on the official b.net forums with a list in the OP.
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2010-09-21 17:30:51
September 21 2010 17:26 GMT
#72
On September 22 2010 01:11 cocosoft wrote:
Show nested quote +
On September 21 2010 23:19 Myrlin wrote:
So,

High Plat ~900 random player.

I just realized you can chrono boost the Warpgates cooldown time as Protoss.
The reason it's funny is because I play ALOT of Protoss and I win ALOT!


What have you recently learned that should have been obvious that will now make you even better than you were 2 seconds ago before you knew it. (Any Race)


Hi, I knew that since early beta... and I was a Terran player back then.

Plat ~800 random player.


wow good for you man :D

you can make your tanks siege when they reach their destination with shift. Not good for covering long distances but great for pushing forward while still microing mm,helions, thors.

edit: I just learned in this thread that I should be using 'stop' with an mm ball rather than a-move...
Jaeger
Profile Joined December 2009
United States1150 Posts
Last Edited: 2010-09-21 17:41:08
September 21 2010 17:40 GMT
#73
You can quickly create a forcefield wall by selecting your sentry group and holding f while spamming click.

Bunkers add +1 range to units.


Anyone have any tips for dealing with mass repair planetary fortress in the early midgame without splash as P (i.e. no storm or colossus) shift queuing attack commands on SCVs seems to always kill the first one so quickly that my units retarget the planetary and try to finish killing it before moving onto the next attack queued scv.
https://www.dotabuff.com/players/8137911
Najda
Profile Joined June 2010
United States3765 Posts
September 21 2010 17:46 GMT
#74
Factories cost 150/100. Seriously I got to 1100 diamond before I realized this, I thought they were 200/100.
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
Last Edited: 2010-09-21 17:47:51
September 21 2010 17:46 GMT
#75
On September 21 2010 23:19 Myrlin wrote:
So,

High Plat ~900 random player.

I just realized you can chrono boost the Warpgates cooldown time as Protoss.
The reason it's funny is because I play ALOT of Protoss and I win ALOT!


What have you recently learned that should have been obvious that will now make you even better than you were 2 seconds ago before you knew it. (Any Race)


A lot*

On Topic: Sentries only cost 50 minerals
Survival is winning, everything else is bullshit.
Liquid_Chaos
Profile Joined August 2010
Israel1 Post
September 21 2010 17:48 GMT
#76
here's one. Not very usefull but still is funny to do:

you can use the mother ship to teleport larve.

Now I'm not sure if this may work in team games (having a team mate teleport the larve of another), but it does work if you mind control a probe, make a nexus, and tech up to mother ships.

once teleported, the larve MUST be on creep, or they die right away. After you teleport them, they start going back to the hatchery they came from (and I think, that hatchery will not make new larve, as long as 3 of them are alive).

May be a "cool" way to sneak an expantion (move an over lord, make creep, teleport larve, and make drones), but you can just as easly teleport the drones.

maybe alow the innocent larve crawl next to an enemy base (units will attack them), and morph them into ultra's when no one's looking.

either way, not very useful, but nice to know.
If there's one, there're more .... unless someone took the last one
Mystgun
Profile Joined September 2010
Hong Kong311 Posts
September 21 2010 17:50 GMT
#77
With queen you can spawn larva on the minimap. You do have to be a bit precise with the cursor though but it saves the hassle of going back to your base in mid-fight.
fevax
Profile Joined February 2010
Turkey143 Posts
Last Edited: 2010-09-21 18:00:15
September 21 2010 17:58 GMT
#78
On September 22 2010 02:48 Liquid_Chaos wrote:
here's one. Not very usefull but still is funny to do:

you can use the mother ship to teleport larve.

Now I'm not sure if this may work in team games (having a team mate teleport the larve of another), but it does work if you mind control a probe, make a nexus, and tech up to mother ships.

once teleported, the larve MUST be on creep, or they die right away. After you teleport them, they start going back to the hatchery they came from (and I think, that hatchery will not make new larve, as long as 3 of them are alive).

May be a "cool" way to sneak an expantion (move an over lord, make creep, teleport larve, and make drones), but you can just as easly teleport the drones.

maybe alow the innocent larve crawl next to an enemy base (units will attack them), and morph them into ultra's when no one's looking.

either way, not very useful, but nice to know.

This does not improve your play, it's just a cute trick.
This thread is different than the one on battle.net forums which is called "TRICKS YOU DIDN'T KNOW WORKED!".
This one is called "Learning something obvious that improved your SC2".
Why can't some people understand what they read ?
mamelouk
Profile Joined April 2010
France135 Posts
Last Edited: 2010-09-21 18:10:30
September 21 2010 18:00 GMT
#79
since I played sc:bw a lot, I always wait to have 200 mineral to build a cybernetic core, even if they cost 150...

same for gas extractor, wait for 100 when they cost 75

--- so many tricks in mind

scv can be set to auto repair.. (hello medics in mech armies)
if you're on health bar always on, you can use alt to hide them (and the other way around)
you can queue a rally to multiple points with shift
you can hallucinate air units, and scout with them
you can use sc2gears to autosave your replays (since the old one get auto deleted if not manually saved)
you can't blink somewhere you don't have vision
you can chronoboost gateways so you can warp in units faster
if you double press a number, you'll go the group location (not new..)
you can feedback the crap out of thors
if you make multiple tumors, the creep will spread much faster (4 tumors is the magic number)
archons make a nice front vs mass ultra
if you kill a pylon while units are being warped, all the units die
...Uniden
Glasse
Profile Joined July 2010
Canada1237 Posts
September 21 2010 18:01 GMT
#80
i learned 2 weeks ago that you can inject larvae from the mini map. saves me precious seconds
Prev 1 2 3 4 5 6 38 39 40 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 13
StarCraft: Brood War
Rain 2432
Shinee 45
NotJumperer 16
Noble 10
Dota 2
monkeys_forever1010
NeuroSwarm202
Heroes of the Storm
WinterStarcraft405
Other Games
summit1g7268
Coldzera 755
JimRising 693
C9.Mang0356
PiGStarcraft272
ArmadaUGS35
Organizations
Other Games
gamesdonequick1019
Dota 2
PGL Dota 2 - Main Stream351
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1045
• Rush896
• Stunt177
Upcoming Events
Sparkling Tuna Cup
6h 5m
Afreeca Starleague
6h 5m
Leta vs Soulkey
PiGosaur Cup
20h 5m
Kung Fu Cup
1d 7h
The PondCast
2 days
Replay Cast
2 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
4 days
AI Arena Tournament
4 days
[ Show More ]
BSL: Ladder Tournament
4 days
Sparkling Tuna Cup
5 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.