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Learning something obvious that improved your SC2 - Page 3

Forum Index > StarCraft 2 Strategy
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btlyger
Profile Blog Joined February 2010
United States470 Posts
September 21 2010 15:15 GMT
#41
Massing queens as defense instead of rushing roaches against zealots actually works extremely freaking well.
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
TheFinalWord
Profile Joined May 2010
Australia790 Posts
Last Edited: 2010-09-21 15:23:03
September 21 2010 15:16 GMT
#42
On September 22 2010 00:10 mololu wrote:
Also realized creep tumor is 20 and not 25 energy... wow man that made me feel stupid.

I was like this will change my life! Then I checked liquipedia and you're wrong? Are you sure?

I might as well add another thing, kiting is so much easier with stop command then attack move command.

On September 22 2010 00:14 Coufu wrote:

You can right-click the interceptor button to make carriers auto-make interceptors.

wow thanks this is awesome. Great thread. edit: Quoted myself instead of editing : \
fevax
Profile Joined February 2010
Turkey143 Posts
Last Edited: 2010-09-21 15:17:52
September 21 2010 15:17 GMT
#43
This thread is GOLD!
I just realized that as zerg, it is so much better to have at least all tier 1 tech buildings -even if u dont plan to use them- then having to build a baneling nest only when you see their 40 marines.
ziteNiA
Profile Joined April 2010
Sweden73 Posts
September 21 2010 15:17 GMT
#44
i learned that Psionic storm doesnt stack
Day9 for President
fevax
Profile Joined February 2010
Turkey143 Posts
September 21 2010 15:20 GMT
#45
On September 22 2010 00:06 BigAndrew5000 wrote:
When you make a new expo, if you actually take like half your workers from the original one (supposing it's still with 8 mineral patches), then you will make your mineral income rise a lot faster then if you just made new SCVs for that expo, instead of transferring half of them...

And mules give you around 300 minerals, basically for free. So this is what the scan costs - 300 minerals, or 2 1000 hp barracks you could build to fly over and survey your opponent's base.

It is not actually only 300 minerals for 2 barracks. it is 300 + lost mining time on 2 scvs for the duration of construction.
fevax
Profile Joined February 2010
Turkey143 Posts
September 21 2010 15:23 GMT
#46
On September 22 2010 00:10 mololu wrote:
Also realized creep tumor is 20 and not 25 energy... wow man that made me feel stupid.

It IS 25 energy man don't feel stupid
http://starcraft.wikia.com/wiki/Creep_tumor
Toads
Profile Blog Joined February 2009
Canada1795 Posts
September 21 2010 15:27 GMT
#47
On September 22 2010 00:10 mololu wrote:
I've learned that spit on Z's queens has an invisible cooldown while the animation is cast. If you have 2 queens and 3 hatches and spit the main, then the hatch next to it, then a far away hatch, your queens will decide it's time for an exodus. Thus:

Spit main first, then expo, then inbase hatches.

Stops the wonky queen exodus.

Also realized creep tumor is 20 and not 25 energy... wow man that made me feel stupid.


creep cost 25 energy i'm pretty sure
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
teh_longinator
Profile Joined March 2010
Canada725 Posts
September 21 2010 15:28 GMT
#48
On September 22 2010 00:13 J7S wrote:
I found out that you don't need to select an individual drone to make a building. You can select all of them build an extractor and only the closest drone to the extractor do build it.


Wait, what? Why did I not know this? I've been playing Zerg for the last 2 years :s.

Well, now that I know this, I won't be so careful to select 1 Drone, and 1 Drone only haha... Actually, I probably will, simply because sometimes I like to scout (move command) before expanding or making buildings.


On September 22 2010 00:14 Coufu wrote:
Couple things:

You can right-click burrowed banelings to make them automatically unburrow when an enemy unit comes over (although it is better to micro them)

You can right-click the interceptor button to make carriers auto-make interceptors.



Auto-cast unburrow? That's pretty awesome. So if they make mass Marines, I can have banelings just pop out like Spider-Mines?


On September 22 2010 00:15 btlyger wrote:
Massing queens as defense instead of rushing roaches against zealots actually works extremely freaking well.


I meant to try this, but my queens always send up dying to the Zealots. Maybe now that I've learned to play with health bars always showing, I can micro my Transfuse better.

Oh, also, game improving discovery... playing with health bars = better micro with Transfuse/burrowing roaches.
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 21 2010 15:29 GMT
#49
On September 22 2010 00:17 ziteNiA wrote:
i learned that Psionic storm doesnt stack
Really!? I didn't know this. This'll make me panic a bit less as noobs spam storm on the same units! Still gotta move out of it tho. hehe
Behavior is a function of its consequences.
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
September 21 2010 15:29 GMT
#50
Getting tunneling claws doesn't give you burrow for your roaches =(
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
Macavity
Profile Joined July 2010
United States83 Posts
September 21 2010 15:31 GMT
#51
Fantastic thread.

Burrow can be put on autocast allowing things like using banelings as mines.

Always making harvestors especially in the mid-game and during battles. Once you get an expo up, use both bases to make harvestors.

Neglecting the dropship aspect of the medivac during the MMM ball. I'd get medivacs purely for their healing. But if a bunch of banelings are coming or you are outnumbered, just load up and fly away.
DuneBug
Profile Joined April 2010
United States668 Posts
September 21 2010 15:35 GMT
#52
Banelings:
Used to think they sucked and were impossible to use until i saw a video with a guy using the move command to wrap them around the opponent's forces instead of attack move or something like that...

Spam click move into the juicy part of the army. Anything that dies in transit will explode. These days I almost never let my banelings 'attack' and always wait for the opponent to kill them while they're right in the middle of his troops.

neural parasite and fungal growth with the infestor while burrowed... God i hope this doesn't get patched.
TIME TO SAY GOODNIGHT BRO!
mololu
Profile Joined September 2010
Switzerland64 Posts
September 21 2010 15:36 GMT
#53
Sorry everyone on the 20 energy thing. Indeed tumors cost 25 energy. Man now I feel stupid.

Then what on earth was it that cost 20 energy?! Something cost 20 that I thought cost 25...


I found out that you don't need to select an individual drone to make a building. You can select all of them build an extractor and only the closest drone to the extractor do build it.


Man... so obvious.

Great thread though by the way.
Coufu
Profile Joined July 2010
Guam137 Posts
September 21 2010 15:36 GMT
#54
On September 22 2010 00:29 bonifaceviii wrote:
Getting tunneling claws doesn't give you burrow for your roaches =(


I always wondered about this. It was a huge debate when BW was in beta whether lurkers should be given burrow without having to research it first at lair. Ultimately, of course, they were given the burrow ability automatically, so I thought that it would have only made sense to give SC2's new burrowing unit some kind of automatic burrowing ability without having to research burrow tech =/
tetracycloide
Profile Joined July 2010
295 Posts
September 21 2010 15:37 GMT
#55
You can manage your replays using the standard windows file system without even opening the client. It's help immensly with organizing my replays and the ones I download into managable groups that share similar themes so I can quickly find the ones I need to refine a specific build or tactic.
My vanity is justified
radiaL
Profile Joined August 2003
Andorra2690 Posts
September 21 2010 15:40 GMT
#56
Even while the extractor is building, you can take 3 drones and tell them to go mine. They will wait near it until it's complete and then start harvesting. Amazing for super late game when you really don't have time and instead have to go back to microing your army or fight off harass or whatever. I use this in early game too, espeically when getting harassed hardcore -_-


The autodetonate on banelings sucks, because the unburrow animation is slow.. it's better to babysit and just press X.


SCVs can repair all mechanical units (duh). The not 'duh' part of that is that they can also repair protoss units, which is excellent for team games. Repairing my buddy's collosus or mamaship = yummy.
sideproject: twitch.tv Starcraft II Viewers data - http://twitchsc2data.com/
teh_longinator
Profile Joined March 2010
Canada725 Posts
September 21 2010 15:40 GMT
#57
On September 22 2010 00:35 DuneBug wrote:
Banelings:
Used to think they sucked and were impossible to use until i saw a video with a guy using the move command to wrap them around the opponent's forces instead of attack move or something like that...

Spam click move into the juicy part of the army. Anything that dies in transit will explode. These days I almost never let my banelings 'attack' and always wait for the opponent to kill them while they're right in the middle of his troops.

neural parasite and fungal growth with the infestor while burrowed... God i hope this doesn't get patched.



You can neural parasite and fungal growth while burrowed? That makes it so much better. I thought it was just Infested Terran you could do that with.

Man, now I hope this doesn't get patched. I'd love to have more than 5 hours to enjoy it before it gets patched.... I guess I'll see tomorrow evening.
vyyye
Profile Joined July 2010
Sweden3917 Posts
September 21 2010 15:42 GMT
#58
On September 22 2010 00:15 bonifaceviii wrote:
Show nested quote +
On September 22 2010 00:14 Azro wrote:
if you expand as Z and once you ordered the drone to build an hatch you can right away add the drone to your hatchery hotkeygroup. when its done later you will have the hatch in your hotkeygroup!

WEIRD

but awesome

Noticed that when I did the gas steal (and cancelling), but too stupid to think of hatcheries. Sweet!
BigAndrew5000
Profile Joined September 2010
United States17 Posts
September 21 2010 15:45 GMT
#59
Guys, there is a topic on official foruns with more of these tips....

http://us.battle.net/sc2/en/forum/topic/628237813
If you must do it... Do it with honor!
Hammurabio
Profile Joined August 2010
152 Posts
September 21 2010 16:02 GMT
#60
On September 22 2010 00:13 J7S wrote:
I found out that you don't need to select an individual drone to make a building. You can select all of them build an extractor and only the closest drone to the extractor do build it.


You can also build multiple buildings with a selection of drones. Works good for 13pool/12extractor. Also when maynarding (sp?) drones to your expo, direct all of them to the minerals, then build 2 extractors. All drones except the two will start mining.

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