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Learning something obvious that improved your SC2 - Page 5

Forum Index > StarCraft 2 Strategy
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some_noob
Profile Joined August 2010
160 Posts
September 21 2010 18:05 GMT
#81
When warping units as protoss, you can
[hold unit hotkey] + click click click
instead of
hotkey+ click, hotkey+ click, hotkey+ click,
monx
Profile Blog Joined May 2010
Canada1400 Posts
September 21 2010 18:07 GMT
#82
shift + "control group number" to add units to a particular group instead of remaking the whole group each time. Learned that at end of beta -_-
@ggmonx
Jaeger
Profile Joined December 2009
United States1150 Posts
September 21 2010 18:11 GMT
#83
On September 22 2010 03:05 some_noob wrote:
When warping units as protoss, you can
[hold unit hotkey] + click click click
instead of
hotkey+ click, hotkey+ click, hotkey+ click,


More reliable to press unit hotkey, hold shift + click click click
https://www.dotabuff.com/players/8137911
some_noob
Profile Joined August 2010
160 Posts
September 21 2010 18:14 GMT
#84
On September 22 2010 03:11 Jaeger wrote:
Show nested quote +
On September 22 2010 03:05 some_noob wrote:
When warping units as protoss, you can
[hold unit hotkey] + click click click
instead of
hotkey+ click, hotkey+ click, hotkey+ click,


More reliable to press unit hotkey, hold shift + click click click


Why is that ?
and wouldn't this be less effective if you want to warp different kind of units ?
Fusionbomb
Profile Joined April 2010
United States25 Posts
September 21 2010 18:15 GMT
#85
You can feedback Corruptors, banshee's Thor, Queen. To me it was always obvious I could feedback Ghosts, and other high templar. but some of those other units don't really stick out as "Psionic"

Since most people don't use corruption or 240 MM cannon most of the units sit there with full energy, ripe for feedback.

I find myself going Templar tech a lot more often rather than predictable Colossus.
For Aiur!
Hikari
Profile Blog Joined May 2010
1914 Posts
September 21 2010 18:18 GMT
#86
alt+htoky is the toggle of certain spells ie: repair, build interceptors.
Fungal growth makes phoenix very weak vs muta
You can spread creep tumors up and down cliffs using ovs.
Jaeger
Profile Joined December 2009
United States1150 Posts
September 21 2010 18:26 GMT
#87
On September 22 2010 03:14 some_noob wrote:
Show nested quote +
On September 22 2010 03:11 Jaeger wrote:
On September 22 2010 03:05 some_noob wrote:
When warping units as protoss, you can
[hold unit hotkey] + click click click
instead of
hotkey+ click, hotkey+ click, hotkey+ click,


More reliable to press unit hotkey, hold shift + click click click


Why is that ?
and wouldn't this be less effective if you want to warp different kind of units ?


The hold key method works because of key press repeating, there is a small delay after your press the key before it starts repeating, if you inadvertently click on something between your first warp in and the start of the key repeating (say the unit you warped in for instance) you'll deselect your warpgates.
https://www.dotabuff.com/players/8137911
Obstbaum
Profile Joined July 2010
Switzerland224 Posts
September 21 2010 18:29 GMT
#88
3 points:

-build a lot of stuff
-build a lot to build a lot of stuff
-dont play random Oo (isnt fun though, but it helps your winrate INSANELY)

btw <3 trump 4 this
Protoss_Carrier
Profile Joined September 2010
414 Posts
September 21 2010 18:30 GMT
#89
Corruptors can be feedbacked, and so is Overseer.

I often forget that they have energy.
Carrier has arrived.
Obstbaum
Profile Joined July 2010
Switzerland224 Posts
September 21 2010 18:31 GMT
#90
On September 22 2010 02:46 Najda wrote:
Factories cost 150/100. Seriously I got to 1100 diamond before I realized this, I thought they were 200/100.


i loled....hard
dranko
Profile Joined April 2010
Sweden378 Posts
September 21 2010 18:41 GMT
#91
Raven's Hunter Seeker Missile will one-shot larvae, and, having a pretty decent AoE, it will likely take out all available larvae at a hatchery if targeted correctly.
Devolved
Profile Joined April 2008
United States2753 Posts
September 21 2010 18:41 GMT
#92
On September 22 2010 00:01 ChaosWielder wrote:
I learned how to shift queue Stalker blink. Needless to say, I have a new build under my belt.

What does this do? What is the point?
$♥$
sketch.one
Profile Joined March 2010
United States9 Posts
September 21 2010 18:42 GMT
#93
i never played sc1 and i remember when i learned about shift clicking to queue stuff during the beta. blew my mind. probably the one thing that improved my game the most. (though totally obvious to you guys), oh that and the hold command for choke points. learned that one shortly after.

some other stuff i use a lot and take for granted:

- hitting spacebar if you happen to fly off your base at the start of the game and haven't hotkeyed it
- backspace for toggling bases (though i map it to a diff key on my keyboard since it's so far away)
- ctrl-f1 to select all idle workers (shift f1, f1 also work for single units)
- shift queue blink-attack moves (via the hdstarcraft demo on LT)
- alt to show healthbars
- exploding banelings while burrowed without having to unburrow
- shift V on hotkeyed queens and spam clicking minimap to inject larvae
- shift c resource gathering queuing (though arguably can mess up your build if you get carried away)
- 10 OL with hatch trick is slightly greater than 9 OL without hatch trick (tested multiple times)
- spawning location of Z slightly affects econ/rush (12oclock being the worst since larvae are farthest from mineral patch) though it's best for ling rushes.
- sending workers to gas before it's done will still get them to mine once it's done
- fungal growth on cloaked units
- tab for cycling units / buildings that are all on one hotkey
- hotkeying tech labs

nice thread.



sketch.680 | US | Random
Kashll
Profile Blog Joined May 2008
United States1117 Posts
September 21 2010 18:42 GMT
#94
On September 22 2010 00:05 slained wrote:
You can press ctrl + f1 to select all you idle workers at any time.


Lol facepalm. I used to think i was clever when i would hold shift and spam the F1 button.
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
sketch.one
Profile Joined March 2010
United States9 Posts
September 21 2010 18:43 GMT
#95
On September 22 2010 03:41 Devolved wrote:
Show nested quote +
On September 22 2010 00:01 ChaosWielder wrote:
I learned how to shift queue Stalker blink. Needless to say, I have a new build under my belt.

What does this do? What is the point?



it's good for getting a group of stalkers up a ledge so they don't get stuck after the blink and prevent the rest of the stalkers from getting up the ledge. hdstarcraft has a video tutorial on his youtube channel.
sketch.680 | US | Random
SpicyCrab
Profile Blog Joined March 2010
402 Posts
September 21 2010 18:46 GMT
#96
I remember when I found out that you could spawn creep tumors from creep tumors ^^,
I'm such a baller in my dreams. - HiFriend
kiykiy
Profile Joined July 2009
233 Posts
September 21 2010 18:49 GMT
#97
you can scan and call down mules to bomb opponent tanks
lalala
kidcrash89
Profile Joined August 2010
198 Posts
Last Edited: 2010-09-21 18:50:30
September 21 2010 18:49 GMT
#98
Don't make units to defend until you have to. Probably the single most effective piece of advice I've learned. And tips on using Overlords (sac'ing, positioning, etc)
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
Last Edited: 2010-09-21 18:53:07
September 21 2010 18:52 GMT
#99
alt+hotkey is the toggle of certain spells ie: repair, build interceptors.

wow that's gonna hugely help me when i need to pull scvs with my army

Raven's Hunter Seeker Missile will one-shot larvae, and, having a pretty decent AoE, it will likely take out all available larvae at a hatchery if targeted correctly.


also, Helions kill larva in just a few shots as well

hotkeying tech labs


why.. ?
ascoe
Profile Blog Joined June 2010
Korea (South)133 Posts
September 21 2010 18:53 GMT
#100
one day i learned not to attack move into a nydus

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