• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:48
CET 14:48
KST 22:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1815Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises2Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/ What monitor do you use for playing Remastered? BW General Discussion
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET SLON Grand Finals – Season 2 [Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Ghostwriting Services for Authors and Businesses The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1698 users

TvP 3-1-2 build. - Page 13

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 11 12 13 14 15 16 Next All
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
September 06 2010 15:55 GMT
#241
On September 07 2010 00:47 kcdc wrote:
Show nested quote +
On September 06 2010 17:15 superbabosheki wrote:
On September 06 2010 16:25 Jengo wrote:
On September 06 2010 02:10 kcdc wrote:
First off, this build is an all-in. If P can expand and hold off the attack, T has essentially lost.

Secondly, this build will absolutely lose to a well-executed FE build from P. Anything involving ravens or banshees hits way too late to catch a FE build at a fragile stage.

It would be nice if some T players could churn up some guides on builds that involve expanding....



I guess if you consider anything thats not a FE an all in then this build is definitely all in.
In now way is this build an all in. You can easily skip two cycles of marines hellions and have enough cash to bunker and expand. Its also a highly transitional build as you can easily switch tech by shifting a few buildings.

To say if the P can expand and hold off the attack is a ridiculous assumption because if a P is FE they are going to get destroyed by the poke easily.

Good post.

I do feel that Protoss can actually 1 gate expo IF the terran doesn't bring an SCV to build a bunker in that situation(protoss can't engage the terran's poke units until the gateways after nexus are operational). The timing of the first raven push is also going to probably be around the same time Toss gets his techtree or gateway count up, leaving him very exposed. An scv all-in is almost impossible to stop since zealots instantly become useless(only all-in vs a FE toss if you know you can't catch up!).

People don't seem to understand how easy it is to transition with this build. You have access to 3 raxes, 2 ports, 1 fact, two tech labs. Once the first raven push ends you can lift around and do almost anything from bunker/tank expo to 3 rax marauder, 2 port medivac with 4-6 raxes added once the expo is operational.


Perhaps you're not facing good Protoss FE's....you absolutely cannot bust a 1-gate expand with 3 barracks of units and an scv for a bunker. I've played that out probably 20 times, and it's ugly for T. As for the raven timing being a point when a FE P is vulnerable.....you clearly don't have much experience against the PvT FE build....

Also, we understand that you have a lot of production buildings with this build, so you can make the 'right' units. You just don't have an economy. Any expansion after a push with a raven is by definition a late expansion.


I'd have to half way agree. 1 gate FE is my friends (900-1kdiamond) strat, and my poke failed miserably to a couple zealots and his probe swarm. To counter it, I just delayed my push a bit and made my own expansion and got a medivac. Banshees at one base, couple maurders and marines in the minerals of his main. You can make that protoss pay for fast expoing, while safely expoing and protecting yourself.

You have to, in some way, harm the protoss for fast expoing. If you don't, the dual chrono boost throws their macro into high gear and they can over come you with 4-5 gates. But, even still, I've faced a couple 1 gate FE protoss with this, and haven't lost to one yet.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
SanMaya
Profile Joined September 2010
Netherlands74 Posts
September 06 2010 15:58 GMT
#242
On September 06 2010 02:10 kcdc wrote:
First off, this build is an all-in. If P can expand and hold off the attack, T has essentially lost.

Secondly, this build will absolutely lose to a well-executed FE build from P. Anything involving ravens or banshees hits way too late to catch a FE build at a fragile stage.

It would be nice if some T players could churn up some guides on builds that involve expanding....


Just like Jengo said: this isnt an all-in.

Youre somewhat right at one thing though: 'IF P can expand and hold off the attack, T has essentially lost.' The only problem is: This build is especially designed to counter a FE from the P.

If you, for whatever reason, cant destroy P in the period of time this build covers, you can still transition in whatever counters the units the P invested in.

Expansion-Builds are abundantly (sorry if I spelled that incorrect...) available on Liquipedia:
http://wiki.teamliquid.net/starcraft2/Terran_Strategy

Plz give this build a chance, it works.

See ya!

TLMS
Povi
Profile Joined July 2010
Sweden3 Posts
September 06 2010 17:18 GMT
#243
All I have to say is, OMG this build rox, I tried it on 2 different protoss friends who usually win about half of the games we play against eachother.. the first one I beat twice, then he went OMG NERF RAVEN THIS IS SO IMBA and rage-quit battlenet, the other one I beat 9 times in a row before he finally managed to win, he owned my first push by forcefielding behind my army in the ramp and then killing my units with zealots.. he then mostly got zealots and a stalker or two.. I tried going some vikings because i had to do something, I guess maybe i should have added some tech labs for marauders to kite his zealots.. Anyways we stoped playing after this maybe I just played bad that game..
Anyways this strategy is the best TvP strategy I've ever seen
kaisr
Profile Joined October 2007
Canada715 Posts
September 06 2010 17:29 GMT
#244
To ppl saying this build is all in, its not. In SC2 terrans can recover from heavy economic disadvantages simply because they have mules. As a protoss who used to have a 50% winrate vs a terran friend of mine (we're both 900 diamond), now even when I tell him to specifically use this build only and I try to hard counter it, I've only won 1 out of like 5 games and that was cuz he messed up. I have no idea how to beat him when he does it. Fortunately I've never played a terran even close to as good as he is so so far it hasnt hurt my PvT winrate. But I suspect when i get to 1k+ or 1k1+ then terrans will actually be decent.
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
September 06 2010 17:38 GMT
#245
On September 07 2010 00:47 kcdc wrote:
Show nested quote +
On September 06 2010 17:15 superbabosheki wrote:
On September 06 2010 16:25 Jengo wrote:
On September 06 2010 02:10 kcdc wrote:
First off, this build is an all-in. If P can expand and hold off the attack, T has essentially lost.

Secondly, this build will absolutely lose to a well-executed FE build from P. Anything involving ravens or banshees hits way too late to catch a FE build at a fragile stage.

It would be nice if some T players could churn up some guides on builds that involve expanding....



I guess if you consider anything thats not a FE an all in then this build is definitely all in.
In now way is this build an all in. You can easily skip two cycles of marines hellions and have enough cash to bunker and expand. Its also a highly transitional build as you can easily switch tech by shifting a few buildings.

To say if the P can expand and hold off the attack is a ridiculous assumption because if a P is FE they are going to get destroyed by the poke easily.

Good post.

I do feel that Protoss can actually 1 gate expo IF the terran doesn't bring an SCV to build a bunker in that situation(protoss can't engage the terran's poke units until the gateways after nexus are operational). The timing of the first raven push is also going to probably be around the same time Toss gets his techtree or gateway count up, leaving him very exposed. An scv all-in is almost impossible to stop since zealots instantly become useless(only all-in vs a FE toss if you know you can't catch up!).

People don't seem to understand how easy it is to transition with this build. You have access to 3 raxes, 2 ports, 1 fact, two tech labs. Once the first raven push ends you can lift around and do almost anything from bunker/tank expo to 3 rax marauder, 2 port medivac with 4-6 raxes added once the expo is operational.


Perhaps you're not facing good Protoss FE's....you absolutely cannot bust a 1-gate expand with 3 barracks of units and an scv for a bunker. I've played that out probably 20 times, and it's ugly for T. As for the raven timing being a point when a FE P is vulnerable.....you clearly don't have much experience against the PvT FE build....

Also, we understand that you have a lot of production buildings with this build, so you can make the 'right' units. You just don't have an economy. Any expansion after a push with a raven is by definition a late expansion.


You do realize that holding off 3 maruaders, 1 marine, and 1 hellion is nearly impossible with one gateway since you need a sentry to stall. The poke will come after you plant your nexus so you will either have to cancel or hope to god he doesn't build a bunker under your ramp.

I don't know what you mean by good protoss FE's but I played vs quite a few above 1k.
kaisr
Profile Joined October 2007
Canada715 Posts
September 06 2010 17:41 GMT
#246
super, I know this build is insanely good, you can stop defending it. Just tell a sad P a decent way to play against it so that if I am the better player, I would have a good chance of winning.
Doppelganger
Profile Joined May 2010
488 Posts
September 06 2010 17:47 GMT
#247
Did anyone try to use feedback in combination with force fielding the ramp as defense against it? I mean the Raven the Pdd and the banshees can all be the target of feedback. These seem to be the most important units in the push. Storm then would be the logical conclusion for the later stages of the game because the enemy is very marine heavy. So in theory this might work.
Povi
Profile Joined July 2010
Sweden3 Posts
September 06 2010 18:14 GMT
#248
On September 07 2010 02:47 Doppelganger wrote:
Did anyone try to use feedback in combination with force fielding the ramp as defense against it? I mean the Raven the Pdd and the banshees can all be the target of feedback. These seem to be the most important units in the push. Storm then would be the logical conclusion for the later stages of the game because the enemy is very marine heavy. So in theory this might work.


My friend used feedback on my raven before I got to put out PDD but I still beat his army I guess he used too much resources to tech into that fast HT's
frogmelter
Profile Blog Joined April 2009
United States971 Posts
September 06 2010 19:51 GMT
#249
I'm losing after the poke ends to all in attacks even if I do damage. It hits before the raven gets up and usually kills me outright. I've put up two bunkers and he HAS busted through that before. That window is where I usually lose.
TL+ Member
superstartran
Profile Joined March 2010
United States4013 Posts
September 06 2010 20:03 GMT
#250
On September 07 2010 02:38 superbabosheki wrote:
Show nested quote +
On September 07 2010 00:47 kcdc wrote:
On September 06 2010 17:15 superbabosheki wrote:
On September 06 2010 16:25 Jengo wrote:
On September 06 2010 02:10 kcdc wrote:
First off, this build is an all-in. If P can expand and hold off the attack, T has essentially lost.

Secondly, this build will absolutely lose to a well-executed FE build from P. Anything involving ravens or banshees hits way too late to catch a FE build at a fragile stage.

It would be nice if some T players could churn up some guides on builds that involve expanding....



I guess if you consider anything thats not a FE an all in then this build is definitely all in.
In now way is this build an all in. You can easily skip two cycles of marines hellions and have enough cash to bunker and expand. Its also a highly transitional build as you can easily switch tech by shifting a few buildings.

To say if the P can expand and hold off the attack is a ridiculous assumption because if a P is FE they are going to get destroyed by the poke easily.

Good post.

I do feel that Protoss can actually 1 gate expo IF the terran doesn't bring an SCV to build a bunker in that situation(protoss can't engage the terran's poke units until the gateways after nexus are operational). The timing of the first raven push is also going to probably be around the same time Toss gets his techtree or gateway count up, leaving him very exposed. An scv all-in is almost impossible to stop since zealots instantly become useless(only all-in vs a FE toss if you know you can't catch up!).

People don't seem to understand how easy it is to transition with this build. You have access to 3 raxes, 2 ports, 1 fact, two tech labs. Once the first raven push ends you can lift around and do almost anything from bunker/tank expo to 3 rax marauder, 2 port medivac with 4-6 raxes added once the expo is operational.


Perhaps you're not facing good Protoss FE's....you absolutely cannot bust a 1-gate expand with 3 barracks of units and an scv for a bunker. I've played that out probably 20 times, and it's ugly for T. As for the raven timing being a point when a FE P is vulnerable.....you clearly don't have much experience against the PvT FE build....

Also, we understand that you have a lot of production buildings with this build, so you can make the 'right' units. You just don't have an economy. Any expansion after a push with a raven is by definition a late expansion.


You do realize that holding off 3 maruaders, 1 marine, and 1 hellion is nearly impossible with one gateway since you need a sentry to stall. The poke will come after you plant your nexus so you will either have to cancel or hope to god he doesn't build a bunker under your ramp.

I don't know what you mean by good protoss FE's but I played vs quite a few above 1k.




You can stop the first poke dead cold with just 2 Zealots 3 Stalkers. You're in denial about your strat, it's an all in build with no transition. If the Protoss 1 Gate FE, your 10 minute push will do absolutely nothing to him since he has 4 Warpgates + Probes and way more resources than you. The only way you can win is with the first poke, but that all comes down to micro, and if you wanna gamble all your chips on winning on a single moment of clicking, go ahead.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2010-09-06 20:08:37
September 06 2010 20:06 GMT
#251
On September 07 2010 02:38 superbabosheki wrote:
You do realize that holding off 3 maruaders, 1 marine, and 1 hellion is nearly impossible with one gateway since you need a sentry to stall.

No it's not, and you don't need a sentry.

I tried in the unit tester and I can only beat 2 zealot 3 stalker if I kill the stalkers and kite the zealots for ages, but in a real game they'd just get another stalker.
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
September 06 2010 20:09 GMT
#252
On September 07 2010 05:06 Yaotzin wrote:
Show nested quote +
On September 07 2010 02:38 superbabosheki wrote:
You do realize that holding off 3 maruaders, 1 marine, and 1 hellion is nearly impossible with one gateway since you need a sentry to stall.

No it's not, and you don't need a sentry.

If you are building a nexus while the poke is coming, yes it is. And you do need a sentry to stall for ia few extra units in a normal situation(1 gate robo, no exposed nexus)
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 06 2010 20:10 GMT
#253
Open field, 2 zealots 3 stalkers vs 1hellion1marine3marauder. How? 1 gate robo will have the same number of units + cliff advantage so again, no sentry is needed.
superstartran
Profile Joined March 2010
United States4013 Posts
September 06 2010 20:17 GMT
#254
On September 07 2010 05:09 superbabosheki wrote:
Show nested quote +
On September 07 2010 05:06 Yaotzin wrote:
On September 07 2010 02:38 superbabosheki wrote:
You do realize that holding off 3 maruaders, 1 marine, and 1 hellion is nearly impossible with one gateway since you need a sentry to stall.

No it's not, and you don't need a sentry.

If you are building a nexus while the poke is coming, yes it is. And you do need a sentry to stall for ia few extra units in a normal situation(1 gate robo, no exposed nexus)




You've never encountered kcdc's 1 Gateway FE. His FE is based on a 4 Warpgate build with economy strength. The 1st gate way is constantly chronos boosted while he makes units. You're both on even ground, and in worse case scenario you both trade.
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
Last Edited: 2010-09-06 20:22:12
September 06 2010 20:20 GMT
#255
On September 07 2010 05:10 Yaotzin wrote:
Open field, 2 zealots 3 stalkers vs 1hellion1marine3marauder. How? 1 gate robo will have the same number of units + cliff advantage so again, no sentry is needed.

I was referring to the 1 gate FE build where a Nexus is planted. And I have yet to see 2 zel and 3 stalkers by the time my poke comes in off ONE GATEWAY. Toss usually has 4 units total with the fourth just coming out, which is why a sentry is needed to stall.

There is no cliff advantage if a nexus is planted. In fact that favors terran with a mini arc on the bottom of the ramp.

On September 07 2010 05:17 superstartran wrote:
Show nested quote +
On September 07 2010 05:09 superbabosheki wrote:
On September 07 2010 05:06 Yaotzin wrote:
On September 07 2010 02:38 superbabosheki wrote:
You do realize that holding off 3 maruaders, 1 marine, and 1 hellion is nearly impossible with one gateway since you need a sentry to stall.

No it's not, and you don't need a sentry.

If you are building a nexus while the poke is coming, yes it is. And you do need a sentry to stall for ia few extra units in a normal situation(1 gate robo, no exposed nexus)




You've never encountered kcdc's 1 Gateway FE. His FE is based on a 4 Warpgate build with economy strength. The 1st gate way is constantly chronos boosted while he makes units. You're both on even ground, and in worse case scenario you both trade.

Watch every single one of my replays before you say I haven't played vs that build.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2010-09-06 20:38:57
September 06 2010 20:33 GMT
#256
On September 07 2010 05:20 superbabosheki wrote:
I was referring to the 1 gate FE build where a Nexus is planted.

Good, me too.

And I have yet to see 2 zel and 3 stalkers by the time my poke comes in off ONE GATEWAY.

Play less greedy FE'ers? I dunno I'd guess they aren't chronoing their gateway.

Toss usually has 4 units total with the fourth just coming out, which is why a sentry is needed to stall.

I'm not interested in what other people have. I have 2 zealots and 3 stalkers and I'm curious how you think you can win that fight. I tested it in YABOT and compared the timing to one of your replays FYI, I did not pull it out my ass. 2 zealots/2 stalkers (third walking down the ramp) in front of my nexus on steppes. I could tighten up, I only did it once and I'm tired.

There is no cliff advantage if a nexus is planted. In fact that favors terran with a mini arc on the bottom of the ramp.

Yes I was referring to the 1gate robo situation, saying it's the same + you have your cliff.

Don't get me wrong that push can absolutely punish greedy people, but it can't kill an FE designed for solidity.
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2010-09-06 20:39:10
September 06 2010 20:35 GMT
#257
On September 07 2010 05:20 superbabosheki wrote:
Show nested quote +
On September 07 2010 05:10 Yaotzin wrote:
Open field, 2 zealots 3 stalkers vs 1hellion1marine3marauder. How? 1 gate robo will have the same number of units + cliff advantage so again, no sentry is needed.

I was referring to the 1 gate FE build where a Nexus is planted. And I have yet to see 2 zel and 3 stalkers by the time my poke comes in off ONE GATEWAY. Toss usually has 4 units total with the fourth just coming out, which is why a sentry is needed to stall.

There is no cliff advantage if a nexus is planted. In fact that favors terran with a mini arc on the bottom of the ramp.

Show nested quote +
On September 07 2010 05:17 superstartran wrote:
On September 07 2010 05:09 superbabosheki wrote:
On September 07 2010 05:06 Yaotzin wrote:
On September 07 2010 02:38 superbabosheki wrote:
You do realize that holding off 3 maruaders, 1 marine, and 1 hellion is nearly impossible with one gateway since you need a sentry to stall.

No it's not, and you don't need a sentry.

If you are building a nexus while the poke is coming, yes it is. And you do need a sentry to stall for ia few extra units in a normal situation(1 gate robo, no exposed nexus)




You've never encountered kcdc's 1 Gateway FE. His FE is based on a 4 Warpgate build with economy strength. The 1st gate way is constantly chronos boosted while he makes units. You're both on even ground, and in worse case scenario you both trade.

Watch every single one of my replays before you say I haven't played vs that build.




I've played versus your build all the time, it's not hard to beat. Your build is an all in with no transition, the first poke is easy to beat, you just shoot Mauraders while running Zealots at him. The Helion dies pretty fast. You beat the 10 minute push your set back tons of gas (2 Banshee and Raven die easily), and then the Toss proceeds to go roflstomp your ass.



None of them Chronosboosted their Gateway to get units out, that is the point of Chronos boosting, so you have extra units to hold off any early harass. One of them expoed at 24 IIRC, which is ultra greedy.



kcdc's build is designed to beat Raven pushes like this, so I have no idea why you say this "beats" FE builds. As long as you don't play ultra greedy, you should beat every T. The only reason to be ultra greedy vs T is if you think he will FE, then you can expo at 24. Otherwise get units out first then expo.
ktffang
Profile Joined July 2009
United States120 Posts
September 06 2010 21:01 GMT
#258
Isn't it suppose to be beanhyung?


7 times dowm, 8 times up
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2010-09-06 21:41:47
September 06 2010 21:40 GMT
#259
On September 07 2010 02:38 superbabosheki wrote:
Show nested quote +
On September 07 2010 00:47 kcdc wrote:
On September 06 2010 17:15 superbabosheki wrote:
On September 06 2010 16:25 Jengo wrote:
On September 06 2010 02:10 kcdc wrote:
First off, this build is an all-in. If P can expand and hold off the attack, T has essentially lost.

Secondly, this build will absolutely lose to a well-executed FE build from P. Anything involving ravens or banshees hits way too late to catch a FE build at a fragile stage.

It would be nice if some T players could churn up some guides on builds that involve expanding....



I guess if you consider anything thats not a FE an all in then this build is definitely all in.
In now way is this build an all in. You can easily skip two cycles of marines hellions and have enough cash to bunker and expand. Its also a highly transitional build as you can easily switch tech by shifting a few buildings.

To say if the P can expand and hold off the attack is a ridiculous assumption because if a P is FE they are going to get destroyed by the poke easily.

Good post.

I do feel that Protoss can actually 1 gate expo IF the terran doesn't bring an SCV to build a bunker in that situation(protoss can't engage the terran's poke units until the gateways after nexus are operational). The timing of the first raven push is also going to probably be around the same time Toss gets his techtree or gateway count up, leaving him very exposed. An scv all-in is almost impossible to stop since zealots instantly become useless(only all-in vs a FE toss if you know you can't catch up!).

People don't seem to understand how easy it is to transition with this build. You have access to 3 raxes, 2 ports, 1 fact, two tech labs. Once the first raven push ends you can lift around and do almost anything from bunker/tank expo to 3 rax marauder, 2 port medivac with 4-6 raxes added once the expo is operational.


Perhaps you're not facing good Protoss FE's....you absolutely cannot bust a 1-gate expand with 3 barracks of units and an scv for a bunker. I've played that out probably 20 times, and it's ugly for T. As for the raven timing being a point when a FE P is vulnerable.....you clearly don't have much experience against the PvT FE build....

Also, we understand that you have a lot of production buildings with this build, so you can make the 'right' units. You just don't have an economy. Any expansion after a push with a raven is by definition a late expansion.


You do realize that holding off 3 maruaders, 1 marine, and 1 hellion is nearly impossible with one gateway since you need a sentry to stall. The poke will come after you plant your nexus so you will either have to cancel or hope to god he doesn't build a bunker under your ramp.

I don't know what you mean by good protoss FE's but I played vs quite a few above 1k.


Dunno what to tell you....I expand at 30 food and there's no way you're busting my FE with that poke. Especially without stim, the idea is pretty laughable. 2 zealots and 2 stalkers off of one chronoboosted gateway will roll that poke and counter-push you while the expo is finished. We can play it out if you want, but there's just no chance that that tiny push would do any damage.

I'm not gonna argue about it any further tho. If people like the build, that's great. They should use it. We'll see if the style is still popular in a year.
guyGOTgirth
Profile Joined August 2010
United States76 Posts
September 06 2010 23:48 GMT
#260
Yo superstartran, can you post some replays of you beating the build? I'm just curious.

Also if KCDC and someone that is competent in doing the build want to play a game I think it would actually add credibility to the thread / responses instead of all this theorycrafting.

Bnet ID: guyGOTgirth.114
Prev 1 11 12 13 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Platinum Heroes Events
12:00
PSC2L Finals - Playoffs
Gerald vs Jumy
Nicoract vs Creator
RotterdaM913
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 913
SortOf 221
StarCraft: Brood War
Britney 43801
Shuttle 2059
GuemChi 1641
Sea 1507
Horang2 986
Stork 746
Soma 734
EffOrt 705
Jaedong 658
ggaemo 428
[ Show more ]
Snow 381
actioN 343
hero 224
Mini 219
Last 182
Sharp 161
Zeus 151
Barracks 122
Leta 62
ToSsGirL 58
sorry 53
Sea.KH 48
PianO 42
JYJ 31
Mind 29
Rock 17
yabsab 15
Shine 15
scan(afreeca) 14
GoRush 13
HiyA 12
ajuk12(nOOB) 12
Sacsri 11
Noble 10
Sexy 9
Dota 2
singsing3588
XcaliburYe668
syndereN566
Fuzer 310
League of Legends
C9.Mang0393
Other Games
Gorgc3380
B2W.Neo662
Pyrionflax619
hiko267
Hui .229
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 33
• naamasc21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV207
Upcoming Events
OSC
23h 12m
Korean StarCraft League
1d 13h
OSC
1d 22h
IPSL
2 days
Dewalt vs Bonyth
OSC
2 days
OSC
2 days
uThermal 2v2 Circuit
3 days
Replay Cast
3 days
Patches Events
4 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.