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TvP 3-1-2 build. - Page 14

Forum Index > StarCraft 2 Strategy
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dust7
Profile Joined March 2010
199 Posts
September 07 2010 00:22 GMT
#261
i am curious how the upcoming warpgate nerf will play into this.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
September 07 2010 05:51 GMT
#262
On September 07 2010 06:40 kcdc wrote:
Show nested quote +
On September 07 2010 02:38 superbabosheki wrote:
On September 07 2010 00:47 kcdc wrote:
On September 06 2010 17:15 superbabosheki wrote:
On September 06 2010 16:25 Jengo wrote:
On September 06 2010 02:10 kcdc wrote:
First off, this build is an all-in. If P can expand and hold off the attack, T has essentially lost.

Secondly, this build will absolutely lose to a well-executed FE build from P. Anything involving ravens or banshees hits way too late to catch a FE build at a fragile stage.

It would be nice if some T players could churn up some guides on builds that involve expanding....



I guess if you consider anything thats not a FE an all in then this build is definitely all in.
In now way is this build an all in. You can easily skip two cycles of marines hellions and have enough cash to bunker and expand. Its also a highly transitional build as you can easily switch tech by shifting a few buildings.

To say if the P can expand and hold off the attack is a ridiculous assumption because if a P is FE they are going to get destroyed by the poke easily.

Good post.

I do feel that Protoss can actually 1 gate expo IF the terran doesn't bring an SCV to build a bunker in that situation(protoss can't engage the terran's poke units until the gateways after nexus are operational). The timing of the first raven push is also going to probably be around the same time Toss gets his techtree or gateway count up, leaving him very exposed. An scv all-in is almost impossible to stop since zealots instantly become useless(only all-in vs a FE toss if you know you can't catch up!).

People don't seem to understand how easy it is to transition with this build. You have access to 3 raxes, 2 ports, 1 fact, two tech labs. Once the first raven push ends you can lift around and do almost anything from bunker/tank expo to 3 rax marauder, 2 port medivac with 4-6 raxes added once the expo is operational.


Perhaps you're not facing good Protoss FE's....you absolutely cannot bust a 1-gate expand with 3 barracks of units and an scv for a bunker. I've played that out probably 20 times, and it's ugly for T. As for the raven timing being a point when a FE P is vulnerable.....you clearly don't have much experience against the PvT FE build....

Also, we understand that you have a lot of production buildings with this build, so you can make the 'right' units. You just don't have an economy. Any expansion after a push with a raven is by definition a late expansion.


You do realize that holding off 3 maruaders, 1 marine, and 1 hellion is nearly impossible with one gateway since you need a sentry to stall. The poke will come after you plant your nexus so you will either have to cancel or hope to god he doesn't build a bunker under your ramp.

I don't know what you mean by good protoss FE's but I played vs quite a few above 1k.


Dunno what to tell you....I expand at 30 food and there's no way you're busting my FE with that poke. Especially without stim, the idea is pretty laughable. 2 zealots and 2 stalkers off of one chronoboosted gateway will roll that poke and counter-push you while the expo is finished. We can play it out if you want, but there's just no chance that that tiny push would do any damage.

I'm not gonna argue about it any further tho. If people like the build, that's great. They should use it. We'll see if the style is still popular in a year.


Funnily enough, I read this post just as someone decided to use the 3-1-2 build against me. If the game is any indication, kcdc's FE build smashes this easily.
[image loading]

Players are both between 900 and 1000 points. Judging from the few replays I downloaded of the OP using this build, my opponent in the replay actually sent the poke and the push a few seconds earlier than the OP.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
Last Edited: 2010-09-07 06:32:05
September 07 2010 06:07 GMT
#263
On September 07 2010 14:51 iamke55 wrote:
Show nested quote +
On September 07 2010 06:40 kcdc wrote:
On September 07 2010 02:38 superbabosheki wrote:
On September 07 2010 00:47 kcdc wrote:
On September 06 2010 17:15 superbabosheki wrote:
On September 06 2010 16:25 Jengo wrote:
On September 06 2010 02:10 kcdc wrote:
First off, this build is an all-in. If P can expand and hold off the attack, T has essentially lost.

Secondly, this build will absolutely lose to a well-executed FE build from P. Anything involving ravens or banshees hits way too late to catch a FE build at a fragile stage.

It would be nice if some T players could churn up some guides on builds that involve expanding....



I guess if you consider anything thats not a FE an all in then this build is definitely all in.
In now way is this build an all in. You can easily skip two cycles of marines hellions and have enough cash to bunker and expand. Its also a highly transitional build as you can easily switch tech by shifting a few buildings.

To say if the P can expand and hold off the attack is a ridiculous assumption because if a P is FE they are going to get destroyed by the poke easily.

Good post.

I do feel that Protoss can actually 1 gate expo IF the terran doesn't bring an SCV to build a bunker in that situation(protoss can't engage the terran's poke units until the gateways after nexus are operational). The timing of the first raven push is also going to probably be around the same time Toss gets his techtree or gateway count up, leaving him very exposed. An scv all-in is almost impossible to stop since zealots instantly become useless(only all-in vs a FE toss if you know you can't catch up!).

People don't seem to understand how easy it is to transition with this build. You have access to 3 raxes, 2 ports, 1 fact, two tech labs. Once the first raven push ends you can lift around and do almost anything from bunker/tank expo to 3 rax marauder, 2 port medivac with 4-6 raxes added once the expo is operational.


Perhaps you're not facing good Protoss FE's....you absolutely cannot bust a 1-gate expand with 3 barracks of units and an scv for a bunker. I've played that out probably 20 times, and it's ugly for T. As for the raven timing being a point when a FE P is vulnerable.....you clearly don't have much experience against the PvT FE build....

Also, we understand that you have a lot of production buildings with this build, so you can make the 'right' units. You just don't have an economy. Any expansion after a push with a raven is by definition a late expansion.


You do realize that holding off 3 maruaders, 1 marine, and 1 hellion is nearly impossible with one gateway since you need a sentry to stall. The poke will come after you plant your nexus so you will either have to cancel or hope to god he doesn't build a bunker under your ramp.

I don't know what you mean by good protoss FE's but I played vs quite a few above 1k.


Dunno what to tell you....I expand at 30 food and there's no way you're busting my FE with that poke. Especially without stim, the idea is pretty laughable. 2 zealots and 2 stalkers off of one chronoboosted gateway will roll that poke and counter-push you while the expo is finished. We can play it out if you want, but there's just no chance that that tiny push would do any damage.

I'm not gonna argue about it any further tho. If people like the build, that's great. They should use it. We'll see if the style is still popular in a year.


Funnily enough, I read this post just as someone decided to use the 3-1-2 build against me. If the game is any indication, kcdc's FE build smashes this easily.
[image loading]

Players are both between 900 and 1000 points. Judging from the few replays I downloaded of the OP using this build, my opponent in the replay actually sent the poke and the push a few seconds earlier than the OP.


Uhm, you had two stalkers and two zealots when he hit you. If he microed at all or turned on healthbars, and brought an scv, he woulda smashed your fe. Marauders can move and shoot stalkers while kiting zealots, and once stalkers are gone zealots become worthless.

vs a FE protoss though, would entirely skip first raven, research cloak, build one bunker on my ramp while getting a CC and having only one port after the poke(which obviously scouts it all). The first banshee does have a decent window to do some economic damage. One probe every 3 seconds an observer isn't out.

another option is just to do an immediate CC and transition out of the build when the poke scouts it, which turns it into a standard tvp pretty much(since at this point terran is at 1 rax 1 fact, 1 port, nothing more nothing less). It will just turn into kcdc fe vs 1-1-1. Basically this means the build is actually versatile and can be transitioned out of quite easily, not all-in, just based on decision making.
Shady
Profile Joined May 2010
Austria115 Posts
September 07 2010 09:06 GMT
#264
do you make a wall in with this build? or a bunker against an early stalker harrass?
Mr_Kzimir
Profile Joined August 2010
France268 Posts
September 07 2010 10:27 GMT
#265
Yup , funny thing about this build is that well microed poke with a SCV neverfailed me , and most of the time end the game before banshees are out , especially in small maps
"Infantry , it's all about it"
kcdc
Profile Blog Joined April 2010
United States2311 Posts
September 07 2010 11:55 GMT
#266
On September 07 2010 15:07 superbabosheki wrote:
Uhm, you had two stalkers and two zealots when he hit you. If he microed at all or turned on healthbars, and brought an scv, he woulda smashed your fe. Marauders can move and shoot stalkers while kiting zealots, and once stalkers are gone zealots become worthless.

vs a FE protoss though, would entirely skip first raven, research cloak, build one bunker on my ramp while getting a CC and having only one port after the poke(which obviously scouts it all). The first banshee does have a decent window to do some economic damage. One probe every 3 seconds an observer isn't out.

another option is just to do an immediate CC and transition out of the build when the poke scouts it, which turns it into a standard tvp pretty much(since at this point terran is at 1 rax 1 fact, 1 port, nothing more nothing less). It will just turn into kcdc fe vs 1-1-1. Basically this means the build is actually versatile and can be transitioned out of quite easily, not all-in, just based on decision making.


3 marauders, 1 marine and 1 hellion will lose to 2 zealots and 2 stalkers every time. Marauders are the same speed as zealots and have the same range as stalkers. They can either kite the zealots and take fire from the stalkers or shoot the stalkers and take hits from both the zealots and stalkers. In either case, P will win that fight.
Kryptix
Profile Joined August 2010
United States138 Posts
September 07 2010 15:35 GMT
#267
On September 07 2010 20:55 kcdc wrote:
Show nested quote +
On September 07 2010 15:07 superbabosheki wrote:
Uhm, you had two stalkers and two zealots when he hit you. If he microed at all or turned on healthbars, and brought an scv, he woulda smashed your fe. Marauders can move and shoot stalkers while kiting zealots, and once stalkers are gone zealots become worthless.

vs a FE protoss though, would entirely skip first raven, research cloak, build one bunker on my ramp while getting a CC and having only one port after the poke(which obviously scouts it all). The first banshee does have a decent window to do some economic damage. One probe every 3 seconds an observer isn't out.

another option is just to do an immediate CC and transition out of the build when the poke scouts it, which turns it into a standard tvp pretty much(since at this point terran is at 1 rax 1 fact, 1 port, nothing more nothing less). It will just turn into kcdc fe vs 1-1-1. Basically this means the build is actually versatile and can be transitioned out of quite easily, not all-in, just based on decision making.


3 marauders, 1 marine and 1 hellion will lose to 2 zealots and 2 stalkers every time. Marauders are the same speed as zealots and have the same range as stalkers. They can either kite the zealots and take fire from the stalkers or shoot the stalkers and take hits from both the zealots and stalkers. In either case, P will win that fight.


You can shoot and scoot (which I'm not that great at) and take out the zealots while out of range of the stalkers then just go in and pound the stalkers. My issue with this build is that I've tried it with probably a 40-50% success rate so far, and the times I get beat seem to usually go like this. My poke arrives, usually doing pretty even damage vs them, but they immediately counter with their next warp in and I only have marines hellions and an uncharged Raven at this point. Their attack lands either right as PDD charges but no ravens yet or when my raven is at 80-90 energy but with a smaller force. Either of these timings with stalker/immortal seems to be devastating because the hellion heavy army is useless vs immortal + stalker. I've actually had more success with this by building 1 tank 1 hellion trading off rather than pure hellions, occasionally pumping a viking instead of a banshee for gas reasons...
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 07 2010 16:43 GMT
#268
You can't shoot and scoot when stalkers are faster than marauders...
MockHamill
Profile Joined March 2010
Sweden1798 Posts
September 07 2010 16:54 GMT
#269
So far it seems to work good on 2 player maps but horrible on larger maps. I guess the timing is really off when it takes to much time to get to their base.
Kryptix
Profile Joined August 2010
United States138 Posts
September 07 2010 17:17 GMT
#270
On September 08 2010 01:43 Yaotzin wrote:
You can't shoot and scoot when stalkers are faster than marauders...


The Stalkers without the Zs can't kill any of your troops unless they focus the marine before the zealots die because of the hellion. At that point its 2 stalkers vs likely 3 half health marauders and a hellion and maybe a marine, T wins, then again about that time P reinforcements come so I just try to take out a few probes.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 07 2010 17:50 GMT
#271
On September 08 2010 02:17 Kryptix wrote:
The Stalkers without the Zs can't kill any of your troops unless they focus the marine before the zealots die because of the hellion.

This doesn't make sense :/

At that point its 2 stalkers vs likely 3 half health marauders and a hellion and maybe a marine, T wins, then again about that time P reinforcements come so I just try to take out a few probes.

Why would you have 3 half health marauders...P will focus fire and marauders can't run from stalkers..
eecs4ever
Profile Joined July 2010
United States106 Posts
September 07 2010 18:13 GMT
#272
yeah, lets see hyungbean vs KCDC ! :D
If you know the enemy and know yourself, you need not fear the result of a hundred battles. SO REMEMBER TO SCOUT ! -Sun Tzu
micjmac
Profile Joined September 2010
42 Posts
September 07 2010 22:05 GMT
#273
On September 08 2010 03:13 eecs4ever wrote:
yeah, lets see hyungbean vs KCDC ! :D


+1

Talk is cheap. I'd like to see replay(s) of a best of 3 between these two. That should validate the debating here. I'm not taking sides, but that is the only way to settle this.
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
September 07 2010 22:21 GMT
#274
I love builds that are described to work "because Terran is imbalanced." This sounds interesting and I'll try it out.
Marines > everything
Jayrod
Profile Joined August 2010
1820 Posts
September 07 2010 22:23 GMT
#275
I do think the protoss can have ample units... if not more units when they do a FE build with chronoboost on the gateway rather than the warpgate tech. Ive been messing with KCDCs build on YABOT alot lately and I always with end up with a bigger army than any prolonged one base play simply because after the first 3 chronoboosts you are CBing every unit from the gateway. With kcdc's build you will have 2 zealot 2 stalker and a third on the way by the time the push gets to your door on a small map. Throw in 4 probes and the toss will have an expansion up. The push that worries me is the 8 minute 1 raven 2 banshee+marine push w/ leftover hellions. Will the expansion+warp-ins kick in enough to fend that off with gateway units? I'm not entirely sure but I will say this. Every unit in that army mix I just listed dies to stalker. The trick then... is to not let them place the PDD in a place where you cant avoid the clash (your expansion for instance). Additionally, the units that comes with the push dont really include marauders... as least not in all the replays I watched from the original post. The marauders seemed to die with the first push and never get replaced. Marauders with concussive in the 2nd push would make it pretty difficultto kite away the PDD.

TLDR: kcdc's build is good and could probably hold up to this better than the more common openings because of the chronoboost on the gateway. Most openings emphasize getting warpgate a little faster or CBing probes. This one uses CB to mass up a strong ground army... stronger than typical non-FE builds... and then uses later CB's to make up for lost time or secure a macro advantage if the other guy had been cutting SCVs

Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
September 08 2010 03:50 GMT
#276
On September 08 2010 07:05 micjmac wrote:
Show nested quote +
On September 08 2010 03:13 eecs4ever wrote:
yeah, lets see hyungbean vs KCDC ! :D


+1

Talk is cheap. I'd like to see replay(s) of a best of 3 between these two. That should validate the debating here. I'm not taking sides, but that is the only way to settle this.

1 post weirdo o_o

A bo3 wouldn't solve anything, nobody would do the same build 3 times in a row and it really isn't a debate vs the two builds just the initial poke, I can transition into any form of a 1-1-1 after the poke which serves as a scouting force as well as a pressure move.

Plus we aren't bashing each other at all or anything so it's not really "talk." His build is good, really good in fact, the only one minor problem I have with it is that it is soft-countered by a 1 rax FE, a build that I think quite a few terrans still use as a standard. Two base terran with double mules can pump out so many units it's quite ridiculous.

I do play a lot of protoss and find his build to be really successful vs almost all one base play, but it is pretty hard to pull off when T does the all in stimrush type of play.
SoFFacet
Profile Joined March 2010
United States101 Posts
September 08 2010 06:11 GMT
#277
Just like to point out that you can't resolve these things all that well with a direct series since a lot of it is ruined by both of them knowing eachother's builds ahead of time.
JesseT
Profile Joined August 2010
Australia3 Posts
Last Edited: 2010-09-08 12:02:36
September 08 2010 11:55 GMT
#278
it sounds good
but, it sounds like too much of all in where does all the gas come from to run 2 starport DX
show me the money
Panoptic
Profile Joined September 2009
United Kingdom515 Posts
September 08 2010 12:16 GMT
#279
On September 08 2010 20:55 JesseT wrote:
it sounds good
but, it sounds like too much of all in where does all the gas come from to run 2 starport DX



There's enough gas seeing as everything else is mineral only.

It does seem that an FE will stomp this, but it's like the OP said, you should adapt in that case.

Either way I wouldn't rely on the poke to do much damage to the toss because it seems pretty reliant on both players micro, and at least for T, at the same time as the 'poke' you should be doing a lot of fiddly macro like switching tech labs and at least adding on Rax (if you want to stick to the original build).

I think adapting with your own expansion is the way to go if your poke scouts an FE.
"Crom laughs at your four winds!"
Domonkazu
Profile Joined August 2010
Germany29 Posts
September 08 2010 12:29 GMT
#280
the build crushed 2k rating korean toss in GSL today, its pretty good I'd say.
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