• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:15
CEST 21:15
KST 04:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash6[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy11ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt2: News Flash Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group D [Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1739 users

TvP 3-1-2 build. - Page 14

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 12 13 14 15 16 Next All
dust7
Profile Joined March 2010
199 Posts
September 07 2010 00:22 GMT
#261
i am curious how the upcoming warpgate nerf will play into this.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
September 07 2010 05:51 GMT
#262
On September 07 2010 06:40 kcdc wrote:
Show nested quote +
On September 07 2010 02:38 superbabosheki wrote:
On September 07 2010 00:47 kcdc wrote:
On September 06 2010 17:15 superbabosheki wrote:
On September 06 2010 16:25 Jengo wrote:
On September 06 2010 02:10 kcdc wrote:
First off, this build is an all-in. If P can expand and hold off the attack, T has essentially lost.

Secondly, this build will absolutely lose to a well-executed FE build from P. Anything involving ravens or banshees hits way too late to catch a FE build at a fragile stage.

It would be nice if some T players could churn up some guides on builds that involve expanding....



I guess if you consider anything thats not a FE an all in then this build is definitely all in.
In now way is this build an all in. You can easily skip two cycles of marines hellions and have enough cash to bunker and expand. Its also a highly transitional build as you can easily switch tech by shifting a few buildings.

To say if the P can expand and hold off the attack is a ridiculous assumption because if a P is FE they are going to get destroyed by the poke easily.

Good post.

I do feel that Protoss can actually 1 gate expo IF the terran doesn't bring an SCV to build a bunker in that situation(protoss can't engage the terran's poke units until the gateways after nexus are operational). The timing of the first raven push is also going to probably be around the same time Toss gets his techtree or gateway count up, leaving him very exposed. An scv all-in is almost impossible to stop since zealots instantly become useless(only all-in vs a FE toss if you know you can't catch up!).

People don't seem to understand how easy it is to transition with this build. You have access to 3 raxes, 2 ports, 1 fact, two tech labs. Once the first raven push ends you can lift around and do almost anything from bunker/tank expo to 3 rax marauder, 2 port medivac with 4-6 raxes added once the expo is operational.


Perhaps you're not facing good Protoss FE's....you absolutely cannot bust a 1-gate expand with 3 barracks of units and an scv for a bunker. I've played that out probably 20 times, and it's ugly for T. As for the raven timing being a point when a FE P is vulnerable.....you clearly don't have much experience against the PvT FE build....

Also, we understand that you have a lot of production buildings with this build, so you can make the 'right' units. You just don't have an economy. Any expansion after a push with a raven is by definition a late expansion.


You do realize that holding off 3 maruaders, 1 marine, and 1 hellion is nearly impossible with one gateway since you need a sentry to stall. The poke will come after you plant your nexus so you will either have to cancel or hope to god he doesn't build a bunker under your ramp.

I don't know what you mean by good protoss FE's but I played vs quite a few above 1k.


Dunno what to tell you....I expand at 30 food and there's no way you're busting my FE with that poke. Especially without stim, the idea is pretty laughable. 2 zealots and 2 stalkers off of one chronoboosted gateway will roll that poke and counter-push you while the expo is finished. We can play it out if you want, but there's just no chance that that tiny push would do any damage.

I'm not gonna argue about it any further tho. If people like the build, that's great. They should use it. We'll see if the style is still popular in a year.


Funnily enough, I read this post just as someone decided to use the 3-1-2 build against me. If the game is any indication, kcdc's FE build smashes this easily.
[image loading]

Players are both between 900 and 1000 points. Judging from the few replays I downloaded of the OP using this build, my opponent in the replay actually sent the poke and the push a few seconds earlier than the OP.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
Last Edited: 2010-09-07 06:32:05
September 07 2010 06:07 GMT
#263
On September 07 2010 14:51 iamke55 wrote:
Show nested quote +
On September 07 2010 06:40 kcdc wrote:
On September 07 2010 02:38 superbabosheki wrote:
On September 07 2010 00:47 kcdc wrote:
On September 06 2010 17:15 superbabosheki wrote:
On September 06 2010 16:25 Jengo wrote:
On September 06 2010 02:10 kcdc wrote:
First off, this build is an all-in. If P can expand and hold off the attack, T has essentially lost.

Secondly, this build will absolutely lose to a well-executed FE build from P. Anything involving ravens or banshees hits way too late to catch a FE build at a fragile stage.

It would be nice if some T players could churn up some guides on builds that involve expanding....



I guess if you consider anything thats not a FE an all in then this build is definitely all in.
In now way is this build an all in. You can easily skip two cycles of marines hellions and have enough cash to bunker and expand. Its also a highly transitional build as you can easily switch tech by shifting a few buildings.

To say if the P can expand and hold off the attack is a ridiculous assumption because if a P is FE they are going to get destroyed by the poke easily.

Good post.

I do feel that Protoss can actually 1 gate expo IF the terran doesn't bring an SCV to build a bunker in that situation(protoss can't engage the terran's poke units until the gateways after nexus are operational). The timing of the first raven push is also going to probably be around the same time Toss gets his techtree or gateway count up, leaving him very exposed. An scv all-in is almost impossible to stop since zealots instantly become useless(only all-in vs a FE toss if you know you can't catch up!).

People don't seem to understand how easy it is to transition with this build. You have access to 3 raxes, 2 ports, 1 fact, two tech labs. Once the first raven push ends you can lift around and do almost anything from bunker/tank expo to 3 rax marauder, 2 port medivac with 4-6 raxes added once the expo is operational.


Perhaps you're not facing good Protoss FE's....you absolutely cannot bust a 1-gate expand with 3 barracks of units and an scv for a bunker. I've played that out probably 20 times, and it's ugly for T. As for the raven timing being a point when a FE P is vulnerable.....you clearly don't have much experience against the PvT FE build....

Also, we understand that you have a lot of production buildings with this build, so you can make the 'right' units. You just don't have an economy. Any expansion after a push with a raven is by definition a late expansion.


You do realize that holding off 3 maruaders, 1 marine, and 1 hellion is nearly impossible with one gateway since you need a sentry to stall. The poke will come after you plant your nexus so you will either have to cancel or hope to god he doesn't build a bunker under your ramp.

I don't know what you mean by good protoss FE's but I played vs quite a few above 1k.


Dunno what to tell you....I expand at 30 food and there's no way you're busting my FE with that poke. Especially without stim, the idea is pretty laughable. 2 zealots and 2 stalkers off of one chronoboosted gateway will roll that poke and counter-push you while the expo is finished. We can play it out if you want, but there's just no chance that that tiny push would do any damage.

I'm not gonna argue about it any further tho. If people like the build, that's great. They should use it. We'll see if the style is still popular in a year.


Funnily enough, I read this post just as someone decided to use the 3-1-2 build against me. If the game is any indication, kcdc's FE build smashes this easily.
[image loading]

Players are both between 900 and 1000 points. Judging from the few replays I downloaded of the OP using this build, my opponent in the replay actually sent the poke and the push a few seconds earlier than the OP.


Uhm, you had two stalkers and two zealots when he hit you. If he microed at all or turned on healthbars, and brought an scv, he woulda smashed your fe. Marauders can move and shoot stalkers while kiting zealots, and once stalkers are gone zealots become worthless.

vs a FE protoss though, would entirely skip first raven, research cloak, build one bunker on my ramp while getting a CC and having only one port after the poke(which obviously scouts it all). The first banshee does have a decent window to do some economic damage. One probe every 3 seconds an observer isn't out.

another option is just to do an immediate CC and transition out of the build when the poke scouts it, which turns it into a standard tvp pretty much(since at this point terran is at 1 rax 1 fact, 1 port, nothing more nothing less). It will just turn into kcdc fe vs 1-1-1. Basically this means the build is actually versatile and can be transitioned out of quite easily, not all-in, just based on decision making.
Shady
Profile Joined May 2010
Austria115 Posts
September 07 2010 09:06 GMT
#264
do you make a wall in with this build? or a bunker against an early stalker harrass?
Mr_Kzimir
Profile Joined August 2010
France268 Posts
September 07 2010 10:27 GMT
#265
Yup , funny thing about this build is that well microed poke with a SCV neverfailed me , and most of the time end the game before banshees are out , especially in small maps
"Infantry , it's all about it"
kcdc
Profile Blog Joined April 2010
United States2311 Posts
September 07 2010 11:55 GMT
#266
On September 07 2010 15:07 superbabosheki wrote:
Uhm, you had two stalkers and two zealots when he hit you. If he microed at all or turned on healthbars, and brought an scv, he woulda smashed your fe. Marauders can move and shoot stalkers while kiting zealots, and once stalkers are gone zealots become worthless.

vs a FE protoss though, would entirely skip first raven, research cloak, build one bunker on my ramp while getting a CC and having only one port after the poke(which obviously scouts it all). The first banshee does have a decent window to do some economic damage. One probe every 3 seconds an observer isn't out.

another option is just to do an immediate CC and transition out of the build when the poke scouts it, which turns it into a standard tvp pretty much(since at this point terran is at 1 rax 1 fact, 1 port, nothing more nothing less). It will just turn into kcdc fe vs 1-1-1. Basically this means the build is actually versatile and can be transitioned out of quite easily, not all-in, just based on decision making.


3 marauders, 1 marine and 1 hellion will lose to 2 zealots and 2 stalkers every time. Marauders are the same speed as zealots and have the same range as stalkers. They can either kite the zealots and take fire from the stalkers or shoot the stalkers and take hits from both the zealots and stalkers. In either case, P will win that fight.
Kryptix
Profile Joined August 2010
United States138 Posts
September 07 2010 15:35 GMT
#267
On September 07 2010 20:55 kcdc wrote:
Show nested quote +
On September 07 2010 15:07 superbabosheki wrote:
Uhm, you had two stalkers and two zealots when he hit you. If he microed at all or turned on healthbars, and brought an scv, he woulda smashed your fe. Marauders can move and shoot stalkers while kiting zealots, and once stalkers are gone zealots become worthless.

vs a FE protoss though, would entirely skip first raven, research cloak, build one bunker on my ramp while getting a CC and having only one port after the poke(which obviously scouts it all). The first banshee does have a decent window to do some economic damage. One probe every 3 seconds an observer isn't out.

another option is just to do an immediate CC and transition out of the build when the poke scouts it, which turns it into a standard tvp pretty much(since at this point terran is at 1 rax 1 fact, 1 port, nothing more nothing less). It will just turn into kcdc fe vs 1-1-1. Basically this means the build is actually versatile and can be transitioned out of quite easily, not all-in, just based on decision making.


3 marauders, 1 marine and 1 hellion will lose to 2 zealots and 2 stalkers every time. Marauders are the same speed as zealots and have the same range as stalkers. They can either kite the zealots and take fire from the stalkers or shoot the stalkers and take hits from both the zealots and stalkers. In either case, P will win that fight.


You can shoot and scoot (which I'm not that great at) and take out the zealots while out of range of the stalkers then just go in and pound the stalkers. My issue with this build is that I've tried it with probably a 40-50% success rate so far, and the times I get beat seem to usually go like this. My poke arrives, usually doing pretty even damage vs them, but they immediately counter with their next warp in and I only have marines hellions and an uncharged Raven at this point. Their attack lands either right as PDD charges but no ravens yet or when my raven is at 80-90 energy but with a smaller force. Either of these timings with stalker/immortal seems to be devastating because the hellion heavy army is useless vs immortal + stalker. I've actually had more success with this by building 1 tank 1 hellion trading off rather than pure hellions, occasionally pumping a viking instead of a banshee for gas reasons...
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 07 2010 16:43 GMT
#268
You can't shoot and scoot when stalkers are faster than marauders...
MockHamill
Profile Joined March 2010
Sweden1798 Posts
September 07 2010 16:54 GMT
#269
So far it seems to work good on 2 player maps but horrible on larger maps. I guess the timing is really off when it takes to much time to get to their base.
Kryptix
Profile Joined August 2010
United States138 Posts
September 07 2010 17:17 GMT
#270
On September 08 2010 01:43 Yaotzin wrote:
You can't shoot and scoot when stalkers are faster than marauders...


The Stalkers without the Zs can't kill any of your troops unless they focus the marine before the zealots die because of the hellion. At that point its 2 stalkers vs likely 3 half health marauders and a hellion and maybe a marine, T wins, then again about that time P reinforcements come so I just try to take out a few probes.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 07 2010 17:50 GMT
#271
On September 08 2010 02:17 Kryptix wrote:
The Stalkers without the Zs can't kill any of your troops unless they focus the marine before the zealots die because of the hellion.

This doesn't make sense :/

At that point its 2 stalkers vs likely 3 half health marauders and a hellion and maybe a marine, T wins, then again about that time P reinforcements come so I just try to take out a few probes.

Why would you have 3 half health marauders...P will focus fire and marauders can't run from stalkers..
eecs4ever
Profile Joined July 2010
United States106 Posts
September 07 2010 18:13 GMT
#272
yeah, lets see hyungbean vs KCDC ! :D
If you know the enemy and know yourself, you need not fear the result of a hundred battles. SO REMEMBER TO SCOUT ! -Sun Tzu
micjmac
Profile Joined September 2010
42 Posts
September 07 2010 22:05 GMT
#273
On September 08 2010 03:13 eecs4ever wrote:
yeah, lets see hyungbean vs KCDC ! :D


+1

Talk is cheap. I'd like to see replay(s) of a best of 3 between these two. That should validate the debating here. I'm not taking sides, but that is the only way to settle this.
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
September 07 2010 22:21 GMT
#274
I love builds that are described to work "because Terran is imbalanced." This sounds interesting and I'll try it out.
Marines > everything
Jayrod
Profile Joined August 2010
1820 Posts
September 07 2010 22:23 GMT
#275
I do think the protoss can have ample units... if not more units when they do a FE build with chronoboost on the gateway rather than the warpgate tech. Ive been messing with KCDCs build on YABOT alot lately and I always with end up with a bigger army than any prolonged one base play simply because after the first 3 chronoboosts you are CBing every unit from the gateway. With kcdc's build you will have 2 zealot 2 stalker and a third on the way by the time the push gets to your door on a small map. Throw in 4 probes and the toss will have an expansion up. The push that worries me is the 8 minute 1 raven 2 banshee+marine push w/ leftover hellions. Will the expansion+warp-ins kick in enough to fend that off with gateway units? I'm not entirely sure but I will say this. Every unit in that army mix I just listed dies to stalker. The trick then... is to not let them place the PDD in a place where you cant avoid the clash (your expansion for instance). Additionally, the units that comes with the push dont really include marauders... as least not in all the replays I watched from the original post. The marauders seemed to die with the first push and never get replaced. Marauders with concussive in the 2nd push would make it pretty difficultto kite away the PDD.

TLDR: kcdc's build is good and could probably hold up to this better than the more common openings because of the chronoboost on the gateway. Most openings emphasize getting warpgate a little faster or CBing probes. This one uses CB to mass up a strong ground army... stronger than typical non-FE builds... and then uses later CB's to make up for lost time or secure a macro advantage if the other guy had been cutting SCVs

Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
September 08 2010 03:50 GMT
#276
On September 08 2010 07:05 micjmac wrote:
Show nested quote +
On September 08 2010 03:13 eecs4ever wrote:
yeah, lets see hyungbean vs KCDC ! :D


+1

Talk is cheap. I'd like to see replay(s) of a best of 3 between these two. That should validate the debating here. I'm not taking sides, but that is the only way to settle this.

1 post weirdo o_o

A bo3 wouldn't solve anything, nobody would do the same build 3 times in a row and it really isn't a debate vs the two builds just the initial poke, I can transition into any form of a 1-1-1 after the poke which serves as a scouting force as well as a pressure move.

Plus we aren't bashing each other at all or anything so it's not really "talk." His build is good, really good in fact, the only one minor problem I have with it is that it is soft-countered by a 1 rax FE, a build that I think quite a few terrans still use as a standard. Two base terran with double mules can pump out so many units it's quite ridiculous.

I do play a lot of protoss and find his build to be really successful vs almost all one base play, but it is pretty hard to pull off when T does the all in stimrush type of play.
SoFFacet
Profile Joined March 2010
United States101 Posts
September 08 2010 06:11 GMT
#277
Just like to point out that you can't resolve these things all that well with a direct series since a lot of it is ruined by both of them knowing eachother's builds ahead of time.
JesseT
Profile Joined August 2010
Australia3 Posts
Last Edited: 2010-09-08 12:02:36
September 08 2010 11:55 GMT
#278
it sounds good
but, it sounds like too much of all in where does all the gas come from to run 2 starport DX
show me the money
Panoptic
Profile Joined September 2009
United Kingdom515 Posts
September 08 2010 12:16 GMT
#279
On September 08 2010 20:55 JesseT wrote:
it sounds good
but, it sounds like too much of all in where does all the gas come from to run 2 starport DX



There's enough gas seeing as everything else is mineral only.

It does seem that an FE will stomp this, but it's like the OP said, you should adapt in that case.

Either way I wouldn't rely on the poke to do much damage to the toss because it seems pretty reliant on both players micro, and at least for T, at the same time as the 'poke' you should be doing a lot of fiddly macro like switching tech labs and at least adding on Rax (if you want to stick to the original build).

I think adapting with your own expansion is the way to go if your poke scouts an FE.
"Crom laughs at your four winds!"
Domonkazu
Profile Joined August 2010
Germany29 Posts
September 08 2010 12:29 GMT
#280
the build crushed 2k rating korean toss in GSL today, its pretty good I'd say.
Prev 1 12 13 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#46
RotterdaM1267
TKL 475
IndyStarCraft 276
SteadfastSC183
BRAT_OK 130
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1267
TKL 475
IndyStarCraft 276
SteadfastSC 183
BRAT_OK 130
Hui .127
UpATreeSC 104
MindelVK 24
StarCraft: Brood War
Calm 3478
ggaemo 335
actioN 214
firebathero 141
Dewaltoss 125
Backho 43
Shine 18
910 11
Bale 9
Dota 2
elazer47
Counter-Strike
pashabiceps2431
fl0m1763
byalli293
adren_tv80
Heroes of the Storm
Liquid`Hasu342
Other Games
Grubby3507
Beastyqt739
KnowMe217
crisheroes200
C9.Mang0129
ProTech111
QueenE85
Trikslyr53
ZombieGrub5
Organizations
Other Games
BasetradeTV167
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• kabyraGe 155
• Reevou 6
• EnkiAlexander 4
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• blackmanpl 46
• 80smullet 13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2912
• WagamamaTV1318
• lizZardDota268
League of Legends
• Jankos4697
• TFBlade1469
Other Games
• imaqtpie1091
• Shiphtur263
Upcoming Events
Replay Cast
4h 46m
Sparkling Tuna Cup
14h 46m
Afreeca Starleague
14h 46m
Rush vs PianO
Flash vs Speed
PiGosaur Cup
1d 4h
Replay Cast
1d 13h
Afreeca Starleague
1d 14h
BeSt vs Leta
Queen vs Jaedong
Replay Cast
2 days
The PondCast
2 days
OSC
3 days
RSL Revival
3 days
TriGGeR vs Cure
ByuN vs Rogue
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Maru vs MaxPax
BSL
4 days
RSL Revival
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Liquipedia Results

Completed

2026 Changsha Offline CUP
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.