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TvP 3-1-2 build. - Page 16

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This Nigga Pookie
Profile Joined September 2010
United States9 Posts
September 11 2010 15:58 GMT
#301
On September 11 2010 22:53 Fruscainte wrote:
People need to stop treating this as a super amazing wtf-win-everything-at-once in TvP build; but rather a nice opening that can get you two solid timing pushes that has a very solid transition.

And before someone says "OMG THIS IS ALL IN THERE IS NO TRANSITION LOLOL", I think an Expo with 3 rax's throwing down Tech Labs, two Starports with Tech Labs and a factory with a tech lab is a solid line up for mid/late game.


yeah if u watch my replay i added marauders and thors, once ur third is set up u can even start adding battle cruisers and ghosts everything is at ur disposal
This Nigga Pookie
Profile Joined September 2010
United States9 Posts
September 12 2010 11:27 GMT
#302
anyone know what build is best for a robo bay stargate opening, should u just throw down tech labs on the barracks or maybe just fast expo if u see this?
Caponed
Profile Joined July 2010
United States46 Posts
September 25 2010 18:15 GMT
#303
On September 01 2010 15:07 superbabosheki wrote:
Because terran is imbalanced, you can actually support all 6 buildings, so just start to pump out triple marine, double banshee, and single hellion.



LOL'd hard. Then I QQ'd when I realized its true and I can never stop this. Oh well, more practice is the only way I suppose.
Heavy Note
Profile Joined September 2010
11 Posts
October 01 2010 13:07 GMT
#304
so marines are the main unit of this build, i understand that they rape stalker with pdd-support.
but last games, the toss just threw in some templ0rs, feedback'd the raven and stormed the shit out of my marines.
is this a weakness of the strategy in general, or did i just do something horribly wrong?
Lightspeed
Profile Joined August 2010
130 Posts
Last Edited: 2010-10-01 13:23:10
October 01 2010 13:22 GMT
#305
On October 01 2010 22:07 Heavy Note wrote:
so marines are the main unit of this build, i understand that they rape stalker with pdd-support.
but last games, the toss just threw in some templ0rs, feedback'd the raven and stormed the shit out of my marines.
is this a weakness of the strategy in general, or did i just do something horribly wrong?


You might have been late. Getting out Templars with Storm takes quite some time, he probably skipped Robotics to beeline straight for this, which you might have been able to scout. If you had scouted this, you might have adjusted accordingly (research cloak for your banshees, as no robotics means no detection, kill his temps with cloaked banshees and the roll the remains of his force). Watch your replay again
We have one cup here, but really only two girls
Jengo
Profile Joined September 2010
United States15 Posts
October 16 2010 09:34 GMT
#306
-Bump-

I love this build. I went from 600-1500 diamond quite fast with 80-90% win ratio against toss with it. Sometimes instead of a marauder poke i use iEchoic's hellion drop which is equally effective. I am so glad that this build hasn't been touched by recent patches and only has gotten stronger since mass zealot is less of a threat.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 16 2010 09:47 GMT
#307
I don't really see the point of abusing one build on ladder. At some point you're going to hit a brick wall where people can deal with your build, and then you'll fall apart because your overall play isn't up to scratch. As pointless as 4gating your way to the top, really.
Bagi
Profile Joined August 2010
Germany6799 Posts
October 16 2010 10:14 GMT
#308
I've been doing this build quite a bit also, although I usually do quite a bit of adjusting. My build is something along the lines of 2-1-2, forget about the poke as it doesnt work against a good toss, push his nat when you've got 4 banshees, expand meanwhile, start getting upgrades, medivacs etc.

With PDD I can usually force a fight at their expo and most of the time destroy it, which is enough to gain a significant advantage. After that I have my own expo up and running and I can keep pumping marine/banshee, or do a tech switch towards traditional marauder play if I see alot of phoenix or HT.

Pookie Monster
Profile Joined October 2010
United States303 Posts
October 16 2010 20:59 GMT
#309
On October 16 2010 18:47 Yaotzin wrote:
I don't really see the point of abusing one build on ladder. At some point you're going to hit a brick wall where people can deal with your build, and then you'll fall apart because your overall play isn't up to scratch. As pointless as 4gating your way to the top, really.


this build is an opening and has variations if u do it one way all the time then yes there are quite a few protoss builds u can lose against, like any other build u must scout and adjust, if the toss goes stargate robo bay then u should expo not all in push
??
Pookie Monster
Profile Joined October 2010
United States303 Posts
October 16 2010 21:02 GMT
#310
On October 16 2010 19:14 Bagi wrote:
I've been doing this build quite a bit also, although I usually do quite a bit of adjusting. My build is something along the lines of 2-1-2, forget about the poke as it doesnt work against a good toss, push his nat when you've got 4 banshees, expand meanwhile, start getting upgrades, medivacs etc.

With PDD I can usually force a fight at their expo and most of the time destroy it, which is enough to gain a significant advantage. After that I have my own expo up and running and I can keep pumping marine/banshee, or do a tech switch towards traditional marauder play if I see alot of phoenix or HT.



i kill tosses with the poke, but i keep my scouting scv alive and allow it to leave the toss base when i see the cybernetics core and chronod gateway, i have the scv meander a random part of the map, and before the poke i check to see if a nexus is going up if so then i make a second hellion and bring 3 scvs for the attack, its VERY hard to hold off, i good toss like 1700+ will own u if u let him fast expo even with this powerful build
??
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