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TvP 3-1-2 build. - Page 15

Forum Index > StarCraft 2 Strategy
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dust7
Profile Joined March 2010
199 Posts
September 08 2010 16:56 GMT
#281
oddly enough I have the hardest time beating proxy stargate play with this build.
if the protoss hides a starport the first voidray arrives about the time my raven is halfway done and I have no more than 2-3 marines. i cannot prevent the sucker from charging up and then its game over when the second ray arrives.
frogmelter
Profile Blog Joined April 2009
United States971 Posts
September 08 2010 22:05 GMT
#282
I don't seem to be able to beat KCDC's build actually. If executed properly, he can and will have 4 units up right as the poke arrives.
TL+ Member
guyGOTgirth
Profile Joined August 2010
United States76 Posts
Last Edited: 2010-09-08 22:07:37
September 08 2010 22:07 GMT
#283
What beats KCDCs build!?!?

:[

Edit: Aside from 1 rax FE

Maybe all in stim rush?
Bnet ID: guyGOTgirth.114
iloveday9
Profile Joined August 2010
United States12 Posts
Last Edited: 2010-09-09 19:58:08
September 09 2010 19:57 GMT
#284
Quick question:

Fast HT without storm to feedback the PDD? Then morph into Archon and getting storm later?

Don't know if the HT will come out in time or if it will be worth it or anything like that, not much thought was put into it. Just asking a quick question.

Could anyone explain to me why this would not work? Not saying THIS IS THE COUNTER HAHA! Just bringing up a possibility/thought.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 09 2010 20:00 GMT
#285
Killing the PDD with sentries or forcing it at a tower or somesuch is probably better than committing to fast tech. You do still need to kill the stuff once the PDD is gone, so you can't sacrifice unit production so much.
frogmelter
Profile Blog Joined April 2009
United States971 Posts
September 09 2010 20:06 GMT
#286
On September 09 2010 07:07 guyGOTgirth wrote:
What beats KCDCs build!?!?

:[

Edit: Aside from 1 rax FE

Maybe all in stim rush?


I'm also stuck in the same rut. I can't seem to beat the FE build for the life of me unless the Protoss messes up royally. The poke seems like a bad idea now since they will have 4 units and you can't possibly kill 4 units with your poke. And retreating isn't an option since stalkers move faster than marauders and marines...
TL+ Member
iamke55
Profile Blog Joined April 2004
United States2806 Posts
September 09 2010 20:22 GMT
#287
On September 09 2010 07:07 guyGOTgirth wrote:
What beats KCDCs build!?!?

:[

Edit: Aside from 1 rax FE

Maybe all in stim rush?


Take your favorite 1 base all in build and bring the majority of your SCVs with you as you move out. Make sure you send your army ahead of your SCVs to kill any probes so they don't scout it. If you can get to the protoss player's expo before he knows about your SCVs, it is highly unlikely for him to survive as the counter to this is to pull probes from both main and nat, and it will be too late for him unless he scouted what you're doing.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2010-09-09 20:33:11
September 09 2010 20:24 GMT
#288
On September 08 2010 07:05 micjmac wrote:
Show nested quote +
On September 08 2010 03:13 eecs4ever wrote:
yeah, lets see hyungbean vs KCDC ! :D


+1

Talk is cheap. I'd like to see replay(s) of a best of 3 between these two. That should validate the debating here. I'm not taking sides, but that is the only way to settle this.

The best part about this strat is the NOT KNOWING IT'S COMING until it's too late. What's the point of playing vs it, if you know it's coming. You're going to change your build to force your zealots and stalkers out, and have fewer probes on two bases.

I have lost 1 time to a toss going FE on a large map (metrapolis cross map). However, beyond that, it's all about scouting and timing. Sometimes I'll delay the raven/banshee push until I have 4 banshees by harassing with the two I have. It's a simple 'look over here as I bunker twice outside your base and then either force you to fight me or get contained and I expo over your face'

Infact, when I attack I usually double expo at the same fucking time and protoss players have yet to be able to bounce back formidably to run up my ramp with the bunker. This strat, even with slight changes (earlier stim) has put me like 12-2 against protoss players. Guy goes fast immortals, dead. Blink stalkers - dead. HT/DTs - dead. Void rays - dead, just make two vikings first and go. The only thing that seems to stand against it is a 4gate all in, or a well WELL executed FE, when they drag probes off the line to fight against the poke. I'd like to see how fast stalkers and zealots are when they are HIT BY SLOW SHELLS, because fuck man, it makes my micro job even easier. 3 maurders eat a stalker in what, 2-3 rounds? Fuckin fast. And say you do trade, you lost what 500 minerals plus 100 gas? I lost 450/75, and it was MEANT to be lost.


The 1 gate FE does work well on a larger map if the terran doesn't bring a couple scvs to bunker you, I know that. Once that expo is up, you're behind a little bit, but banshee harassment can make up for it if your main isn't penetrable.


Edit -- I've found, if and when they beat the raven push that I throw down 3 tech labs and go maurder/banshee if they have no air as I expand. Then, mix in a couple tanks and back to marines if no collsai. Banshees are great at harassing, especially if you're spread out on probes and stalkers. Picking pylons off is my personal pastime.

It's by no means a perfect build, and you are all hung on the fact that the poke is meant to end the game... It's a scouting attack that does damage, is all.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 09 2010 20:31 GMT
#289
On September 10 2010 05:22 iamke55 wrote:
Show nested quote +
On September 09 2010 07:07 guyGOTgirth wrote:
What beats KCDCs build!?!?

:[

Edit: Aside from 1 rax FE

Maybe all in stim rush?


Take your favorite 1 base all in build and bring the majority of your SCVs with you as you move out. Make sure you send your army ahead of your SCVs to kill any probes so they don't scout it. If you can get to the protoss player's expo before he knows about your SCVs, it is highly unlikely for him to survive as the counter to this is to pull probes from both main and nat, and it will be too late for him unless he scouted what you're doing.

Why not just abandon the expo and hold the ramp? Since his econ is gone anyways..
Fontong
Profile Blog Joined December 2007
United States6454 Posts
September 09 2010 20:38 GMT
#290
This build worked great for me once I got it down.

The combination of the strong army + the harass potential of the banshees is really cool
[SECRET FONT] "Dragoon bunker"
Exquisito
Profile Joined February 2010
United States55 Posts
September 09 2010 21:26 GMT
#291
This is a cool build to watch! Nice to finally see a spell-casting unit (Raven) being put to good use: Well integrated with the overall build strategy and excellent complement to the Banshees. Kinda makes you feel bad for those poor stalkers

As a zerg player, I'd love to see a similar caster-integrated build that makes use of infestors.
spawn more overlords
Mr_Kzimir
Profile Joined August 2010
France268 Posts
Last Edited: 2010-09-10 06:47:33
September 10 2010 06:15 GMT
#292
I think you can even do it without a raven.
And trade it for an earlier banshee.

The trick is to bunker his expo and bring your poke do a little push and if you get counter bunker up.
Most of toss transition to robo , cause they think you go for a standard MMM.

Wait 4 shee and push.
You should btw trade these 200 gas for stim and shield

Edit : Replay Added
[image loading]

As you can see the whole thing really needs to be refined and better timed , but the idea is here.
After the poke , and the expolock , the toss is forced to spend his cash somewhere.
OFC the whole key of the poke build is the suprise effect if a guy know what you are doing he will crush you by countering the poke and proxy your arshe

"Infantry , it's all about it"
This Nigga Pookie
Profile Joined September 2010
United States9 Posts
September 10 2010 22:58 GMT
#293
What beats KCDCs build!?!?

:[

Edit: Aside from 1 rax FE

Maybe all in stim rush?

I actually beat KCDC with this build, could someone please tell me how to upload a replay im new here :o)
This Nigga Pookie
Profile Joined September 2010
United States9 Posts
September 10 2010 22:59 GMT
#294
On September 09 2010 07:07 guyGOTgirth wrote:
What beats KCDCs build!?!?

:[

Edit: Aside from 1 rax FE

Maybe all in stim rush?


eh i think my last message was wrong, if someone could PM me how to upload replay i could show replay
TheRealDJ
Profile Joined August 2010
United States124 Posts
September 10 2010 23:53 GMT
#295
Gotta say that TvP was my worst mathchup, and thanks to this build its actually started working great. I've even started using it in TvT, but with no raven. I basicly force them to get marines since i can get vikings/banshees faster which also can keep them on one base for a long time, or force static defenses, and then transition into battlecruisers which own a marine/tank force.
qmail
Profile Joined July 2010
2 Posts
Last Edited: 2010-09-11 00:53:02
September 11 2010 00:29 GMT
#296
4 gate vs this build replay.....

[image loading]

build works well vs all races, just need to scout.
This Nigga Pookie
Profile Joined September 2010
United States9 Posts
September 11 2010 01:28 GMT
#297
was that gold level play? interesting to see a fast expo in conjunction with this build but im not sure that would work in diamond level
moFiah
Profile Joined August 2010
5 Posts
September 11 2010 03:06 GMT
#298
post your replay pookie, i'd love to see KCDC get rocked after all the smack/theory craft he put up on this thread.

just go to a replay site, upload it, and post a link.
This Nigga Pookie
Profile Joined September 2010
United States9 Posts
September 11 2010 10:53 GMT
#299
alright i figured out how to do it im only a 1200 level player so the micro mechanics probably arent top notch he also catches me off guard while im getting the units for my poke but u can see that it doesnt really matter enjoy
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=148105
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2010-09-11 13:55:57
September 11 2010 13:53 GMT
#300
People need to stop treating this as a super amazing wtf-win-everything-at-once in TvP build; but rather a nice opening that can get you two solid timing pushes that has a very solid transition.

And before someone says "OMG THIS IS ALL IN THERE IS NO TRANSITION LOLOL", I think an Expo with 3 rax's throwing down Tech Labs, two Starports with Tech Labs and a factory with a tech lab is a solid line up for mid/late game.
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