if the protoss hides a starport the first voidray arrives about the time my raven is halfway done and I have no more than 2-3 marines. i cannot prevent the sucker from charging up and then its game over when the second ray arrives.
TvP 3-1-2 build. - Page 15
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dust7
199 Posts
if the protoss hides a starport the first voidray arrives about the time my raven is halfway done and I have no more than 2-3 marines. i cannot prevent the sucker from charging up and then its game over when the second ray arrives. | ||
frogmelter
United States971 Posts
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guyGOTgirth
United States76 Posts
:[ Edit: Aside from 1 rax FE Maybe all in stim rush? | ||
iloveday9
United States12 Posts
Fast HT without storm to feedback the PDD? Then morph into Archon and getting storm later? Don't know if the HT will come out in time or if it will be worth it or anything like that, not much thought was put into it. Just asking a quick question. Could anyone explain to me why this would not work? Not saying THIS IS THE COUNTER HAHA! Just bringing up a possibility/thought. | ||
Yaotzin
South Africa4280 Posts
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frogmelter
United States971 Posts
On September 09 2010 07:07 guyGOTgirth wrote: What beats KCDCs build!?!? :[ Edit: Aside from 1 rax FE Maybe all in stim rush? I'm also stuck in the same rut. I can't seem to beat the FE build for the life of me unless the Protoss messes up royally. The poke seems like a bad idea now since they will have 4 units and you can't possibly kill 4 units with your poke. And retreating isn't an option since stalkers move faster than marauders and marines... | ||
iamke55
United States2806 Posts
On September 09 2010 07:07 guyGOTgirth wrote: What beats KCDCs build!?!? :[ Edit: Aside from 1 rax FE Maybe all in stim rush? Take your favorite 1 base all in build and bring the majority of your SCVs with you as you move out. Make sure you send your army ahead of your SCVs to kill any probes so they don't scout it. If you can get to the protoss player's expo before he knows about your SCVs, it is highly unlikely for him to survive as the counter to this is to pull probes from both main and nat, and it will be too late for him unless he scouted what you're doing. | ||
iAmJeffReY
United States4262 Posts
On September 08 2010 07:05 micjmac wrote: +1 Talk is cheap. I'd like to see replay(s) of a best of 3 between these two. That should validate the debating here. I'm not taking sides, but that is the only way to settle this. The best part about this strat is the NOT KNOWING IT'S COMING until it's too late. What's the point of playing vs it, if you know it's coming. You're going to change your build to force your zealots and stalkers out, and have fewer probes on two bases. I have lost 1 time to a toss going FE on a large map (metrapolis cross map). However, beyond that, it's all about scouting and timing. Sometimes I'll delay the raven/banshee push until I have 4 banshees by harassing with the two I have. It's a simple 'look over here as I bunker twice outside your base and then either force you to fight me or get contained and I expo over your face' Infact, when I attack I usually double expo at the same fucking time and protoss players have yet to be able to bounce back formidably to run up my ramp with the bunker. This strat, even with slight changes (earlier stim) has put me like 12-2 against protoss players. Guy goes fast immortals, dead. Blink stalkers - dead. HT/DTs - dead. Void rays - dead, just make two vikings first and go. The only thing that seems to stand against it is a 4gate all in, or a well WELL executed FE, when they drag probes off the line to fight against the poke. I'd like to see how fast stalkers and zealots are when they are HIT BY SLOW SHELLS, because fuck man, it makes my micro job even easier. 3 maurders eat a stalker in what, 2-3 rounds? Fuckin fast. And say you do trade, you lost what 500 minerals plus 100 gas? I lost 450/75, and it was MEANT to be lost. The 1 gate FE does work well on a larger map if the terran doesn't bring a couple scvs to bunker you, I know that. Once that expo is up, you're behind a little bit, but banshee harassment can make up for it if your main isn't penetrable. Edit -- I've found, if and when they beat the raven push that I throw down 3 tech labs and go maurder/banshee if they have no air as I expand. Then, mix in a couple tanks and back to marines if no collsai. Banshees are great at harassing, especially if you're spread out on probes and stalkers. Picking pylons off is my personal pastime. It's by no means a perfect build, and you are all hung on the fact that the poke is meant to end the game... It's a scouting attack that does damage, is all. | ||
Yaotzin
South Africa4280 Posts
On September 10 2010 05:22 iamke55 wrote: Take your favorite 1 base all in build and bring the majority of your SCVs with you as you move out. Make sure you send your army ahead of your SCVs to kill any probes so they don't scout it. If you can get to the protoss player's expo before he knows about your SCVs, it is highly unlikely for him to survive as the counter to this is to pull probes from both main and nat, and it will be too late for him unless he scouted what you're doing. Why not just abandon the expo and hold the ramp? Since his econ is gone anyways.. | ||
Fontong
United States6454 Posts
The combination of the strong army + the harass potential of the banshees is really cool | ||
Exquisito
United States55 Posts
![]() As a zerg player, I'd love to see a similar caster-integrated build that makes use of infestors. | ||
Mr_Kzimir
France268 Posts
And trade it for an earlier banshee. The trick is to bunker his expo and bring your poke do a little push and if you get counter bunker up. Most of toss transition to robo , cause they think you go for a standard MMM. Wait 4 shee and push. You should btw trade these 200 gas for stim and shield Edit : Replay Added ![]() As you can see the whole thing really needs to be refined and better timed , but the idea is here. After the poke , and the expolock , the toss is forced to spend his cash somewhere. OFC the whole key of the poke build is the suprise effect if a guy know what you are doing he will crush you by countering the poke and proxy your arshe | ||
This Nigga Pookie
United States9 Posts
:[ Edit: Aside from 1 rax FE Maybe all in stim rush? I actually beat KCDC with this build, could someone please tell me how to upload a replay im new here :o) | ||
This Nigga Pookie
United States9 Posts
On September 09 2010 07:07 guyGOTgirth wrote: What beats KCDCs build!?!? :[ Edit: Aside from 1 rax FE Maybe all in stim rush? eh i think my last message was wrong, if someone could PM me how to upload replay i could show replay | ||
TheRealDJ
United States124 Posts
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This Nigga Pookie
United States9 Posts
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moFiah
5 Posts
just go to a replay site, upload it, and post a link. | ||
This Nigga Pookie
United States9 Posts
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=148105 | ||
Fruscainte
4596 Posts
And before someone says "OMG THIS IS ALL IN THERE IS NO TRANSITION LOLOL", I think an Expo with 3 rax's throwing down Tech Labs, two Starports with Tech Labs and a factory with a tech lab is a solid line up for mid/late game. | ||
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