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Nydus Worms, Use them - Page 4

Forum Index > StarCraft 2 Strategy
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fulmetljaket
Profile Blog Joined December 2008
482 Posts
June 06 2010 04:48 GMT
#61
i read most of the posts, and didnt see anyone mention ultralisk use in a nydus.
ultralisks COMPLETELY WRECK BUILDINGS, so the whole 1 at a time wouldnt matter so much, sicne you only need like 5 to own the crap out of some buildings.

idk though, i play T and always crap sensor tower mid game
"Hunter Seeker Missile Is Gay, Just Like You." - Anon @ US
Jayme
Profile Blog Joined February 2009
United States5866 Posts
June 06 2010 05:08 GMT
#62
On May 21 2010 05:58 avilo wrote:
lol I made a thread about this and zergs overreacting to roach nerf but it was closed due to being blasphemous or something against what other "top players" are saying. /facepalms

but yes, nydus worms are very, very good, and zergs refuse to use them STILL. You can build many of them and spawn worms simultaneously. It is sick.


Eh they cost a good chunk of gas and are only really good when the other player isn't...

I have found much better luck with overlord drops.
Python is garbage, number 1 advocate of getting rid of it.
vlaric
Profile Blog Joined July 2007
United States412 Posts
Last Edited: 2010-06-06 07:31:32
June 06 2010 07:28 GMT
#63
On May 20 2010 19:53 7mk wrote:
I dont know man, seems to me like the top asian Z players use overlord drop to much greater effect and I'm sure that getting a nydus done vs a really good player is just soo hard, if they play right you wont ever be able to get a nydus in their base.
I mean as long as they spot their whole base even scvs can kill a nydus easily, cant say the same for drops.


Agreed. I find drops much more effective as well. Drop tech is cheaper, too, and by the time it's finished you usually have a bunch of overlords to use straight away.

Additionally, against better players who have good building spread and minimap sense Nydus gets shut down extremely quickly. Even if a drop gets spotted, it can unleash a significant amount of units faster than a Nydus worm can, dealing damage more quickly. Additionally, one can retreat with overlords and save them for later use, whereas once the worm dies you've lost 100/100.
Wannabe zerg player
Jadix
Profile Joined September 2004
United States134 Posts
June 06 2010 07:58 GMT
#64
you guys are doing it wrong. you dont just make A nydus worm. its a nydus NETWORK. you should have them everywhere so their army can't possibly stop you from making new ones. you can harass their base, their expansions, and defend your base at the same time!
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
June 06 2010 09:18 GMT
#65
Someone show me a game where you can get enough gas to nydus network with ultras or even just straight nydus network. I don't have enough gas to make roaches to die to tanks to stall their push when they're heading for my main let alone throwing nydus garbage all over the map.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
June 06 2010 09:28 GMT
#66


at the start.

I thought it was great, and shows there are 2 things that are in favor of nydus: 1. you can teleport / e.g. no overlords required to fly over defense lines, 2. you can do this all instantly.
Wut
Epsilon111
Profile Joined May 2010
United States5 Posts
June 06 2010 09:40 GMT
#67
As a zerg player primarily, I find nydus worms to be extremely efficient as noted in many of the previous posts. Towards the beginning of the SC2 beta I was winning every 1v1 game with nydus worms against Terran/Protoss. It's still easy to pull off if you can pull off some distraction tactics for their main army.
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
June 06 2010 10:17 GMT
#68
On May 20 2010 17:44 Xinliben wrote:
I'm in gold and I almost never see nydus worms used against me (I am T) to the point where if a zerg snuck one in my base late game, it would probably win the game for him as I would not be prepared at all.


You know, thinking about it...I'm the exact same way.

I'm gonna be all paranoid now watching for Nydus worms.
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
3nickma
Profile Joined November 2007
Denmark1510 Posts
June 06 2010 10:36 GMT
#69
On May 20 2010 19:26 a176 wrote:
I thought everyone used nydus


Even Terran and Protoss?
L E E J A E D O N G ! <3
3nickma
Profile Joined November 2007
Denmark1510 Posts
June 06 2010 10:52 GMT
#70
On June 06 2010 18:28 Koffiegast wrote:
http://www.youtube.com/watch?v=0LvHjCRKIOo

at the start.

I thought it was great, and shows there are 2 things that are in favor of nydus: 1. you can teleport / e.g. no overlords required to fly over defense lines, 2. you can do this all instantly.


Wow! Great, great use of the Nydus NETWORK! Will definitely have to try that even though I guess I suck too much to multitask it properly That number of Nydus Worms costs a lot but they also took out the Protoss so really think Zergs so at least try to do something similar more often
L E E J A E D O N G ! <3
NovaTheFeared
Profile Blog Joined October 2004
United States7231 Posts
June 06 2010 10:55 GMT
#71
The video shows what happens when your opponent has 1 control group syndrome. If toss had left enough stalkers in his main to stop the respawning nydus worms he could easily have defended his natural with his main army.
日本語が分かりますか
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
June 06 2010 10:58 GMT
#72
I've been using Nydus versus Terran and Protoss fast expands since the beginning of beta.

Basically a free win if they power too hard, and you're usually able to do major damage (kill an expo/main) if it doesnt win you the game outright.
beach beers buds beezies b-b-b-baaanelings
MindRush
Profile Joined April 2010
Romania916 Posts
June 06 2010 11:13 GMT
#73
On May 20 2010 18:12 BlackHat wrote:
Ugh please don't encourage people to use nydus. I have lost a few games because I don't quite have vision over my whole main (Lost temple is the main offender here) and they put a nydus in the back and roll my base with hydras.

And by that, of course I mean they are hella good and Z should keep an eye out for opportunities to ruin the other player's day with them.


man, you SHOULD have vision over your whole main ........ if you lost to nydus worm it's your fault .......... this is just like protoss makes a pylon in your base and warps in alot of zealots, stalkers, templars and you don't see this and lose.

Or terran establishing a tank/bunker/turret position in your main without you noticing

BTW, when you hear the worm screaming, you must check for the nydus worm. And start looking for it in your main ...... it's the 1st place you want to be sure of
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Melt
Profile Joined May 2010
Switzerland281 Posts
June 06 2010 11:43 GMT
#74
I think that if you want to use it offensively, Overlord drops are just much better.
You can drop on different places at the same time and it's faster than the nydus. also, the surprise effect often is bigger.

Nevertheless, nydus worms aren't useless, but it should be more used like the nydus from BW.
use it in long macro games to link your bases together or to get reinforcements into the battle more quickly. You can secure an island expansion with them too.
Ecael
Profile Joined February 2008
United States6703 Posts
June 06 2010 11:55 GMT
#75
Ovies just tend to deploy much better against T even if we disregard the ability to unload on enemy army, 300 gas is nothing to be laughed at. Against P, if I could nydus them, I probably already won.

I'd probably use nydus a lot more if cracklings have the same kind of destructive power as they did in sc1, but since they don't, an one-time investment in ovie drop will do pretty much the exact same thing. It isn't like it is too hard to secure distant expansions if you spread creep properly, and the one-unit-at-a-time way nydus unloads makes it hard to work with in base defense. Though to be honest, when I was playing T, I did take a ling-bling nydus that hurt a ton, but that was less about how nydus is good as it is how I screwed up and shouldn't have ended up in a situation like that anyway.

The most success I have had with nydus is really in 2v2, with more distant expos, keeping a few defensive units in nydus to deal with small harass has been fairly useful.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
June 06 2010 12:19 GMT
#76
Worms also help bring T Mech out of position. I actually put a Nydus Worm in the back of a T's base so he unsieges his tanks and scrambles his army back to it, only bringing a few roaches or something out of it to make him think it's legit while I run my main army into his base and wreck him.
Bubbadub
Profile Joined November 2009
United States156 Posts
June 06 2010 12:22 GMT
#77
I have found that against good terrans who like to harass you with hellions on maps like Desert Oasis, having a nydus exit at each expansion so you can pop a portion of your army out will greatly thwart their attempts at harassing. Using nydus offensively can be good or bad depending on how you look use it, but on large maps or against drop play nydus can be the best thing to defend your bases with.
3nickma
Profile Joined November 2007
Denmark1510 Posts
June 06 2010 12:23 GMT
#78
Regarding the Nydus Worm screaming. Can the opponent still hear it even if you're not using it on him?

Take Lost Temple for example. You spawn at 6 and you opponent at 12. You want to take the island expansion just right of you. Will he still hear a Nydus Worm being popped? Even though it's not used offensively against him and from far away?

Would like to do that more often but kinda defeats the purpose a bit if he panics and looks around his base wihtout seeing a Nydus. Then he might be suspicious of island expos and such instead revealing your otherwise extra and hidden base.
L E E J A E D O N G ! <3
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
June 06 2010 12:28 GMT
#79
Why don't you combine Nydus with Ovie drop so you land units to secure a beach head and just throw all your larva into follow-up units. Also, why don't more people just use them like Nydus canal and Nydus all their bases together?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
June 06 2010 12:33 GMT
#80
Who's jessyl and kungfukitten? It looks like zerg is way ahead of toss and could do whatever he wanted to anyways and still win. I mean he has enough money for the first nydus then 7 nydus worms more after that. That's insane. Zerg could have just built more units and attacked instead of buildings worms or he could have took his third and teched to bl or whatever.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
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