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Active: 1849 users

Nydus Worms, Use them - Page 2

Forum Index > StarCraft 2 Strategy
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Sieg
Profile Joined April 2010
Canada42 Posts
May 20 2010 10:58 GMT
#21
It's hard to place a Nydus, usually because it's normal for a Protoss or Terran to put supply/plyons all over the base for a full view. I've played a couple hundred games and only had 1 Nydus go off on me where I was harassed on multiple expos, which of course worked very well for the Zerg.
sacrificetheory
Profile Joined September 2004
United States98 Posts
May 20 2010 11:05 GMT
#22
i never thought of this but. you could send queen through first to transfusion the worm if its a dire situation. building a fucking worm is great dudes so many options.... its basically the same as a pylon for your warp hatches with recall ability bitches!. heres some cool less obvious things ive done with Nydus Worm:

1. pop one up when one of your far off expansions is getting raped. save your drones.. pop it up a new expansion and saturate that one instead... now im just getting this idea, but you could make hatcheries at every expansion and only saturate one and use this strat if needed while slowly saturating the rest.

2. i guess this is obvious.. but baneling eco rape! rape workers for a good price always worth it. Im not sure how many blings it takes,,, but when you see a CC and all its workers go down to pure blings you will be veery happy.

3. base- trading. You got the obvious speed advantage here. Make that slow thor push pay as soon as they start moving snipe a CC.

4. Flanks. setting one up at a random spot on the map will give you an ez way to set up flanks. and also your oppenent will go "wtf heard a worm and checked my base but nothing!?"

5. worms do make creeep so you can set up a permanent reinforcement position and add crawlers... too bad crawlers suck and trying to crawler push with 12 seconds root time will fail you. the only great thing about crawlers is they dont cost food thank god. you can spam them when youre maxed at 14 minutes and have too much money
mnck
Profile Joined April 2010
Denmark1518 Posts
May 20 2010 11:17 GMT
#23
On May 20 2010 18:39 Vexx wrote:
...
Correct me if I'm wrong but isn't the worm supposed to make a sound when it's created? I only hear a roar when it's done building (which is too late...)


No, the worm has always made a sound once it gets out of the ground, if it made a sound as soon as it started building, then I'm quite sure the Nydus would be completely useless...

If you could see a drop coming on the minimap, then it's most likely not going to be as effective
@Munck
Xyik
Profile Blog Joined November 2009
Canada728 Posts
May 20 2010 11:21 GMT
#24
Nydus seems underused these days, but is quite costly to get them up and running that it seems unnecessary. Maybe in the future we will see more of it from zergs in late game play.
Rodiel
Profile Joined August 2006
France573 Posts
Last Edited: 2010-05-20 11:54:18
May 20 2010 11:44 GMT
#25
Nydus most powerfull new thing for zerg with queen in SC2 seriously they are totaly awesome u can be anywhere on the map, I use them in almost all my game ( 1600 plat )

here's some replays with offensive and defensive nydus abuse (some's are just lame, but most major help to win the game)

+ Show Spoiler +

[image loading]


[image loading]


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[image loading]


[image loading]


Elite00fm
Profile Joined January 2008
United States548 Posts
May 20 2010 11:48 GMT
#26
Effect nydus use pretty much relies on your opponent making mistakes, and can't really be relied on for any kind of offensive threat except in very specific situations. It's just not that good.
DeeD
Profile Joined May 2010
Sweden88 Posts
May 20 2010 11:59 GMT
#27
How about using it to split your opponents army when attacking? Pop ~15 speedlings out of the nydus to wreak havoc in his main while pressuring the front door?
Nyovne
Profile Joined March 2006
Netherlands19135 Posts
Last Edited: 2010-05-20 12:00:41
May 20 2010 12:00 GMT
#28
Nydus worms are awsome to flank your opponent. In higher plat I often run into players who nydus on the other side of the map than the conflict is going, send half their army and flank me while there werent any units there when I scouted. It can be a huge pain cause in 30 seconds he can flank you with any amount of units he so chooses to do with or when you slow push someone as T, they just pop their army between your army and your base/expand.

The best strongpoints of nydus worms are an increase in mobility for zerg, defensively and to outmaneuver an opponents army, especially on maps with a tight center space such as kulas. I don't get why people are all they are not super anymore to pop in an opponents base to win immediately, when they bring soooo many great options to a zergs tactical play.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
May 20 2010 12:28 GMT
#29
What I'd love to see is a zerg throwing out some early nydus worms defensively to set up their base and freak the opposing player out. 2 nydus worms with no bust in the back and they may just think the third is just another one around the map. LITTLE DO THEY KNOW!

etc.

I love the map wide exit scream, such an amazing psychological weapon. Throw a nydus worm in the back of his base, then charge the front while tanks unsiege and collossus lag in the back. Buckets of fun for the whole family.
Poisonous Sheep counter Hydras
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
May 20 2010 13:11 GMT
#30
I saw a zerg vs terran game it was asian reply on scrap station. The zerg tried to nydus him terrans army was out his base close to the xel'naga watch tower he just set his scvs to attack it and the scvs took it out b4 it was able to pop up. It was in a corner also so the scvs didn't even have a surround
Daeden.620
mrlie3
Profile Blog Joined December 2008
Canada350 Posts
Last Edited: 2010-05-20 13:22:41
May 20 2010 13:21 GMT
#31
For high level platinum players, nydus worm is harder to work. (it rarely worked against me anyway) Instead, clever Zerg uses Overlord drops. =) I'd say use Overlord drops more often!
Crimson @ Clan CORE | ESFI World Translator
Tenks
Profile Joined April 2010
United States3104 Posts
May 20 2010 13:29 GMT
#32
Nydus just takes too long to unload your units. You have to wait the time to build it, you'll hear the roar, probably know where it's at and just pick off my units because after 30 seconds only half of them were spewed out.

I mean, it can work decently. It's just for the investment I'd need to do significant damage or I just threw away alot of cash.
Wat
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-05-20 14:49:24
May 20 2010 14:47 GMT
#33
Using nydus as a quick way to travel across the map is an extremely good thing, giving you far better mobility than your opponent.

But using nydus as a way to 'drop' units into an enemy base doesn't work against good players.

I think nydus is more effective late-game, when both players have 3+ bases. Then you can easily hop from one base to another killing enemy workers/expansions.

However, good nydus use is extremely gas-expensive. If you don't do any damage with your nydus worms you will be behind in economy for sure.
next week on Everybody Loves HypnoToad:
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
May 20 2010 14:52 GMT
#34
Nydus don't really work at all on good players, drop seems better but it is a nice distration to pull away units.

Whats clever is to double nydus and double or triple split the opponent.
woowoo
Profile Joined May 2010
France164 Posts
May 20 2010 15:09 GMT
#35
On May 20 2010 22:11 monkh wrote:
I saw a zerg vs terran game it was asian reply on scrap station. The zerg tried to nydus him terrans army was out his base close to the xel'naga watch tower he just set his scvs to attack it and the scvs took it out b4 it was able to pop up. It was in a corner also so the scvs didn't even have a surround


That's a nice bait for baneling drop!
wooooo
TheRyanBurke
Profile Joined May 2010
United States6 Posts
Last Edited: 2010-05-20 15:27:03
May 20 2010 15:10 GMT
#36
My preference has been overlord drop over nydus.

Pros
It gives overlords an additional tool
Move valuable upgrade @ 200/200 instead of 100/200 + 100/100 per worm
Units come out at a rate equal to the # of overlords used instead of 1 at a time
Can reposition drop location at last second. Worm cannot be canceled
Can target multiple locations at once by splitting lords
Great way to take island expansions or expas behind rocks
Can drop on top of some units (like siege tanks)

Cons
Distance is irrelevant for worm, lords have travel time
Lords can be sniped en route, very costly
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
May 20 2010 15:12 GMT
#37
Imo you could compare nydus with ghost academy. The special ability both cost 100/100, takes some time for effect, opponents are warned. The difference is that you could place the nydus anywhere, and takes longer time and can be prevented once the mins&gas are invested (i.e. nydus has popped). That said, I think that the 20 secs time window is a bit too long as you could basically travel from one side to another side in 20 secs in most maps.. the 10 secs was maybe a bit too fast, but 20 is just a tad too long.

That said, I wish a new unit would come available if you created the nydus building as it costs 200/200 (incl drone) and for every other entrance/exit 100/100.
Wut
Rodiel
Profile Joined August 2006
France573 Posts
May 20 2010 15:31 GMT
#38
On May 21 2010 00:12 Koffiegast wrote:
Imo you could compare nydus with ghost academy. The special ability both cost 100/100, takes some time for effect, opponents are warned. The difference is that you could place the nydus anywhere, and takes longer time and can be prevented once the mins&gas are invested (i.e. nydus has popped). That said, I think that the 20 secs time window is a bit too long as you could basically travel from one side to another side in 20 secs in most maps.. the 10 secs was maybe a bit too fast, but 20 is just a tad too long.

That said, I wish a new unit would come available if you created the nydus building as it costs 200/200 (incl drone) and for every other entrance/exit 100/100.


interresting point of view but notice that once u made the nydus u can use it at anytime instead of the ghost academy who need nuke preparation.
520
Profile Blog Joined April 2009
United States2822 Posts
May 20 2010 15:38 GMT
#39
I don't know why Zergs don't use Nydus Worms similarly to the way Nydus Canals worked in SC1 - as a way to defend their new expansions. I guess it has to do with the fact that the army is so mobile on creep now that you wouldn't really need it, and the maps are small enough for the Zerg army to move around from base to base very quickly. I hope larger maps come out that reward more SC1-style Zerg play.
Writer
chirievalord
Profile Joined May 2009
Costa Rica92 Posts
May 20 2010 15:58 GMT
#40
On May 21 2010 00:38 scintilliaSD wrote:
I don't know why Zergs don't use Nydus Worms similarly to the way Nydus Canals worked in SC1 - as a way to defend their new expansions. I guess it has to do with the fact that the army is so mobile on creep now that you wouldn't really need it, and the maps are small enough for the Zerg army to move around from base to base very quickly. I hope larger maps come out that reward more SC1-style Zerg play.


Exactly. That's my main use for the nydus worms. Mobility between bases for defensive purposes.
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