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On June 21 2010 12:11 TheAngelofDeath wrote: Just saying...but I find overlord drops much more effective than nydus. Less of an investment, and harder to stop IMO.
The real clincher on why I use Nydus instead is really the ability to load your units back from where they came and pop them out in your base, this quick two-way transportation is just so useful imo.
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Edit : Wrong thread, nvm.
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I dont know if someone else has said this (didnt read all comments) , but i think if youre on a map with a small base ramp , you could use nydus worm as a last minute defense to keep enemies at bay. Say you just macrod up a ton of units in your main base , and your enemy is quickly advancing to your base , you could , in theory , pop up a nydus to block the ramp and then pop your army out. It may not be super effective , but it beats them getting up your ramp and screwing up your workers when you could've blocked them. All of this is in Theory of course (im not a very experienced player). (Also , sorry to post in an old-ish thread)
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I dont know if someone else has said this (didnt read all comments) , but i think if youre on a map with a small base ramp , you could use nydus worm as a last minute defense to keep enemies at bay. Say you just macrod up a ton of units in your main base , and your enemy is quickly advancing to your base , you could , in theory , pop up a nydus to block the ramp and then pop your army out. It may not be super effective , but it beats them getting up your ramp and screwing up your workers when you could've blocked them. All of this is in Theory of course (im not a very experienced player). (Also , sorry to post in an old-ish thread)
Welcome to TL Mr. Oddguy Sir!
Nice idea but i guess this isn't really viable because the worm dies so terribly fast... I mean REALLY fast! Even against workers >.<
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Well i didnt exactly mean for it to be used as defense. Just as a way to keep enemies from getting around your base army .
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IMO...it's a great harass unit. Metalopolis spawing it behind the smoke or blistering sands by back door ent. Would allow for great harassment. Or a mobility factor being able to teleport from expo to expo. I think once we see more gameplay out of SC2 more of the little things will start to show up. Just takes time for people to understand unit compositions and overall stratagy.
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Sorry to bump a old thread, but didn't want to start a new thread just for a question.
It seems to me that everyone who uses nydus worms use it to dry to bust the main/spawn it in the enemy base. Have people used nydus worms like protos players use proxy pylons? Instead of using a nydus worm as a surprise tactic you could spawn it somewhere near your attack front and have reinforces join quicker to the attack(or add more units to your forces before you attack).
I know it's more expensive than warp tech + pylons, but haven't really seen this used in games(Maybe just a bad idea). Mainly it could be useful if you aren't very proactive with spreading creep or the maps are too large to spread creep very quickly. And you could also spread creep closer to the enemy base easier from the nydus worm.
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For everyone claiming that the worm is too slow in unloading, try for once try using two. The difference is more than a factor two i'd say. Your opponent will have more trouble shutting two spawning worms down and in case you do get them out both, your army will be unloaded REALLY fast. Especially later in the game when your army is large and you have plenty resources. Spawning two different locations at the same time makes it almost impossible for your opponent to react, as seen in the vid.
Furthermore, an OL drop tends to be sacrifical for the units. If I drop 2-3 OLs of hydras in an enemy base, it's usually a matter of winning the game there or doing so much damage to his eco/base that the sacrifice is worth the loss of 8-12 hydras. Now suppose you save just TWO hydras using a NW, you already paid for the worm. And in most cases you can get away with a lot more units..
Only the cost is so high... while a bad comparison, warpgate tech is just 50/50 and 100 minerals per pylon. Maybe a bonus for casting the worm in creep would be nice. Like reduced cost (50/50) or faster building speed. This would also allow for great synergy with the OL, which can drop creep in the enemy base and provide some cover by dropping some hydras to defend the worm.
What the video in this topic shows nicely is that you don't have to build worms in the opponents mineral line per se. I really like the worm south of his expo.. I'll be trying out some more worm strats now..
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On July 05 2010 11:55 Oddguy wrote: I dont know if someone else has said this (didnt read all comments) , but i think if youre on a map with a small base ramp , you could use nydus worm as a last minute defense to keep enemies at bay. Say you just macrod up a ton of units in your main base , and your enemy is quickly advancing to your base , you could , in theory , pop up a nydus to block the ramp and then pop your army out. It may not be super effective , but it beats them getting up your ramp and screwing up your workers when you could've blocked them. All of this is in Theory of course (im not a very experienced player). (Also , sorry to post in an old-ish thread)
400 gas for a 200hp wall? no thanks. I think i'll just sit in the corner and cry that protoss get that tier 1 and for free.
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Nydus is much better than drop because you can get a nydus much faster, during the beta i had a nydus at the 5:15 minute mark unloading zerglings and stuff into the terrans base.
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I rarely use nydus to transport my troops. Instead what I do is that I spawn a random nydus worm near his base for a small diversion. While he's sending his forces to destroy the worm I make my units attack his wall (if he has made any), once I think i've donde enough damage I retreat, I repeat this a couple of times with empty nydus worms. Finally I make one last nydus (normally he would have had placed a random pylon or supply depot to scout it, so it doesn't work most of the time) this one loaded with zerglings/hydra or roaches to do damage, he will normally take a little longer to realize what's going on since the couple of nydus before were empty, while he's looking at his base I attack him with a bigger force at his front door.
I'm not sure if this works in higher lvls but sure as hell it works against gold/silver players who make the mistake of not putting turrets/supply depots/pylons around their base.
(sry for my not so good english btw! :D)
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Worms are so great. If your opponent gets in a position where he cant kill it then there's no hope for him
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On August 17 2010 02:28 WillKill wrote: Worms are so great. If your opponent gets in a position where he cant kill it then there's no hope for him
a worm at 50% completetion can be killed by 5 workers b4 it pops/poops out too much units. give me one example of where the opponenent can't get to your worm and kill it b4 it drops meaning ful amount of units.
Hell, i've been baited into nydus'ing. I played some guy back in Plat, he scouted my nydus, and insted of killing it, he just positioned his army to kill my units as they pop out. I lost the worm + a few hydra roaches. That made me stop using them offensively. They're great in multiplayer though.
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