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TeamLiquid Map Contest 5

Forum Index > SC2 Maps & Custom Games
359 CommentsPost a Reply
Normal

TeamLiquid Map Contest 5

Text byPlexa
Graphics byInsidiA, shiroiusagi
January 22nd, 2015 19:20 GMT


We are extremely pleased to announce that the Team Liquid Map Contest has returned for its fifth iteration to once again give community mapmakers an opportunity to contribute to the competitive map pool. The contest has a proud history of getting some incredible maps onto the ladder, such as Ohana, Frost, Habitation Station, and the most popular map of all time, (according to #Dreampool votes) Cloud Kingdom.



Blizzard have committed to including at least two of the finalists in the Season 2 ladder pool. This speaks to the quality of maps that the community is capable of producing. This is the first season where we have been guaranteed places in the ladder pool and this shows just how far the community has come since the first iteration of the contest.



This season, we will not be considering team maps for the contest. That means we are only looking for maps designed for 1v1 play. We've made this decision so that mappers spend their time focusing on delivering high quality and polished maps for competitive use to give Blizzard as many options as possible for next season. We still strongly encourage people to post their team maps (and FFA maps) on the forums. Getting visibility for your team map is the first step towards getting it considered!



How to Enter


Please PM your map file(s) to TL Map Contest with the following format before Thursday, Feb 12 4:59am GMT (GMT+00:00).



Map Name:


A picture of your map

Main to Main distance: (in-game seconds using a worker from town hall to town hall)

Natural to Natural distance: (in-game seconds using a worker from town hall to town hall)

Any relevant analyzer images (optional)

A download link to your map



Entries not in this format may be excluded from consideration. Please do not send questions to the 'TL Map Contest' account; contact one of the TLMC organizers Plexa or The_Templar instead.



Submit your map


Submission Rules



In the ten months that have elapsed since the last TLMC, both experienced and new mapmakers have created some of the most interesting, innovative and impressive maps in the game's history. This means that there is presently a huge back log of high quality maps that demand attention. We don't want to force mappers to choose between more unconventional maps and more standard maps when submitting their entries, so we will be accepting three 1v1 entries per mapmaker. We want to see everyone's best works, and this will hopefully encourage mappers to present more diverse maps.



  • We recommend that maps follow the following design restrictions:

    1. Normal bases are always 8 normal mineral patches and 2 normal geysers

    2. High yield bases are always 6 high yield patches and 2 normal geysers

    3. Don’t change values on Neutral units. For example:

      1. Don’t change Xel’Naga watch tower or destructible rock graphics

      2. Don’t change values on mineral patches, geysers, or rock health/armor values

      3. Don’t resize mineral patches or rocks

    4. Map sizes should be sensible; use the current map pool as a guide.

  • Additionally, the following map art guidelines should be followed to ensure a smooth QA process if the map is in contention for WCS/ladder use:

    • - Avoid excessive use of water

    • - Avoid weather effects like falling snow, snow drift doodads, etc.

    • - If using the Ice tileset, avoid using the CliffGlacier* doodad series

    • - Avoid excessive stacking/overlapping of doodads in concentrated spaces

    • - Excessive use of decals, custom decals

    • - Excessive use of doodads that produce dynamic shadows

    • - Doodads under the terrain

    • - Clusters of large/complex doodads

  • Maps with locked start positions are okay. This means "two in one" four player maps are acceptable entries.

  • Maps which follow the above restrictions and encourage the meta-game to develop in interesting ways will most likely score well. A fantastic example of this is the TLMC3 map Habitation Station whose innovative use of gold mineral patches created a unique dynamic on the map.

  • Entries are not limited to non-Koreans, Korean mapmakers are welcome to submit entries.

  • Maps which have already been used in premier competition are not eligible for submission. If you are unsure, check with Plexa or The_Templar.

  • Don't steal other peoples work and try to claim it as your own, although this should go without saying!



Any maps which are selected/considered for the final shortlist may undergo changes which the judges request for balance purposes. Any maps selected for use in WCS/ladder will undergo an extensive QA process by Blizzard. If the QA guidelines above are not followed it is possible that your map may not be considered for use!



Update 01/27: Psione dropped by to give some insight on how they test for performance issues. Please keep this advice in mind when designing your maps!



On January 27 2015 09:20 Psione wrote:



One of the biggest issues we run into with community maps is getting performance to a reasonable level. I think it’s no secret that many map makers spend a lot of time making sure their maps look amazing. And while the maps usually look great, the increased focus on complex map art can cause performance issues. I’d like to offer some insight into how our performance testing works, as well as offer some tips to help keep performance at reasonable levels.



In both Blizzard and community maps, we start the performance passes once we receive a map that has received final art. This testing involves an automated process where we ensure that a map reaches a minimum FPS value (40) across various systems and graphic settings. Beyond testing on high-end machines, we make sure to test on medium and lower-end machines that are currently supported. This is a major point to remember. Offline tournaments can control the hardware being used at the event (usually very high-end), but the ladder must support a wide variety of hardware from the entire player base.



During this automated process, a FPS heat map is also created. While we look for the total average FPS to meet acceptable levels, we also ensure that no single section of the map has significant issues. For example, the map may have an acceptable average FPS but have performance issues in the middle of the map where a large cluster of doodads reside. Using the heat map, we can pinpoint a problem area like this and make adjustments to alleviate the issue.



However, despite our ability to pinpoint problem areas, getting performance to appropriate levels can be difficult at times. Part of this is due to our desire to alter community maps as little as possible. So usually it’s a balance of trying to make big performance gains while also trying to keep the look of the map intact. While it would be easy to improve performance by gutting the art on the map, we respect the time put into the look of the map and try to stay true to the original vision.



Each time changes are made, the map tests are run again. This is where you find how much was gained from the changes. Making map adjustments and re-testing can take a good deal of time if the issues aren’t improving through small tweaks. If performance issues persist, at some point we’re forced to make more drastic changes to ensure it meets minimum requirements.



A few points to help keep performance reasonable. Try to avoid the following:


Hidden effects or doodads

  • Stuff like doodads or water under the terrain can cause issues.

Excessive splat usage
  • Splats used to create a snow covered effect on doodads can be difficult to optimize
  • A series of small splats used to create a “signature” can also be very difficult to optimize

Excessive doodad usage
  • We’ve seen extreme doodad stacking in the past where several doodads are used to create something “new”. This is fine in most cases, but it can also lead to excessive use of doodads on the map, which definitely impacts performance.

Excessive weather effects
  • Adding a lot of wind or snow can lower the performance quite a bit.

Excessive use of water
  • Used sparingly or on a map with few doodads is usually fine. When used excessively it can cause performance issues.

Excessive use of “expensive” or large doodads with terrain materials
  • More commonly used “expensive” doodads would be the Ice Cliff series. Additionally, cluster of doodads that cast transparent shadows, similar to the minerals or the crystal on the top of the Nexus.
  • More commonly used large doodads with terrain materials would be Xel’Naga Torn Plates

There isn’t a magical formula that makes performance great. We know it can be difficult at times, especially if you’re trying to push the look of your map to the limit. But if you keep these things in mind, hopefully it will help you make choices that can keep the look right while also keeping reasonable performance.


Judging



Once the maps have been submitted they will be checked for quality and the remaining maps will be passed to representatives from the Team Liquid Strategy team for judging. As the staff members who spend the most time thinking about strategies and the metagame, we feel that the strategy team is the perfect group to decide the best maps. They will also suggest tweaks for the finalists to correct any minor balance issues. We will announce the finalists as soon as possible.



Once the finalists are announced the public will have the opportunity to vote on which map they like the most. Progamer input will have an influence over the final placement of maps. The precise details regarding scoring will be communicated closer to the polling period. Everyone will have at least one week to cast their vote for the contest.



Prizes



Prizes for the winner(s) will be announced in the near future, so stay tuned!



FAQ



Q: Do I need to send my map file, or will an image or a link to my map on Battle.net be enough?
We want the map file for this contest, so a link to Battle.net is not sufficient. There will be a huge number of maps to choose from, so we will need to open many of them up in order to check for details that we can't find otherwise. To send your maps, upload them to a file hosting service such as Mediafire or Dropbox and include the link in your entry.



Q: I want to enter a team map/FFA map into the contest.
The Team Liquid Map Contest has traditionally allowed team play maps to be entered and evaluated separately from 1v1 maps, and some of these submissions did eventually reach the ladder map pool. Unfortunately, this season we will not be considering team play maps submitted to the contest. If you're really passionate about making high quality team play maps then we strongly encourage you to post your work in our Maps and Custom Games forum.



Q: Will the winning map automatically be included in WCS?
No. A list of the top maps will be submitted to Blizzard for consideration for use in WCS/ladder. At least two of the shortlisted maps will be selected for use on the ladder. It's possible that the winning map just isn't what Blizzard is looking for next season, and may decide to choose another map.



Q: I'm also submitting a map to Mapximum Season 2, can I submit the same map?
Absolutely! We at Team Liquid are really grateful for the work put in by the Korean mapping scene and the fact they are reaching out to our community with Mapximum. Indeed, if you're preparing a map for TLMC we encourage you to also submit your map to Mapximum. We look forward to seeing the similarities and differences between the maps selected by our respective competitions!



Q: How crazy can my maps be?
Maps need to be ladder appropriate. This means that features requiring specialist knowledge (rising lava, geysers used to block ramps, etc.) will not be accepted. If your map passes that test and complies with the guidelines above then your map is acceptable! Of course, if you are concerned that your map may not be suitable for ladder then please PM Plexa or The_Templar and they will tell you whether or not it is appropriate.



Q: I’m interested in the contest, but I’m horrible at map making. What can I do to support the mappers?
Post in their map threads and give them support, encouragement and replays on their maps! Giving your favorite mapper support will be much appreciated by the mapper. Replays are especially valuable as it helps the mapper align their design goals with the map with the reality of how people play their map.



Q: What are the prizes for this contest?
At the moment prizes beyond being considered for WCS/ladder use have not been confirmed. Once we receive updates on this we will communicate this information.



If you have any unanswered questions please do not hesitate to ask them below or PM Plexa or The_Templar who will be happy to answer them. Best of luck in the competition.



Graphics: InsidiA, shiroiusagi
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Administrator~ Spirit will set you free ~
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
January 22 2015 19:23 GMT
#2
here we go boys!
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 22 2015 19:23 GMT
#3
Good luck everyone!
Moderatorshe/her
TL+ Member
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2015-01-22 19:25:11
January 22 2015 19:24 GMT
#4
awesome! I expect some epic maps :D
Moderatorlickypiddy
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 22 2015 19:27 GMT
#5
So many maps that I hope are entered this season! It's going to be the most difficult season yet to decide what maps make the final cut. I do not envy the strategy team having to make those decisions!
Administrator~ Spirit will set you free ~
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2015-01-22 19:34:47
January 22 2015 19:28 GMT
#6
I can't claim to be an expert on strategy, but I do have very strong opinions and I like judging books by their covers so I volunteer to be the aesthetics judge. Your map should play good and look good.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Shkudde
Profile Joined February 2011
Netherlands709 Posts
January 22 2015 19:29 GMT
#7
Cactus Valley RE and Neo Emerald Plaza plox!
No, but seriously, good luck to all mapmakers.
Hope to see some amazing maps in the coming weeks!
$O$ | herO[jOin] | Zest hwaiting!
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 22 2015 19:30 GMT
#8
Just when the free time I had to make maps ends T_T
Well hopefully it'll turn out better than TLMC4
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Weavel
Profile Joined January 2010
Finland9221 Posts
January 22 2015 19:30 GMT
#9
WOW 2 maps to WCS pool? Amazing!
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Olli
Profile Blog Joined February 2012
Austria24417 Posts
January 22 2015 19:31 GMT
#10
Will play-test the finalists as always :D
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Big J
Profile Joined March 2011
Austria16289 Posts
January 22 2015 19:31 GMT
#11
Sick city!
Clubfan
Profile Blog Joined May 2013
Germany913 Posts
January 22 2015 19:32 GMT
#12
Yay, we'll surely see again some amazing maps!
LiquipediaLickyPiddy manager
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
January 22 2015 19:32 GMT
#13
Get hyped boys and girls!
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 22 2015 19:33 GMT
#14
Oh boy here we go again!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 22 2015 19:35 GMT
#15
So this will be that time of the year where i do maps 24/24. This might aswell be 10 times better than the other contests considering the quality of the recent maps posted here. A big good luck to everyone hoping for the best map to win !
Author of Coda and Eastwatch.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10325 Posts
January 22 2015 19:35 GMT
#16
Can't wait to submit my map!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
January 22 2015 19:37 GMT
#17
On January 23 2015 04:35 Yoshi Kirishima wrote:
Can't wait to submit my map mech guide!


pls yoshi
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
BisuDagger
Profile Blog Joined October 2009
Bisutopia19229 Posts
January 22 2015 19:39 GMT
#18
This contest has been one of the most important contributions to SC2. It's previous contestants have been top notch and delivered greatness. All that being said, Don't Drop the Ball!... also glhf!!!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 22 2015 19:49 GMT
#19
Good luck to all the map makers. Hope to see some good maps come out of this like usual
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
myRZeth
Profile Joined June 2011
Germany1047 Posts
January 22 2015 19:51 GMT
#20
gogo people

looking forward to see your maps!
Purce
Profile Joined January 2013
Italy31 Posts
January 22 2015 19:51 GMT
#21
On January 23 2015 04:35 IeZaeL wrote:
So this will be that time of the year where i do maps 24/24. This might aswell be 10 times better than the other contests considering the quality of the recent maps posted here. A big good luck to everyone hoping for the best map to win !

Don't sleep my boy. I really wanna play on one of yours map.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-01-22 19:53:26
January 22 2015 19:53 GMT
#22
On January 23 2015 04:51 Purce wrote:
Show nested quote +
On January 23 2015 04:35 IeZaeL wrote:
So this will be that time of the year where i do maps 24/24. This might aswell be 10 times better than the other contests considering the quality of the recent maps posted here. A big good luck to everyone hoping for the best map to win !

Don't sleep my boy. I really wanna play on one of yours map.

You can find them on battlenet!
Moderatorshe/her
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24193 Posts
January 22 2015 19:53 GMT
#23
Please good winners. No Biome. Ladder is already horrendous, give us good and solid maps.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
January 22 2015 20:02 GMT
#24
4.Map sizes should be sensible; use the current map pool as a guide.


I'm getting mixed signals here
"Not you."
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
January 22 2015 20:07 GMT
#25
I love these. There's been some amazing maps lately.

Emerald Plaza, Cactus Valley, and Maze Runner in particular.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
fusefuse
Profile Blog Joined February 2011
Estonia4644 Posts
January 22 2015 20:07 GMT
#26
awesome stuff, good luck guys
Liquipedia@jkursk
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 22 2015 20:13 GMT
#27
Its this time again.

On January 23 2015 04:53 [PkF] Wire wrote:
Please good winners. No Biome. Ladder is already horrendous, give us good and solid maps.


I dislike the voting system as it will always favour the most different map regardless of whether the map is good. If there is one map that stands out from the others, no matter how bad it is, it will always garner some popularity. Meanwhile the other maps will have their votes split resulting in a substandard map winning. What we really need is a system allowing us to rank the maps. It would result in a more annoying voting system both for determining winners and for the voters to use, however a map like Biome would receive a lot of 7th and 8th places that would offset the votes for it.

Of course Blizzard knows the flaws of this voting system, which is why they ultimately decide (thank god for no Biome), so it might not be worth the trouble.
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
January 22 2015 20:15 GMT
#28
Hey guys! I am not a map maker but looking at this seasons maps there is a theme of easily definable naturals and hard to defend thirds with many expansions so if you want your map to be ladder worthy please consider this. In other words its what Blizzard wants for LotV spread out bases.
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
Boucot
Profile Blog Joined October 2011
France15997 Posts
January 22 2015 20:20 GMT
#29
Go algue !
Former SC2 writer for Millenium - twitter.com/Boucot
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 22 2015 20:26 GMT
#30
On January 23 2015 04:35 IeZaeL wrote:
So this will be that time of the year where i do maps 24/24. This might aswell be 10 times better than the other contests considering the quality of the recent maps posted here. A big good luck to everyone hoping for the best map to win !

Seriously, TLMC 5 will be the best TLMC there has ever been, all the mapmakers know so freaking much and they all have different talents, the competition will be absolutely insane.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2015-01-22 20:28:42
January 22 2015 20:28 GMT
#31
For people watching on don't forget to give the mapping forum a visit! Many people, me included, would appreciate all the constructive feedback and/or playtests of their maps! (:
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
[PkF] Wire
Profile Joined March 2013
France24193 Posts
Last Edited: 2015-01-22 20:30:32
January 22 2015 20:30 GMT
#32
Originality and experimentation are one thing, but I hope this contest actually focuses on giving us solid balanced maps, which didn't seem to be the case in TLMC4. At least there is no "no 1v1" restriction this time.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
January 22 2015 20:43 GMT
#33
yeeeeeeeeeesssssssssssssssss@
conspired against by a confederacy of dunces.
Meerel
Profile Joined March 2012
Germany713 Posts
January 22 2015 20:44 GMT
#34
time to be super solid and dont be considered again.....yeah better pick something like biome huehuehueh

jokes aside im gonna win
SDMF
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
January 22 2015 20:49 GMT
#35
I can't wait to see what the community can produce. Everyone is just so talented
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
LongShot27
Profile Joined May 2013
United States2084 Posts
January 22 2015 21:20 GMT
#36
Good luck to mapmakers and please PLEASE do something that gives the map a unique feel. The same maps with slightly rotated base spots and different tilesets are getting old
If all men were created equal there would be no reason to declare it.
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
January 22 2015 21:20 GMT
#37
I should make a map
Community News
TL+ Member
[BSP]Kain
Profile Joined May 2014
119 Posts
January 22 2015 21:20 GMT
#38
Wasn't Foxtrot from the last contest?
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 22 2015 21:22 GMT
#39
On January 23 2015 06:20 Lorning wrote:
I should make a map

Everyone should try something out if they have time!

On January 23 2015 06:20 [BSP]Kain wrote:
Wasn't Foxtrot from the last contest?

Yup.
Moderatorshe/her
TL+ Member
Blargh
Profile Joined September 2010
United States2101 Posts
January 22 2015 21:23 GMT
#40
Ok so, are the maps being judged on aesthetics, like, throwing random shit like signs in? Or is it based off of the actual competitive quality of the map? Could I make an actually good map and just submit that, and like, someone else decorate it so that it looks "cool"?
LongShot27
Profile Joined May 2013
United States2084 Posts
January 22 2015 21:24 GMT
#41
On January 23 2015 06:23 Blargh wrote:
Ok so, are the maps being judged on aesthetics, like, throwing random shit like signs in? Or is it based off of the actual competitive quality of the map? Could I make an actually good map and just submit that, and like, someone else decorate it so that it looks "cool"?


If you have to ask that question, you probably shouldnt be submitting one
If all men were created equal there would be no reason to declare it.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 22 2015 21:26 GMT
#42
On January 23 2015 06:23 Blargh wrote:
Ok so, are the maps being judged on aesthetics, like, throwing random shit like signs in? Or is it based off of the actual competitive quality of the map? Could I make an actually good map and just submit that, and like, someone else decorate it so that it looks "cool"?

Mapmakers are generally responsible for making their maps look appealing before they submit them.
Moderatorshe/her
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 22 2015 21:28 GMT
#43
On January 23 2015 06:26 The_Templar wrote:
Show nested quote +
On January 23 2015 06:23 Blargh wrote:
Ok so, are the maps being judged on aesthetics, like, throwing random shit like signs in? Or is it based off of the actual competitive quality of the map? Could I make an actually good map and just submit that, and like, someone else decorate it so that it looks "cool"?

Mapmakers are generally responsible for making their maps look appealing before they submit them.

And yet so many of them end up grey...
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
January 22 2015 21:29 GMT
#44
On January 23 2015 06:24 LongShot27 wrote:
Show nested quote +
On January 23 2015 06:23 Blargh wrote:
Ok so, are the maps being judged on aesthetics, like, throwing random shit like signs in? Or is it based off of the actual competitive quality of the map? Could I make an actually good map and just submit that, and like, someone else decorate it so that it looks "cool"?


If you have to ask that question, you probably shouldnt be submitting one


pretty much yes, not only do you need a good sense of every MU, you also need to be able to understand how to work it out with the editor in every tiny detail, and at that point you're probs capable of doing artwork without much effort.
"Not you."
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 22 2015 21:40 GMT
#45
On January 23 2015 06:23 Blargh wrote:
Ok so, are the maps being judged on aesthetics, like, throwing random shit like signs in? Or is it based off of the actual competitive quality of the map? Could I make an actually good map and just submit that, and like, someone else decorate it so that it looks "cool"?

If you can get someone to help you out, then yes. But everything about the map, aesthetics included, is the responsibility of the mapmaker. If you can't finish something, don't submit it, generally speaking.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Blargh
Profile Joined September 2010
United States2101 Posts
January 22 2015 21:48 GMT
#46
Blah, I'll consider making one then. I cannot stand the little signs or the critters in-game, so I'll leave those out, but that should be okay. I don't mind doing terrain patterns and things like that, but I'll need to do idea-copying for trees and other misc. stuff.
joshie0808
Profile Blog Joined March 2011
Canada1023 Posts
January 22 2015 22:00 GMT
#47
I often lurk the custom map subforums and am always impressed by the quality of the maps. Hope we get some good fresh community ladder maps! Good luck to all mappers!
Gwavajuice
Profile Joined June 2014
France1810 Posts
January 22 2015 22:15 GMT
#48
Go guys make us the cool maps

Will there be some showmatch on the finalist maps we can watch to help us make our choice?
Dear INno and all the former STX boys.
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2015-01-22 22:57:06
January 22 2015 22:56 GMT
#49
Wow guaranteed 2 maps into WCS/ladder, amazing, good luck everyone!
Maru and Serral are probably top 5.
fezvez
Profile Blog Joined January 2011
France3021 Posts
January 22 2015 23:03 GMT
#50
Ohhh yeah!

I liked TLMC so much that I created the Liquipedia entry a while ago: (Wiki)TLMC

Make us proud and leave your mark, mapmakers!
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2015-01-22 23:08:28
January 22 2015 23:07 GMT
#51
just wondering if such map is viable for competitive play:
4 player map
half island like hall of valhalla, forbidden zone.
depending on random spawn players are reachable by land or requires air first like half island maps, like 4 player map split in half. spawn on same half = regular map, diagonal = half island.

are half island maps even viable in sc2?
age: 84 | location: california | sex: 잘함
starslayer
Profile Joined August 2011
United States696 Posts
January 22 2015 23:09 GMT
#52
On January 23 2015 07:00 joshie0808 wrote:
I often lurk the custom map subforums and am always impressed by the quality of the maps. Hope we get some good fresh community ladder maps! Good luck to all mappers!



same here, I'm really liking team Yeoul, I'm a huge fan of just about all there maps. Also there are a few others out there i hope enter this. Is it wrong that Im sad that there only taking 2 maps for wcs.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
January 22 2015 23:38 GMT
#53
Niiiiiiiice
Two community maps guaranteed!
SidianTheBard
Profile Joined October 2010
United States2474 Posts
January 22 2015 23:47 GMT
#54
Ooooh mannnnn. I was almost not going to make a map for Map-ximum but now with TLMC just around the corner too, dammit TL.

Also, able to submit 3 maps...mmmmmmmm love it.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
January 23 2015 01:10 GMT
#55
No one remake Yeon Su, plz.
Xenotolerance
Profile Joined November 2012
United States464 Posts
January 23 2015 01:10 GMT
#56
hahahaha YES

I will submit the best work I can... then vote for Neo Emerald Plaza because omg yes please

gl hf!
www.alonetone.com/xenotolerance
Adept
Profile Joined December 2009
United States472 Posts
January 23 2015 01:29 GMT
#57
Yessss, can't wait to see what maps come out of this! :D
"HSC casting is essentially an LR thread read aloud." -ThomasjServo
TL+ Member
Musicus
Profile Joined August 2011
Germany23576 Posts
January 23 2015 02:41 GMT
#58
Psione commented on Reddit btw.

http://www.reddit.com/r/starcraft/comments/2tbh4j/teamliquid_map_contest_5/cnxv4io

They might even take all 4 maps from this contest, but want to leave optiones open for korean maps. Fucking great news .
Maru and Serral are probably top 5.
Psione
Profile Joined March 2014
United States45 Posts
January 23 2015 02:43 GMT
#59
Looking forward to this. We'll use at least two, but most likely three. We're also trying to keep a spot open for any potential other maps that may be good to use (GSL maps, etc).

While the details aren't fully available yet, we also plan to offer some support with the prizes. This time around there's some unique ones that are more game related.

I'd also like to add that I plan on writing a more detailed post on our performance testing process, as this is a topic that could help a lot of community map makers. This is always the biggest issue we end up having in our testing of community maps, so any insight I can offer into that process may help everyone involved.
Community Manager - StarCraft II - Twitter: @PsioneBlizzard
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 23 2015 02:45 GMT
#60
On January 23 2015 11:43 Psione wrote:
Looking forward to this. We'll use at least two, but most likely three. We're also trying to keep a spot open for any potential other maps that may be good to use (GSL maps, etc).

While the details aren't fully available yet, we also plan to offer some support with the prizes. This time around there's some unique ones that are more game related.

I'd also like to add that I plan on writing a more detailed post on our performance testing process, as this is a topic that could help a lot of community map makers. This is always the biggest issue we end up having in our testing of community maps, so any insight I can offer into that process may help everyone involved.

Can you tell me exactly what happened at Blizzard that has caused this complete 180 in attitude lately? You guys have been on fire lately.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 23 2015 04:32 GMT
#61
On January 23 2015 08:07 jinorazi wrote:
just wondering if such map is viable for competitive play:
4 player map
half island like hall of valhalla, forbidden zone.
depending on random spawn players are reachable by land or requires air first like half island maps, like 4 player map split in half. spawn on same half = regular map, diagonal = half island.

are half island maps even viable in sc2?


The closest we've come is Arkanoid I think. Either way I'd be leery of putting that map in the later pool. Apart from its impact on casual play there's not telling how it would fare competitively. I really hope Proleague tests a map of that time or one like 815 which has small units only paths.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 23 2015 06:21 GMT
#62
On January 23 2015 11:45 SetGuitarsToKill wrote:
Show nested quote +
On January 23 2015 11:43 Psione wrote:
Looking forward to this. We'll use at least two, but most likely three. We're also trying to keep a spot open for any potential other maps that may be good to use (GSL maps, etc).

While the details aren't fully available yet, we also plan to offer some support with the prizes. This time around there's some unique ones that are more game related.

I'd also like to add that I plan on writing a more detailed post on our performance testing process, as this is a topic that could help a lot of community map makers. This is always the biggest issue we end up having in our testing of community maps, so any insight I can offer into that process may help everyone involved.

Can you tell me exactly what happened at Blizzard that has caused this complete 180 in attitude lately? You guys have been on fire lately.

Psione has been doing an incredible job reaching out to the community etc. he's doing a lot to keep this game alive! And Kim Phan taking on the esports role has also made a big positive change
Administrator~ Spirit will set you free ~
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
January 23 2015 06:48 GMT
#63
@ZoeviaBlizzard their Community Manager is also super helpful!
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
January 23 2015 07:04 GMT
#64
Please post some good maps, I really am tired of all of these terrible maps on ladder. :-O
AKA: TelecoM[WHITE] Protoss fighting
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
January 23 2015 07:06 GMT
#65
On January 23 2015 11:43 Psione wrote:
Looking forward to this. We'll use at least two, but most likely three. We're also trying to keep a spot open for any potential other maps that may be good to use (GSL maps, etc).

While the details aren't fully available yet, we also plan to offer some support with the prizes. This time around there's some unique ones that are more game related.

I'd also like to add that I plan on writing a more detailed post on our performance testing process, as this is a topic that could help a lot of community map makers. This is always the biggest issue we end up having in our testing of community maps, so any insight I can offer into that process may help everyone involved.


Please keep posting here, love to see Blizzard more directly involved with the community!
AKA: TelecoM[WHITE] Protoss fighting
Ferisii
Profile Joined February 2011
Denmark199 Posts
January 23 2015 07:54 GMT
#66
On January 23 2015 11:43 Psione wrote:
I'd also like to add that I plan on writing a more detailed post on our performance testing process, as this is a topic that could help a lot of community map makers. This is always the biggest issue we end up having in our testing of community maps, so any insight I can offer into that process may help everyone involved.

And here people thought you had completely forgotten about my question I sent to you. Awesome to hear!
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2015-01-23 08:20:39
January 23 2015 08:19 GMT
#67
On January 23 2015 16:04 GGzerG wrote:
Please post some good maps, I really am tired of all of these terrible maps on ladder. :-O

Check the recent MotM threads, there's some good stuff in there, and some of it's guaranteed to get entered into TLMC.

Also to all the Blizz people, whatever you've been doing differently recently, keep doing it pls, it's awesome.
vibeo gane,
zelevin
Profile Joined January 2012
United States256 Posts
January 23 2015 09:21 GMT
#68
lol will the winner be as stupid as last time?
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2015-01-23 09:36:39
January 23 2015 09:35 GMT
#69
On January 23 2015 08:07 jinorazi wrote:
just wondering if such map is viable for competitive play:
4 player map
half island like hall of valhalla, forbidden zone.
depending on random spawn players are reachable by land or requires air first like half island maps, like 4 player map split in half. spawn on same half = regular map, diagonal = half island.

are half island maps even viable in sc2?


no they are not, as they tend to be incredibly terran favored because their drop tech is part of the army composition they will be using anyway.

On January 23 2015 18:21 zelevin wrote:
lol will the winner be as stupid as last time?


hope not
"Not you."
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
January 23 2015 09:40 GMT
#70
On January 23 2015 18:21 zelevin wrote:
lol will the winner be as stupid as last time?

Doubt it, the rules aren't as stupid as last time. 2p maps are allowed, and it's a lot easier to balance creativity with strict balance on 2p maps. The finalists probably would've been better last time, but most of the good mapmakers opted for creativity over safe gameplay when it turned out the judges were basically looking for the exact opposite.
vibeo gane,
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
January 23 2015 09:48 GMT
#71
Okay, THIS TIME I'll put up a map that doesn't end up in my "WorkInProgress" folder, lost somewhere on my hard drive.



GL everyone!
LiquipediaWanderer
TheOneAboveU
Profile Blog Joined February 2011
Germany3367 Posts
January 23 2015 09:55 GMT
#72
Good luck to everyone, grace us with some nice maps please!
Moderatoralias TripleM | @TL_TripleM | Big Dark Energy!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 23 2015 09:57 GMT
#73
Props to Blizzard.
TLMC is always so epic, having a map in the ladder pool as a price is glorious!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 23 2015 10:00 GMT
#74
Good luck all. But I shall have the map spots this time!!

jk i suck.
Retired Mapmaker™
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 23 2015 10:05 GMT
#75
On January 23 2015 18:21 zelevin wrote:
lol will the winner be as stupid as last time?

I present to you "MOTM + a few!"
http://imgur.com/a/JaDpG

Maps since MotM in June plus a few I grabbed from the top of the map section. These maps are generally very high quality and hopefully most of them will be submitted this season!
Administrator~ Spirit will set you free ~
fluidrone
Profile Blog Joined January 2015
France1478 Posts
January 23 2015 11:16 GMT
#76
thank you for this Map contest
(hoping for a lot of eye candy)
"not enough rights"
Edpayasugo
Profile Joined April 2013
United Kingdom2214 Posts
January 23 2015 14:02 GMT
#77
Awesome, good luck!
FlaSh MMA INnoVation FanTaSy MKP TY Ryung | soO Dark Rogue | HuK PartinG Stork State
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
January 23 2015 14:05 GMT
#78
Plz give Neo Habitation Station I need more Bbyong in my life
AdministratorBreak the chains
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
January 23 2015 14:08 GMT
#79
Use beach tileset and water

I strongly recommend it if you know what I mean wink wink
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
January 23 2015 14:11 GMT
#80
On January 23 2015 23:08 lichter wrote:
Use beach tileset and water

I strongly recommend it if you know what I mean wink wink


Will this be the closest you've ever been to a beach
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 23 2015 14:16 GMT
#81
It feels like all the money from Warlords of Dreanor went into cloning Psione so he can read everything Blizzard related everywhere on the internet.
Purce
Profile Joined January 2013
Italy31 Posts
January 23 2015 14:18 GMT
#82
On January 23 2015 04:53 The_Templar wrote:
Show nested quote +
On January 23 2015 04:51 Purce wrote:
On January 23 2015 04:35 IeZaeL wrote:
So this will be that time of the year where i do maps 24/24. This might aswell be 10 times better than the other contests considering the quality of the recent maps posted here. A big good luck to everyone hoping for the best map to win !

Don't sleep my boy. I really wanna play on one of yours map.

You can find them on battlenet!

I want to play them on ladder
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
January 23 2015 16:54 GMT
#83
gues I'll be first with an early revelation of something I was already working on before TLMC
full album: http://imgur.com/a/hGnzf
[image loading]
"Not you."
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
January 23 2015 16:55 GMT
#84
I'm appalled you didn't take my hint to use the beach tileset
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 23 2015 16:56 GMT
#85
On January 24 2015 01:55 lichter wrote:
I'm appalled you didn't take my hint to use the beach tileset

He's been making this for a while including aesthetics, just changing to beach isn't as easy as it sounds.
Moderatorshe/her
TL+ Member
GGuMake
Profile Joined January 2015
United States74 Posts
Last Edited: 2015-01-23 16:58:39
January 23 2015 16:58 GMT
#86
Guys... please make better zerg maps, than what blizz put out.
Fan of: Hydra - Dark - Life - Snute - Bunny - Polt
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
January 23 2015 17:01 GMT
#87
On January 24 2015 01:55 lichter wrote:
I'm appalled you didn't take my hint to use the beach tileset


I still have 2 slots left
"Not you."
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 23 2015 18:40 GMT
#88
On January 24 2015 01:55 lichter wrote:
I'm appalled you didn't take my hint to use the beach tileset

Don't worry m8, on it.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
January 24 2015 07:28 GMT
#89
On January 23 2015 11:43 Psione wrote:
Looking forward to this. We'll use at least two, but most likely three. We're also trying to keep a spot open for any potential other maps that may be good to use (GSL maps, etc).

While the details aren't fully available yet, we also plan to offer some support with the prizes. This time around there's some unique ones that are more game related.

I'd also like to add that I plan on writing a more detailed post on our performance testing process, as this is a topic that could help a lot of community map makers. This is always the biggest issue we end up having in our testing of community maps, so any insight I can offer into that process may help everyone involved.


It would be amazing and super helpful to learn more about the testing process, i.e. what blizzard is looking for in a ladder map and what features are no-nos.
~ ~ <°)))><~ ~ ~
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
January 24 2015 07:33 GMT
#90
On January 23 2015 23:11 Jer99 wrote:
Show nested quote +
On January 23 2015 23:08 lichter wrote:
Use beach tileset and water

I strongly recommend it if you know what I mean wink wink


Will this be the closest you've ever been to a beach

haha rekt
Moderatorlickypiddy
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
January 24 2015 07:34 GMT
#91
On January 23 2015 23:08 lichter wrote:
Use beach tileset and water

I strongly recommend it if you know what I mean wink wink

also i love water effects, more water maps please
Moderatorlickypiddy
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
January 24 2015 07:36 GMT
#92
On January 24 2015 16:33 NovemberstOrm wrote:
Show nested quote +
On January 23 2015 23:11 Jer99 wrote:
On January 23 2015 23:08 lichter wrote:
Use beach tileset and water

I strongly recommend it if you know what I mean wink wink


Will this be the closest you've ever been to a beach

haha rekt


i actually live pretty close to the sea
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
January 24 2015 07:38 GMT
#93
On January 23 2015 23:16 FeyFey wrote:
It feels like all the money from Warlords of Dreanor went into cloning Psione so he can read everything Blizzard related everywhere on the internet.

Doing that would probably generate as much value for Blizzard as the Diablo ports. Psione (like most Blizzard CMs, come to think of it) has been absolutely rocking it lately.
The world is better when every background has a chance.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
January 24 2015 08:07 GMT
#94
Hope we will see bright/green maps, im tired of all the dark maps.
GL and hope we get some amazing maps
http://www.twitch.tv/pinokotsbeer
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-01-26 11:28:01
January 24 2015 10:22 GMT
#95
Here's my entry ! Broken Promises

[image loading]
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 24 2015 10:24 GMT
#96
On January 24 2015 19:22 OtherWorld wrote:
Here's my entry ! Broken Promises

[image loading]

Kind of looks too easy to take 4 bases, but fuck it's a pretty map and I like a pretty map. good job dude.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 24 2015 13:35 GMT
#97
On January 24 2015 19:24 SetGuitarsToKill wrote:
Show nested quote +
On January 24 2015 19:22 OtherWorld wrote:
Here's my entry ! Broken Promises

[image loading]

Kind of looks too easy to take 4 bases, but fuck it's a pretty map and I like a pretty map. good job dude.

Thanks, but play on it and you'll see it's not pretty d:
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
NemRaC
Profile Joined May 2013
Germany12 Posts
January 24 2015 13:43 GMT
#98
time to go crazy once again XP
Big J
Profile Joined March 2011
Austria16289 Posts
January 24 2015 14:41 GMT
#99
Solid map OtherWorld. Gonna comment on it more in your thread

Where do you guys upload your maps for the download link? Or is "this map can be found on EU/NA server" enough?
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 24 2015 14:43 GMT
#100
OtherWorld, that's a lot of protoss decals
Pretty decent map though.
Moderatorshe/her
TL+ Member
ShnAndrei
Profile Joined March 2011
Romania164 Posts
Last Edited: 2015-01-24 15:44:05
January 24 2015 15:42 GMT
#101
I can't wait to see the contenders. For me, as a player, the maps that I tend to enjoy the most are the "not very complicated" ones. There is nothing better in this world than a simple layout with beautiful eye-candy-ness and a few intriguing features (the reason why I loved Cloud Kingdom and Ohana). And as far as atmosphere, either creepy space feeling or bright optimistic tones seem to be the ones I like most.

On another note, I love what Psione is doing, he deserves a fricking raise for everything he's been doing. I remember not long ago some discussions on battlenet.us about the new maps for season 1 2015, how more community maps would be beneficial, some people pointing out that the community should also vote on maps. And now this! Such a fast reaction! I can only begin to imagine how hard it must be to lobby for the community in a corporatist environment, an environment ruled by soulless, money-driven people. If only we had more people like this at Blizzard.

And I hope Blizzard realizes some day what a true gem Starcraft is compared to its newer additions, Hearthstone and Heroes of the Storm. But until then, I truly hope that with more decisions like this, Starcraft 2 moves closer to retaking its throne as the true king of esports.
Antares777
Profile Joined June 2010
United States1971 Posts
January 24 2015 17:52 GMT
#102
This is great! I'm just starting to get into mapmaking again after a long break.

I'm going to go crank out a map!

Good luck everyone!
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 24 2015 18:42 GMT
#103
Is it a problem if the map can be found on only one server? My internet is too slow, the editor refuses to upload it on NA :/
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-01-24 18:55:43
January 24 2015 18:53 GMT
#104
This is my first submission, let's see if I can make two more
[image loading]

map thread: http://www.teamliquid.net/forum/sc2-maps/463002-2-scorpion-61
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 24 2015 18:54 GMT
#105
On January 25 2015 03:53 Big J wrote:
Since I haven't submitted this to any previous contests and I have three spots anyways, this is my first submission.
+ Show Spoiler +
&#91;image loading&#93;


map thread: http://www.teamliquid.net/forum/sc2-maps/463002-2-scorpion-61

Just to be 100% clear, you can submit any map that has already been entered into a TLMC, even if it placed, unless it was used in premier competition.
Moderatorshe/her
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
January 24 2015 18:55 GMT
#106
On January 25 2015 03:54 The_Templar wrote:
Show nested quote +
On January 25 2015 03:53 Big J wrote:
Since I haven't submitted this to any previous contests and I have three spots anyways, this is my first submission.
+ Show Spoiler +
[image loading]


map thread: http://www.teamliquid.net/forum/sc2-maps/463002-2-scorpion-61

Just to be 100% clear, you can submit any map that has already been entered into a TLMC, even if it placed, unless it was used in premier competition.


oh yeah, Habitation Station was also submitted multiple times as far as I remember. Gonna cut that line from my previous post to prevent confusion...
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 24 2015 19:04 GMT
#107
Habitation station was heavily reworked in the second submission though.
Author of Coda and Eastwatch.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 24 2015 19:07 GMT
#108
On January 25 2015 03:53 Big J wrote:
This is my first submission, let's see if I can make two more
+ Show Spoiler +
[image loading]


map thread: http://www.teamliquid.net/forum/sc2-maps/463002-2-scorpion-61

Hehe, I remember this one. I really hope it makes it to the ladder.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 24 2015 19:30 GMT
#109
On January 25 2015 03:42 OtherWorld wrote:
Is it a problem if the map can be found on only one server? My internet is too slow, the editor refuses to upload it on NA :/

You don't submit a map by publishing it yourself, you send the map via PM to the account TL Map Contest, read the OP.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 24 2015 20:38 GMT
#110
On January 25 2015 04:30 Uvantak wrote:
Show nested quote +
On January 25 2015 03:42 OtherWorld wrote:
Is it a problem if the map can be found on only one server? My internet is too slow, the editor refuses to upload it on NA :/

You don't submit a map by publishing it yourself, you send the map via PM to the account TL Map Contest, read the OP.

I thought I read someone saying that some maps were excluded from TLMC4 because they weren't published, but searching back it looks like I dreamed.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 24 2015 20:38 GMT
#111
On January 25 2015 05:38 OtherWorld wrote:
Show nested quote +
On January 25 2015 04:30 Uvantak wrote:
On January 25 2015 03:42 OtherWorld wrote:
Is it a problem if the map can be found on only one server? My internet is too slow, the editor refuses to upload it on NA :/

You don't submit a map by publishing it yourself, you send the map via PM to the account TL Map Contest, read the OP.

I thought I read someone saying that some maps were excluded from TLMC4 because they weren't published, but searching back it looks like I dreamed.

Well, it certainly helps if we need to playtest it!
Moderatorshe/her
TL+ Member
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 24 2015 20:56 GMT
#112
On January 25 2015 05:38 The_Templar wrote:
Show nested quote +
On January 25 2015 05:38 OtherWorld wrote:
On January 25 2015 04:30 Uvantak wrote:
On January 25 2015 03:42 OtherWorld wrote:
Is it a problem if the map can be found on only one server? My internet is too slow, the editor refuses to upload it on NA :/

You don't submit a map by publishing it yourself, you send the map via PM to the account TL Map Contest, read the OP.

I thought I read someone saying that some maps were excluded from TLMC4 because they weren't published, but searching back it looks like I dreamed.

Well, it certainly helps if we need to playtest it!

Well yeah it's what I thought as well
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
January 24 2015 20:57 GMT
#113
please please please be detailed with your submission e.g. show spawn locations on the pictures
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Homonuncnunc
Profile Joined May 2014
United States41 Posts
January 24 2015 22:11 GMT
#114
I love when TLMC is running. This subforum actually seems bustling at times, which means there's more to look at, and everyone is so excited.

I've never been one for contests, but I've been hanging around here forever. Hopefully I'll get over myself and actually submit a map or three this time.
It should be noted that I've upvoted every single person who's disagreed with me here, as far as I know.
GoStu
Profile Joined January 2012
Canada60 Posts
January 25 2015 04:04 GMT
#115
I'm so excited to see some sweet new maps come out of this. I like what I see so far.
+ Show Spoiler +

Maybe I should learn to make maps just to get in on this
"Honi Soit Qui Mal Y Pense"
lyle Barr
Profile Joined January 2015
United States2 Posts
January 25 2015 07:10 GMT
#116
I created a sweet map, but I don't understand how to post or submit it onto here?
lyle Barr
Profile Joined January 2015
United States2 Posts
January 25 2015 07:17 GMT
#117
What!!!??? I want to upload my map image but because I'm a new member I'm not allow to upload image?
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
January 25 2015 09:07 GMT
#118
On January 25 2015 16:17 lyle Barr wrote:
What!!!??? I want to upload my map image but because I'm a new member I'm not allow to upload image?

You could just upload the image somewhere else, like imgur, and post a link to it here. Then once your post count is high enough, you can edit your topic and upload it directly if you want.
vibeo gane,
Cricketer12
Profile Blog Joined May 2012
United States13973 Posts
January 26 2015 05:38 GMT
#119
On January 23 2015 23:05 Zealously wrote:
Plz give Neo Habitation Station I need more PartinGu in my life

im pretty sure Parting did a gangnem strat in a 3v3 within the first week of streaming

was pretty funny
Kaina + Drones Linkcro Summon Cupsie Yummy Way
fluidrone
Profile Blog Joined January 2015
France1478 Posts
January 26 2015 11:14 GMT
#120
eye candy so far is luxurious, thank you very much for showcasing your submissions

+ Show Spoiler +
[image loading]
Annihilation station RE
+ Show Spoiler +
[image loading]
Broken Promises
+ Show Spoiler +
[image loading]
Scorpion 61
"not enough rights"
Xenotolerance
Profile Joined November 2012
United States464 Posts
January 26 2015 11:21 GMT
#121
The aesthetic work so far is indeed intimidating. I feel like my work is pretty clearly not on this level, so I will have to try and make improvements in the weeks remaining before the deadline... criminy
www.alonetone.com/xenotolerance
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
January 26 2015 11:22 GMT
#122
Since people are posting their stuff already, my first entry's going to be Apotheosis - I haven't decided what to submit for the other 2 yet, but at least 1 will probably be a new map.

[image loading]
vibeo gane,
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-01-26 11:29:49
January 26 2015 11:28 GMT
#123
On January 26 2015 20:14 fluidrone wrote:
eye candy so far is luxurious, thank you very much for showcasing your submissions

+ Show Spoiler +
[image loading]
Annihilation station RE
+ Show Spoiler +
[image loading]
Broken Promises
+ Show Spoiler +
[image loading]
Scorpion 61

That's an outdated overview though. I updated it now.

On January 26 2015 20:21 Xenotolerance wrote:
The aesthetic work so far is indeed intimidating. I feel like my work is pretty clearly not on this level, so I will have to try and make improvements in the weeks remaining before the deadline... criminy

Just put Protoss decals (;
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
IeZaeL
Profile Joined July 2012
Italy991 Posts
January 26 2015 11:54 GMT
#124
One old map , one restyle and one new map. Sounds great. Apotheosis for life!

[image loading]
Author of Coda and Eastwatch.
Xenotolerance
Profile Joined November 2012
United States464 Posts
January 26 2015 11:59 GMT
#125
I can't think of that map as bizarro Antiga anymore. THANKS

really though it looks cool, nice cliffs.
www.alonetone.com/xenotolerance
Psione
Profile Joined March 2014
United States45 Posts
January 27 2015 00:20 GMT
#126
One of the biggest issues we run into with community maps is getting performance to a reasonable level. I think it’s no secret that many map makers spend a lot of time making sure their maps look amazing. And while the maps usually look great, the increased focus on complex map art can cause performance issues. I’d like to offer some insight into how our performance testing works, as well as offer some tips to help keep performance at reasonable levels.

In both Blizzard and community maps, we start the performance passes once we receive a map that has received final art. This testing involves an automated process where we ensure that a map reaches a minimum FPS value (40) across various systems and graphic settings. Beyond testing on high-end machines, we make sure to test on medium and lower-end machines that are currently supported. This is a major point to remember. Offline tournaments can control the hardware being used at the event (usually very high-end), but the ladder must support a wide variety of hardware from the entire player base.

During this automated process, a FPS heat map is also created. While we look for the total average FPS to meet acceptable levels, we also ensure that no single section of the map has significant issues. For example, the map may have an acceptable average FPS but have performance issues in the middle of the map where a large cluster of doodads reside. Using the heat map, we can pinpoint a problem area like this and make adjustments to alleviate the issue.

However, despite our ability to pinpoint problem areas, getting performance to appropriate levels can be difficult at times. Part of this is due to our desire to alter community maps as little as possible. So usually it’s a balance of trying to make big performance gains while also trying to keep the look of the map intact. While it would be easy to improve performance by gutting the art on the map, we respect the time put into the look of the map and try to stay true to the original vision.

Each time changes are made, the map tests are run again. This is where you find how much was gained from the changes. Making map adjustments and re-testing can take a good deal of time if the issues aren’t improving through small tweaks. If performance issues persist, at some point we’re forced to make more drastic changes to ensure it meets minimum requirements.

A few points to help keep performance reasonable. Try to avoid the following:

Hidden effects or doodads
  • Stuff like doodads or water under the terrain can cause issues.

Excessive splat usage
  • Splats used to create a snow covered effect on doodads can be difficult to optimize
  • A series of small splats used to create a “signature” can also be very difficult to optimize

Excessive doodad usage
  • We’ve seen extreme doodad stacking in the past where several doodads are used to create something “new”. This is fine in most cases, but it can also lead to excessive use of doodads on the map, which definitely impacts performance.

Excessive weather effects
  • Adding a lot of wind or snow can lower the performance quite a bit.

Excessive use of water
  • Used sparingly or on a map with few doodads is usually fine. When used excessively it can cause performance issues.

Excessive use of “expensive” or large doodads with terrain materials
  • More commonly used “expensive” doodads would be the Ice Cliff series. Additionally, cluster of doodads that cast transparent shadows, similar to the minerals or the crystal on the top of the Nexus.
  • More commonly used large doodads with terrain materials would be Xel’Naga Torn Plates

There isn’t a magical formula that makes performance great. We know it can be difficult at times, especially if you’re trying to push the look of your map to the limit. But if you keep these things in mind, hopefully it will help you make choices that can keep the look right while also keeping reasonable performance.
Community Manager - StarCraft II - Twitter: @PsioneBlizzard
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
January 27 2015 00:59 GMT
#127
If thats the case, why are there like 20damn blizzard weather effect doodads on blackfrost, you guys can't even follow your own standard
"Not you."
Psione
Profile Joined March 2014
United States45 Posts
January 27 2015 01:16 GMT
#128
On January 27 2015 09:59 Meavis wrote:
If thats the case, why are there like 20damn blizzard weather effect doodads on blackfrost, you guys can't even follow your own standard

These aren't rules that will prevent a map from being used. These are all tips for situations where performance can be impacted through seemingly innocent map changes. You can take note of these tips and consider them when they might be relevant, or you can ignore them and make maps as you see fit. I offered these points to help map makers that are interested, not to give ammo to those that only look to argue. But it's your choice on how you want to use it.
Community Manager - StarCraft II - Twitter: @PsioneBlizzard
tomastaz
Profile Joined January 2013
United States976 Posts
January 27 2015 02:04 GMT
#129
thanks for the tips!
No church in the wild --- @tzhang0126
Arianity
Profile Joined November 2013
United States7 Posts
January 27 2015 02:32 GMT
#130
I can't speak for everyone, but i'd assume that most people would be fine with you nuking the doodads/art/whatever , if it means more good maps.
Antares777
Profile Joined June 2010
United States1971 Posts
January 27 2015 02:39 GMT
#131
On January 27 2015 11:32 Arianity wrote:
I can't speak for everyone, but i'd assume that most people would be fine with you nuking the doodads/art/whatever , if it means more good maps.


I would definitely be fine with it. I enjoy designing new layouts much more than texturing and decorating a map. The latter is tedious to me.
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
January 27 2015 02:47 GMT
#132
i like pandabearguy
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-01-27 03:06:48
January 27 2015 03:05 GMT
#133
On January 27 2015 11:39 Antares777 wrote:
I would definitely be fine with it. I enjoy designing new layouts much more than texturing and decorating a map. The latter is tedious to me.

On January 27 2015 11:32 Arianity wrote:
I can't speak for everyone, but i'd assume that most people would be fine with you nuking the doodads/art/whatever , if it means more good maps.

Yeah you can't, i would be really upset to say the least about people sniffing and changing things without care on my methodically crafted maps, i was very very upset to say the least when Foxtrot Labs came up with these awful Orange Electric Circuits on top of unpathable highgrounds breaking the color palette of the map. Semmo and Etcetra, were also very pissed when their maps got changed too, you haven't yet experienced what it feels when something you have spent so much time working on gets changed without your approval, not a nice feeling.

I'm grateful of this post Psione, It corroborates many things i suspected and added a couple I didn't knew.

btw any doodad that inherits terrain colors/textures can be problematic if used too much just like any other doodad, but how about increasing the size of them? How about if instead of adding 6 Xel torn plates i add 2x300% ? I most of the time tend to go for the later, but it would be nice to know anyways.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Timetwister22
Profile Joined March 2011
United States538 Posts
January 27 2015 03:17 GMT
#134
If Blizzard has to change the art, I would love it if they let the mapmaker make their own edit and see if it fixes any problems. That way, the mapmaker still has a chance to make something they like while fixing the issues. Out of the few times blizzard has changed maps, the mapmakers weren't entirely pleased by the results. But, if the mapmaker's version isn't better, then Blizzard can have their own version as back up, let he mapmaker know why their fix didn't work out, and then go about adding their version to ladder.
Former ESV Mapmaker | @Timetwister22
Defenestrator
Profile Joined October 2011
400 Posts
January 27 2015 06:42 GMT
#135
Excellent post Psione. Thank you for the clarification, and I hope this will lead to more community map usage in the future.
Ultras and banelings go together like peas and carrots
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-01-27 07:07:32
January 27 2015 07:06 GMT
#136
A nice feature would be the possibility for the mapmakers to have the results of Blizzard's performance tests tbh. That way the mapmakers could alter their own map instead of Blizzard doing it.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Ferisii
Profile Joined February 2011
Denmark199 Posts
January 27 2015 08:46 GMT
#137
On January 27 2015 09:20 Psione wrote:
During this automated process, a FPS heat map is also created. While we look for the total average FPS to meet acceptable levels, we also ensure that no single section of the map has significant issues. For example, the map may have an acceptable average FPS but have performance issues in the middle of the map where a large cluster of doodads reside. Using the heat map, we can pinpoint a problem area like this and make adjustments to alleviate the issue.

Oh what I wouldn't do to have such a tool. Currently, for me at least, it's a very tedious job to check every area of your map, write down the fps values (minimum & maximum'ish) and compare them to other maps. If just there was a tool similar to the map analyser tool, now that would've been killer.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
January 27 2015 09:48 GMT
#138
On January 27 2015 10:16 Psione wrote:
Show nested quote +
On January 27 2015 09:59 Meavis wrote:
If thats the case, why are there like 20damn blizzard weather effect doodads on blackfrost, you guys can't even follow your own standard

These aren't rules that will prevent a map from being used. These are all tips for situations where performance can be impacted through seemingly innocent map changes. You can take note of these tips and consider them when they might be relevant, or you can ignore them and make maps as you see fit. I offered these points to help map makers that are interested, not to give ammo to those that only look to argue. But it's your choice on how you want to use it.

I never said they were rules either, while there is a lot of value in your post, I am a bit confused as to why you ignore the advice you give to others, on a giant map in 4v4, where FPS issues are most critical.
"Not you."
Ketch
Profile Joined October 2010
Netherlands7285 Posts
January 27 2015 10:22 GMT
#139
On January 27 2015 18:48 Meavis wrote:
Show nested quote +
On January 27 2015 10:16 Psione wrote:
On January 27 2015 09:59 Meavis wrote:
If thats the case, why are there like 20damn blizzard weather effect doodads on blackfrost, you guys can't even follow your own standard

These aren't rules that will prevent a map from being used. These are all tips for situations where performance can be impacted through seemingly innocent map changes. You can take note of these tips and consider them when they might be relevant, or you can ignore them and make maps as you see fit. I offered these points to help map makers that are interested, not to give ammo to those that only look to argue. But it's your choice on how you want to use it.

I never said they were rules either, while there is a lot of value in your post, I am a bit confused as to why you ignore the advice you give to others, on a giant map in 4v4, where FPS issues are most critical.


Well now you asked nicely, before not so....
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
January 27 2015 12:56 GMT
#140
Psione, would it be possible for Blizzard to release this map testing tool to the community?

It would mean the map makers can make sure their maps are optimal before submitting them. If they do adjustments, they'd do them in a way that they seem fit. You guys over at Blizzard HQ would also have a lot less work going through the maps, testing them, and trying to modify them.

I know it's probably some unpolished command line tool for internal use not deserving of the title "application released by Blizzard" but I really think it's an easy win-win situation for the map making community and Blizzard.
Moderatorsometimes I get intimidated by the size of my right testicle
Psione
Profile Joined March 2014
United States45 Posts
January 27 2015 16:00 GMT
#141
On January 27 2015 18:48 Meavis wrote:
Show nested quote +
On January 27 2015 10:16 Psione wrote:
On January 27 2015 09:59 Meavis wrote:
If thats the case, why are there like 20damn blizzard weather effect doodads on blackfrost, you guys can't even follow your own standard

These aren't rules that will prevent a map from being used. These are all tips for situations where performance can be impacted through seemingly innocent map changes. You can take note of these tips and consider them when they might be relevant, or you can ignore them and make maps as you see fit. I offered these points to help map makers that are interested, not to give ammo to those that only look to argue. But it's your choice on how you want to use it.

I never said they were rules either, while there is a lot of value in your post, I am a bit confused as to why you ignore the advice you give to others, on a giant map in 4v4, where FPS issues are most critical.

A lot of these work in combination. Maybe it wasn't clear enough in this post. If you took any of these points alone, they usually aren't an issue. However, once you start getting a few of these together, you'll find that performance dips. And when we look to help resolve these issues, we often tweak the areas below. If you have a very low doodad/splat count, you can probably get away with a lot more in other areas. I'd say that weather effects are probably one of the easier ones to address, the ones with splats and excessive doodads can be more difficult.
Community Manager - StarCraft II - Twitter: @PsioneBlizzard
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2015-01-28 01:04:20
January 28 2015 01:01 GMT
#142
Best of luck to the contestants! I'm probably going to have to bow out of this one, though; everything I consider fun and interesting about maps doesn't work in the current multiplayer meta. Tough break for me, but I'm excited to see if some of these new mapmakers cropping up recently will get a map on the ladder.

EDIT: Actually... maybe I have a map that can work. :D May as well give 'er a shot!
Twitter: @iamcaustic
Psione
Profile Joined March 2014
United States45 Posts
January 28 2015 01:12 GMT
#143
On January 27 2015 12:05 Uvantak wrote:
Show nested quote +
On January 27 2015 11:39 Antares777 wrote:
I would definitely be fine with it. I enjoy designing new layouts much more than texturing and decorating a map. The latter is tedious to me.

Show nested quote +
On January 27 2015 11:32 Arianity wrote:
I can't speak for everyone, but i'd assume that most people would be fine with you nuking the doodads/art/whatever , if it means more good maps.


btw any doodad that inherits terrain colors/textures can be problematic if used too much just like any other doodad, but how about increasing the size of them? How about if instead of adding 6 Xel torn plates i add 2x300% ? I most of the time tend to go for the later, but it would be nice to know anyways.

This caught the eye of one of our Senior Technical Artists who helps address map performance. Being particularly passionate about the work of community map makers, he wanted to offer some details on this. I know you guys really enjoy some of the finer points of this process, so I've offered the unedited and more technical answer that he provided.

This is a really good hypothesis, and actually does sometimes work. In the general case, smaller objects mean you have to draw more of them which can be bad, but larger objects can also be bad because they are less likely to be optimized away as "off screen". So there is optimization that can be done through size, but it is very hard to dial in. Unfortunately, increasing the size of Torn Plates or Ice Cliffs in particular will often make things worse. There is a "sweet spot" to their size.

We cache blended terrain textures for "terrain chunks". These are the red lined grid cells seen in the terrain editor. This is an optimization on most hardware, because you only have to do the terrain blending once, and can reuse it between frames. However, on some hardware/settings combinations, there is not enough memory available to cache all the terrain you can see at once. This is especially true in some of the "12-high cliff" tilesets, like Umoja, where deep cliffs north of the current view can cause more terrain chunks to be seen. I believe the "slow" cliff meshes are "Cliff Made13" and "Cliff Natural3" in particular.

When a doodad with terrain materials goes to draw itself, it first checks to see if it can use a cached terrain chunk. It can do this if it resides entirely within the borders of a single terrain chunk, and that terrain chunk has a valid cache. If it cannot use an existing chunk, either because the chunk didn't fit in memory, or because the model requires information from multiple terrain chunks, then it will attempt to render its own cached terrain chunk. This can lead to a "death spiral" for performance. The terrain doodad will request its new cache, possibly ejecting another cache, and now both will do their own terrain blending that frame.

This leaves an odd situation. If there are too many terrain material doodads crossing chunk boundaries, then it's super slow. If there are lots of small ones, then there might be more crossing overall. If they're too big, then each one is guaranteed to cross a boundary, and that would be quite bad. Also, it's really not reasonable for gameplay or artistry to ask people to dodge red lines constantly when placing doodads.

Therefore, the best advisory really is to be sparing with your usage of doodads with terrain materials. Terrain material doodads often help make a map look quite nice, they are in the game to be used, and the system is there to support it. However, the system works quite a lot better under its anticipated loads (i.e. 8-high cliffs, only a few terrain material doodads for accent).

Terrain Objects draw like the ground and do not suffer from this performance issue. Regular doodads also do not suffer. This issue is unique to Doodads that use Terrain Materials

Hopefully this info helps provide further insight into the complexities of map performance. If this confuses any map makers, it is likely not a scenario that you'll run into and shouldn't be too concerning. We're just offering this as extra info for those interested.
Community Manager - StarCraft II - Twitter: @PsioneBlizzard
Remotecrab131
Profile Joined January 2015
Canada1 Post
January 28 2015 06:07 GMT
#144
It's really building up fatigue watching people repetitively fighting each other using only 3 races and their own specialties.

Melee maps are literally just a good looking container that you drop 2 aggressive spiders inside it then close the cap, and maybe some food inside there, too so they can spend as long as possible trying to knock each other out.

Making new maps visually and geologically only means you get to use different routes and quote different scenarios from the war in the history.

What is new? Nothing. We've had all these glorious players expanding their tactics based on how the maps are geologically designed. And if you are confined to only geological changes, there will be quickly nothing left for anyone to expand.

Not more and more boredom, get something new and fun. Competitive doesn't mean it has to be always structurally the same.

Seasons of seasons of same fight happened again and again. No wonder why MOBA is popular, they have millions of team combinations, and each fight is different and possibly always unique.

When can StarCraft officially support alternative side goals inside the melee maps? Like what warcraft 3 did. I especially liked the blockade stone and watch tower inside sc2, it's very well designed, but that's it? really?

Get some map specific features and unique "fun stuff" out, like a neutral defensive tower that can be powered by mineral or something. Letting pro players pick a unique unit type from a unit pool in their match up, you know, just to become more stylized and unique...

That's all I wanted to say for SC2.
No fun, no game.
RolyPoly~
Profile Joined October 2014
Austria9 Posts
January 28 2015 08:26 GMT
#145
On January 23 2015 19:05 Plexa wrote:
I present to you "MOTM + a few!"
http://imgur.com/a/JaDpG

Maps since MotM in June plus a few I grabbed from the top of the map section. These maps are generally very high quality and hopefully most of them will be submitted this season!


wow, a lot of those look amazing!
to everyone with the patience to finish such a piece of art, you guys/girls are heroes and i salute you!

thank you very very much!
i may not play much sc2, but when i do, i don't wanna do it on secret spring or inferno pools...
twitch.tv/r0lyp0ly
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
January 28 2015 12:03 GMT
#146
On January 28 2015 15:07 Remotecrab131 wrote:
It's really building up fatigue watching people repetitively fighting each other using only 3 races and their own specialties.

Melee maps are literally just a good looking container that you drop 2 aggressive spiders inside it then close the cap, and maybe some food inside there, too so they can spend as long as possible trying to knock each other out.

Making new maps visually and geologically only means you get to use different routes and quote different scenarios from the war in the history.

What is new? Nothing. We've had all these glorious players expanding their tactics based on how the maps are geologically designed. And if you are confined to only geological changes, there will be quickly nothing left for anyone to expand.

Not more and more boredom, get something new and fun. Competitive doesn't mean it has to be always structurally the same.

Seasons of seasons of same fight happened again and again. No wonder why MOBA is popular, they have millions of team combinations, and each fight is different and possibly always unique.

When can StarCraft officially support alternative side goals inside the melee maps? Like what warcraft 3 did. I especially liked the blockade stone and watch tower inside sc2, it's very well designed, but that's it? really?

Get some map specific features and unique "fun stuff" out, like a neutral defensive tower that can be powered by mineral or something. Letting pro players pick a unique unit type from a unit pool in their match up, you know, just to become more stylized and unique...

That's all I wanted to say for SC2.


I guess you didn't see how successful new Polaris rhapsody was
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
whrqh123
Profile Joined September 2014
Korea (South)63 Posts
January 28 2015 17:41 GMT
#147
I have a question. when the result come though????
The Good Map making let Progamer dancing
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 28 2015 17:49 GMT
#148
Finalists will be announced approximately on 22nd February (EST)
Administrator~ Spirit will set you free ~
Meerel
Profile Joined March 2012
Germany713 Posts
January 28 2015 21:11 GMT
#149
Number 1:
[image loading]
SDMF
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
January 28 2015 21:51 GMT
#150
On January 28 2015 10:12 Psione wrote:
Show nested quote +
On January 27 2015 12:05 Uvantak wrote:
On January 27 2015 11:39 Antares777 wrote:
I would definitely be fine with it. I enjoy designing new layouts much more than texturing and decorating a map. The latter is tedious to me.

On January 27 2015 11:32 Arianity wrote:
I can't speak for everyone, but i'd assume that most people would be fine with you nuking the doodads/art/whatever , if it means more good maps.


btw any doodad that inherits terrain colors/textures can be problematic if used too much just like any other doodad, but how about increasing the size of them? How about if instead of adding 6 Xel torn plates i add 2x300% ? I most of the time tend to go for the later, but it would be nice to know anyways.

This caught the eye of one of our Senior Technical Artists who helps address map performance. Being particularly passionate about the work of community map makers, he wanted to offer some details on this. I know you guys really enjoy some of the finer points of this process, so I've offered the unedited and more technical answer that he provided.

Show nested quote +
This is a really good hypothesis, and actually does sometimes work. In the general case, smaller objects mean you have to draw more of them which can be bad, but larger objects can also be bad because they are less likely to be optimized away as "off screen". So there is optimization that can be done through size, but it is very hard to dial in. Unfortunately, increasing the size of Torn Plates or Ice Cliffs in particular will often make things worse. There is a "sweet spot" to their size.

We cache blended terrain textures for "terrain chunks". These are the red lined grid cells seen in the terrain editor. This is an optimization on most hardware, because you only have to do the terrain blending once, and can reuse it between frames. However, on some hardware/settings combinations, there is not enough memory available to cache all the terrain you can see at once. This is especially true in some of the "12-high cliff" tilesets, like Umoja, where deep cliffs north of the current view can cause more terrain chunks to be seen. I believe the "slow" cliff meshes are "Cliff Made13" and "Cliff Natural3" in particular.

When a doodad with terrain materials goes to draw itself, it first checks to see if it can use a cached terrain chunk. It can do this if it resides entirely within the borders of a single terrain chunk, and that terrain chunk has a valid cache. If it cannot use an existing chunk, either because the chunk didn't fit in memory, or because the model requires information from multiple terrain chunks, then it will attempt to render its own cached terrain chunk. This can lead to a "death spiral" for performance. The terrain doodad will request its new cache, possibly ejecting another cache, and now both will do their own terrain blending that frame.

This leaves an odd situation. If there are too many terrain material doodads crossing chunk boundaries, then it's super slow. If there are lots of small ones, then there might be more crossing overall. If they're too big, then each one is guaranteed to cross a boundary, and that would be quite bad. Also, it's really not reasonable for gameplay or artistry to ask people to dodge red lines constantly when placing doodads.

Therefore, the best advisory really is to be sparing with your usage of doodads with terrain materials. Terrain material doodads often help make a map look quite nice, they are in the game to be used, and the system is there to support it. However, the system works quite a lot better under its anticipated loads (i.e. 8-high cliffs, only a few terrain material doodads for accent).

Terrain Objects draw like the ground and do not suffer from this performance issue. Regular doodads also do not suffer. This issue is unique to Doodads that use Terrain Materials

Hopefully this info helps provide further insight into the complexities of map performance. If this confuses any map makers, it is likely not a scenario that you'll run into and shouldn't be too concerning. We're just offering this as extra info for those interested.

This is very insightful information, thanks for sharing.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 28 2015 22:18 GMT
#151
This is gonna get hot.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-01-28 23:32:30
January 28 2015 23:29 GMT
#152
[08:59:51 p.m.] Meerel: your turn guys


Ok.

[image loading]

[image loading]

[image loading]

Can't post layout coz nothing final yet.

On January 29 2015 07:18 NewSunshine wrote:
This is gonna get hot.





Almost forgot, thanks psione for posting the full answer, i love reading the more technical side of things!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
JaredStarr
Profile Joined June 2013
Canada115 Posts
Last Edited: 2015-01-30 00:18:07
January 29 2015 05:59 GMT
#153
Gonna submit this one 'cause why not.
[image loading]
Edit: Updated picture, out of date pic.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 29 2015 07:01 GMT
#154
On January 29 2015 08:29 Uvantak wrote:
Show nested quote +
[08:59:51 p.m.] Meerel: your turn guys


Ok.

+ Show Spoiler +
[image loading]

[image loading]

[image loading]


Can't post layout coz nothing final yet.

Show nested quote +
On January 29 2015 07:18 NewSunshine wrote:
This is gonna get hot.





Almost forgot, thanks psione for posting the full answer, i love reading the more technical side of things!

Beautiful ! The second one reminds me of KTV Neo Gobi layout-wise, update coming or new map?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
January 29 2015 17:01 GMT
#155
On January 29 2015 16:01 OtherWorld wrote:
Show nested quote +
On January 29 2015 08:29 Uvantak wrote:
[08:59:51 p.m.] Meerel: your turn guys


Ok.

+ Show Spoiler +
[image loading]

[image loading]

[image loading]


Can't post layout coz nothing final yet.

On January 29 2015 07:18 NewSunshine wrote:
This is gonna get hot.





Almost forgot, thanks psione for posting the full answer, i love reading the more technical side of things!

Beautiful ! The second one reminds me of KTV Neo Gobi layout-wise, update coming or new map?

I usually make maps in "litters", specially for things such as the TLMC's where i make several different or sightly different layouts/maps and test them in tandem so any possible idea gets even a little testing or know how it would change the flow of the map. Lately (december/jan) i have been toying around quite a bit with what ended up becoming Neo Gobi, the layout of the Protoss map is one of those maps that shares lots of similarities with Neo Gobi, but most likely than not it will be scrapped since i have already published a map that uses the layout, it would be redundant to publish two similar maps.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 29 2015 17:23 GMT
#156
On January 30 2015 02:01 Uvantak wrote:
Show nested quote +
On January 29 2015 16:01 OtherWorld wrote:
On January 29 2015 08:29 Uvantak wrote:
[08:59:51 p.m.] Meerel: your turn guys


Ok.

+ Show Spoiler +
[image loading]

[image loading]

[image loading]


Can't post layout coz nothing final yet.

On January 29 2015 07:18 NewSunshine wrote:
This is gonna get hot.





Almost forgot, thanks psione for posting the full answer, i love reading the more technical side of things!

Beautiful ! The second one reminds me of KTV Neo Gobi layout-wise, update coming or new map?

I usually make maps in "litters", specially for things such as the TLMC's where i make several different or sightly different layouts/maps and test them in tandem so any possible idea gets even a little testing or know how it would change the flow of the map. Lately (december/jan) i have been toying around quite a bit with what ended up becoming Neo Gobi, the layout of the Protoss map is one of those maps that shares lots of similarities with Neo Gobi, but most likely than not it will be scrapped since i have already published a map that uses the layout, it would be redundant to publish two similar maps.

Oh ok, interesting to know how you proceed. I have to say I love the color scheme you used in that second map as well.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2015-01-30 11:57:24
January 30 2015 10:55 GMT
#157
Seeing as many people have shown some of their entries, I might as well then. :-)
[image loading]
Will probably also be my only entry. Haven't got any good ideas for different layouts.
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
And G
Profile Joined May 2012
Germany491 Posts
January 30 2015 16:13 GMT
#158
Entry #1:

[image loading]

Not sure if I should even enter two other maps. Maybe I'll make something new; it's been a while...
not a community mapmaker
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 30 2015 16:16 GMT
#159
On January 31 2015 01:13 And G wrote:
Entry #1:

+ Show Spoiler +
[image loading]


Not sure if I should even enter two other maps. Maybe I'll make something new; it's been a while...


I think every map maker needs to add little quips about stuff like this. 10/10 map just for that.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Ferisii
Profile Joined February 2011
Denmark199 Posts
January 30 2015 16:49 GMT
#160
The Browder icon made me crackle. Good stuff. Also, let's be frank. Terran will lift CC every game. :-)
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 30 2015 17:06 GMT
#161
On January 31 2015 01:49 Ferisii wrote:
The Browder icon made me crackle. Good stuff. Also, let's be frank. Terran will lift CC every game. :-)

That's a Bbyongmap made for true Bbyongjwas
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
And G
Profile Joined May 2012
Germany491 Posts
Last Edited: 2015-01-30 18:24:38
January 30 2015 18:22 GMT
#162
On January 31 2015 01:49 Ferisii wrote:
Terran will lift CC every game. :-)

We had a discussion about this in the map thread including a poll in which the majority of votes were in favour of keeping the gold and rocks as they are. Personally, I think this is a complex issue that can't be resolved by theorycrafting.
not a community mapmaker
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 30 2015 18:56 GMT
#163
On January 31 2015 03:22 And G wrote:
Show nested quote +
On January 31 2015 01:49 Ferisii wrote:
Terran will lift CC every game. :-)

We had a discussion about this in the map thread including a poll in which the majority of votes were in favour of keeping the gold and rocks as they are. Personally, I think this is a complex issue that can't be resolved by theorycrafting.

I think you could either move the rocks from the main backdoor to the base location, or replace the rocks on the wide ramp with a rock tower.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Big J
Profile Joined March 2011
Austria16289 Posts
January 31 2015 10:42 GMT
#164
On January 31 2015 01:49 Ferisii wrote:
The Browder icon made me crackle. Good stuff. Also, let's be frank. Terran will lift CC every game. :-)

Why? You lift your base, then you are stuck behind the rocks. You can't 2rax from there. You can't expand from there before breaking down the rocks towards your main base, or your expansion will be defenseless. A Protoss 1-2 base allinning against that can warp from your original mainbase into the gold, or blink down without requiring vision.
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2015-01-31 11:07:10
January 31 2015 11:05 GMT
#165
On January 31 2015 19:42 Big J wrote:
Show nested quote +
On January 31 2015 01:49 Ferisii wrote:
The Browder icon made me crackle. Good stuff. Also, let's be frank. Terran will lift CC every game. :-)

Why? You lift your base, then you are stuck behind the rocks. You can't 2rax from there. You can't expand from there before breaking down the rocks towards your main base, or your expansion will be defenseless. A Protoss 1-2 base allinning against that can warp from your original mainbase into the gold, or blink down without requiring vision.

you can FE there by floating your 2nd orbital lol
"Technically the dictionary has zero authority on the meaning or words" - Rodya
And G
Profile Joined May 2012
Germany491 Posts
January 31 2015 13:29 GMT
#166
On January 31 2015 20:05 Ej_ wrote:
Show nested quote +
On January 31 2015 19:42 Big J wrote:
On January 31 2015 01:49 Ferisii wrote:
The Browder icon made me crackle. Good stuff. Also, let's be frank. Terran will lift CC every game. :-)

Why? You lift your base, then you are stuck behind the rocks. You can't 2rax from there. You can't expand from there before breaking down the rocks towards your main base, or your expansion will be defenseless. A Protoss 1-2 base allinning against that can warp from your original mainbase into the gold, or blink down without requiring vision.

you can FE there by floating your 2nd orbital lol

And you are going to defend that base against air harass how?

Like I said, we already had this discussion. You're not telling me anything new here, guys.
not a community mapmaker
Big J
Profile Joined March 2011
Austria16289 Posts
January 31 2015 14:37 GMT
#167
On January 31 2015 22:29 And G wrote:
Show nested quote +
On January 31 2015 20:05 Ej_ wrote:
On January 31 2015 19:42 Big J wrote:
On January 31 2015 01:49 Ferisii wrote:
The Browder icon made me crackle. Good stuff. Also, let's be frank. Terran will lift CC every game. :-)

Why? You lift your base, then you are stuck behind the rocks. You can't 2rax from there. You can't expand from there before breaking down the rocks towards your main base, or your expansion will be defenseless. A Protoss 1-2 base allinning against that can warp from your original mainbase into the gold, or blink down without requiring vision.

you can FE there by floating your 2nd orbital lol

And you are going to defend that base against air harass how?

Like I said, we already had this discussion. You're not telling me anything new here, guys.

I know, because I participated in it
JaredStarr
Profile Joined June 2013
Canada115 Posts
February 01 2015 21:39 GMT
#168
Submitted
[image loading]
Big J
Profile Joined March 2011
Austria16289 Posts
February 01 2015 22:33 GMT
#169
I love that this map doesn't look so comicky. Much more natural color progression.
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 02 2015 02:51 GMT
#170
Brimstone
[image loading]

Demon's Claw
[image loading]

Sol Dios
[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
emkro
Profile Joined October 2010
41 Posts
February 02 2015 16:09 GMT
#171
Looking forward to entering but got a couple of questions.
"We recommend that maps follow the following design restrictions"
So its not actual rules but just a recommendation?
Also, may i ask why we shouldn't change rock health/armor values? What's the harm?
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 02 2015 16:16 GMT
#172
On February 03 2015 01:09 emkro wrote:
Looking forward to entering but got a couple of questions.
"We recommend that maps follow the following design restrictions"
So its not actual rules but just a recommendation?
Also, may i ask why we shouldn't change rock health/armor values? What's the harm?

I guess it's a recommendation that you're heavily invited to follow (;
Rock values are because it could disturb new players or some BS like that I believe
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
IeZaeL
Profile Joined July 2012
Italy991 Posts
February 03 2015 20:16 GMT
#173
Cmon everybody we gotta keep the hype train going !
Author of Coda and Eastwatch.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-02-04 03:04:33
February 04 2015 03:04 GMT
#174
The Curtain Falls
[image loading]

Very short rush distance map.
Xenotolerance
Profile Joined November 2012
United States464 Posts
February 04 2015 17:40 GMT
#175
Cassiopeia - 5th place finalist Map of the Month January! :D
[image loading]

Inyo
[image loading]

Riverside
[image loading]
www.alonetone.com/xenotolerance
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
February 04 2015 19:51 GMT
#176
so many great looking maps!!!
http://www.twitch.tv/pinokotsbeer
FreezingAcidRain
Profile Joined January 2013
Canada18 Posts
February 05 2015 04:17 GMT
#177
Submission #1
Lab City
[image loading]


The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 05 2015 04:39 GMT
#178
On February 05 2015 13:17 FreezingAcidRain wrote:
Submission #1
Lab City
+ Show Spoiler +
&#91;image loading&#93;




Can you mark the start locations on this map so we can tell where they are?
Moderatorshe/her
TL+ Member
FreezingAcidRain
Profile Joined January 2013
Canada18 Posts
February 05 2015 06:45 GMT
#179
On February 05 2015 13:39 The_Templar wrote:
Show nested quote +
On February 05 2015 13:17 FreezingAcidRain wrote:
Submission #1
Lab City
+ Show Spoiler +
[image loading]




Can you mark the start locations on this map so we can tell where they are?


[image loading]

Should clears things up and show the hidden things. may or may not change some things around.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
February 06 2015 01:54 GMT
#180
So I'll for sure submit these two maps and I'm still working on a third, not sure if I'll just rework an older map or create something new. Moonlight Madness I reworked the corner bases, it's now not blocked by rocks, but you do have to take a very long way around to get to the backdoor early, plus you have to go through watchtower vision. Korhal Killzone is just super aggressive, probably too aggressive, but /shrug, yolo!


Moonlight Madness
[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


----------------------------------

Korhal Killzone
[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
February 06 2015 01:55 GMT
#181
Interesting maps folks
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
And G
Profile Joined May 2012
Germany491 Posts
Last Edited: 2015-02-06 11:56:09
February 06 2015 11:50 GMT
#182
Did you by accident link the old overview or does Moonlight Madness really have two main entrances again?

Edit: Okay, I see now that the screenshot of the bottom right expansion matches the overview. That's... interesting.
not a community mapmaker
emkro
Profile Joined October 2010
41 Posts
February 06 2015 15:57 GMT
#183
On February 03 2015 01:16 OtherWorld wrote:
Show nested quote +
On February 03 2015 01:09 emkro wrote:
Looking forward to entering but got a couple of questions.
"We recommend that maps follow the following design restrictions"
So its not actual rules but just a recommendation?
Also, may i ask why we shouldn't change rock health/armor values? What's the harm?

I guess it's a recommendation that you're heavily invited to follow (;
Rock values are because it could disturb new players or some BS like that I believe

Yeah I guess so That's what I believe too, to not confuse people but If my map would benefit from such a change, I think new players "confusion" isn't enough of an argument really. Oh well, I guess I have to deal with it for now or to break the "suggestions". I guess if they like my map enough such a dispute should be solvable.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2015-02-06 23:38:23
February 06 2015 23:07 GMT
#184
On February 06 2015 20:50 And G wrote:
Did you by accident link the old overview or does Moonlight Madness really have two main entrances again?

Edit: Okay, I see now that the screenshot of the bottom right expansion matches the overview. That's... interesting.


Oh yeah, it has two entrances! Still doing some tweaks to it before I actually submit it, but if you really want to go the backdoor you really have to go completely out of the way plus through watchtower vision. Although, protoss warp ins might still be a problem, might rearrange some of the rocks, we'll see tho.



Very standard, pretty simple aesthetics, but after messing around in the editor for quite a long time I couldn't really figure out a brand new layout that I enjoyed, so I decided to do a few edits to my Color Crush map. This will most likely (99%!) be my 3rd map I will submit. I want to add a lot more glowy-colored lights and such but with all the water & lights already I don't want to cause fps drop.

--------------------------------------------------
Color Crush:

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]



Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Icetoad
Profile Joined May 2010
Canada262 Posts
February 07 2015 02:43 GMT
#185
Color Crush is gonna give epilepsy to kid! However, I like the idea.
Map Maker of Nimbus
Polarexia
Profile Joined November 2010
United States383 Posts
February 07 2015 04:12 GMT
#186
"Prizes for the winner(s) will be announced in the near future, so stay tuned!"

3 weeks later...lol
And G
Profile Joined May 2012
Germany491 Posts
February 07 2015 12:00 GMT
#187
On February 07 2015 08:07 SidianTheBard wrote:
protoss warp ins might still be a problem

Something else might be a problem too...

+ Show Spoiler +
  1. Build a spawning pool at 8 pop
  2. Build an overlord at 10 pop
    Eight pool!
    Eight pool!
  3. Set a rally point at their base
  4. Send your lings in to probe chase
    Eight pool!
    Eight pool!
    And If you thought your probes were safe
    I'm telling you now you've got zerglings in your base.

not a community mapmaker
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2015-02-08 19:44:30
February 07 2015 12:38 GMT
#188
My submissions. I might still change something up , nothing major though.

1.Orichalcum

[image loading]

2.Neo Emerald Plaza

[image loading]

3.Coda

[image loading]


Full album with analyzers and aesthetics pics : http://imgur.com/a/cWLRQ

Author of Coda and Eastwatch.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2015-02-10 16:05:50
February 07 2015 17:37 GMT
#189
here we go boys, submissions:
[image loading]
[image loading]
[image loading]
"Not you."
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 07 2015 17:39 GMT
#190
So many sick maps so far.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
KenBR
Profile Joined August 2014
Brazil1 Post
February 07 2015 20:14 GMT
#191
Hi guys! My submission:

Old Turtle Island


[image loading]
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 07 2015 23:44 GMT
#192
On February 07 2015 21:38 IeZaeL wrote:
My submissions. I might still change something up , nothing major though.

1.Orichalcum

[image loading]

2.Neo Emerald Plaza

[image loading]

3.Coda

[image loading]


Full album with analyzers and aesthetics pics : http://imgur.com/a/cWLRQ


I like that 3rd one.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 07 2015 23:59 GMT
#193
On February 08 2015 08:44 NewSunshine wrote:
Show nested quote +
On February 07 2015 21:38 IeZaeL wrote:
My submissions. I might still change something up , nothing major though.

1.Orichalcum

&#91;image loading&#93;

2.Neo Emerald Plaza

&#91;image loading&#93;

3.Coda

&#91;image loading&#93;


Full album with analyzers and aesthetics pics : http://imgur.com/a/cWLRQ


I like that 3rd one.

That third one was used in professional competition, it will be DQ'd
Moderatorshe/her
TL+ Member
starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2015-02-08 01:24:30
February 08 2015 01:22 GMT
#194
Im loving this everyday checking TL and seeing like 3-4 new awesome maps on the custom maps thread and then here, can't wait to see the finals. The HYPE is too real.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 08 2015 05:45 GMT
#195
On February 08 2015 08:59 The_Templar wrote:
Show nested quote +
On February 08 2015 08:44 NewSunshine wrote:
On February 07 2015 21:38 IeZaeL wrote:
My submissions. I might still change something up , nothing major though.

1.Orichalcum

[image loading]

2.Neo Emerald Plaza

[image loading]

3.Coda

[image loading]


Full album with analyzers and aesthetics pics : http://imgur.com/a/cWLRQ


I like that 3rd one.

That third one was used in professional competition, it will be DQ'd

What/when? I remember LeZael showing his WIP of the third one in the WIP thread not so long ago.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 08 2015 05:52 GMT
#196
On February 08 2015 14:45 OtherWorld wrote:
Show nested quote +
On February 08 2015 08:59 The_Templar wrote:
On February 08 2015 08:44 NewSunshine wrote:
On February 07 2015 21:38 IeZaeL wrote:
My submissions. I might still change something up , nothing major though.

1.Orichalcum

&#91;image loading&#93;

2.Neo Emerald Plaza

&#91;image loading&#93;

3.Coda

&#91;image loading&#93;


Full album with analyzers and aesthetics pics : http://imgur.com/a/cWLRQ


I like that 3rd one.

That third one was used in professional competition, it will be DQ'd

What/when? I remember LeZael showing his WIP of the third one in the WIP thread not so long ago.

Actually, NewSunshine swapped iezaeL's third map with a similar map named Muspelheim, which was used in the GSTL
Moderatorshe/her
TL+ Member
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 08 2015 07:56 GMT
#197
On February 08 2015 14:52 The_Templar wrote:
Show nested quote +
On February 08 2015 14:45 OtherWorld wrote:
On February 08 2015 08:59 The_Templar wrote:
On February 08 2015 08:44 NewSunshine wrote:
On February 07 2015 21:38 IeZaeL wrote:
My submissions. I might still change something up , nothing major though.

1.Orichalcum

[image loading]

2.Neo Emerald Plaza

[image loading]

3.Coda

[image loading]


Full album with analyzers and aesthetics pics : http://imgur.com/a/cWLRQ


I like that 3rd one.

That third one was used in professional competition, it will be DQ'd

What/when? I remember LeZael showing his WIP of the third one in the WIP thread not so long ago.

Actually, NewSunshine swapped iezaeL's third map with a similar map named Muspelheim, which was used in the GSTL

Oops looks like I went over that too fast, didn't even notice he had changed the map d:
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
And G
Profile Joined May 2012
Germany491 Posts
February 08 2015 15:05 GMT
#198
On January 23 2015 23:08 lichter wrote:
Use beach tileset and water

I strongly recommend it if you know what I mean wink wink

Like this?

[image loading]
not a community mapmaker
TheRealSpaceCowboy
Profile Joined January 2015
21 Posts
February 08 2015 15:51 GMT
#199
Here's mine [SpaceCowboy's] Gold Rush

[image loading]
emkro
Profile Joined October 2010
41 Posts
February 08 2015 16:18 GMT
#200
Guess I could show what one of my entries will look like This map will enter Mapximum S2 as well. Hope you like it!

Retango
[image loading]

Cricketer12
Profile Blog Joined May 2012
United States13973 Posts
February 08 2015 16:20 GMT
#201
Color crush and g's quips maps are best
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
February 08 2015 17:08 GMT
#202
these maps, yum
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
NinjaDuckBob
Profile Joined March 2014
177 Posts
February 08 2015 20:24 GMT
#203
Xel'Naga Vespene Mines

[image loading]

[image loading]

Additional images:

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

(Reaper time skewed due to rocks in mid not detected)

[image loading]

[image loading]

[image loading]

[image loading]
NinjaDuckBob ~ Fear the fuzzy!
TheRealSpaceCowboy
Profile Joined January 2015
21 Posts
February 09 2015 11:27 GMT
#204
Not as colorful but you get the idea

[image loading]
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
February 09 2015 11:33 GMT
#205
2 1/2 days left ^^
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Big J
Profile Joined March 2011
Austria16289 Posts
February 09 2015 12:43 GMT
#206
On February 09 2015 20:33 Jer99 wrote:
2 1/2 days left ^^

I'm not gonna make it with sub3
WELPAX
Profile Joined March 2012
Switzerland21 Posts
February 09 2015 14:02 GMT
#207
Aparus
[image loading]
:-)
paCe
gnj
Profile Joined January 2011
Germany10 Posts
February 09 2015 16:12 GMT
#208
[image loading]

Name: Final Resort

Huge Picture: http://i.imgur.com/37QyQxW.jpg

Main to Main: 60 seconds
Natural to Natural: 42 seconds
AMax
Profile Joined February 2015
Russian Federation3 Posts
Last Edited: 2015-02-09 17:05:23
February 09 2015 16:41 GMT
#209
Help can not send a map to the contest , did not find the button to attach a map . And we must send the map ?
FreezingAcidRain
Profile Joined January 2013
Canada18 Posts
February 09 2015 17:30 GMT
#210
On February 10 2015 01:41 AMax wrote:
Help can not send a map to the contest , did not find the button to attach a map . And we must send the map ?


You get a mediafire account, you upload, send them a link, profit.
AMax
Profile Joined February 2015
Russian Federation3 Posts
February 09 2015 17:40 GMT
#211
map name: orbital platform SI- 77
http://www.mediafire.com/view/kkxag1l2v0adhzy/screenshot 001.jpg
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2015-02-09 18:02:11
February 09 2015 17:50 GMT
#212
PM sent :D

+ Show Spoiler +
1. Orichalcum
http://i.imgur.com/Xbh0Mph.png

http://i.imgur.com/xQG3hEC.png

2. Neo Emerald Plaza
http://i.imgur.com/NLY7YwU.jpg

http://i.imgur.com/S6NMGor.png

3. Coda
http://i.imgur.com/3td62zg.png

http://i.imgur.com/XWhoG5X.png

Imgur album with aesthetics shots : http://imgur.com/a/cWLRQ


Author of Coda and Eastwatch.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2015-02-10 01:10:10
February 09 2015 17:54 GMT
#213
PM sent :D

Maps: (already posted them earlier)
+ Show Spoiler +


Moonlight Madness:

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


Color Crush:

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


Korhal Killzone:

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]





Good luck all! Looking forward to see all the other submissions!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
WELPAX
Profile Joined March 2012
Switzerland21 Posts
February 09 2015 18:11 GMT
#214
Wow, I really like what I see in this thread... all this rdy to play maps^^!

I'm lucky - I don't have to decide :-)!!

Aparus - in better shape
[image loading]

[image loading]

Whatever maps are going to be choosen... made fun to make one.
to blizz... won't you like to take all of the maps?!? hihi imagne a ladderpool with 40 maps!

GLHF
paCe
Cool C
Profile Joined November 2011
United States69 Posts
February 09 2015 23:18 GMT
#215
Love this contest and the new maps that I see. I feel inspired to play more!
http://www.youtube.com/watch?v=u7KD6L23MUQ
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
February 10 2015 00:16 GMT
#216
please label your start locations
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
NinjaDuckBob
Profile Joined March 2014
177 Posts
February 10 2015 01:17 GMT
#217
On February 10 2015 01:41 AMax wrote:
Help can not send a map to the contest , did not find the button to attach a map . And we must send the map ?

I *think* this is how you do it:

Go to custom games, find your published map, right click it, and click on map info. On the screen that comes up, click the gear on the right of the name and click "Copy Link." Pressing Ctrl+V should paste the link to the in-game map.
NinjaDuckBob ~ Fear the fuzzy!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 10 2015 01:21 GMT
#218
On February 10 2015 10:17 NinjaDuckBob wrote:
Show nested quote +
On February 10 2015 01:41 AMax wrote:
Help can not send a map to the contest , did not find the button to attach a map . And we must send the map ?

I *think* this is how you do it:

Go to custom games, find your published map, right click it, and click on map info. On the screen that comes up, click the gear on the right of the name and click "Copy Link." Pressing Ctrl+V should paste the link to the in-game map.

Actually, you have to upload the file to a hosting site (like mediafire) and send us a link to it.
Moderatorshe/her
TL+ Member
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
February 10 2015 01:21 GMT
#219
On February 10 2015 10:17 NinjaDuckBob wrote:
Show nested quote +
On February 10 2015 01:41 AMax wrote:
Help can not send a map to the contest , did not find the button to attach a map . And we must send the map ?

I *think* this is how you do it:

Go to custom games, find your published map, right click it, and click on map info. On the screen that comes up, click the gear on the right of the name and click "Copy Link." Pressing Ctrl+V should paste the link to the in-game map.

This is incorrect. We want the physical map file for this contest! Please upload it somewhere (common suggestions are a filelocker service like mediafire or a cloud storage service like dropbox) and then send us that link. A link to the map on Battle.net will unfortunately not be much use for us since frequently we need to open up maps and check various things.
Administrator~ Spirit will set you free ~
NinjaDuckBob
Profile Joined March 2014
177 Posts
Last Edited: 2015-02-10 01:38:50
February 10 2015 01:38 GMT
#220
Thanks for the clarification!

Should I re-submit my map then, or just add the link to the PM?
NinjaDuckBob ~ Fear the fuzzy!
And G
Profile Joined May 2012
Germany491 Posts
February 10 2015 01:47 GMT
#221
Umm, how is a "physical" SC2Map file that I upload somewhere different from an SC2Map file downloaded with the editor directly from battle.net?


In any case, entry #2:

[image loading]

Ambiguous natural/third/fourth/fifth. Forward gold similar to Metalopolis. No unbuildable rocks.
not a community mapmaker
Icetoad
Profile Joined May 2010
Canada262 Posts
February 10 2015 04:23 GMT
#222
My submission:
Map name: Alizé
[image loading]
Map Maker of Nimbus
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 10 2015 05:59 GMT
#223
On February 10 2015 10:47 And G wrote:
Umm, how is a "physical" SC2Map file that I upload somewhere different from an SC2Map file downloaded with the editor directly from battle.net?

Because the TL strat team has better things to do than log into battle.net via the editor and manually search for a bunch of maps, with the off-chance of not being able to find it.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
February 10 2015 09:08 GMT
#224
On February 10 2015 10:38 NinjaDuckBob wrote:
Thanks for the clarification!

Should I re-submit my map then, or just add the link to the PM?

Just send the link in the PM
Administrator~ Spirit will set you free ~
Vindicator
Profile Joined October 2010
United States3 Posts
Last Edited: 2015-02-10 09:58:33
February 10 2015 09:32 GMT
#225
Map Name: -Phoenix-
Worker Main to Main travel time: 40 seconds

[image loading]

Click here for higher resolution of above image

[image loading]

[image loading]

Look forward to hearing what you think! No idea what to expect since this is a little different.

Take note of the tunnels in the middle of the map. They potentially invite a new metagame into play by allowing smaller units to travel quicker through the center of the map as well as provide evasive options for armies of smaller unit compositions.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 10 2015 11:03 GMT
#226
On February 10 2015 18:32 Vindicator wrote:
Map Name: -Phoenix-
Worker Main to Main travel time: 40 seconds
+ Show Spoiler +

[image loading]

Click here for higher resolution of above image

[image loading]

[image loading]


Look forward to hearing what you think! No idea what to expect since this is a little different.

Take note of the tunnels in the middle of the map. They potentially invite a new metagame into play by allowing smaller units to travel quicker through the center of the map as well as provide evasive options for armies of smaller unit compositions.


I don't fucking care if it's balanced or not, this needs to win!
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
February 10 2015 12:55 GMT
#227
On February 10 2015 20:03 SetGuitarsToKill wrote:
Show nested quote +
On February 10 2015 18:32 Vindicator wrote:
Map Name: -Phoenix-
Worker Main to Main travel time: 40 seconds
+ Show Spoiler +

&#91;image loading&#93;

Click here for higher resolution of above image

&#91;image loading&#93;

&#91;image loading&#93;


Look forward to hearing what you think! No idea what to expect since this is a little different.

Take note of the tunnels in the middle of the map. They potentially invite a new metagame into play by allowing smaller units to travel quicker through the center of the map as well as provide evasive options for armies of smaller unit compositions.


I don't fucking care if it's balanced or not, this needs to win!

We'll see about that :p
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
TheRealSpaceCowboy
Profile Joined January 2015
21 Posts
Last Edited: 2015-02-10 13:36:10
February 10 2015 13:33 GMT
#228
Sick maps. Just finished my second one:

Zero G
[image loading]

Note that the Lab Minerals aren't recognized by the analyzer.
[image loading]


I came up with the name because I changed the gravity on the map to +1.0 (so not actualy zero) instead of the default -9.8 (which is the gravity on our lovely planet earth). This causes physics debris of killed units to fly into space instead of just fall on the ground. Nothing gamechanging really but it adds something new without changing too much.
Here's an example, poor Protoss units
[image loading]
[image loading]
[image loading]
Cricketer12
Profile Blog Joined May 2012
United States13973 Posts
February 10 2015 14:58 GMT
#229
On February 10 2015 18:32 Vindicator wrote:
Map Name: -Phoenix-
Worker Main to Main travel time: 40 seconds

[image loading]

Click here for higher resolution of above image

[image loading]

[image loading]

Look forward to hearing what you think! No idea what to expect since this is a little different.

Take note of the tunnels in the middle of the map. They potentially invite a new metagame into play by allowing smaller units to travel quicker through the center of the map as well as provide evasive options for armies of smaller unit compositions.

Okay this is VERY cool.
Kaina + Drones Linkcro Summon Cupsie Yummy Way
necrogon
Profile Joined September 2011
Canada35 Posts
February 10 2015 15:23 GMT
#230
How do you even give them a download link to your map? Will the images alone do?
Starcraft 2 is like love, you can lose every engagement but you only need to win once to finish the game.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 10 2015 15:24 GMT
#231
On February 11 2015 00:23 necrogon wrote:
How do you even give them a download link to your map? Will the images alone do?

No, you have to give an image AND the map file. Use dropbox or mediafire.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Cricketer12
Profile Blog Joined May 2012
United States13973 Posts
February 10 2015 16:35 GMT
#232
Really excited to see who wins
Kaina + Drones Linkcro Summon Cupsie Yummy Way
eTcetRa
Profile Joined November 2010
Australia822 Posts
February 10 2015 17:36 GMT
#233
Submitted

Graveside
[image loading]

Daydreams
[image loading]

Kylskada
[image loading]
Retired Mapmaker™
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
February 10 2015 18:44 GMT
#234
added a question about map submissions to the OP
Administrator~ Spirit will set you free ~
asomikrahl
Profile Joined October 2012
Canada4 Posts
February 10 2015 21:18 GMT
#235
And here's mine, Pools of Eternity:

Spawn locations are in the angles, hidden natural blocked by debris

[image loading]
JaredStarr
Profile Joined June 2013
Canada115 Posts
February 10 2015 22:43 GMT
#236
Submitted this bad boy, that puts me at 3 now.

[image loading]
SidianTheBard
Profile Joined October 2010
United States2474 Posts
February 10 2015 23:30 GMT
#237
This is probably my favorite part of TLMC, these last few days before submissions are due and you get to see a ton of new maps getting posted. Yeaaaaa!!!

Although, I do wonder how long the whole judging process will take...Let's hope Plexa & Co plow through it within a week! :D Ehhhh?? haha.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
NinjaDuckBob
Profile Joined March 2014
177 Posts
February 11 2015 00:10 GMT
#238
On February 11 2015 08:30 SidianTheBard wrote:
This is probably my favorite part of TLMC, these last few days before submissions are due and you get to see a ton of new maps getting posted. Yeaaaaa!!!

Although, I do wonder how long the whole judging process will take...Let's hope Plexa & Co plow through it within a week! :D Ehhhh?? haha.

Hmmm I like quick results, but I don't want it rushed, I'd prefer each map carefully analyzed.
NinjaDuckBob ~ Fear the fuzzy!
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
February 11 2015 01:02 GMT
#239
The judging process will take a little over a week.
Administrator~ Spirit will set you free ~
FreezingAcidRain
Profile Joined January 2013
Canada18 Posts
February 11 2015 03:13 GMT
#240
Submission #2 Volcanic Beach
[image loading]
ChopTheHassan
Profile Joined June 2014
35 Posts
February 11 2015 05:03 GMT
#241
I wish I had the time needed to finish up the maps I was working on, but they will have to wait for the next TLMC. Good luck to all who entered.
HassanChop/
bahunto28
Profile Joined October 2010
Canada262 Posts
February 11 2015 05:52 GMT
#242
Submitted: Silurian Caldera v1.3
TL thread: http://www.teamliquid.net/forum/sc2-maps/477870-2-silurian-caldera

[image loading]
meh
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
February 11 2015 07:40 GMT
#243
TeamLiquid Map Contest 5
Scorp

Paralda
[image loading]
Map Thread


Rao Mesa
[image loading]
Map Thread


Lyote
[image loading]
Map Thread
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Vindicator
Profile Joined October 2010
United States3 Posts
February 11 2015 08:21 GMT
#244
Are we supposed to publish the maps to battle.net or does it matter at this point?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
February 11 2015 08:40 GMT
#245
Maps need not be published to battle.net.
Administrator~ Spirit will set you free ~
AMax
Profile Joined February 2015
Russian Federation3 Posts
Last Edited: 2015-02-11 10:27:38
February 11 2015 10:23 GMT
#246
I published a map in battle.net, map sent to the contest on February 10 just today I learned that it was not necessary to publish it. If I removed the map today with the publication, it will be involved?
I still have rasskhozhdeniya in the names of the letter I wrote to the English name of the map, and the editor is written in Russian.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
February 11 2015 10:38 GMT
#247
If you included the map file with your submission then it will be good!
Administrator~ Spirit will set you free ~
TheSkunk
Profile Joined September 2010
82 Posts
Last Edited: 2015-02-11 15:14:21
February 11 2015 14:57 GMT
#248
Phaeton Oasis
[image loading]
More images: http://imgur.com/a/5yv6W
Main to Main distance: 55.8s
Natural to Natural distance: 41.0s
Analyzer image: http://i.imgur.com/QeezIqI.jpg

Phaeton Oasis features a standard map layout but daringly placed watch towers. The map is on the small side, but the Watch Tower will be easy for the defending player to hold to use in defending early pushes. Additionally, early in the game it can be used for scouting the opponents gases to have a clearer idea if a cheese or push is coming in advance.

The Watch Tower is a powerful tool players will find themselves planning strategies around and having fights at, but as long as they are mindful of it and how the opponent can use it, the high ground cliffs and Line of Sight blockers will allow the defending player to hold it and prevent potentially powerful pushes like Blink or Siege Tanks from making use of it.

And because everyone is showing their silly maps with unique visuals, here is another one:

Kappa Hills
+ Show Spoiler +
Kappa Hills
[image loading]
Kappa Rocks used to harass gold base
[image loading]
Dirty eSports money litters the map
[image loading]
Stranded Cow
[image loading]
More Kappa Rocks
[image loading]
Another Overview
[image loading]
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2015-02-11 19:33:58
February 11 2015 15:05 GMT
#249
oh boy here we go, all submissions thusfar, big post:
+ Show Spoiler +


Meavis
+ Show Spoiler [1. Annihilation station station RE] +

[image loading]


+ Show Spoiler [2. Mahatma 1.1] +

[image loading]


+ Show Spoiler [3. It was all a dream] +

[image loading]


OtherWorld

+ Show Spoiler [1. Broken Promises] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




Big J

+ Show Spoiler [1. Scorpion 61 ] +

[image loading]


+ Show Spoiler [2. The Curtain Falls] +

[image loading]


+ Show Spoiler [3. ] +




NegativeZero

+ Show Spoiler [1. Apotheosis] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




IeZaeL

+ Show Spoiler [1. Orichalcum] +

[image loading]


+ Show Spoiler [2. Neo Emerald Plaza] +

[image loading]


+ Show Spoiler [3. Coda] +

[image loading]


Meerel

+ Show Spoiler [1. ] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +



And G

+ Show Spoiler [1. ] +

[image loading]


+ Show Spoiler [2. Callisto] +

[image loading]


+ Show Spoiler [3. ] +

[image loading]


JaredStarr

+ Show Spoiler [1. ] +

[image loading]


+ Show Spoiler [2. ] +

[image loading]


+ Show Spoiler [3. ] +

[image loading]


NewSunshine

+ Show Spoiler [1. Brimstone] +

[image loading]


+ Show Spoiler [2. Demon's Claw] +

[image loading]


+ Show Spoiler [3. Sol Dios] +

[image loading]


Xenotolerance

+ Show Spoiler [1. Cassiopeia ] +

[image loading]


+ Show Spoiler [2. Inyo] +

[image loading]


+ Show Spoiler [3. Riverside] +

[image loading]


FreezingAcidRain

+ Show Spoiler [1. Lab City] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




SidianTheBard

+ Show Spoiler [1. Moonlight Madness] +

[image loading]


+ Show Spoiler [2. Korhal Killzone] +

[image loading]


+ Show Spoiler [3. Color Crush] +

[image loading]


KenBR

+ Show Spoiler [1. Old Turtle Island] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




TheRealSpaceCowboy

+ Show Spoiler [1. Gold Rush] +

[image loading]


+ Show Spoiler [2. Zero G] +

[image loading]


+ Show Spoiler [3. Yin Yang] +

[image loading]


emkro

+ Show Spoiler [1. Retango] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




NinjaDuckBob

+ Show Spoiler [1. Xel'Naga Vespene Mines] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




WELPAX

+ Show Spoiler [1. Aparus] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




gnj

+ Show Spoiler [1. Final Resort] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




Icetoad

+ Show Spoiler [1. Alizé] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




Vindicator

+ Show Spoiler [1.-Phoenix-] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




eTcetRa

+ Show Spoiler [1. Graveside] +

[image loading]


+ Show Spoiler [2. Daydreams] +

[image loading]


+ Show Spoiler [3. Kylskada] +

[image loading]


asomikrahl

+ Show Spoiler [1. Pools of Eternity] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




bahunto28

+ Show Spoiler [1.Silurian Caldera v1.3] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




ScorpSCII

+ Show Spoiler [1.Paralda] +

[image loading]


+ Show Spoiler [2. Rao Mesa] +

[image loading]


+ Show Spoiler [3. Lyote] +

[image loading]


TheSkunk

+ Show Spoiler [1.Phaeton Oasis] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




Lefix

+ Show Spoiler [1. Evergreen Terrace] +

[image loading]


+ Show Spoiler [2. Winter Station] +

[image loading]


+ Show Spoiler [3. Red Space] +

[image loading]


"Not you."
And G
Profile Joined May 2012
Germany491 Posts
February 11 2015 15:28 GMT
#250
Just in time, my third submission:

[image loading]

The low ground as well as the sand dunes around the edges are half submerged in fog that for some reason disappears when zooming out, so the overview looks a little weird.
not a community mapmaker
ilovegroov
Profile Joined January 2015
357 Posts
February 11 2015 15:36 GMT
#251
On February 12 2015 00:28 And G wrote:
Just in time, my third submission:

[image loading]

The low ground as well as the sand dunes around the edges are half submerged in fog that for some reason disappears when zooming out, so the overview looks a little weird.


Well you might have just invented a new aesthetic.
TheSkunk
Profile Joined September 2010
82 Posts
Last Edited: 2015-02-11 15:43:21
February 11 2015 15:37 GMT
#252
The low ground as well as the sand dunes around the edges are half submerged in fog that for some reason disappears when zooming out, so the overview looks a little weird.

Tip: Stay zoomed to the level the fog still appears. Then go to View > Camera > Camera Editor (Shift+Alt+C) Then simply increase "Field of View" value until entire map is visible, without getting rid of fog.

Might be another better way of doing this, but thats the way I know of.

Careful not to angle the camera too much while having high depth of field. To get what I mean, zoom in a fair amount, set depth of view to max, and look at your map from an angle. It distorts it a bit.
And G
Profile Joined May 2012
Germany491 Posts
February 11 2015 15:57 GMT
#253
On February 12 2015 00:37 TheSkunk wrote:
Tip: Stay zoomed to the level the fog still appears. Then go to View > Camera > Camera Editor (Shift+Alt+C) Then simply increase "Field of View" value until entire map is visible, without getting rid of fog.

Holy check this actually worked! Now it looks like this:

+ Show Spoiler +
[image loading]

And a close-up from the editor:

[image loading]



On February 12 2015 00:36 ilovegroov wrote:
Well you might have just invented a new aesthetic.

I call it "sand, sand, and more sand". I'm so creative!
not a community mapmaker
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-02-11 16:04:58
February 11 2015 16:04 GMT
#254
On February 12 2015 00:05 Meavis wrote:
oh boy here we go, all submissions thusfar, big post:
+ Show Spoiler +


Meavis
+ Show Spoiler [1. Annihilation station station RE] +

[image loading]


+ Show Spoiler [2. Mahatma 1.1] +

[image loading]


+ Show Spoiler [3. It was all a dream] +

[image loading]


OtherWorld

+ Show Spoiler [1. Broken Promises] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




Big J

+ Show Spoiler [1. Scorpion 61 ] +

[image loading]


+ Show Spoiler [2. The Curtain Falls] +

[image loading]


+ Show Spoiler [3. ] +




NegativeZero

+ Show Spoiler [1. Apotheosis] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




IeZaeL

+ Show Spoiler [1. Orichalcum] +

[image loading]


+ Show Spoiler [2. Neo Emerald Plaza] +

[image loading]


+ Show Spoiler [3. Coda] +

[image loading]


Meerel

+ Show Spoiler [1. ] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +



And G

+ Show Spoiler [1. ] +

[image loading]


+ Show Spoiler [2. Callisto] +

[image loading]


+ Show Spoiler [3. ] +

[image loading]


JaredStarr

+ Show Spoiler [1. ] +

[image loading]


+ Show Spoiler [2. ] +

[image loading]


+ Show Spoiler [3. ] +

[image loading]


NewSunshine

+ Show Spoiler [1. Brimstone] +

[image loading]


+ Show Spoiler [2. Demon's Claw] +

[image loading]


+ Show Spoiler [3. Sol Dios] +

[image loading]


Xenotolerance

+ Show Spoiler [1. Cassiopeia ] +

[image loading]


+ Show Spoiler [2. Inyo] +

[image loading]


+ Show Spoiler [3. Riverside] +

[image loading]


FreezingAcidRain

+ Show Spoiler [1. Lab City] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




SidianTheBard

+ Show Spoiler [1. Moonlight Madness] +

[image loading]


+ Show Spoiler [2. Korhal Killzone] +

[image loading]


+ Show Spoiler [3. Color Crush] +

[image loading]


KenBR

+ Show Spoiler [1. Old Turtle Island] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




TheRealSpaceCowboy

+ Show Spoiler [1. Gold Rush] +

[image loading]


+ Show Spoiler [2. Zero G] +

[image loading]


+ Show Spoiler [3. ] +




emkro

+ Show Spoiler [1. Retango] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




NinjaDuckBob

+ Show Spoiler [1. Xel'Naga Vespene Mines] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




WELPAX

+ Show Spoiler [1. Aparus] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




gnj

+ Show Spoiler [1. Final Resort] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




Icetoad

+ Show Spoiler [1. Alizé] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




Vindicator

+ Show Spoiler [1.-Phoenix-] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




eTcetRa

+ Show Spoiler [1. Graveside] +

[image loading]


+ Show Spoiler [2. Daydreams] +

[image loading]


+ Show Spoiler [3. Kylskada] +

[image loading]


bahunto28

+ Show Spoiler [1.Silurian Caldera v1.3] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




ScorpSCII

+ Show Spoiler [1.Paralda] +

[image loading]


+ Show Spoiler [2. Rao Mesa] +

[image loading]


+ Show Spoiler [3. Lyote] +

[image loading]


TheSkunk

+ Show Spoiler [1.Phaeton Oasis] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +





So many sweet maps, we could make at least two very good ladder map pools using this.

On February 12 2015 00:57 And G wrote:
Show nested quote +
On February 12 2015 00:37 TheSkunk wrote:
Tip: Stay zoomed to the level the fog still appears. Then go to View > Camera > Camera Editor (Shift+Alt+C) Then simply increase "Field of View" value until entire map is visible, without getting rid of fog.

Holy check this actually worked! Now it looks like this:

+ Show Spoiler +
[image loading]

And a close-up from the editor:

[image loading]



Show nested quote +
On February 12 2015 00:36 ilovegroov wrote:
Well you might have just invented a new aesthetic.

I call it "sand, sand, and more sand". I'm so creative!

When beach fails, remove the water amirite? d:
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
asomikrahl
Profile Joined October 2012
Canada4 Posts
February 11 2015 16:24 GMT
#255
On February 12 2015 00:05 Meavis wrote:
oh boy here we go, all submissions thusfar, big post:


Why is mine not on there ? I sent mine January 30th.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 11 2015 16:25 GMT
#256
On February 12 2015 01:24 asomikrahl wrote:
Show nested quote +
On February 12 2015 00:05 Meavis wrote:
oh boy here we go, all submissions thusfar, big post:


Why is mine not on there ? I sent mine January 30th.

It's only the one people showed in this thread, not the one that were sent.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
RaymondFish
Profile Joined July 2012
United States42 Posts
February 11 2015 16:27 GMT
#257
On February 12 2015 00:28 And G wrote:
Just in time, my third submission:

[image loading]

The low ground as well as the sand dunes around the edges are half submerged in fog that for some reason disappears when zooming out, so the overview looks a little weird.


very subtle... hhhehe
asomikrahl
Profile Joined October 2012
Canada4 Posts
February 11 2015 16:28 GMT
#258
On February 12 2015 01:25 OtherWorld wrote:
Show nested quote +
On February 12 2015 01:24 asomikrahl wrote:
On February 12 2015 00:05 Meavis wrote:
oh boy here we go, all submissions thusfar, big post:


Why is mine not on there ? I sent mine January 30th.

It's only the one people showed in this thread, not the one that were sent.


I showed mine after Etcetera.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 11 2015 16:40 GMT
#259
On February 12 2015 01:28 asomikrahl wrote:
Show nested quote +
On February 12 2015 01:25 OtherWorld wrote:
On February 12 2015 01:24 asomikrahl wrote:
On February 12 2015 00:05 Meavis wrote:
oh boy here we go, all submissions thusfar, big post:


Why is mine not on there ? I sent mine January 30th.

It's only the one people showed in this thread, not the one that were sent.


I showed mine after Etcetera.

I guess Meavis missed it then d:
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Semmo
Profile Joined June 2011
Korea (South)627 Posts
February 11 2015 16:40 GMT
#260
On January 31 2015 01:13 And G wrote:
Entry #1:

[image loading]

Not sure if I should even enter two other maps. Maybe I'll make something new; it's been a while...

man I love you.
Mapmaker of Frost, Fruitland and Bridgehead
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
February 11 2015 16:50 GMT
#261
12 hours left
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Existor
Profile Joined July 2010
Russian Federation4295 Posts
February 11 2015 16:56 GMT
#262
On those desert maps... we need Nydus worms riding in sands... Dune reference pls
lefix
Profile Joined February 2011
Germany1082 Posts
February 11 2015 17:57 GMT
#263
Very well, here's what i submitted:

Evergreen Terrace
[image loading]

Winter Station
[image loading]

Red Space
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
TheRealSpaceCowboy
Profile Joined January 2015
21 Posts
February 11 2015 19:31 GMT
#264
And my third map, just in time: [SpaceCowboy's] Yin Yang

[image loading]
Meerel
Profile Joined March 2012
Germany713 Posts
February 11 2015 19:40 GMT
#265
Purify

[image loading]

Trapped under ice

[image loading]
SDMF
And G
Profile Joined May 2012
Germany491 Posts
February 11 2015 20:17 GMT
#266
Your message to TL Map Contest was successfully delivered!


For everyone who hasn't submitted their maps yet, you have left.
not a community mapmaker
[NGC]Badaboom
Profile Joined February 2015
Germany1 Post
Last Edited: 2015-02-11 21:00:27
February 11 2015 20:50 GMT
#267
Hi all

here are my 3 maps:

Contamination

[image loading]

Airlock

[image loading]

Zerion

[image loading]

i hope u like it

gl to all map makers

Kyselin
Profile Joined December 2011
France35 Posts
February 11 2015 21:06 GMT
#268
On February 12 2015 05:50 [NGC]Badaboom wrote:
Hi all

here are my 3 maps:

Contamination

Airlock

Zerion



Seems really really blink stalker friendly :X
J6X16
Profile Joined December 2014
United States7 Posts
February 11 2015 21:08 GMT
#269
Map Name: Avemus Asteroid Outpost

My first map! : )

[image loading]
Main to Main: Air 132.1 (Overlord: 225.4s)
Ground: 145.2 (Probe: 51.6s)
Cliff:142.0 (reaper: 37.9s)
Nat to Nat: Air 106.9 (Overlord: 182.4s)
Ground: 151.5 (Probe: 53.9s)
Cliff 114.7 (Reaper: 30.6s)
Map Images: http://imgur.com/a/YzWxV
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
February 11 2015 21:21 GMT
#270
Twin Entangler
[image loading]

Map Thread


Cassandra Gemini
[image loading]

Map Thread

They're coming to get you, Barbara.
Antares777
Profile Joined June 2010
United States1971 Posts
February 11 2015 21:28 GMT
#271
Ancient Realm


[image loading]

Map Thread


---------------------------------------------------------------------------------------------------------------------------------------------------


Dark Matter


[image loading]

Map Thread



Submitted.
JaredStarr
Profile Joined June 2013
Canada115 Posts
February 11 2015 21:52 GMT
#272
On February 12 2015 00:05 Meavis wrote:
oh boy here we go, all submissions thusfar, big post:
+ Show Spoiler +


Meavis
+ Show Spoiler [1. Annihilation station station RE] +

[image loading]


+ Show Spoiler [2. Mahatma 1.1] +

[image loading]


+ Show Spoiler [3. It was all a dream] +

[image loading]


OtherWorld

+ Show Spoiler [1. Broken Promises] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




Big J

+ Show Spoiler [1. Scorpion 61 ] +

[image loading]


+ Show Spoiler [2. The Curtain Falls] +

[image loading]


+ Show Spoiler [3. ] +




NegativeZero

+ Show Spoiler [1. Apotheosis] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




IeZaeL

+ Show Spoiler [1. Orichalcum] +

[image loading]


+ Show Spoiler [2. Neo Emerald Plaza] +

[image loading]


+ Show Spoiler [3. Coda] +

[image loading]


Meerel

+ Show Spoiler [1. ] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +



And G

+ Show Spoiler [1. ] +

[image loading]


+ Show Spoiler [2. Callisto] +

[image loading]


+ Show Spoiler [3. ] +

[image loading]


JaredStarr

+ Show Spoiler [1. ] +

[image loading]


+ Show Spoiler [2. ] +

[image loading]


+ Show Spoiler [3. ] +

[image loading]


NewSunshine

+ Show Spoiler [1. Brimstone] +

[image loading]


+ Show Spoiler [2. Demon's Claw] +

[image loading]


+ Show Spoiler [3. Sol Dios] +

[image loading]


Xenotolerance

+ Show Spoiler [1. Cassiopeia ] +

[image loading]


+ Show Spoiler [2. Inyo] +

[image loading]


+ Show Spoiler [3. Riverside] +

[image loading]


FreezingAcidRain

+ Show Spoiler [1. Lab City] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




SidianTheBard

+ Show Spoiler [1. Moonlight Madness] +

[image loading]


+ Show Spoiler [2. Korhal Killzone] +

[image loading]


+ Show Spoiler [3. Color Crush] +

[image loading]


KenBR

+ Show Spoiler [1. Old Turtle Island] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




TheRealSpaceCowboy

+ Show Spoiler [1. Gold Rush] +

[image loading]


+ Show Spoiler [2. Zero G] +

[image loading]


+ Show Spoiler [3. ] +




emkro

+ Show Spoiler [1. Retango] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




NinjaDuckBob

+ Show Spoiler [1. Xel'Naga Vespene Mines] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




WELPAX

+ Show Spoiler [1. Aparus] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




gnj

+ Show Spoiler [1. Final Resort] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




Icetoad

+ Show Spoiler [1. Alizé] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




Vindicator

+ Show Spoiler [1.-Phoenix-] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




eTcetRa

+ Show Spoiler [1. Graveside] +

[image loading]


+ Show Spoiler [2. Daydreams] +

[image loading]


+ Show Spoiler [3. Kylskada] +

[image loading]


asomikrahl

+ Show Spoiler [1. Pools of Eternity] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




bahunto28

+ Show Spoiler [1.Silurian Caldera v1.3] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




ScorpSCII

+ Show Spoiler [1.Paralda] +

[image loading]


+ Show Spoiler [2. Rao Mesa] +

[image loading]


+ Show Spoiler [3. Lyote] +

[image loading]


TheSkunk

+ Show Spoiler [1.Phaeton Oasis] +

[image loading]


+ Show Spoiler [2. ] +




+ Show Spoiler [3. ] +




Lefix

+ Show Spoiler [1. Evergreen Terrace] +

[image loading]


+ Show Spoiler [2. Winter Station] +

[image loading]


+ Show Spoiler [3. Red Space] +

[image loading]



That's a pretty hefty list of mapmakers!
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2015-02-11 22:05:18
February 11 2015 22:05 GMT
#273
I'll eat my hat if NegativeZero's Apotheosis doesn't win.

Followed by IeZaeL's Neo Emerald Plaza and by eTcetRa's Daydeams.

These are my calls.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 11 2015 22:14 GMT
#274
On February 12 2015 07:05 Superouman wrote:
I'll eat my hat if NegativeZero's Apotheosis doesn't win.

Followed by IeZaeL's Neo Emerald Plaza and by eTcetRa's Daydeams.

These are my calls.

I hope your hat's delicious. Go back to your cave yo.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Xenotolerance
Profile Joined November 2012
United States464 Posts
February 11 2015 22:19 GMT
#275
On February 12 2015 07:14 NewSunshine wrote:
Show nested quote +
On February 12 2015 07:05 Superouman wrote:
I'll eat my hat if NegativeZero's Apotheosis doesn't win.

Followed by IeZaeL's Neo Emerald Plaza and by eTcetRa's Daydeams.

These are my calls.

I hope your hat's delicious. Go back to your cave yo.


oh no! don't talk to oumansenpai that way!
www.alonetone.com/xenotolerance
And G
Profile Joined May 2012
Germany491 Posts
February 11 2015 22:27 GMT
#276
I don't understand what's supposed to be so great about Apotheosis. Not saying it's a bad map, but it basically looks like a less interesting version of the original Bel'Shir Vestige but with an additional base for less aggression.
not a community mapmaker
Xenotolerance
Profile Joined November 2012
United States464 Posts
Last Edited: 2015-02-11 22:44:13
February 11 2015 22:43 GMT
#277
lurkeerrrrrs

I think it's fine great, but I think it would be really great in LotV beta ladder
www.alonetone.com/xenotolerance
Ragoo
Profile Joined March 2010
Germany2773 Posts
February 11 2015 23:42 GMT
#278
Station-22

[image loading]
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 12 2015 01:10 GMT
#279
Haven't seen this much TPW on one page in years, think that counts as a miracle.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Timetwister22
Profile Joined March 2011
United States538 Posts
February 12 2015 01:33 GMT
#280
My last minute submissions:

Hyperlink
[image loading]

Sanctuary
[image loading]

Monterey
[image loading]
Former ESV Mapmaker | @Timetwister22
Xenotolerance
Profile Joined November 2012
United States464 Posts
February 12 2015 02:29 GMT
#281
still waiting for ironman's submissions
www.alonetone.com/xenotolerance
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
February 12 2015 03:38 GMT
#282
Finally got all 3 submitted.

Exosphere
[image loading]

Operon
[image loading]

Apotheosis
[image loading]
vibeo gane,
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-02-12 03:47:41
February 12 2015 03:46 GMT
#283
Here we go!

KTV Samarra Mines

[image loading]


KTV Ganymede

[image loading]


KTV Echo

[image loading]



I have heard you all really like ramps...
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
NotAPlexaSmurf
Profile Joined May 2013
11 Posts
February 12 2015 03:50 GMT
#284
(2) Sugar Free

[image loading]


(2) Mossfire

[image loading]
i told ur mom that i make maps for sc2. we had copious amounts of sex.
starslayer
Profile Joined August 2011
United States696 Posts
February 12 2015 04:22 GMT
#285
wow this is going to be really hard to judge gl. Can't wait to see the finalist.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Namrufus
Profile Blog Joined August 2011
United States396 Posts
February 12 2015 04:50 GMT
#286
Ye Submissions
+ Show Spoiler [(2) Epimetheus] +
[image loading]

+ Show Spoiler [(4) Chronograph] +
[image loading]

+ Show Spoiler [(4) Ammonite] +
[image loading]
This is it... the alpaca lips.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 12 2015 04:59 GMT
#287
Submissions are closed!
Moderatorshe/her
TL+ Member
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 12 2015 05:04 GMT
#288
WIAT MY MAP IS ALMOST DON... FUCK
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 12 2015 05:06 GMT
#289
On February 12 2015 14:04 SetGuitarsToKill wrote:
WIAT MY MAP IS ALMOST DON... FUCK

Don't lie, you started making it 20 minutes ago
Moderatorshe/her
TL+ Member
IeZaeL
Profile Joined July 2012
Italy991 Posts
February 12 2015 05:17 GMT
#290
Oh boy. Awesome maps everyone.
Author of Coda and Eastwatch.
NotAPlexaSmurf
Profile Joined May 2013
11 Posts
February 12 2015 05:50 GMT
#291
A young Templarian named Moshegal had been appointed to the position of Battlefield Coordinator. As part of his new job, he had to learn of past mistakes in battle. To do this, he visited a once thriving, but now dead Protoss world. It had been the site of a long siege from the Zerg, who deployed dreadful weapons of war, the Swarm Hosts. Over time, countless Templar were slain by endless waves of locusts. Moshegal could sense his fallen brethren. Sorrow filled him as he looked across the battlefield. The young Templarian clenched his fists and made a vow.

“Never again.”

[image loading]
i told ur mom that i make maps for sc2. we had copious amounts of sex.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-02-12 06:41:38
February 12 2015 06:41 GMT
#292
Prediction time :D
I bet the selected maps will be (basing my judgement on Plexa's post about last TLMC and the discussions that followed) :
Apotheosis
Hyperlink
Annihilation Station
Neo Emerald Plaza
Coda
Daydreams
Paralda

I would want to say Twin Entangler and Cassandra Gemini as well but I'm pretty these will be put out because too innovative/unusual features T_T
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Adept
Profile Joined December 2009
United States472 Posts
February 12 2015 06:59 GMT
#293
So many amazing maps in this one!
"HSC casting is essentially an LR thread read aloud." -ThomasjServo
TL+ Member
TheRealSpaceCowboy
Profile Joined January 2015
21 Posts
February 12 2015 10:06 GMT
#294
I've just discoverd that one bloody mineral patch has moved from its intended position causing a different expansion location than on the other (mirrored) side. Am I still allowed to fix this quickly or will the map have to remain unchanged? (I've already updated it on battle.net but the one in my dropbox which I linked in the PM is still the old version)

GL to all
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
February 12 2015 10:51 GMT
#295
So many weird and innovative maps. I hope the prize goes to the likes of Rao Mesa, Korhal Killzone and Neo Emerald Plaza
Other favorites include Lyote, Station 22, Ammonite and Chronograph

Please no more Dual Sight/Daybreak remix with some twists
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 12 2015 12:00 GMT
#296
On February 12 2015 19:51 Arceus wrote:
So many weird and innovative maps. I hope the prize goes to the likes of Rao Mesa, Korhal Killzone and Neo Emerald Plaza
Other favorites include Lyote, Station 22, Ammonite and Chronograph

Please no more Dual Sight/Daybreak remix with some twists

But it's so difficult to tell whether an innovation works without extensive testing, and the only way of doing extensive testing is to simply put the map on the ladder, but you can't do that without knowing whether it's a functional map. So it's circular reasoning and we'll never get different maps.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
February 12 2015 12:48 GMT
#297
So many good maps here. Blizzard should look at this thread..

My favorites in descending order:

Samarra Mines
Neo Emerald Plaza
Hyperlink
Sanctuary
Apotheosis
Chronograph
Twin Entangler
Paralda
Rao Mesa
Moonlight Madness

Don't believe I saw Cactus Valley in here though. That's the clear winner in my book.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 12 2015 13:00 GMT
#298
On February 12 2015 21:48 FrostedMiniWheats wrote:
So many good maps here. Blizzard should look at this thread..

My favorites in descending order:

Samarra Mines
Neo Emerald Plaza
Hyperlink
Sanctuary
Apotheosis
Chronograph
Twin Entangler
Paralda
Rao Mesa
Moonlight Madness

Don't believe I saw Cactus Valley in here though. That's the clear winner in my book.

Holy shit I totally forgot about Cactus Valley in my predictions as well d:
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
klup
Profile Joined May 2013
France612 Posts
February 12 2015 14:26 GMT
#299
Phenix and the path not taken are my favourite.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
February 12 2015 14:33 GMT
#300
i vote for sugarfree because 티아라.
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Xenotolerance
Profile Joined November 2012
United States464 Posts
February 12 2015 15:00 GMT
#301
Don't forget about Team Yeoul who may have submitted without posting in here
www.alonetone.com/xenotolerance
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 12 2015 15:38 GMT
#302
Oh yeah, we'll be announcing the prizes some time next week.
Moderatorshe/her
TL+ Member
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 12 2015 17:31 GMT
#303
On February 12 2015 19:51 Arceus wrote:
So many weird and innovative maps. I hope the prize goes to the likes of Rao Mesa, Korhal Killzone and Neo Emerald Plaza
Other favorites include Lyote, Station 22, Ammonite and Chronograph

Please no more Dual Sight/Daybreak remix with some twists

You mean like Standard maps? Maps that should be the cornerstone of any map pool?

Also I don't know what to tell you if you think any recent maps resemble Dual Sight, in any meaningful way.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 12 2015 17:33 GMT
#304
On February 13 2015 02:31 NewSunshine wrote:
Show nested quote +
On February 12 2015 19:51 Arceus wrote:
So many weird and innovative maps. I hope the prize goes to the likes of Rao Mesa, Korhal Killzone and Neo Emerald Plaza
Other favorites include Lyote, Station 22, Ammonite and Chronograph

Please no more Dual Sight/Daybreak remix with some twists

You mean like Standard maps? Maps that should be the cornerstone of any map pool?

Also I don't know what to tell you if you think any recent maps resemble Dual Sight, in any meaningful way.

Don't you see the Dual Sight clone in Pantanal? Pretty obvious to me.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 12 2015 18:06 GMT
#305
I hope that's a joke -.-
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 12 2015 18:10 GMT
#306
It is d:
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-02-22 20:15:40
February 12 2015 18:18 GMT
#307
Complete Map List
TLMC #5 Thread.

+ Show Spoiler +


Meavis
+ Show Spoiler [1. Annihilation station station RE] +

[image loading]


+ Show Spoiler [2. Mahatma 1.1] +

[image loading]


+ Show Spoiler [3. It was all a dream] +

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OtherWorld

+ Show Spoiler [1. Broken Promises] +

[image loading]


+ Show Spoiler [2. No Map] +
[image loading]


+ Show Spoiler [3. No Map] +
[image loading]





Big J

+ Show Spoiler [1. Scorpion 61 ] +

[image loading]


+ Show Spoiler [2. The Curtain Falls] +

[image loading]


+ Show Spoiler [3. No Map] +
[image loading]





IeZaeL

+ Show Spoiler [1. Orichalcum] +

[image loading]


+ Show Spoiler [2. Neo Emerald Plaza] +

[image loading]


+ Show Spoiler [3. Coda] +

[image loading]





And G

+ Show Spoiler [1. Map Name?] +

[image loading]


+ Show Spoiler [2. Callisto] +

[image loading]


+ Show Spoiler [3. Map Name?] +

[image loading]





JaredStarr

+ Show Spoiler [1. Map Name?] +

[image loading]


+ Show Spoiler [2. Map Name?] +

[image loading]


+ Show Spoiler [3. Map Name?] +

[image loading]





NewSunshine

+ Show Spoiler [1. Brimstone] +

[image loading]


+ Show Spoiler [2. Demon's Claw] +

[image loading]


+ Show Spoiler [3. Sol Dios] +

[image loading]





Xenotolerance

+ Show Spoiler [1. Cassiopeia ] +

[image loading]


+ Show Spoiler [2. Inyo] +

[image loading]


+ Show Spoiler [3. Riverside] +

[image loading]





FreezingAcidRain

+ Show Spoiler [1. Lab City] +

[image loading]


+ Show Spoiler [2. No Map] +
[image loading]


+ Show Spoiler [3. No Map] +
[image loading]





SidianTheBard

+ Show Spoiler [1. Moonlight Madness] +

[image loading]


+ Show Spoiler [2. Korhal Killzone] +

[image loading]


+ Show Spoiler [3. Color Crush] +

[image loading]





KenBR

+ Show Spoiler [1. Old Turtle Island] +

[image loading]



+ Show Spoiler [2. No Map] +
[image loading]


+ Show Spoiler [3. No Map] +
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TheRealSpaceCowboy

+ Show Spoiler [1. Gold Rush] +

[image loading]


+ Show Spoiler [2. Zero G] +

[image loading]


+ Show Spoiler [3. Yin Yang] +

[image loading]





emkro

+ Show Spoiler [1. Retango] +

[image loading]


+ Show Spoiler [2. No Map] +
[image loading]


+ Show Spoiler [3. No Map] +
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NinjaDuckBob

+ Show Spoiler [1. Xel'Naga Vespene Mines] +

[image loading]


+ Show Spoiler [2. No Map] +
[image loading]


+ Show Spoiler [3. No Map] +
[image loading]





WELPAX

+ Show Spoiler [1. Aparus] +

[image loading]


+ Show Spoiler [2. No Map] +
[image loading]


+ Show Spoiler [3. No Map] +
[image loading]





gnj

+ Show Spoiler [1. Final Resort] +
[image loading]


+ Show Spoiler [2. No Map] +
[image loading]


+ Show Spoiler [3. No Map] +
[image loading]





Icetoad

+ Show Spoiler [1. Alizé] +

[image loading]


+ Show Spoiler [2. No Map] +

[image loading]


+ Show Spoiler [3. No Map] +

[image loading]





Vindicator

+ Show Spoiler [1.-Phoenix-] +

[image loading]


+ Show Spoiler [2. No Map] +
[image loading]


+ Show Spoiler [3. No Map] +
[image loading]





eTcetRa

+ Show Spoiler [1. Graveside] +

[image loading]


+ Show Spoiler [2. Daydreams] +

[image loading]


+ Show Spoiler [3. Kylskada] +

[image loading]





asomikrahl

+ Show Spoiler [1. Pools of Eternity] +

[image loading]


+ Show Spoiler [2. No Map] +
[image loading]


+ Show Spoiler [3. No Map] +
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bahunto28

+ Show Spoiler [1.Silurian Caldera v1.3] +

[image loading]


+ Show Spoiler [2. No Map] +
[image loading]


+ Show Spoiler [3. No Map] +
[image loading]





ScorpSCII

+ Show Spoiler [1.Paralda] +

[image loading]


+ Show Spoiler [2. Rao Mesa] +

[image loading]


+ Show Spoiler [3. Lyote] +

[image loading]





TheSkunk

+ Show Spoiler [1.Phaeton Oasis] +

[image loading]


+ Show Spoiler [2. No Map] +
[image loading]


+ Show Spoiler [3. No Map] +
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Lefix

+ Show Spoiler [1. Evergreen Terrace] +

[image loading]


+ Show Spoiler [2. Winter Station] +

[image loading]


+ Show Spoiler [3. Red Space] +

[image loading]





[NGC]Badaboom

+ Show Spoiler [1. Contamination] +
[image loading]


+ Show Spoiler [2. Airlock] +
[image loading]


+ Show Spoiler [3. Zerion] +
[image loading]





J6X16

+ Show Spoiler [1. Avemus Asteroid Outpost] +
[image loading]


+ Show Spoiler [2. No map] +
[image loading]


+ Show Spoiler [3. No map] +
[image loading]






SeinGalton

+ Show Spoiler [1. Twin Entangler] +
[image loading]


+ Show Spoiler [2. Cassandra Gemini] +
[image loading]


+ Show Spoiler [3. No map] +
[image loading]





Antares777

+ Show Spoiler [1. Ancient Realm] +
[image loading]


+ Show Spoiler [2. Dark Matter] +
[image loading]


+ Show Spoiler [3. No map] +
[image loading]





Ragoo

+ Show Spoiler [1. Station-22 ] +
[image loading]


+ Show Spoiler [2. No map] +
[image loading]


+ Show Spoiler [3. No map] +
[image loading]





Timetwister22

+ Show Spoiler [1. Hyperlink] +
[image loading]


+ Show Spoiler [2. Sanctuary] +
[image loading]


+ Show Spoiler [3. Monterey] +
[image loading]





-NegativeZero-

+ Show Spoiler [1. Exosphere] +
[image loading]


+ Show Spoiler [2. Operon] +
[image loading]


+ Show Spoiler [3. Apotheosis] +
[image loading]





Kantuva/Uvantak

+ Show Spoiler [1. Samarra Mines] +
[image loading]


+ Show Spoiler [2. Ganymede] +
[image loading]


+ Show Spoiler [3. Echo] +
[image loading]





NotAPlexaSmurf

+ Show Spoiler [1. SugarFree] +
[image loading]


+ Show Spoiler [2. Mossfire] +
[image loading]


+ Show Spoiler [3. No map] +
[image loading]





Namrufus

+ Show Spoiler [1. Ephimeteus] +
[image loading]


+ Show Spoiler [2. Cronograph] +
[image loading]


+ Show Spoiler [3. Ammonite] +
[image loading]





Ferisii

+ Show Spoiler [1. Cactus Valley] +
[image loading]


+ Show Spoiler [2. No map] +
[image loading]


+ Show Spoiler [3. No map] +
[image loading]





Meerel

+ Show Spoiler [1. Purify] +
[image loading]


+ Show Spoiler [2. Trapped under ice] +
[image loading]


+ Show Spoiler [3. No map] +
[image loading]





FreezingAcidRain

+ Show Spoiler [1. Lab City] +
[image loading]


+ Show Spoiler [2. Volcanic Beach] +
[image loading]


+ Show Spoiler [3. Crystal Rim] +
[image loading]





[AULFL]Khala

+ Show Spoiler [1. Aerowalk] +
[image loading]


+ Show Spoiler [2. Crippled] +
[image loading]


+ Show Spoiler [3. Hektik] +
[image loading]





[AULFL]LComteVarauG

+ Show Spoiler [1. Golden Outpost] +
[image loading]


+ Show Spoiler [2. Ruins of the Ancients] +
[image loading]


+ Show Spoiler [3. Frigid Hell] +
[image loading]





Fluidrone

+ Show Spoiler [1. J] +
[image loading]


+ Show Spoiler [2. No map] +
[image loading]


+ Show Spoiler [3. No map] +
[image loading]





JPR

+ Show Spoiler [1. Sandstone Mesa] +
[image loading]


+ Show Spoiler [2. No map] +
[image loading]


+ Show Spoiler [3. No map] +
[image loading]








      If anyone is missing a map or a map name, please send me a PM or post in the thread. I'm Kantuva the guardian of the list!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2015-02-12 18:28:20
February 12 2015 18:28 GMT
#308
On February 13 2015 03:18 Uvantak wrote:
Complete Map List


Wrong overview for Korhal, you have my initial version!

+ Show Spoiler +

[image loading]
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 12 2015 18:31 GMT
#309
Fixed. I built upon Meavis list and i didn't update much, so if any map is missing or outdated just hit me up.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Ej_
Profile Blog Joined January 2013
47656 Posts
February 12 2015 18:31 GMT
#310
So many good maps submitted, can't pick a favorite this time.
Good to luck to all and let's pray we get decent ladder map pool next season!
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Ragoo
Profile Joined March 2010
Germany2773 Posts
February 12 2015 18:45 GMT
#311
My rankings for the submissions roughly in order, so the judges know what not to pick:

Finalist Candidates

Neo Emerald Plaza by Iezael
Sanctuary by Timetwister
Orichalcum by Iezael
Hyperlink by Timetwister
Sol Dios by NewSunshine
Moonlight Madness by SidianTheBard
Daydreams by eTcetRa
Korhal Killzone by SidianTheBard
Station-22 by Ragoo
Rago Mesa by ScorpSCII
Ganymede by Uvantak
Samarra Mines by Uvantak
Operon by NegativeZero
Apotheosis by NegativeZero
Trapped under ice by Mereel



Good Maps
+ Show Spoiler +

Exosphere by NegativeZero
Cassiopeia by Xenotolerance
Demon's Claw by NewSunshine
Winter Station by lefix
Evergreen Terrace by lefix
Echo by Uvantak
Sugar Free by NotAPlexaSmurf
Monterey by Timetwister
Dark Matter by Antares777
Purify by Mereel
Graveside by eTcetRa
Lyote by ScorpSCII
Coda by Iezael
Mossfire by NotAPlexaSmurf
Ancient Realm by Antares777
[Desert Map] by Mereel
Kylskada by eTcetRa
Annihilation Station by Meavis



It's okay
+ Show Spoiler +

Red Space by lefix
Cactus Valley by Ferisii
Brimstone by NewSunshine
Color Crush by SidianTheBard
Paralda by ScorpSCII
Broken Promises by OtherWorld
Alizé by Icetoad


Everything else I didn't rate was either shit, or I missed it (unlikely) or for other reasons (SeinGalton breaking the rules).
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-02-12 19:12:29
February 12 2015 19:11 GMT
#312
On February 13 2015 03:31 Uvantak wrote:
Fixed. I built upon Meavis list and i didn't update much, so if any map is missing or outdated just hit me up.

You have the wrong overview for mine as well, this is the correct one.
+ Show Spoiler +
[image loading]
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
IeZaeL
Profile Joined July 2012
Italy991 Posts
February 12 2015 19:14 GMT
#313
Since ragoo already narrowed the list a lot , I'll list my own dream finalists!

Daydreams by eTcetRa
Apotheosis by -NegativeZero-
Exosphere by -NegativeZero-
Neo Emerald Plaza by IeZaeL
Echo by Kappatak
Paralda by ScorpSCII
Sol Dios by NewSunshine

I have no shame in putting my map into the list
Author of Coda and Eastwatch.
TheSkunk
Profile Joined September 2010
82 Posts
February 12 2015 19:22 GMT
#314
I kind of hope there is an honorary mention for maps with cool or unique visuals like Color Crush and -Phoenix-, I think it would be nice if they were recognized even if the maps weren't good enough to make it to the finals.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 12 2015 19:23 GMT
#315
On February 13 2015 04:22 TheSkunk wrote:
I kind of hope there is an honorary mention for maps with cool or unique visuals like Color Crush and -Phoenix-, I think it would be nice if they were recognized even if the maps weren't good enough to make it to the finals.

If Phoenix doesn't get on ladder this TLMC is officialy a joke
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
TheSkunk
Profile Joined September 2010
82 Posts
February 12 2015 19:27 GMT
#316
You're not doing it right OtherWorld, you have to promise to eat an article of clothing like your hat or shoe if it doesn't make it!
Aquila-
Profile Blog Joined April 2011
516 Posts
February 12 2015 19:27 GMT
#317
Why are the thirds impossible to take on almost all maps? Map makers clearly play Zerg?
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
February 12 2015 19:28 GMT
#318
You guys will see my list soon enough :D
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 12 2015 19:33 GMT
#319
On February 13 2015 04:27 Aquila- wrote:
Why are the thirds impossible to take on almost all maps? Map makers clearly play Zerg?

Because this TLMC is a conspiracy led by dirty Zerg mapmakers to make the life of every non-Z a nightmare. All of this being orchestrated by The_Templar (who is in fact The_Infestor) and Plexa.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
February 12 2015 19:42 GMT
#320
On February 13 2015 04:27 Aquila- wrote:
Why are the thirds impossible to take on almost all maps? Map makers clearly play Zerg?

because unnecessarily easy (aka "standard") 3rds lead to boring games
vibeo gane,
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
February 12 2015 19:48 GMT
#321
Some good maps, in no particular order:

Hyperlink (Timetwister)
Sanctuary (Timetwister)
Emerald Plaza (IeZaeL)
Sol Dios (NewSunshine)
Daydreams (eTcetRa)
Devil's Dance (Meerel)
Korhal Killzone (SidianTheBard)
vibeo gane,
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 12 2015 19:56 GMT
#322
On February 13 2015 04:27 Aquila- wrote:
Why are the thirds impossible to take on almost all maps? Map makers clearly play Zerg?

Zergs want easy thirds too, a far third probably hurts Zerg the most actually - connecting creep to enable Queens for defense is very important.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
FreezingAcidRain
Profile Joined January 2013
Canada18 Posts
February 12 2015 20:29 GMT
#323
All 3 submissions.

Lab City
[image loading]

Volcanic Beach
[image loading]

Crystal Rim
[image loading]

Volcanic Beach was missed, however this one is updated. Crystal Rim was last minute...literally.
feedback welcomed
Claizen
Profile Joined August 2014
United States7 Posts
February 12 2015 21:52 GMT
#324
On February 12 2015 12:46 Uvantak wrote:
Here we go!

KTV Samarra Mines

[image loading]


KTV Ganymede

[image loading]


KTV Echo

[image loading]



I have heard you all really like ramps...



bro. gtfo with ur foxtrot maps

User was temp banned for this post.
Claizen OP plz nerf
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 12 2015 23:28 GMT
#325
On February 13 2015 06:52 Claizen wrote:
Show nested quote +
On February 12 2015 12:46 Uvantak wrote:
Here we go!

KTV Samarra Mines

[image loading]


KTV Ganymede

[image loading]


KTV Echo

[image loading]



I have heard you all really like ramps...



bro. gtfo with ur foxtrot maps

Hhehe, well if you don't like them, make your own.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 13 2015 05:59 GMT
#326
On February 13 2015 06:52 Claizen wrote:
Show nested quote +
On February 12 2015 12:46 Uvantak wrote:
Here we go!

KTV Samarra Mines

[image loading]


KTV Ganymede

[image loading]


KTV Echo

[image loading]



I have heard you all really like ramps...



bro. gtfo with ur foxtrot maps

User was temp banned for this post.

Tough life mapmakers have to live >.>
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Ragoo
Profile Joined March 2010
Germany2773 Posts
February 13 2015 13:03 GMT
#327
On February 13 2015 14:59 OtherWorld wrote:
Show nested quote +
On February 13 2015 06:52 Claizen wrote:
On February 12 2015 12:46 Uvantak wrote:
Here we go!

KTV Samarra Mines

[image loading]


KTV Ganymede

[image loading]


KTV Echo

[image loading]



I have heard you all really like ramps...



bro. gtfo with ur foxtrot maps

User was temp banned for this post.

Thug life mapmakers have to live ━╤デ╦︻(▀̿̿Ĺ̯̿̿▀̿ ̿)


ftfy
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
fluidrone
Profile Blog Joined January 2015
France1478 Posts
February 13 2015 14:16 GMT
#328
Admittedly this + Show Spoiler +
On February 13 2015 06:52 Claizen wrote:
Show nested quote +
On February 12 2015 12:46 Uvantak wrote:
Here we go!

KTV Samarra Mines

[image loading]


KTV Ganymede

[image loading]


KTV Echo

[image loading]



I have heard you all really like ramps...



bro. gtfo with ur foxtrot maps

User was temp banned for this post.
is sort of a good sign, no?

this might mean (if such "less than savvy or savory" posters do post) that sc2 people are finally going towards accepting the fact that MAPS are VITAL in any rts

then again he just might have been a "blip" and things will remain the same...
time will tell

ps: so who's up for recapping all the maps featured in this thread for tlmc5?

pps: ty for these 5 events
"not enough rights"
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 13 2015 14:24 GMT
#329
^someone hating on a mapmaker because of a map he made (and a map that displays statistics that are more balanced than (according to TL.net) the only good map that existed in 2014, no less) is not a positive sign if you ask me. As for the recap, it's on the previous page.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
fluidrone
Profile Blog Joined January 2015
France1478 Posts
February 13 2015 15:52 GMT
#330
oups, me = dumb ass
sorry


thank you for recap
"not enough rights"
JaredStarr
Profile Joined June 2013
Canada115 Posts
February 14 2015 04:08 GMT
#331
Good luck er'body! Getting pretty excited to see the turn-out.
monitor
Profile Blog Joined June 2010
United States2404 Posts
February 14 2015 18:47 GMT
#332
Nice work guys, glad to see the mapping is still happening. I'm digging Neo Emerald Plaza by leZeal, Station-22 by Ragoo, and Trapped Under Ice by Mereel.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
LComteVarauG
Profile Joined January 2015
Australia158 Posts
February 14 2015 22:46 GMT
#333
Here are my three submissions:
Golden Outpost:
[image loading]

Ruins of the Ancients:
[image loading]

Frigid Hell:
[image loading]
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
starslayer
Profile Joined August 2011
United States696 Posts
February 15 2015 00:36 GMT
#334
GL everyone amazing maps, I'll say it again this is going to be really hard to judge gl to the judges too lol. Really, great maps keep it up.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
MisterL
Profile Joined February 2015
Germany24 Posts
February 15 2015 17:26 GMT
#335
Frigid Hell is looking awesome in terms of graphics I have to admit.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 19 2015 04:48 GMT
#336
On February 12 2015 11:29 Xenotolerance wrote:
still waiting for ironman's submissions


I don't make maps anymore.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 19 2015 05:11 GMT
#337
On February 19 2015 13:48 IronManSC wrote:
Show nested quote +
On February 12 2015 11:29 Xenotolerance wrote:
still waiting for ironman's submissions


I don't make maps anymore.

No way, seriously?
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Timetwister22
Profile Joined March 2011
United States538 Posts
February 19 2015 06:31 GMT
#338
On February 19 2015 14:11 NewSunshine wrote:
Show nested quote +
On February 19 2015 13:48 IronManSC wrote:
On February 12 2015 11:29 Xenotolerance wrote:
still waiting for ironman's submissions


I don't make maps anymore.

No way, seriously?


Sorry you're one of the last to know, NewSunshine. It's been a real shock to all of us.
Former ESV Mapmaker | @Timetwister22
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
February 19 2015 06:46 GMT
#339
On February 19 2015 15:31 Timetwister22 wrote:
Show nested quote +
On February 19 2015 14:11 NewSunshine wrote:
On February 19 2015 13:48 IronManSC wrote:
On February 12 2015 11:29 Xenotolerance wrote:
still waiting for ironman's submissions


I don't make maps anymore.

No way, seriously?


Sorry you're one of the last to know, NewSunshine. It's been a real shock to all of us.

wait who is this iron man guy anyway?
vibeo gane,
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
February 19 2015 07:40 GMT
#340
On February 19 2015 15:46 -NegativeZero- wrote:
Show nested quote +
On February 19 2015 15:31 Timetwister22 wrote:
On February 19 2015 14:11 NewSunshine wrote:
On February 19 2015 13:48 IronManSC wrote:
On February 12 2015 11:29 Xenotolerance wrote:
still waiting for ironman's submissions


I don't make maps anymore.

No way, seriously?


Sorry you're one of the last to know, NewSunshine. It's been a real shock to all of us.

wait who is this iron man guy anyway?

Family.
Writer
iMrising
Profile Blog Joined March 2012
United States1099 Posts
February 19 2015 08:27 GMT
#341
On February 19 2015 13:48 IronManSC wrote:
Show nested quote +
On February 12 2015 11:29 Xenotolerance wrote:
still waiting for ironman's submissions


I don't make maps anymore.

Whatever happened to the map Ravage? It got 2nd but nothing happened to it
$O$ | soO
fluidrone
Profile Blog Joined January 2015
France1478 Posts
February 19 2015 11:10 GMT
#342
On February 19 2015 15:46 -NegativeZero- wrote:
Show nested quote +
On February 19 2015 15:31 Timetwister22 wrote:
On February 19 2015 14:11 NewSunshine wrote:
On February 19 2015 13:48 IronManSC wrote:
On February 12 2015 11:29 Xenotolerance wrote:
still waiting for ironman's submissions


I don't make maps anymore.

No way, seriously?


Sorry you're one of the last to know, NewSunshine. It's been a real shock to all of us.

wait who is this iron man guy anyway?

a sick good dude
"not enough rights"
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
February 19 2015 12:06 GMT
#343
On February 19 2015 20:10 fluidrone wrote:
Show nested quote +
On February 19 2015 15:46 -NegativeZero- wrote:
On February 19 2015 15:31 Timetwister22 wrote:
On February 19 2015 14:11 NewSunshine wrote:
On February 19 2015 13:48 IronManSC wrote:
On February 12 2015 11:29 Xenotolerance wrote:
still waiting for ironman's submissions


I don't make maps anymore.

No way, seriously?


Sorry you're one of the last to know, NewSunshine. It's been a real shock to all of us.

wait who is this iron man guy anyway?

a sick good dude

He was being sarcastic
Mapmaker | Author of Atlas, Rao Mesa & Paralda
fluidrone
Profile Blog Joined January 2015
France1478 Posts
February 19 2015 12:57 GMT
#344
technically "sick good" is positive .. for north american

and yes i meant he real good.. so good you get a little sick (like when eating too many chocolate/sugar)

i just wanted to link an old post

ps:+ Show Spoiler +
i miss/am sad/love every tl retired mapmaker .. Barrin most i suspect
"not enough rights"
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2015-02-20 04:58:54
February 20 2015 04:55 GMT
#345
On February 19 2015 17:27 iMrising wrote:
Show nested quote +
On February 19 2015 13:48 IronManSC wrote:
On February 12 2015 11:29 Xenotolerance wrote:
still waiting for ironman's submissions


I don't make maps anymore.

Whatever happened to the map Ravage? It got 2nd but nothing happened to it


It got used in a handful of amateur tournaments since its 2nd place announcement, but that's all it had coming for it. It never made it to professional level if I recall, which was fine with me. I changed that map so much I think I actually did more harm than good when developing it. It should still be uploaded to battle.net as ESV Ravage I believe.

On February 19 2015 21:57 fluidrone wrote:
technically "sick good" is positive .. for north american

and yes i meant he real good.. so good you get a little sick (like when eating too many chocolate/sugar)


Thanks but I'm not that good of a map maker. To an average player I might be, but if you compare me to other mappers you'll laugh at how pathetic my designs really are. Ohana, in its time, was decently good in terms of aesthetics. It's not rocket science to create a jungle/nature scene Nowadays, the maps I see being made are mind blowing to me that I don't think I could do as good, or better. I applaud the mappers who continue to stick through it thick and thin.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Cricketer12
Profile Blog Joined May 2012
United States13973 Posts
February 20 2015 05:10 GMT
#346
On February 20 2015 13:55 IronManSC wrote:
Show nested quote +
On February 19 2015 17:27 iMrising wrote:
On February 19 2015 13:48 IronManSC wrote:
On February 12 2015 11:29 Xenotolerance wrote:
still waiting for ironman's submissions


I don't make maps anymore.

Whatever happened to the map Ravage? It got 2nd but nothing happened to it


It got used in a handful of amateur tournaments since its 2nd place announcement, but that's all it had coming for it. It never made it to professional level if I recall, which was fine with me. I changed that map so much I think I actually did more harm than good when developing it. It should still be uploaded to battle.net as ESV Ravage I believe.

Show nested quote +
On February 19 2015 21:57 fluidrone wrote:
technically "sick good" is positive .. for north american

and yes i meant he real good.. so good you get a little sick (like when eating too many chocolate/sugar)


Thanks but I'm not that good of a map maker. To an average player I might be, but if you compare me to other mappers you'll laugh at how pathetic my designs really are. Ohana, in its time, was decently good in terms of aesthetics. It's not rocket science to create a jungle/nature scene Nowadays, the maps I see being made are mind blowing to me that I don't think I could do as good, or better. I applaud the mappers who continue to stick through it thick and thin.

Wait...you made Ohana? WTF you are the best (I'm sorry if I'm dumb because I don't know this, I don't follow the map community that well)
Kaina + Drones Linkcro Summon Cupsie Yummy Way
yakitate304
Profile Joined April 2009
United States655 Posts
February 20 2015 05:15 GMT
#347
Ironman also made Spring, which got used in the FRB Grand Tournament where bases had 6 mineral patches and 1 high yield gas. Fun times and a good map!
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2015-02-20 05:43:25
February 20 2015 05:42 GMT
#348
On February 20 2015 14:10 Cricketer12 wrote:
Show nested quote +
On February 20 2015 13:55 IronManSC wrote:
On February 19 2015 17:27 iMrising wrote:
On February 19 2015 13:48 IronManSC wrote:
On February 12 2015 11:29 Xenotolerance wrote:
still waiting for ironman's submissions


I don't make maps anymore.

Whatever happened to the map Ravage? It got 2nd but nothing happened to it


It got used in a handful of amateur tournaments since its 2nd place announcement, but that's all it had coming for it. It never made it to professional level if I recall, which was fine with me. I changed that map so much I think I actually did more harm than good when developing it. It should still be uploaded to battle.net as ESV Ravage I believe.

On February 19 2015 21:57 fluidrone wrote:
technically "sick good" is positive .. for north american

and yes i meant he real good.. so good you get a little sick (like when eating too many chocolate/sugar)


Thanks but I'm not that good of a map maker. To an average player I might be, but if you compare me to other mappers you'll laugh at how pathetic my designs really are. Ohana, in its time, was decently good in terms of aesthetics. It's not rocket science to create a jungle/nature scene Nowadays, the maps I see being made are mind blowing to me that I don't think I could do as good, or better. I applaud the mappers who continue to stick through it thick and thin.

Wait...you made Ohana? WTF you are the best (I'm sorry if I'm dumb because I don't know this, I don't follow the map community that well)


That's ok, it was 3 years ago and most people don't follow the map scene. I'm not surprised that anyone new within the last 1.5 years wouldn't know who I am. What very few people know is that Ohana was actually collaborated by 3 individual map makers, one being myself. I believe one of them was named Nullcurrent, and I can't remember the other guy. We were on a map team called TPW, the planetary workshop.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 20 2015 05:42 GMT
#349
On February 20 2015 14:10 Cricketer12 wrote:
Show nested quote +
On February 20 2015 13:55 IronManSC wrote:
On February 19 2015 17:27 iMrising wrote:
On February 19 2015 13:48 IronManSC wrote:
On February 12 2015 11:29 Xenotolerance wrote:
still waiting for ironman's submissions


I don't make maps anymore.

Whatever happened to the map Ravage? It got 2nd but nothing happened to it


It got used in a handful of amateur tournaments since its 2nd place announcement, but that's all it had coming for it. It never made it to professional level if I recall, which was fine with me. I changed that map so much I think I actually did more harm than good when developing it. It should still be uploaded to battle.net as ESV Ravage I believe.

On February 19 2015 21:57 fluidrone wrote:
technically "sick good" is positive .. for north american

and yes i meant he real good.. so good you get a little sick (like when eating too many chocolate/sugar)


Thanks but I'm not that good of a map maker. To an average player I might be, but if you compare me to other mappers you'll laugh at how pathetic my designs really are. Ohana, in its time, was decently good in terms of aesthetics. It's not rocket science to create a jungle/nature scene Nowadays, the maps I see being made are mind blowing to me that I don't think I could do as good, or better. I applaud the mappers who continue to stick through it thick and thin.

Wait...you made Ohana? WTF you are the best (I'm sorry if I'm dumb because I don't know this, I don't follow the map community that well)

It's kinda written right in his sig d:
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
lefix
Profile Joined February 2011
Germany1082 Posts
February 20 2015 09:26 GMT
#350
On February 20 2015 14:42 IronManSC wrote:
What very few people know is that Ohana was actually collaborated by 3 individual map makers, one being myself. I believe one of them was named Nullcurrent, and I can't remember the other guy.


Johanaz
Map of the Month | The Planetary Workshop | SC2Melee.net
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2015-02-20 13:02:37
February 20 2015 10:26 GMT
#351
i miss j
+ Show Spoiler +
[image loading]
"not enough rights"
fluidrone
Profile Blog Joined January 2015
France1478 Posts
February 20 2015 13:02 GMT
#352
i miss null
+ Show Spoiler +
[image loading]
"not enough rights"
Cricketer12
Profile Blog Joined May 2012
United States13973 Posts
February 20 2015 15:22 GMT
#353
On February 20 2015 14:42 OtherWorld wrote:
Show nested quote +
On February 20 2015 14:10 Cricketer12 wrote:
On February 20 2015 13:55 IronManSC wrote:
On February 19 2015 17:27 iMrising wrote:
On February 19 2015 13:48 IronManSC wrote:
On February 12 2015 11:29 Xenotolerance wrote:
still waiting for ironman's submissions


I don't make maps anymore.

Whatever happened to the map Ravage? It got 2nd but nothing happened to it


It got used in a handful of amateur tournaments since its 2nd place announcement, but that's all it had coming for it. It never made it to professional level if I recall, which was fine with me. I changed that map so much I think I actually did more harm than good when developing it. It should still be uploaded to battle.net as ESV Ravage I believe.

On February 19 2015 21:57 fluidrone wrote:
technically "sick good" is positive .. for north american

and yes i meant he real good.. so good you get a little sick (like when eating too many chocolate/sugar)


Thanks but I'm not that good of a map maker. To an average player I might be, but if you compare me to other mappers you'll laugh at how pathetic my designs really are. Ohana, in its time, was decently good in terms of aesthetics. It's not rocket science to create a jungle/nature scene Nowadays, the maps I see being made are mind blowing to me that I don't think I could do as good, or better. I applaud the mappers who continue to stick through it thick and thin.

Wait...you made Ohana? WTF you are the best (I'm sorry if I'm dumb because I don't know this, I don't follow the map community that well)

It's kinda written right in his sig d:

didnt notice this guy is imba
Kaina + Drones Linkcro Summon Cupsie Yummy Way
JPR
Profile Joined February 2015
Netherlands25 Posts
February 22 2015 17:00 GMT
#354
Hi guys, new guy in the house here!
I made my first Starcraft map for the TLMC5 but hadn't posted it here yet. I thought it was about time I'd put it out there.

So without further ado, I present to you 'Sandstone Mesa':

[image loading]

Map Size: 144x124

Players start in the top-right and bottom-left corners of the map. The player's natural is fairly big and has a backdoor that leads to a potential third or fourth. A series of chasms and ramps span across the entire map, splitting it in two. This forces players to carefully consider which routes they want to use for their attacks and which they should monitor for incoming attacks. The two fifth bases on the map are located at the end of the series of chasm and ramps that divide the map in two. Because these fifth bases are located on contested terrain, they will become increasingly important bases to secure and defend as the map gets mined out. Xel'naga watch towers can be used to gain vision of these bases as well vision of the outer four pathways to your opponent.

The map might not look too pretty as I haven't had too much time to learn the ins and outs of the editor yet. But I feel fairly confident in the way that the map plays. I have published it on battle.net under the name 'Sandstone Mesa TLMC5 Edition' on all servers except Southeast Asia, so you can give it a spin if you'd like.

I'd love to hear what you guys think of the map. The contest may be over but feedback is still appreciated.
Claizen
Profile Joined August 2014
United States7 Posts
February 23 2015 02:17 GMT
#355
On February 23 2015 02:00 JPR wrote:
Hi guys, new guy in the house here!
I made my first Starcraft map for the TLMC5 but hadn't posted it here yet. I thought it was about time I'd put it out there.

So without further ado, I present to you 'Sandstone Mesa':

[image loading]



hmm. the bases connected to the naturals are way too easy to take. Its cool that you are trying new things, but 1 ramp for a third is too little, especially if there's a path from the natural to it. You need to add another ramp to the base, and increase its size a bit.

Tho i do like the centers 2 narrow paths.


Claizen OP plz nerf
Claizen
Profile Joined August 2014
United States7 Posts
February 23 2015 02:23 GMT
#356
Ah i was going to post my maps here but i finished last minute, and then i got banned for a week for telling Uvantak that foxtrot was a bit wack. (plz dont reban be for that) So here is my 3 maps that i sent in:

Beowulf Platform:
[image loading]

Sands of Solace: (BTW this map was created August 1st 2014, MONTHS before secret spring was even a thing)
[image loading]

Vegetation: (the decoration is much much better up close)
[image loading]
Claizen OP plz nerf
Claizen
Profile Joined August 2014
United States7 Posts
February 28 2015 22:25 GMT
#357
When will winners be anounced?
Claizen OP plz nerf
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 28 2015 22:31 GMT
#358
On March 01 2015 07:25 Claizen wrote:
When will winners be anounced?

http://www.teamliquid.net/forum/starcraft-2/478854-tl-map-contest-5-results
Moderatorshe/her
TL+ Member
Claizen
Profile Joined August 2014
United States7 Posts
March 03 2015 21:11 GMT
#359
can i have a link to the public vote? i know its over but i want to see all the things
Claizen OP plz nerf
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2015-05-19 10:11:03
May 17 2015 19:49 GMT
#360
Complete Map List
TLMC #5 Thread.

+ Show Spoiler +


Meavis
+ Show Spoiler [1. Annihilation station station RE] +

[image loading]


+ Show Spoiler [2. Mahatma 1.1] +

[image loading]


+ Show Spoiler [3. It was all a dream] +

[image loading]





OtherWorld

+ Show Spoiler [1. Broken Promises] +

[image loading]


+ Show Spoiler [2. No Map] +
[image loading]


+ Show Spoiler [3. No Map] +
[image loading]





Big J

+ Show Spoiler [1. Scorpion 61 ] +

[image loading]


+ Show Spoiler [2. The Curtain Falls] +

[image loading]


+ Show Spoiler [3. No Map] +
[image loading]





IeZaeL

+ Show Spoiler [1. Orichalcum] +

[image loading]


+ Show Spoiler [2. Neo Emerald Plaza] +

[image loading]


+ Show Spoiler [3. Coda] +

[image loading]





And G

+ Show Spoiler [1. Map Name?] +

[image loading]


+ Show Spoiler [2. Callisto] +

[image loading]


+ Show Spoiler [3. Map Name?] +

[image loading]





JaredStarr

+ Show Spoiler [1. Map Name?] +

[image loading]


+ Show Spoiler [2. Map Name?] +

[image loading]


+ Show Spoiler [3. Map Name?] +

[image loading]





NewSunshine

+ Show Spoiler [1. Brimstone] +

[image loading]


+ Show Spoiler [2. Demon's Claw] +

[image loading]


+ Show Spoiler [3. Sol Dios] +

[image loading]





Xenotolerance

+ Show Spoiler [1. Cassiopeia ] +

[image loading]


+ Show Spoiler [2. Inyo] +

[image loading]


+ Show Spoiler [3. Riverside] +

[image loading]





FreezingAcidRain

+ Show Spoiler [1. Lab City] +

[image loading]


+ Show Spoiler [2. No Map] +
[image loading]


+ Show Spoiler [3. No Map] +
[image loading]





SidianTheBard

+ Show Spoiler [1. Moonlight Madness] +

[image loading]


+ Show Spoiler [2. Korhal Killzone] +

[image loading]


+ Show Spoiler [3. Color Crush] +

[image loading]





KenBR

+ Show Spoiler [1. Old Turtle Island] +

[image loading]



+ Show Spoiler [2. No Map] +
[image loading]


+ Show Spoiler [3. No Map] +
[image loading]





TheRealSpaceCowboy

+ Show Spoiler [1. Gold Rush] +

[image loading]


+ Show Spoiler [2. Zero G] +

[image loading]


+ Show Spoiler [3. Yin Yang] +

[image loading]





emkro

+ Show Spoiler [1. Retango] +

[image loading]


+ Show Spoiler [2. No Map] +
[image loading]


+ Show Spoiler [3. No Map] +
[image loading]





NinjaDuckBob

+ Show Spoiler [1. Xel'Naga Vespene Mines] +

[image loading]


+ Show Spoiler [2. No Map] +
[image loading]


+ Show Spoiler [3. No Map] +
[image loading]





WELPAX

+ Show Spoiler [1. Aparus] +

[image loading]


+ Show Spoiler [2. No Map] +
[image loading]


+ Show Spoiler [3. No Map] +
[image loading]





gnj

+ Show Spoiler [1. Final Resort] +
[image loading]


+ Show Spoiler [2. No Map] +
[image loading]


+ Show Spoiler [3. No Map] +
[image loading]





Icetoad

+ Show Spoiler [1. Alizé] +

[image loading]


+ Show Spoiler [2. No Map] +

[image loading]


+ Show Spoiler [3. No Map] +

[image loading]





Vindicator

+ Show Spoiler [1.-Phoenix-] +

[image loading]


+ Show Spoiler [2. No Map] +
[image loading]


+ Show Spoiler [3. No Map] +
[image loading]





eTcetRa

+ Show Spoiler [1. Graveside] +

[image loading]


+ Show Spoiler [2. Daydreams] +

[image loading]


+ Show Spoiler [3. Kylskada] +

[image loading]





asomikrahl

+ Show Spoiler [1. Pools of Eternity] +

[image loading]


+ Show Spoiler [2. No Map] +
[image loading]


+ Show Spoiler [3. No Map] +
[image loading]





bahunto28

+ Show Spoiler [1.Silurian Caldera v1.3] +

[image loading]


+ Show Spoiler [2. No Map] +
[image loading]


+ Show Spoiler [3. No Map] +
[image loading]





ScorpSCII

+ Show Spoiler [1.Paralda] +

[image loading]


+ Show Spoiler [2. Rao Mesa] +

[image loading]


+ Show Spoiler [3. Lyote] +

[image loading]





TheSkunk

+ Show Spoiler [1.Phaeton Oasis] +

[image loading]


+ Show Spoiler [2. No Map] +
[image loading]


+ Show Spoiler [3. No Map] +
[image loading]





Lefix

+ Show Spoiler [1. Evergreen Terrace] +

[image loading]


+ Show Spoiler [2. Winter Station] +

[image loading]


+ Show Spoiler [3. Red Space] +

[image loading]





[NGC]Badaboom

+ Show Spoiler [1. Contamination] +
[image loading]


+ Show Spoiler [2. Airlock] +
[image loading]


+ Show Spoiler [3. Zerion] +
[image loading]





J6X16

+ Show Spoiler [1. Avemus Asteroid Outpost] +
[image loading]


+ Show Spoiler [2. No map] +
[image loading]


+ Show Spoiler [3. No map] +
[image loading]






SeinGalton

+ Show Spoiler [1. Twin Entangler] +
[image loading]


+ Show Spoiler [2. Cassandra Gemini] +
[image loading]


+ Show Spoiler [3. No map] +
[image loading]





Antares777

+ Show Spoiler [1. Ancient Realm] +
[image loading]


+ Show Spoiler [2. Dark Matter] +
[image loading]


+ Show Spoiler [3. No map] +
[image loading]





Ragoo

+ Show Spoiler [1. Station-22 ] +
[image loading]


+ Show Spoiler [2. No map] +
[image loading]


+ Show Spoiler [3. No map] +
[image loading]





Timetwister22

+ Show Spoiler [1. Hyperlink] +
[image loading]


+ Show Spoiler [2. Sanctuary] +
[image loading]


+ Show Spoiler [3. Monterey] +
[image loading]





-NegativeZero-

+ Show Spoiler [1. Exosphere] +
[image loading]


+ Show Spoiler [2. Operon] +
[image loading]


+ Show Spoiler [3. Apotheosis] +
[image loading]





Kantuva/Uvantak

+ Show Spoiler [1. Samarra Mines] +
[image loading]


+ Show Spoiler [2. Ganymede] +
[image loading]


+ Show Spoiler [3. Echo] +
[image loading]





NotAPlexaSmurf

+ Show Spoiler [1. SugarFree] +
[image loading]


+ Show Spoiler [2. Mossfire] +
[image loading]


+ Show Spoiler [3. No map] +
[image loading]





Namrufus

+ Show Spoiler [1. Ephimeteus] +
[image loading]


+ Show Spoiler [2. Cronograph] +
[image loading]


+ Show Spoiler [3. Ammonite] +
[image loading]





Ferisii

+ Show Spoiler [1. Cactus Valley] +
[image loading]


+ Show Spoiler [2. No map] +
[image loading]


+ Show Spoiler [3. No map] +
[image loading]





Meerel

+ Show Spoiler [1. Purify] +
[image loading]


+ Show Spoiler [2. Trapped under ice] +
[image loading]


+ Show Spoiler [3. No map] +
[image loading]





FreezingAcidRain

+ Show Spoiler [1. Lab City] +
[image loading]


+ Show Spoiler [2. Volcanic Beach] +
[image loading]


+ Show Spoiler [3. Crystal Rim] +
[image loading]





[AULFL]Khala

+ Show Spoiler [1. Aerowalk] +
[image loading]


+ Show Spoiler [2. Crippled] +
[image loading]


+ Show Spoiler [3. Hektik] +
[image loading]





[AULFL]LComteVarauG

+ Show Spoiler [1. Golden Outpost] +
[image loading]


+ Show Spoiler [2. Ruins of the Ancients] +
[image loading]


+ Show Spoiler [3. Frigid Hell] +
[image loading]





Fluidrone

+ Show Spoiler [1. J] +
[image loading]


+ Show Spoiler [2. No map] +
[image loading]


+ Show Spoiler [3. No map] +
[image loading]





JPR

+ Show Spoiler [1. Sandstone Mesa] +
[image loading]


+ Show Spoiler [2. No map] +
[image loading]


+ Show Spoiler [3. No map] +
[image loading]








+ Show Spoiler +
      If anyone is missing a map or a map name, please spam Uvantak PMs.
Thank you for tlmcs.
"not enough rights"
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FISSURE Playground #1
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