On January 31 2015 01:49 Ferisii wrote: Terran will lift CC every game. :-)
We had a discussion about this in the map thread including a poll in which the majority of votes were in favour of keeping the gold and rocks as they are. Personally, I think this is a complex issue that can't be resolved by theorycrafting.
On January 31 2015 01:49 Ferisii wrote: Terran will lift CC every game. :-)
We had a discussion about this in the map thread including a poll in which the majority of votes were in favour of keeping the gold and rocks as they are. Personally, I think this is a complex issue that can't be resolved by theorycrafting.
I think you could either move the rocks from the main backdoor to the base location, or replace the rocks on the wide ramp with a rock tower.
On January 31 2015 01:49 Ferisii wrote: The Browder icon made me crackle. Good stuff. Also, let's be frank. Terran will lift CC every game. :-)
Why? You lift your base, then you are stuck behind the rocks. You can't 2rax from there. You can't expand from there before breaking down the rocks towards your main base, or your expansion will be defenseless. A Protoss 1-2 base allinning against that can warp from your original mainbase into the gold, or blink down without requiring vision.
On January 31 2015 01:49 Ferisii wrote: The Browder icon made me crackle. Good stuff. Also, let's be frank. Terran will lift CC every game. :-)
Why? You lift your base, then you are stuck behind the rocks. You can't 2rax from there. You can't expand from there before breaking down the rocks towards your main base, or your expansion will be defenseless. A Protoss 1-2 base allinning against that can warp from your original mainbase into the gold, or blink down without requiring vision.
On January 31 2015 01:49 Ferisii wrote: The Browder icon made me crackle. Good stuff. Also, let's be frank. Terran will lift CC every game. :-)
Why? You lift your base, then you are stuck behind the rocks. You can't 2rax from there. You can't expand from there before breaking down the rocks towards your main base, or your expansion will be defenseless. A Protoss 1-2 base allinning against that can warp from your original mainbase into the gold, or blink down without requiring vision.
you can FE there by floating your 2nd orbital lol
And you are going to defend that base against air harass how?
Like I said, we already had this discussion. You're not telling me anything new here, guys.
On January 31 2015 01:49 Ferisii wrote: The Browder icon made me crackle. Good stuff. Also, let's be frank. Terran will lift CC every game. :-)
Why? You lift your base, then you are stuck behind the rocks. You can't 2rax from there. You can't expand from there before breaking down the rocks towards your main base, or your expansion will be defenseless. A Protoss 1-2 base allinning against that can warp from your original mainbase into the gold, or blink down without requiring vision.
you can FE there by floating your 2nd orbital lol
And you are going to defend that base against air harass how?
Like I said, we already had this discussion. You're not telling me anything new here, guys.
Looking forward to entering but got a couple of questions. "We recommend that maps follow the following design restrictions" So its not actual rules but just a recommendation? Also, may i ask why we shouldn't change rock health/armor values? What's the harm?
On February 03 2015 01:09 emkro wrote: Looking forward to entering but got a couple of questions. "We recommend that maps follow the following design restrictions" So its not actual rules but just a recommendation? Also, may i ask why we shouldn't change rock health/armor values? What's the harm?
I guess it's a recommendation that you're heavily invited to follow (; Rock values are because it could disturb new players or some BS like that I believe
So I'll for sure submit these two maps and I'm still working on a third, not sure if I'll just rework an older map or create something new. Moonlight Madness I reworked the corner bases, it's now not blocked by rocks, but you do have to take a very long way around to get to the backdoor early, plus you have to go through watchtower vision. Korhal Killzone is just super aggressive, probably too aggressive, but /shrug, yolo!