• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:58
CET 16:58
KST 00:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool43Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Soulkey's decision to leave C9 JaeDong's form before ASL
Tourneys
[ASL21] Ro24 Group B 2026 Changsha Offline Cup [ASL21] Ro24 Group A ASL Season 21 LIVESTREAM with English Commentary
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3609 users

[M] (2) Twin Entangler

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
Last Edited: 2015-02-11 15:54:10
February 10 2015 07:44 GMT
#1
[image loading]

Published:
NA EU KR SEA

Version 0.3



[image loading]



Map Info:
+ Show Spoiler +

Playable Bounds: 172x172
Bases:
12x(8m2g)
2x(6g1hyg)
2x(6g1hyg+1hyg) (dual expos)
XNT: 0
Placed Object: 1100 Doodads, 4 spawns, 161 Units
Distances:
11 Main <-- 69s --> 5 Main
11 Nat <-- 46s --> 5 Nat
7 Main <-- 57s --> 1 Main
7 Nat <-- 39s --> 1 Nat
Cross-spawn only


Analyzer:
+ Show Spoiler +

11/5 Spawns:
[image loading]

7\1 Spawns:
[image loading]




Concept:
+ Show Spoiler +

Primarily just wanted to have some fun with TLMC and Map-Ximum. In its conception this map is very unsophisticated: I basically just took a bunch of shit that I liked and tried to squeeze them all into one map:

Two-in-One maps
King Sejong Station main/natural layout
Double gold bases
Backdoor expansions + entrances
Mereel and Semmo's Broodwar influence
Fuck-you-bright colours

Spawns are cross only. The overview makes it look like there's a ton of airspace (and their is) but it has been zoom corrected by 15 I think. It's actually kinda small for a 172x172 Playable. It's also purely accidental that both my latest maps make references to twins in their titles. I tried to avoid it. The heading sez v0.2 but it's basically done but for feedback. That's it I guess. Please let me know what you think.




Bases -- 11/5 Spawns:
+ Show Spoiler +

Main: (backdoor rock visible in top right)
[image loading]

Natural:
[image loading]

Third:
[image loading]

Bases -- 7\1 Spawns:
+ Show Spoiler +

Main:
[image loading]

Natural:
[image loading]

Third:
[image loading]

Golds:
+ Show Spoiler +

Backdoor Gold:
[image loading]

Forward Gold:
[image loading]


Aesthetics: (if this isn't image-heavy yet)
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]




Change Log:
+ Show Spoiler +

v0.3
-- Put a leash on the lighting, subsequently tweaked fog and water
-- Changed high yield gasses to sets of normal gasses
-- Tweaked terrain around the 7\1 spawns to make it slightly worse for blink stalkers. Still looking at this.
-- Changed the cliff and texturing around the 7\1 naturals to better reflect the terrain
-- Some clean-up on some sloppy texturing


They're coming to get you, Barbara.
Phaenoman
Profile Joined February 2013
568 Posts
February 10 2015 08:30 GMT
#2
Oh man, the lighting. Not really pleasant for my eyes.
Random is hard work dude...
LComteVarauG
Profile Joined January 2015
Australia158 Posts
February 10 2015 08:55 GMT
#3
I love this map! The lighting adds so much character to it, lending it a cartoony style I have never seen before in SC2 and the way you have combined tile sets is really cool. I don't know about the balance of the map gameplay wise (I am not very skilled at balancing a map), but I think that the idea is very unique.
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
NobleNyne
Profile Joined February 2015
Germany39 Posts
Last Edited: 2015-02-10 10:02:45
February 10 2015 10:00 GMT
#4
Ok, i finally got a TL account just because i wanted to comment on how almost all of the last few season`s maps are dark, unsettling hellholes. No one likes to spend time in a cold and dark environment and whle i get the argument that dark colors are good for the eyes i absolutely think that we need more bright maps that aren`t made with the generic Protoss style like Overgrowth.

TL:DR yey for bright maps, such beauty

edit: deleted some stupidity
i luv u
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 10 2015 11:51 GMT
#5
I actually fucking love that map. So different, so unique. Great job.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2015-02-10 12:52:14
February 10 2015 12:51 GMT
#6
woah, feels like a Mario game

I like it
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
IeZaeL
Profile Joined July 2012
Italy991 Posts
February 10 2015 14:07 GMT
#7
that sand to orange dirt transition is gorgeous
Author of Coda and Eastwatch.
skdeimos
Profile Joined May 2013
Canada155 Posts
February 10 2015 14:27 GMT
#8
Oh man, you can protect the forward gold with tanks at the natural cliff. That is just disgustingly cool. I want to see some games on this map.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
February 10 2015 14:35 GMT
#9
looks amazing but at the same time I can't look it for longer than 5 seconds without my eyes hurting, not even joking.
"Not you."
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-02-10 14:57:39
February 10 2015 14:52 GMT
#10
On February 10 2015 23:35 Meavis wrote:
looks amazing but at the same time I can't look it for longer than 5 seconds without my eyes hurting, not even joking.

In-game on Low settings it isn't hard on the eyes at all tbh. Clear but not aggressive colors.
edit : on higher settings the lightning makes it a bit harsh though.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Antares777
Profile Joined June 2010
United States1971 Posts
February 10 2015 15:03 GMT
#11
I love the title set and the textures, but I think the lighting is a little too bright. It doesn't have to be dark, it just has to be a little less bright.

You put a lot of different ideas into the layout, which is really cool. I think the middle should be a little more open, and the top left and bottom right mains need more space behind the mineral line since there's dead space in that corner where air units could harass.
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
February 10 2015 15:04 GMT
#12
Thanks for the feedback guys, much appreciated. I've been having this problem with my work monitor where I love bright colours and it's kinda desaturated. I'm going to go double check them at home and tweak accordingly a bit later. I expected people to complain about it but certainly a map that goes out hurting people's eyes has gotta be put on some kind of leash.
They're coming to get you, Barbara.
JaredStarr
Profile Joined June 2013
Canada115 Posts
February 10 2015 15:38 GMT
#13
idk what it is with people doing this stupid Nintendo looking terraining to fill in unpathable space. It's a lazy solution.

I like it here, it actually feels like something straight outta a Nintendo game. It's done right here, now everyone can stop doing it.
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 10 2015 17:52 GMT
#14
On February 10 2015 19:00 NobleNyne wrote:
Ok, i finally got a TL account just because i wanted to comment on how almost all of the last few season`s maps are dark, unsettling hellholes. No one likes to spend time in a cold and dark environment and whle i get the argument that dark colors are good for the eyes i absolutely think that we need more bright maps that aren`t made with the generic Protoss style like Overgrowth.

TL:DR yey for bright maps, such beauty

edit: deleted some stupidity

Cold, dark, unsettling hellholes are pretty much the atmosphere du jour for the Starcraft universe, idk why this comes as a shock to people.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
Last Edited: 2015-02-11 08:28:34
February 10 2015 19:19 GMT
#15
Okay, rebalanced the lighting. It's very colourful, but the brightness has been toned down quite a bit and the colour's shifted a tad to compensate.

Comparison (top old, bottom new):
+ Show Spoiler +

[image loading]
[image loading]


What do you guys think, better?
They're coming to get you, Barbara.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 10 2015 19:21 GMT
#16
Actually I like the old one better d: It seems less hazy and more defined.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
February 10 2015 19:48 GMT
#17
Seeing as you're submitting this to TLMC I'll drop a few lines here. While this map is really pretty with a unique aesthetic concept, you should think about how likely this map will do well in the contest. For starters, you're using high yield geysers at gold bases, that's a no-no in our rule set. Your N2N distance between 7 and 1 is less than 40s, we'd really like that above 40s as shorter rush distances are known to cause problems. Also in the 7-1 positions, it looks like Blink would be really powerful (coming from behind the rocks on the natural ramp) which could cause problems. Some of those mineral lines look a little bit suspect for cannon rushes, but I don't have the map file to check
Administrator~ Spirit will set you free ~
Antares777
Profile Joined June 2010
United States1971 Posts
February 10 2015 20:21 GMT
#18
The lighting is better now.
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
February 10 2015 20:34 GMT
#19
OtherWorld: Agreed; I tweaked it again. Still not 100% final, there are some fog settings to be meddled with but:

[image loading]

Plexa: Aw but so 'no-no' as in auto-DQ or 'no-no' as in typing 'pppp' but you can still win the game? Cuz for two of those bases I'm not crazy about the double gasses and ideally they should all be the same. I'll see what I can do. As for the rush distance -- yeah that's freaking short, but I couldn't find an elegant solution to it and avoided designing delays into the map, which just the idea skeeves me out. As for the blink -- valid that you bring that up too. I was worried about it, especially cuz the area lends itself to hidden pylons, and so made the terrain around that nat and main wall a little more irregular, so it would be tough to blink huge groups of stalkers at once and reliably get them all in/out. That coupled with the short rush distances facilitating those marine and zergling backstabs vs what would be a critically mispositioned Protoss army I guess made me figure it would be okay. I'll see what I can do about it for sure though.

Honestly I never do well in these competitions and so I don't particularly expect to do so here. This time I just wanted to have fun with making a map. That said, thanks a ton for your post. I really appreciate the heads up.
They're coming to get you, Barbara.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 10 2015 20:41 GMT
#20
Very pretty.
Comprehensive strategic intention: DNE
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko502
LamboSC2 327
Trikslyr47
Rex 25
Codebar 19
StarCraft: Brood War
Britney 28303
Calm 7840
Bisu 2770
Shuttle 1213
Larva 657
BeSt 536
Mini 415
Rush 383
firebathero 375
Stork 374
[ Show more ]
Soma 367
Snow 316
ZerO 314
Light 292
EffOrt 286
ggaemo 229
Leta 171
actioN 171
PianO 99
Zeus 86
Mind 73
Sharp 71
Backho 69
HiyA 45
Free 42
[sc1f]eonzerg 37
Barracks 37
sorry 34
Hm[arnc] 26
Movie 22
Terrorterran 18
soO 17
IntoTheRainbow 17
Shinee 15
Sacsri 12
ajuk12(nOOB) 8
ivOry 6
Dota 2
Gorgc7087
Counter-Strike
fl0m1085
edward105
oskar90
adren_tv45
Heroes of the Storm
MindelVK19
Other Games
singsing2020
hiko969
B2W.Neo811
FrodaN699
DeMusliM287
Hui .167
crisheroes150
Liquid`VortiX120
ArmadaUGS113
QueenE108
Sick107
ZerO(Twitch)19
Organizations
Dota 2
PGL Dota 2 - Main Stream39
StarCraft: Brood War
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• poizon28 46
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3622
• TFBlade918
• Shiphtur111
Upcoming Events
PiGosaur Cup
8h 2m
Replay Cast
17h 2m
Afreeca Starleague
18h 2m
hero vs YSC
Larva vs Shine
Kung Fu Cup
19h 2m
Replay Cast
1d 8h
KCM Race Survival
1d 17h
The PondCast
1d 18h
WardiTV Team League
1d 20h
OSC
1d 20h
Replay Cast
2 days
[ Show More ]
WardiTV Team League
2 days
RSL Revival
3 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
3 days
Platinum Heroes Events
3 days
BSL
4 days
RSL Revival
4 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Light vs Calm
Royal vs Mind
Wardi Open
5 days
Monday Night Weeklies
6 days
OSC
6 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Rush vs PianO
Flash vs Speed
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.