Re: other stuff. That's all stuff im sure TL strat would home in on as problems with the map so its worth thinking about ways to fix those not DQ, but pppp and still win the game.
[M] (2) Twin Entangler - Page 2
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Plexa
Aotearoa39261 Posts
Re: other stuff. That's all stuff im sure TL strat would home in on as problems with the map so its worth thinking about ways to fix those not DQ, but pppp and still win the game. | ||
InfCereal
Canada1744 Posts
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NinjaDuckBob
173 Posts
Is that decent-sized terrain behind the 7-1 naturals pathable? I could see a potential issue with large drops if so. If you can't fix the rush distances, then it might be worth it to make those bases lategame expansions and design them around being such. Adding rocks somewhere in the rush path might be a big help if you want to retain the spawn points. | ||
NewSunshine
United States5651 Posts
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SeinGalton
South Africa387 Posts
NinjaDuckBob: I'm tempted to try my luck having my cake and eating it too. It's almost like I'd rather have the rush distance a bit too short than a bit too long, like I like that flavour to a map. We'll see. Glad you like the look. NewSunshine: You're referring to the way it screws up texturing on the cliffs? I used that tool for the first time ever and now I'm going around trying to paint out all those areas. Won't be doing that again. Good eye if that's what you saw. Okay, changed the lighting and made a bunch of tweaks mostly revolving around the fact that the golds no longer have high yield gasses but double standard gasses instead. Will look into blink and rush distances a little later and see if I can come up with something cool. Thanks for the tons of feedback everyone. | ||
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