Paralda, the last of my three TLMC5 submissions, is a fairly standard rotational map with 4 spawns. I tried to keep all of the spawn distances as even as possible, while allowing for alternate attack routes throughout the map - no matter the spawn scenario. One of the key identifiers of the map is the use of openness vs. chokes, which (hopefully) will result in interesting games.
Bounds: 152x152 Bases: 16x 8m2g Main to Main: 54s (close), 63s (cross) Natural to Natural: 33s (close), 40s (cross)
This gotta be one of the best mixed tilesets i have seen in a long time. Extremely good job on that ! Love the low doodads count and the terran textures. As for the layout , try expanding the highground third chokes by 1-2 tiles each. Just a thought
On February 07 2015 05:48 IeZaeL wrote: This gotta be one of the best mixed tilesets i have seen in a long time. Extremely good job on that !
I most definitely have to agree. Gorgeous !
Though 4 bases seem a bit easy to hold, the map looks really good to me. The openness vs chokes duality you highlight in your description is indeed very interesting and I hope the map gets some love.
I quite like the aestethics of the map and the layout of it, i feel that it might be a tad too chocked up in the highground around the center but that shouldn't be too much of an issue imo.
Also a very small thing, to move the vespene geyser, as i said a small thing but that would help PvP and ZvX.