• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:27
CET 07:27
KST 15:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1288 users

[M] (2) Scorpion 61

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-01-24 18:53:29
July 24 2014 08:55 GMT
#1
[image loading]
Scorpion 61
2 players

152x148
12bases
main2main: 62seconds
natural2natural: 50seconds
uploaded on EU and AM


[image loading]
He who fights, can lose. He who doesn’t fight, has already lost.



Main Bases:+ Show Spoiler +

[image loading]

[image loading]

Natural Bases:+ Show Spoiler +

[image loading]

[image loading]

Some possible Walls+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

Third & Fourth Bases:+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

More pictures+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]




[PkF] Wire
Profile Joined March 2013
France24237 Posts
July 24 2014 09:18 GMT
#2
Is it standard Newkirk style tileset with some original lighting ? It's quite beautiful.

I have difficulties telling which parts of the map are high ground -everything seems so flat. I'll have to try the map on a real game before I can tell how I like its flow.
Big J
Profile Joined March 2011
Austria16289 Posts
July 24 2014 14:20 GMT
#3
It's mainly Tyrador but with some Korhal and with Agria Grass.
The Lighting is Dominion Lab.
And I changed the fog to be a little thicker and slightly red instead of the standard blueish tone for Tyrador.

Newkirk uses Korhal as far as I know.

Glad you are liking it. I'm not quite sure how to adress the highground/lowground identification problems. Maybe make all the low grounds darker and all the lowgrounds that aren't yet bright, brighter.
If you try the map, please post anything noteworthy in here.
JessicaSc2
Profile Joined February 2014
Poland123 Posts
July 24 2014 14:23 GMT
#4
This is pretty.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 24 2014 18:25 GMT
#5
Getting the tennis balls that roll downhill would be such a pain
Comprehensive strategic intention: DNE
FlaShFTW
Profile Blog Joined February 2010
United States10253 Posts
July 24 2014 18:42 GMT
#6
map is a wee bit confusing with whats up and down.

the thirds are really in the open. my opinion is to make the 3/9 oclock bases ur thirds and move them closer and chokier to make it easier to defend.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-07-30 11:51:50
July 25 2014 05:28 GMT
#7
Is this better?
+ Show Spoiler +
[image loading]


Edit: Has been changed to this.
ATTx
Profile Joined February 2012
Korea (South)178 Posts
July 29 2014 09:35 GMT
#8
interesting !
5one2heal@gmail.com
Big J
Profile Joined March 2011
Austria16289 Posts
July 30 2014 05:42 GMT
#9
Thanks for the positive critiques. Made some -mainly- aehstetical updates to the OP.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 30 2014 10:23 GMT
#10
I really love the post-apocalyptic look of this map.
Genome852
Profile Blog Joined August 2010
United States979 Posts
Last Edited: 2014-08-01 07:40:35
August 01 2014 07:03 GMT
#11
I really like the details, tileset and lighting.
Though, the looping roads that lead to nowhere don't make much sense. Would look cleaner without them in my opinion... (nitpicky)

Played a game vs AI, the small 4x4 highground areas near the naturals are awesome for tanks as well as the highground areas near the center. Looks like a very splittable map. Would like this on ladder... I imagine some epic TvT on this map.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
August 02 2014 19:19 GMT
#12
lol tennis courts!!??
I love tennis, and this map looks pretty interesting
10%
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-10-21 06:46:19
August 06 2014 07:25 GMT
#13
Does this colorization help with the overview?
+ Show Spoiler +
[image loading]


Edit: old image!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 06 2014 08:06 GMT
#14
I think so, yes. And I'm partial R/G colorblind, so...
Comprehensive strategic intention: DNE
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
August 07 2014 10:31 GMT
#15
Should make it so walking on the highway gives you a creep-like speed boost, to promote respecting the traffic laws.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-10-21 13:00:10
October 21 2014 06:48 GMT
#16
Big Update to the Map and OP (check the new pictures)!

Map Update:
- Changed the 5 and 11 o'clock bases to gold. Added destructible towers. Now these bases should be a little bit friendlier to take on the opponent's side in a CatZ like build or a starvation war in ZvMech.
- 9 o'clock third bases are now a tiny bit closer to the natural
- Added destructible debris close to the natural to allow for 'experiemental' Protoss walling (check the related pics in the OP).
- Added plates (woops; had forgotten about those previously)
- removed a few pathing bugs (hope I got most of them now)
- changes to the ramps left and right of the middle

Visuals:
- Really trying to make the height differences more clear
- Added more eye candy and other visual improvements
- Removed some texture bugs
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
October 21 2014 07:35 GMT
#17
Aesthetically, the map is gorgeous. I love the little constructions, like the highrise/courtyards and the tennis courts. Really lovely.

Re: gameplay (and take this all with a grain of salt, I'm no expert), the middle of the map strikes me as being a little cluttered. I'm thinking especially of the 7 o'clock aggressive third. There are two separate ramp constructions adjacent to it, and an impassable building doodad in between them. I feel like the impassable building/courtyard is too much. It chokes up the nearby pathways and it gets squarely in the way of a parade push. A few random ideas on how to change it: put the tennis court where the building/courtyard is, rotated 90*, and do something else around the gold (nothing? make it all high ground?)... or draw a giant high ground "Z" that starts/ends where the building/courtyards are now, and intersects the middle of the map connecting the two center ramps you have now.

This is just food for thought. It's a beautiful map and I'd love to see it in WCS.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
October 21 2014 10:48 GMT
#18
I actually thought I posted earlier in this thread but since I didn't, I want to say that I love that map., both aesthetically and gameplay-wise. Would love to see it on ladder
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-10-21 13:34:41
October 21 2014 12:36 GMT
#19
Thanks a lot guys.

@Wasted: Your critique about the aggressive third vs side third scenario and parade pushing isn't unheard. For now I'm good with only changing the ramps in the middle to make the movement a little smoother. I have considered playing around with the highground setup around there multiple times, but I'm not really sold that it is bad.
Personally I think that although attacking that side-third might be hard, regardless of which fourth the opponent takes, it becomes much easier to parade it in TvZ.
For TvP, I think positioning yourself on the large open plaza makes it very hard for the Protoss engage, and though it might be hard to force an army battle, you are in a very nice position to drop in all directions.

@Other: Added a screenshot for ZvZ walling. In that version you don't need a creep tumor, though it takes some time until the creep reaches everywhere. Also parts of the wall can easily be rearranged differently and you can put queens/spine in it instead. Just wanted to show that you can full wall if you really want/need to with only 3buildings. (same goes for other races as well)
Xenotolerance
Profile Joined November 2012
United States464 Posts
October 21 2014 14:11 GMT
#20
Keep off the grass!
www.alonetone.com/xenotolerance
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft548
RuFF_SC2 211
NeuroSwarm 146
StarCraft: Brood War
Shuttle 361
PianO 229
Leta 160
sorry 85
yabsab 58
ajuk12(nOOB) 28
Yoon 22
Noble 16
Icarus 6
League of Legends
JimRising 739
Counter-Strike
summit1g9447
minikerr33
Heroes of the Storm
Khaldor141
Other Games
XaKoH 329
Organizations
Other Games
gamesdonequick739
BasetradeTV42
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 112
• practicex 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1047
Upcoming Events
Replay Cast
2h 33m
Wardi Open
5h 33m
Monday Night Weeklies
10h 33m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.