• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:34
CEST 23:34
KST 06:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo8Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Data needed BW General Discussion VPN experiences
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia {D-2} Late to making 20.06.2026 memorable [p]94718
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8458 users

[M] (2) Scorpion 61 - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
October 21 2014 14:46 GMT
#21
On October 21 2014 21:36 Big J wrote:

@Other: Added a screenshot for ZvZ walling. In that version you don't need a creep tumor, though it takes some time until the creep reaches everywhere. Also parts of the wall can easily be rearranged differently and you can put queens/spine in it instead. Just wanted to show that you can full wall if you really want/need to with only 3buildings. (same goes for other races as well)

Thank you for thinking of ZvZ d:
As long as the creep reaches the choke it's fine, you can always place a tumor instead of inject if you want to reach it faster, it's when you have to place a tumor to even have a chance to reach the choke that it's problematic. It's nice to be able to do an emergency wall too
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
moskonia
Profile Joined January 2011
Israel1448 Posts
October 21 2014 15:06 GMT
#22
Played the map once vs a clanmate, seems pretty solid, although the terrain is a big confusing. the main problem I see is that the 3rd is still pretty hard to take. There are just too many paths that you can be attacked from, so either make the high ground 3rd closer to the nat, or make the other base choker.

The second thing which is problematic is the main mineral line. it does not have any spaces in between, only on the sides, which is annoying in PvT since normally you wall both sides of the mineral line to limit reaper mobility in your base, but by doing so on this map you make for a perfect dropping spot. I don't think it's super important, but also there is no real reason for it to be different from the standard.

Replay if you want: http://drop.sc/387748
Big J
Profile Joined March 2011
Austria16289 Posts
October 21 2014 17:30 GMT
#23
On October 22 2014 00:06 moskonia wrote:
Played the map once vs a clanmate, seems pretty solid, although the terrain is a big confusing. the main problem I see is that the 3rd is still pretty hard to take. There are just too many paths that you can be attacked from, so either make the high ground 3rd closer to the nat, or make the other base choker.

The second thing which is problematic is the main mineral line. it does not have any spaces in between, only on the sides, which is annoying in PvT since normally you wall both sides of the mineral line to limit reaper mobility in your base, but by doing so on this map you make for a perfect dropping spot. I don't think it's super important, but also there is no real reason for it to be different from the standard.

Replay if you want: http://drop.sc/387748


Thanks a lot. I'll be fixing both!
But not today, changing the side-third bases is going to take quite some effort. (uff)
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
October 22 2014 06:29 GMT
#24
The base layout has similarities to Cloud Kingdom, but the attack paths are very different.

Expanding past the natural seems quite difficult, let alone getting up to 4+ bases.

I like the hill just in front of the natural's opening, but it needs a lot of testing. I am not sure if that hill is to give defenders or attackers the advantage, as I can theorize it going both ways.

For example, I can see tanks sieged up behind the hill being a huge pain for zergs.
Big J
Profile Joined March 2011
Austria16289 Posts
October 22 2014 10:31 GMT
#25
Big update to the side 3rd base:
- it has moved closer to the naturals
- mineral line repositioned to emphasize that effect
- offensive ramps leading up to these bases changed from 4x to 3x
- defensive ramps leading up to these bases changed from 3x to 2x
- the 4oc & 10oc bases have been moved closer to these third bases

Fixed the main mineral line.

The aggressive 3rd base has been moved a hex closer to the natural

Change overview
+ Show Spoiler +
[image loading]

OtherWorld
Profile Blog Joined October 2013
France17333 Posts
October 22 2014 10:56 GMT
#26
Can you safely park an overlord in the air space between main and natural?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-10-23 19:46:43
October 23 2014 19:39 GMT
#27
On October 22 2014 19:56 OtherWorld wrote:
Can you safely park an overlord in the air space between main and natural?

No. In general the distance has to be treated a bit like a 4p map. An overlord cannot safely reach the hiding spot over the natural because it takes like 3:30 to get there and 3:15 is when the first marine pops from a 1rax. (most maps do like 3:00 I think). But then again, that also makes it a little safer against 2rax due to the distance.

What you can do is park the overlord behind the main base, if you get there, like against reaper play. Maybe I should alter the spot with the natural, so that you can watch drone counts in ZvZ. Good food for thought!

Edit: What do you think of this:
A building to hide your overlord above that is reachable in 3:15 and allows your overlord a retreat in front of the natural if a marine is out and about. While the more popular CC first and reaper first still allow you to reach the hiding spot at the natural from there on.
[image loading]
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2014-10-23 19:49:30
October 23 2014 19:48 GMT
#28
On October 24 2014 04:39 Big J wrote:
Show nested quote +
On October 22 2014 19:56 OtherWorld wrote:
Can you safely park an overlord in the air space between main and natural?

No. In general the distance has to be treated a bit like a 4p map. An overlord cannot safely reach the hiding spot over the natural because it takes like 3:30 to get there and 3:15 is when the first marine pops from a 1rax. (most maps do like 3:00 I think). But then again, that also makes it a little safer against 2rax due to the distance.

What you can do is park the overlord behind the main base, if you get there, like against reaper play. Maybe I should alter the spot with the natural, so that you can watch drone counts in ZvZ. Good food for thought!

Yeah it's always good to have the ability to park an overlord there. I was mainly thinking about ZvZ where the marine problem doesn't happen, although 3:30 may also be considered problematic in ZvP to scout the kind of expand with the overlord. Not a big deal though, you can always drone scout if you really want the intel.
edit : just saw your edit, can you really park an ovie there? It seems tiny, but if you actually can, then yes it's a pretty nice addition I think (and you did it in a very aesthetical way too)
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-10-23 20:02:54
October 23 2014 19:58 GMT
#29
On October 24 2014 04:48 OtherWorld wrote:
Show nested quote +
On October 24 2014 04:39 Big J wrote:
On October 22 2014 19:56 OtherWorld wrote:
Can you safely park an overlord in the air space between main and natural?

No. In general the distance has to be treated a bit like a 4p map. An overlord cannot safely reach the hiding spot over the natural because it takes like 3:30 to get there and 3:15 is when the first marine pops from a 1rax. (most maps do like 3:00 I think). But then again, that also makes it a little safer against 2rax due to the distance.

What you can do is park the overlord behind the main base, if you get there, like against reaper play. Maybe I should alter the spot with the natural, so that you can watch drone counts in ZvZ. Good food for thought!

Yeah it's always good to have the ability to park an overlord there. I was mainly thinking about ZvZ where the marine problem doesn't happen, although 3:30 may also be considered problematic in ZvP to scout the kind of expand with the overlord. Not a big deal though, you can always drone scout if you really want the intel.
edit : just saw your edit, can you really park an ovie there? It seems tiny, but if you actually can, then yes it's a pretty nice addition I think (and you did it in a very aesthetical way too)


There's regular Terrain beneath it, I just hide it with a Doodad.
[image loading]


The thing with sending the first Overlord is that the map just behaves a little bit like a 3p map in that regard. Still better, because the first Overlord still reaches the natural way before a second overlord reaches "the other base" you scout if the first one doesn't find the opponent. But yeah, you either drone scout extra, or play blind for a little bit in any matchup.
Xenotolerance
Profile Joined November 2012
United States464 Posts
October 23 2014 23:18 GMT
#30
wooow this rules, good changes.
www.alonetone.com/xenotolerance
Hexe
Profile Joined August 2014
United States332 Posts
October 24 2014 06:13 GMT
#31
Why dont you like the North? No grass on the North side.
Isarios
Profile Joined March 2014
United States153 Posts
October 24 2014 10:13 GMT
#32
did you put one little blood splat next to the statue? =D
Blahhh
Big J
Profile Joined March 2011
Austria16289 Posts
October 24 2014 10:23 GMT
#33
On October 24 2014 15:13 Hexe wrote:
Why dont you like the North? No grass on the North side.

They didn't want to copy the South and having a huge square plaza sounded more epic than dirty nature!

On October 24 2014 19:13 Isarios wrote:
did you put one little blood splat next to the statue? =D

You are probably looking at one of the two red birds that circle above the statue. The green in the South has blue birds. They aren't very easy to identify in those static screenshots at that zoomlevel.
Tzyx
Profile Joined August 2010
Northern Ireland281 Posts
October 24 2014 12:37 GMT
#34
Hey man this is a beautiful map.. for me the city style maps always look awesome, but this one is very very nice indeed

I can't really comment on balance since my terrible platinum league brain justs tries to count how many tumours it'll take me to link my third, and then figure out which direction my roaches should shuffle, and thats about the end of it lol.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft530
ByuN 522
ZombieGrub107
Railgan 67
JuggernautJason47
StarCraft: Brood War
Calm 2409
Soulkey 245
ggaemo 100
actioN 79
Rock 24
League of Legends
Doublelift2326
Counter-Strike
fl0m11534
summit1g8209
byalli681
Heroes of the Storm
Trikslyr54
Other Games
Grubby2388
singsing1803
Beastyqt800
Day[9].tv724
FrodaN509
shahzam487
PiGStarcraft324
C9.Mang0239
Liquid`Hasu215
ROOTCatZ114
KnowMe108
UpATreeSC66
Livibee61
Mew2King61
Organizations
Dota 2
PGL Dota 2 - Main Stream5157
Other Games
gamesdonequick1196
StarCraft 2
angryscii 18
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 87
• musti20045 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Counter-Strike
• imaqtpie806
• Shiphtur121
Other Games
• Day9tv724
Upcoming Events
WardiTV Spring Champion…
13h 26m
GSL
14h 26m
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
21h 26m
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
1d 2h
WardiTV Spring Champion…
1d 13h
GSL
1d 14h
Patches Events
1d 19h
BSL22 NKC (BSL vs China)
1d 21h
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
2 days
WardiTV Weekly
2 days
[ Show More ]
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
The PondCast
4 days
Douyu Cup 2020
5 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
6 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Liquipedia Results

Completed

KCM Race Survival 2026 Season 2
uThermal 2v2 2026 Main Event
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.