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Map Analyser Tool

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 6 7 Next All
meatpudding
Profile Joined March 2011
Australia520 Posts
Last Edited: 2016-02-11 05:13:08
May 25 2013 15:22 GMT
#1


Map Analyser for LotV

Released Feb 11, 2016




[WINDOWS DOWNLOAD]


[MAC DOWNLOAD]








About


Thanks to DimFish and everyone else who contributed to the original map analyzer project. Find the original discussion thread here.

Features


  • Openness
          Quantifies the choke points of the map.

  • Height
          Shows a grid tinted to cliff height.

  • Pathing
          Distance and travel time between each base, main and natural.

  • Siege and Blink maps
          Highlights areas that can be sieged over unpathable terrain at 13 units (8 for blink).

  • Photon Overcharge
          Bases show the range of nexus cannons.

  • Vespene geyser impalance
          As per [G] ~8% faster gas mining



Ladder Maps Season 1, 2016

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+ Show Spoiler [old post] +


Previous Ladder Maps


Frost LE by Semmo

+ Show Spoiler [Frost LE] +

+ Show Spoiler [Bases] +

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+ Show Spoiler [Blink] +

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+ Show Spoiler [Siege] +

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+ Show Spoiler [Pathing N] +

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+ Show Spoiler [Pathing Cross /] +

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+ Show Spoiler [Pathing Cross \] +

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+ Show Spoiler [Pathing S] +

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+ Show Spoiler [Pathing W] +

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+ Show Spoiler [Pathing E] +

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Polar Night LE by EastWindy

+ Show Spoiler [Polar Night LE] +

+ Show Spoiler [Bases] +
[image loading]

+ Show Spoiler [Blink] +
[image loading]

+ Show Spoiler [Siege] +
[image loading]

+ Show Spoiler [Pathing] +

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Yeonsu LE by eTcetRa

+ Show Spoiler [Yeonsu LE] +

+ Show Spoiler [Bases] +
[image loading]

+ Show Spoiler [Blink] +
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+ Show Spoiler [Siege] +
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+ Show Spoiler [Pathing] +

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Ladder Maps Season 2013.4


+ Show Spoiler [Maps] +

Akilon

+ Show Spoiler [openness] +
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+ Show Spoiler [blink] +
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+ Show Spoiler [siege] +
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+ Show Spoiler [photon overcharge] +
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Bel'Shir

+ Show Spoiler [openness] +
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+ Show Spoiler [blink] +
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+ Show Spoiler [siege] +
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+ Show Spoiler [photon overcharge] +
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DW

+ Show Spoiler [openness] +
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+ Show Spoiler [blink] +
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+ Show Spoiler [siege] +
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+ Show Spoiler [photon overcharge] +
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Korhal

+ Show Spoiler [openness] +
[image loading]

+ Show Spoiler [blink] +
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+ Show Spoiler [siege] +
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+ Show Spoiler [photon overcharge] +
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Neo Planet S

+ Show Spoiler [openness] +
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+ Show Spoiler [blink] +
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+ Show Spoiler [siege] +
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+ Show Spoiler [photon overcharge] +
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Newkirk

+ Show Spoiler [openness] +
[image loading]

+ Show Spoiler [blink] +
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+ Show Spoiler [siege] +
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+ Show Spoiler [photon overcharge] +
[image loading]


Red City

+ Show Spoiler [openness] +
[image loading]

+ Show Spoiler [blink] +
[image loading]

+ Show Spoiler [siege] +
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+ Show Spoiler [photon overcharge] +
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Star Station

+ Show Spoiler [openness] +
[image loading]

+ Show Spoiler [blink] +
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+ Show Spoiler [siege] +
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+ Show Spoiler [photon overcharge] +
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Whirlwind

+ Show Spoiler [openness] +
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+ Show Spoiler [blink] +
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+ Show Spoiler [siege] +
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+ Show Spoiler [photon overcharge] +
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+ Show Spoiler +
Experimental Future Features


  • resources
          Resource layer is to analyse the efficiency of resource placement for each base. If you check here you can see some info on vespene placement and mining speed ~8% faster gas mining. So we can highlight the vespene geysers that are a further distance away.

+ Show Spoiler [Resource analyser showing gas imbalanc…] +
[image loading]


Be excellent to each other.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 25 2013 15:39 GMT
#2
Is there a download for mac?
Moderatorshe/her
TL+ Member
meatpudding
Profile Joined March 2011
Australia520 Posts
May 25 2013 15:44 GMT
#3
Nope and I don't have any plans to. If someone can build it on mac I can help patch it up to the latest version.
Be excellent to each other.
Meerel
Profile Joined March 2012
Germany713 Posts
May 25 2013 16:13 GMT
#4
amazing..thx so much
SDMF
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 27 2013 03:53 GMT
#5
I don't know if enough attention has been given to this, it's a really cool overhaul of the original. Not to mention the fact that it works.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
meatpudding
Profile Joined March 2011
Australia520 Posts
May 27 2013 04:53 GMT
#6
Thanks. It's early days right now, and I'll keep updating as time permits. I mainly wanted to release this early since a buggy map tool is better than no map tool. Stay tuned for some new updates in the future
Be excellent to each other.
meatpudding
Profile Joined March 2011
Australia520 Posts
June 02 2013 11:27 GMT
#7
2nd release now available. Including a few fixes for new debris types etc. Added a new layer for vespene resource analysis.
Be excellent to each other.
meatpudding
Profile Joined March 2011
Australia520 Posts
Last Edited: 2013-08-04 14:35:38
June 07 2013 13:51 GMT
#8
#3 small update
  • playable area now displayed
  • path shows the travel time for probe between bases
  • map loading improved

+ Show Spoiler +
[image loading]
Be excellent to each other.
synd
Profile Joined July 2011
Bulgaria586 Posts
June 07 2013 17:03 GMT
#9
How to use if I may ask? When I open it in Win8 pro, it crashes.
Aunvilgod
Profile Joined December 2011
2653 Posts
June 07 2013 18:03 GMT
#10
Thank god its back!
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
June 07 2013 18:39 GMT
#11
Awesome! so sick of running probes back and forth to test distances
~ ~ <°)))><~ ~ ~
meatpudding
Profile Joined March 2011
Australia520 Posts
June 09 2013 07:03 GMT
#12
If it crashes, does it not work at all? Or only on some maps?
Be excellent to each other.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
June 09 2013 14:32 GMT
#13
This is becoming more and more useful! I await a mac version! :3
Mapmaker of Frost, Fruitland and Bridgehead
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 09 2013 14:39 GMT
#14
On June 09 2013 23:32 Semmo wrote:
This is becoming more and more useful! I await a mac version! :3

Moderatorshe/her
TL+ Member
meatpudding
Profile Joined March 2011
Australia520 Posts
June 10 2013 05:28 GMT
#15
Pics for season 4 ladder maps. Finally a version of Red City

Red City
+ Show Spoiler +

Openness
+ Show Spoiler +

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Cross spawn
+ Show Spoiler +

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Close spawn
+ Show Spoiler +

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Cross spawn again
+ Show Spoiler +

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Close spawn
+ Show Spoiler +

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Close spawn
+ Show Spoiler +

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Close spawn
+ Show Spoiler +

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Newkirk Precinct
+ Show Spoiler +

[image loading]

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Korhal Sky Island
+ Show Spoiler +

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Be excellent to each other.
Fatam
Profile Joined June 2012
1986 Posts
July 01 2013 08:18 GMT
#16
can someone throw this up on mediafire et al?

googledrive doesn't work for me.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
RFDaemoniac
Profile Joined September 2011
United States544 Posts
July 01 2013 09:02 GMT
#17
Does mega work for you?

https://mega.co.nz/#!MwhxjIoD!Pzt2ZDnzH7hnLkQwPZI1Qg3EQBxUs3MPOCyldx_yHPE
meatpudding
Profile Joined March 2011
Australia520 Posts
July 01 2013 11:40 GMT
#18
Direct link

Fixed a pathing bug.
Be excellent to each other.
Fatam
Profile Joined June 2012
1986 Posts
July 04 2013 07:24 GMT
#19
Thanks, got it. This is better than I expected (esp. with the ease of use), good job.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Sinistro
Profile Joined February 2012
Brazil684 Posts
Last Edited: 2013-07-18 21:22:38
July 18 2013 21:05 GMT
#20
Great tool man, how do you managed to make the path lines appear? here isn't showing up. But is really great to see this tool back again.

edit: It didn't showed the path in Klontas Mire, pressing the arrows to change the path made it crash, so just download the Klotas Mire version in galaxy editor, save and test it, maybe is a bug or something like that.
1 2 3 4 5 6 7 Next All
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