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Map Analyser Tool - Page 4

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 4 5 6 7 Next All
meatpudding
Profile Joined March 2011
Australia520 Posts
November 17 2013 00:10 GMT
#61
Thanks for that report. FTGL is something that I'm using to draw the text. I'm still on 10.6 snow leopard so could be that.
Be excellent to each other.
dimfish
Profile Blog Joined February 2010
United States663 Posts
November 17 2013 01:19 GMT
#62
I haven't checked in at TL in a while, and look at this nice surprise!

Nice work, meatpudding, I'm glad the analyzer lives on!

A couple of things that might help: first, Blizzard occasionally changes the internal map format in any given patch, and I just had to reverse engineer it, so it will probably be hard to keep support for all previous patches unless you keep versions of the map editor around so you can look at a map's raw file, change it a bit and observe the differences and so on. Big shout out to the folks at Sc2mapster who started doing this kind of thing to try and make an alternate editor, I used what they knew to get started. Maybe they've kept up with the map format?

Anywho, I was never able to locate/decode the map editor's repository of doodad footprints, so that was actually a community effort. A lot of TL folks helped build the file, but I'm sure you can do it auto-magically. The trick is really decrypting Blizzard's data files. I always relied on StormLib and I'm not sure that can crack open everything.

And lastly, if you run out of features to work on (HA!) you can always grab stuff from my wishlist which grew much faster than I could work on the analyzer: http://www.sc2mapster.com/assets/sc2-map-analyzer/tickets/

Carry on!
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
November 17 2013 09:45 GMT
#63
On November 17 2013 09:10 meatpudding wrote:
Thanks for that report. FTGL is something that I'm using to draw the text. I'm still on 10.6 snow leopard so could be that.

Yeah, from what I can recall Snow Leopard is a 32-bit/64-bit hybrid OS, whereas Mavericks is straight-up 64-bit architecture.Wouldn't be surprised if it was an architectural change that causes the app to break, like I mentioned before.
Twitter: @iamcaustic
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 30 2014 12:32 GMT
#64
The download link for windows in the OP leads to version a3, while a few posts ago version a10 is mentioned? Is there a way of downloading a more recent version?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
meatpudding
Profile Joined March 2011
Australia520 Posts
March 31 2014 00:33 GMT
#65
I've lost all my data and I don't have access to a window's pc right now. But if someone has a newer version you can send it to me and I'll put it back up. Hoping to give you an update soon.
Be excellent to each other.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 31 2014 15:50 GMT
#66
Ok, thank you for your answer! Hopefully someone will send you a newer version, because it looks like a really useful tool.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
And G
Profile Joined May 2012
Germany491 Posts
March 31 2014 15:52 GMT
#67
I have A7 but I think I saw people post images with later versions. If no-one else uploads, I'll upload A7.
not a community mapmaker
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
March 31 2014 17:32 GMT
#68
I have it, here's the version A10
http://www.mediafire.com/download/bimb3ka9tw72tv5/SC2MA_a10.zip

And here are all the other versions that i had on my HD (A5, A8, A9, A10, also v1.4.3, v1.4.6 and v1.4.8 of the old map analyzer)
http://www.mediafire.com/download/tcw2v7mot76f77g/sc2mapanalyzer.rar
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
And G
Profile Joined May 2012
Germany491 Posts
March 31 2014 18:03 GMT
#69
Thanks! Also, here is an updated footprints.txt with the huge diagonal debris included; http://pastebin.com/ixUneuxc
not a community mapmaker
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 31 2014 18:37 GMT
#70
Thanks a lot to both of you !
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Sinistro
Profile Joined February 2012
Brazil684 Posts
April 02 2014 21:57 GMT
#71
Hey guys, in the A3 release it have the "resource" option, that measures the balance in the gas geysers. That feature was dropped a few releases later, it was generating wrong data? or was not that trustworthy?
meatpudding
Profile Joined March 2011
Australia520 Posts
April 02 2014 23:52 GMT
#72
On April 03 2014 06:57 Sinistro wrote:
Hey guys, in the A3 release it have the "resource" option, that measures the balance in the gas geysers. That feature was dropped a few releases later, it was generating wrong data? or was not that trustworthy?


The resource option was based on data from this thread. However I have never been able to confirm whether the information is correct. I might consider putting it back in the next release.
Be excellent to each other.
And G
Profile Joined May 2012
Germany491 Posts
April 03 2014 07:49 GMT
#73
I'm pretty sure it was incorrectly calculated since even on perfectly symmetrical maps it often highlighted geysers on only one side.

I'd like to see the following changes eventually, if they're possible:
  • Change openness blending from RGB to HSV.
  • Add more openness colour levels (there's a value in constants.txt but I think that whole file is ignored).
  • Re-implement influence.
  • Remove "average openness"; it's a meaningless, misunderstood and misleading value.
  • For the height layer, maybe use different masks for each layer, e.g. something like this.

Keep up the good work!
not a community mapmaker
Sinistro
Profile Joined February 2012
Brazil684 Posts
April 07 2014 18:25 GMT
#74
On April 03 2014 08:52 meatpudding wrote:
Show nested quote +
+ Show Spoiler +
On April 03 2014 06:57 Sinistro wrote:
Hey guys, in the A3 release it have the "resource" option, that measures the balance in the gas geysers. That feature was dropped a few releases later, it was generating wrong data? or was not that trustworthy?


The resource option was based on data from this thread. However I have never been able to confirm whether the information is correct. I might consider putting it back in the next release.


I tried to check it myself for the new maps - waypoint - and the values were only misplaced, the geyser with more income was set as 100% while the other one with less income was set as 106%. I did some checking with 3 min mining only in 1 geyser per time and it seems reasonable. Hope to see the feature comeback later then.
xxjcdentonxx
Profile Joined November 2012
Canada163 Posts
April 14 2014 19:45 GMT
#75
On June 08 2013 02:03 synd wrote:
How to use if I may ask? When I open it in Win8 pro, it crashes.


Same problem here. I just extract the 5 files to a folder and double click the application and it opens and immediately crashes.

Problem signature:
Problem Event Name: APPCRASH
Application Name: sc2mapanalyser.exe
Application Version: 0.0.0.0
Application Timestamp: 51b1db68
Fault Module Name: sc2mapanalyser.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 51b1db68
Exception Code: c0000005
Exception Offset: 0001aadb
OS Version: 6.2.9200.2.0.0.256.48
Locale ID: 4105
Additional Information 1: 55bd
Additional Information 2: 55bdb125e5f5eebba32ff4470f6d6db1
Additional Information 3: 18ae
Additional Information 4: 18aefe92cc25ae460faf97eabf08660d
"Expand or die." —Ferengi Rule of Acquisition #45
And G
Profile Joined May 2012
Germany491 Posts
April 16 2014 19:05 GMT
#76
I believe there is a bug that leads to main bases never being considered valid naturals for other mains, and if the analyser finds no valid natural for a main base, that main base is ignored for pathing calculations.
not a community mapmaker
xxjcdentonxx
Profile Joined November 2012
Canada163 Posts
April 17 2014 06:28 GMT
#77
Are there any other good map analysers?
"Expand or die." —Ferengi Rule of Acquisition #45
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
April 17 2014 07:35 GMT
#78
On April 17 2014 15:28 xxjcdentonxx wrote:
Are there any other good map analysers?

Don't think so.
vibeo gane,
xxjcdentonxx
Profile Joined November 2012
Canada163 Posts
April 20 2014 20:18 GMT
#79
On April 17 2014 16:35 -NegativeZero- wrote:
Show nested quote +
On April 17 2014 15:28 xxjcdentonxx wrote:
Are there any other good map analysers?

Don't think so.


Damn...
"Expand or die." —Ferengi Rule of Acquisition #45
meatpudding
Profile Joined March 2011
Australia520 Posts
November 26 2014 06:47 GMT
#80
So I finally found the time to update it.

Download links: sc2mapanalyser

Updates:
+ Added vespene geyser balance. Apparantly some geyser positions farm slower than others. I haven't checked the results, but am just using the same values from the thread.
+ Added influence map. This was available from Dimfish's original version, I have added in a toggle to turn it back on.
+ HSV colour blending as requested.
+ Fixed air pathing.

So this should have everything that the previous analysers had, and should also be available to run on wondows and mac platforms. Unfortunately drag-and-drop does not work on mac. I have had some problems using SDL, it seemed like a good idea at the time. Right now there are less dependencies, but I think there are some more problems. Like for example this bug which stopped me from saving the image in the windows version for a while https://bugzilla.libsdl.org/show_bug.cgi?id=2705).

Anyway, if you find any problems with it, or have trouble to get it to run, just post in this thread. By the way, I have only tested it on older maps because I don't have the editor available at the moment.

Be excellent to each other.
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