Map Analyser Tool - Page 5
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Xenotolerance
United States464 Posts
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The_Templar
your Country52796 Posts
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meatpudding
Australia520 Posts
On November 30 2014 11:05 Xenotolerance wrote: Did you make it functional on windows 8? :D I have not actually thought to check. I might be able to try it next week. | ||
Xenotolerance
United States464 Posts
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Uvantak
Uruguay1381 Posts
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meatpudding
Australia520 Posts
On December 01 2014 01:11 Uvantak wrote: Okay, i just tested it on Win7 x64, and drag and drop is not working, it crashes the program, opening it the "normal way" works just fine, but i'm unable to export the image as png too, the program crashes, i tested it with no option selected (jsut the plain shape o the map) and it will still crash, also the vespene geyser thingy is incredibly useful, such a pity i'm not able to use it more because all my maps are already have perfect vespene placements... + Show Spoiler + You are just too good Uvantak ![]() On the drag and drop thing, I haven't seen it myself, but it's weird. If you can open it the long way I guess that's a workaround for now. There is a known bug with saving on windows. Instead of saving the map image, it tries to save the screen image. So to counter this i paste the map image over the top left of the screen so it saves that. The downside is it will crash if the window is smaller than the map. Try making the window bigger and let me know if it still crashes. | ||
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Uvantak
Uruguay1381 Posts
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Xenotolerance
United States464 Posts
new map thread inc | ||
Antares777
United States1971 Posts
+ Show Spoiler + ![]() It isn't calculating average openness. It shows the colors and everything in the image, but there's no calculation. Has anyone else encountered this problem? This is pretty important for me to make sure that the map is balanced. EDIT: Oh, and there's another problem. There are rocks placed that would affect the unit paths that the analyzer doesn't seem to recognize. I checked in the editor to make sure that they had "ignore placement requirements" unchecked. That isn't that big of a deal though, since I can make it unpathable for it to calculate and display the correct distances and times. | ||
LComteVarauG
Australia158 Posts
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-NegativeZero-
United States2140 Posts
On January 27 2015 10:52 Antares777 wrote: I'm having a problem with the openness: + Show Spoiler + ![]() It isn't calculating average openness. It shows the colors and everything in the image, but there's no calculation. Has anyone else encountered this problem? This is pretty important for me to make sure that the map is balanced. EDIT: Oh, and there's another problem. There are rocks placed that would affect the unit paths that the analyzer doesn't seem to recognize. I checked in the editor to make sure that they had "ignore placement requirements" unchecked. That isn't that big of a deal though, since I can make it unpathable for it to calculate and display the correct distances and times. For some reason I think he removed that feature. No clue why - it's one of the reasons I'm still using the previous version. | ||
OtherWorld
France17333 Posts
On January 27 2015 15:36 -NegativeZero- wrote: For some reason I think he removed that feature. No clue why - it's one of the reasons I'm still using the previous version. Out of curiosity, what is the use of average openness? I always considered as a useless feature since what you look for in a map are well-placed open areas and chokes, not an average value to attain. | ||
Antares777
United States1971 Posts
On January 27 2015 23:14 OtherWorld wrote: Out of curiosity, what is the use of average openness? I always considered as a useless feature since what you look for in a map are well-placed open areas and chokes, not an average value to attain. I was interested in using it as another means of comparison between different maps, especially ones that are less standard, so that I can get an idea of how comparable my map is to others. It's not really that big of a deal though I guess. Having the analyzer show open areas and chokes is definitely more important than average openness. | ||
TheSkunk
82 Posts
Edit: Nevermind, I'm just stupid. Found it. | ||
meatpudding
Australia520 Posts
On January 27 2015 10:52 Antares777 wrote: I'm having a problem with the openness: + Show Spoiler + ![]() It isn't calculating average openness. It shows the colors and everything in the image, but there's no calculation. Has anyone else encountered this problem? This is pretty important for me to make sure that the map is balanced. EDIT: Oh, and there's another problem. There are rocks placed that would affect the unit paths that the analyzer doesn't seem to recognize. I checked in the editor to make sure that they had "ignore placement requirements" unchecked. That isn't that big of a deal though, since I can make it unpathable for it to calculate and display the correct distances and times. On January 27 2015 15:36 -NegativeZero- wrote: For some reason I think he removed that feature. No clue why - it's one of the reasons I'm still using the previous version. Oh I didn't realise anyone was actually using average openness. It didn't seem that useful to me, but I can probably add it back in with a toggle for those of you who want to hide it. With the destructible rocks, each rock type must be added to the file footprints.txt. I haven't filled it out for every rock that is available, in fact it's only had some minor updates since HotS came out. There is an updated file that AndG posted here: http://pastebin.com/ixUneuxc. I haven't had a close look, but it might have more up-to-date info. | ||
fluidrone
France1478 Posts
![]() i was thinking about you and others while watching morrow shedding a tear for the mapmaking community on "remax" while "mainly" only gameheart bloomed, this is not the end.. never the end! and such commitment will never be forgotten by some people | ||
TheSkunk
82 Posts
Reinstalled and its working fine, for the time being. Windows 8 | ||
NinjaDuckBob
173 Posts
Also crashes whenever I try to save the image. Any advice on this? | ||
TheSkunk
82 Posts
On January 30 2015 01:37 NinjaDuckBob wrote: It works pretty good. Doesn't detect the huge rocks (the ones that are really long) so the Reaper time is skewed. Any way to fix? Also crashes whenever I try to save the image. Any advice on this? That was happening to me as well, but I thought it was a problem on my end (was saving to different computer on the network, which I sometimes have difficulty connecting too) | ||
NinjaDuckBob
173 Posts
On January 30 2015 02:40 TheSkunk wrote: That was happening to me as well, but I thought it was a problem on my end (was saving to different computer on the network, which I sometimes have difficulty connecting too) Have you found a workaround or do you just screencap it? | ||
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