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Map Analyser Tool - Page 3

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 4 5 6 7 Next All
meatpudding
Profile Joined March 2011
Australia520 Posts
August 12 2013 23:02 GMT
#41
On August 13 2013 02:15 ShadesofGraylin wrote:
I'm glad this tool got revived.

I found the source code for Dimfish's old version here on github. Is the source for your updated software available somewhere? I maintain the sc2reader library and am interested in exposing an API for map information. It seems that your software would be a good reference for map file formats and interpretation.

Thanks.


Great idea.

Dimfish's version no longer works for the current map format. Though there are only 2 small changes that have to go through for it to work with the current format. I can pm you if you get the source compiling.

Most of my code is in writing the user interface and display code. A map API is perfect for that kind of stuff.

So far nothing has been committed. It will be when it's ready. Most people are using it without a hitch, so the release went better than expected.

Oh and if you happen to be able to compile the old version on a mac that would be a huge time saver.
Be excellent to each other.
Fatam
Profile Joined June 2012
1986 Posts
August 12 2013 23:40 GMT
#42
Yeah it works fine, the only thing I've noticed is that it crashes if you minimize it (in windows 7). But since I generally just have it open for a second to analyze my latest and then close it, that isn't an issue at all.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
meatpudding
Profile Joined March 2011
Australia520 Posts
August 13 2013 02:34 GMT
#43
On August 13 2013 08:40 Fatam wrote:
Yeah it works fine, the only thing I've noticed is that it crashes if you minimize it (in windows 7). But since I generally just have it open for a second to analyze my latest and then close it, that isn't an issue at all.


Thanks for the report. Helps me a lot to hear if it works or not for you. I just checked and that issue should have been fixed by v5 when I switched to OpenGL.
Be excellent to each other.
QUECOSA
Profile Joined January 2012
17 Posts
August 13 2013 21:27 GMT
#44
Whats the folder location of my sc2 maps on Windows 8?

Anyone know?
meatpudding
Profile Joined March 2011
Australia520 Posts
August 13 2013 23:52 GMT
#45
On August 14 2013 06:27 QUECOSA wrote:
Whats the folder location of my sc2 maps on Windows 8?


Go into the Starcraft II Map Editor.
In the Battle.net tab, log in and open the map you want.
Save the sc2map file anywhere.
Be excellent to each other.
QUECOSA
Profile Joined January 2012
17 Posts
August 14 2013 00:14 GMT
#46
On August 14 2013 08:52 meatpudding wrote:
Show nested quote +
On August 14 2013 06:27 QUECOSA wrote:
Whats the folder location of my sc2 maps on Windows 8?


Go into the Starcraft II Map Editor.
In the Battle.net tab, log in and open the map you want.
Save the sc2map file anywhere.



Thanks alot!!!! I really wanna try this app XD

And G
Profile Joined May 2012
Germany491 Posts
August 15 2013 19:12 GMT
#47
Another request: Could you make the travel distances a bit more sophisticated? Like, maybe I want to calculate the main2nat distance, or main2choke, or to another base altogether if the nat is actually further away than the main (e.g. because it's an in-base natural).
not a community mapmaker
meatpudding
Profile Joined March 2011
Australia520 Posts
August 26 2013 05:42 GMT
#48
Hey guys. I have the first new version for mac. Currently some features are not available.

SC2MA_OSX.zip


What is working
- Openness
- Watchtower
- Base names
- Siege area

What is not working
- Resources
- Object footprints
- Paths

Right now it is important to develop stability across platforms. When that's all working regular feature development should continue.
Be excellent to each other.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
August 26 2013 07:17 GMT
#49
AAAHHHHHH, WORKING MAC VERSION! Meatpudding you are a scholar and a gentleman. :D
Twitter: @iamcaustic
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 26 2013 11:04 GMT
#50
YES!!!!
Moderatorshe/her
TL+ Member
meatpudding
Profile Joined March 2011
Australia520 Posts
August 31 2013 10:46 GMT
#51
Added updates to the OP with new ladder maps for season 5.
There are new downloads for windows and mac. There is still some tweaking between platforms but right now using 95% unified code. Anyway, the mac version should be fully featured now. Just drag-and-drop map files onto the window.
If you encounter any bugs please post them here.
Be excellent to each other.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
September 03 2013 21:13 GMT
#52
On August 31 2013 19:46 meatpudding wrote:
Added updates to the OP with new ladder maps for season 5.
There are new downloads for windows and mac. There is still some tweaking between platforms but right now using 95% unified code. Anyway, the mac version should be fully featured now. Just drag-and-drop map files onto the window.
If you encounter any bugs please post them here.

AAAHHHHH x2. Never stop, meatpudding. Compared to trying to hack together a working Mac analyzer that never really worked quite right, drag and drop is a dream.
Twitter: @iamcaustic
meatpudding
Profile Joined March 2011
Australia520 Posts
September 22 2013 10:19 GMT
#53
Map Analyser update 8

Download links are in the OP.

New features
  • Images are now drawn using the values stored in colors.txt
  • Base locations are accurate using the fix from mischanix's branch
  • Added full source code to GitHub


Known issues
  • Warped images on some PC's
  • Custom screens or non-standard melee maps may cause crash
  • Not all LoS-blockers and destructible rock types are accounted for
  • Pathing is not 100% accurate, especially cliff-walking


Thanks for trying. If you have any problems or questions please let me know.
Be excellent to each other.
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 22 2013 17:39 GMT
#54
You're awesome, meatpudding, keep it up :D
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
ShadesofGraylin
Profile Joined April 2012
United States32 Posts
September 25 2013 15:01 GMT
#55
Thanks for the source; starred and watched! The old project code was very helpful when adding map support to sc2reader. Hopefully I'll be able to incorporate some of your changes as well and bring my own contributions in the future.
Maintainer: sc2reader, http://github.com/GraylinKim/sc2reader
meatpudding
Profile Joined March 2011
Australia520 Posts
November 05 2013 06:47 GMT
#56
Map Analyser version 9

Download links are in the OP, I have only done Windows build for now, new Mac version coming later.

- Hopefully fix any warped images, by changing image library from pngwriter to DevIL
- Added the footprints for some of the large rocks that were missing
- Display for destructible debris areas
- Most colours can be changed via color.txt
- Pathing has been reworked and you can now define pathing end points between bases

If anybody is still having issues when they try this please report back here.
Be excellent to each other.
Meerel
Profile Joined March 2012
Germany713 Posts
Last Edited: 2013-11-11 23:38:51
November 11 2013 23:37 GMT
#57
it just chrashs after i load a map

ok it works with drag and drop
SDMF
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 12 2013 01:08 GMT
#58
I suffer the same issue that Meerel has, i'm using Win 7 sp1 x64 if that helps of anything, also you remember what happened to these analyzer images in my thread where the minerals didn't show up? well i'm getting the same thing, at first i thought it may be the map's size, so i tested with a wide variety of maps, but that doesn't seem to be the problem, but as it happens the issue seems to be more common with maps around ~138^2. It is no biggie to me tbh, it is an excellent tool still :D

As for the warped/clipped images...

+ Show Spoiler +
[image loading][image loading]

It is fixed!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
meatpudding
Profile Joined March 2011
Australia520 Posts
November 12 2013 09:10 GMT
#59
Thanks for the feedback.

Updated version a10 in the OP.

'Open map' button has been fixed. There was a problem after changing directories with the open dialog and it couldn't find the font files needed.

Missing minerals and rocks etc. are due to missing entries in footprints.txt. I added a bunch of rock types last release. The missing minerals were just lab mineral types and I have added them too. Pretty much just going through one by one as I find missing info. You can edit these files yourself if you need to, same with colors.txt. The reload button is there for testing color schemes without having to reload the map.

Also there is a log, but at the moment it spits out too many messages when applying footprints. It tries to apply each doodad as all types, eg resource, nobuildmain, destructible etc. But minerals are only resource and nobuildmain types so there's a no footprint found message when it tries to apply mineral as a destructible. Not perfect, but helpful for finding the names of missing objects.

I changed a bit of the rendering code so if there are any more bugs please let me know by pm or post them here.
Be excellent to each other.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
November 16 2013 21:18 GMT
#60
Heya there meatpudding. With Mac OS X 10.9 (Mavericks), it seems the Mac version of this app doesn't work. Here's the relevant bit in the crash log:

Crashed Thread: 0

Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000

Application Specific Information:
dyld: launch, loading dependent libraries

Dyld Error Message:
Library not loaded: /usr/local/lib/libftgl.2.dylib
Referenced from: /Users/USER/Downloads/*/SC2MA.app/Contents/MacOS/SC2MA
Reason: image not found


The app isn't able to find libftgl.2.dylib; might have something to do with Apple doing a lot of architectural changes in the OS.
Twitter: @iamcaustic
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