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Semmo's Map Thread
Map of the Day:
Autumn Woods
Hi, just thought I'd post this random map I made a while back. 45 degree mirror but it can play out like a rotational mirror.
2 Player Maps + Show Spoiler +Fruitland + Show Spoiler +Fruitland TL + Show Spoiler +Comments: - Un updated version of Fruitland for GSTL! - There are two destructible lemons on either side of the map, and if you destroy one you get a lemon slide mineral with 500 minerals in it! - A worker must mine from this lemon mineral, and if killed, the 500 mineral is lost. - The destructible lemon respawns every 5 minutes. - Crazy, I know. - SPECIAL THANKS TO JACKY, HE IS AMAZING. Cute Screenshots: ![[image loading]](http://i.imgur.com/B1N9VRP.jpg) ![[image loading]](http://i.imgur.com/VHQZod6.jpg) ![[image loading]](http://i.imgur.com/ACTM8FX.jpg) Lemon Peel as armor... Amethyst + Show Spoiler ++ Show Spoiler [Close Ups] +Comments: - A very small 2p map at 116x136. - One of the few maps that uses Ulnar as the texture set. I think texture wise it came out well! Metal Harmony + Show Spoiler +Sunset + Show Spoiler +Description:I wanted to make a good-looking Agria map. It is also a really long map. Autumn Woods + Show Spoiler +
3 Player Maps + Show Spoiler +
4 Player Maps + Show Spoiler +Frost + Show Spoiler +![[image loading]](http://i.imgur.com/8ZUj1zf.jpg) TLMC #2 Winner Paradise + Show Spoiler +![[image loading]](http://i.imgur.com/dPnOnqL.jpg) TLMC #2 Submission Apollo + Show Spoiler +![[image loading]](http://i.imgur.com/XRZVOZW.jpg) First 4 Player Mirror Map Misty Peaks + Show Spoiler ++ Show Spoiler [Close Ups] +Changelog: - Added Rock towers to essential paths. - Added Rocks to vertical rush paths. Features: - At the main, there is one reaper path: however, it can be blocked with one supply depot. - The bridges are thin (most important) - Did I mention that the bridges are thin? - Area control is very important, especially in cross positions. It promotes army movement. - All spawns - rush distance is short but the path is very difficult for the defender. - Only 144x144. Space Efficiency. Gladiator + Show Spoiler +Legacy + Show Spoiler +Comments: - All spawn 4p 45° mirror map (I daresay first in SC2 that works hopefully) - Last map for a long time - Each spawn is drastically different. Close by air promotes air play and your third is far away but very far away from opponent as well. Close by ground plays out Naro Station in that the backdoor is very useful for harrass and it is very disparate from main path. Cross position allows for a lot of different options for thirds etc. - Island has rocks blocking only the minerals, which means it won't be THAT useful for terrain in the early game, but it can be used for special strategies and hopefully balanced feature. Haven Ravine + Show Spoiler +Description:I wanted to make a good-looking Haven map. Fun map as well.
6 Player Maps + Show Spoiler +
Team Play Maps + Show Spoiler +
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China6326 Posts
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United Kingdom12022 Posts
I really like Paradise. I can see why it didn't get finalist position for TLMC2, but that;s one of the better maps I've ever seen. Reminds me of a 4 player Moon Glaive.
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your Country52797 Posts
Tons of stuff is coming soon™ I didn't know you'd only made 4 serious maps? Or have you not finished putting your maps in this thread yet?
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Map of the Day
Fruitland
![[image loading]](http://i.imgur.com/1hEMGAc.jpg)
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Misty Peaks looks cool. Reminds be a bit of a map I made a while back, but that one wasn't as good. Aesthetics look good, too. Any closeups?
You sure have become one fine map maker, semmo.
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On June 17 2013 04:53 NewSunshine wrote:Looks like garbage bro. Needs more Breeze. + Show Spoiler [doinitrite?] +http://www.youtube.com/watch?v=3TpfK-4gS08 Coming Soon™
On June 19 2013 06:28 Gfire wrote: Misty Peaks looks cool. Reminds be a bit of a map I made a while back, but that one wasn't as good. Aesthetics look good, too. Any closeups?
You sure have become one fine map maker, semmo. Thank You! Yeah, I saw your map as well. The game of chess :3 Only for you:
Map Update:
Misty Peaks
+ Show Spoiler [Close Ups] +
Changelog: - Added Rock towers to essential paths. - Added Rocks to vertical rush paths.
Features: - At the main, there is one reaper path: however, it can be blocked with one supply depot. - The bridges are thin (most important) - Did I mention that the bridges are thin? - Area control is very important, especially in cross positions. It promotes army movement. - All spawns - rush distance is short but the path is very difficult for the defender. - Only 144x144. Space Efficiency.
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Great work Semmo!
Your maps are amazing!
I absolutely love Paradise. Beautiful map
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Bunch of good maps. I always likes Apollo to me is designed a little like frost, which is also an awesome map.
Paradise is fun to play on too.
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On June 20 2013 08:58 MrSunny wrote:Great work Semmo! Your maps are amazing! I absolutely love Paradise. Beautiful map 
Thanks!
On June 22 2013 00:08 eTcetRa wrote: Bunch of good maps. I always likes Apollo to me is designed a little like frost, which is also an awesome map.
Paradise is fun to play on too.
Thanks!
Map of the Day:
Gladiator
+ Show Spoiler [Close Ups] +
Features: - It is very small, at 138x138. - Fun remake of BW map, Gladiator ( I made this some time ago)
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Map of the Day:
Sky Lounge
+ Show Spoiler [Close Ups] +
Features: - First 6 player map for 1v1 in Sc2. - Close spawns disabled - essentially makes the map 4p.
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Sky Lounge is pretty awesome. I remember playing it like what a year ago? Was lots of fun! Until you beat me with Brofestor.
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Someone doesn't like 2p maps :O
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Those wood bridge on Misty Peak are just awesome!
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Nice maps.
Ps. have a baby with ironman and we'll have our dedicated 3p map maker :D
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You can't place a mineral wall next to a gas because there's a trick to break it easily when you attack. You make a gas and shift click to mine the minerals then the gas then the minerals and so on. Workers will change their gas for a mineral and a mineral for a gas and will mine out the block fast. Also I'm not sure how many ressources are in your wall, it says 14 but it seems to "regen" minerals. + Show Spoiler [the trick] +
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On June 27 2013 17:58 eTcetRa wrote: Sky Lounge is pretty awesome. I remember playing it like what a year ago? Was lots of fun! Until you beat me with Brofestor. Hehe WoL 
On June 27 2013 21:37 NewSunshine wrote: Someone doesn't like 2p maps :O I have some, come on T_T
On June 27 2013 23:29 IeZaeL wrote: Those wood bridge on Misty Peak are just awesome! Thanks!
On June 28 2013 02:52 Grebliv wrote: Nice maps.
Ps. have a baby with ironman and we'll have our dedicated 3p map maker :D I'll make some 3p too in the near future!
Map of the Day:
Solenoid
Features: - 3v3 Team Map. - One player helps defend the entrance!
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That seems like a very weird map, but I like it! One thing I think will make a balance issue, although I guess it's not that bad, is that Terran can lift up their main base. Now, I am a big fan of lifting the CC at the start and going for a gold if there is one nearby, and it normally makes for unique and awesome games, but on this map there is no drawback for doing so, which means that if a Terran spawned in the middle base it will give an advantage to that team because of the fact that the Terran can simply lift to the gold.
Now, while this will probably get overlooked by most players since it is an uncommon thing, there are more things that make for Terran in that position to be much favorable than other races, for example Reapers, lifting up the rax/ fac / star and putting it in the lowground, etc.
I am probably looking into this too much since balance in 3v3 means nothing, but w/e
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On June 30 2013 22:49 moskonia wrote:That seems like a very weird map, but I like it! One thing I think will make a balance issue, although I guess it's not that bad, is that Terran can lift up their main base. Now, I am a big fan of lifting the CC at the start and going for a gold if there is one nearby, and it normally makes for unique and awesome games, but on this map there is no drawback for doing so, which means that if a Terran spawned in the middle base it will give an advantage to that team because of the fact that the Terran can simply lift to the gold. Now, while this will probably get overlooked by most players since it is an uncommon thing, there are more things that make for Terran in that position to be much favorable than other races, for example Reapers, lifting up the rax/ fac / star and putting it in the lowground, etc. I am probably looking into this too much since balance in 3v3 means nothing, but w/e  The thing is, it is quite harrassable from the low ground if you take the gold. Again, I'm not sure about balance because it's Team Games, but I thought it was quite fun!
Map of the Day:
Breeze
+ Show Spoiler [Close Ups] +
Features: - 4v4 Team Map. - Reminiscent of The Hunters, a Brood War Team Map.
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