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[P] Semmo's Map Thread - Page 2

Forum Index > SC2 Maps & Custom Games
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sCnDiamond
Profile Joined January 2011
Germany340 Posts
July 05 2013 09:27 GMT
#21
Here are two replays of us having fun on Breeze .
http://drop.sc/347539
http://drop.sc/347540
formerly spinnaker.
WedRine
Profile Joined March 2013
Denmark64 Posts
July 07 2013 06:41 GMT
#22
On July 05 2013 18:02 Semmo wrote:

Map of the Day:

Breeze


[image loading]


+ Show Spoiler [Close Ups] +
[image loading]

[image loading]

[image loading]

[image loading]


Features:
- 4v4 Team Map.
- Reminiscent of The Hunters, a Brood War Team Map.


Gotta love the protoss geysers! -- Awesome map, played it with a couple of friends, it was really fun!
Mike Kilo Papa!
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 08 2013 07:51 GMT
#23
On July 05 2013 18:27 sCnDiamond wrote:
Here are two replays of us having fun on Breeze .
http://drop.sc/347539
http://drop.sc/347540


Thanks! Replays like these really motivates mappers! :D

On July 07 2013 15:41 WedRine wrote:
Show nested quote +
On July 05 2013 18:02 Semmo wrote:

Map of the Day:

Breeze


[image loading]


+ Show Spoiler [Close Ups] +
[image loading]

[image loading]

[image loading]

[image loading]


Features:
- 4v4 Team Map.
- Reminiscent of The Hunters, a Brood War Team Map.


Gotta love the protoss geysers! -- Awesome map, played it with a couple of friends, it was really fun!


Thanks for playing! Please upload the replays if you got them! :D
Mapmaker of Frost, Fruitland and Bridgehead
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2013-07-17 13:34:25
July 17 2013 13:31 GMT
#24
Hello. I decided to upload some of my old and embarrassing maps!




Map of the Day:

Amethyst


[image loading]


+ Show Spoiler [Close Ups] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Comments:
- A very small 2p map at 116x136.
- One of the few maps that uses Ulnar as the texture set. I think texture wise it came out well!
Mapmaker of Frost, Fruitland and Bridgehead
sCnDiamond
Profile Joined January 2011
Germany340 Posts
July 17 2013 13:48 GMT
#25
I like it, especially the textures. I would replace the teal and red decals with the purple ones though, i think they blend way better with the theme. The red looks a bit out of place.
formerly spinnaker.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 02 2013 07:04 GMT
#26
I finally got my hands on a Windows PC, and the Analyser Photos were so pretty that I had to take pictures of EVERYTHING.

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Annnnddd, an analyser sneek peek on the new map I'm working on:




Map of the Day:

????


[image loading]
Mapmaker of Frost, Fruitland and Bridgehead
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 02 2013 07:27 GMT
#27
On August 02 2013 16:04 Semmo wrote:
I finally got my hands on a Windows PC, and the Analyser Photos were so pretty that I had to take pictures of EVERYTHING.

lol
On August 02 2013 16:04 Semmo wrote:
+ Show Spoiler +
[image loading]

wtf happened here?
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
RFDaemoniac
Profile Joined September 2011
United States544 Posts
Last Edited: 2013-08-02 13:35:51
August 02 2013 13:34 GMT
#28
On August 02 2013 16:04 Semmo wrote:+ Show Spoiler +

Map of the Day:

????


[image loading]


Please oh please oh please make this work. I've been trying for the past few months, starting with Superouman's Cherno and came up with many of the same solutions. I've been trying to keep it 148x148 but my rush distances are a little short.

I sort of wish that the 6 and 3 spawn locations were closer by ground than the 6 and 9, but it looks like they're about the same (which is pretty impressive). Or that the ground paths between the bases are larger. Of course they'll still play out very differently re thirds and such.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 02 2013 17:00 GMT
#29
On August 02 2013 22:34 RFDaemoniac wrote:
Show nested quote +
On August 02 2013 16:04 Semmo wrote:+ Show Spoiler +

Map of the Day:

????


[image loading]


Please oh please oh please make this work. I've been trying for the past few months, starting with Superouman's Cherno and came up with many of the same solutions. I've been trying to keep it 148x148 but my rush distances are a little short.

I sort of wish that the 6 and 3 spawn locations were closer by ground than the 6 and 9, but it looks like they're about the same (which is pretty impressive). Or that the ground paths between the bases are larger. Of course they'll still play out very differently re thirds and such.


6 and 3 spawns are closer by ground than 6 and 9. Happy Birthday.
Mapmaker of Frost, Fruitland and Bridgehead
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
August 02 2013 18:37 GMT
#30
Wow, you made all of these?
Well they certainly look great!
I especially love Amethyst and Fruitland, though I have to save I personally think the red and teal textures were fine and nice with the theme, so I hope you keep them like that.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2013-08-07 09:54:41
August 07 2013 09:52 GMT
#31



Map of the Day:

Legacy


[image loading]


Comments:
- All spawn 4p 45° mirror map (I daresay first in SC2 that works hopefully)
- Last map for a long time
- Each spawn is drastically different. Close by air promotes air play and your third is far away but very far away from opponent as well. Close by ground plays out Naro Station in that the backdoor is very useful for harrass and it is very disparate from main path. Cross position allows for a lot of different options for thirds etc.
- Island has rocks blocking only the minerals, which means it won't be THAT useful for terrain in the early game, but it can be used for special strategies and hopefully balanced feature.
Mapmaker of Frost, Fruitland and Bridgehead
Qikz
Profile Blog Joined November 2009
United Kingdom12043 Posts
August 07 2013 13:53 GMT
#32
The textures on that map remind me of oldschool BW maps and I love it <3

Infact, I love most things about that map and all the chokes make it decent for mech! <3
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
sCnDiamond
Profile Joined January 2011
Germany340 Posts
Last Edited: 2013-08-07 16:16:38
August 07 2013 16:16 GMT
#33
I also like the map's texture style a lot, since it's completely different from the usual "blend natural textures into each other"-approach. I don't know about the layout though, 3rds might be a bit hard too take and i've never been a fan of island expansions. Why is this your last map for a long time?
formerly spinnaker.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 07 2013 20:25 GMT
#34
Beautiful BW visuals emulation!! Nice man. Also great layout, good sizing decisions. How big is this?

I am worried about the 3rd base in "close ground" spawns aka E/S spawns. The push distance is kinda close for TvZ for example and the map architecture is conducive to biomine pushing.

Scoot them back like this?
[image loading]


Also you need some of those pillar doodads in the water. :D
Comprehensive strategic intention: DNE
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 11 2013 23:15 GMT
#35
Legacy has to be my favorite map in a very long time, from a technical standpoint. I've had many attempts at this very sort of map, and none have really been successful. The pathing is varied enough that no one spawn setup is really pigeonholed into taking one path all game long, but it's still restrictive enough to make the rush distances - and expansion patterns - viable in all of those positions as well. I could see this winning TLMC #3. Bye noob!
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2013-09-01 03:39:43
September 01 2013 03:00 GMT
#36



Map of the Day:

Fruitland TL


[image loading]




Comments:
- Un updated version of Fruitland for GSTL!
- There are two destructible lemons on either side of the map, and if you destroy one you get a lemon slide mineral with 500 minerals in it!
- A worker must mine from this lemon mineral, and if killed, the 500 mineral is lost.
- The destructible lemon respawns every 5 minutes.
- Crazy, I know.
- SPECIAL THANKS TO JACKY, HE IS AMAZING.



Cute Screenshots:
[image loading]
[image loading]
[image loading]



Also, I've been in talks with Blizzard to remove the watchtowers. They might be removed! Stay tuned.
Mapmaker of Frost, Fruitland and Bridgehead
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 01 2013 04:21 GMT
#37
This is amazing! Mapmakers have never experimented enough with special objectives and terrain features. It will be very interesting to watch how this plays out.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-09-01 04:42:41
September 01 2013 04:41 GMT
#38
Cool cool. I put a 500 mineral thing in a map when hots first came out and I kinda got laughed at. I guess the idea wasn't so crazy after all if GSTL is going to do it (granted it's not a super serious league, but still ) I like the implementation, reminds me of the mechanic from the sc2 campaign map.

In general I think a lot of "gimmicks" like this are actually great and shouldn't be considered gimmicks, if it gets people out on the map more and forces crazy engagements when you wouldn't necessarily expect them.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 01 2013 05:57 GMT
#39
...why couldn't they just use EastWindy's remake?
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
IeZaeL
Profile Joined July 2012
Italy991 Posts
September 01 2013 07:44 GMT
#40
What is EastWindy remake ?
Anyway , good feature. Glad tournaments are starting to use gimmick features.
Author of Coda and Eastwatch.
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