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http://drop.sc/347539
http://drop.sc/347540
Forum Index > SC2 Maps & Custom Games |
sCnDiamond
Germany340 Posts
![]() http://drop.sc/347539 http://drop.sc/347540 | ||
WedRine
Denmark64 Posts
On July 05 2013 18:02 Semmo wrote: Map of the Day: Breeze + Show Spoiler [Close Ups] + Features: - 4v4 Team Map. - Reminiscent of The Hunters, a Brood War Team Map. Gotta love the protoss geysers! -- Awesome map, played it with a couple of friends, it was really fun! | ||
Semmo
Korea (South)627 Posts
On July 05 2013 18:27 sCnDiamond wrote: Here are two replays of us having fun on Breeze ![]() http://drop.sc/347539 http://drop.sc/347540 Thanks! Replays like these really motivates mappers! :D On July 07 2013 15:41 WedRine wrote: Show nested quote + On July 05 2013 18:02 Semmo wrote: Map of the Day: Breeze + Show Spoiler [Close Ups] + Features: - 4v4 Team Map. - Reminiscent of The Hunters, a Brood War Team Map. Gotta love the protoss geysers! -- Awesome map, played it with a couple of friends, it was really fun! Thanks for playing! Please upload the replays if you got them! :D | ||
Semmo
Korea (South)627 Posts
Map of the Day: Amethyst + Show Spoiler [Close Ups] + Comments: - A very small 2p map at 116x136. - One of the few maps that uses Ulnar as the texture set. I think texture wise it came out well! | ||
sCnDiamond
Germany340 Posts
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Semmo
Korea (South)627 Posts
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Annnnddd, an analyser sneek peek on the new map I'm working on: Map of the Day: ???? ![]() | ||
NewSunshine
United States5938 Posts
On August 02 2013 16:04 Semmo wrote: I finally got my hands on a Windows PC, and the Analyser Photos were so pretty that I had to take pictures of EVERYTHING. lol wtf happened here? | ||
RFDaemoniac
United States544 Posts
On August 02 2013 16:04 Semmo wrote:+ Show Spoiler + Map of the Day: ???? ![]() Please oh please oh please make this work. I've been trying for the past few months, starting with Superouman's Cherno and came up with many of the same solutions. I've been trying to keep it 148x148 but my rush distances are a little short. I sort of wish that the 6 and 3 spawn locations were closer by ground than the 6 and 9, but it looks like they're about the same (which is pretty impressive). Or that the ground paths between the bases are larger. Of course they'll still play out very differently re thirds and such. | ||
Semmo
Korea (South)627 Posts
On August 02 2013 22:34 RFDaemoniac wrote: Please oh please oh please make this work. I've been trying for the past few months, starting with Superouman's Cherno and came up with many of the same solutions. I've been trying to keep it 148x148 but my rush distances are a little short. I sort of wish that the 6 and 3 spawn locations were closer by ground than the 6 and 9, but it looks like they're about the same (which is pretty impressive). Or that the ground paths between the bases are larger. Of course they'll still play out very differently re thirds and such. 6 and 3 spawns are closer by ground than 6 and 9. Happy Birthday. | ||
Fuchsteufelswild
Australia2028 Posts
Well they certainly look great! I especially love Amethyst and Fruitland, though I have to save I personally think the red and teal textures were fine and nice with the theme, so I hope you keep them like that. ![]() | ||
Semmo
Korea (South)627 Posts
Map of the Day: Legacy Comments: - All spawn 4p 45° mirror map (I daresay first in SC2 that works hopefully) - Last map for a long time - Each spawn is drastically different. Close by air promotes air play and your third is far away but very far away from opponent as well. Close by ground plays out Naro Station in that the backdoor is very useful for harrass and it is very disparate from main path. Cross position allows for a lot of different options for thirds etc. - Island has rocks blocking only the minerals, which means it won't be THAT useful for terrain in the early game, but it can be used for special strategies and hopefully balanced feature. | ||
Qikz
United Kingdom12022 Posts
Infact, I love most things about that map and all the chokes make it decent for mech! <3 | ||
sCnDiamond
Germany340 Posts
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EatThePath
United States3943 Posts
I am worried about the 3rd base in "close ground" spawns aka E/S spawns. The push distance is kinda close for TvZ for example and the map architecture is conducive to biomine pushing. Scoot them back like this? ![]() Also you need some of those pillar doodads in the water. :D | ||
NewSunshine
United States5938 Posts
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Semmo
Korea (South)627 Posts
Map of the Day: Fruitland TL Comments: - Un updated version of Fruitland for GSTL! - There are two destructible lemons on either side of the map, and if you destroy one you get a lemon slide mineral with 500 minerals in it! - A worker must mine from this lemon mineral, and if killed, the 500 mineral is lost. - The destructible lemon respawns every 5 minutes. - Crazy, I know. - SPECIAL THANKS TO JACKY, HE IS AMAZING. Cute Screenshots: ![]() ![]() ![]() Also, I've been in talks with Blizzard to remove the watchtowers. They might be removed! Stay tuned. | ||
ZigguratOfUr
Iraq16955 Posts
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Fatam
1986 Posts
![]() In general I think a lot of "gimmicks" like this are actually great and shouldn't be considered gimmicks, if it gets people out on the map more and forces crazy engagements when you wouldn't necessarily expect them. | ||
NewSunshine
United States5938 Posts
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IeZaeL
Italy991 Posts
Anyway , good feature. Glad tournaments are starting to use gimmick features. | ||
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