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[P] Semmo's Map Thread

Forum Index > SC2 Maps & Custom Games
Post a Reply
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Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2015-07-02 02:17:17
June 16 2013 11:06 GMT
#1
[image loading]


Semmo's Map Thread





Map of the Day:

Autumn Woods


[image loading]



Hi, just thought I'd post this random map I made a while back. 45 degree mirror but it can play out like a rotational mirror.

2 Player Maps
+ Show Spoiler +

Fruitland

+ Show Spoiler +
[image loading]


Fruitland TL

+ Show Spoiler +
[image loading]


Comments:
- Un updated version of Fruitland for GSTL!
- There are two destructible lemons on either side of the map, and if you destroy one you get a lemon slide mineral with 500 minerals in it!
- A worker must mine from this lemon mineral, and if killed, the 500 mineral is lost.
- The destructible lemon respawns every 5 minutes.
- Crazy, I know.
- SPECIAL THANKS TO JACKY, HE IS AMAZING.

Cute Screenshots:
[image loading]
[image loading]
[image loading]
Lemon Peel as armor...


Amethyst

+ Show Spoiler +
[image loading]


+ Show Spoiler [Close Ups] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Comments:
- A very small 2p map at 116x136.
- One of the few maps that uses Ulnar as the texture set. I think texture wise it came out well!


Metal Harmony

+ Show Spoiler +
[image loading]


Sunset

+ Show Spoiler +
[image loading]


Description:
I wanted to make a good-looking Agria map.
It is also a really long map.


Autumn Woods

+ Show Spoiler +
[image loading]




3 Player Maps
+ Show Spoiler +

Soon™


4 Player Maps
+ Show Spoiler +

Frost

+ Show Spoiler +
[image loading]

TLMC #2 Winner


Paradise

+ Show Spoiler +
[image loading]

TLMC #2 Submission


Apollo

+ Show Spoiler +
[image loading]

First 4 Player Mirror Map


Misty Peaks

+ Show Spoiler +
[image loading]


+ Show Spoiler [Close Ups] +
[image loading]

[image loading]

[image loading]

[image loading]


Changelog:
- Added Rock towers to essential paths.
- Added Rocks to vertical rush paths.

Features:
- At the main, there is one reaper path: however, it can be blocked with one supply depot.
- The bridges are thin (most important)
- Did I mention that the bridges are thin?
- Area control is very important, especially in cross positions. It promotes army movement.
- All spawns - rush distance is short but the path is very difficult for the defender.
- Only 144x144. Space Efficiency.


Gladiator

+ Show Spoiler +
[image loading]


+ Show Spoiler [Close Ups] +
[image loading]
[image loading]
[image loading]
[image loading]


Features:
- It is very small, at 138x138.
- Fun remake of BW map, Gladiator ( I made this some time ago)


Legacy

+ Show Spoiler +
[image loading]


Comments:
- All spawn 4p 45° mirror map (I daresay first in SC2 that works hopefully)
- Last map for a long time
- Each spawn is drastically different. Close by air promotes air play and your third is far away but very far away from opponent as well. Close by ground plays out Naro Station in that the backdoor is very useful for harrass and it is very disparate from main path. Cross position allows for a lot of different options for thirds etc.
- Island has rocks blocking only the minerals, which means it won't be THAT useful for terrain in the early game, but it can be used for special strategies and hopefully balanced feature.


Haven Ravine

+ Show Spoiler +
[image loading]


Description:
I wanted to make a good-looking Haven map.
Fun map as well.




6 Player Maps
+ Show Spoiler +

Sky Lounge

+ Show Spoiler +
[image loading]


+ Show Spoiler [Close Ups] +
[image loading]
[image loading]
[image loading]


Features:
- First 6 player map for 1v1 in Sc2.
- Close spawns disabled - essentially makes the map 4p.



Team Play Maps
+ Show Spoiler +

Solenoid

+ Show Spoiler +
[image loading]


Features:
- 3v3 Team Map.
- One player helps defend the entrance!


Breeze

+ Show Spoiler +
[image loading]


+ Show Spoiler [Close Ups] +
[image loading]

[image loading]

[image loading]

[image loading]


Features:
- 4v4 Team Map.
- Reminiscent of The Hunters, a Brood War Team Map.

Mapmaker of Frost, Fruitland and Bridgehead
digmouse
Profile Blog Joined November 2010
China6330 Posts
June 16 2013 11:09 GMT
#2
Misty Peaks is so cool!
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
June 16 2013 12:07 GMT
#3
I really like Paradise. I can see why it didn't get finalist position for TLMC2, but that;s one of the better maps I've ever seen. Reminds me of a 4 player Moon Glaive.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2013-06-16 19:55:49
June 16 2013 19:53 GMT
#4
Looks like garbage bro. Needs more Breeze.

+ Show Spoiler [doinitrite?] +
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 16 2013 22:42 GMT
#5
Tons of stuff is coming soon™
I didn't know you'd only made 4 serious maps? Or have you not finished putting your maps in this thread yet?
Moderatorshe/her
TL+ Member
Semmo
Profile Joined June 2011
Korea (South)627 Posts
June 18 2013 17:22 GMT
#6
Map of the Day

Fruitland


[image loading]
Mapmaker of Frost, Fruitland and Bridgehead
Gfire
Profile Joined March 2011
United States1699 Posts
June 18 2013 21:28 GMT
#7
Misty Peaks looks cool. Reminds be a bit of a map I made a while back, but that one wasn't as good. Aesthetics look good, too. Any closeups?

You sure have become one fine map maker, semmo.
all's fair in love and melodies
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2013-06-19 16:52:40
June 19 2013 16:41 GMT
#8
On June 17 2013 04:53 NewSunshine wrote:
Looks like garbage bro. Needs more Breeze.

+ Show Spoiler [doinitrite?] +
http://www.youtube.com/watch?v=3TpfK-4gS08

Coming Soon™

On June 19 2013 06:28 Gfire wrote:
Misty Peaks looks cool. Reminds be a bit of a map I made a while back, but that one wasn't as good. Aesthetics look good, too. Any closeups?

You sure have become one fine map maker, semmo.

Thank You! Yeah, I saw your map as well. The game of chess :3
Only for you:




Map Update:

Misty Peaks


[image loading]


+ Show Spoiler [Close Ups] +
[image loading]

[image loading]

[image loading]

[image loading]


Changelog:
- Added Rock towers to essential paths.
- Added Rocks to vertical rush paths.

Features:
- At the main, there is one reaper path: however, it can be blocked with one supply depot.
- The bridges are thin (most important)
- Did I mention that the bridges are thin?
- Area control is very important, especially in cross positions. It promotes army movement.
- All spawns - rush distance is short but the path is very difficult for the defender.
- Only 144x144. Space Efficiency.
Mapmaker of Frost, Fruitland and Bridgehead
MrSunny
Profile Joined September 2011
Australia73 Posts
June 19 2013 23:58 GMT
#9
Great work Semmo!

Your maps are amazing!

I absolutely love Paradise. Beautiful map
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 21 2013 15:08 GMT
#10
Bunch of good maps. I always likes Apollo to me is designed a little like frost, which is also an awesome map.

Paradise is fun to play on too.
Retired Mapmaker™
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2013-07-19 08:29:33
June 25 2013 00:57 GMT
#11
On June 20 2013 08:58 MrSunny wrote:
Great work Semmo!

Your maps are amazing!

I absolutely love Paradise. Beautiful map


Thanks!

On June 22 2013 00:08 eTcetRa wrote:
Bunch of good maps. I always likes Apollo to me is designed a little like frost, which is also an awesome map.

Paradise is fun to play on too.


Thanks!




Map of the Day:

Gladiator


[image loading]


+ Show Spoiler [Close Ups] +
[image loading]
[image loading]
[image loading]
[image loading]


Features:
- It is very small, at 138x138.
- Fun remake of BW map, Gladiator ( I made this some time ago)
Mapmaker of Frost, Fruitland and Bridgehead
Semmo
Profile Joined June 2011
Korea (South)627 Posts
June 27 2013 08:56 GMT
#12
Map of the Day:

Sky Lounge


[image loading]


+ Show Spoiler [Close Ups] +
[image loading]
[image loading]
[image loading]


Features:
- First 6 player map for 1v1 in Sc2.
- Close spawns disabled - essentially makes the map 4p.
Mapmaker of Frost, Fruitland and Bridgehead
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 27 2013 08:58 GMT
#13
Sky Lounge is pretty awesome. I remember playing it like what a year ago? Was lots of fun! Until you beat me with Brofestor.
Retired Mapmaker™
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 27 2013 12:37 GMT
#14
Someone doesn't like 2p maps :O
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
IeZaeL
Profile Joined July 2012
Italy991 Posts
June 27 2013 14:29 GMT
#15
Those wood bridge on Misty Peak are just awesome!
Author of Coda and Eastwatch.
Grebliv
Profile Joined May 2006
Iceland800 Posts
June 27 2013 17:52 GMT
#16
Nice maps.

Ps. have a baby with ironman and we'll have our dedicated 3p map maker :D
ESV Mapmaking!
chuky500
Profile Blog Joined March 2010
France473 Posts
June 27 2013 19:54 GMT
#17
You can't place a mineral wall next to a gas because there's a trick to break it easily when you attack. You make a gas and shift click to mine the minerals then the gas then the minerals and so on. Workers will change their gas for a mineral and a mineral for a gas and will mine out the block fast. Also I'm not sure how many ressources are in your wall, it says 14 but it seems to "regen" minerals.
+ Show Spoiler [the trick] +
[image loading]
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2013-06-30 13:28:02
June 30 2013 13:27 GMT
#18
On June 27 2013 17:58 eTcetRa wrote:
Sky Lounge is pretty awesome. I remember playing it like what a year ago? Was lots of fun! Until you beat me with Brofestor.

Hehe WoL

On June 27 2013 21:37 NewSunshine wrote:
Someone doesn't like 2p maps :O

I have some, come on T_T

On June 27 2013 23:29 IeZaeL wrote:
Those wood bridge on Misty Peak are just awesome!

Thanks!

On June 28 2013 02:52 Grebliv wrote:
Nice maps.

Ps. have a baby with ironman and we'll have our dedicated 3p map maker :D

I'll make some 3p too in the near future!




Map of the Day:

Solenoid


[image loading]


Features:
- 3v3 Team Map.
- One player helps defend the entrance!
Mapmaker of Frost, Fruitland and Bridgehead
moskonia
Profile Joined January 2011
Israel1448 Posts
June 30 2013 13:49 GMT
#19
That seems like a very weird map, but I like it! One thing I think will make a balance issue, although I guess it's not that bad, is that Terran can lift up their main base. Now, I am a big fan of lifting the CC at the start and going for a gold if there is one nearby, and it normally makes for unique and awesome games, but on this map there is no drawback for doing so, which means that if a Terran spawned in the middle base it will give an advantage to that team because of the fact that the Terran can simply lift to the gold.

Now, while this will probably get overlooked by most players since it is an uncommon thing, there are more things that make for Terran in that position to be much favorable than other races, for example Reapers, lifting up the rax/ fac / star and putting it in the lowground, etc.

I am probably looking into this too much since balance in 3v3 means nothing, but w/e
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 05 2013 09:02 GMT
#20
On June 30 2013 22:49 moskonia wrote:
That seems like a very weird map, but I like it! One thing I think will make a balance issue, although I guess it's not that bad, is that Terran can lift up their main base. Now, I am a big fan of lifting the CC at the start and going for a gold if there is one nearby, and it normally makes for unique and awesome games, but on this map there is no drawback for doing so, which means that if a Terran spawned in the middle base it will give an advantage to that team because of the fact that the Terran can simply lift to the gold.

Now, while this will probably get overlooked by most players since it is an uncommon thing, there are more things that make for Terran in that position to be much favorable than other races, for example Reapers, lifting up the rax/ fac / star and putting it in the lowground, etc.

I am probably looking into this too much since balance in 3v3 means nothing, but w/e

The thing is, it is quite harrassable from the low ground if you take the gold. Again, I'm not sure about balance because it's Team Games, but I thought it was quite fun!




Map of the Day:

Breeze


[image loading]


+ Show Spoiler [Close Ups] +
[image loading]

[image loading]

[image loading]

[image loading]


Features:
- 4v4 Team Map.
- Reminiscent of The Hunters, a Brood War Team Map.
Mapmaker of Frost, Fruitland and Bridgehead
sCnDiamond
Profile Joined January 2011
Germany340 Posts
July 05 2013 09:27 GMT
#21
Here are two replays of us having fun on Breeze .
http://drop.sc/347539
http://drop.sc/347540
formerly spinnaker.
WedRine
Profile Joined March 2013
Denmark64 Posts
July 07 2013 06:41 GMT
#22
On July 05 2013 18:02 Semmo wrote:

Map of the Day:

Breeze


[image loading]


+ Show Spoiler [Close Ups] +
[image loading]

[image loading]

[image loading]

[image loading]


Features:
- 4v4 Team Map.
- Reminiscent of The Hunters, a Brood War Team Map.


Gotta love the protoss geysers! -- Awesome map, played it with a couple of friends, it was really fun!
Mike Kilo Papa!
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 08 2013 07:51 GMT
#23
On July 05 2013 18:27 sCnDiamond wrote:
Here are two replays of us having fun on Breeze .
http://drop.sc/347539
http://drop.sc/347540


Thanks! Replays like these really motivates mappers! :D

On July 07 2013 15:41 WedRine wrote:
Show nested quote +
On July 05 2013 18:02 Semmo wrote:

Map of the Day:

Breeze


[image loading]


+ Show Spoiler [Close Ups] +
[image loading]

[image loading]

[image loading]

[image loading]


Features:
- 4v4 Team Map.
- Reminiscent of The Hunters, a Brood War Team Map.


Gotta love the protoss geysers! -- Awesome map, played it with a couple of friends, it was really fun!


Thanks for playing! Please upload the replays if you got them! :D
Mapmaker of Frost, Fruitland and Bridgehead
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2013-07-17 13:34:25
July 17 2013 13:31 GMT
#24
Hello. I decided to upload some of my old and embarrassing maps!




Map of the Day:

Amethyst


[image loading]


+ Show Spoiler [Close Ups] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Comments:
- A very small 2p map at 116x136.
- One of the few maps that uses Ulnar as the texture set. I think texture wise it came out well!
Mapmaker of Frost, Fruitland and Bridgehead
sCnDiamond
Profile Joined January 2011
Germany340 Posts
July 17 2013 13:48 GMT
#25
I like it, especially the textures. I would replace the teal and red decals with the purple ones though, i think they blend way better with the theme. The red looks a bit out of place.
formerly spinnaker.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 02 2013 07:04 GMT
#26
I finally got my hands on a Windows PC, and the Analyser Photos were so pretty that I had to take pictures of EVERYTHING.

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Annnnddd, an analyser sneek peek on the new map I'm working on:




Map of the Day:

????


[image loading]
Mapmaker of Frost, Fruitland and Bridgehead
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 02 2013 07:27 GMT
#27
On August 02 2013 16:04 Semmo wrote:
I finally got my hands on a Windows PC, and the Analyser Photos were so pretty that I had to take pictures of EVERYTHING.

lol
On August 02 2013 16:04 Semmo wrote:
+ Show Spoiler +
[image loading]

wtf happened here?
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
RFDaemoniac
Profile Joined September 2011
United States544 Posts
Last Edited: 2013-08-02 13:35:51
August 02 2013 13:34 GMT
#28
On August 02 2013 16:04 Semmo wrote:+ Show Spoiler +

Map of the Day:

????


[image loading]


Please oh please oh please make this work. I've been trying for the past few months, starting with Superouman's Cherno and came up with many of the same solutions. I've been trying to keep it 148x148 but my rush distances are a little short.

I sort of wish that the 6 and 3 spawn locations were closer by ground than the 6 and 9, but it looks like they're about the same (which is pretty impressive). Or that the ground paths between the bases are larger. Of course they'll still play out very differently re thirds and such.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
August 02 2013 17:00 GMT
#29
On August 02 2013 22:34 RFDaemoniac wrote:
Show nested quote +
On August 02 2013 16:04 Semmo wrote:+ Show Spoiler +

Map of the Day:

????


[image loading]


Please oh please oh please make this work. I've been trying for the past few months, starting with Superouman's Cherno and came up with many of the same solutions. I've been trying to keep it 148x148 but my rush distances are a little short.

I sort of wish that the 6 and 3 spawn locations were closer by ground than the 6 and 9, but it looks like they're about the same (which is pretty impressive). Or that the ground paths between the bases are larger. Of course they'll still play out very differently re thirds and such.


6 and 3 spawns are closer by ground than 6 and 9. Happy Birthday.
Mapmaker of Frost, Fruitland and Bridgehead
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
August 02 2013 18:37 GMT
#30
Wow, you made all of these?
Well they certainly look great!
I especially love Amethyst and Fruitland, though I have to save I personally think the red and teal textures were fine and nice with the theme, so I hope you keep them like that.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2013-08-07 09:54:41
August 07 2013 09:52 GMT
#31



Map of the Day:

Legacy


[image loading]


Comments:
- All spawn 4p 45° mirror map (I daresay first in SC2 that works hopefully)
- Last map for a long time
- Each spawn is drastically different. Close by air promotes air play and your third is far away but very far away from opponent as well. Close by ground plays out Naro Station in that the backdoor is very useful for harrass and it is very disparate from main path. Cross position allows for a lot of different options for thirds etc.
- Island has rocks blocking only the minerals, which means it won't be THAT useful for terrain in the early game, but it can be used for special strategies and hopefully balanced feature.
Mapmaker of Frost, Fruitland and Bridgehead
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
August 07 2013 13:53 GMT
#32
The textures on that map remind me of oldschool BW maps and I love it <3

Infact, I love most things about that map and all the chokes make it decent for mech! <3
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
sCnDiamond
Profile Joined January 2011
Germany340 Posts
Last Edited: 2013-08-07 16:16:38
August 07 2013 16:16 GMT
#33
I also like the map's texture style a lot, since it's completely different from the usual "blend natural textures into each other"-approach. I don't know about the layout though, 3rds might be a bit hard too take and i've never been a fan of island expansions. Why is this your last map for a long time?
formerly spinnaker.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
August 07 2013 20:25 GMT
#34
Beautiful BW visuals emulation!! Nice man. Also great layout, good sizing decisions. How big is this?

I am worried about the 3rd base in "close ground" spawns aka E/S spawns. The push distance is kinda close for TvZ for example and the map architecture is conducive to biomine pushing.

Scoot them back like this?
[image loading]


Also you need some of those pillar doodads in the water. :D
Comprehensive strategic intention: DNE
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 11 2013 23:15 GMT
#35
Legacy has to be my favorite map in a very long time, from a technical standpoint. I've had many attempts at this very sort of map, and none have really been successful. The pathing is varied enough that no one spawn setup is really pigeonholed into taking one path all game long, but it's still restrictive enough to make the rush distances - and expansion patterns - viable in all of those positions as well. I could see this winning TLMC #3. Bye noob!
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2013-09-01 03:39:43
September 01 2013 03:00 GMT
#36



Map of the Day:

Fruitland TL


[image loading]




Comments:
- Un updated version of Fruitland for GSTL!
- There are two destructible lemons on either side of the map, and if you destroy one you get a lemon slide mineral with 500 minerals in it!
- A worker must mine from this lemon mineral, and if killed, the 500 mineral is lost.
- The destructible lemon respawns every 5 minutes.
- Crazy, I know.
- SPECIAL THANKS TO JACKY, HE IS AMAZING.



Cute Screenshots:
[image loading]
[image loading]
[image loading]



Also, I've been in talks with Blizzard to remove the watchtowers. They might be removed! Stay tuned.
Mapmaker of Frost, Fruitland and Bridgehead
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 01 2013 04:21 GMT
#37
This is amazing! Mapmakers have never experimented enough with special objectives and terrain features. It will be very interesting to watch how this plays out.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-09-01 04:42:41
September 01 2013 04:41 GMT
#38
Cool cool. I put a 500 mineral thing in a map when hots first came out and I kinda got laughed at. I guess the idea wasn't so crazy after all if GSTL is going to do it (granted it's not a super serious league, but still ) I like the implementation, reminds me of the mechanic from the sc2 campaign map.

In general I think a lot of "gimmicks" like this are actually great and shouldn't be considered gimmicks, if it gets people out on the map more and forces crazy engagements when you wouldn't necessarily expect them.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 01 2013 05:57 GMT
#39
...why couldn't they just use EastWindy's remake?
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
IeZaeL
Profile Joined July 2012
Italy991 Posts
September 01 2013 07:44 GMT
#40
What is EastWindy remake ?
Anyway , good feature. Glad tournaments are starting to use gimmick features.
Author of Coda and Eastwatch.
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 01 2013 08:20 GMT
#41
On September 01 2013 16:44 IeZaeL wrote:
What is EastWindy remake ?
Anyway , good feature. Glad tournaments are starting to use gimmick features.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=427503

semi-true story
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Semmo
Profile Joined June 2011
Korea (South)627 Posts
September 01 2013 17:38 GMT
#42
Btw, sorry for the late comments guys.

sCnDiamond// Real life stuff.
Eatthepath// it's 150x150 if I remember correctly.
Newsunshine// -_-

Mapmaker of Frost, Fruitland and Bridgehead
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 01 2013 18:20 GMT
#43
On September 01 2013 13:21 ZigguratOfUr wrote:
This is amazing! Mapmakers have never experimented enough with special objectives and terrain features. It will be very interesting to watch how this plays out.

lol....


On September 01 2013 17:20 NewSunshine wrote:
Show nested quote +
On September 01 2013 16:44 IeZaeL wrote:
What is EastWindy remake ?
Anyway , good feature. Glad tournaments are starting to use gimmick features.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=427503

semi-true story

like i say http://www.teamliquid.net/forum/viewpost.php?post_id=19652118 XD
Comprehensive strategic intention: DNE
RFDaemoniac
Profile Joined September 2011
United States544 Posts
October 02 2013 17:47 GMT
#44
None of these are published on NA

Could you publish at least Misty Peaks for a collegiate tournament I'm hosting?
Semmo
Profile Joined June 2011
Korea (South)627 Posts
October 03 2013 11:29 GMT
#45
On October 03 2013 02:47 RFDaemoniac wrote:
None of these are published on NA

Could you publish at least Misty Peaks for a collegiate tournament I'm hosting?


Sure. By the end of this weekend is that alright?

Also, did anyone see the epic games of Trap vs Symbol on Frost in GSTL? I really liked that game because all the alternate paths were used. All the features that I put in got utilised as I wanted them to.
Mapmaker of Frost, Fruitland and Bridgehead
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
October 03 2013 12:14 GMT
#46
On October 03 2013 20:29 Semmo wrote:
Show nested quote +
On October 03 2013 02:47 RFDaemoniac wrote:
None of these are published on NA

Could you publish at least Misty Peaks for a collegiate tournament I'm hosting?


Sure. By the end of this weekend is that alright?

Also, did anyone see the epic games of Trap vs Symbol on Frost in GSTL? I really liked that game because all the alternate paths were used. All the features that I put in got utilised as I wanted them to.

Did not catch the game (dammit 1 hour long ride from university to home), but i am glad it actually used the map like it was supposed to be aka one epic madness.
DeMoN pulls off a Miracle and Flies to the Moon
RFDaemoniac
Profile Joined September 2011
United States544 Posts
October 03 2013 14:24 GMT
#47
Thanks ^^ by the end of this weekend is great.

I played a pretty epic gold league level match on frost of blink stalkers vs muta. It was pretty fun chasing and dodging around the map.

Congrats again on getting your map played on, particularly how you want to see it happen!
Semmo
Profile Joined June 2011
Korea (South)627 Posts
October 05 2013 11:20 GMT
#48
Hello. I just wanted to post some maps I made a long time ago. I'll upload the maps later on today.




Maps of the Day:

Metal Harmony


[image loading]





Sunset


[image loading]


Description:
I wanted to make a good-looking Agria map.
It is also a really long map.




Haven Ravine


[image loading]


Description:
I wanted to make a good-looking Haven map.
Fun map as well.
Mapmaker of Frost, Fruitland and Bridgehead
Semmo
Profile Joined June 2011
Korea (South)627 Posts
February 06 2014 14:25 GMT
#49
Epic Necro:

Map of the Day:

Autumn Woods


[image loading]





Hi, just thought I'd post this random map I made a while back. 45 degree mirror but it can play out like a rotational mirror.
Mapmaker of Frost, Fruitland and Bridgehead
eTcetRa
Profile Joined November 2010
Australia822 Posts
February 06 2014 16:19 GMT
#50
Hate the visuals on the map. So difficult to read in places playing.
Retired Mapmaker™
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